Log session start time Thu May 26 20:57:21 CEST 2011

Time Thread Level Category Message
0 GUI INFO controller Using default controller 'Standard 101/102-Key or Microsoft Natural PS/2 Keyboard'
485 GUI INFO ge Using RenderingEngineLwjgl31
500 GUI INFO ge OpenGL version: 3.3.10750 Compatibility Profile Context
500 GUI INFO ge Shading Language version: 3.30
500 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
500 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
12110 GUI INFO emu AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
12203 GUI INFO emu Java version: 1.6.0_25 (1.6.0_25-b06)
12203 GUI INFO emu Jpcsp v0.6 2146
12203 GUI INFO emu UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10551 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.20 REGION = 32768 TITLE = Ys SEVEN USE_USB = 0 probably homebrew? false
12219 GUI INFO emu Loading global compatibility settings:
12219 GUI INFO emu Configuration / Region
12219 GUI INFO emu Language [English]
12219 GUI INFO emu Button preference: ["O" for "Enter"]
12219 GUI INFO emu Daylight savings: [Off]
12219 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
12219 GUI INFO emu Time format: [24H]
12219 GUI INFO emu Date format: [YYYY-MM-DD]
12219 GUI INFO emu WLAN power saving mode: [Off]
12219 GUI INFO emu Ad hoc channel: [Auto]
12219 GUI INFO emu Nickname: []
12219 GUI INFO emu Configuration / Video
12219 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
12219 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
12219 GUI INFO emu [ ] Use vertex cache
12219 GUI INFO emu [ ] Use shaders (experimental)
12219 GUI INFO emu [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
12219 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
12219 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
12219 GUI INFO emu [ ] Enable saving GE screen to Textures instead of Memory
12219 GUI INFO emu [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
12219 GUI INFO emu [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
12219 GUI INFO emu Configuration / Audio
12219 GUI INFO emu [ ] Disable audio threads
12235 GUI INFO emu [ ] Disable audio channels (not recommended)
12235 GUI INFO emu [ ] Disable audio blocking
12235 GUI INFO emu Configuration / Memory
12235 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
12235 GUI INFO emu [ ] Ignore unmapped imports (not recommended)
12235 GUI INFO emu Configuration / Media
12235 GUI INFO emu [X] Use Media Engine
12235 GUI INFO emu [ ] Extract media files to tmp folder
12235 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
12235 GUI INFO emu [X] Use non-native fonts from flash0 folder
12235 GUI INFO emu Configuration / Compiler
12235 GUI INFO emu [X] Use compiler (dynarec)
12235 GUI INFO emu [X] Output profiler info to profiler.txt (only for compiler)
12235 GUI INFO emu [3000] Maximum method size
12235 GUI INFO emu Configuration / Crypto
12235 GUI INFO emu [ ] Extract decrypted EBOOT.BIN files to the TMP folder
12235 GUI INFO emu [ ] Handle SAVEDATA in crypto mode
12235 GUI INFO emu [ ] Extract original PGD files to the TMP folder
12235 GUI INFO ge Only GE Graphics: false
12235 GUI INFO hle.sceMpeg Media Engine enabled
12266 GUI INFO hle.sceAudio Audio ChReserve disabled: false
12266 GUI INFO hle.sceAudio Audio Blocking disabled: false
12266 GUI INFO hle.ThreadManForUser Audio threads disabled: false
12266 GUI INFO memory Ignore invalid memory access: false
12407 GUI INFO compiler Compiler MethodMaxInstructions: 3000
12516 GUI INFO emu Unrecognized file format
12532 GUI INFO emu File magic 00 00 00 00
12750 GUI INFO emu Found ModuleInfo name:'kernel' version:0101 attr:00000000 gp:08a7ef50
12750 GUI INFO emu Found 206 unresolved imports
12750 GUI INFO emu 206 NIDS mapped
12860 GUI INFO hle Using the external audio decoder (SonicStage)
13016 GUI INFO hle.sceFont Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
13032 GUI INFO hle.sceFont Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
13047 GUI INFO hle.sceFont Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
13063 GUI INFO hle.sceFont Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
13078 GUI INFO hle.sceFont Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
13094 GUI INFO hle.sceFont Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
13110 GUI INFO hle.sceFont Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
13125 GUI INFO hle.sceFont Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
13141 GUI INFO hle.sceFont Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
13157 GUI INFO hle.sceFont Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
13157 GUI INFO hle.sceFont Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
13172 GUI INFO hle.sceFont Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
13188 GUI INFO hle.sceFont Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
13203 GUI INFO hle.sceFont Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
13219 GUI INFO hle.sceFont Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
13235 GUI INFO hle.sceFont Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
13235 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
13282 GUI INFO ge Using RenderingEngineLwjgl31
13282 GUI INFO ge OpenGL version: 3.3.10750 Compatibility Profile Context
13282 GUI INFO ge Shading Language version: 3.30
13282 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
13282 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
13282 GUI INFO ge Using VBO
14360 Emu INFO runtime Using Compiler
14688 root WARN hle Unsupported syscall 2082 SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
14719 user_main INFO compiler Replacing CodeBlock at 0x08A13F54 by Native Code 'strlen'
14766 user_main INFO compiler Replacing CodeBlock at 0x089DE5A8 by Native Code 'nop'
14875 user_main INFO stdout ModuleSize = 723712
14891 user_main INFO stdout //----------------------------------------------//
14891 user_main INFO stdout // //
14891 user_main INFO stdout // YamanekoCoreSystem Init //
14891 user_main INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=d
15453 user_main INFO stdout // //
15453 user_main INFO stdout // YamanekoFileSystem Init //
15469 user_main INFO compiler Replacing CodeBlock at 0x089D3FF8 by Native Code 'nop'
15516 user_main INFO stdout // //
15516 user_main INFO stdout // YamanekoGraphicSystem Init Start... //
15532 user_main INFO stdout // Texture Manager Format Finished... //
15563 user_main INFO stdout // Memory Format Finished... //
15578 GUI WARN ge Unimplemented VSCX: coordX=0
15578 GUI WARN ge Unimplemented VSCY: coordY=0
15578 GUI WARN ge Unimplemented VSCZ: coordZ=0
15578 GUI WARN ge Unimplemented VTCS: coordS=0.0
15578 GUI WARN ge Unimplemented VTCT: coordT=0.0
15578 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
15578 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
15578 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
15578 GUI WARN ge Unimplemented VFC: fog=0
15578 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
15578 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
15625 user_main INFO compiler Replacing CodeBlock at 0x08A168D8 by Native Code 'sceGuTexMapMode'
15625 user_main INFO compiler Replacing CodeBlock at 0x08A16880 by Native Code 'sceGuTexLevelMode'
15625 user_main INFO compiler Replacing CodeBlock at 0x08A17BB4 by Native Code 'sceGuMaterial'
15641 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,1)
15672 user_main INFO stdout // Draw Format Finished... //
15672 user_main INFO hle.scePower scePowerRegisterCallback slot=-1, SceUID=0x30
15672 user_main INFO compiler Replacing CodeBlock at 0x08A2AD60 by Native Code 'strcmp'
15703 user_main INFO stdout // Yamaneko All Green //
15703 user_main INFO stdout // //
15703 user_main INFO stdout //----------------------------------------------//
15703 user_main INFO compiler Replacing CodeBlock at 0x089DE5B0 by Native Code 'nop'
15813 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.lst flags = 1 permissions = 03567
15875 user_main INFO compiler Replacing CodeBlock at 0x08A284F8 by Native Code 'memcpy'
15907 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = umd0: flags = 1 permissions = 03567
15985 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn0e420_size0x204991 flags = 1 permissions = 03567
16282 user_main INFO compiler Replacing CodeBlock at 0x089CFA00 by Native Code 'nop'
17828 user_main INFO compiler Replacing CodeBlock at 0x089E7D28 by Native Code 'nop'
18094 user_main INFO stdout //----------------------------------------------//
18094 user_main INFO stdout // //
18094 user_main INFO stdout // YamanekoSoundSystem Init Start... //
18094 user_main INFO stdout // //
18094 user_main INFO stdout //----------------------------------------------//
18094 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
18094 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
18110 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
18110 user_main INFO hle.sceSasCore __sceSasInit(0x08A99F80, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
18266 user_main INFO compiler Replacing CodeBlock at 0x08A16980 by Native Code 'sceGuTexImage'
18266 user_main INFO compiler Replacing CodeSequence at 0x08A15D58-0x08A15E24 by Native Code 'sceGuDrawArray'
24797 user_main INFO compiler Splitting _S1_3_8994524 (7560/3000)
27328 user_main INFO hle.sceUtility sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
27328 user_main INFO hle.sceUtility IGNORING: sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
27328 user_main INFO hle.sceMpeg sceMpegInit
27344 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn0e900_size0x59000 flags = 4001 permissions = 03567
27422 user_main ERROR hle MediaEngine: No audio streams found!
27641 user_main INFO compiler Replacing CodeBlock at 0x089EDE54 by Native Code 'nop'
28344 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a1b0_size0x7ca0 flags = 1000001 permissions = 00
28375 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a200_size0x60f0 flags = 1000001 permissions = 00
28422 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a210_size0x3dc0 flags = 1000001 permissions = 00
28453 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a230_size0xc330 flags = 1000001 permissions = 00
28485 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a280_size0x2720 flags = 1000001 permissions = 00
28516 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a2d0_size0x2270 flags = 1000001 permissions = 00
28547 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a310_size0x5cf0 flags = 1000001 permissions = 00
28610 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a5e0_size0x3f50 flags = 1000001 permissions = 00
28641 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02a610_size0xa50 flags = 1000001 permissions = 00
28688 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c620_size0x3050 flags = 1000001 permissions = 00
28719 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c630_size0x37d0 flags = 1000001 permissions = 00
28750 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c640_size0x4500 flags = 1000001 permissions = 00
28828 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c650_size0x1410 flags = 1000001 permissions = 00
28860 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c660_size0x4820 flags = 1000001 permissions = 00
28907 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c670_size0xfcf0 flags = 1000001 permissions = 00
28938 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c690_size0xfcf0 flags = 1000001 permissions = 00
28969 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02c6b0_size0x10c0 flags = 1000001 permissions = 00
29000 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn023de0_size0x1079b flags = 1000001 permissions = 00
29032 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn023e10_size0xbae flags = 1000001 permissions = 00
29078 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn023e20_size0x119a flags = 1000001 permissions = 00
29110 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn023af0_size0x14983 flags = 1000001 permissions = 00
29157 SE_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn023a60_size0x1610 flags = 1000001 permissions = 00
41844 user_main INFO compiler Replacing CodeBlock at 0x089EDE5C by Native Code 'nop'
41844 user_main INFO hle.sceMpeg sceMpegFinish
45157 user_main INFO stdout ...74
45500 SOUND_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn024180_size0x20e6b4 flags = 1004001 permissions = 00
45532 SOUND_THREAD INFO hle.sceAtrac3plus hleAtracSetData atracID=0, buffer=0x09348900, bufferSize=0x40000, fileSize=0x20E6B4
45547 SOUND_THREAD INFO hle AT3+ data decoded by the external decoder.
47110 user_main INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08A821D8, mode=4(LISTLOAD), gameName=ULUS10551, saveName=, fileName=SAVEDATA.DAT, saveNameList=[0001, 0002, 0003, 0004, 0005, 0006, 0007, 0008, 0009, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0028, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0048, 0049, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, 0058, 0059, 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0068, 0069, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, 0078, 0079, 0080, 0081, 0082, 0083, 0084, 0085, 0086, 0087, 0088, 0089, 0090, 0091, 0092, 0093, 0094, 0095, 0096, 0097, 0098, 0099]
50078 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn02de40_size0x3abf41 flags = 1 permissions = 03567
56328 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn020f40_size0xb87a2 flags = 1 permissions = 03567
56328 AR_THREAD WARN hle.IoFileMgrForUser sceIoDevctl 0x01F100A3 unknown command
56328 AR_THREAD WARN hle.IoFileMgrForUser sceIoDevctl indata[0]=0x20f40
64797 user_main INFO compiler Replacing CodeBlock at 0x088DB360 by Native Code 'nop'
64860 SOUND_THREAD INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn027ac0_size0x212c74 flags = 1004001 permissions = 00
65000 SOUND_THREAD INFO hle.sceAtrac3plus hleAtracSetData atracID=1, buffer=0x093088C0, bufferSize=0x40000, fileSize=0x212C74
65000 SOUND_THREAD INFO hle AT3+ data decoded by the external decoder.
65625 user_main INFO compiler Replacing CodeBlock at 0x08A34A80 by Native Code 'nop'
65703 user_main INFO compiler Replacing CodeBlock at 0x08A34A88 by Native Code 'nop'
83157 user_main INFO compiler Splitting _S1_3_8931374 (3139/3000)
93719 user_main INFO stdout !Err! Not Found Entry No
93719 user_main INFO stdout
94407 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/sce_lbn020db0_size0x94299 flags = 1 permissions = 03567
116625 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
116625 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116625 user_main DEBUG hle.ThreadManForUser End of Interrupt
116641 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x4e,signal=1,timeout=0x0) callbacks=true
116641 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema - 'CSAFEFILE1' fast check succeeded
116641 user_main DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x4e name='CSAFEFILE1' signal=1
116641 user_main DEBUG hle.ThreadManForUser sceKernelSendMbx(uid=0x4c,msg=0x8c1f734)
116641 user_main DEBUG hle.sceGe_user sceGeListSync(id=0x3c,mode=0)
116641 user_main DEBUG hle.sceGe_user sceGeListSync on list: PspGeList[id=0x3c, status=PSP_GE_LIST_DONE, pc=0x08FB45B0, stall=0x00000000]
116641 user_main DEBUG hle.sceAudio free buffer 1353231824
116641 user_main DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116641 user_main DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
116641 user_main DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116641 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
116641 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116641 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
116641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
116641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'BGM_MBX' fast check succeeded
116657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=2177024/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
116672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
116672 user_main DEBUG hle.sceGe_user sceGeListSync(id=0x3d,mode=0)
116672 user_main DEBUG hle.sceGe_user sceGeListSync on list: PspGeList[id=0x3d, status=PSP_GE_LIST_QUEUED, pc=0x08FBA3F0, stall=0x00000000]
116672 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3d, status=PSP_GE_LIST_QUEUED, pc=0x08FBA3F0, stall=0x00000000]
116672 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
116672 user_main DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116672 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
116672 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116672 user_main DEBUG hle.ThreadManForUser End of Interrupt
116672 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
116672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
116672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
116688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
116688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
116688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
116703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
116703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=2179072/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
116719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116719 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116719 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
116735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
116735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
116750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
116750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
116750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
116750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
116750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=2181120/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
116782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
116813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
116813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116813 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
116813 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
116828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
116828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
116828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
116828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
116828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
116828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=2183168/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
116860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
116860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8104, callbacks=false
116860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8104 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
116875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
116875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
116891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116891 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116891 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116891 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116891 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116891 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
116891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
116891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=2185216/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
116922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
116938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
116938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
116938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
116938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
116938 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116938 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116938 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
116938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116938 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
116938 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
116953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
116953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
116953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
116953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
116953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
116953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
116953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
116953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
116953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
116953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
116953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=2187264/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
116953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
116985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
116985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
116985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
116985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
116985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
117000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
117000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117000 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
117000 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
117000 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117000 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
117000 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
117000 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117016 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
117016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
117016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
117016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117032 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=2189312/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
117047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
117063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
117078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117078 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
117078 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117078 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117078 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117078 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117078 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
117078 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
117094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117094 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
117094 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=2191360/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
117110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
117125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
117125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
117125 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
117125 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
117125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117141 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117141 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
117157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
117157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
117157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117157 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
117157 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117172 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=2193408/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
117188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
117203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
117203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117203 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
117203 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
117203 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117203 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117219 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
117219 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117219 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117219 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117219 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117219 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
117235 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=2195456/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
117235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
117266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
117266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
117282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
117282 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
117282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
117297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
117297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=2197504/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
117297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
117313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8085, callbacks=false
117328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8085 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117344 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
117344 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=2199552/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
117360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
117391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
117391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
117391 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
117391 GUI DEBUG ge executeList PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x08FBA3F0, stall=0x00000000]
117391 GUI DEBUG ge base 08000000
117391 GUI DEBUG ge call old PC: 0x08FBA3F8, new PC: 0x08F5F390
117391 GUI DEBUG ge sceGuEnable(GU_ALPHA_TEST)
117391 GUI DEBUG ge sceGuAlphaFunc(6,15)
117391 GUI DEBUG ge ret old PC: 0x08F5F39C, new PC: 0x08FBA3F8
117391 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117391 GUI DEBUG ge call old PC: 0x08FBA400, new PC: 0x08F5F490
117391 GUI DEBUG ge sceGuDepthFunc(7)
117391 GUI DEBUG ge ret old PC: 0x08F5F498, new PC: 0x08FBA400
117391 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117391 GUI DEBUG ge call old PC: 0x08FBA408, new PC: 0x08F5F590
117391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
117391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
117391 GUI DEBUG ge ret old PC: 0x08F5F59C, new PC: 0x08FBA408
117391 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117407 GUI DEBUG ge call old PC: 0x08FBA410, new PC: 0x08F5F690
117422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117422 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
117422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117422 GUI DEBUG ge sceGuAlphaFunc(6,3)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117422 GUI DEBUG ge ret old PC: 0x08F5F69C, new PC: 0x08FBA410
117422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117422 GUI DEBUG ge call old PC: 0x08FBA418, new PC: 0x08F5F790
117422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
117422 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
117422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117422 GUI DEBUG ge sceGuAlphaFunc(6,15)
117422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117422 GUI DEBUG ge ret old PC: 0x08F5F79C, new PC: 0x08FBA418
117422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
117422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117422 GUI DEBUG ge call old PC: 0x08FBA420, new PC: 0x08F5F8C0
117422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117422 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117422 GUI DEBUG ge sceGuDepthMask(disableWrites)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117422 GUI DEBUG ge sceGuDisable(GU_DEPTH_TEST)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117422 GUI DEBUG ge sceGuDisable(GU_DITHER)
117422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117422 GUI DEBUG ge sceGuEnable(GU_CULL_FACE)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117422 GUI DEBUG ge fface clockwise
117422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117422 GUI DEBUG ge sceGuTexFilter(min=0, mag=0) (mm#0)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117422 GUI DEBUG ge sceGuDisable(GU_COLOR_LOGIC_OP)
117422 GUI DEBUG ge sceGuBlendFunc(op=0, src=2, dst=3)
117422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117438 GUI DEBUG ge sfix : 0x00000000
117438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117438 GUI DEBUG ge dfix : 0x00000000
117438 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117438 GUI DEBUG ge sceGuEnable(GU_BLEND)
117438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117438 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
117438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=2201600/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
117438 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117438 GUI DEBUG ge vaddr 08f5f890
117438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117438 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
117438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117438 GUI DEBUG ge Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
117438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117438 GUI DEBUG ge prim sprites 2x
117438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117438 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
117453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117469 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
117469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117469 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
117469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117469 GUI DEBUG ge sprite (0,0)-(0,0) at (227,142,65535)-(253,146,65535)
117469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117469 GUI DEBUG ge sprite (0,0)-(0,0) at (228,143,65535)-(249,145,65535)
117469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117469 GUI DEBUG ge ret old PC: 0x08F5F904, new PC: 0x08FBA420
117469 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117485 GUI DEBUG ge call old PC: 0x08FBA428, new PC: 0x08F5F9F0
117485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117485 GUI DEBUG ge tme 0x000000 redundant pure state cmd ignored
117485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117485 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
117500 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
117500 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117500 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117500 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117500 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117500 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117500 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117500 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117500 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117500 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117500 GUI DEBUG ge vtype 0x80011C redundant pure state cmd ignored
117500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117500 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117500 GUI DEBUG ge vaddr 08f5f9c0
117500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117500 GUI DEBUG ge prim sprites 2x
117516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
117516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117516 GUI DEBUG ge sprite (0,0)-(0,0) at (227,135,65535)-(253,139,65535)
117516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117516 GUI DEBUG ge sprite (0,0)-(0,0) at (228,136,65535)-(235,138,65535)
117516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117532 GUI DEBUG ge ret old PC: 0x08F5FA34, new PC: 0x08FBA428
117532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117532 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117532 GUI DEBUG ge call old PC: 0x08FBA430, new PC: 0x08F5FB20
117532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117532 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
117532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117532 GUI DEBUG ge sceGuTexFunc mode 000100 ALPHA
117532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117532 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
117532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117532 GUI DEBUG ge sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
117532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117532 GUI DEBUG ge tflush (deferring to prim)
117532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117532 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4d34b80))
117532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117547 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x8d34b80))
117547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117547 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
117547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117547 GUI DEBUG ge tflush (deferring to prim)
117547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117547 GUI DEBUG ge sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
117547 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d34760))
117547 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x8d34760))
117547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=2203648/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
117547 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
117547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117547 GUI DEBUG ge tflush (deferring to prim)
117547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117547 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117563 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117563 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117563 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117563 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117563 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117563 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117563 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117563 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117563 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117578 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
117578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117578 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
117578 GUI DEBUG ge vaddr 08f5faf0
117578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
117578 GUI DEBUG ge Texture.hashCode: 4096 bytes
117578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117578 GUI DEBUG ge tflush Reusing cached texture 63
117578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117578 GUI DEBUG ge prim sprites 1x
117594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
117594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
117594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117594 GUI DEBUG ge TBIAS_MODE_CONST 0
117594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
117594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
117594 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117594 GUI DEBUG ge sprite (0,0)-(64,64) at (383,230,65535)-(415,262,65535)
117594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117594 GUI DEBUG ge ret old PC: 0x08F5FB98, new PC: 0x08FBA430
117594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117594 GUI DEBUG ge call old PC: 0x08FBA438, new PC: 0x08F5FC50
117610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
117610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
117610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117610 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
117610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117610 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
117610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117610 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
117610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117610 GUI DEBUG ge tflush (deferring to prim)
117610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117610 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d2d280))
117610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117610 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
117625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117625 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
117625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117625 GUI DEBUG ge tflush (deferring to prim)
117625 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
117625 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d2ce60))
117625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117625 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
117625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117625 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
117625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117625 GUI DEBUG ge tflush (deferring to prim)
117625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=2205696/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
117625 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117625 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117641 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117641 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117641 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117641 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117641 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117641 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117641 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117641 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117641 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117641 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
117641 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117641 GUI DEBUG ge vaddr 08f5fc20
117641 GUI DEBUG ge Texture.hashCode: 4096 bytes
117641 GUI DEBUG ge tflush Reusing cached texture 64
117641 GUI DEBUG ge prim sprites 1x
117657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117657 GUI DEBUG ge TBIAS_MODE_CONST 0
117657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
117657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117657 GUI DEBUG ge sprite (0,0)-(64,64) at (356,214,65535)-(404,262,65535)
117657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117657 GUI DEBUG ge ret old PC: 0x08F5FCC8, new PC: 0x08FBA438
117657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117657 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117672 GUI DEBUG ge call old PC: 0x08FBA440, new PC: 0x08F5FD80
117672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
117672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117672 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
117672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117672 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
117672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117672 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
117672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117672 GUI DEBUG ge tflush (deferring to prim)
117672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
117672 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d24540))
117672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
117672 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
117672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117688 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
117688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117688 GUI DEBUG ge tflush (deferring to prim)
117688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117688 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
117688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
117688 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d24120))
117688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
117688 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
117688 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117688 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
117688 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117688 GUI DEBUG ge tflush (deferring to prim)
117688 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117688 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
117688 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117688 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117688 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117688 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117688 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117688 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
117703 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117719 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117719 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117719 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117719 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117719 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117719 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117719 GUI DEBUG ge vaddr 08f5fd50
117719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117719 GUI DEBUG ge Texture.hashCode: 4096 bytes
117719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117719 GUI DEBUG ge tflush Reusing cached texture 36
117719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117719 GUI DEBUG ge prim sprites 1x
117719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117719 GUI DEBUG ge TBIAS_MODE_CONST 0
117735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
117735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117735 GUI DEBUG ge sprite (0,0)-(64,64) at (320,198,65535)-(384,262,65535)
117735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117735 GUI DEBUG ge ret old PC: 0x08F5FDF8, new PC: 0x08FBA440
117750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117750 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=2207744/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
117750 GUI DEBUG ge call old PC: 0x08FBA448, new PC: 0x08F5FED0
117750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117750 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
117750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117750 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117750 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117750 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117750 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117750 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117750 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117750 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117750 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117750 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117750 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117766 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117766 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
117766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117782 GUI DEBUG ge vaddr 08f5fe80
117782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
117782 GUI DEBUG ge prim sprites 3x
117782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
117782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117782 GUI DEBUG ge sprite (0,0)-(0,0) at (213,261,65535)-(272,271,65535)
117782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117782 GUI DEBUG ge sprite (0,0)-(0,0) at (299,236,65535)-(326,245,65535)
117782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117782 GUI DEBUG ge sprite (0,0)-(0,0) at (299,245,65535)-(340,257,65535)
117782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117782 GUI DEBUG ge ret old PC: 0x08F5FF14, new PC: 0x08FBA448
117782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117782 GUI DEBUG ge call old PC: 0x08FBA450, new PC: 0x08F60250
117782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
117782 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
117782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
117782 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
117782 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117782 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
117782 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117782 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
117797 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117797 GUI DEBUG ge tflush (deferring to prim)
117797 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117813 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8180000))
117813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
117813 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x4180000))
117813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117813 GUI DEBUG ge sceGuTexImage(level=0, width=256, height=256, X, X)
117813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117813 GUI DEBUG ge tflush (deferring to prim)
117813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117813 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
117813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117813 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8c8de00))
117813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117813 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
117813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117813 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
117813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117813 GUI DEBUG ge tflush (deferring to prim)
117813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117813 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117828 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117828 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117828 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
117828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117828 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117828 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117844 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117844 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117844 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117844 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117844 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=2209792/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
117844 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
117844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117844 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117860 GUI DEBUG ge vaddr 08f5ffd0
117844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117860 GUI DEBUG ge Texture.hashCode: 65536 bytes
117860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117860 GUI DEBUG ge tflush Reusing cached texture 65
117860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117860 GUI DEBUG ge prim sprites 16x
117860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117860 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
117860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117860 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
117860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117860 GUI DEBUG ge TBIAS_MODE_CONST 0
117860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
117860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117860 GUI DEBUG ge sprite (64,80)-(96,160) at (288,192,65535)-(320,272,65535)
117875 GUI DEBUG ge sprite (96,80)-(160,160) at (320,192,65535)-(384,272,65535)
117875 GUI DEBUG ge sprite (160,80)-(224,160) at (384,192,65535)-(448,272,65535)
117860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117875 GUI DEBUG ge sprite (224,80)-(256,160) at (448,192,65535)-(480,272,65535)
117875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117891 GUI DEBUG ge sprite (136,48)-(144,56) at (214,262,65535)-(222,270,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117891 GUI DEBUG ge sprite (8,48)-(16,56) at (265,262,65535)-(273,270,65535)
117891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117891 GUI DEBUG ge sprite (48,48)-(56,56) at (259,262,65535)-(267,270,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117891 GUI DEBUG ge sprite (64,48)-(72,56) at (253,262,65535)-(261,270,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117891 GUI DEBUG ge sprite (40,48)-(48,56) at (247,262,65535)-(255,270,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117891 GUI DEBUG ge sprite (8,48)-(16,56) at (241,262,65535)-(249,270,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117891 GUI DEBUG ge sprite (96,56)-(112,63) at (299,238,65535)-(315,245,65535)
117891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
117891 GUI DEBUG ge sprite (72,48)-(80,56) at (318,237,65535)-(326,245,65535)
117891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
117891 GUI DEBUG ge sprite (0,80)-(16,89) at (299,247,65535)-(315,256,65535)
117907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117907 GUI DEBUG ge sprite (64,64)-(72,76) at (333,245,65535)-(341,257,65535)
117907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117907 GUI DEBUG ge sprite (56,64)-(64,76) at (327,245,65535)-(335,257,65535)
117907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117907 GUI DEBUG ge sprite (0,32)-(34,40) at (299,256,65535)-(333,264,65535)
117907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117907 GUI DEBUG ge ret old PC: 0x08F602C8, new PC: 0x08FBA450
117907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117907 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117907 GUI DEBUG ge call old PC: 0x08FBA458, new PC: 0x08F603C0
117907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
117907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117907 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
117907 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117922 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
117938 GUI DEBUG ge sceGuDisable(GU_CULL_FACE)
117938 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
117938 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
117938 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117938 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117938 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117938 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117938 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117938 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117938 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117938 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117938 GUI DEBUG ge vaddr 08f60350
117938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
117938 GUI DEBUG ge prim triangle_fans 3x
117938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
117938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
117938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
117953 GUI DEBUG ge TBIAS_MODE_CONST 0
117953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
117969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
117969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
117969 GUI DEBUG ge Reading 5 Vertex at 0x08F60350
117969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
117969 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
117969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=2211840/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
117969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
117969 GUI DEBUG ge ret old PC: 0x08F60404, new PC: 0x08FBA458
117969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
117969 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117969 GUI DEBUG ge call old PC: 0x08FBA460, new PC: 0x08F60530
117969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
117969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
117969 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
117969 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
117969 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
117969 GUI DEBUG ge bce 0x000000 redundant pure state cmd ignored
117969 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
117969 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
117985 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
117969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118000 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118000 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118000 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118000 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118000 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118000 GUI DEBUG ge vaddr 08f604c0
118000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118000 GUI DEBUG ge prim triangle_fans 3x
118000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
118000 GUI DEBUG ge TBIAS_MODE_CONST 0
118016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
118016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118016 GUI DEBUG ge Reading 5 Vertex at 0x08F604C0
118016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118016 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118016 GUI DEBUG ge ret old PC: 0x08F60574, new PC: 0x08FBA460
118032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118032 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118032 GUI DEBUG ge call old PC: 0x08FBA468, new PC: 0x08F60630
118032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118032 GUI DEBUG ge sceGuDisable(GU_ALPHA_TEST)
118032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118032 GUI DEBUG ge ret old PC: 0x08F60638, new PC: 0x08FBA468
118032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118032 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118032 GUI DEBUG ge call old PC: 0x08FBA470, new PC: 0x08F607A0
118047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
118047 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118047 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118047 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118047 GUI DEBUG ge bce 0x000000 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118047 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118047 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118063 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118063 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118063 GUI DEBUG ge sceGuBlendFunc(op=0, src=2, dst=10)
118063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118063 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118063 GUI DEBUG ge dfix : 0x00FFFFFF
118063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118063 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118078 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118078 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118078 GUI DEBUG ge vaddr 08f60730
118078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118078 GUI DEBUG ge prim triangle_fans 3x
118078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=2213888/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
118078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118078 GUI DEBUG ge TBIAS_MODE_CONST 0
118078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118078 GUI DEBUG ge Reading 5 Vertex at 0x08F60730
118078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118078 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118094 GUI DEBUG ge ret old PC: 0x08F607E8, new PC: 0x08FBA470
118094 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118110 GUI DEBUG ge call old PC: 0x08FBA478, new PC: 0x08F60910
118110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118110 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118110 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118110 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118110 GUI DEBUG ge bce 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118110 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118110 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
118110 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
118110 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118110 GUI DEBUG ge alpha 0x0000A2 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118110 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118110 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118110 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118110 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118125 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118125 GUI DEBUG ge vaddr 08f608a0
118125 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118125 GUI DEBUG ge prim triangle_fans 3x
118125 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118125 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118125 GUI DEBUG ge TBIAS_MODE_CONST 0
118125 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
118125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118125 GUI DEBUG ge Reading 5 Vertex at 0x08F608A0
118125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118125 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118125 GUI DEBUG ge ret old PC: 0x08F60958, new PC: 0x08FBA478
118125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118157 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118157 GUI DEBUG ge call old PC: 0x08FBA480, new PC: 0x08F60A10
118157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118157 GUI DEBUG ge sceGuEnable(GU_ALPHA_TEST)
118157 GUI DEBUG ge sceGuAlphaFunc(6,0)
118157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118157 GUI DEBUG ge ret old PC: 0x08F60A1C, new PC: 0x08FBA480
118157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118157 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118157 GUI DEBUG ge call old PC: 0x08FBA488, new PC: 0x08F60BB0
118157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118157 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118157 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118172 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
118172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118172 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
118172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118172 GUI DEBUG ge tflush (deferring to prim)
118172 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118172 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4170000))
118172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118188 GUI DEBUG ge tbw0 0x040100 redundant pure state cmd ignored
118188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118188 GUI DEBUG ge tsize0 0x000808 redundant pure state cmd ignored
118188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118188 GUI DEBUG ge tflush (deferring to prim)
118188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118188 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
118188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=2215936/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
118188 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8c8d9e0))
118188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118188 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
118188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118188 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
118203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118203 GUI DEBUG ge tflush (deferring to prim)
118203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118203 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118203 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118203 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118203 GUI DEBUG ge sceGuEnable(GU_CULL_FACE)
118203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118203 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118203 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118203 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118203 GUI DEBUG ge sceGuBlendFunc(op=0, src=2, dst=3)
118203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118203 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118235 GUI DEBUG ge dfix : 0x00000000
118235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
118235 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
118235 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118235 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118235 GUI DEBUG ge vaddr 08f60b10
118235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118235 GUI DEBUG ge Texture.hashCode: 65536 bytes
118235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118235 GUI DEBUG ge tflush Reusing cached texture 66
118235 GUI DEBUG ge prim sprites 4x
118235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118235 GUI DEBUG ge TBIAS_MODE_CONST 0
118235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118235 GUI DEBUG ge sprite (20,0)-(40,20) at (448,231,65535)-(468,251,65535)
118235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118235 GUI DEBUG ge sprite (220,220)-(240,240) at (432,247,65535)-(452,267,65535)
118235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118235 GUI DEBUG ge sprite (220,220)-(240,240) at (416,231,65535)-(436,251,65535)
118250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
118266 GUI DEBUG ge sprite (220,220)-(240,240) at (432,215,65535)-(452,235,65535)
118266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118266 GUI DEBUG ge ret old PC: 0x08F60C28, new PC: 0x08FBA488
118266 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118266 GUI DEBUG ge call old PC: 0x08FBA490, new PC: 0x08F60CE0
118266 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
118266 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118266 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118266 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118282 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
118282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118282 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118282 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118282 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118297 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118297 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118297 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118297 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118297 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
118297 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118297 GUI DEBUG ge vaddr 08f60cb0
118297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118297 GUI DEBUG ge prim sprites 2x
118297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=2217984/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
118313 GUI DEBUG ge sprite (0,0)-(0,0) at (307,265,65535)-(374,266,65535)
118313 GUI DEBUG ge sprite (0,0)-(0,0) at (453,249,65535)-(463,256,65535)
118313 GUI DEBUG ge ret old PC: 0x08F60D24, new PC: 0x08FBA490
118313 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118313 GUI DEBUG ge call old PC: 0x08FBA498, new PC: 0x08F60E30
118313 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
118313 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118328 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
118328 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
118328 GUI DEBUG ge tflush (deferring to prim)
118328 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4180000))
118328 GUI DEBUG ge tbw0 0x040100 redundant pure state cmd ignored
118328 GUI DEBUG ge tsize0 0x000808 redundant pure state cmd ignored
118328 GUI DEBUG ge tflush (deferring to prim)
118313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118328 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118328 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8c8de00))
118328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118328 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118328 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
118328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118328 GUI DEBUG ge tflush (deferring to prim)
118328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118328 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118328 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118328 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118328 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
118328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118344 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118360 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118360 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118360 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118360 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118360 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118360 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118360 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118360 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
118360 GUI DEBUG ge vaddr 08f60de0
118360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=7999, callbacks=false
118360 GUI DEBUG ge tflush Reusing cached texture 65
118360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=7999 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118360 GUI DEBUG ge prim sprites 2x
118360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118360 GUI DEBUG ge TBIAS_MODE_CONST 0
118360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
118360 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118360 GUI DEBUG ge sprite (0,56)-(4,62) at (458,249,65535)-(462,255,65535)
118360 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118360 GUI DEBUG ge sprite (4,56)-(8,62) at (454,249,65535)-(458,255,65535)
118360 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118360 GUI DEBUG ge ret old PC: 0x08F60EA8, new PC: 0x08FBA498
118360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
118360 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118360 GUI DEBUG ge call old PC: 0x08FBA4A0, new PC: 0x08F60F60
118360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118375 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118375 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
118375 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118375 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118375 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118375 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118407 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118407 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118407 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118422 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118422 GUI DEBUG ge vaddr 08f60f30
118422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118422 GUI DEBUG ge prim sprites 1x
118422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118422 GUI DEBUG ge TBIAS_MODE_CONST 0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118422 GUI DEBUG ge sprite (144,48)-(170,74) at (272,244,65535)-(298,270,65535)
118422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118422 GUI DEBUG ge ret old PC: 0x08F60F9C, new PC: 0x08FBA4A0
118422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=2220032/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
118422 GUI DEBUG ge call old PC: 0x08FBA4A8, new PC: 0x08F610C0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118422 GUI DEBUG ge sceGuDisable(GU_LIGHT3)
118422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118422 GUI DEBUG ge sceGuLightMode(GU_SEPARATE_SPECULAR_COLOR)
118422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118422 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118422 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
118422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118422 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118422 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
118422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118438 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
118438 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
118438 GUI DEBUG ge glLoadMatrixf 0,0 -1,0 0,0 0,0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
118438 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118438 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118438 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
118438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
118438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
118469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118469 GUI DEBUG ge sceGuDisable(GU_FOG)
118469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118469 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
118469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118469 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118469 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
118469 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
118469 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118469 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118469 GUI DEBUG ge tflt 0x000000 redundant pure state cmd ignored
118469 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118469 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118469 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118469 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118469 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118469 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118500 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
118500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118500 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
118500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118500 GUI DEBUG ge tflush (deferring to prim)
118500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118500 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4150000))
118500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
118516 GUI DEBUG ge tbw0 0x040100 redundant pure state cmd ignored
118516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118516 GUI DEBUG ge tsize0 0x000808 redundant pure state cmd ignored
118532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118532 GUI DEBUG ge tflush (deferring to prim)
118532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118532 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
118532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118532 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8c8d1a0))
118532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118532 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
118532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118532 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
118532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118532 GUI DEBUG ge tflush (deferring to prim)
118532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118532 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
118532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118532 GUI DEBUG ge ambient light r=1,0 g=1,0 b=1,0 (FFFFFF)
118532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118532 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
118532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118532 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
118532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118547 GUI DEBUG ge material specular r=1,0 g=1,0 b=1,0 (00FFFFFF)
118547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118547 GUI DEBUG ge Light 0 type 0 kind 1
118547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118563 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
118563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118563 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
118563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118563 GUI DEBUG ge Light 1 type 0 kind 1
118563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118563 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
118563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118563 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
118563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118563 GUI DEBUG ge material shininess 0.0
118563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=2222080/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
118578 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
118578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118578 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
118578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118578 GUI DEBUG ge sceGuDisable(GU_LIGHT2)
118578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
118578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118578 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118578 GUI DEBUG ge vaddr 08f61060
118578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118594 GUI DEBUG ge Texture.hashCode: 65536 bytes
118594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118594 GUI DEBUG ge tflush Reusing cached texture 67
118594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118594 GUI DEBUG ge prim triangle_strips 2x
118594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
118594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
118610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118610 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
118610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118610 GUI DEBUG ge TBIAS_MODE_CONST 0
118610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118610 GUI DEBUG ge Not reading Vertex, all native at 0x08F61060
118610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118610 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118610 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
118610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118610 GUI DEBUG ge ret old PC: 0x08F61240, new PC: 0x08FBA4A8
118610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118610 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
118610 GUI DEBUG ge call old PC: 0x08FBA4B0, new PC: 0x08F612F0
118610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
118610 GUI DEBUG ge sceGuTexFunc mode 000000
118610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118610 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
118610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118610 GUI DEBUG ge sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
118610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118610 GUI DEBUG ge tflush (deferring to prim)
118610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118610 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4c86100))
118610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118610 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=128, hi(pointer=0x8c86100))
118610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118610 GUI DEBUG ge sceGuTexImage(level=0, width=128, height=64, X, X)
118625 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118641 GUI DEBUG ge tflush (deferring to prim)
118641 GUI DEBUG ge tflush (deferring to prim)
118641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118641 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118641 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118641 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118641 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118641 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118641 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
118657 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
118657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118657 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118657 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118672 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118672 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118672 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118672 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118688 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118688 GUI DEBUG ge vaddr 08f612c0
118688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118688 GUI DEBUG ge Texture.hashCode: 16384 bytes
118688 GUI DEBUG ge tflush Reusing cached texture 68
118688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118688 GUI DEBUG ge prim sprites 1x
118688 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
118688 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
118688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118688 GUI DEBUG ge TBIAS_MODE_CONST 0
118688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118688 GUI DEBUG ge sprite (0,0)-(64,64) at (406,2,65535)-(478,74,65535)
118703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118703 GUI DEBUG ge ret old PC: 0x08F61350, new PC: 0x08FBA4B0
118703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118703 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118703 GUI DEBUG ge call old PC: 0x08FBA4B8, new PC: 0x08F61440
118703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118719 GUI DEBUG ge sceGuTexFunc mode 000100 ALPHA
118719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118719 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
118719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118719 GUI DEBUG ge sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
118719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118719 GUI DEBUG ge tflush (deferring to prim)
118719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118719 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8191900))
118719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118719 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x4191900))
118719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118719 GUI DEBUG ge sceGuTexImage(level=0, width=256, height=256, X, X)
118735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=2224128/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
118735 GUI DEBUG ge tflush (deferring to prim)
118735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118735 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
118735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118735 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d10300))
118735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118735 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
118735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118750 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
118750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118750 GUI DEBUG ge tflush (deferring to prim)
118750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118750 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118750 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118750 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118750 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
118750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118766 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118766 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118766 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118766 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118766 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118766 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118766 GUI DEBUG ge vaddr 08f613f0
118766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118766 GUI DEBUG ge Texture.hashCode: 65536 bytes
118766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
118766 GUI DEBUG ge tflush Reusing cached texture 59
118766 GUI DEBUG ge prim triangle_strips 2x
118766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
118766 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
118766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118766 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
118766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118766 GUI DEBUG ge TBIAS_MODE_CONST 0
118766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118766 GUI DEBUG ge Reading 4 Vertex at 0x08F613F0
118766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118766 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
118766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118797 GUI DEBUG ge ret old PC: 0x08F614B0, new PC: 0x08FBA4B8
118797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118797 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118797 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118797 GUI DEBUG ge call old PC: 0x08FBA4C0, new PC: 0x08F61570
118797 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
118797 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118797 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118828 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
118828 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118828 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118828 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118828 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118828 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118828 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118828 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118844 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118844 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118844 GUI DEBUG ge vaddr 08f61540
118860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118860 GUI DEBUG ge prim sprites 1x
