47:17:672 EmuThread.cpp:160 I[BOOT]: Done. 47:18:819 Config.cpp:1185 I[LOAD]: Failed to read E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/UCUS98739_ppsspp.ini. No game-specific settings found, using global defaults. 47:18:819 System.cpp:356 I[BOOT]: PPSSPP v1.1.0-19-g4aceb47 Windows 64 bit 47:18:820 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 00000000091C0000 (mirror at 0 @ 0000000149070000, uncached @ 0000000189070000) 47:18:821 PSPLoaders.cpp:168 I[LOAD]: UCUS98739 : PixelJunkâ„¢ Monsters Deluxe 47:18:821 Config.cpp:1185 I[LOAD]: Failed to read E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/UCUS98739_ppsspp.ini. No game-specific settings found, using global defaults. 47:18:821 PSPLoaders.cpp:210 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 47:18:821 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized 47:18:849 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized. 47:18:881 Util\BlockAllocator.cpp:386 I[HLE]: ----------- 47:18:881 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib 47:18:881 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08804000 - 08a72d00 size 0026ed00 taken=1 tag=ELF/HidefMain 47:18:881 Util\BlockAllocator.cpp:390 I[HLE]: Block: 08a72d00 - 0c000000 size 0358d300 taken=0 tag=(untitled) 47:18:881 Util\BlockAllocator.cpp:392 I[HLE]: ----------- 47:18:913 HLE\ReplaceTables.cpp:1198 I[HLE]: Replaced memcpy at 08903b40 with hash 9e2941c4a5c5e847 47:18:913 HLE\ReplaceTables.cpp:1198 I[HLE]: Replaced memcpy at 0891ebc8 with hash 9e6ce11f9d49f954 47:18:913 HLE\ReplaceTables.cpp:1198 I[HLE]: Replaced memmove at 0891ecec with hash d019b067b58cf6c3 47:18:913 HLE\ReplaceTables.cpp:1198 I[HLE]: Replaced memset at 0891efa8 with hash fe5dd338ab862291 47:18:913 HLE\sceKernelModule.cpp:1034 I[LOAD]: Module HidefMain: 089c64c0 0898b814 0898b82c 47:18:914 HLE\sceKernelModule.cpp:684 W[LOAD]: Unknown syscall in known module: sceNp 0x1d60ae4b 47:18:914 HLE\sceKernelModule.cpp:684 W[LOAD]: Unknown syscall in known module: sceNp 0x4b5c71c8 47:18:914 HLE\sceKernelModule.cpp:684 W[LOAD]: Unknown syscall in known module: sceNp 0xa0be3c4b 47:18:914 HLE\sceKernelModule.cpp:684 W[LOAD]: Unknown syscall in known module: sceNp 0xbb069a87 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,12c5a111) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,1421514b) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,190ff903) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,2b3892fc) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,2e61f6e1) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,3892e9a6) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,3de70241) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,4ee3a8ec) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,5030cc53) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,55f7837f) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,631682cc) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,6d6d0c75) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,7bbfc427) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,7d1d5f5e) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,7daa8a90) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,80f61558) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,81c13e6d) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,8bf37d8c) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,8cd109e7) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,97529ecc) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,a3c298d1) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,a53e7c69) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,aad0946a) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,c870535a) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,c8fc5d41) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,d13491ab) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,d7d4aeb2) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,dfedb642) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,e6c93dbd) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,ef683f4f) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,f22c7adc) unresolved, storing for later resolving 47:18:914 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,f47342fc) unresolved, storing for later resolving 47:18:915 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,f940d9ad) unresolved, storing for later resolving 47:18:915 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,fbf494c0) unresolved, storing for later resolving 47:18:915 HLE\sceKernelModule.cpp:686 I[LOAD]: Function (sceNpMatching2,ff32ea05) unresolved, storing for later resolving 47:18:915 HLE\sceKernelModule.cpp:1235 I[LOAD]: Exporting ent 0 named HidefMain, 2 funcs, 4 vars, resident 0898be20 47:18:915 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08804108 47:19:027 root N[BOOT]: EmuScreen.cpp:141 Loading E:/ISO/PSP-Pixel_Junk_Monsters_Deluxe_USA.iso... 47:19:027 root I[KERNEL]: HLE\sceKernelThread.cpp:1946 276=sceKernelCreateThread(user_main, 0880421c, 00000040, 20480, 80004000, 00000000) 47:19:027 root I[KERNEL]: HLE\sceKernelThread.cpp:2017 0=sceKernelStartThread(276, 33, 0bfffed0) 47:19:027 root I[KERNEL]: HLE\sceKernelThread.cpp:2056 __KernelReturnFromThread: 0 47:19:034 user_main I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(768) 47:19:052 user_main I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(769) 47:19:085 user_main I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(770) 47:19:102 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08a6d140, 512, 32, 0, 44100) 47:19:102 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1946 286=sceKernelCreateThread(ATRAC3plus play thread, 088b0ce4, 00000012, 20480, 00000000, 00000000) 47:19:102 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2017 0=sceKernelStartThread(286, 0, 00000000) 47:19:136 user_main I[SCEGE]: Common\FramebufferCommon.