Time |
Thread |
Level |
Category |
Message |
0 |
GUI |
INFO |
emu |
Java version: 1.6.0_22 (1.6.0_22-b04) |
10 |
GUI |
INFO |
emu |
Jpcsp v0.6 2017 |
108 |
GUI |
INFO |
emu |
UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10336
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.90
REGION = 32768
TITLE = CRISIS CORE -FINAL FANTASY VII-
probably homebrew? false |
166 |
GUI |
INFO |
emu |
Loading global compatibility settings |
167 |
GUI |
INFO |
ge |
Only GE Graphics: false |
168 |
GUI |
INFO |
hle.sceMpeg |
Media Engine enabled |
291 |
GUI |
INFO |
ge |
Using Async Vertex Cache |
292 |
GUI |
INFO |
hle.sceAudio |
Audio ChReserve disabled: false |
296 |
GUI |
INFO |
hle.sceAudio |
Audio Blocking disabled: false |
297 |
GUI |
INFO |
hle.ThreadManForUser |
Audio threads disabled: false |
298 |
GUI |
INFO |
memory |
Ignore invalid memory access: false |
1112 |
GUI |
INFO |
emu |
Found ModuleInfo name:'CCFF7ENUS' version:0100 attr:00000000 gp:00000000 |
1117 |
GUI |
INFO |
emu |
Found 197 imports from 22 modules |
1119 |
GUI |
INFO |
emu |
197 NIDS mapped |
1130 |
GUI |
INFO |
hle.sceDisplay |
Saving GE to Textures |
1232 |
GUI |
INFO |
hle |
Using the external audio decoder (SonicStage) |
2054 |
GUI |
INFO |
hle.IoFileMgrForUser |
pspiofilemgr - filepath disc0/ |
2104 |
GUI |
INFO |
ge |
Using RenderingEngineLwjgl31 |
2105 |
GUI |
INFO |
ge |
OpenGL version: 3.3.10243 Compatibility Profile Context FireGL |
2105 |
GUI |
INFO |
ge |
Shading Language version: 3.30 |
2106 |
GUI |
INFO |
ge |
GL_CONTEXT_FLAGS; 0x0 |
2106 |
GUI |
INFO |
ge |
GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) |
2115 |
GUI |
INFO |
ge |
Using VBO |
2119 |
GUI |
INFO |
ge |
Using shaders with Skinning |
2119 |
GUI |
INFO |
ge |
Using dynamic shaders |
2121 |
GUI |
INFO |
ge |
Using Uniform Buffer Object (UBO) |
2122 |
GUI |
INFO |
ge |
Using Native Color Lookup Tables (CLUT) |
2218 |
GUI |
ERROR |
ge |
Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
|
4182 |
root |
WARN |
hle |
Unsupported syscall 2062 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000 |
4220 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl31 |
4223 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 3.3.10243 Compatibility Profile Context FireGL |
4224 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 3.30 |
4225 |
AWT-EventQueue-0 |
INFO |
ge |
GL_CONTEXT_FLAGS; 0x0 |
4226 |
AWT-EventQueue-0 |
INFO |
ge |
GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) |
4227 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
4228 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
4229 |
AWT-EventQueue-0 |
INFO |
ge |
Using dynamic shaders |
4231 |
AWT-EventQueue-0 |
INFO |
ge |
Using Uniform Buffer Object (UBO) |
4232 |
AWT-EventQueue-0 |
INFO |
ge |
Using Native Color Lookup Tables (CLUT) |
4279 |
user_main |
INFO |
hle.ThreadManForUser |
sceKernelCreateFpl options: struct size=8, alignment=0x40, unk=0x0 |
4311 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
|
4514 |
user_main |
INFO |
hle.LoadExecForUser |
sceKernelRegisterExitCallback SceUID=10 |
4541 |
user_main |
INFO |
hle.IoFileMgrForUser |
hleIoOpen filename = disc0:/PSP_GAME/USRDIR/discimg.fse flags = 1 permissions = 00 |
4645 |
user_main |
INFO |
hle.IoFileMgrForUser |
hleIoOpen filename = umd1: flags = 1 permissions = 00 |
4659 |
user_main |
INFO |
hle.scePower |
scePowerRegisterCallback slot=-1 SceUID=1b |
4663 |
user_main |
INFO |
hle.sceUtility |
IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC |
4665 |
user_main |
INFO |
hle.sceUtility |
IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE |
4667 |
user_main |
INFO |
hle.sceUtility |
IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS |
4668 |
user_main |
INFO |
hle.sceUtility |
IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE |
4686 |
AWT-EventQueue-0 |
INFO |
ge |
Using RenderingEngineLwjgl31 |
4687 |
AWT-EventQueue-0 |
INFO |
ge |
OpenGL version: 3.3.10243 Compatibility Profile Context FireGL |
4688 |
AWT-EventQueue-0 |
INFO |
ge |
Shading Language version: 3.30 |
4688 |
AWT-EventQueue-0 |
INFO |
ge |
GL_CONTEXT_FLAGS; 0x0 |
4689 |
AWT-EventQueue-0 |
INFO |
ge |
GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) |
4689 |
AWT-EventQueue-0 |
INFO |
ge |
Using VBO |
4690 |
AWT-EventQueue-0 |
INFO |
ge |
Using shaders with Skinning |
4690 |
AWT-EventQueue-0 |
INFO |
ge |
Using dynamic shaders |
4691 |
AWT-EventQueue-0 |
INFO |
ge |
Using Uniform Buffer Object (UBO) |
4691 |
AWT-EventQueue-0 |
INFO |
ge |
Using Native Color Lookup Tables (CLUT) |
4720 |
AWT-EventQueue-0 |
ERROR |
ge |
Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
|
13797 |
AWT-EventQueue-0 |
INFO |
hle.ThreadManForUser |
----------------------------- ThreadMan exit ----------------------------- |