118860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118860 GUI DEBUG ge sprite (0,16)-(72,32) at (440,35,65535)-(444,39,65535)
118860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118860 GUI DEBUG ge ret old PC: 0x08F615AC, new PC: 0x08FBA4C0
118860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118860 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118860 GUI DEBUG ge call old PC: 0x08FBA4C8, new PC: 0x08F616A0
118860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118860 GUI DEBUG ge tme 0x000000 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118860 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=2226176/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
118860 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
118860 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118860 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118860 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118875 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118875 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118875 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118875 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118875 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118875 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118875 GUI DEBUG ge vaddr 08f61670
118875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118875 GUI DEBUG ge prim sprites 1x
118891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118907 GUI DEBUG ge sprite (0,0)-(0,0) at (440,34,65535)-(444,38,65535)
118907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118907 GUI DEBUG ge ret old PC: 0x08F616DC, new PC: 0x08FBA4C8
118907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118907 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118907 GUI DEBUG ge call old PC: 0x08FBA4D0, new PC: 0x08F617D0
118907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118907 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
118907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118907 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
118907 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
118907 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118907 GUI DEBUG ge tflush (deferring to prim)
118907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118907 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4180000))
118907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118907 GUI DEBUG ge tbw0 0x040100 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118907 GUI DEBUG ge tsize0 0x000808 redundant pure state cmd ignored
118907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118907 GUI DEBUG ge tflush (deferring to prim)
118907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118922 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
118938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118938 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8c8de00))
118938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118938 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
118938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
118938 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
118938 GUI DEBUG ge tflush (deferring to prim)
118938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118953 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
118953 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
118953 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
118953 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
118969 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118969 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118969 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118969 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
118969 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
118969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118969 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
118969 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
118969 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
118969 GUI DEBUG ge vaddr 08f617a0
118969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
118969 GUI DEBUG ge tflush Reusing cached texture 65
118969 GUI DEBUG ge prim sprites 1x
118969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
118969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
118969 GUI DEBUG ge TBIAS_MODE_CONST 0
118985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
118969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
118985 GUI DEBUG ge sprite (0,16)-(72,32) at (406,2,65535)-(478,18,65535)
118985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
118985 GUI DEBUG ge ret old PC: 0x08F61840, new PC: 0x08FBA4D0
118985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
118985 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
118985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
118985 GUI DEBUG ge call old PC: 0x08FBA4D8, new PC: 0x08F61A70
118985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
118985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
118985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
118985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
118985 GUI DEBUG ge tfunc 0x000100 redundant pure state cmd ignored
118985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=2228224/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
119000 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
119016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119016 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
119016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119016 GUI DEBUG ge tflush (deferring to prim)
119016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119016 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x41fda00))
119016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119016 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=16, hi(pointer=0x41fda00))
119016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119016 GUI DEBUG ge sceGuTexImage(level=0, width=16, height=16, X, X)
119032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119032 GUI DEBUG ge tflush (deferring to prim)
119032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119032 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119032 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8ca3760))
119032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119032 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119032 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
119032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119032 GUI DEBUG ge tflush (deferring to prim)
119032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119032 GUI DEBUG ge zmsk 0x000001 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119032 GUI DEBUG ge zte 0x000000 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119032 GUI DEBUG ge dte 0x000000 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119032 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
119032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119032 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119047 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119047 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
119047 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
119047 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119047 GUI DEBUG ge dfix 0x000000 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119047 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
119047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119063 GUI DEBUG ge vtype 0x80011F redundant pure state cmd ignored
119078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119078 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
119078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119078 GUI DEBUG ge vaddr 08f619a0
119078 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119078 GUI DEBUG ge Texture.hashCode: 256 bytes
119078 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119094 GUI DEBUG ge tflush Reusing cached texture 72
119094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119094 GUI DEBUG ge prim triangle_strips 8x
119094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119094 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
119094 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
119094 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
119094 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
119094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119094 GUI DEBUG ge TBIAS_MODE_CONST 0
119094 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
119094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119094 GUI DEBUG ge Reading 10 Vertex at 0x08F619A0
119094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119094 GUI DEBUG ge Position non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=20
119094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119094 GUI DEBUG ge ret old PC: 0x08F61AE8, new PC: 0x08FBA4D8
119110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
119125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119125 GUI DEBUG ge call old PC: 0x08FBA4E0, new PC: 0x08F61B70
119125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119125 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
119125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119125 GUI DEBUG ge sceGuAlphaFunc(6,15)
119125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119125 GUI DEBUG ge ret old PC: 0x08F61B7C, new PC: 0x08FBA4E0
119125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
119125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119125 GUI DEBUG ge call old PC: 0x08FBA4E8, new PC: 0x08F61C70
119125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119125 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_8BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=28
119125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
119125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119125 GUI DEBUG ge vaddr 08f61cb0
119125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119125 GUI DEBUG ge prim point 1x
119125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119125 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
119125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119125 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
119125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=2230272/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
119125 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
119125 GUI DEBUG ge TBIAS_MODE_CONST 0
119125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
119125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119125 GUI DEBUG ge Reading 1 Vertex at 0x08F61CB0
119141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119141 GUI DEBUG ge Normal non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_8BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=28
119141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119141 GUI DEBUG ge ret old PC: 0x08F61C84, new PC: 0x08FBA4E8
119141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119141 GUI DEBUG ge finish (0)
119141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119141 GUI DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x08FBA4EC, stall=0x00000000]
119141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119141 GUI DEBUG ge end pc=0x8fba4f0
119141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119141 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x08FBA4F0, stall=0x00000000])
119141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119141 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3d, status=PSP_GE_LIST_DONE, pc=0x08FBA4F0, stall=0x00000000], done, waking thread a
119157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119172 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
119188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119188 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
119188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119188 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04044000
119188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119188 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
119188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119188 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
119188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119188 SOUND_THREAD DEBUG hle.sceGe_user really waking thread a(user_main)
119188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
119188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
119203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
119219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
119250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=2232320/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
119282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
119297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
119297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
119313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
119313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
119313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=2234368/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
119375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
119422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
119422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
119438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
119438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
119453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=2236416/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
119469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
119532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
119532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
119532 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119532 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119547 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
119547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119578 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=2238464/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
119594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
119625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
119625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
119641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
119641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
119641 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119641 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119641 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
119657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=2240512/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
119703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
119735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
119735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
119766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=2242560/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
119797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
119828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
119828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
119844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
119860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
119891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
119891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
119891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
119891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
119891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
119907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=2244608/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
119907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
119907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
119938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
119953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
119953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119953 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
119953 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
119953 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119953 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
119953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
119969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
119969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
119969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
119985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
119985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
119985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
119985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
119985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
119985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=2246656/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
120032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
120063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
120063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
120094 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=2248704/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
120125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
120188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
120188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120188 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120188 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120188 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
120219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120219 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120219 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120219 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
120219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=2250752/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
120235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
120250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
120250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120250 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120250 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120250 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120250 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120250 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
120250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120250 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
120250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=2252800/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
120282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
120297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
120313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
120313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=2254848/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
120313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
120328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120328 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
120328 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120328 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120328 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120328 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120328 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120328 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120328 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120328 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120328 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
120328 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
120328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=2256896/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
120360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
120375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
120375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
120375 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
120391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=2258944/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
120407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120407 user_main DEBUG hle.sceDisplay sceDisplayWaitVblankStartMulti cycleNum=2
120422 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
120422 user_main DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120422 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120422 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120422 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'UnblockThreadAction.execute'
120438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
120438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=7779, callbacks=false
120438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=7779 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
120438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
120453 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
120453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120453 user_main DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
120453 user_main DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
120453 user_main DEBUG hle.Kernel_Library sceKernelCpuResumeIntrWithSync redirecting to sceKernelCpuResumeIntr
120453 user_main DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
120453 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
120453 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120453 user_main DEBUG hle.ThreadManForUser End of Interrupt
120453 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120453 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
120453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
120453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=2260992/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
120485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
120500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120500 user_main DEBUG hle.ThreadManForUser sceKernelCheckCallback(void)
120500 user_main DEBUG hle.scePower scePowerGetCpuClockFrequencyInt ret:333
120500 user_main DEBUG hle.UtilsForUser sceKernelSetGPO debugger not enabled
120500 user_main DEBUG hle.scePower scePowerGetCpuClockFrequencyInt ret:333
120500 user_main DEBUG hle.scePower scePowerGetCpuClockFrequencyInt ret:333
120500 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
120500 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120500 user_main DEBUG hle.ThreadManForUser End of Interrupt
120500 user_main DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
120500 user_main DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
120500 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120500 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
120500 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120532 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=2263040/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
120532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
120547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
120547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120563 user_main DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
120563 user_main DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
120563 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x48f5ef90,stall=0x48f5efc0,cbid=0x2d,arg=0x8a6e418)
120563 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3e
120563 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120563 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- block SceUID=51 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
120563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
120563 user_main DEBUG hle.sceGe_user sceGeListUpdateStallAddr(id=0x3e, stall=0x48F5F064)
120563 user_main DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
120563 user_main DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
120563 user_main DEBUG hle.sceGe_user sceGeDrawSync mode=0
120563 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3e, status=PSP_GE_LIST_QUEUED, pc=0x08F5EF90, stall=0x08F5F064]
120563 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
120563 user_main DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120563 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
120563 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120563 user_main DEBUG hle.ThreadManForUser End of Interrupt
120578 user_main DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120594 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120594 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120594 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120594 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120594 SE_THREAD DEBUG hle.sceAudio free buffer 1353231824
120594 SE_THREAD DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120594 SE_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
120610 SE_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120610 SE_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
120610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=302, currentSample=2265088/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37200, inputBufferWritableBytes=37200, inputBufferNeededBytes=0]
120641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
120657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
120657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120672 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
120672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120672 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
120672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=301, currentSample=2267136/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37944, inputBufferWritableBytes=37944, inputBufferNeededBytes=0]
120703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
120703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
120735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120735 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120735 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120735 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
120735 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120735 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
120735 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120750 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=300, currentSample=2269184/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=38688, inputBufferWritableBytes=38688, inputBufferNeededBytes=0]
120750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
120766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
120766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
120782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
120782 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120782 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
120797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=299, currentSample=2271232/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=39432, inputBufferWritableBytes=39432, inputBufferNeededBytes=0]
120813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
120828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
120828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
120828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
120828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
120860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
120860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=298, currentSample=2273280/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40176, inputBufferWritableBytes=40176, inputBufferNeededBytes=0]
120875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
120907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
120907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
120907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120907 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120907 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120907 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
120907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
120907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
120938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
120938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
120938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
120938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
120938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=297, currentSample=2275328/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40920, inputBufferWritableBytes=40920, inputBufferNeededBytes=0]
120938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
120938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
120969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
120969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
120969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
120969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120985 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
120985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
120985 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
120985 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120985 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
120985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
120985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
120985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
120985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
120985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
120985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
120985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
120985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
120985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
120985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
120985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
120985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=296, currentSample=2277376/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=41664, inputBufferWritableBytes=41664, inputBufferNeededBytes=0]
121016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
121032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
121032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
121032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
121032 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121032 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121032 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121032 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
121032 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
121032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=295, currentSample=2279424/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=42408, inputBufferWritableBytes=42408, inputBufferNeededBytes=0]
121063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
121094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
121094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
121110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
121110 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
121110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121110 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121110 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121110 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
121110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
121110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=294, currentSample=2281472/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43152, inputBufferWritableBytes=43152, inputBufferNeededBytes=0]
121141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
121157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
121157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
121188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121203 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=293, currentSample=2283520/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43896, inputBufferWritableBytes=43896, inputBufferNeededBytes=0]
121219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
121235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
121235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
121250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121250 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
121250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
121250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=292, currentSample=2285568/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=44640, inputBufferWritableBytes=44640, inputBufferNeededBytes=0]
121266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
121297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
121297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
121313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
121313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
121313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
121313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=291, currentSample=2287616/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=45384, inputBufferWritableBytes=45384, inputBufferNeededBytes=0]
121344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
121360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
121360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
121375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
121375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121391 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
121391 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
121391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=290, currentSample=2289664/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46128, inputBufferWritableBytes=46128, inputBufferNeededBytes=0]
121407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
121438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
121438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
121453 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
121453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
121453 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
121453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121469 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121469 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121469 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
121469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=289, currentSample=2291712/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46872, inputBufferWritableBytes=46872, inputBufferNeededBytes=0]
121485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
121516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
121516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
121532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
121532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
121532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121547 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121547 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121547 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121547 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
121547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=288, currentSample=2293760/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=47616, inputBufferWritableBytes=47616, inputBufferNeededBytes=0]
121563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
121594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
121594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121610 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
121610 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
121625 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121625 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121625 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121625 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121625 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
121625 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=287, currentSample=2295808/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=48360, inputBufferWritableBytes=48360, inputBufferNeededBytes=0]
121657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
121672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
121672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121703 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121703 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121703 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
121703 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
121703 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121703 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121703 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121703 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121703 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
121703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=286, currentSample=2297856/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49104, inputBufferWritableBytes=49104, inputBufferNeededBytes=0]
121735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
121766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8093, callbacks=false
121766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8093 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
121782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
121782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
121782 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121782 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121782 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121782 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121782 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
121782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=285, currentSample=2299904/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49848, inputBufferWritableBytes=49848, inputBufferNeededBytes=0]
121828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
121860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
121860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
121860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
121907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=284, currentSample=2301952/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=50592, inputBufferWritableBytes=50592, inputBufferNeededBytes=0]
121907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
121907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
121938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8096, callbacks=false
121938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8096 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
121938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
121938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
121969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
121969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
121969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
121969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
121969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
121969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
121969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
121969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
121969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
121969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
121969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
121969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
121969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
121969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
121969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
121969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=283, currentSample=2304000/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=51336, inputBufferWritableBytes=51336, inputBufferNeededBytes=0]
122000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
122016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
122016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
122032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
122032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122047 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
122047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=282, currentSample=2306048/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52080, inputBufferWritableBytes=52080, inputBufferNeededBytes=0]
122078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
122110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122110 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
122110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
122125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=281, currentSample=2308096/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52824, inputBufferWritableBytes=52824, inputBufferNeededBytes=0]
122157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
122188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122203 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
122203 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122203 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
122219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=280, currentSample=2310144/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=53568, inputBufferWritableBytes=53568, inputBufferNeededBytes=0]
122235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
122266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
122282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
122282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
122297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=279, currentSample=2312192/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=54312, inputBufferWritableBytes=54312, inputBufferNeededBytes=0]
122328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
122360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
122360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122360 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
122375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=278, currentSample=2314240/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55056, inputBufferWritableBytes=55056, inputBufferNeededBytes=0]
122391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
122407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
122407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
122438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
122438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
122453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=277, currentSample=2316288/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55800, inputBufferWritableBytes=55800, inputBufferNeededBytes=0]
122485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
122516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
122516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
122532 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122532 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
122547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122578 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=276, currentSample=2318336/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=56544, inputBufferWritableBytes=56544, inputBufferNeededBytes=0]
122578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
122610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
122610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=275, currentSample=2320384/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=57288, inputBufferWritableBytes=57288, inputBufferNeededBytes=0]
122641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
122657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
122657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122688 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122688 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
122688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=274, currentSample=2322432/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58032, inputBufferWritableBytes=58032, inputBufferNeededBytes=0]
122719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
122735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
122735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
122782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=273, currentSample=2324480/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58776, inputBufferWritableBytes=58776, inputBufferNeededBytes=0]
122797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
122813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
122828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
122875 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=272, currentSample=2326528/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=59520, inputBufferWritableBytes=59520, inputBufferNeededBytes=0]
122875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
122907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8033, callbacks=false
122922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8033 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
122938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
122938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122953 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
122953 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
122953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
122969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
122969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
122969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
122969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
122969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
122969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=271, currentSample=2328576/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=60264, inputBufferWritableBytes=60264, inputBufferNeededBytes=0]
122969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
122969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
122969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
122969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
122985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
122985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
122985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
122985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
122985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
122985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
122985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8083, callbacks=false
123000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8083 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
123016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
123016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
123032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=270, currentSample=2330624/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61008, inputBufferWritableBytes=61008, inputBufferNeededBytes=0]
123078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
123110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
123110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
123125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=269, currentSample=2332672/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61752, inputBufferWritableBytes=61752, inputBufferNeededBytes=0]
123141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
123172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
123188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
123188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
123219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123250 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=268, currentSample=2334720/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=62496, inputBufferWritableBytes=62496, inputBufferNeededBytes=0]
123250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
123282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
123282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
123313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=267, currentSample=2336768/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63240, inputBufferWritableBytes=63240, inputBufferNeededBytes=0]
123313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
123360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
123360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
123391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=266, currentSample=2338816/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63984, inputBufferWritableBytes=63984, inputBufferNeededBytes=0]
123407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
123453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
123453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
123469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=265, currentSample=2340864/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=64728, inputBufferWritableBytes=64728, inputBufferNeededBytes=0]
123516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
123547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
123547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
123578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=264, currentSample=2342912/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
123610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
123641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
123641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
123641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
123672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: atID=1, writeAddr=0x08C1EC08, writableBytesAddr=0x08C1EBBC, readOffsetAddr=0x08C1EBC0
123703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: write=0x093088C0, writableBytes=65472, readOffset=1047808, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
123703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x11 signal=1 'file'
123703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x12 signal=1 'file2'
123703 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoRead(uid=a3,data=0x93088c0,size=0xffc0) async=true
123719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync'
123719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x12 name='file2' signal=1
123719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x11 name='file' signal=1
123735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=263, currentSample=2344960/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=66216, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
123735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
123735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a4 name:'SceIofileAsync'
123735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123735 SceIofileAsync DEBUG hle.IoFileMgrForUser hleAsyncThread uid=a3
123735 SceIofileAsync DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
123735 SceIofileAsync DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123735 SceIofileAsync DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
123782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
123782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
123782 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123797 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123797 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
123797 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
123813 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123813 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
123813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123844 SOUND_THREAD DEBUG hle.IoFileMgrForUser sceIoPollAsync redirecting to hleIoWaitAsync
123860 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=a3,res=0x8c1ebb8) wait=false callbacks=false
123860 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync - storing result 0xffc0
123860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: atracID=1, bytesToAdd=0xffc0
123860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
123860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: atracID = 1, remainFramesAddr = 0x08C1EBE4
123875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: returning 351, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=744, inputBufferNeededBytes=0]
123875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
123891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=350, currentSample=2347008/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=1488, inputBufferWritableBytes=1488, inputBufferNeededBytes=0]
123891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
123891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
123922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
123922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
123953 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123953 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
123953 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
123953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
123953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
123953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
123969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
123969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
123969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
123985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
123985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
123985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
123985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
123985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
123985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
123985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
123985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=349, currentSample=2349056/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2232, inputBufferWritableBytes=2232, inputBufferNeededBytes=0]
124000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
124032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
124032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124063 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
124063 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
124063 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
124063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124063 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124063 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124063 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124063 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
124078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=348, currentSample=2351104/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2976, inputBufferWritableBytes=2976, inputBufferNeededBytes=0]
124125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
124157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
124172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
124203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=347, currentSample=2353152/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=3720, inputBufferWritableBytes=3720, inputBufferNeededBytes=0]
124235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
124282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
124282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124313 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124313 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124313 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
124328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=346, currentSample=2355200/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=4464, inputBufferWritableBytes=4464, inputBufferNeededBytes=0]
124360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
124422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
124422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
124438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=2357248/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
124500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
124532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
124532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124547 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
124547 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
124547 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
124547 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124547 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
124547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=2359296/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
124563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
124594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
124594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
124594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
124594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
124594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124594 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
124594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=2361344/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
124610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
124625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
124641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
124641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
124641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
124641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124641 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124641 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
124641 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=2363392/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
124657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
124688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
124688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
124688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
124688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124688 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124688 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
124688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=2365440/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
124703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
124719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
124719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124719 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
124719 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124719 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124719 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124719 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124719 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
124719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
124719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124750 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=2367488/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
124750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
124782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
124782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
124782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
124782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124782 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
124782 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124782 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
124797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=2369536/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
124797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
124828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
124828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
124828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
124828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
124844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- block SceUID=51 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
124844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124844 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124844 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124844 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
124844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
124844 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
124844 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
124875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
124875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
124875 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
124875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124875 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124875 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124875 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124891 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124891 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124907 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124922 SE_THREAD DEBUG hle.sceAudio free buffer 1353215304
124922 SE_THREAD DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124922 SE_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
124922 SE_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124922 SE_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
124922 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124922 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
124938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
124938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
124938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
124938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
124938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
124938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=2371584/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
124938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
124938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
124953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
124953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
124953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
124985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
124985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
124985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
124985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
124985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
124985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
124985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
124985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
124985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
124985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=2373632/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
125016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
125016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125032 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125032 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125032 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125032 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125032 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
125032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=2375680/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
125063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
125078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
125094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125094 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125094 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125094 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
125110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=2377728/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
125110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
125141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8103, callbacks=false
125141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8103 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125141 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125141 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125157 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125157 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
125157 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125157 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
125157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
125157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
125172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125188 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=2379776/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
125188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
125219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125219 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
125219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
125219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125219 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125219 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125219 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125219 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125219 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
125219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125250 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=2381824/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
125250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125250 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
125266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
125282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
125297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=2383872/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
125313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
125344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
125344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125344 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125344 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125344 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125344 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125360 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- block SceUID=51 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
125360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
125375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125375 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125375 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125375 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
125375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
125375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
125391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
125391 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125391 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125391 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125391 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125391 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
125391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
125391 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
125391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125391 SE_THREAD DEBUG hle.sceAudio free buffer 1353231824
125391 SE_THREAD DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125407 SE_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
125407 SE_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125407 SE_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
125407 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125407 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125438 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=2385920/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
125453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
125453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
125453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125485 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125485 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125485 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
125485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=2387968/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
125516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
125532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
125532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
125547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
125563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
125563 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125578 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=2390016/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
125578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
125610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
125610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125610 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125610 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125610 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125610 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125610 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125610 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
125610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=2392064/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
125641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
125672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
125688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
125688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125688 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125688 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
125703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=2394112/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
125719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
125750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
125750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
125766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=2396160/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
125782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
125813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
125813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
125828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
125828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125828 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125828 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125828 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
125828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=2398208/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
125860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
125891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
125891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
125907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
125907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
125907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
125907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
125922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
125922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
125938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
125938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
125938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
125938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
125938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=2400256/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
125938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
125938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
125953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
125969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
125969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
125969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
125969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
125969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
125969 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
125969 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
125969 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
125969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
125969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
125969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
125969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
125969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
125969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
125985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=2402304/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
126016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
126047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
126047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126047 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
126047 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
126047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126047 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126047 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126063 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
126063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=2404352/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
126094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
126125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126125 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126125 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126125 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
126157 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=2406400/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
126172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
126203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
126219 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
126219 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126219 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126219 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
126235 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=2408448/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
126250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
126282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
126297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=2410496/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
126328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
126344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
126375 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126375 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126375 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
126375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
126391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=2412544/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
126422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
126438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126453 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
126469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=2414592/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
126485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
126500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
126500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
126532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
126532 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126532 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
126547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=2416640/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
126578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
126594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126610 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
126625 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=2418688/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
126641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
126657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
126657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
126688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126688 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
126703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=2420736/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
126735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
126750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
126750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
126750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126750 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126750 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126750 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
126750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
126750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
126766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=2422784/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
126782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
126797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
126797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
126797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
126797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
126797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
126797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
126797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126797 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126797 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126797 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
126797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=2424832/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
126828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
126828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
126844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
126844 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126844 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126844 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126844 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
126844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
126844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=2426880/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
126860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
126875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
126891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
126891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
126891 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126891 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126891 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126891 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
126891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
126891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
126891 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
126891 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126891 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126891 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126891 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
126907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
126907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
126922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
126922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
126922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
126922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
126922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
126922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=2428928/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
126938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
126938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
126953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
126953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
126953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
126953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
126953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
126969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
126985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
126985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
126985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
126985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
126985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
126985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