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1 47:19:136 user_main W[G3D]: Common\FramebufferCommon.cpp:577 Memcpy fbo upload 04400000 -> 04000000 47:19:138 user_main I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 13 fs 14 47:19:152 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1946 294=sceKernelCreateThread(Busy Thread, 0880acd8, 00000011, 4096, 00004000, 00000000) 47:19:152 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2017 0=sceKernelStartThread(294, 0, 00000000) 47:19:153 Busy Thread I[SCEGE]: Common\FramebufferCommon.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1 47:19:169 Busy Thread I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 16 fs 17 47:27:526 Busy Thread I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 16 fs 19 47:35:852 Busy Thread I[KERNEL]: HLE\sceKernelThread.cpp:2069 sceKernelExitThread(0) 47:35:869 user_main I[IO]: HLE\sceIo.cpp:916 stdout: svn revision: 23021 47:35:870 user_main I[IO]: HLE\sceIo.cpp:916 stdout: sceKernelTotalFreeMemSize: 10776320 47:35:870 user_main I[IO]: HLE\sceIo.cpp:916 stdout: sceKernelMaxFreeMemSize: 10775296 47:35:870 user_main I[IO]: HLE\sceIo.cpp:916 stdout: 47:35:871 user_main I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 16 fs 21 47:38:805 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(08a1b430) - AUTOLOAD (0) 47:38:805 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(08a1b430) : Game key (hex): 020204080C1420345488DC6440A4E488 47:39:005 idle0 I[UTIL]: Dialog\SavedataParam.cpp:586 Loading file with size 131072 in ms0:/PSP/SAVEDATA/UCUS98739DATA00/SECURE.BIN 47:39:105 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1946 298=sceKernelCreateThread(Busy Thread, 0880acd8, 00000011, 4096, 00004000, 00000000) 47:39:105 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2017 0=sceKernelStartThread(298, 0, 00000000) 47:39:172 ATRAC3plus p I[ME]: HLE\sceAtrac.cpp:1690 0=sceAtracSetDataAndGetID(08df3000, 0005ca6c) 47:39:172 ATRAC3plus p W[ME]: HLE\sceAtrac.cpp:1581 This is an atrac3+ stereo audio 47:39:189 Busy Thread I[KERNEL]: HLE\sceKernelThread.cpp:2069 sceKernelExitThread(0) 47:39:207 user_main I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 16 fs 23 47:39:207 user_main I[G3D]: GLES\ShaderManager.cpp:144 Linked shader: vs 25 fs 26 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 274: Module "HidefMain": name=HidefMain gp=089c64c0 entry=08804108 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 276: Thread "user_main": pc= 08839974 sp= 0bfff610 RUN (wt=0 wid=0 wv= 00000000 ) 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 277: MemoryPart "UserSbrk": MemPart: 08a73000 - 08df3300 size: 00380300 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 278: CallBack "ExitGame": thread=276, argument= 00000000 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 279: FPL "AV_block": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 280: FPL "fmempool_128": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 281: FPL "fmempool_384": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 282: OpenFile "UMD:": Seekpos: 000100d0 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 283: FPL "fonts": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 284: EventFlag "soundplayer event flag": init=00000000 cur=00000000 numwait=0 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 285: LwMutex "soundplayer mutex": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 286: Thread "ATRAC3plus play thread": pc= 088b0ec8 sp= 0bffaa60 WAIT (wt=10 wid=9 wv= 00000200 ) 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 287: FPL "autosave": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 288: CallBack "MemoryStick": thread=276, argument= 00000000 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 289: CallBack "Power": thread=276, argument= 00000000 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 290: EventFlag "busythread event flag": init=00000000 cur=00000001 numwait=0 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 291: FPL "BusyThread": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 292: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 293: VPL "GM heap": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 295: FPL "RAM_textures": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 296: FPL "eDRAM_game": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:518 KO 297: FPL "sound_effects": - 47:43:493 user_main I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 24 kernel objects alive 47:43:499 GLES\Framebuffer.cpp:1802 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1 47:43:499 GLES\Framebuffer.cpp:1802 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1 47:43:502 GLES\TextureCache.cpp:151 I[G3D]: Texture cached cleared from 9 textures 47:43:532 Config.cpp:943 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 47:43:533 Config.cpp:956 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini 47:43:559 Config.cpp:943 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 47:43:560 Config.cpp:956 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v1.1.0-19-g4aceb47-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini