Log session start time Tue Mar 15 01:29:50 EAT 2011

Time Thread Level Category Message
0 GUI INFO emu Java version: 1.6.0_22 (1.6.0_22-b04)
10 GUI INFO emu Jpcsp v0.6 2017
108 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10336 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 3.90 REGION = 32768 TITLE = CRISIS CORE -FINAL FANTASY VII- probably homebrew? false
166 GUI INFO emu Loading global compatibility settings
167 GUI INFO ge Only GE Graphics: false
168 GUI INFO hle.sceMpeg Media Engine enabled
291 GUI INFO ge Using Async Vertex Cache
292 GUI INFO hle.sceAudio Audio ChReserve disabled: false
296 GUI INFO hle.sceAudio Audio Blocking disabled: false
297 GUI INFO hle.ThreadManForUser Audio threads disabled: false
298 GUI INFO memory Ignore invalid memory access: false
1112 GUI INFO emu Found ModuleInfo name:'CCFF7ENUS' version:0100 attr:00000000 gp:00000000
1117 GUI INFO emu Found 197 imports from 22 modules
1119 GUI INFO emu 197 NIDS mapped
1130 GUI INFO hle.sceDisplay Saving GE to Textures
1232 GUI INFO hle Using the external audio decoder (SonicStage)
2054 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
2104 GUI INFO ge Using RenderingEngineLwjgl31
2105 GUI INFO ge OpenGL version: 3.3.10243 Compatibility Profile Context FireGL
2105 GUI INFO ge Shading Language version: 3.30
2106 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
2106 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
2115 GUI INFO ge Using VBO
2119 GUI INFO ge Using shaders with Skinning
2119 GUI INFO ge Using dynamic shaders
2121 GUI INFO ge Using Uniform Buffer Object (UBO)
2122 GUI INFO ge Using Native Color Lookup Tables (CLUT)
2218 GUI ERROR ge Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
4182 root WARN hle Unsupported syscall 2062 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
4220 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl31
4223 AWT-EventQueue-0 INFO ge OpenGL version: 3.3.10243 Compatibility Profile Context FireGL
4224 AWT-EventQueue-0 INFO ge Shading Language version: 3.30
4225 AWT-EventQueue-0 INFO ge GL_CONTEXT_FLAGS; 0x0
4226 AWT-EventQueue-0 INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
4227 AWT-EventQueue-0 INFO ge Using VBO
4228 AWT-EventQueue-0 INFO ge Using shaders with Skinning
4229 AWT-EventQueue-0 INFO ge Using dynamic shaders
4231 AWT-EventQueue-0 INFO ge Using Uniform Buffer Object (UBO)
4232 AWT-EventQueue-0 INFO ge Using Native Color Lookup Tables (CLUT)
4279 user_main INFO hle.ThreadManForUser sceKernelCreateFpl options: struct size=8, alignment=0x40, unk=0x0
4311 AWT-EventQueue-0 ERROR ge Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
4514 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=10
4541 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/discimg.fse flags = 1 permissions = 00
4645 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = umd1: flags = 1 permissions = 00
4659 user_main INFO hle.scePower scePowerRegisterCallback slot=-1 SceUID=1b
4663 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
4665 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
4667 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
4668 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
4686 AWT-EventQueue-0 INFO ge Using RenderingEngineLwjgl31
4687 AWT-EventQueue-0 INFO ge OpenGL version: 3.3.10243 Compatibility Profile Context FireGL
4688 AWT-EventQueue-0 INFO ge Shading Language version: 3.30
4688 AWT-EventQueue-0 INFO ge GL_CONTEXT_FLAGS; 0x0
4689 AWT-EventQueue-0 INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
4689 AWT-EventQueue-0 INFO ge Using VBO
4690 AWT-EventQueue-0 INFO ge Using shaders with Skinning
4690 AWT-EventQueue-0 INFO ge Using dynamic shaders
4691 AWT-EventQueue-0 INFO ge Using Uniform Buffer Object (UBO)
4691 AWT-EventQueue-0 INFO ge Using Native Color Lookup Tables (CLUT)
4720 AWT-EventQueue-0 ERROR ge Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader failed to compile with the following errors: ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
13797 AWT-EventQueue-0 INFO hle.ThreadManForUser ----------------------------- ThreadMan exit -----------------------------