127000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=2430976/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
127032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
127063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
127063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127078 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127078 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127078 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
127094 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=2433024/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
127110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
127157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
127157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
127188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127188 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=2435072/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
127188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
127250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
127250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
127266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
127266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
127266 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127266 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127266 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127266 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127266 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
127282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=2437120/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
127297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
127344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
127360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
127360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
127375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=2439168/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
127422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
127438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
127438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
127453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
127453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
127485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=2441216/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
127532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
127563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
127563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
127578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
127594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=2443264/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
127625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
127657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
127657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127672 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
127672 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
127703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=302, currentSample=2445312/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37200, inputBufferWritableBytes=37200, inputBufferNeededBytes=0]
127750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
127782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8003, callbacks=false
127782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8003 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127797 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127797 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127797 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127797 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
127813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=301, currentSample=2447360/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37944, inputBufferWritableBytes=37944, inputBufferNeededBytes=0]
127844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
127891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
127907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
127907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
127907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
127922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
127922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
127938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
127953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
127953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
127953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
127953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
127969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
127985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=300, currentSample=2449408/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=38688, inputBufferWritableBytes=38688, inputBufferNeededBytes=0]
127985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
127985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
127985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
127985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
127985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
127985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
127985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
127985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
127985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
127985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
128016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
128016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
128032 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128047 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128047 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128047 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128047 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128063 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
128063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=299, currentSample=2451456/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=39432, inputBufferWritableBytes=39432, inputBufferNeededBytes=0]
128094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
128157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
128157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128172 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
128172 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128172 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128172 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128172 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128172 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128172 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
128188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=298, currentSample=2453504/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40176, inputBufferWritableBytes=40176, inputBufferNeededBytes=0]
128250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
128282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
128282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
128297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
128328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=297, currentSample=2455552/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40920, inputBufferWritableBytes=40920, inputBufferNeededBytes=0]
128360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
128407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
128422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
128453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=296, currentSample=2457600/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=41664, inputBufferWritableBytes=41664, inputBufferNeededBytes=0]
128500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
128532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
128532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
128532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
128532 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128532 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128532 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128532 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128547 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
128547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=295, currentSample=2459648/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=42408, inputBufferWritableBytes=42408, inputBufferNeededBytes=0]
128625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
128688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
128688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
128719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=294, currentSample=2461696/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43152, inputBufferWritableBytes=43152, inputBufferNeededBytes=0]
128735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
128797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
128797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
128797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
128797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
128797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
128797 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
128813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128828 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128828 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128828 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
128828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=293, currentSample=2463744/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43896, inputBufferWritableBytes=43896, inputBufferNeededBytes=0]
128860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128860 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
128860 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
128860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
128860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
128860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128860 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
128875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
128875 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128875 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128875 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
128875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
128875 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=292, currentSample=2465792/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=44640, inputBufferWritableBytes=44640, inputBufferNeededBytes=0]
128891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
128907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
128907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128922 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128922 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
128922 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128922 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
128922 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128922 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128922 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
128922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
128922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
128953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
128953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
128953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
128953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
128953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
128953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
128953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=291, currentSample=2467840/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=45384, inputBufferWritableBytes=45384, inputBufferNeededBytes=0]
128953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
128953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
128969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
128985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8088, callbacks=false
128985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8088 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
128985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
128985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
128985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
128985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
128985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
128985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128985 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128985 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
128985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
128985 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
128985 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
128985 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
128985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
128985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129000 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
129000 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=290, currentSample=2469888/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46128, inputBufferWritableBytes=46128, inputBufferNeededBytes=0]
129016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
129032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8093, callbacks=false
129032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8093 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
129032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
129032 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
129047 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
129047 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129047 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129063 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129063 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
129063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=289, currentSample=2471936/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46872, inputBufferWritableBytes=46872, inputBufferNeededBytes=0]
129078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
129094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
129094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
129110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
129110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
129110 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
129110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129110 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129110 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129110 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
129110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
129110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=288, currentSample=2473984/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=47616, inputBufferWritableBytes=47616, inputBufferNeededBytes=0]
129141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
129157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8086, callbacks=false
129157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8086 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129172 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
129172 GUI DEBUG ge executeList PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x08F5EF90, stall=0x08F5F064]
129172 GUI DEBUG ge nop
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge nop 0x000000 redundant pure state cmd ignored
129172 GUI DEBUG ge psm=1(PSM_5551)
129188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129188 GUI DEBUG ge fbw fbp=44000, fbw=512
129188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129188 GUI DEBUG ge fbp fbp=0, fbw=512
129188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129188 GUI DEBUG ge sceGuOffset(x=1808,y=1912)
129188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129188 GUI DEBUG ge sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
129188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
129188 GUI DEBUG ge sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
129188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129188 GUI DEBUG ge zscale -32767.5
129188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129188 GUI DEBUG ge zpos 32767.5
129188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129188 GUI DEBUG ge sceGuDepthRange(0.0, 1.0)
129188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129188 GUI DEBUG ge zscale 0xC6FFFF redundant pure state cmd ignored
129188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129188 GUI DEBUG ge zpos 0x46FFFF redundant pure state cmd ignored
129188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129188 GUI DEBUG ge nearz 0x000000 redundant pure state cmd ignored
129188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129188 GUI DEBUG ge farz 0x00FFFF redundant pure state cmd ignored
129188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129188 GUI DEBUG ge sceGuAlphaFunc(6,0)
129188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129188 GUI DEBUG ge sceGuEnable(GU_ALPHA_TEST)
129188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129188 GUI DEBUG ge sceGuDepthFunc(7)
129188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129188 GUI DEBUG ge sceGuEnable(GU_DEPTH_TEST)
129188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129188 GUI DEBUG ge sceGuShadeModel(smooth)
129188 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129188 GUI DEBUG ge sceGuEnable(GU_CLIP_PLANES)
129188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129188 GUI DEBUG ge sceGuDepthMask(enableWrites)
129188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=287, currentSample=2476032/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=48360, inputBufferWritableBytes=48360, inputBufferNeededBytes=0]
129188 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
129219 GUI DEBUG ge zbp=88000, zbw=512
129219 GUI DEBUG ge zbp=88000, zbw=512
129203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129219 GUI DEBUG ge material specular r=1,0 g=1,0 b=1,0 (00FFFFFF)
129219 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
129219 GUI DEBUG ge sceGuLightMode(GU_SEPARATE_SPECULAR_COLOR)
129219 GUI DEBUG ge material shininess 0.0
129219 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
129219 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
129219 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 1,000000)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129219 GUI DEBUG ge Light 0 type 0 kind 1
129219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129219 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129219 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129219 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
129219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129219 GUI DEBUG ge Light 1 type 0 kind 1
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129219 GUI DEBUG ge finish (0)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129219 GUI DEBUG ge end pc=0x8f5f064
129219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129219 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08A17F78
129219 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08A17F78(0x00000000,0x08A941A8)
129219 SOUND_THREAD DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x08F5F064, stall=0x08F5F064]
129219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129219 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x08F5F064, stall=0x08F5F064])
129219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
129219 GUI DEBUG hle.sceGe_user hleGeListSyncDone list PspGeList[id=0x3e, status=PSP_GE_LIST_DONE, pc=0x08F5F064, stall=0x08F5F064], done, waking thread a
129219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
129219 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129219 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
129219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
129219 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04044000
129219 SOUND_THREAD DEBUG hle.sceGe_user really waking thread a(user_main)
129235 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
129235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=a name:'user_main' caller:'sceGe_user.step'
129235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129250 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
129250 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129250 user_main DEBUG hle.ThreadManForUser End of Interrupt
129250 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129250 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
129250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
129250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=286, currentSample=2478080/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49104, inputBufferWritableBytes=49104, inputBufferNeededBytes=0]
129282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
129297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
129297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129328 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129328 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129328 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129328 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
129328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=285, currentSample=2480128/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49848, inputBufferWritableBytes=49848, inputBufferNeededBytes=0]
129344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
129360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
129360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129375 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
129375 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129375 user_main DEBUG hle.ThreadManForUser End of Interrupt
129375 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129375 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
129375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
129375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=284, currentSample=2482176/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=50592, inputBufferWritableBytes=50592, inputBufferNeededBytes=0]
129407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
129438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
129438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129438 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x8fb2bd0,stall=0x0,cbid=0x31,arg=0x0)
129438 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3f
129453 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129453 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
129453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=283, currentSample=2484224/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=51336, inputBufferWritableBytes=51336, inputBufferNeededBytes=0]
129485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
129500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
129500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129516 user_main DEBUG hle.sceGe_user sceGeListEnQueue(list=0x8fba3f0,stall=0x0,cbid=0x31,arg=0x0)
129516 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
129516 user_main DEBUG hle.sceGe_user sceGeListEnQueue returning 0x0
129516 GUI DEBUG ge executeList PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x08FB2BD0, stall=0x00000000]
129516 user_main DEBUG hle.sceCtrl sceCtrlSetSamplingMode(mode=1) returning 1
129516 GUI DEBUG ge base 08000000
129516 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129516 GUI DEBUG ge call old PC: 0x08FB2BD8, new PC: 0x08EEE770
129532 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129532 GUI DEBUG ge sceGuEnable(GU_ALPHA_TEST)
129532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
129532 GUI DEBUG ge sceGuAlphaFunc(6,15)
129532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129532 GUI DEBUG ge ret old PC: 0x08EEE77C, new PC: 0x08FB2BD8
129532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129532 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
129532 GUI DEBUG ge call old PC: 0x08FB2BE0, new PC: 0x08EEE930
129532 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129532 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
129532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129532 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
129532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129532 GUI DEBUG ge clear mode : 7
129532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129532 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
129532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129532 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129532 GUI DEBUG ge vaddr 08eee870
129532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129532 GUI DEBUG ge Texture.hashCode: 256 bytes
129532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129532 GUI DEBUG ge tflush Reusing cached texture 72
129532 GUI DEBUG ge prim sprites 8x
129532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129532 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
129532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129532 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
129532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129547 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
129547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
129547 GUI DEBUG ge TBIAS_MODE_CONST 0
129547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
129547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129547 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(64,272,0)
129547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (64,0,0)-(128,272,0)
129563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=282, currentSample=2486272/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52080, inputBufferWritableBytes=52080, inputBufferNeededBytes=0]
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (128,0,0)-(192,272,0)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (192,0,0)-(256,272,0)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (256,0,0)-(320,272,0)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (320,0,0)-(384,272,0)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (384,0,0)-(448,272,0)
129563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129563 GUI DEBUG ge sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129563 GUI DEBUG ge clear mode end
129563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129563 GUI DEBUG ge ret old PC: 0x08EEE94C, new PC: 0x08FB2BE0
129563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129563 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129563 GUI DEBUG ge call old PC: 0x08FB2BE8, new PC: 0x08EEEA30
129563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129563 GUI DEBUG ge sceGuDepthFunc(7)
129563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129563 GUI DEBUG ge ret old PC: 0x08EEEA38, new PC: 0x08FB2BE8
129563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129563 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129563 GUI DEBUG ge call old PC: 0x08FB2BF0, new PC: 0x08EEEB30
129563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_8BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=28
129578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129578 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
129578 GUI DEBUG ge vaddr 08eeeb70
129578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
129578 GUI DEBUG ge prim point 1x
129578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
129594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129594 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
129594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
129594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129594 GUI DEBUG ge TBIAS_MODE_CONST 0
129594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
129594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129594 GUI DEBUG ge Reading 1 Vertex at 0x08EEEB70
129594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129594 GUI DEBUG ge Normal non-native GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_8BIT|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=28
129594 user_main DEBUG hle.sceCtrl sceCtrlPeekBufferPositive(0x09FFF530, 1)
129594 GUI DEBUG ge ret old PC: 0x08EEEB44, new PC: 0x08FB2BF0
129594 user_main DEBUG hle.sceCtrl hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
129594 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129594 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129594 GUI DEBUG ge call old PC: 0x08FB2BF8, new PC: 0x08EEEB90
129594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129594 GUI DEBUG ge ret old PC: 0x08EEEB98, new PC: 0x08FB2BF8
129594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
129594 GUI DEBUG ge call old PC: 0x08FB2C00, new PC: 0x08EEEC90
129610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129610 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
129610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129610 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129610 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
129610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
129610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129610 GUI DEBUG ge glLoadMatrixf 50,8 160,6 8,0 1,0
129610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129610 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
129610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129610 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129625 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129625 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129625 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
129625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129625 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
129625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129625 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129625 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129625 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
129625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129625 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
129625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=281, currentSample=2488320/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52824, inputBufferWritableBytes=52824, inputBufferNeededBytes=0]
129625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129625 GUI DEBUG ge sceGuDisable(GU_LIGHT3)
129625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129625 GUI DEBUG ge sceGuLightMode(GU_SEPARATE_SPECULAR_COLOR)
129625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129625 GUI DEBUG ge ret old PC: 0x08EEED48, new PC: 0x08FB2C00
129625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129625 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129625 GUI DEBUG ge call old PC: 0x08FB2C08, new PC: 0x08EEED50
129625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129625 GUI DEBUG ge material shininess 0.0
129625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129625 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
129625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129625 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
129625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129625 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
129625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129625 GUI DEBUG ge sceGuDisable(GU_LIGHT2)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129641 GUI DEBUG ge material specular r=1,0 g=1,0 b=1,0 (00FFFFFF)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129641 GUI DEBUG ge sceGuFog(X, X, color=0011161E) (no alpha)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129641 GUI DEBUG ge sceGuEnable(GU_FOG)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129641 GUI DEBUG ge sceGuEnable(GU_DEPTH_TEST)
129641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
129641 GUI DEBUG ge sceGuEnable(GU_DITHER)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
129641 GUI DEBUG ge ret old PC: 0x08EEED84, new PC: 0x08FB2C08
129641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129641 GUI DEBUG ge base 09000000
129641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129641 GUI DEBUG ge call old PC: 0x08FB2C10, new PC: 0x09742724
129641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129641 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
129641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129641 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
129641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129641 GUI DEBUG ge sceGuTexFunc mode 010100 SCALE ALPHA
129641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129641 GUI DEBUG ge sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
129657 GUI DEBUG ge sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
129657 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x989e2f4 data=0 size=4
129672 GUI DEBUG ge tflush (deferring to prim)
129672 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129672 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x4d88380))
129672 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129672 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x8d88380))
129672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129672 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
129672 GUI DEBUG ge tflush (deferring to prim)
129672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129672 GUI DEBUG ge sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
129672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
129672 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d87f60))
129672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129672 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x8d87f60))
129672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129672 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
129672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129672 GUI DEBUG ge tflush (deferring to prim)
129672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129672 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
129672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
129672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129672 GUI DEBUG ge vaddr 097426a4
129672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129672 GUI DEBUG ge bbox numberOfVertex=8
129672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
129672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129672 GUI DEBUG ge TBIAS_MODE_CONST 0
129672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
129672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129672 GUI DEBUG ge bbox (-0,779520,-0,780236,-0,000000)
129672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129672 GUI DEBUG ge bbox (0,779520,-0,780236,-0,000000)
129672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129672 GUI DEBUG ge bbox (-0,779520,-0,000716,-0,000000)
129672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129672 GUI DEBUG ge bbox (0,779520,-0,000716,-0,000000)
129672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129688 GUI DEBUG ge bbox (-0,779520,-0,780236,1,912960)
129688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=280, currentSample=2490368/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=53568, inputBufferWritableBytes=53568, inputBufferNeededBytes=0]
129688 GUI DEBUG ge bbox (0,779520,-0,780236,1,912960)
129688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129688 GUI DEBUG ge bbox (-0,779520,-0,000716,1,912960)
129688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129688 GUI DEBUG ge bbox (0,779520,-0,000716,1,912960)
129688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
129688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
129688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
129688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
129688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
129688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
129688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
129688 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
129688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
129688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129688 GUI DEBUG ge Used software test for BBOX, visible=false
129688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129703 GUI DEBUG ge bjump old PC: 0x09742778, new PC: 0x097427BC
129719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
129719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
129719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129719 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
129719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129719 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
129719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
129719 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
129719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
129719 GUI DEBUG ge sceGuDisable(GU_FOG)
129719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129719 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
129719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129735 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
129735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129735 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
129735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129735 GUI DEBUG ge Light 0 type 0 kind 1
129735 GUI DEBUG ge Light 1 type 0 kind 1
129735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129735 GUI DEBUG ge ret old PC: 0x097427F0, new PC: 0x08FB2C10
129735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129735 GUI DEBUG ge base 08000000
129735 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129735 GUI DEBUG ge call old PC: 0x08FB2C18, new PC: 0x08EEED90
129735 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129735 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
129735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129735 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
129735 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129735 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
129735 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
129735 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
129735 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129735 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
129750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129750 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
129750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129750 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
129750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129750 GUI DEBUG ge ret old PC: 0x08EEEDB0, new PC: 0x08FB2C18
129750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129750 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129750 GUI DEBUG ge call old PC: 0x08FB2C20, new PC: 0x08EEEE90
129750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129750 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
129766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129766 GUI DEBUG ge ret old PC: 0x08EEEE98, new PC: 0x08FB2C20
129766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129766 GUI DEBUG ge call old PC: 0x08FB2C28, new PC: 0x08EEEF90
129766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129766 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
129766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129766 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129766 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129766 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
129766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129766 GUI DEBUG ge glLoadMatrixf 41,4 57,0 8,8 1,0
129766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=279, currentSample=2492416/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=54312, inputBufferWritableBytes=54312, inputBufferNeededBytes=0]
129766 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129766 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129766 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129766 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129766 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
129766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129766 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129766 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129766 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
129766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129766 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
129782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129782 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
129782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129782 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
129782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129782 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
129782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129782 GUI DEBUG ge ret old PC: 0x08EEF048, new PC: 0x08FB2C28
129782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129782 GUI DEBUG ge call old PC: 0x08FB2C30, new PC: 0x08EEF050
129782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129782 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
129782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
129782 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
129782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
129782 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
129782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129782 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
129782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129782 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
129797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129813 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
129813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129813 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
129813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129813 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
129813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129813 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
129813 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129813 GUI DEBUG ge sceGuEnable(GU_FOG)
129813 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129813 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
129813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129813 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
129813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129813 GUI DEBUG ge ret old PC: 0x08EEF084, new PC: 0x08FB2C30
129813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
129828 GUI DEBUG ge base 09000000
129828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129828 GUI DEBUG ge call old PC: 0x08FB2C38, new PC: 0x09742724
129828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129828 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129828 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129828 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129828 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129828 GUI DEBUG ge tflush (deferring to prim)
129828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129828 GUI DEBUG ge tbp0 0xD88380 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129828 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129828 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
129828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129828 GUI DEBUG ge tflush (deferring to prim)
129828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129828 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
129844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129844 GUI DEBUG ge cbp 0xD87F60 redundant pure state cmd ignored
129844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129844 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
129844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129844 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
129844 GUI DEBUG ge tflush (deferring to prim)
129844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=278, currentSample=2494464/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55056, inputBufferWritableBytes=55056, inputBufferNeededBytes=0]
129844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
129844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
129844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129844 GUI DEBUG ge vaddr 097426a4
129844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129844 GUI DEBUG ge bbox numberOfVertex=8
129844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
129844 GUI DEBUG ge TBIAS_MODE_CONST 0
129844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
129844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129844 GUI DEBUG ge bbox (-0,779520,-0,780236,-0,000000)
129844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129860 GUI DEBUG ge bbox (0,779520,-0,780236,-0,000000)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129860 GUI DEBUG ge bbox (-0,779520,-0,000716,-0,000000)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129860 GUI DEBUG ge bbox (0,779520,-0,000716,-0,000000)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129860 GUI DEBUG ge bbox (-0,779520,-0,780236,1,912960)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129860 GUI DEBUG ge bbox (0,779520,-0,780236,1,912960)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129860 GUI DEBUG ge bbox (-0,779520,-0,000716,1,912960)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129860 GUI DEBUG ge bbox (0,779520,-0,000716,1,912960)
129860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129860 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
129860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
129860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
129860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
129860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
129860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
129891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
129891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
129891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
129891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
129891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
129891 GUI DEBUG ge Used software test for BBOX, visible=false
129891 GUI DEBUG ge bjump old PC: 0x09742778, new PC: 0x097427BC
129891 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
129891 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
129891 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
129891 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
129891 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
129891 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129891 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
129891 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129907 GUI DEBUG ge sceGuDisable(GU_FOG)
129907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
129907 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
129907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129907 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
129907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
129907 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
129907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
129907 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
129907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129907 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
129907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129907 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
129907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129907 GUI DEBUG ge ret old PC: 0x097427F0, new PC: 0x08FB2C38
129907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129907 GUI DEBUG ge base 08000000
129907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129907 GUI DEBUG ge call old PC: 0x08FB2C40, new PC: 0x08EEF090
129907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129907 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
129907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129922 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129938 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129938 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
129938 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
129938 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
129938 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
129938 GUI DEBUG ge ret old PC: 0x08EEF0B0, new PC: 0x08FB2C40
129938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129938 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129938 GUI DEBUG ge call old PC: 0x08FB2C48, new PC: 0x08EEF190
129938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129938 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129938 GUI DEBUG ge ret old PC: 0x08EEF198, new PC: 0x08FB2C48
129938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
129938 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
129938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
129938 GUI DEBUG ge call old PC: 0x08FB2C50, new PC: 0x08EEF290
129938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=277, currentSample=2496512/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55800, inputBufferWritableBytes=55800, inputBufferNeededBytes=0]
129938 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
129938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
129938 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129953 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
129953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129953 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129969 GUI DEBUG ge glLoadMatrixf 42,7 57,5 8,8 1,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129969 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
129969 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
129969 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
129969 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
129969 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129969 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
129969 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
129969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
129969 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
129969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
129985 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
129985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
129985 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
129985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
129985 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
129985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
129985 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
129985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130000 GUI DEBUG ge ret old PC: 0x08EEF348, new PC: 0x08FB2C50
130000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130000 GUI DEBUG ge call old PC: 0x08FB2C58, new PC: 0x08EEF350
130000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130000 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
130000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130000 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
130000 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130000 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
130000 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130000 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
130000 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130000 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130000 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130016 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
130016 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130016 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130016 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130016 GUI DEBUG ge sceGuEnable(GU_FOG)
130016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130016 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130016 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
130016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130032 GUI DEBUG ge ret old PC: 0x08EEF384, new PC: 0x08FB2C58
130032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130032 GUI DEBUG ge base 09000000
130032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130032 GUI DEBUG ge call old PC: 0x08FB2C60, new PC: 0x09744124
130032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130032 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
130032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130032 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
130032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130032 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
130032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130047 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
130047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130047 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
130047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130047 GUI DEBUG ge tflush (deferring to prim)
130047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130047 GUI DEBUG ge tbp0 0xD88380 redundant pure state cmd ignored
130047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=276, currentSample=2498560/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=56544, inputBufferWritableBytes=56544, inputBufferNeededBytes=0]
130047 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
130047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130047 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
130047 GUI DEBUG ge tflush (deferring to prim)
130047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130047 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
130047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130047 GUI DEBUG ge cbp 0xD87F60 redundant pure state cmd ignored
130063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130063 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
130063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130063 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
130063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130063 GUI DEBUG ge tflush (deferring to prim)
130063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130063 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
130063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130063 GUI DEBUG ge vaddr 097440a4
130063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130063 GUI DEBUG ge bbox numberOfVertex=8
130063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130078 GUI DEBUG ge TBIAS_MODE_CONST 0
130078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
130078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130078 GUI DEBUG ge bbox (-0,680988,-0,527240,-0,000000)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130078 GUI DEBUG ge bbox (0,523270,-0,527240,-0,000000)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130078 GUI DEBUG ge bbox (-0,680988,0,236925,-0,000000)
130078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130078 GUI DEBUG ge bbox (0,523270,0,236925,-0,000000)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130078 GUI DEBUG ge bbox (-0,680988,-0,527240,1,397813)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130078 GUI DEBUG ge bbox (0,523270,-0,527240,1,397813)
130078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
130078 GUI DEBUG ge bbox (-0,680988,0,236925,1,397813)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
130078 GUI DEBUG ge bbox (0,523270,0,236925,1,397813)
130078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
130110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
130078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130110 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
130110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130110 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
130110 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
130110 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
130110 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
130110 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
130110 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
130110 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
130110 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130110 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
130110 user_main DEBUG hle.ThreadManForUser End of Interrupt
130110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130110 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130110 GUI DEBUG ge Used software test for BBOX, visible=false
130110 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130110 GUI DEBUG ge bjump old PC: 0x09744178, new PC: 0x097441BC
130110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130110 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130110 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130125 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
130125 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
130125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130125 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
130125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130125 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130141 GUI DEBUG ge sceGuDisable(GU_FOG)
130141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130141 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
130141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130141 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
130141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130141 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
130141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130141 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
130141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130141 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130141 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130141 GUI DEBUG ge ret old PC: 0x097441F0, new PC: 0x08FB2C60
130141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130141 GUI DEBUG ge base 08000000
130141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130141 GUI DEBUG ge call old PC: 0x08FB2C68, new PC: 0x08EEF390
130157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130157 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
130157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130157 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
130157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130157 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130157 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130172 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130172 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130172 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
130172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=275, currentSample=2500608/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=57288, inputBufferWritableBytes=57288, inputBufferNeededBytes=0]
130172 GUI DEBUG ge ret old PC: 0x08EEF3B0, new PC: 0x08FB2C68
130172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130172 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130188 GUI DEBUG ge call old PC: 0x08FB2C70, new PC: 0x08EEF490
130188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130188 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
130188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130188 GUI DEBUG ge ret old PC: 0x08EEF498, new PC: 0x08FB2C70
130188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130188 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130188 GUI DEBUG ge call old PC: 0x08FB2C78, new PC: 0x08EEF590
130188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130188 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130188 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130188 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130188 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130188 GUI DEBUG ge glLoadMatrixf 51,7 159,5 8,0 1,0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130188 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
130188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130203 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
130203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130203 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130219 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
130219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
130219 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
130219 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130219 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130219 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130219 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
130219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130219 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
130219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130219 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
130219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130219 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
130219 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
130219 GUI DEBUG ge ret old PC: 0x08EEF648, new PC: 0x08FB2C78
130219 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130219 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130219 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130235 GUI DEBUG ge call old PC: 0x08FB2C80, new PC: 0x08EEF650
130235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130235 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
130235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130250 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
130250 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
130250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130250 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
130250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130250 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130250 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130250 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130250 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130250 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
130250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130250 GUI DEBUG ge sceGuEnable(GU_FOG)
130266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130266 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
130266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130266 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
130266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130266 GUI DEBUG ge ret old PC: 0x08EEF684, new PC: 0x08FB2C80
130266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130266 GUI DEBUG ge base 09000000
130266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130266 GUI DEBUG ge call old PC: 0x08FB2C88, new PC: 0x09743754
130282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130282 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
130282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
130282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130282 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
130282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130282 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
130282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130282 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
130282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130282 GUI DEBUG ge tflush (deferring to prim)
130297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130297 GUI DEBUG ge tbp0 0xD88380 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=274, currentSample=2502656/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58032, inputBufferWritableBytes=58032, inputBufferNeededBytes=0]
130297 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130297 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130297 GUI DEBUG ge tflush (deferring to prim)
130297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130297 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130297 GUI DEBUG ge cbp 0xD87F60 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130297 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130297 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
130297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130297 GUI DEBUG ge tflush (deferring to prim)
130297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130297 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
130297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130328 GUI DEBUG ge vaddr 097436d4
130328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130328 GUI DEBUG ge bbox numberOfVertex=8
130328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
130328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130328 GUI DEBUG ge TBIAS_MODE_CONST 0
130328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
130328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130328 GUI DEBUG ge bbox (-0,508111,-0,406666,-0,000000)
130328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130328 GUI DEBUG ge bbox (0,398207,-0,406666,-0,000000)
130328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130328 GUI DEBUG ge bbox (-0,508111,0,182332,-0,000000)
130328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130328 GUI DEBUG ge bbox (0,398207,0,182332,-0,000000)
130328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
130328 GUI DEBUG ge bbox (-0,508111,-0,406666,1,049949)
130328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
130328 GUI DEBUG ge bbox (0,398207,-0,406666,1,049949)
130328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130344 GUI DEBUG ge bbox (-0,508111,0,182332,1,049949)
130344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130344 GUI DEBUG ge bbox (0,398207,0,182332,1,049949)
130344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
130360 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
130360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
130360 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
130360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
130360 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
130360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
130360 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
130360 user_main DEBUG hle.ThreadManForUser End of Interrupt
130360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
130360 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
130360 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
130360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130375 GUI DEBUG ge Used software test for BBOX, visible=false
130375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
130375 GUI DEBUG ge bjump old PC: 0x097437A8, new PC: 0x097437EC
130375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130375 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130375 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130391 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130391 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130391 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130391 GUI DEBUG ge sceGuDisable(GU_FOG)
130391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130391 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130391 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130391 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
130391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130391 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
130391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130391 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130407 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130407 GUI DEBUG ge ret old PC: 0x09743820, new PC: 0x08FB2C88
130407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130407 GUI DEBUG ge base 08000000
130407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130407 GUI DEBUG ge call old PC: 0x08FB2C90, new PC: 0x08EEF690
130407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130422 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
130422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130422 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
130422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130422 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130422 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=273, currentSample=2504704/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58776, inputBufferWritableBytes=58776, inputBufferNeededBytes=0]
130422 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130422 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130438 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130438 GUI DEBUG ge ret old PC: 0x08EEF6B0, new PC: 0x08FB2C90
130438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130438 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130438 GUI DEBUG ge call old PC: 0x08FB2C98, new PC: 0x08EEF790
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130438 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
130438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130438 GUI DEBUG ge ret old PC: 0x08EEF798, new PC: 0x08FB2C98
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130438 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130438 GUI DEBUG ge call old PC: 0x08FB2CA0, new PC: 0x08EEF890
130438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130438 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130438 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130438 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
130438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130438 GUI DEBUG ge glLoadMatrixf 40,1 58,5 8,8 1,0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130438 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130438 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130438 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
130438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
130469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
130469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
130469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
130469 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
130469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130469 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130469 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
130485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130485 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
130485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130485 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
130485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130500 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
130500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130500 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
130500 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130500 GUI DEBUG ge ret old PC: 0x08EEF948, new PC: 0x08FB2CA0
130500 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130500 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130500 GUI DEBUG ge call old PC: 0x08FB2CA8, new PC: 0x08EEF950
130516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130516 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
130516 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130516 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
130516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130516 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
130516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130516 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130516 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130516 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130516 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
130516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130532 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
130532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130532 GUI DEBUG ge sceGuEnable(GU_FOG)
130532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130532 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
130532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130532 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
130547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130547 GUI DEBUG ge ret old PC: 0x08EEF984, new PC: 0x08FB2CA8
130547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130547 GUI DEBUG ge base 09000000
130547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130547 GUI DEBUG ge call old PC: 0x08FB2CB0, new PC: 0x09743754
130547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130547 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
130547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
130547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130547 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
130547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130547 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
130547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130563 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
130563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130563 GUI DEBUG ge tflush (deferring to prim)
130563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=272, currentSample=2506752/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=59520, inputBufferWritableBytes=59520, inputBufferNeededBytes=0]
130563 GUI DEBUG ge tbp0 0xD88380 redundant pure state cmd ignored
130563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130563 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
130563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130563 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130578 GUI DEBUG ge tflush (deferring to prim)
130578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130578 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130578 GUI DEBUG ge cbp 0xD87F60 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130578 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130578 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
130578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130578 GUI DEBUG ge tflush (deferring to prim)
130578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130594 GUI DEBUG ge vaddr 097436d4
130594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130594 GUI DEBUG ge bbox numberOfVertex=8
130594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
130594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130594 GUI DEBUG ge TBIAS_MODE_CONST 0
130594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
130610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130610 GUI DEBUG ge bbox (-0,508111,-0,406666,-0,000000)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130610 GUI DEBUG ge bbox (0,398207,-0,406666,-0,000000)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130610 GUI DEBUG ge bbox (-0,508111,0,182332,-0,000000)
130610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
130610 GUI DEBUG ge bbox (0,398207,0,182332,-0,000000)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
130610 GUI DEBUG ge bbox (-0,508111,-0,406666,1,049949)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130610 GUI DEBUG ge bbox (0,398207,-0,406666,1,049949)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130610 GUI DEBUG ge bbox (-0,508111,0,182332,1,049949)
130610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130610 GUI DEBUG ge bbox (0,398207,0,182332,1,049949)
130610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
130610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
130610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
130610 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
130625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
130641 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
130641 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
130641 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
130641 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
130641 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
130641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130641 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130641 GUI DEBUG ge Used software test for BBOX, visible=false
130641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130641 GUI DEBUG ge bjump old PC: 0x097437A8, new PC: 0x097437EC
130657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130657 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130657 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130657 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
130657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130657 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
130657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130672 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130672 GUI DEBUG ge sceGuDisable(GU_FOG)
130672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130672 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
130672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130672 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
130672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130672 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
130672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130672 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
130672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130672 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130672 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130672 GUI DEBUG ge ret old PC: 0x09743820, new PC: 0x08FB2CB0
130672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130672 GUI DEBUG ge base 08000000
130672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130672 GUI DEBUG ge call old PC: 0x08FB2CB8, new PC: 0x08EEF990
130703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130703 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=271, currentSample=2508800/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=60264, inputBufferWritableBytes=60264, inputBufferNeededBytes=0]
130703 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130703 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130703 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130703 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130703 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130703 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130703 GUI DEBUG ge ret old PC: 0x08EEF9B0, new PC: 0x08FB2CB8
130703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130703 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130703 GUI DEBUG ge call old PC: 0x08FB2CC0, new PC: 0x08EEFA90
130703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
130719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130735 GUI DEBUG ge ret old PC: 0x08EEFA98, new PC: 0x08FB2CC0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130735 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130735 GUI DEBUG ge call old PC: 0x08FB2CC8, new PC: 0x08EEFB90
130735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130735 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
130735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130735 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130735 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130735 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130735 GUI DEBUG ge glLoadMatrixf 25,2 76,2 0,0 1,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130735 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
130735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
130735 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
130735 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130735 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130735 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130735 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
130735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130735 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130735 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
130735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130735 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
130766 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
130766 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
130766 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130766 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
130766 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130766 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
