| Time | Thread | Level | Category | Message |
|---|---|---|---|---|
| 0 | GUI | INFO | emu | Java version: 1.6.0_20 (1.6.0_20-b20) |
| 3 | GUI | INFO | emu | Jpcsp v0.6 2016 |
| 4 | GUI | INFO | emu | UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10195 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 2.81 REGION = 32768 TITLE = Sonic Rivals™ probably homebrew? false |
| 21 | GUI | INFO | emu | Loading global compatibility settings |
| 22 | GUI | INFO | ge | Only GE Graphics: false |
| 53 | GUI | INFO | ge | Using Async Vertex Cache |
| 53 | GUI | INFO | hle.sceAudio | Audio ChReserve disabled: false |
| 54 | GUI | INFO | hle.sceAudio | Audio Blocking disabled: false |
| 55 | GUI | INFO | hle.ThreadManForUser | Audio threads disabled: false |
| 55 | GUI | INFO | memory | Ignore invalid memory access: false |
| 517 | GUI | INFO | emu | Found ModuleInfo name:'"Rivals Main"' version:0101 attr:00000000 gp:08973180 |
| 520 | GUI | INFO | emu | Found 217 imports from 28 modules |
| 521 | GUI | INFO | emu | 217 NIDS mapped |
| 529 | GUI | INFO | hle.sceDisplay | Saving GE to Textures |
| 598 | GUI | INFO | hle.IoFileMgrForUser | pspiofilemgr - filepath disc0/ |
| 707 | GUI | INFO | ge | Using RenderingEngineLwjgl31 |
| 708 | GUI | INFO | ge | OpenGL version: 3.3.10524 Compatibility Profile Context |
| 708 | GUI | INFO | ge | Shading Language version: 3.30 |
| 709 | GUI | INFO | ge | GL_CONTEXT_FLAGS; 0x0 |
| 709 | GUI | INFO | ge | GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) |
| 717 | GUI | INFO | ge | Using VBO |
| 730 | GUI | INFO | ge | Using shaders with Skinning |
| 731 | GUI | INFO | ge | Using dynamic shaders |
| 731 | GUI | INFO | ge | Using Geometry Shader for SPRITES |
| 732 | GUI | INFO | ge | Using Native Color Lookup Tables (CLUT) |
| 793 | GUI | ERROR | ge | Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:88: error(#202) No matching overloaded function found texture2DProj ERROR: 0:88: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated |
| 810 | GUI | ERROR | ge | Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:88: error(#202) No matching overloaded function found texture2DProj ERROR: 0:88: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated |
| 3078 | AWT-EventQueue-0 | INFO | hle.ThreadManForUser | ----------------------------- ThreadMan exit ----------------------------- |