130766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130766 GUI DEBUG ge ret old PC: 0x08EEFC48, new PC: 0x08FB2CC8
130766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
130782 GUI DEBUG ge call old PC: 0x08FB2CD0, new PC: 0x08EEFC50
130797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130797 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130797 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130797 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
130797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130797 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
130797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130797 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130797 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130797 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130797 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130797 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130797 GUI DEBUG ge sceGuEnable(GU_FOG)
130797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130797 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130797 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
130797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130797 GUI DEBUG ge ret old PC: 0x08EEFC84, new PC: 0x08FB2CD0
130797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130813 GUI DEBUG ge base 09000000
130813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130813 GUI DEBUG ge call old PC: 0x08FB2CD8, new PC: 0x09E49584
130813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130813 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
130813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
130813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130813 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
130813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=270, currentSample=2510848/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61008, inputBufferWritableBytes=61008, inputBufferNeededBytes=0]
130813 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
130813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130813 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
130813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130828 GUI DEBUG ge tflush (deferring to prim)
130828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130828 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d90900))
130828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130828 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=32, hi(pointer=0x8d90900))
130828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130828 GUI DEBUG ge sceGuTexImage(level=0, width=32, height=32, X, X)
130828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130828 GUI DEBUG ge tflush (deferring to prim)
130828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130828 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
130828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130828 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d904e0))
130828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130828 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
130844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130860 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
130860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130860 GUI DEBUG ge tflush (deferring to prim)
130860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
130860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130860 GUI DEBUG ge vaddr 09e49504
130860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130860 GUI DEBUG ge bbox numberOfVertex=8
130860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
130860 GUI DEBUG ge TBIAS_MODE_CONST 0
130860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
130860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130875 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
130875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
130875 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
130875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
130875 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
130875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130875 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
130875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130875 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
130875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130875 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
130875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130875 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
130875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130891 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
130907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
130907 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
130907 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
130907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
130907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
130907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
130922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
130922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
130922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
130922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
130922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
130922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130922 GUI DEBUG ge Used software test for BBOX, visible=false
130922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130922 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
130922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
130922 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130922 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130922 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130922 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130922 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130922 GUI DEBUG ge sceGuDisable(GU_FOG)
130922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
130922 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
130922 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
130922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130922 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
130922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130938 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
130938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130938 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
130938 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
130938 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2CD8
130938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
130938 GUI DEBUG ge base 08000000
130938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
130938 GUI DEBUG ge call old PC: 0x08FB2CE0, new PC: 0x08EEFC90
130938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=269, currentSample=2512896/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61752, inputBufferWritableBytes=61752, inputBufferNeededBytes=0]
130938 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
130938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
130938 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
130953 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
130953 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
130953 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
130953 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
130953 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
130953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
130953 GUI DEBUG ge ret old PC: 0x08EEFCB0, new PC: 0x08FB2CE0
130953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
130953 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
130969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
130985 GUI DEBUG ge call old PC: 0x08FB2CE8, new PC: 0x08EEFD90
130985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
131000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131000 GUI DEBUG ge ret old PC: 0x08EEFD98, new PC: 0x08FB2CE8
131000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131000 GUI DEBUG ge call old PC: 0x08FB2CF0, new PC: 0x08EEFE90
131000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131000 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131000 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131000 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131000 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131000 GUI DEBUG ge glLoadMatrixf 25,8 78,0 0,0 1,0
131000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
131000 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
131000 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131000 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131000 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131000 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
131000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131000 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
131000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131016 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131032 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
131032 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
131032 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
131032 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131032 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
131032 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131032 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
131047 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131047 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
131047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131063 GUI DEBUG ge ret old PC: 0x08EEFF48, new PC: 0x08FB2CF0
131063 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
131063 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131063 GUI DEBUG ge call old PC: 0x08FB2CF8, new PC: 0x08EEFF50
131063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131063 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131063 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131063 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
131063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131063 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
131063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131063 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131063 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131063 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131063 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131063 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131063 GUI DEBUG ge sceGuEnable(GU_FOG)
131063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131063 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
131063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131063 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
131078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131078 GUI DEBUG ge ret old PC: 0x08EEFF84, new PC: 0x08FB2CF8
131078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131078 GUI DEBUG ge base 09000000
131078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131078 GUI DEBUG ge call old PC: 0x08FB2D00, new PC: 0x09E48EA4
131078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131078 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
131078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
131078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
131078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=268, currentSample=2514944/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=62496, inputBufferWritableBytes=62496, inputBufferNeededBytes=0]
131078 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
131094 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131094 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131094 GUI DEBUG ge tflush (deferring to prim)
131094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131094 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131094 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131094 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
131094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131094 GUI DEBUG ge tflush (deferring to prim)
131110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131125 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
131125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131125 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
131125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131125 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
131125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131125 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
131125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131141 GUI DEBUG ge tflush (deferring to prim)
131141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
131141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131157 GUI DEBUG ge vaddr 09e48e24
131157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131157 GUI DEBUG ge bbox numberOfVertex=8
131157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131157 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
131157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131157 GUI DEBUG ge TBIAS_MODE_CONST 0
131157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
131157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
131157 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
131157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
131157 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
131157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131157 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
131157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131157 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
131157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131157 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
131157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131172 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
131188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131188 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
131188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131188 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
131188 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131188 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
131188 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131188 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
131203 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
131203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131203 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
131203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131203 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
131203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
131203 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
131203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131203 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
131203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131203 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
131219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131219 GUI DEBUG ge Used software test for BBOX, visible=false
131219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131219 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
131219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131219 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131219 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131219 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131219 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131219 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131219 GUI DEBUG ge sceGuDisable(GU_FOG)
131219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131219 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
131219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131235 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
131235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131235 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
131235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131235 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
131235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131235 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131235 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
131235 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2D00
131235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=267, currentSample=2516992/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63240, inputBufferWritableBytes=63240, inputBufferNeededBytes=0]
131250 GUI DEBUG ge base 08000000
131250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
131250 GUI DEBUG ge call old PC: 0x08FB2D08, new PC: 0x08EEFF90
131250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131250 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
131250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131250 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
131250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131250 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131250 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131250 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131282 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
131282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131282 GUI DEBUG ge ret old PC: 0x08EEFFB0, new PC: 0x08FB2D08
131282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131282 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131282 GUI DEBUG ge call old PC: 0x08FB2D10, new PC: 0x08EF0090
131282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131282 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
131282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131282 GUI DEBUG ge ret old PC: 0x08EF0098, new PC: 0x08FB2D10
131282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131282 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131282 GUI DEBUG ge call old PC: 0x08FB2D18, new PC: 0x08EF0190
131282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131282 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
131282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131282 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131297 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
131297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
131297 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
131297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
131297 GUI DEBUG ge glLoadMatrixf 25,4 79,2 0,0 1,0
131297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131297 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
131297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131297 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
131297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131297 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
131297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131313 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
131328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
131328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131328 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
131328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
131328 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131328 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131344 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
131344 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131344 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
131344 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131344 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
131344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131344 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
131344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
131344 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
131360 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131360 GUI DEBUG ge ret old PC: 0x08EF0248, new PC: 0x08FB2D18
131360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131360 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131360 GUI DEBUG ge call old PC: 0x08FB2D20, new PC: 0x08EF0250
131360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131360 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
131360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131360 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
131360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131375 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
131375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131375 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
131375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131375 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131375 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
131375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131375 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
131375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131375 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
131375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131375 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
131375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131391 GUI DEBUG ge sceGuEnable(GU_FOG)
131391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131391 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
131391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131391 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
131391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131391 GUI DEBUG ge ret old PC: 0x08EF0284, new PC: 0x08FB2D20
131391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131391 GUI DEBUG ge base 09000000
131391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131391 GUI DEBUG ge call old PC: 0x08FB2D28, new PC: 0x09E49584
131391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131391 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
131422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
131422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131422 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
131422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
131422 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
131422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=266, currentSample=2519040/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63984, inputBufferWritableBytes=63984, inputBufferNeededBytes=0]
131422 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
131422 GUI DEBUG ge tflush (deferring to prim)
131422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
131422 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
131422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131422 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
131438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131438 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
131438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131438 GUI DEBUG ge tflush (deferring to prim)
131438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131438 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
131438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131438 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
131438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131438 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
131438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131438 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
131438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131453 GUI DEBUG ge tflush (deferring to prim)
131453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
131453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131469 GUI DEBUG ge vaddr 09e49504
131469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131469 GUI DEBUG ge bbox numberOfVertex=8
131469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
131469 GUI DEBUG ge TBIAS_MODE_CONST 0
131469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
131469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131469 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131469 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131469 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
131469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
131469 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
131469 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131469 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131469 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
131469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131469 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
131485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
131500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
131500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
131500 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
131500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
131500 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
131516 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
131516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
131532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
131532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
131532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131532 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131532 GUI DEBUG ge Used software test for BBOX, visible=false
131532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131532 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
131532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131532 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131532 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131532 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
131547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131547 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
131547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131547 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131563 GUI DEBUG ge sceGuDisable(GU_FOG)
131563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131563 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
131563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131563 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
131563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131563 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
131563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131563 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
131563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131563 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131578 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131578 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2D28
131578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131594 GUI DEBUG ge base 08000000
131594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131594 GUI DEBUG ge call old PC: 0x08FB2D30, new PC: 0x08EF0290
131594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131594 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
131594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131594 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
131594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131594 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
131610 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=265, currentSample=2521088/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=64728, inputBufferWritableBytes=64728, inputBufferNeededBytes=0]
131610 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
131610 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131610 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
131610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131625 GUI DEBUG ge ret old PC: 0x08EF02B0, new PC: 0x08FB2D30
131625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131625 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131625 GUI DEBUG ge call old PC: 0x08FB2D38, new PC: 0x08EF0390
131625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131625 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
131625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131625 GUI DEBUG ge ret old PC: 0x08EF0398, new PC: 0x08FB2D38
131625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131625 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131641 GUI DEBUG ge call old PC: 0x08FB2D40, new PC: 0x08EF0490
131641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131641 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
131641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131641 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131657 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131657 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
131657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131657 GUI DEBUG ge glLoadMatrixf 26,4 80,9 0,0 1,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131657 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131657 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131657 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131657 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
131657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
131657 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
131657 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131657 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131657 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
131657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131672 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
131688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131688 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
131688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131688 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
131688 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131688 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
131703 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131703 GUI DEBUG ge ret old PC: 0x08EF0548, new PC: 0x08FB2D40
131703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131703 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
131703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131703 GUI DEBUG ge call old PC: 0x08FB2D48, new PC: 0x08EF0550
131719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
131719 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
131719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131719 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
131719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131719 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
131719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131719 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
131719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131719 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131719 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
131735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131735 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
131735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131735 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
131735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131735 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131750 GUI DEBUG ge sceGuEnable(GU_FOG)
131750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131750 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131750 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131750 GUI DEBUG ge ret old PC: 0x08EF0584, new PC: 0x08FB2D48
131750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131750 GUI DEBUG ge base 09000000
131750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131750 GUI DEBUG ge call old PC: 0x08FB2D50, new PC: 0x09E48EA4
131750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131750 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131750 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
131750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131750 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
131766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131782 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
131782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131782 GUI DEBUG ge tflush (deferring to prim)
131782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131782 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
131782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
131797 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
131797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=264, currentSample=2523136/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
131797 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
131797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
131797 GUI DEBUG ge tflush (deferring to prim)
131797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131797 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
131797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131813 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
131813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131813 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
131813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131813 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
131813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131813 GUI DEBUG ge tflush (deferring to prim)
131813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
131813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131828 GUI DEBUG ge vaddr 09e48e24
131828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131828 GUI DEBUG ge bbox numberOfVertex=8
131828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
131828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131844 GUI DEBUG ge TBIAS_MODE_CONST 0
131844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
131844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131844 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131844 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131844 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131844 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131844 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
131844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
131844 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
131844 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131844 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
131844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
131844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
131875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
131875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
131875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131875 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
131875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
131875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
131891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
131907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
131907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
131907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
131907 GUI DEBUG ge Used software test for BBOX, visible=false
131907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
131907 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
131907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131907 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131907 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131907 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
131907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
131907 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
131922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
131922 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
131938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
131938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
131938 GUI DEBUG ge sceGuDisable(GU_FOG)
131938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131938 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
131938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131938 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
131938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131938 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
131938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
131938 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
131938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
131938 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
131938 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
131938 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2D50
131938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131938 GUI DEBUG ge base 08000000
131938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131938 GUI DEBUG ge call old PC: 0x08FB2D58, new PC: 0x08EF0590
131938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131938 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
131969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
131969 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
131969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
131969 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
131969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
131969 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
131985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
131985 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
131985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
131985 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
131985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
131985 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
131985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: atID=1, writeAddr=0x08C1EC08, writableBytesAddr=0x08C1EBBC, readOffsetAddr=0x08C1EBC0
131985 GUI DEBUG ge ret old PC: 0x08EF05B0, new PC: 0x08FB2D58
131985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: write=0x093088C0, writableBytes=65472, readOffset=1113280, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
132000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x11 signal=1 'file'
132016 GUI DEBUG ge call old PC: 0x08FB2D60, new PC: 0x08EF0690
132016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132016 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132016 GUI DEBUG ge ret old PC: 0x08EF0698, new PC: 0x08FB2D60
132016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132016 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x12 signal=1 'file2'
132016 GUI DEBUG ge call old PC: 0x08FB2D68, new PC: 0x08EF0790
132032 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoRead(uid=a3,data=0x93088c0,size=0xffc0) async=true
132032 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132032 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync'
132032 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132032 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132032 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132032 GUI DEBUG ge glLoadMatrixf 25,3 82,6 0,0 1,0
132032 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x12 name='file2' signal=1
132032 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x11 name='file' signal=1
132063 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132063 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=263, currentSample=2525184/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=66216, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
132063 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132063 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132063 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
132063 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a4 name:'SceIofileAsync'
132078 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132078 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132078 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132078 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132110 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132110 SceIofileAsync DEBUG hle.IoFileMgrForUser hleAsyncThread uid=a3
132110 GUI DEBUG ge ret old PC: 0x08EF0848, new PC: 0x08FB2D68
132110 SceIofileAsync DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
132110 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132110 SceIofileAsync DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132110 GUI DEBUG ge call old PC: 0x08FB2D70, new PC: 0x08EF0850
132110 SceIofileAsync DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132110 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132110 SceIofileAsync DEBUG hle.sceCtrl hleCtrlExecuteSampling
132110 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132110 SceIofileAsync DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132110 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132110 SceIofileAsync DEBUG hle.ThreadManForUser End of Interrupt
132110 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132110 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132110 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132110 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132110 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132110 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132110 GUI DEBUG ge sceGuEnable(GU_FOG)
132110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
132125 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
132141 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132141 GUI DEBUG ge ret old PC: 0x08EF0884, new PC: 0x08FB2D70
132141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132141 GUI DEBUG ge base 09000000
132141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132141 GUI DEBUG ge call old PC: 0x08FB2D78, new PC: 0x09E48EA4
132141 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132141 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132141 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132141 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132141 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132141 GUI DEBUG ge tflush (deferring to prim)
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132141 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132141 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132141 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132141 GUI DEBUG ge tflush (deferring to prim)
132141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132141 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132141 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132141 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132141 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132141 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132141 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132141 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132141 GUI DEBUG ge tflush (deferring to prim)
132141 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
132141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132141 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132141 GUI DEBUG ge vaddr 09e48e24
132141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132141 GUI DEBUG ge bbox numberOfVertex=8
132141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132141 GUI DEBUG ge TBIAS_MODE_CONST 0
132141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132141 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132141 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132141 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132141 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132141 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132141 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
132141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132141 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
132141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132141 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
132141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132157 SOUND_THREAD DEBUG hle.IoFileMgrForUser sceIoPollAsync redirecting to hleIoWaitAsync
132157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132157 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=a3,res=0x8c1ebb8) wait=false callbacks=false
132157 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132157 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132157 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync - storing result 0xffc0
132157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: atracID=1, bytesToAdd=0xffc0
132157 GUI DEBUG ge Used software test for BBOX, visible=false
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
132157 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: atracID = 1, remainFramesAddr = 0x08C1EBE4
132157 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: returning 351, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=744, inputBufferNeededBytes=0]
132157 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132157 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132157 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132157 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132157 GUI DEBUG ge sceGuDisable(GU_FOG)
132157 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=350, currentSample=2527232/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=1488, inputBufferWritableBytes=1488, inputBufferNeededBytes=0]
132157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132157 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132157 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132157 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132157 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132157 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132157 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132157 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132157 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2D78
132172 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132188 GUI DEBUG ge base 08000000
132188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132188 GUI DEBUG ge call old PC: 0x08FB2D80, new PC: 0x08EF0890
132188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132188 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132188 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132188 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132188 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132188 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
132188 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
132188 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
132188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132188 GUI DEBUG ge ret old PC: 0x08EF08B0, new PC: 0x08FB2D80
132188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132203 GUI DEBUG ge call old PC: 0x08FB2D88, new PC: 0x08EF0990
132203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132203 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132203 GUI DEBUG ge ret old PC: 0x08EF0998, new PC: 0x08FB2D88
132203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132203 GUI DEBUG ge call old PC: 0x08FB2D90, new PC: 0x08EF0A90
132203 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132203 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132203 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132203 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132203 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132203 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132203 GUI DEBUG ge glLoadMatrixf 26,3 84,4 0,0 1,0
132203 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132203 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132203 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132203 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132203 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
132203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132203 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132203 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132219 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132219 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132219 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132219 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132219 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132219 GUI DEBUG ge ret old PC: 0x08EF0B48, new PC: 0x08FB2D90
132219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132219 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132219 GUI DEBUG ge call old PC: 0x08FB2D98, new PC: 0x08EF0B50
132219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132219 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132219 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=349, currentSample=2529280/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2232, inputBufferWritableBytes=2232, inputBufferNeededBytes=0]
132219 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132219 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132219 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132219 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132219 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132219 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132235 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132235 GUI DEBUG ge sceGuEnable(GU_FOG)
132235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132235 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132235 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132235 GUI DEBUG ge ret old PC: 0x08EF0B84, new PC: 0x08FB2D98
132235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132250 GUI DEBUG ge base 09000000
132250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132250 GUI DEBUG ge call old PC: 0x08FB2DA0, new PC: 0x09E48EA4
132250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132250 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
132250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
132250 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132250 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132250 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132250 GUI DEBUG ge tflush (deferring to prim)
132250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132250 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132250 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132250 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132250 GUI DEBUG ge tflush (deferring to prim)
132250 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132250 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132250 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132250 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132250 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132250 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132250 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132250 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132250 GUI DEBUG ge tflush (deferring to prim)
132250 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132250 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132250 GUI DEBUG ge vaddr 09e48e24
132250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132250 GUI DEBUG ge bbox numberOfVertex=8
132266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
132266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132266 GUI DEBUG ge TBIAS_MODE_CONST 0
132266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132266 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
132266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132266 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
132266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132266 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
132266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132266 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
132266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132266 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
132266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132282 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
132282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132282 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
132282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132282 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
132282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132282 GUI DEBUG ge Used software test for BBOX, visible=false
132282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132282 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
132282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132282 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132282 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=348, currentSample=2531328/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2976, inputBufferWritableBytes=2976, inputBufferNeededBytes=0]
132282 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132282 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132297 GUI DEBUG ge sceGuDisable(GU_FOG)
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132297 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132297 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132297 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132297 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132297 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132297 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132297 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2DA0
132297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132297 GUI DEBUG ge base 08000000
132297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132297 GUI DEBUG ge call old PC: 0x08FB2DA8, new PC: 0x08EF0B90
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132297 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132297 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132297 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132297 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
132297 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
132297 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132297 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
132297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132297 GUI DEBUG ge ret old PC: 0x08EF0BB0, new PC: 0x08FB2DA8
132297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132297 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132297 GUI DEBUG ge call old PC: 0x08FB2DB0, new PC: 0x08EF0C90
132297 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132297 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132328 GUI DEBUG ge ret old PC: 0x08EF0C98, new PC: 0x08FB2DB0
132328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132328 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132328 GUI DEBUG ge call old PC: 0x08FB2DB8, new PC: 0x08EF0D90
132328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132328 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132328 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132328 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132328 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132328 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132328 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132328 GUI DEBUG ge glLoadMatrixf 26,9 76,0 0,0 1,0
132328 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132328 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
132328 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132328 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132328 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132328 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132328 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132328 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132328 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132328 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132328 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132328 GUI DEBUG ge ret old PC: 0x08EF0E48, new PC: 0x08FB2DB8
132328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132328 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132328 GUI DEBUG ge call old PC: 0x08FB2DC0, new PC: 0x08EF0E50
132344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132344 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132344 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=347, currentSample=2533376/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=3720, inputBufferWritableBytes=3720, inputBufferNeededBytes=0]
132360 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132360 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132360 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132360 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132360 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132360 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132360 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132360 GUI DEBUG ge sceGuEnable(GU_FOG)
132360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132360 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132360 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132360 GUI DEBUG ge ret old PC: 0x08EF0E84, new PC: 0x08FB2DC0
132360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132360 GUI DEBUG ge base 09000000
132360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132360 GUI DEBUG ge call old PC: 0x08FB2DC8, new PC: 0x09E48EA4
132360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132360 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132360 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
132360 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
132375 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132375 GUI DEBUG ge tflush (deferring to prim)
132375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132375 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132375 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132375 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132375 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132375 GUI DEBUG ge tflush (deferring to prim)
132375 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132375 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132375 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
132375 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132375 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132391 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132391 user_main DEBUG hle.ThreadManForUser End of Interrupt
132391 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132391 GUI DEBUG ge tflush (deferring to prim)
132391 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132391 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132391 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132391 GUI DEBUG ge vaddr 09e48e24
132391 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132391 GUI DEBUG ge bbox numberOfVertex=8
132391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132391 GUI DEBUG ge TBIAS_MODE_CONST 0
132391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
132391 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
132407 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132407 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132407 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132407 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132407 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132407 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132407 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
132407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132407 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
132407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132407 GUI DEBUG ge Used software test for BBOX, visible=false
132407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132407 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
132407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=346, currentSample=2535424/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=4464, inputBufferWritableBytes=4464, inputBufferNeededBytes=0]
132407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132407 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132407 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132407 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132407 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132422 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132438 GUI DEBUG ge sceGuDisable(GU_FOG)
132422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132438 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132438 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132438 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132438 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132438 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132438 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132438 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2DC8
132438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132438 GUI DEBUG ge base 08000000
132438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132438 GUI DEBUG ge call old PC: 0x08FB2DD0, new PC: 0x08EF0E90
132438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132438 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
132438 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
132438 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132438 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132438 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132438 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132453 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132453 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
132453 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132453 GUI DEBUG ge ret old PC: 0x08EF0EB0, new PC: 0x08FB2DD0
132453 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132453 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132453 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132453 GUI DEBUG ge call old PC: 0x08FB2DD8, new PC: 0x08EF0F90
132453 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132453 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132453 GUI DEBUG ge ret old PC: 0x08EF0F98, new PC: 0x08FB2DD8
132453 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132453 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132453 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132453 GUI DEBUG ge call old PC: 0x08FB2DE0, new PC: 0x08EF1090
132469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132469 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132469 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132469 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132469 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132469 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132469 GUI DEBUG ge glLoadMatrixf 27,5 77,8 0,0 1,0
132469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
132469 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132469 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132469 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=2537472/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
132485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132485 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132485 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132485 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132485 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132485 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132485 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132485 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132485 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132485 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132485 GUI DEBUG ge ret old PC: 0x08EF1148, new PC: 0x08FB2DE0
132485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132485 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132485 GUI DEBUG ge call old PC: 0x08FB2DE8, new PC: 0x08EF1150
132485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132485 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132500 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132516 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
132516 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
132516 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132516 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132516 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132516 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132516 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132516 GUI DEBUG ge sceGuEnable(GU_FOG)
132516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132516 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132516 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132516 GUI DEBUG ge ret old PC: 0x08EF1184, new PC: 0x08FB2DE8
132516 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
132516 GUI DEBUG ge base 09000000
132516 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132516 GUI DEBUG ge call old PC: 0x08FB2DF0, new PC: 0x09E49584
132516 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132516 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132516 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
132516 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132532 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132532 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132532 GUI DEBUG ge tflush (deferring to prim)
132532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132532 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132532 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132532 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132547 GUI DEBUG ge tflush (deferring to prim)
132547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132547 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132547 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132547 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132547 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132547 GUI DEBUG ge tflush (deferring to prim)
132547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132547 GUI DEBUG ge vaddr 09e49504
132547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132547 GUI DEBUG ge bbox numberOfVertex=8
132563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=2539520/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
132563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132563 GUI DEBUG ge TBIAS_MODE_CONST 0
132563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132563 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132563 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132563 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132563 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
132563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132563 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132563 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132563 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132563 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
132563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132563 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132563 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132563 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132563 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132578 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
132594 GUI DEBUG ge Used software test for BBOX, visible=false
132594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
132594 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
132594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132594 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132594 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132594 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132594 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132594 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132594 GUI DEBUG ge sceGuDisable(GU_FOG)
132594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
132594 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132594 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132594 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132594 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132594 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132594 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132594 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
132594 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132610 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2DF0
132610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132610 GUI DEBUG ge base 08000000
132610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132610 GUI DEBUG ge call old PC: 0x08FB2DF8, new PC: 0x08EF1190
132610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132610 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132610 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132625 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132625 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132625 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132625 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132625 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132625 GUI DEBUG ge ret old PC: 0x08EF11B0, new PC: 0x08FB2DF8
132625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132625 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132625 GUI DEBUG ge call old PC: 0x08FB2E00, new PC: 0x08EF1290
132625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132641 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132641 GUI DEBUG ge ret old PC: 0x08EF1298, new PC: 0x08FB2E00
132641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132641 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=2541568/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
132641 GUI DEBUG ge call old PC: 0x08FB2E08, new PC: 0x08EF1390
132641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132641 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132641 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132641 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132641 GUI DEBUG ge glLoadMatrixf 27,1 79,3 0,0 1,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132641 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132641 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132641 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132641 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132641 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132641 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132672 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132672 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
132672 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
132672 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132672 GUI DEBUG ge ret old PC: 0x08EF1448, new PC: 0x08FB2E08
132672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132672 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132672 GUI DEBUG ge call old PC: 0x08FB2E10, new PC: 0x08EF1450
132672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132672 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132672 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132672 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132672 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132672 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132672 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132672 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132672 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132672 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132672 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132688 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
132688 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132688 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132688 GUI DEBUG ge sceGuEnable(GU_FOG)
132688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132688 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132703 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132703 GUI DEBUG ge ret old PC: 0x08EF1484, new PC: 0x08FB2E10
132703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132703 GUI DEBUG ge base 09000000
132703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132703 GUI DEBUG ge call old PC: 0x08FB2E18, new PC: 0x098F6C34
132703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132703 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132703 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132703 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132703 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132703 GUI DEBUG ge tflush (deferring to prim)
132703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132703 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=2543616/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
132703 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132703 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132703 GUI DEBUG ge tflush (deferring to prim)
132703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132703 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132703 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132703 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132703 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132703 GUI DEBUG ge tflush (deferring to prim)
132703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132703 GUI DEBUG ge vaddr 098f6bb4
132719 GUI DEBUG ge bbox numberOfVertex=8
132703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132719 GUI DEBUG ge TBIAS_MODE_CONST 0
132719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132719 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132719 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132719 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132719 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
132719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
132719 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
132719 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132719 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132719 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
132719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132735 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132750 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132750 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132750 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132750 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132750 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132750 GUI DEBUG ge Used software test for BBOX, visible=false
132766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
132766 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
132766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132766 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132766 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132766 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132766 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132766 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132782 GUI DEBUG ge sceGuDisable(GU_FOG)
132782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132782 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132782 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132782 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132782 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132782 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132782 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132782 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB2E18
132782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132782 GUI DEBUG ge base 08000000
132782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132782 GUI DEBUG ge call old PC: 0x08FB2E20, new PC: 0x08EF1490
132782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=2545664/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
132782 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132782 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132782 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132782 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132782 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132782 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132782 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
132782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132782 GUI DEBUG ge ret old PC: 0x08EF14B0, new PC: 0x08FB2E20
132782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132797 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132797 GUI DEBUG ge call old PC: 0x08FB2E28, new PC: 0x08EF1590
132797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132797 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
132797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132797 GUI DEBUG ge ret old PC: 0x08EF1598, new PC: 0x08FB2E28
132797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132797 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132797 GUI DEBUG ge call old PC: 0x08FB2E30, new PC: 0x08EF1690
132797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132797 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
132797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132797 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
132797 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
132797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
132797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
132797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132797 GUI DEBUG ge glLoadMatrixf 28,1 81,1 0,0 1,0
132797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132813 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
132828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132828 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
132828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132828 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
132828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132828 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
132828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132828 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
132828 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132828 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
132828 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132828 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
132828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132828 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
132828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132828 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
132828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
132844 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
132844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132844 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
132844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132844 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
132844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132844 GUI DEBUG ge ret old PC: 0x08EF1748, new PC: 0x08FB2E30
132844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132844 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
132844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132844 GUI DEBUG ge call old PC: 0x08FB2E38, new PC: 0x08EF1750
132844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132844 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132860 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132860 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
132860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132860 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
132860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132860 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132860 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132860 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132860 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132860 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132860 GUI DEBUG ge sceGuEnable(GU_FOG)
132860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=2547712/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
132860 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132860 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132860 GUI DEBUG ge ret old PC: 0x08EF1784, new PC: 0x08FB2E38
132860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132860 GUI DEBUG ge base 09000000
132860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132860 GUI DEBUG ge call old PC: 0x08FB2E40, new PC: 0x09E49584
132860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132860 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
132860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132875 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132875 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132875 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132875 GUI DEBUG ge tflush (deferring to prim)
132875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132875 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132875 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132875 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
132875 GUI DEBUG ge tflush (deferring to prim)
132875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132875 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132875 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
132875 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
132875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
132875 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
132891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132907 GUI DEBUG ge tflush (deferring to prim)
132907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
132907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132907 GUI DEBUG ge vaddr 09e49504
132907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132907 GUI DEBUG ge bbox numberOfVertex=8
132907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
132907 GUI DEBUG ge TBIAS_MODE_CONST 0
132907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
132907 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
132907 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
132907 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132907 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
132907 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132907 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
132922 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
132922 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
132922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132922 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
132922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
132922 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
132922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132922 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
132922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132922 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
132922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
132938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
132938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
132938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
132938 GUI DEBUG ge Used software test for BBOX, visible=false
132938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
132938 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
132953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
132953 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
132953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
132953 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
132953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
132953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
132953 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
132953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=2549760/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
132953 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
132953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
132953 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
132969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132969 GUI DEBUG ge sceGuDisable(GU_FOG)
132969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132969 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
132969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132969 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
132969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
132969 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
132969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
132969 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
132969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
132969 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132969 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132969 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2E40
132969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
132969 GUI DEBUG ge base 08000000
132969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
132969 GUI DEBUG ge call old PC: 0x08FB2E48, new PC: 0x08EF1790
132985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
132985 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
132985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
132985 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
132985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
132985 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
132985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
132985 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
132985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
132985 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8088, callbacks=false
133000 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8088 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133000 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
133000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133000 GUI DEBUG ge ret old PC: 0x08EF17B0, new PC: 0x08FB2E48
133000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133000 GUI DEBUG ge call old PC: 0x08FB2E50, new PC: 0x08EF1890
133000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
133000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133000 GUI DEBUG ge ret old PC: 0x08EF1898, new PC: 0x08FB2E50
133000 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133000 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133000 GUI DEBUG ge call old PC: 0x08FB2E58, new PC: 0x08EF1990
133000 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133000 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
133000 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133000 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
133016 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
133016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133016 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
133016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133016 GUI DEBUG ge glLoadMatrixf 27,0 82,4 0,0 1,0
133016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133032 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
133032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133032 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
133032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133032 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
133032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133032 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
133032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133032 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
133032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133032 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
133032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133032 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133047 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
133032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133047 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
133047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133047 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
133047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133047 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
133047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133047 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
133047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=2551808/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
133047 GUI DEBUG ge ret old PC: 0x08EF1A48, new PC: 0x08FB2E58
133047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133047 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133047 GUI DEBUG ge call old PC: 0x08FB2E60, new PC: 0x08EF1A50
133063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133063 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133063 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133063 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
133063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133063 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
133063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133063 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133063 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133063 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133063 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
133063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133063 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
133078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133078 GUI DEBUG ge sceGuEnable(GU_FOG)
133078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133078 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
133078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133078 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
133078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133078 GUI DEBUG ge ret old PC: 0x08EF1A84, new PC: 0x08FB2E60
133078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133078 GUI DEBUG ge base 09000000
133078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133094 GUI DEBUG ge call old PC: 0x08FB2E68, new PC: 0x09E48EA4
133094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133094 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
133094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
133094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
133094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
133094 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
133094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133094 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
133094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133094 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
133094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133110 GUI DEBUG ge tflush (deferring to prim)
133110 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
133110 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
133110 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
133110 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
133110 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133110 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
133110 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133110 GUI DEBUG ge tflush (deferring to prim)
133110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133110 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
133110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133110 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
133110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133110 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
133110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133110 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
133110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133110 GUI DEBUG ge tflush (deferring to prim)
133110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
133110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
133110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133125 GUI DEBUG ge vaddr 09e48e24
133125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133125 GUI DEBUG ge bbox numberOfVertex=8
133141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
133141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133141 GUI DEBUG ge TBIAS_MODE_CONST 0
133141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
133141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133141 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
133141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133141 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
133141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133141 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
133141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133141 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
133141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133141 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
133141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133141 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
133141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133141 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
133157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133157 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
133157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
133157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
133157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
133172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
133172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
133172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
133172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=2553856/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
133172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
133172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
133188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133188 GUI DEBUG ge Used software test for BBOX, visible=false
133188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133188 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
133188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133188 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133188 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133188 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133188 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133188 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133188 GUI DEBUG ge sceGuDisable(GU_FOG)
133188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133188 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133188 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
133188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133188 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
133203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133203 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
133219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133219 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
133219 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
133219 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2E68
133219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133219 GUI DEBUG ge base 08000000
133219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133219 GUI DEBUG ge call old PC: 0x08FB2E70, new PC: 0x08EF1A90
133219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133219 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133219 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133219 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133219 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133219 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133219 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133219 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133219 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133219 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
133219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133219 GUI DEBUG ge ret old PC: 0x08EF1AB0, new PC: 0x08FB2E70
133235 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
133250 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133250 GUI DEBUG ge call old PC: 0x08FB2E78, new PC: 0x08EF1B90
133250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133250 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
133250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133250 GUI DEBUG ge ret old PC: 0x08EF1B98, new PC: 0x08FB2E78
133250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133250 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133250 GUI DEBUG ge call old PC: 0x08FB2E80, new PC: 0x08EF1C90
133250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133250 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
133250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133250 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133250 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
133266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133266 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
133266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133266 GUI DEBUG ge glLoadMatrixf 28,0 84,0 0,0 1,0
133266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133266 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
133266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133266 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
133266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133266 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
133266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133282 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
133282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133282 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
133282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133282 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
133282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133282 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133282 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
133282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133282 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
133282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=2555904/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
133282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133282 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
133297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133297 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133313 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133313 GUI DEBUG ge ret old PC: 0x08EF1D48, new PC: 0x08FB2E80
133313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133313 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133313 GUI DEBUG ge call old PC: 0x08FB2E88, new PC: 0x08EF1D50
133313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133313 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133313 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133313 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
133313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133313 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
133313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133313 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133313 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
133328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133328 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
133328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133328 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
133328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133328 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
133328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
133344 GUI DEBUG ge sceGuEnable(GU_FOG)
133344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8041, callbacks=false
133344 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
133344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8041 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133344 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
133344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133344 GUI DEBUG ge ret old PC: 0x08EF1D84, new PC: 0x08FB2E88
133344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133344 GUI DEBUG ge base 09000000
133344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133344 GUI DEBUG ge call old PC: 0x08FB2E90, new PC: 0x098F6C34
133344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133344 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
133344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
133344 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133344 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
133344 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133344 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
133344 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133344 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
133360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133360 GUI DEBUG ge tflush (deferring to prim)
133360 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
133360 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133375 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133375 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133375 GUI DEBUG ge tflush (deferring to prim)
133375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133375 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133375 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133375 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133375 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
133375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133375 GUI DEBUG ge tflush (deferring to prim)
133375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133375 GUI DEBUG ge vaddr 098f6bb4
133375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133391 GUI DEBUG ge bbox numberOfVertex=8
133391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
133407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133407 GUI DEBUG ge TBIAS_MODE_CONST 0
133407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
133407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133407 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
133407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133407 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
133407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133407 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
133407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133407 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
133407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133407 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
133407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=2557952/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
133407 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
133407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133407 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
133422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133422 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
133422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
133422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
133422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133422 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
133422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
133438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
133438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
133438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
133438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
133438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133453 GUI DEBUG ge Used software test for BBOX, visible=false
133453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133453 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
133453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133453 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133453 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
133453 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
133453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
133453 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
133453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133453 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133469 GUI DEBUG ge sceGuDisable(GU_FOG)
133469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133469 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
133469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133469 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
133469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133469 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
133469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133469 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
133469 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133469 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133469 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133469 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133469 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133469 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB2E90
133485 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133485 GUI DEBUG ge base 08000000
133485 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
133485 GUI DEBUG ge call old PC: 0x08FB2E98, new PC: 0x08EF1D90
133485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133485 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
133485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133485 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
133485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133485 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133485 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133485 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133485 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133516 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
133516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133516 GUI DEBUG ge ret old PC: 0x08EF1DB0, new PC: 0x08FB2E98
133516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133516 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133516 GUI DEBUG ge call old PC: 0x08FB2EA0, new PC: 0x08EF1E90
133516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133516 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
133516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133516 GUI DEBUG ge ret old PC: 0x08EF1E98, new PC: 0x08FB2EA0
133516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133516 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133516 GUI DEBUG ge call old PC: 0x08FB2EA8, new PC: 0x08EF1F90
133516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133516 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
133516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133516 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133516 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
133516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133516 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
133532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133532 GUI DEBUG ge glLoadMatrixf 28,3 76,4 0,0 1,0
133547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=2560000/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
133547 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133547 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133547 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133547 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133547 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
133547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133547 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133547 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133547 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133547 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133547 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
133547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133563 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
133563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133563 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133578 GUI DEBUG ge ret old PC: 0x08EF2048, new PC: 0x08FB2EA8
133578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133578 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133578 GUI DEBUG ge call old PC: 0x08FB2EB0, new PC: 0x08EF2050
133578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133578 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133578 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133578 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
133578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133578 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
133578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
133578 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
133578 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133578 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133578 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133578 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133578 GUI DEBUG ge sceGuEnable(GU_FOG)
133578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133578 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
133578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133578 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
133594 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133610 GUI DEBUG ge ret old PC: 0x08EF2084, new PC: 0x08FB2EB0
133610 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133610 GUI DEBUG ge base 09000000
133610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133610 GUI DEBUG ge call old PC: 0x08FB2EB8, new PC: 0x09E49584
133610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133610 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
133610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133610 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133610 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133610 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133610 GUI DEBUG ge tflush (deferring to prim)
133610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133610 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133610 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133610 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
133610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133610 GUI DEBUG ge tflush (deferring to prim)
133625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133625 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
133625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133625 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
133625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133625 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
133625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133625 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
133625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133625 GUI DEBUG ge tflush (deferring to prim)
133625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
133625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133625 GUI DEBUG ge vaddr 09e49504
133657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133657 GUI DEBUG ge bbox numberOfVertex=8
133657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
133657 GUI DEBUG ge TBIAS_MODE_CONST 0
133657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
133672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=2562048/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
133672 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133672 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133672 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133672 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133672 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
133672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133672 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133672 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133672 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
133672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
133672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
133672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
133688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
133703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
133703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133703 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
133703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133703 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
133703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
133703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133703 GUI DEBUG ge Used software test for BBOX, visible=false
133703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133703 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
133703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
133703 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
133703 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133703 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133703 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133703 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133703 GUI DEBUG ge sceGuDisable(GU_FOG)
133703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133703 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
133703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133703 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
133735 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
133735 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133735 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
133735 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133735 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133735 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133735 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133735 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2EB8
133735 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
133750 GUI DEBUG ge base 08000000
133750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133750 GUI DEBUG ge call old PC: 0x08FB2EC0, new PC: 0x08EF2090
133750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133750 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
133750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133750 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
133750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133750 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
133750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133750 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
133766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133782 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133782 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133782 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133782 GUI DEBUG ge ret old PC: 0x08EF20B0, new PC: 0x08FB2EC0
133782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133782 GUI DEBUG ge call old PC: 0x08FB2EC8, new PC: 0x08EF2190
133782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133782 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133782 GUI DEBUG ge ret old PC: 0x08EF2198, new PC: 0x08FB2EC8
133782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133782 GUI DEBUG ge call old PC: 0x08FB2ED0, new PC: 0x08EF2290
133782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133782 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
133782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133782 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=2564096/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
133782 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
133782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133782 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
133782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133782 GUI DEBUG ge glLoadMatrixf 29,4 77,9 0,0 1,0
133782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133782 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
133782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133782 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
133782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133782 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133797 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133797 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133797 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133797 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
133797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133797 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
133813 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
133797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133813 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
133813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133813 GUI DEBUG ge ret old PC: 0x08EF2348, new PC: 0x08FB2ED0
133813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133813 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
133813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133813 GUI DEBUG ge call old PC: 0x08FB2ED8, new PC: 0x08EF2350
133813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133813 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
133813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133813 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
133813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
133813 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
133828 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
133813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
133844 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133860 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
133860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133860 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
133860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133860 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
133860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133860 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
133860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133860 GUI DEBUG ge sceGuEnable(GU_FOG)
133860 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
133860 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
133860 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133860 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
133875 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133875 GUI DEBUG ge ret old PC: 0x08EF2384, new PC: 0x08FB2ED8
133875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
133875 GUI DEBUG ge base 09000000
133875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133875 GUI DEBUG ge call old PC: 0x08FB2EE0, new PC: 0x098F6C34
133875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
133891 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
133891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133891 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133891 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133891 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133891 GUI DEBUG ge tflush (deferring to prim)
133891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133891 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133891 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133891 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133891 GUI DEBUG ge tflush (deferring to prim)
133891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133891 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
133891 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
133891 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
133891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133891 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
133907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133907 GUI DEBUG ge tflush (deferring to prim)
133907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
133907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
133907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
133907 GUI DEBUG ge vaddr 098f6bb4
133907 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
133907 GUI DEBUG ge bbox numberOfVertex=8
133907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
133907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
133907 GUI DEBUG ge TBIAS_MODE_CONST 0
133922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
133907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=2566144/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
133922 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
133922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
133922 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
133922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133922 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
133922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133922 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
133922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133922 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
133922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133922 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
133922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133922 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
133953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133953 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
133953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133953 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
133953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
133953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
133953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
133969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
133969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133969 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
133969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
133969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
133969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
133969 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
133969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
133969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
133969 GUI DEBUG ge Used software test for BBOX, visible=false
133969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
133969 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
133969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
133969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
133969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
133969 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
133969 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
133969 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
133969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
133969 GUI DEBUG ge sceGuDisable(GU_FOG)
133969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134000 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
134000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134000 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
134000 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134000 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
134000 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134000 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
134032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134032 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134032 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
134032 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB2EE0
134032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134032 GUI DEBUG ge base 08000000
134032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134032 GUI DEBUG ge call old PC: 0x08FB2EE8, new PC: 0x08EF2390
134032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134032 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134032 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134032 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134032 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134032 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134032 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134032 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134032 GUI DEBUG ge ret old PC: 0x08EF23B0, new PC: 0x08FB2EE8
134032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134032 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134032 GUI DEBUG ge call old PC: 0x08FB2EF0, new PC: 0x08EF2490
134032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134047 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
134047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134047 GUI DEBUG ge ret old PC: 0x08EF2498, new PC: 0x08FB2EF0
134047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134047 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134047 GUI DEBUG ge call old PC: 0x08FB2EF8, new PC: 0x08EF2590
134047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134047 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
134047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134047 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134047 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
134047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=2568192/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
134063 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134063 GUI DEBUG ge glLoadMatrixf 28,8 79,1 0,0 1,0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134063 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134063 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134063 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
134063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134063 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134063 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
134063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134078 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
134094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134094 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134094 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
134094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134094 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
134094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134094 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
134094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134094 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
134094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134094 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
134094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134094 GUI DEBUG ge ret old PC: 0x08EF2648, new PC: 0x08FB2EF8
134094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134094 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134094 GUI DEBUG ge call old PC: 0x08FB2F00, new PC: 0x08EF2650
134094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134094 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
134094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134110 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
134110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
134110 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
134110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
134110 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
134110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134110 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134110 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
134110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134110 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
134110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134110 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
134125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134141 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
134141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134141 GUI DEBUG ge sceGuEnable(GU_FOG)
134141 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
134141 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
134141 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134141 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
134157 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134172 GUI DEBUG ge ret old PC: 0x08EF2684, new PC: 0x08FB2F00
134172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134172 GUI DEBUG ge base 09000000
134172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134172 GUI DEBUG ge call old PC: 0x08FB2F08, new PC: 0x098F6C34
134172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
134172 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134172 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134172 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134172 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134172 GUI DEBUG ge tflush (deferring to prim)
134172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134172 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134172 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134172 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134172 GUI DEBUG ge tflush (deferring to prim)
134172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134172 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134172 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
134172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134172 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
134188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134188 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
134188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134188 GUI DEBUG ge tflush (deferring to prim)
134188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
134188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134188 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134188 GUI DEBUG ge vaddr 098f6bb4
134188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134188 GUI DEBUG ge bbox numberOfVertex=8
134188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=2570240/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
134203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
134203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134203 GUI DEBUG ge TBIAS_MODE_CONST 0
134203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
134203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134203 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
134203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134203 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
134203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134203 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
134203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134203 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
134203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134219 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
134235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134235 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
134235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134235 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
134235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134235 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
134235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134250 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
134266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
134266 GUI DEBUG ge Used software test for BBOX, visible=false
134266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
134266 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
134266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134266 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134266 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134266 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
134266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134266 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
134282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134297 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134297 GUI DEBUG ge sceGuDisable(GU_FOG)
134297 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134297 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
134297 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134297 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
134313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134313 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
134313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134328 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
134328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
134328 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134328 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134328 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB2F08
134328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134328 GUI DEBUG ge base 08000000
134328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134328 GUI DEBUG ge call old PC: 0x08FB2F10, new PC: 0x08EF2690
134328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134328 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134328 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134328 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134328 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134328 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134328 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134328 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
134328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134328 GUI DEBUG ge ret old PC: 0x08EF26B0, new PC: 0x08FB2F10
134328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134344 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134344 GUI DEBUG ge call old PC: 0x08FB2F18, new PC: 0x08EF2790
134344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134344 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
134344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134344 GUI DEBUG ge ret old PC: 0x08EF2798, new PC: 0x08FB2F18
134344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134344 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134344 GUI DEBUG ge call old PC: 0x08FB2F20, new PC: 0x08EF2890
134360 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
134344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134375 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134375 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
134375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134391 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
134391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134391 GUI DEBUG ge glLoadMatrixf 29,3 81,1 0,0 1,0
134391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=2572288/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
134391 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
134391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134391 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
134391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134391 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
134391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134391 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
134391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134391 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
134407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134407 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
134407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134407 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134407 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
134407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134422 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
134422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134422 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
134422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134422 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
134422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134422 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
134422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134422 GUI DEBUG ge ret old PC: 0x08EF2948, new PC: 0x08FB2F20
134422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134438 GUI DEBUG ge call old PC: 0x08FB2F28, new PC: 0x08EF2950
134438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134438 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
134438 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134438 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
134438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134438 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
134438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134438 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
134438 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
134438 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134438 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134438 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
134438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134438 GUI DEBUG ge sceGuEnable(GU_FOG)
134438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134453 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
134469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134469 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
134469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134469 GUI DEBUG ge ret old PC: 0x08EF2984, new PC: 0x08FB2F28
134469 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134469 GUI DEBUG ge base 09000000
134469 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134485 GUI DEBUG ge call old PC: 0x08FB2F30, new PC: 0x09E48EA4
134485 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134485 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
134485 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134485 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
134485 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
134485 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
134485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134500 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
134500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134500 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
134500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134500 GUI DEBUG ge tflush (deferring to prim)
134500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134500 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
134500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134500 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
134500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134516 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134516 GUI DEBUG ge tflush (deferring to prim)
134516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134516 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134516 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134516 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134516 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
134516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134516 GUI DEBUG ge tflush (deferring to prim)
134516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134516 GUI DEBUG ge vaddr 09e48e24
134516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134516 GUI DEBUG ge bbox numberOfVertex=8
134516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
134516 GUI DEBUG ge TBIAS_MODE_CONST 0
134516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
134547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134547 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
134547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134547 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
134547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134547 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
134563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134578 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
134578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=2574336/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
134578 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
134578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134578 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
134578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134578 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
134578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134578 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
134578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134578 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
134578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
134594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
134594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
134594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
134594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134594 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
134610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
134610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
134610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134610 GUI DEBUG ge Used software test for BBOX, visible=false
134610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134625 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
134625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134625 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134625 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134625 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134625 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
134625 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
134625 GUI DEBUG ge sceGuDisable(GU_FOG)
134625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134625 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134625 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
134625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134625 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
134641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134657 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
134657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134657 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134657 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2F30
134657 GUI DEBUG ge base 08000000
134657 GUI DEBUG ge call old PC: 0x08FB2F38, new PC: 0x08EF2990
134657 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134657 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134657 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
134657 GUI DEBUG ge ret old PC: 0x08EF29B0, new PC: 0x08FB2F38
134657 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134657 GUI DEBUG ge call old PC: 0x08FB2F40, new PC: 0x08EF2A90
134672 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
134672 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
134672 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134672 GUI DEBUG ge ret old PC: 0x08EF2A98, new PC: 0x08FB2F40
134672 user_main DEBUG hle.ThreadManForUser End of Interrupt
134672 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134672 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134672 GUI DEBUG ge call old PC: 0x08FB2F48, new PC: 0x08EF2B90
134672 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134672 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
134672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134672 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134703 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
134703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
134703 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
134703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134703 GUI DEBUG ge glLoadMatrixf 28,7 82,8 0,0 1,0
134703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134703 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
134703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134703 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
134703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134703 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
134703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134703 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
134703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134719 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
134735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134735 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
134735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134735 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
134735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134735 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
134735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134735 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
134735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134735 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
134735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134735 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
134735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134735 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
134735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134735 GUI DEBUG ge ret old PC: 0x08EF2C48, new PC: 0x08FB2F48
134735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134735 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
134735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134735 GUI DEBUG ge call old PC: 0x08FB2F50, new PC: 0x08EF2C50
134735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134735 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
134735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134735 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
134766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134766 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
134766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134766 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
134766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134766 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=2576384/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
134782 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
134782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134782 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
134797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134797 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
134797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134797 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
134797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134797 GUI DEBUG ge sceGuEnable(GU_FOG)
134797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134797 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
134797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134797 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
134797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134797 GUI DEBUG ge ret old PC: 0x08EF2C84, new PC: 0x08FB2F50
134797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134813 GUI DEBUG ge base 09000000
134813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134813 GUI DEBUG ge call old PC: 0x08FB2F58, new PC: 0x09E49584
134813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134813 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134828 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134828 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134828 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134828 GUI DEBUG ge tflush (deferring to prim)
134828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134828 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134828 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134828 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
134828 GUI DEBUG ge tflush (deferring to prim)
134828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
134828 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134828 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134828 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
134828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134860 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
134860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134860 GUI DEBUG ge tflush (deferring to prim)
134860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
134860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134860 GUI DEBUG ge vaddr 09e49504
134875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134891 GUI DEBUG ge bbox numberOfVertex=8
134891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
134891 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
134891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134891 GUI DEBUG ge TBIAS_MODE_CONST 0
134891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
134891 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
134891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
134891 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
134891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134891 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
134907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134907 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
134907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134907 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
134907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
134907 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
134922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134922 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
134922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134922 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
134922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134922 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
134922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134922 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134922 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
134922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
134922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
134922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
134922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
134922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
134922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
134922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
134922 GUI DEBUG ge Used software test for BBOX, visible=false
134922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
134938 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
134953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
134953 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
134953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
134953 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
134953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
134953 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
134969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
134985 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
134985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=2578432/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
134985 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
134985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
134985 GUI DEBUG ge sceGuDisable(GU_FOG)
134985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
134985 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
134985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
134985 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
134985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
134985 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135000 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135000 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135000 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135000 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2F58
135000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135016 GUI DEBUG ge base 08000000
135016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135016 GUI DEBUG ge call old PC: 0x08FB2F60, new PC: 0x08EF2C90
135016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135016 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135016 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135032 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135032 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135032 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135032 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135032 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135047 GUI DEBUG ge ret old PC: 0x08EF2CB0, new PC: 0x08FB2F60
135047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
135047 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
135047 GUI DEBUG ge call old PC: 0x08FB2F68, new PC: 0x08EF2D90
135047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135063 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135063 GUI DEBUG ge ret old PC: 0x08EF2D98, new PC: 0x08FB2F68
135063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135063 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135063 GUI DEBUG ge call old PC: 0x08FB2F70, new PC: 0x08EF2E90
135094 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135094 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135094 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135094 GUI DEBUG ge glLoadMatrixf 29,7 84,3 0,0 1,0
135094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135094 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135094 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135110 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135125 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135125 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135125 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
135125 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135125 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135125 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135125 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135125 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135125 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135141 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135141 GUI DEBUG ge ret old PC: 0x08EF2F48, new PC: 0x08FB2F70
135141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135141 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135141 GUI DEBUG ge call old PC: 0x08FB2F78, new PC: 0x08EF2F50
135141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135141 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135141 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135141 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135141 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135141 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135141 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=2580480/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
135141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135141 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135141 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135141 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135141 GUI DEBUG ge sceGuEnable(GU_FOG)
135141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135141 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135141 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135141 GUI DEBUG ge ret old PC: 0x08EF2F84, new PC: 0x08FB2F78
135141 GUI DEBUG ge base 09000000
135141 GUI DEBUG ge call old PC: 0x08FB2F80, new PC: 0x09E49584
135141 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135141 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135141 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135141 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135141 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135141 GUI DEBUG ge tflush (deferring to prim)
135141 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135141 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135141 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135141 GUI DEBUG ge tflush (deferring to prim)
135141 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135141 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x4e,signal=1,timeout=0x0) callbacks=true
135141 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135141 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema - 'CSAFEFILE1' fast check succeeded
135141 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135141 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135141 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135141 GUI DEBUG ge tflush (deferring to prim)
135141 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135141 GUI DEBUG ge vaddr 09e49504
135141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135141 GUI DEBUG ge bbox numberOfVertex=8
135141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135157 GUI DEBUG ge TBIAS_MODE_CONST 0
135157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135157 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
135157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135172 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
135172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
135172 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
135172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
135172 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
135172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135172 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
135172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135172 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
135172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135172 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
135172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135172 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
135172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135172 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135172 user_main DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x4e name='CSAFEFILE1' signal=1
135172 GUI DEBUG ge Used software test for BBOX, visible=false
135172 user_main DEBUG hle.ThreadManForUser sceKernelSendMbx(uid=0x4c,msg=0x8c1f734)
135172 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
135172 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135172 user_main DEBUG hle.sceCtrl sceCtrlSetSamplingMode(mode=1) returning 1
135172 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135172 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135172 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135172 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135172 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135172 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135172 GUI DEBUG ge sceGuDisable(GU_FOG)
135172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
135172 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135188 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135188 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135188 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135188 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135188 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135188 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2F80
135188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135188 GUI DEBUG ge base 08000000
135188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135188 GUI DEBUG ge call old PC: 0x08FB2F88, new PC: 0x08EF2F90
135188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135188 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135188 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135203 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135203 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'BGM_MBX' fast check succeeded
135203 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135203 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135203 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135203 GUI DEBUG ge ret old PC: 0x08EF2FB0, new PC: 0x08FB2F88
135203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=2582528/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
135203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135203 GUI DEBUG ge call old PC: 0x08FB2F90, new PC: 0x08EF3090
135203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135203 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135203 GUI DEBUG ge ret old PC: 0x08EF3098, new PC: 0x08FB2F90
135203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135203 GUI DEBUG ge call old PC: 0x08FB2F98, new PC: 0x08EF3190
135203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135219 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135219 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135219 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135219 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135219 GUI DEBUG ge glLoadMatrixf 25,3 84,0 0,0 1,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135219 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135219 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
135219 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
135219 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135219 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135219 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135219 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135219 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135219 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135219 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135219 user_main DEBUG hle.sceCtrl sceCtrlPeekBufferPositive(0x09FFF530, 1)
135219 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135219 user_main DEBUG hle.sceCtrl hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
135219 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135219 GUI DEBUG ge ret old PC: 0x08EF3248, new PC: 0x08FB2F98
135219 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x989e2f4 data=0 size=4
135219 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135219 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135219 GUI DEBUG ge call old PC: 0x08FB2FA0, new PC: 0x08EF3250
135219 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135219 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135219 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135219 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135219 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135219 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
135219 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135235 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135250 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135250 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135250 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135250 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135250 GUI DEBUG ge sceGuEnable(GU_FOG)
135250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135250 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135250 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135250 GUI DEBUG ge ret old PC: 0x08EF3284, new PC: 0x08FB2FA0
135250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135250 GUI DEBUG ge base 09000000
135250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135250 GUI DEBUG ge call old PC: 0x08FB2FA8, new PC: 0x09E48EA4
135250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135250 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135250 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135250 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=2584576/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
135250 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135250 GUI DEBUG ge tflush (deferring to prim)
135250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135250 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135250 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135250 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135250 GUI DEBUG ge tflush (deferring to prim)
135250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135250 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135266 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135266 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135266 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135266 GUI DEBUG ge tflush (deferring to prim)
135266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135266 GUI DEBUG ge vaddr 09e48e24
135266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135266 GUI DEBUG ge bbox numberOfVertex=8
135266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135282 GUI DEBUG ge TBIAS_MODE_CONST 0
135282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
135282 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
135282 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135282 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135282 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135282 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
135282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135282 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135282 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
135282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135282 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
135282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135282 GUI DEBUG ge Used software test for BBOX, visible=false
135282 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
135282 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135282 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135282 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135282 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135282 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135282 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135282 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135297 GUI DEBUG ge sceGuDisable(GU_FOG)
135297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
135297 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135297 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135297 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135297 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135297 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135297 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135297 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2FA8
135297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135297 GUI DEBUG ge base 08000000
135297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135313 GUI DEBUG ge call old PC: 0x08FB2FB0, new PC: 0x08EF3290
135313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135313 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135313 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135313 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135313 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135313 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135313 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135313 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=2586624/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
135313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135313 GUI DEBUG ge ret old PC: 0x08EF32B0, new PC: 0x08FB2FB0
135313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135313 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135313 GUI DEBUG ge call old PC: 0x08FB2FB8, new PC: 0x08EF3390
135328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135328 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135328 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135328 GUI DEBUG ge ret old PC: 0x08EF3398, new PC: 0x08FB2FB8
135328 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135328 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135328 GUI DEBUG ge call old PC: 0x08FB2FC0, new PC: 0x08EF3490
135328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135328 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135328 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135328 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135328 GUI DEBUG ge glLoadMatrixf 25,9 85,5 0,0 1,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135328 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135328 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135328 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
135328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
135328 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135328 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135328 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135328 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135328 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135328 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135328 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135344 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135344 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135344 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135344 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135344 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135344 GUI DEBUG ge ret old PC: 0x08EF3548, new PC: 0x08FB2FC0
135360 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135360 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135360 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135360 GUI DEBUG ge call old PC: 0x08FB2FC8, new PC: 0x08EF3550
135360 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135360 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135360 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135360 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135360 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135360 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
135360 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135360 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135360 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135360 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135360 GUI DEBUG ge sceGuEnable(GU_FOG)
135360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135360 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135360 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135375 GUI DEBUG ge ret old PC: 0x08EF3584, new PC: 0x08FB2FC8
135360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135375 GUI DEBUG ge base 09000000
135375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135375 GUI DEBUG ge call old PC: 0x08FB2FD0, new PC: 0x09E48EA4
135375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135375 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135375 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=2588672/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
135375 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135375 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135375 GUI DEBUG ge tflush (deferring to prim)
135375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135375 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135391 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135391 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135391 GUI DEBUG ge tflush (deferring to prim)
135391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135391 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135391 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135391 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135391 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135391 GUI DEBUG ge tflush (deferring to prim)
135391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135391 GUI DEBUG ge vaddr 09e48e24
135391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135391 GUI DEBUG ge bbox numberOfVertex=8
135391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135391 GUI DEBUG ge TBIAS_MODE_CONST 0
135391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135391 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
135407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135407 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
135407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
135407 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
135407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
135407 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
135407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135407 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
135407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135407 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
135407 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
135407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135407 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
135407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135407 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135407 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135407 GUI DEBUG ge Used software test for BBOX, visible=false
135407 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135407 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
135407 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135407 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135407 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135407 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135407 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135407 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
135407 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135438 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135438 GUI DEBUG ge sceGuDisable(GU_FOG)
135438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135438 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135438 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135438 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135438 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135438 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135438 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135438 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB2FD0
135438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135438 GUI DEBUG ge base 08000000
135438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135438 GUI DEBUG ge call old PC: 0x08FB2FD8, new PC: 0x08EF3590
135438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135438 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135438 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135438 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135438 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=2590720/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
135438 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135438 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135453 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135453 GUI DEBUG ge ret old PC: 0x08EF35B0, new PC: 0x08FB2FD8
135453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135453 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135469 GUI DEBUG ge call old PC: 0x08FB2FE0, new PC: 0x08EF3690
135469 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135469 GUI DEBUG ge ret old PC: 0x08EF3698, new PC: 0x08FB2FE0
135469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135469 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135469 GUI DEBUG ge call old PC: 0x08FB2FE8, new PC: 0x08EF3790
135469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
135469 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
135469 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135469 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135469 GUI DEBUG ge glLoadMatrixf 25,3 87,6 0,0 1,0
135469 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135469 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135485 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135485 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135485 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135485 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135485 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135485 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135485 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135485 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135485 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135485 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135485 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135485 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135485 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135485 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135485 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135485 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
135485 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135485 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135485 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135485 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
135485 GUI DEBUG ge ret old PC: 0x08EF3848, new PC: 0x08FB2FE8
135485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135485 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135485 GUI DEBUG ge call old PC: 0x08FB2FF0, new PC: 0x08EF3850
135485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135485 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135485 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135500 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135516 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135516 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135516 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135516 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135516 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135516 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135516 GUI DEBUG ge sceGuEnable(GU_FOG)
135516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135516 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135516 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135516 GUI DEBUG ge ret old PC: 0x08EF3884, new PC: 0x08FB2FF0
135516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=2592768/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
135516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135516 GUI DEBUG ge base 09000000
135516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135516 GUI DEBUG ge call old PC: 0x08FB2FF8, new PC: 0x09E49584
135516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135532 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135532 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135532 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135532 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135532 GUI DEBUG ge tflush (deferring to prim)
135532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135532 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135532 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135532 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135547 GUI DEBUG ge tflush (deferring to prim)
135547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135547 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135547 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135547 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135547 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135547 GUI DEBUG ge tflush (deferring to prim)
135547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
135547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
135547 GUI DEBUG ge vaddr 09e49504
135547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135547 GUI DEBUG ge bbox numberOfVertex=8
135547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135547 GUI DEBUG ge TBIAS_MODE_CONST 0
135547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135547 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
135547 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135547 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
135547 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135547 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
135547 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135547 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
135547 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135547 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
135547 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
135547 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
135547 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135547 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
135547 user_main DEBUG hle.ThreadManForUser End of Interrupt
135547 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
135547 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135547 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135563 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
135563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- block SceUID=51 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
135563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135563 GUI DEBUG ge Used software test for BBOX, visible=false
135563 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135563 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
135563 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135563 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135563 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135563 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135563 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135563 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135563 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
135563 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135563 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135563 GUI DEBUG ge sceGuDisable(GU_FOG)
135563 user_main DEBUG hle.ThreadManForUser End of Interrupt
135563 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135563 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135563 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135563 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135563 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135594 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135594 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB2FF8
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge base 08000000
135594 GUI DEBUG ge call old PC: 0x08FB3000, new PC: 0x08EF3890
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135594 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135594 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
135594 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135594 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135594 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135594 user_main DEBUG hle.ThreadManForUser End of Interrupt
135594 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135594 GUI DEBUG ge ret old PC: 0x08EF38B0, new PC: 0x08FB3000
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge call old PC: 0x08FB3008, new PC: 0x08EF3990
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135594 GUI DEBUG ge ret old PC: 0x08EF3998, new PC: 0x08FB3008
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge call old PC: 0x08FB3010, new PC: 0x08EF3A90
135594 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135594 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135610 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135610 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135610 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135610 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135610 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
135610 GUI DEBUG ge glLoadMatrixf 26,5 89,2 0,0 1,0
135610 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135610 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135610 user_main DEBUG hle.ThreadManForUser End of Interrupt
135610 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135610 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135610 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135610 user_main DEBUG hle.sceAudio free buffer 1353231824
135610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135610 user_main DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135610 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135610 user_main DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
135610 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135610 user_main DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135610 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135610 user_main DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
135610 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135610 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135625 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135641 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135641 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135641 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135641 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135641 GUI DEBUG ge ret old PC: 0x08EF3B48, new PC: 0x08FB3010
135641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135641 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135641 GUI DEBUG ge call old PC: 0x08FB3018, new PC: 0x08EF3B50
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135641 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135641 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135641 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135641 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135641 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135641 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135641 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135641 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135641 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=2594816/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
135641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135641 GUI DEBUG ge sceGuEnable(GU_FOG)
135641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135641 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135641 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135641 GUI DEBUG ge ret old PC: 0x08EF3B84, new PC: 0x08FB3018
135641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135641 GUI DEBUG ge base 09000000
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135641 GUI DEBUG ge call old PC: 0x08FB3020, new PC: 0x098F6C34
135641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135641 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135641 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135657 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135657 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135657 GUI DEBUG ge tflush (deferring to prim)
135657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135657 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135657 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135657 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135657 GUI DEBUG ge tflush (deferring to prim)
135657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135657 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
135657 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8095, callbacks=false
135657 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8095 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135657 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135657 GUI DEBUG ge tflush (deferring to prim)
135657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135688 GUI DEBUG ge vaddr 098f6bb4
135688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135688 GUI DEBUG ge bbox numberOfVertex=8
135688 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
135688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135688 GUI DEBUG ge TBIAS_MODE_CONST 0
135688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135688 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135688 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
135688 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135688 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
135688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
135703 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
135719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135719 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
135719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
135719 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
135719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135719 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
135719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135719 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
135719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135719 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
135719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135719 GUI DEBUG ge Used software test for BBOX, visible=false
135719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135719 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
135719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135735 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135735 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135750 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=2596864/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
135750 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135750 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135750 GUI DEBUG ge sceGuDisable(GU_FOG)
135750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135750 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135750 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135750 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135750 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135750 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135750 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135750 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3020
135750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135750 GUI DEBUG ge base 08000000
135750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135750 GUI DEBUG ge call old PC: 0x08FB3028, new PC: 0x08EF3B90
135750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135750 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135766 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135766 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135766 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
135782 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
135782 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135782 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135782 GUI DEBUG ge ret old PC: 0x08EF3BB0, new PC: 0x08FB3028
135782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135782 GUI DEBUG ge call old PC: 0x08FB3030, new PC: 0x08EF3C90
135782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135782 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
135782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135782 GUI DEBUG ge ret old PC: 0x08EF3C98, new PC: 0x08FB3030
135782 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9e9eebc data=0 size=56
135782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135782 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135782 GUI DEBUG ge call old PC: 0x08FB3038, new PC: 0x08EF3D90
135782 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135782 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
135782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
135782 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135797 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
135797 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
135797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
135797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135797 GUI DEBUG ge glLoadMatrixf 26,7 84,0 0,0 1,0
135797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135797 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135813 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135813 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
135813 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135813 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
135813 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
135813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135813 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135813 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135813 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135813 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
135813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135813 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
135813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135813 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
135813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135813 GUI DEBUG ge ret old PC: 0x08EF3E48, new PC: 0x08FB3038
135813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135828 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135828 GUI DEBUG ge call old PC: 0x08FB3040, new PC: 0x08EF3E50
135828 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
135828 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135828 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
135828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135828 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
135828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=2598912/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
135844 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
135844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135844 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135844 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135844 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135844 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135844 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135844 GUI DEBUG ge sceGuEnable(GU_FOG)
135844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135844 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135844 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
135844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135844 GUI DEBUG ge ret old PC: 0x08EF3E84, new PC: 0x08FB3040
135844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135844 GUI DEBUG ge base 09000000
135844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135844 GUI DEBUG ge call old PC: 0x08FB3048, new PC: 0x09E48EA4
135860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135860 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
135860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
135860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135860 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
135860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135860 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
135860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
135875 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
135875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
135875 GUI DEBUG ge tflush (deferring to prim)
135875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135875 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
135875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135875 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
135875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135875 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
135875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135875 GUI DEBUG ge tflush (deferring to prim)
135875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135875 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
135875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135875 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
135875 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x982d458 data=0 size=36
135875 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
135875 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135875 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
135875 GUI DEBUG ge tflush (deferring to prim)
135875 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135875 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
135891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
135891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135891 GUI DEBUG ge vaddr 09e48e24
135891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
135891 GUI DEBUG ge bbox numberOfVertex=8
135891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135891 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
135891 GUI DEBUG ge TBIAS_MODE_CONST 0
135891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
135907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135907 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
135907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135907 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
135907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135907 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
135907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135907 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
135907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135907 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
135907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135907 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
135907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135907 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
135907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
135907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
135907 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
135922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
135922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
135922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
135922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
135922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
135922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
135922 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
135922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=2600960/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
135922 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
135922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
135922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
135922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
135938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
135938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
135938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
135938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135938 GUI DEBUG ge Used software test for BBOX, visible=false
135938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135938 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
135938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135938 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135938 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135938 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
135938 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
135938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135953 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
135953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135953 GUI DEBUG ge sceGuDisable(GU_FOG)
135953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135953 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
135953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135953 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
135953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135953 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
135953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
135953 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
135953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
135969 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135969 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
135969 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB3048
135969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
135969 GUI DEBUG ge base 08000000
135969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
135969 GUI DEBUG ge call old PC: 0x08FB3050, new PC: 0x08EF3E90
135969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
135969 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
135969 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
135969 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
135969 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
135969 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
135969 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
135969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
135969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
135985 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
135985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
135985 GUI DEBUG ge ret old PC: 0x08EF3EB0, new PC: 0x08FB3050
135985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
135985 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
135985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
135985 GUI DEBUG ge call old PC: 0x08FB3058, new PC: 0x08EF3F90
136000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
136000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136000 GUI DEBUG ge ret old PC: 0x08EF3F98, new PC: 0x08FB3058
136000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136000 GUI DEBUG ge call old PC: 0x08FB3060, new PC: 0x08EF4090
136000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136000 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
136000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136000 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136000 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
136000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136000 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
136000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136000 GUI DEBUG ge glLoadMatrixf 28,0 85,4 0,0 1,0
136016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136016 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
136016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136016 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
136016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136016 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
136016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136016 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
136016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=2603008/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
136016 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
136016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136016 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
136032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136032 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136032 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
136032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136032 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
136032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136032 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
136032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136032 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
136032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136032 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
136032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136032 GUI DEBUG ge ret old PC: 0x08EF4148, new PC: 0x08FB3060
136032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136032 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136032 GUI DEBUG ge call old PC: 0x08FB3068, new PC: 0x08EF4150
136047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136047 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
136047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136047 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
136047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136047 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
136047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136047 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
136047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136047 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136063 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136063 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136063 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
136063 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8094, callbacks=false
136063 GUI DEBUG ge sceGuEnable(GU_FOG)
136063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8094 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136063 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136063 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
136063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136078 GUI DEBUG ge ret old PC: 0x08EF4184, new PC: 0x08FB3068
136078 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
136078 GUI DEBUG ge base 09000000
136078 user_main DEBUG hle.SysMemForKernel sceKernelMemset addr=0x9846268 data=0 size=52
136078 GUI DEBUG ge call old PC: 0x08FB3070, new PC: 0x09E48EA4
136078 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136078 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
136078 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136078 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136078 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136078 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136078 GUI DEBUG ge tflush (deferring to prim)
136078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136078 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
136078 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
136078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136078 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
136094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136110 GUI DEBUG ge tflush (deferring to prim)
136110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136110 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
136110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136110 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
136110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136110 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
136110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136110 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
136110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136110 GUI DEBUG ge tflush (deferring to prim)
136110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
136110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136110 GUI DEBUG ge vaddr 09e48e24
136110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136110 GUI DEBUG ge bbox numberOfVertex=8
136125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136125 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
136125 GUI DEBUG ge TBIAS_MODE_CONST 0
136125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
136125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136125 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
136125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136125 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
136125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136125 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
136125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136141 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
136141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136141 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
136141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136141 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
136141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=2605056/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
136141 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
136141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136141 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
136141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
136141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
136157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
136172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
136172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
136172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
136172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
136172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
136172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136172 GUI DEBUG ge Used software test for BBOX, visible=false
136172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136172 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
136172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136172 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136188 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136188 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
136188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
136188 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
136188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
136188 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136203 GUI DEBUG ge sceGuDisable(GU_FOG)
136203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136203 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136203 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136203 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
136203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136203 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
136203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136203 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB3070
136203 GUI DEBUG ge base 08000000
136203 GUI DEBUG ge call old PC: 0x08FB3078, new PC: 0x08EF4190
136203 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136203 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136203 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136203 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136203 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136203 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136203 GUI DEBUG ge ret old PC: 0x08EF41B0, new PC: 0x08FB3078
136203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
136203 GUI DEBUG ge call old PC: 0x08FB3080, new PC: 0x08EF4290
136203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136203 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
136203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136203 GUI DEBUG ge ret old PC: 0x08EF4298, new PC: 0x08FB3080
136203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136235 GUI DEBUG ge call old PC: 0x08FB3088, new PC: 0x08EF4390
136235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136235 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
136235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136235 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136235 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
136235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136235 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
136250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136250 GUI DEBUG ge glLoadMatrixf 26,7 87,2 0,0 1,0
136250 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
136250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136250 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
136266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136266 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
136266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136266 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
136266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136266 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
136266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136266 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
136266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136266 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136266 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
136282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136282 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
136282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=2607104/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
136282 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
136282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136282 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
136282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136282 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
136282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136282 GUI DEBUG ge ret old PC: 0x08EF4448, new PC: 0x08FB3088
136282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136282 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136282 GUI DEBUG ge call old PC: 0x08FB3090, new PC: 0x08EF4450
136282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136282 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
136282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136282 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
136282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136297 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
136297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136297 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
136297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136297 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136297 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136297 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136297 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136297 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136297 GUI DEBUG ge sceGuEnable(GU_FOG)
136297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
136297 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
136297 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
136297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136297 GUI DEBUG ge ret old PC: 0x08EF4484, new PC: 0x08FB3090
136297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136297 GUI DEBUG ge base 09000000
136297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136297 GUI DEBUG ge call old PC: 0x08FB3098, new PC: 0x098F6C34
136297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136313 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
136313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
136313 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136313 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
136313 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136313 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
136313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136313 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
136313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136313 GUI DEBUG ge tflush (deferring to prim)
136313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
136313 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
136313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136313 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
136328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136344 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
136360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136360 GUI DEBUG ge tflush (deferring to prim)
136360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136360 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
136360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136360 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
136360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136360 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
136360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136360 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
136360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136360 GUI DEBUG ge tflush (deferring to prim)
136360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
136360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136375 GUI DEBUG ge vaddr 098f6bb4
136375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136375 GUI DEBUG ge bbox numberOfVertex=8
136375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
136375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136375 GUI DEBUG ge TBIAS_MODE_CONST 0
136375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
136375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136375 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
136375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136375 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
136375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136375 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
136375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136375 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
136391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=2609152/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
136391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136391 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
136391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136391 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
136391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136391 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
136391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136391 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
136391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
136391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
136391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
136391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
136407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
136407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
136407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
136407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
136407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136407 GUI DEBUG ge Used software test for BBOX, visible=false
136407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136407 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
136407 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136422 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136438 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
136438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136438 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
136438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
136438 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
136438 GUI DEBUG ge sceGuDisable(GU_FOG)
136438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136453 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
136453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136453 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
136453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136453 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
136453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136453 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
136453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136453 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136453 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136453 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136453 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3098
136453 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136453 GUI DEBUG ge base 08000000
136453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136453 GUI DEBUG ge call old PC: 0x08FB30A0, new PC: 0x08EF4490
136469 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136469 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
136469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
136469 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
136469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136469 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136485 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136485 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136485 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136485 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
136485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136485 GUI DEBUG ge ret old PC: 0x08EF44B0, new PC: 0x08FB30A0
136485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136485 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136500 GUI DEBUG ge call old PC: 0x08FB30A8, new PC: 0x08EF4590
136500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136500 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
136500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136500 GUI DEBUG ge ret old PC: 0x08EF4598, new PC: 0x08FB30A8
136500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136500 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136500 GUI DEBUG ge call old PC: 0x08FB30B0, new PC: 0x08EF4690
136500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136500 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
136516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136516 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136516 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
136516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136516 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
136516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136516 GUI DEBUG ge glLoadMatrixf 27,5 89,0 0,0 1,0
136532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136532 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
136532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=2611200/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
136532 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136532 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136532 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136532 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
136532 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136532 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136532 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136532 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136532 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
136532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136532 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
136532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136532 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136563 GUI DEBUG ge ret old PC: 0x08EF4748, new PC: 0x08FB30B0
136563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136563 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136563 GUI DEBUG ge call old PC: 0x08FB30B8, new PC: 0x08EF4750
136563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136563 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136563 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136563 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
136563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136563 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
136563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136563 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136563 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
136563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
136563 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
136578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
136578 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
136578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136578 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
136594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136594 GUI DEBUG ge sceGuEnable(GU_FOG)
136594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136594 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
136594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136594 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
136594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136594 GUI DEBUG ge ret old PC: 0x08EF4784, new PC: 0x08FB30B8
136594 GUI DEBUG ge base 09000000
136594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136594 GUI DEBUG ge call old PC: 0x08FB30C0, new PC: 0x098F6C34
136594 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136594 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
136594 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
136594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136610 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
136610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136610 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
136610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
136610 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
136610 GUI DEBUG ge tflush (deferring to prim)
136610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136610 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
136625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136625 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
136625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136625 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
136625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136625 GUI DEBUG ge tflush (deferring to prim)
136625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136625 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
136625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136625 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
136625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136641 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
136641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136641 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
136641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136641 GUI DEBUG ge tflush (deferring to prim)
136641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
136641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136641 GUI DEBUG ge vaddr 098f6bb4
136641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136641 GUI DEBUG ge bbox numberOfVertex=8
136641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
136641 GUI DEBUG ge TBIAS_MODE_CONST 0
136641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
136641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136657 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
136657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136672 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
136672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136672 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
136672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136672 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
136672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136672 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
136672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136672 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
136672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136672 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
136672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=2613248/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
136688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136672 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
136688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
136688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
136703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136703 GUI DEBUG ge Used software test for BBOX, visible=false
136703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136703 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
136703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136703 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136703 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136703 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
136703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136703 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
136703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136719 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136735 GUI DEBUG ge sceGuDisable(GU_FOG)
136735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
136735 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
136735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
136735 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
136735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136735 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
136750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136750 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
136750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136750 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136750 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136750 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB30C0
136750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136750 GUI DEBUG ge base 08000000
136750 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136750 GUI DEBUG ge call old PC: 0x08FB30C8, new PC: 0x08EF4790
136750 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136750 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
136750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136766 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
136766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136766 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
136766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
136766 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
136766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136766 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136782 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136782 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
136782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136782 GUI DEBUG ge ret old PC: 0x08EF47B0, new PC: 0x08FB30C8
136782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136782 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136782 GUI DEBUG ge call old PC: 0x08FB30D0, new PC: 0x08EF4890
136782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136797 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
136797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136797 GUI DEBUG ge ret old PC: 0x08EF4898, new PC: 0x08FB30D0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136797 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136797 GUI DEBUG ge call old PC: 0x08FB30D8, new PC: 0x08EF4990
136797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136797 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136797 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136797 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
136797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
136797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136797 GUI DEBUG ge glLoadMatrixf 28,4 84,3 0,0 1,0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136797 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136797 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
136797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136797 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
136797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=2615296/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
136797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136797 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
136797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136813 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
136813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136813 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
136813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136813 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
136813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136813 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
136813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136813 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
136813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136813 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
136813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136813 GUI DEBUG ge ret old PC: 0x08EF4A48, new PC: 0x08FB30D8
136813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136828 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
136844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136860 GUI DEBUG ge call old PC: 0x08FB30E0, new PC: 0x08EF4A50
136860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136860 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136860 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136860 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
136860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136860 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
136860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136860 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136860 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
136860 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
136860 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136860 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136860 GUI DEBUG ge sceGuEnable(GU_FOG)
136860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136860 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136860 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
136860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136860 GUI DEBUG ge ret old PC: 0x08EF4A84, new PC: 0x08FB30E0
136875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136891 GUI DEBUG ge base 09000000
136891 GUI DEBUG ge call old PC: 0x08FB30E8, new PC: 0x09E49584
136891 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
136891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
136891 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
136891 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
136891 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136891 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
136891 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136907 GUI DEBUG ge tflush (deferring to prim)
136907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
136907 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
136907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136907 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
136922 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136922 GUI DEBUG ge tflush (deferring to prim)
136922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136922 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136922 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136922 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136922 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
136922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136922 GUI DEBUG ge tflush (deferring to prim)
136922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136922 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136922 GUI DEBUG ge vaddr 09e49504
136922 GUI DEBUG ge bbox numberOfVertex=8
136922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
136922 GUI DEBUG ge TBIAS_MODE_CONST 0
136922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
136922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
136922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
136938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136922 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
136938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136938 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
136938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136938 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
136938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
136938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
136938 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
136938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
136938 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
136938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
136938 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
136938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=2617344/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
136938 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
136953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
136969 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
136969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
136969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
136969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136985 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136985 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136985 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
136985 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
136985 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
136985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
136985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
136985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
136985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
136985 GUI DEBUG ge Used software test for BBOX, visible=false
136985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
136985 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
136985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
136985 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
136985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
136985 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
136985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
136985 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
136985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137000 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
137000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137000 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137000 GUI DEBUG ge sceGuDisable(GU_FOG)
137000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
137000 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
137000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
137000 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
137000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137000 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
137000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137000 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
137000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137032 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137032 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137032 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB30E8
137032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137032 GUI DEBUG ge base 08000000
137032 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137032 GUI DEBUG ge call old PC: 0x08FB30F0, new PC: 0x08EF4A90
137032 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137047 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
137047 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137047 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
137047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137047 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137047 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
137063 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137063 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
137063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137063 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
137063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137063 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
137063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137063 GUI DEBUG ge ret old PC: 0x08EF4AB0, new PC: 0x08FB30F0
137078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137078 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137078 GUI DEBUG ge call old PC: 0x08FB30F8, new PC: 0x08EF4B90
137078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137078 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
137078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137078 GUI DEBUG ge ret old PC: 0x08EF4B98, new PC: 0x08FB30F8
137078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137078 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137078 GUI DEBUG ge call old PC: 0x08FB3100, new PC: 0x08EF4C90
137078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137078 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
137078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137078 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137078 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
137078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137078 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
137078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137094 GUI DEBUG ge glLoadMatrixf 29,2 85,6 0,0 1,0
137094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
137094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
137094 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
137094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
137094 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
137094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
137094 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
137094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=2619392/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
137094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
137094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
137094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
137094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137110 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
137110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137110 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137110 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
137110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137110 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
137110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137110 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
137110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137110 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
137110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137110 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
137110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137125 GUI DEBUG ge ret old PC: 0x08EF4D48, new PC: 0x08FB3100
137141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137141 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137141 GUI DEBUG ge call old PC: 0x08FB3108, new PC: 0x08EF4D50
137141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137141 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
137141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137141 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
137141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137141 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
137141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137141 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
137141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137141 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137157 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
137157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
137157 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
137157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
137157 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
137157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137157 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
137157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137157 GUI DEBUG ge sceGuEnable(GU_FOG)
137157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137157 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
137157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137157 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
137188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137188 GUI DEBUG ge ret old PC: 0x08EF4D84, new PC: 0x08FB3108
137188 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137188 GUI DEBUG ge base 09000000
137188 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137188 GUI DEBUG ge call old PC: 0x08FB3110, new PC: 0x098F6C34
137188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137203 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137203 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
137203 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137203 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137203 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137203 GUI DEBUG ge tflush (deferring to prim)
137203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137203 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137203 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
137203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137219 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137235 GUI DEBUG ge tflush (deferring to prim)
137235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137235 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137235 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137235 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137235 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
137235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137235 GUI DEBUG ge tflush (deferring to prim)
137235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137235 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
137235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
137235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
137235 GUI DEBUG ge vaddr 098f6bb4
137235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137235 GUI DEBUG ge bbox numberOfVertex=8
137235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
137235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137235 GUI DEBUG ge TBIAS_MODE_CONST 0
137266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
137266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
137266 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
137266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
137266 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
137266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=2621440/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
137282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
137266 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
137282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137282 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
137282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137282 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
137282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137297 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
137297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137297 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
137297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137297 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
137297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
137297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
137313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
137313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
137313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
137313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
137313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
137328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
137328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137328 GUI DEBUG ge Used software test for BBOX, visible=false
137328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137328 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
137328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
137328 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
137328 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137328 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137328 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137328 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137360 GUI DEBUG ge sceGuDisable(GU_FOG)
137360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137360 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
137360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137360 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
137360 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137360 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
137360 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137375 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
137375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137375 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137375 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
137375 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3110
137375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137375 GUI DEBUG ge base 08000000
137391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137391 GUI DEBUG ge call old PC: 0x08FB3118, new PC: 0x08EF4D90
137391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
137391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137391 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
137391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137391 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137407 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137407 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137407 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137407 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137407 GUI DEBUG ge ret old PC: 0x08EF4DB0, new PC: 0x08FB3118
137407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137407 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137407 GUI DEBUG ge call old PC: 0x08FB3120, new PC: 0x08EF4E90
137407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137407 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137407 GUI DEBUG ge ret old PC: 0x08EF4E98, new PC: 0x08FB3120
137407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137407 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137407 GUI DEBUG ge call old PC: 0x08FB3128, new PC: 0x08EF4F90
137407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137407 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
137407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137407 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
137422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
137407 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
137438 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
137453 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
137453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
137453 GUI DEBUG ge glLoadMatrixf 28,3 87,6 0,0 1,0
137453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=2623488/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
137453 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
137453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
137453 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
137453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137453 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
137453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137453 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
137469 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
137453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137469 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
137469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137469 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137469 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
137469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137469 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
137469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137469 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
137469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137485 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
137485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137485 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
137485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137485 GUI DEBUG ge ret old PC: 0x08EF5048, new PC: 0x08FB3128
137485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137485 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137500 GUI DEBUG ge call old PC: 0x08FB3130, new PC: 0x08EF5050
137500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137500 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137500 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137500 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
137500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137500 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
137500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137500 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
137500 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
137500 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137500 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137500 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137500 GUI DEBUG ge sceGuEnable(GU_FOG)
137532 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
137500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137532 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137532 GUI DEBUG ge ret old PC: 0x08EF5084, new PC: 0x08FB3130
137532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137532 GUI DEBUG ge base 09000000
137532 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137532 GUI DEBUG ge call old PC: 0x08FB3138, new PC: 0x098F6C34
137532 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137532 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137532 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
137532 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137532 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
137532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137547 GUI DEBUG ge tflush (deferring to prim)
137563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137563 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
137563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137563 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
137563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137563 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
137563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137578 GUI DEBUG ge tflush (deferring to prim)
137578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137578 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
137578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137578 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
137578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137578 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
137594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137594 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
137594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137594 GUI DEBUG ge tflush (deferring to prim)
137594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137594 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
137594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
137594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137594 GUI DEBUG ge vaddr 098f6bb4
137594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137594 GUI DEBUG ge bbox numberOfVertex=8
137594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
137594 GUI DEBUG ge TBIAS_MODE_CONST 0
137594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
137594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137594 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
137610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
137625 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
137625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
137625 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
137625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
137625 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
137625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137625 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
137625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137625 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
137625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137625 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
137625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
137625 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
137641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=302, currentSample=2625536/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37200, inputBufferWritableBytes=37200, inputBufferNeededBytes=0]
137641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
137641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
137641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137657 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
137657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
137672 GUI DEBUG ge Used software test for BBOX, visible=false
137672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137672 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
137672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137688 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137688 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137688 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137688 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137688 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137688 GUI DEBUG ge sceGuDisable(GU_FOG)
137688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137688 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137688 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
137688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137703 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
137703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
137719 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
137719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8095, callbacks=false
137719 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8095 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137719 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137719 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3138
137719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137719 GUI DEBUG ge base 08000000
137719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137719 GUI DEBUG ge call old PC: 0x08FB3140, new PC: 0x08EF5090
137719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
137719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137719 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
137719 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
137719 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
137719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
137719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
137719 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137719 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
137719 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137719 GUI DEBUG ge ret old PC: 0x08EF50B0, new PC: 0x08FB3140
137719 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137719 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137719 GUI DEBUG ge call old PC: 0x08FB3148, new PC: 0x08EF5190
137719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
137750 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
137750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137766 GUI DEBUG ge ret old PC: 0x08EF5198, new PC: 0x08FB3148
137766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137766 GUI DEBUG ge call old PC: 0x08FB3150, new PC: 0x08EF5290
137766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137766 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
137782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137782 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137782 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
137782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137782 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
137782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137782 GUI DEBUG ge glLoadMatrixf 29,6 88,8 0,0 1,0
137797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137797 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137797 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137797 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137797 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
137797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137797 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
137797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137797 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
137797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137797 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137797 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
137797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137797 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
137828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
137828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
137828 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
137828 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
137828 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
137828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
137828 GUI DEBUG ge ret old PC: 0x08EF5348, new PC: 0x08FB3150
137844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=301, currentSample=2627584/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37944, inputBufferWritableBytes=37944, inputBufferNeededBytes=0]
137844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
137844 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
137844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137844 GUI DEBUG ge call old PC: 0x08FB3158, new PC: 0x08EF5350
137860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137860 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
137860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137860 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
137860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137860 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
137860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137860 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
137860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137860 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
137860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137860 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
137860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137875 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
137875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137875 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
137875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137891 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137891 GUI DEBUG ge sceGuEnable(GU_FOG)
137891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137891 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137891 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137891 GUI DEBUG ge ret old PC: 0x08EF5384, new PC: 0x08FB3158
137891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137891 GUI DEBUG ge base 09000000
137891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137891 GUI DEBUG ge call old PC: 0x08FB3160, new PC: 0x098F6C34
137891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137891 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
137891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
137891 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137891 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137891 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
137891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137891 GUI DEBUG ge tflush (deferring to prim)
137922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137922 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
137922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137922 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
137922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137922 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
137922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137922 GUI DEBUG ge tflush (deferring to prim)
137922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137938 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
137953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
137953 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
137953 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137953 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
137953 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
137953 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
137953 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
137953 GUI DEBUG ge tflush (deferring to prim)
137953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137953 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
137953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
137953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137953 GUI DEBUG ge vaddr 098f6bb4
137953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
137953 GUI DEBUG ge bbox numberOfVertex=8
137969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
137985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
137985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
137985 GUI DEBUG ge TBIAS_MODE_CONST 0
137985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
137985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
137985 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
137985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137985 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
137985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137985 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
137985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
137985 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
137985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
137985 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
137985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
137985 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
137985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
137985 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
137985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
137985 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
137985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
137985 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
137985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
137985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138032 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=300, currentSample=2629632/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=38688, inputBufferWritableBytes=38688, inputBufferNeededBytes=0]
138047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138047 GUI DEBUG ge Used software test for BBOX, visible=false
138047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138047 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
138047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138063 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138063 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138063 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138063 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138078 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138078 GUI DEBUG ge sceGuDisable(GU_FOG)
138078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138078 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138078 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138094 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138094 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138094 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138094 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138094 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3160
138110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138110 GUI DEBUG ge base 08000000
138110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
138110 GUI DEBUG ge call old PC: 0x08FB3168, new PC: 0x08EF5390
138110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
138110 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138110 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138125 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138125 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138125 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138125 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138125 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138172 GUI DEBUG ge ret old PC: 0x08EF53B0, new PC: 0x08FB3168
138141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138172 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138172 GUI DEBUG ge call old PC: 0x08FB3170, new PC: 0x08EF5490
138172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138172 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138188 GUI DEBUG ge ret old PC: 0x08EF5498, new PC: 0x08FB3170
138203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138203 GUI DEBUG ge call old PC: 0x08FB3178, new PC: 0x08EF5590
138203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138203 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
138203 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138203 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138203 GUI DEBUG ge glLoadMatrixf 30,0 76,3 0,0 1,0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138203 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138203 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138203 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138219 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138219 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138219 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138219 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138235 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138235 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=299, currentSample=2631680/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=39432, inputBufferWritableBytes=39432, inputBufferNeededBytes=0]
138235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138235 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138235 GUI DEBUG ge ret old PC: 0x08EF5648, new PC: 0x08FB3178
138235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138235 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138235 GUI DEBUG ge call old PC: 0x08FB3180, new PC: 0x08EF5650
138235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138235 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138235 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138235 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138235 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138235 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138235 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138235 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138235 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138235 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138235 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138235 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138235 GUI DEBUG ge sceGuEnable(GU_FOG)
138235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138235 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
138235 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
138235 GUI DEBUG ge ret old PC: 0x08EF5684, new PC: 0x08FB3180
138235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138235 GUI DEBUG ge base 09000000
138235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138250 GUI DEBUG ge call old PC: 0x08FB3188, new PC: 0x09E49584
138250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138250 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138250 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138250 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138250 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138250 GUI DEBUG ge tflush (deferring to prim)
138250 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138250 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138250 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138250 GUI DEBUG ge tflush (deferring to prim)
138250 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138250 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138250 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138250 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138250 GUI DEBUG ge tflush (deferring to prim)
138250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138250 GUI DEBUG ge vaddr 09e49504
138250 GUI DEBUG ge bbox numberOfVertex=8
138250 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
138250 GUI DEBUG ge TBIAS_MODE_CONST 0
138250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
138250 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x4e,signal=1,timeout=0x0) callbacks=true
138250 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
138250 user_main DEBUG hle.ThreadManForUser hleKernelWaitSema - 'CSAFEFILE1' fast check succeeded
138250 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
138250 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
138250 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
138266 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138266 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
138266 user_main DEBUG hle.ThreadManForUser End of Interrupt
138266 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
138266 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138266 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
138266 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138266 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
138266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138266 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
138266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
138266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138266 GUI DEBUG ge Used software test for BBOX, visible=false
138266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138266 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
138266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138266 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138266 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138282 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138282 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138282 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138282 GUI DEBUG ge sceGuDisable(GU_FOG)
138282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138282 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138282 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138282 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=298, currentSample=2633728/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40176, inputBufferWritableBytes=40176, inputBufferNeededBytes=0]
138282 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138282 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138282 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138282 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB3188
138282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138282 GUI DEBUG ge base 08000000
138282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138282 GUI DEBUG ge call old PC: 0x08FB3190, new PC: 0x08EF5690
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138282 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138282 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138282 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138282 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138282 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138282 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138282 GUI DEBUG ge ret old PC: 0x08EF56B0, new PC: 0x08FB3190
138282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138282 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138282 GUI DEBUG ge call old PC: 0x08FB3198, new PC: 0x08EF5790
138282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
138282 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
138282 GUI DEBUG ge ret old PC: 0x08EF5798, new PC: 0x08FB3198
138282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138297 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138297 GUI DEBUG ge call old PC: 0x08FB31A0, new PC: 0x08EF5890
138297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
138313 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a name:'user_main'
138313 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138313 user_main DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x4e name='CSAFEFILE1' signal=1
138313 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138313 user_main DEBUG hle.ThreadManForUser sceKernelSendMbx(uid=0x4c,msg=0x8c1f734)
138313 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138313 GUI DEBUG ge glLoadMatrixf 31,0 78,0 0,0 1,0
138313 user_main DEBUG hle.sceGe_user sceGeListSync(id=0x3f,mode=0)
138313 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138313 user_main DEBUG hle.sceGe_user sceGeListSync on list: PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x08EF58C8, stall=0x00000000]
138313 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138313 user_main DEBUG hle.sceGe_user blockCurrentThreadOnList blocking thread a on list PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x08EF5908, stall=0x00000000]
138313 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138313 user_main DEBUG hle.ThreadManForUser -------------------- block SceUID=a name:'user_main' caller:'sceGe_user.blockCurrentThreadOnList'
138313 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138313 user_main DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138313 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138313 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138313 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138313 user_main DEBUG hle.sceCtrl hleCtrlExecuteSampling
138313 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138313 user_main DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138313 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138313 user_main DEBUG hle.ThreadManForUser End of Interrupt
138313 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138313 user_main DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138313 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138313 user_main DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138313 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138313 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138313 GUI DEBUG ge ret old PC: 0x08EF5948, new PC: 0x08FB31A0
138313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
138313 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138313 GUI DEBUG ge call old PC: 0x08FB31A8, new PC: 0x08EF5950
138313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138313 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138313 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138313 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138313 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138328 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138328 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138328 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138328 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138328 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'BGM_MBX' fast check succeeded
138344 GUI DEBUG ge sceGuEnable(GU_FOG)
138344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138344 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138344 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138344 GUI DEBUG ge ret old PC: 0x08EF5984, new PC: 0x08FB31A8
138344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138344 GUI DEBUG ge base 09000000
138344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=297, currentSample=2635776/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40920, inputBufferWritableBytes=40920, inputBufferNeededBytes=0]
138344 GUI DEBUG ge call old PC: 0x08FB31B0, new PC: 0x09E49584
138344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138344 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138344 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138344 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138344 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138344 GUI DEBUG ge tflush (deferring to prim)
138344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138344 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138344 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138360 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138360 GUI DEBUG ge tflush (deferring to prim)
138360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138360 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138360 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138360 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138360 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138360 GUI DEBUG ge tflush (deferring to prim)
138360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
138360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
138360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138360 GUI DEBUG ge vaddr 09e49504
138360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138360 GUI DEBUG ge bbox numberOfVertex=8
138360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
138360 GUI DEBUG ge TBIAS_MODE_CONST 0
138360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
138360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138360 GUI DEBUG ge bbox (-0,840770,-0,757128,0,000000)
138360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138375 GUI DEBUG ge bbox (0,713257,-0,757128,0,000000)
138375 GUI DEBUG ge bbox (-0,840770,0,586384,0,000000)
138375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138375 GUI DEBUG ge bbox (0,713257,0,586384,0,000000)
138375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138375 GUI DEBUG ge bbox (-0,840770,-0,757128,0,568182)
138375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
138375 GUI DEBUG ge bbox (0,713257,-0,757128,0,568182)
138375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
138375 GUI DEBUG ge bbox (-0,840770,0,586384,0,568182)
138375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138375 GUI DEBUG ge bbox (0,713257,0,586384,0,568182)
138375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
138375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138375 GUI DEBUG ge Used software test for BBOX, visible=false
138391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
138391 GUI DEBUG ge bjump old PC: 0x09E495D8, new PC: 0x09E4961C
138391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138391 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138391 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138391 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138391 GUI DEBUG ge sceGuDisable(GU_FOG)
138391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138391 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138391 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138391 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138391 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138391 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138391 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138391 GUI DEBUG ge ret old PC: 0x09E49650, new PC: 0x08FB31B0
138391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138391 GUI DEBUG ge base 08000000
138391 GUI DEBUG ge call old PC: 0x08FB31B8, new PC: 0x08EF5990
138391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=296, currentSample=2637824/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=41664, inputBufferWritableBytes=41664, inputBufferNeededBytes=0]
138391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138391 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138391 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138407 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138407 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138407 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138407 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138422 GUI DEBUG ge ret old PC: 0x08EF59B0, new PC: 0x08FB31B8
138422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138422 GUI DEBUG ge call old PC: 0x08FB31C0, new PC: 0x08EF5A90
138422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138422 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138422 GUI DEBUG ge ret old PC: 0x08EF5A98, new PC: 0x08FB31C0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138422 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138422 GUI DEBUG ge call old PC: 0x08FB31C8, new PC: 0x08EF5B90
138422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138422 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138422 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
138422 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
138422 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138422 GUI DEBUG ge glLoadMatrixf 30,2 79,1 0,0 1,0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138422 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138422 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138422 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
138422 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
138438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
138422 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138438 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138438 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
138438 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
138438 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138438 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138438 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138438 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138438 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138438 GUI DEBUG ge ret old PC: 0x08EF5C48, new PC: 0x08FB31C8
138453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138453 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138453 GUI DEBUG ge call old PC: 0x08FB31D0, new PC: 0x08EF5C50
138453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
138453 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138453 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138453 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138453 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138453 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138453 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138453 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138469 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138469 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138469 GUI DEBUG ge sceGuEnable(GU_FOG)
138469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138469 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138469 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138469 GUI DEBUG ge ret old PC: 0x08EF5C84, new PC: 0x08FB31D0
138469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138469 GUI DEBUG ge base 09000000
138469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138469 GUI DEBUG ge call old PC: 0x08FB31D8, new PC: 0x09E48EA4
138469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138469 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=295, currentSample=2639872/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=42408, inputBufferWritableBytes=42408, inputBufferNeededBytes=0]
138469 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138469 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138469 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138469 GUI DEBUG ge tflush (deferring to prim)
138469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138469 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138469 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138469 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138485 GUI DEBUG ge tflush (deferring to prim)
138485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138485 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138485 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138485 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138485 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138485 GUI DEBUG ge tflush (deferring to prim)
138485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138500 GUI DEBUG ge vaddr 09e48e24
138500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138500 GUI DEBUG ge bbox numberOfVertex=8
138500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
138500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
138500 GUI DEBUG ge TBIAS_MODE_CONST 0
138500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
138500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
138500 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
138500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138500 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
138500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138500 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
138500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138500 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
138500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138500 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
138500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
138500 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
138500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
138516 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
138516 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138516 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
138516 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
138516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
138516 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
138516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138516 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138516 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
138516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138516 GUI DEBUG ge Used software test for BBOX, visible=false
138516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
138516 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
138516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138516 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138532 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138532 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138532 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138532 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138532 GUI DEBUG ge sceGuDisable(GU_FOG)
138532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138532 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138532 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138532 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138532 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138532 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138547 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138547 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB31D8
138547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138547 GUI DEBUG ge base 08000000
138547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138547 GUI DEBUG ge call old PC: 0x08FB31E0, new PC: 0x08EF5C90
138547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138547 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=294, currentSample=2641920/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43152, inputBufferWritableBytes=43152, inputBufferNeededBytes=0]
138547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138547 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138547 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138547 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138547 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138547 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138547 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138547 GUI DEBUG ge ret old PC: 0x08EF5CB0, new PC: 0x08FB31E0
138547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138547 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138547 GUI DEBUG ge call old PC: 0x08FB31E8, new PC: 0x08EF5D90
138547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138547 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138547 GUI DEBUG ge ret old PC: 0x08EF5D98, new PC: 0x08FB31E8
138547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138547 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138547 GUI DEBUG ge call old PC: 0x08FB31F0, new PC: 0x08EF5E90
138547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138547 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138578 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
138578 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
138578 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138578 GUI DEBUG ge glLoadMatrixf 30,9 81,1 0,0 1,0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138578 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138578 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138578 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138578 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138578 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
138578 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138578 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
138578 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138578 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
138578 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138578 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138578 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138578 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138594 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
138594 GUI DEBUG ge ret old PC: 0x08EF5F48, new PC: 0x08FB31F0
138594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138594 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138594 GUI DEBUG ge call old PC: 0x08FB31F8, new PC: 0x08EF5F50
138594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138594 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138594 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138610 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138610 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138610 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138610 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138610 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138610 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138610 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138610 GUI DEBUG ge sceGuEnable(GU_FOG)
138610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138610 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138610 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138625 GUI DEBUG ge ret old PC: 0x08EF5F84, new PC: 0x08FB31F8
138625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=293, currentSample=2643968/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43896, inputBufferWritableBytes=43896, inputBufferNeededBytes=0]
138625 GUI DEBUG ge base 09000000
138625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138625 GUI DEBUG ge call old PC: 0x08FB3200, new PC: 0x098F6C34
138625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138625 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138625 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138625 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138625 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138625 GUI DEBUG ge tflush (deferring to prim)
138625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138625 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138625 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138625 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138625 GUI DEBUG ge tflush (deferring to prim)
138625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138625 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138625 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138625 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138641 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138641 GUI DEBUG ge tflush (deferring to prim)
138641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
138657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
138657 GUI DEBUG ge vaddr 098f6bb4
138657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138657 GUI DEBUG ge bbox numberOfVertex=8
138657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
138657 GUI DEBUG ge TBIAS_MODE_CONST 0
138657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
138657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138657 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
138657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138657 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
138657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138657 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
138657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138657 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
138657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138657 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
138657 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138657 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
138657 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138657 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
138657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
138657 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
138657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
138657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
138657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138688 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138688 GUI DEBUG ge Used software test for BBOX, visible=false
138688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138688 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
138688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138688 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138688 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138688 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138688 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138688 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138688 GUI DEBUG ge sceGuDisable(GU_FOG)
138703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=292, currentSample=2646016/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=44640, inputBufferWritableBytes=44640, inputBufferNeededBytes=0]
138703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138703 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138703 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138703 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138703 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138703 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138703 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138703 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB3200
138703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138703 GUI DEBUG ge base 08000000
138719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138719 GUI DEBUG ge call old PC: 0x08FB3208, new PC: 0x08EF5F90
138719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138719 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138719 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138719 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
138735 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
138735 GUI DEBUG ge ret old PC: 0x08EF5FB0, new PC: 0x08FB3208
138735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138735 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138735 GUI DEBUG ge call old PC: 0x08FB3210, new PC: 0x08EF6090
138735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138735 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138735 GUI DEBUG ge ret old PC: 0x08EF6098, new PC: 0x08FB3210
138735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138735 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138735 GUI DEBUG ge call old PC: 0x08FB3218, new PC: 0x08EF6190
138735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
138735 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138735 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138735 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138735 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138735 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138735 GUI DEBUG ge glLoadMatrixf 29,9 82,5 0,0 1,0
138750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
138750 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138750 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138750 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138750 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138750 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138766 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138766 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138766 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138766 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138766 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138766 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138766 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138766 GUI DEBUG ge ret old PC: 0x08EF6248, new PC: 0x08FB3218
138766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138766 GUI DEBUG ge call old PC: 0x08FB3220, new PC: 0x08EF6250
138766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138766 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=291, currentSample=2648064/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=45384, inputBufferWritableBytes=45384, inputBufferNeededBytes=0]
138766 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138766 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138766 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138766 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138766 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138766 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138766 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138766 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138766 GUI DEBUG ge sceGuEnable(GU_FOG)
138766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138766 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138782 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138782 GUI DEBUG ge ret old PC: 0x08EF6284, new PC: 0x08FB3220
138782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138782 GUI DEBUG ge base 09000000
138782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138782 GUI DEBUG ge call old PC: 0x08FB3228, new PC: 0x09E48EA4
138782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138782 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
138782 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
138782 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138782 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138782 GUI DEBUG ge tflush (deferring to prim)
138782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138782 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138782 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138782 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138797 GUI DEBUG ge tflush (deferring to prim)
138797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138797 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138797 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138797 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138797 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138797 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
138797 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138797 GUI DEBUG ge tflush (deferring to prim)
138797 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138797 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
138797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138797 GUI DEBUG ge vaddr 09e48e24
138797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138797 GUI DEBUG ge bbox numberOfVertex=8
138797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
138797 GUI DEBUG ge TBIAS_MODE_CONST 0
138797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
138797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138813 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
138828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138828 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
138828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138828 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
138828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138828 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
138828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138828 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
138828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138828 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
138828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138828 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
138828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138828 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
138828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
138828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138828 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=290, currentSample=2650112/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46128, inputBufferWritableBytes=46128, inputBufferNeededBytes=0]
138828 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
138828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
138828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138828 GUI DEBUG ge Used software test for BBOX, visible=false
138828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138828 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
138828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138828 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138828 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138828 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138844 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138844 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138844 GUI DEBUG ge sceGuDisable(GU_FOG)
138844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138844 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138844 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138844 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
138844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138844 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
138844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138844 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
138844 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
138844 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB3228
138844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138844 GUI DEBUG ge base 08000000
138844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138875 GUI DEBUG ge call old PC: 0x08FB3230, new PC: 0x08EF6290
138875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138875 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
138875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138875 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
138875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138875 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
138875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138875 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
138875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
138875 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
138875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
138875 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
138875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138875 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
138875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138875 GUI DEBUG ge ret old PC: 0x08EF62B0, new PC: 0x08FB3230
138891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138891 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138891 GUI DEBUG ge call old PC: 0x08FB3238, new PC: 0x08EF6390
138907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
138907 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
138907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138907 GUI DEBUG ge ret old PC: 0x08EF6398, new PC: 0x08FB3238
138907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138907 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138907 GUI DEBUG ge call old PC: 0x08FB3240, new PC: 0x08EF6490
138907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138907 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
138907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138907 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138907 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138907 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138907 GUI DEBUG ge glLoadMatrixf 30,0 84,1 0,0 1,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138907 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
138907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138907 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
138907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138907 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
138907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
138907 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
138907 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
138907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
138907 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
138907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=289, currentSample=2652160/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46872, inputBufferWritableBytes=46872, inputBufferNeededBytes=0]
138907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
138907 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138907 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138907 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
138907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138907 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
138907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138907 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138907 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
138907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138907 GUI DEBUG ge ret old PC: 0x08EF6548, new PC: 0x08FB3240
138907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138922 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138922 GUI DEBUG ge call old PC: 0x08FB3248, new PC: 0x08EF6550
138922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138922 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138922 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138922 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
138922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138922 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
138922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138922 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138922 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
138922 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8013, callbacks=false
138922 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
138922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8013 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138922 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
138953 GUI DEBUG ge sceGuEnable(GU_FOG)
138938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138953 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
138953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138953 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
138953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138953 GUI DEBUG ge ret old PC: 0x08EF6584, new PC: 0x08FB3248
138953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138953 GUI DEBUG ge base 09000000
138953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138953 GUI DEBUG ge call old PC: 0x08FB3250, new PC: 0x09E48EA4
138953 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
138953 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
138969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
138969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138969 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
138969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
138969 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
138985 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138985 GUI DEBUG ge tflush (deferring to prim)
138985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
138985 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
138985 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
138985 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
138985 GUI DEBUG ge tflush (deferring to prim)
138985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138985 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
138985 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
138985 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
138985 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
138985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
138985 GUI DEBUG ge tflush (deferring to prim)
138985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
138985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
138985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
138985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
138985 GUI DEBUG ge vaddr 09e48e24
138985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
138985 GUI DEBUG ge bbox numberOfVertex=8
139000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
139016 GUI DEBUG ge TBIAS_MODE_CONST 0
139016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
139016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139016 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
139016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=288, currentSample=2654208/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=47616, inputBufferWritableBytes=47616, inputBufferNeededBytes=0]
139016 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139016 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139016 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139016 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
139016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139016 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139016 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139016 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
139016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
139016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
139016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
139016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
139016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
139047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
139047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
139047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
139047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
139047 GUI DEBUG ge Used software test for BBOX, visible=false
139047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8089, callbacks=false
139047 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
139047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8089 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139047 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139047 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139047 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
139047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139047 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
139063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139063 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139063 GUI DEBUG ge sceGuDisable(GU_FOG)
139063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139063 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
139063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139063 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
139063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139063 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
139063 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139078 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
139078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
139078 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139078 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139078 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB3250
139078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139078 GUI DEBUG ge base 08000000
139078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139078 GUI DEBUG ge call old PC: 0x08FB3258, new PC: 0x08EF6590
139078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139078 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139078 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139078 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139078 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139078 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139078 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139078 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
139078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139078 GUI DEBUG ge ret old PC: 0x08EF65B0, new PC: 0x08FB3258
139094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139110 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139110 GUI DEBUG ge call old PC: 0x08FB3260, new PC: 0x08EF6690
139110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139110 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
139110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=287, currentSample=2656256/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=48360, inputBufferWritableBytes=48360, inputBufferNeededBytes=0]
139110 GUI DEBUG ge ret old PC: 0x08EF6698, new PC: 0x08FB3260
139110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139110 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139110 GUI DEBUG ge call old PC: 0x08FB3268, new PC: 0x08EF6790
139110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139110 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139110 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139110 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139110 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139110 GUI DEBUG ge glLoadMatrixf 31,0 85,6 0,0 1,0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139110 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139110 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139110 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
139110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139125 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139141 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139141 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139141 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139141 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
139141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139141 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139141 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
139141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139141 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
139141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
139141 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
139141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139141 GUI DEBUG ge ret old PC: 0x08EF6848, new PC: 0x08FB3268
139141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139141 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139141 GUI DEBUG ge call old PC: 0x08FB3270, new PC: 0x08EF6850
139141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139157 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
139157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
139157 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
139157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
139157 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
139157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139172 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
139172 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139172 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139172 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139172 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139172 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139172 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139172 GUI DEBUG ge sceGuEnable(GU_FOG)
139172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
139172 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
139172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139172 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
139188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139188 GUI DEBUG ge ret old PC: 0x08EF6884, new PC: 0x08FB3270
139188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139188 GUI DEBUG ge base 09000000
139188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139188 GUI DEBUG ge call old PC: 0x08FB3278, new PC: 0x09E48EA4
139188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139188 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
139188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
139188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139188 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
139188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139188 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
139188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139188 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
139203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139219 GUI DEBUG ge tflush (deferring to prim)
139219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139219 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139219 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139219 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=286, currentSample=2658304/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49104, inputBufferWritableBytes=49104, inputBufferNeededBytes=0]
139219 GUI DEBUG ge tflush (deferring to prim)
139219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139219 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139219 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139219 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
139219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139219 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
139235 GUI DEBUG ge tflush (deferring to prim)
139219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139235 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
139235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139235 GUI DEBUG ge vaddr 09e48e24
139235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139235 GUI DEBUG ge bbox numberOfVertex=8
139235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
139235 GUI DEBUG ge TBIAS_MODE_CONST 0
139235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
139250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139250 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
139250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139250 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
139250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139250 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
139250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139250 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
139250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139250 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
139250 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
139250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139250 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
139250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139250 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
139250 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139250 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
139250 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139250 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139250 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
139250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139250 GUI DEBUG ge Used software test for BBOX, visible=false
139250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
139250 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
139250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139266 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139282 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
139282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139297 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
139297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
139297 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139297 GUI DEBUG ge sceGuDisable(GU_FOG)
139297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139297 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
139297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139297 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
139297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139297 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
139297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139297 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
139297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139297 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139297 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139313 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB3278
139313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139313 GUI DEBUG ge base 08000000
139313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139313 GUI DEBUG ge call old PC: 0x08FB3280, new PC: 0x08EF6890
139313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139313 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
139313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139313 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139328 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139328 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139328 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139328 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139328 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
139328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139328 GUI DEBUG ge ret old PC: 0x08EF68B0, new PC: 0x08FB3280
139344 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=285, currentSample=2660352/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49848, inputBufferWritableBytes=49848, inputBufferNeededBytes=0]
139344 GUI DEBUG ge call old PC: 0x08FB3288, new PC: 0x08EF6990
139344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139344 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
139344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139344 GUI DEBUG ge ret old PC: 0x08EF6998, new PC: 0x08FB3288
139344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139344 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139344 GUI DEBUG ge call old PC: 0x08FB3290, new PC: 0x08EF6A90
139344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139344 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
139344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139344 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139344 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
139344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139344 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
139344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139344 GUI DEBUG ge glLoadMatrixf 30,1 87,2 0,0 1,0
139344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139360 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139375 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139375 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139375 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139375 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
139375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139375 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139375 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139375 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
139375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
139375 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139375 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
139375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139375 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
139375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139391 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
139391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139391 GUI DEBUG ge ret old PC: 0x08EF6B48, new PC: 0x08FB3290
139407 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
139407 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139407 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
139407 GUI DEBUG ge call old PC: 0x08FB3298, new PC: 0x08EF6B50
139407 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
139407 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
139407 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139407 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
139407 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139407 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
139407 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139407 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
139407 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139407 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139407 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139407 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
139407 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139407 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
139407 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139407 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
139422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
139422 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
139422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139422 GUI DEBUG ge sceGuEnable(GU_FOG)
139422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139422 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
139422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139438 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139438 GUI DEBUG ge ret old PC: 0x08EF6B84, new PC: 0x08FB3298
139438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139438 GUI DEBUG ge base 09000000
139438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139438 GUI DEBUG ge call old PC: 0x08FB32A0, new PC: 0x09E48EA4
139438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139438 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139438 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139438 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139438 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
139438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139453 GUI DEBUG ge tflush (deferring to prim)
139453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139453 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
139453 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139453 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
139453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139453 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
139469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139469 GUI DEBUG ge tflush (deferring to prim)
139469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139469 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
139469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139469 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
139469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=284, currentSample=2662400/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=50592, inputBufferWritableBytes=50592, inputBufferNeededBytes=0]
139469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139469 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
139469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139485 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
139485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139485 GUI DEBUG ge tflush (deferring to prim)
139485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139485 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
139485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139485 GUI DEBUG ge vaddr 09e48e24
139485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139485 GUI DEBUG ge bbox numberOfVertex=8
139485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
139485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139485 GUI DEBUG ge TBIAS_MODE_CONST 0
139485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
139485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139485 GUI DEBUG ge bbox (-0,629818,-0,600849,0,000000)
139485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139485 GUI DEBUG ge bbox (0,561772,-0,600849,0,000000)
139485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139485 GUI DEBUG ge bbox (-0,629818,0,677762,0,000000)
139500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139500 GUI DEBUG ge bbox (0,561772,0,677762,0,000000)
139516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139516 GUI DEBUG ge bbox (-0,629818,-0,600849,0,708517)
139516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139516 GUI DEBUG ge bbox (0,561772,-0,600849,0,708517)
139516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139516 GUI DEBUG ge bbox (-0,629818,0,677762,0,708517)
139516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139516 GUI DEBUG ge bbox (0,561772,0,677762,0,708517)
139516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
139516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
139516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
139516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
139516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
139516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139532 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
139532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139532 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
139532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
139532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
139532 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
139532 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139547 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139547 GUI DEBUG ge Used software test for BBOX, visible=false
139547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139547 GUI DEBUG ge bjump old PC: 0x09E48EF8, new PC: 0x09E48F3C
139547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139547 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139547 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139563 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
139563 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139563 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139563 GUI DEBUG ge sceGuDisable(GU_FOG)
139563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139563 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139563 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
139563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139563 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
139563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139563 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
139578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139578 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139578 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139578 GUI DEBUG ge ret old PC: 0x09E48F70, new PC: 0x08FB32A0
139578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139594 GUI DEBUG ge base 08000000
139594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139594 GUI DEBUG ge call old PC: 0x08FB32A8, new PC: 0x08EF6B90
139594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139594 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
139594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139594 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
139594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139594 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139594 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139594 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139594 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=283, currentSample=2664448/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=51336, inputBufferWritableBytes=51336, inputBufferNeededBytes=0]
139610 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
139610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139610 GUI DEBUG ge ret old PC: 0x08EF6BB0, new PC: 0x08FB32A8
139610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139610 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139610 GUI DEBUG ge call old PC: 0x08FB32B0, new PC: 0x08EF6C90
139625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139625 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
139625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139625 GUI DEBUG ge ret old PC: 0x08EF6C98, new PC: 0x08FB32B0
139625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139625 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139625 GUI DEBUG ge call old PC: 0x08FB32B8, new PC: 0x08EF6D90
139625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139625 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
139625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139625 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139625 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139641 GUI DEBUG ge glLoadMatrixf 30,7 89,2 0,0 1,0
139641 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139641 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
139641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139641 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139641 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139641 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139641 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
139641 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139641 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139641 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
139641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139641 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
139641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139641 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
139641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139641 GUI DEBUG ge ret old PC: 0x08EF6E48, new PC: 0x08FB32B8
139641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139641 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139641 GUI DEBUG ge call old PC: 0x08FB32C0, new PC: 0x08EF6E50
139657 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139672 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
139672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139672 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
139672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139672 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
139672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139672 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
139672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
139688 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139703 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
139703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139703 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
139703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139703 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
139703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139703 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
139703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139703 GUI DEBUG ge sceGuEnable(GU_FOG)
139703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139703 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
139719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139719 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
139719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139719 GUI DEBUG ge ret old PC: 0x08EF6E84, new PC: 0x08FB32C0
139719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139719 GUI DEBUG ge base 09000000
139719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139719 GUI DEBUG ge call old PC: 0x08FB32C8, new PC: 0x098F6C34
139719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139719 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
139719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
139735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139735 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
139735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139735 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
139735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139735 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
139735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139735 GUI DEBUG ge tflush (deferring to prim)
139735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139735 GUI DEBUG ge tbp0 0xD90900 redundant pure state cmd ignored
139735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139750 GUI DEBUG ge tbw0 0x080020 redundant pure state cmd ignored
139750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139750 GUI DEBUG ge tsize0 0x000505 redundant pure state cmd ignored
139750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=282, currentSample=2666496/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52080, inputBufferWritableBytes=52080, inputBufferNeededBytes=0]
139750 GUI DEBUG ge tflush (deferring to prim)
139750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139750 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
139750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139750 GUI DEBUG ge cbp 0xD904E0 redundant pure state cmd ignored
139750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139750 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
139766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139766 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
139766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139766 GUI DEBUG ge tflush (deferring to prim)
139766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139766 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
139766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139766 GUI DEBUG ge vaddr 098f6bb4
139766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139766 GUI DEBUG ge bbox numberOfVertex=8
139766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
139782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139782 GUI DEBUG ge TBIAS_MODE_CONST 0
139782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
139782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139782 GUI DEBUG ge bbox (-0,790114,-0,665698,-0,000000)
139782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139782 GUI DEBUG ge bbox (0,839792,-0,665698,-0,000000)
139782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139782 GUI DEBUG ge bbox (-0,790114,0,660498,-0,000000)
139797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139797 GUI DEBUG ge bbox (0,839792,0,660498,-0,000000)
139797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139797 GUI DEBUG ge bbox (-0,790114,-0,665698,0,970194)
139797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139797 GUI DEBUG ge bbox (0,839792,-0,665698,0,970194)
139797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139797 GUI DEBUG ge bbox (-0,790114,0,660498,0,970194)
139797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
139797 GUI DEBUG ge bbox (0,839792,0,660498,0,970194)
139797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
139797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
139797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
139828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
139828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
139828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139828 GUI DEBUG ge Used software test for BBOX, visible=false
139828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139828 GUI DEBUG ge bjump old PC: 0x098F6C88, new PC: 0x098F6CCC
139844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
139844 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139844 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139844 GUI DEBUG ge lte0 0x000000 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139844 GUI DEBUG ge lte1 0x000000 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139844 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139844 GUI DEBUG ge sceGuDisable(GU_FOG)
139844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139844 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139844 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139844 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
139844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139844 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
139844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139844 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139844 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139844 GUI DEBUG ge ret old PC: 0x098F6D00, new PC: 0x08FB32C8
139844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139844 GUI DEBUG ge base 08000000
139844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139860 GUI DEBUG ge call old PC: 0x08FB32D0, new PC: 0x08EF6E90
139860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139860 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
139860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139860 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
139860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139860 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
139860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139860 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
139860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=281, currentSample=2668544/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52824, inputBufferWritableBytes=52824, inputBufferNeededBytes=0]
139860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139860 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139860 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
139875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139875 GUI DEBUG ge lte 0x000000 redundant pure state cmd ignored
139875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139875 GUI DEBUG ge ret old PC: 0x08EF6EB0, new PC: 0x08FB32D0
139875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139875 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139875 GUI DEBUG ge call old PC: 0x08FB32D8, new PC: 0x08EF7050
139875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139875 GUI DEBUG ge clear mode : 4
139875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139875 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
139875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139875 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139891 GUI DEBUG ge vaddr 08ef6f90
139907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139907 GUI DEBUG ge Texture.hashCode: 1024 bytes
139907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139907 GUI DEBUG ge tflush Reusing cached texture 73
139907 GUI DEBUG ge prim sprites 8x
139907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139922 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
139922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139922 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
139922 GUI DEBUG ge TBIAS_MODE_CONST 0
139922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
139922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,0)-(64,272,0)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (64,0,0)-(128,272,0)
139922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
139922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (128,0,0)-(192,272,0)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (192,0,0)-(256,272,0)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (256,0,0)-(320,272,0)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (320,0,0)-(384,272,0)
139922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (384,0,0)-(448,272,0)
139922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139922 GUI DEBUG ge sprite (0,0)-(0,0) at (448,0,0)-(480,272,0)
139938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139953 GUI DEBUG ge clear mode end
139953 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139953 GUI DEBUG ge ret old PC: 0x08EF706C, new PC: 0x08FB32D8
139953 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139953 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
139953 GUI DEBUG ge call old PC: 0x08FB32E0, new PC: 0x08EF7150
139953 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
139953 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139969 GUI DEBUG ge sceGuAlphaFunc(6,63)
139969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
139969 GUI DEBUG ge ret old PC: 0x08EF715C, new PC: 0x08FB32E0
139969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
139969 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139969 GUI DEBUG ge call old PC: 0x08FB32E8, new PC: 0x08EF7250
139969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139969 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
139969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139969 GUI DEBUG ge ret old PC: 0x08EF7258, new PC: 0x08FB32E8
139969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
139969 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
139969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
139969 GUI DEBUG ge call old PC: 0x08FB32F0, new PC: 0x08EF7350
139969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139969 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
139969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
139969 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
139969 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
139969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
139969 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
139969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
139969 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
139969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
139969 GUI DEBUG ge sceGumMatrixMode GU_PROJECTION 0
139969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
139969 GUI DEBUG ge glLoadMatrixf 2,9 0,0 0,0 0,0
139985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
139985 GUI DEBUG ge glLoadMatrixf 0,0 5,2 0,0 0,0
139985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
139985 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 1,0
139985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
139985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
139985 GUI DEBUG ge glLoadMatrixf 0,0 0,0 -10,3 0,0
139985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
139985 GUI DEBUG ge sceGumMatrixMode GU_VIEW 0
139985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
139985 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
139985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=280, currentSample=2670592/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=53568, inputBufferWritableBytes=53568, inputBufferNeededBytes=0]
139985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
139985 GUI DEBUG ge glLoadMatrixf 0,0 0,4 0,9 0,0
139985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140000 GUI DEBUG ge glLoadMatrixf 0,0 0,9 -0,4 0,0
140000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140000 GUI DEBUG ge glLoadMatrixf -15,5 -44,8 -62,3 1,0
140000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140000 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
140000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140000 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
140000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140000 GUI DEBUG ge ret old PC: 0x08EF7408, new PC: 0x08FB32F0
140000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
140000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140000 GUI DEBUG ge call old PC: 0x08FB32F8, new PC: 0x08EF7410
140000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140000 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
140032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140047 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140047 GUI DEBUG ge ambient light r=1,0 g=1,0 b=1,0 (FEFEFE)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140047 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140047 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
140047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140047 GUI DEBUG ge sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140047 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
140047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140047 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
140047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140047 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
140047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140047 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
140047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
140047 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
140047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
140047 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 1,000000)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140047 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 1,000000)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140047 GUI DEBUG ge Light 0 position (0,000000, 0,000000, 0,000000)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140047 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
140047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140047 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
140047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140047 GUI DEBUG ge Light 1 position (0,000000, 0,000000, -1,000000)
140063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140078 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
140078 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140078 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
140078 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140078 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
140078 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140078 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
140094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140094 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
140094 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
140110 GUI DEBUG ge sceGuEnable(GU_FOG)
140110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140110 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140110 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140110 GUI DEBUG ge ret old PC: 0x08EF747C, new PC: 0x08FB32F8
140110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140110 GUI DEBUG ge base 09000000
140110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140110 GUI DEBUG ge call old PC: 0x08FB3300, new PC: 0x097A7FE8
140110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140110 GUI DEBUG ge tflt 0x000101 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140110 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140110 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140110 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
140110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
140110 GUI DEBUG ge tflush (deferring to prim)
140110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
140110 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d77c40))
140110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140110 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=64, hi(pointer=0x8d77c40))
140125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140125 GUI DEBUG ge sceGuTexImage(level=0, width=64, height=64, X, X)
140125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140125 GUI DEBUG ge tflush (deferring to prim)
140125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
140125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
140125 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
140125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
140125 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d77820))
140125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
140125 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
140125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=279, currentSample=2672640/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=54312, inputBufferWritableBytes=54312, inputBufferNeededBytes=0]
140125 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
140141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
140141 GUI DEBUG ge tflush (deferring to prim)
140141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140141 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
140141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140141 GUI DEBUG ge vaddr 0979d9e8
140141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140141 GUI DEBUG ge bbox numberOfVertex=8
140141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140141 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
140141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140141 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
140157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140172 GUI DEBUG ge TBIAS_MODE_CONST 0
140172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140172 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
140172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140172 GUI DEBUG ge bbox (28,000000,56,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140188 GUI DEBUG ge bbox (12,000000,68,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140188 GUI DEBUG ge bbox (28,000000,68,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140188 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140188 GUI DEBUG ge bbox (28,000000,56,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140188 GUI DEBUG ge bbox (12,000000,68,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140188 GUI DEBUG ge bbox (28,000000,68,000000,0,000000)
140188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
140188 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
140188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
140188 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
140188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140188 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
140188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140188 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140188 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
140188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140188 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
140219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
140235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140235 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
140235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140250 GUI DEBUG ge Failed to use software test for BBOX
140250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140250 GUI DEBUG ge bjump old PC: 0x097A803C, new PC: 0x097A8080
140250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
140250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140250 GUI DEBUG ge vaddr 0979da48
140250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140250 GUI DEBUG ge bbox numberOfVertex=8
140250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140250 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140250 GUI DEBUG ge TBIAS_MODE_CONST 0
140250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140250 GUI DEBUG ge bbox (24,000000,68,000000,0,000000)
140250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140250 GUI DEBUG ge bbox (32,000000,68,000000,0,000000)
140250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140250 GUI DEBUG ge bbox (24,000000,72,000000,0,000000)
140250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140250 GUI DEBUG ge bbox (32,000000,72,000000,0,000000)
140250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140250 GUI DEBUG ge bbox (24,000000,68,000000,0,000000)
140250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140266 GUI DEBUG ge bbox (32,000000,68,000000,0,000000)
140266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140266 GUI DEBUG ge bbox (24,000000,72,000000,0,000000)
140266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
140266 GUI DEBUG ge bbox (32,000000,72,000000,0,000000)
140266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
140266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
140266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
140266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
140266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
140266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
140266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140297 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
140297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
140297 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
140297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
140297 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
140297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=278, currentSample=2674688/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55056, inputBufferWritableBytes=55056, inputBufferNeededBytes=0]
140297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
140328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140328 GUI DEBUG ge Used software test for BBOX, visible=false
140328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140328 GUI DEBUG ge bjump old PC: 0x097A809C, new PC: 0x097A80E0
140328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140328 GUI DEBUG ge vaddr 0979daa8
140328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140328 GUI DEBUG ge bbox numberOfVertex=8
140328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140328 GUI DEBUG ge TBIAS_MODE_CONST 0
140328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140328 GUI DEBUG ge bbox (24,000000,72,000000,0,000000)
140328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140328 GUI DEBUG ge bbox (32,000000,72,000000,0,000000)
140328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140328 GUI DEBUG ge bbox (24,000000,88,000000,0,000000)
140328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140328 GUI DEBUG ge bbox (32,000000,88,000000,0,000000)
140328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140344 GUI DEBUG ge bbox (24,000000,72,000000,0,000000)
140344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140344 GUI DEBUG ge bbox (32,000000,72,000000,0,000000)
140344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140344 GUI DEBUG ge bbox (24,000000,88,000000,0,000000)
140344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140344 GUI DEBUG ge bbox (32,000000,88,000000,0,000000)
140344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
140344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
140344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
140344 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
140344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140344 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
140360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
140391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
140391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
140391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140391 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140407 GUI DEBUG ge Used software test for BBOX, visible=false
140407 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140407 GUI DEBUG ge bjump old PC: 0x097A80FC, new PC: 0x097A8140
140407 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140407 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140407 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
140407 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140407 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140422 GUI DEBUG ge vaddr 0979db08
140422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140422 GUI DEBUG ge bbox numberOfVertex=8
140422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140422 GUI DEBUG ge TBIAS_MODE_CONST 0
140422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140438 GUI DEBUG ge bbox (48,000000,44,000000,7,200000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140438 GUI DEBUG ge bbox (57,680000,44,000000,7,200000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140438 GUI DEBUG ge bbox (48,000000,56,000000,7,200000)
140438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140438 GUI DEBUG ge bbox (57,680000,56,000000,7,200000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140438 GUI DEBUG ge bbox (48,000000,44,000000,8,800000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140438 GUI DEBUG ge bbox (57,680000,44,000000,8,800000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140438 GUI DEBUG ge bbox (48,000000,56,000000,8,800000)
140438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140438 GUI DEBUG ge bbox (57,680000,56,000000,8,800000)
140438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
140438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
140438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
140438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
140438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
140438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
140438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
140438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
140438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
140453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
140469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
140469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
140485 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
140485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
140485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=277, currentSample=2676736/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55800, inputBufferWritableBytes=55800, inputBufferNeededBytes=0]
140485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
140485 GUI DEBUG ge Used software test for BBOX, visible=false
140485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140485 GUI DEBUG ge bjump old PC: 0x097A815C, new PC: 0x097A81A0
140485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140485 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140485 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140500 GUI DEBUG ge vaddr 0979db68
140500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140500 GUI DEBUG ge bbox numberOfVertex=8
140500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140516 GUI DEBUG ge TBIAS_MODE_CONST 0
140516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140516 GUI DEBUG ge bbox (6,800000,80,000000,10,000000)
140516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140516 GUI DEBUG ge bbox (18,000000,80,000000,10,000000)
140516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140516 GUI DEBUG ge bbox (6,800000,88,000000,10,000000)
140516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140516 GUI DEBUG ge bbox (18,000000,88,000000,10,000000)
140516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140532 GUI DEBUG ge bbox (6,800000,80,000000,10,000000)
140532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140532 GUI DEBUG ge bbox (18,000000,80,000000,10,000000)
140532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140532 GUI DEBUG ge bbox (6,800000,88,000000,10,000000)
140532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140532 GUI DEBUG ge bbox (18,000000,88,000000,10,000000)
140532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleTop
140532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
140532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleTop
140532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
140532 GUI DEBUG ge BBOX Vertex #2: visible=visible
140532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140532 GUI DEBUG ge Used software test for BBOX, visible=true
140532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140532 GUI DEBUG ge bjump not taking Conditional Jump
140532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140563 GUI DEBUG ge fface clockwise
140563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140563 GUI DEBUG ge sceGuEnable(GU_CULL_FACE)
140563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140563 GUI DEBUG ge sceGuDepthMask(enableWrites)
140563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
140563 GUI DEBUG ge sceGuDisable(GU_COLOR_LOGIC_OP)
140578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140578 GUI DEBUG ge sceGuBlendFunc(op=0, src=2, dst=3)
140578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140578 GUI DEBUG ge sfix : 0x00000000
140578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140578 GUI DEBUG ge dfix : 0x00FFFFFF
140578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140578 GUI DEBUG ge sceGuEnable(GU_BLEND)
140578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
140578 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
140594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140594 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
140594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140594 GUI DEBUG ge sceGuAlphaFunc(6,15)
140594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140594 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
140594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140594 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
140594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140594 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
140610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140610 GUI DEBUG ge vaddr 097b6ea4
140610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140610 GUI DEBUG ge Texture.hashCode: 4096 bytes
140610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140610 GUI DEBUG ge tflush Reusing cached texture 47
140610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140610 GUI DEBUG ge prim triangle 7x
140610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140610 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
140610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140610 GUI DEBUG ge TBIAS_MODE_CONST 0
140625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140625 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
140625 GUI DEBUG ge Not reading Vertex, all native at 0x097B6EA4
140625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
140625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140625 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
140625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140625 GUI DEBUG ge vaddr 0979dbc8
140625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
140657 GUI DEBUG ge bbox numberOfVertex=8
140657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
140657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
140657 GUI DEBUG ge TBIAS_MODE_CONST 0
140657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
140657 GUI DEBUG ge bbox (45,600002,92,000000,10,000000)
140657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=276, currentSample=2678784/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=56544, inputBufferWritableBytes=56544, inputBufferNeededBytes=0]
140657 GUI DEBUG ge bbox (48,000000,92,000000,10,000000)
140657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
140657 GUI DEBUG ge bbox (45,600002,95,200005,10,000000)
140657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140672 GUI DEBUG ge bbox (48,000000,95,200005,10,000000)
140672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140672 GUI DEBUG ge bbox (45,600002,92,000000,10,000000)
140672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140672 GUI DEBUG ge bbox (48,000000,92,000000,10,000000)
140672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140672 GUI DEBUG ge bbox (45,600002,95,200005,10,000000)
140672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140672 GUI DEBUG ge bbox (48,000000,95,200005,10,000000)
140672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
140672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
140688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
140688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
140703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140703 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
140703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140703 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
140703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140703 GUI DEBUG ge Used software test for BBOX, visible=false
140703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140703 GUI DEBUG ge bjump old PC: 0x097A821C, new PC: 0x097A8260
140703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
140703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
140703 GUI DEBUG ge vaddr 0979dc28
140703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140703 GUI DEBUG ge bbox numberOfVertex=8
140703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140703 GUI DEBUG ge TBIAS_MODE_CONST 0
140703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140735 GUI DEBUG ge bbox (56,000000,60,000000,10,000000)
140735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140735 GUI DEBUG ge bbox (68,000000,60,000000,10,000000)
140735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140735 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
140735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140735 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
140750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140766 GUI DEBUG ge bbox (56,000000,60,000000,10,000000)
140766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140766 GUI DEBUG ge bbox (68,000000,60,000000,10,000000)
140766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140766 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
140766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
140766 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
140766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
140766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
140766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140782 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
140782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140782 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
140782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
140782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
140797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140813 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
140813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140813 GUI DEBUG ge Failed to use software test for BBOX
140813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140813 GUI DEBUG ge bjump old PC: 0x097A827C, new PC: 0x097A82C0
140813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
140813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
140813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140813 GUI DEBUG ge vaddr 0979dc88
140813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140813 GUI DEBUG ge bbox numberOfVertex=8
140813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
140844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
140844 GUI DEBUG ge TBIAS_MODE_CONST 0
140844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
140844 GUI DEBUG ge bbox (56,000000,72,000000,9,200000)
140844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
140860 GUI DEBUG ge bbox (72,000000,72,000000,9,200000)
140860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=275, currentSample=2680832/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=57288, inputBufferWritableBytes=57288, inputBufferNeededBytes=0]
140860 GUI DEBUG ge bbox (56,000000,80,000000,9,200000)
140860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
140860 GUI DEBUG ge bbox (72,000000,80,000000,9,200000)
140860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140860 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
140860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140860 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
140875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140875 GUI DEBUG ge bbox (56,000000,80,000000,10,000000)
140875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140875 GUI DEBUG ge bbox (72,000000,80,000000,10,000000)
140875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
140875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
140875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
140891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
140891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
140891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
140891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
140907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
140907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140907 GUI DEBUG ge Used software test for BBOX, visible=false
140907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140907 GUI DEBUG ge bjump old PC: 0x097A82DC, new PC: 0x097A8320
140907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
140907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
140907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
140907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
140907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
140907 GUI DEBUG ge vaddr 0979dce8
140907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140907 GUI DEBUG ge bbox numberOfVertex=8
140907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
140938 GUI DEBUG ge TBIAS_MODE_CONST 0
140907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
140938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
140938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140938 GUI DEBUG ge bbox (76,000000,60,799999,10,000000)
140938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140938 GUI DEBUG ge bbox (80,000000,60,799999,10,000000)
140938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140938 GUI DEBUG ge bbox (76,000000,64,000000,10,000000)
140938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
140938 GUI DEBUG ge bbox (80,000000,64,000000,10,000000)
140953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
140953 GUI DEBUG ge bbox (76,000000,60,799999,10,000000)
140953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
140969 GUI DEBUG ge bbox (80,000000,60,799999,10,000000)
140969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140969 GUI DEBUG ge bbox (76,000000,64,000000,10,000000)
140969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
140969 GUI DEBUG ge bbox (80,000000,64,000000,10,000000)
140969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
140969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
140969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
140969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
140969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
140969 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
140969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
140969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
140969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
140969 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
140969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
140985 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
141000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141000 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
141000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141000 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
141000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141000 GUI DEBUG ge Used software test for BBOX, visible=false
141000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141000 GUI DEBUG ge bjump old PC: 0x097A833C, new PC: 0x097A8380
141000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141000 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141000 GUI DEBUG ge vaddr 0979dd48
141000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141000 GUI DEBUG ge bbox numberOfVertex=8
141000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141000 GUI DEBUG ge TBIAS_MODE_CONST 0
141000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141032 GUI DEBUG ge bbox (100,000000,65,200005,8,000000)
141032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141032 GUI DEBUG ge bbox (104,000000,65,200005,8,000000)
141032 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141032 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
141047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141047 GUI DEBUG ge bbox (104,000000,72,000000,8,000000)
141047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141047 GUI DEBUG ge bbox (100,000000,65,200005,8,000000)
141047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141047 GUI DEBUG ge bbox (104,000000,65,200005,8,000000)
141047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141047 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
141078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=274, currentSample=2682880/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58032, inputBufferWritableBytes=58032, inputBufferNeededBytes=0]
141078 GUI DEBUG ge bbox (104,000000,72,000000,8,000000)
141078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
141078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
141078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141078 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141078 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141078 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
141094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
141094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141110 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
141110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141110 GUI DEBUG ge Failed to use software test for BBOX
141110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141110 GUI DEBUG ge bjump old PC: 0x097A839C, new PC: 0x097A83E0
141110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141125 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141125 GUI DEBUG ge vaddr 0979dda8
141125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141125 GUI DEBUG ge bbox numberOfVertex=8
141141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
141141 GUI DEBUG ge TBIAS_MODE_CONST 0
141141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
141141 GUI DEBUG ge bbox (72,000000,108,000000,12,000000)
141141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141141 GUI DEBUG ge bbox (80,000000,108,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141157 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141157 GUI DEBUG ge bbox (80,000000,120,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141157 GUI DEBUG ge bbox (72,000000,108,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141157 GUI DEBUG ge bbox (80,000000,108,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141157 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141157 GUI DEBUG ge bbox (80,000000,120,000000,12,000000)
141157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
141157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141235 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
141235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141235 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141235 GUI DEBUG ge Used software test for BBOX, visible=false
141235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141235 GUI DEBUG ge bjump old PC: 0x097A83FC, new PC: 0x097A8440
141235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141235 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141235 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141235 GUI DEBUG ge vaddr 0979de08
141235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141235 GUI DEBUG ge bbox numberOfVertex=8
141235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141235 GUI DEBUG ge TBIAS_MODE_CONST 0
141235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141235 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
141235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141235 GUI DEBUG ge bbox (79,200005,120,000000,12,000000)
141235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141235 GUI DEBUG ge bbox (72,000000,124,000000,12,000000)
141250 GUI DEBUG ge bbox (79,200005,124,000000,12,000000)
141235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141250 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
141266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=273, currentSample=2684928/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58776, inputBufferWritableBytes=58776, inputBufferNeededBytes=0]
141266 GUI DEBUG ge bbox (79,200005,120,000000,12,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141266 GUI DEBUG ge bbox (72,000000,124,000000,12,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141266 GUI DEBUG ge bbox (79,200005,124,000000,12,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141266 GUI DEBUG ge Used software test for BBOX, visible=false
141266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141266 GUI DEBUG ge bjump old PC: 0x097A845C, new PC: 0x097A84A0
141266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141266 GUI DEBUG ge vaddr 0979de68
141266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141266 GUI DEBUG ge bbox numberOfVertex=8
141266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141266 GUI DEBUG ge TBIAS_MODE_CONST 0
141266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141266 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141266 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141266 GUI DEBUG ge bbox (88,000000,105,200005,10,000000)
141266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
141266 GUI DEBUG ge bbox (104,000000,105,200005,10,000000)
141266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141266 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141282 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141282 GUI DEBUG ge bbox (88,000000,105,200005,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141282 GUI DEBUG ge bbox (104,000000,105,200005,10,000000)
141282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
141282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
141282 GUI DEBUG ge Used software test for BBOX, visible=false
141282 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
141282 GUI DEBUG ge bjump old PC: 0x097A84BC, new PC: 0x097A8500
141282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
141282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141282 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141282 GUI DEBUG ge vaddr 0979dec8
141282 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141282 GUI DEBUG ge bbox numberOfVertex=8
141282 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141282 GUI DEBUG ge TBIAS_MODE_CONST 0
141282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141282 GUI DEBUG ge bbox (104,000000,104,000000,8,000000)
141282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141282 GUI DEBUG ge bbox (118,000000,104,000000,8,000000)
141282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
141282 GUI DEBUG ge bbox (104,000000,108,400002,8,000000)
141282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141282 GUI DEBUG ge bbox (118,000000,108,400002,8,000000)
141282 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
141282 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
141282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141282 GUI DEBUG ge bbox (118,000000,104,000000,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141282 GUI DEBUG ge bbox (104,000000,108,400002,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141282 GUI DEBUG ge bbox (118,000000,108,400002,10,000000)
141282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141297 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141297 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141297 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141297 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141297 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141297 GUI DEBUG ge Used software test for BBOX, visible=false
141297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141297 GUI DEBUG ge bjump old PC: 0x097A851C, new PC: 0x097A8560
141297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141297 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=272, currentSample=2686976/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=59520, inputBufferWritableBytes=59520, inputBufferNeededBytes=0]
141313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141313 GUI DEBUG ge vaddr 0979df28
141313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141313 GUI DEBUG ge bbox numberOfVertex=8
141313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141313 GUI DEBUG ge TBIAS_MODE_CONST 0
141313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141313 GUI DEBUG ge bbox (104,000000,88,000000,8,000000)
141313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141313 GUI DEBUG ge bbox (116,000000,88,000000,8,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141313 GUI DEBUG ge bbox (104,000000,104,000000,8,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141313 GUI DEBUG ge bbox (116,000000,104,000000,8,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141313 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141313 GUI DEBUG ge bbox (116,000000,88,000000,10,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141313 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141313 GUI DEBUG ge bbox (116,000000,104,000000,10,000000)
141313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141313 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141313 GUI DEBUG ge Used software test for BBOX, visible=false
141313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141313 GUI DEBUG ge bjump old PC: 0x097A857C, new PC: 0x097A85C0
141328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
141328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8092, callbacks=false
141328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8092 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141328 GUI DEBUG ge vaddr 0979df88
141328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141328 GUI DEBUG ge bbox numberOfVertex=8
141328 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
141328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141328 GUI DEBUG ge TBIAS_MODE_CONST 0
141328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141328 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141328 GUI DEBUG ge bbox (120,400002,110,000000,8,000000)
141328 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141344 GUI DEBUG ge bbox (129,600006,110,000000,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141344 GUI DEBUG ge bbox (120,400002,115,599998,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141344 GUI DEBUG ge bbox (129,600006,115,599998,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
141344 GUI DEBUG ge bbox (120,400002,110,000000,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
141344 GUI DEBUG ge bbox (129,600006,110,000000,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141344 GUI DEBUG ge bbox (120,400002,115,599998,8,000000)
141344 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141344 GUI DEBUG ge bbox (129,600006,115,599998,8,000000)
141344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
141344 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141344 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141344 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141344 GUI DEBUG ge Used software test for BBOX, visible=false
141360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141360 GUI DEBUG ge bjump old PC: 0x097A85DC, new PC: 0x097A8620
141360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141360 GUI DEBUG ge vaddr 0979dfe8
141360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141360 GUI DEBUG ge bbox numberOfVertex=8
141360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141360 GUI DEBUG ge TBIAS_MODE_CONST 0
141360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141360 GUI DEBUG ge bbox (59,680000,44,000000,2,800000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141360 GUI DEBUG ge bbox (72,000000,44,000000,2,800000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141360 GUI DEBUG ge bbox (59,680000,57,279999,2,800000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141360 GUI DEBUG ge bbox (72,000000,57,279999,2,800000)
141360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141360 GUI DEBUG ge bbox (59,680000,44,000000,4,000000)
141360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=271, currentSample=2689024/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=60264, inputBufferWritableBytes=60264, inputBufferNeededBytes=0]
141360 GUI DEBUG ge bbox (72,000000,44,000000,4,000000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141360 GUI DEBUG ge bbox (59,680000,57,279999,4,000000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141360 GUI DEBUG ge bbox (72,000000,57,279999,4,000000)
141360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
141360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
141360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141360 GUI DEBUG ge Used software test for BBOX, visible=false
141375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141375 GUI DEBUG ge bjump old PC: 0x097A863C, new PC: 0x097A8680
141375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141391 GUI DEBUG ge vaddr 0979e048
141391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141391 GUI DEBUG ge bbox numberOfVertex=8
141391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141391 GUI DEBUG ge TBIAS_MODE_CONST 0
141391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
141391 GUI DEBUG ge bbox (104,000000,128,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141391 GUI DEBUG ge bbox (112,000000,128,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141391 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141391 GUI DEBUG ge bbox (112,000000,136,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141391 GUI DEBUG ge bbox (104,000000,128,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141391 GUI DEBUG ge bbox (112,000000,128,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141391 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
141391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141391 GUI DEBUG ge bbox (112,000000,136,000000,10,000000)
141391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
141391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
141391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
141391 GUI DEBUG ge Used software test for BBOX, visible=false
141391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141391 GUI DEBUG ge bjump old PC: 0x097A869C, new PC: 0x097A86E0
141391 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141391 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
141391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
141391 GUI DEBUG ge vaddr 0979e0a8
141407 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141407 GUI DEBUG ge bbox numberOfVertex=8
141407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141407 GUI DEBUG ge TBIAS_MODE_CONST 0
141407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141407 GUI DEBUG ge bbox (48,000000,128,000000,10,000000)
141407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141422 GUI DEBUG ge bbox (56,000000,128,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141422 GUI DEBUG ge bbox (48,000000,136,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141422 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141422 GUI DEBUG ge bbox (48,000000,128,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141422 GUI DEBUG ge bbox (56,000000,128,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141422 GUI DEBUG ge bbox (48,000000,136,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141422 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
141422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141422 GUI DEBUG ge Used software test for BBOX, visible=false
141422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141422 GUI DEBUG ge bjump old PC: 0x097A86FC, new PC: 0x097A8740
141438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=270, currentSample=2691072/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61008, inputBufferWritableBytes=61008, inputBufferNeededBytes=0]
141438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141438 GUI DEBUG ge vaddr 0979e108
141438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141438 GUI DEBUG ge bbox numberOfVertex=8
141438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141438 GUI DEBUG ge TBIAS_MODE_CONST 0
141438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141438 GUI DEBUG ge bbox (48,000000,136,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141438 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141438 GUI DEBUG ge bbox (48,000000,140,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141438 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141438 GUI DEBUG ge bbox (48,000000,136,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141438 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141438 GUI DEBUG ge bbox (48,000000,140,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141438 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
141438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
141438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141453 GUI DEBUG ge Used software test for BBOX, visible=false
141469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141469 GUI DEBUG ge bjump old PC: 0x097A875C, new PC: 0x097A87A0
141469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141469 GUI DEBUG ge vaddr 0979e168
141469 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
141469 GUI DEBUG ge bbox numberOfVertex=8
141469 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
141469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141469 GUI DEBUG ge TBIAS_MODE_CONST 0
141469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141469 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141469 GUI DEBUG ge bbox (120,000000,118,800003,10,000000)
141469 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141469 GUI DEBUG ge bbox (136,000000,118,800003,10,000000)
141469 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141469 GUI DEBUG ge bbox (120,000000,127,200005,10,000000)
141469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141469 GUI DEBUG ge bbox (136,000000,127,200005,10,000000)
141469 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141469 GUI DEBUG ge bbox (120,000000,118,800003,10,000000)
141469 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141469 GUI DEBUG ge bbox (136,000000,118,800003,10,000000)
141469 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141469 GUI DEBUG ge bbox (120,000000,127,200005,10,000000)
141469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- block SceUID=51 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
141469 GUI DEBUG ge bbox (136,000000,127,200005,10,000000)
141469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
141485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141485 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141485 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141485 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
141485 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141485 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141485 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
141485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141485 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141485 GUI DEBUG ge Used software test for BBOX, visible=false
141485 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141485 GUI DEBUG ge bjump old PC: 0x097A87BC, new PC: 0x097A8800
141500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141500 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141500 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141500 GUI DEBUG ge vaddr 0979e1c8
141500 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141500 GUI DEBUG ge bbox numberOfVertex=8
141500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
141500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141500 GUI DEBUG ge TBIAS_MODE_CONST 0
141500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
141500 GUI DEBUG ge bbox (124,000000,84,000000,8,000000)
141500 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
141500 GUI DEBUG ge bbox (128,800003,84,000000,8,000000)
141500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141500 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
141500 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
141500 GUI DEBUG ge bbox (124,000000,84,000000,8,000000)
141500 GUI DEBUG ge bbox (128,800003,84,000000,8,000000)
141500 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
141500 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
141500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141516 GUI DEBUG ge Used software test for BBOX, visible=false
141516 GUI DEBUG ge bjump old PC: 0x097A881C, new PC: 0x097A8860
141516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141516 GUI DEBUG ge vaddr 0979e228
141516 GUI DEBUG ge bbox numberOfVertex=8
141516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141516 GUI DEBUG ge TBIAS_MODE_CONST 0
141516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141516 GUI DEBUG ge bbox (95,200005,104,000000,10,000000)
141516 GUI DEBUG ge bbox (104,400002,104,000000,10,000000)
141516 GUI DEBUG ge bbox (95,200005,116,000000,10,000000)
141516 GUI DEBUG ge bbox (104,400002,116,000000,10,000000)
141516 GUI DEBUG ge bbox (95,200005,104,000000,10,000000)
141516 GUI DEBUG ge bbox (104,400002,104,000000,10,000000)
141516 GUI DEBUG ge bbox (95,200005,116,000000,10,000000)
141516 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141516 GUI DEBUG ge bbox (104,400002,116,000000,10,000000)
141516 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141516 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141516 GUI DEBUG ge Used software test for BBOX, visible=false
141516 GUI DEBUG ge bjump old PC: 0x097A887C, new PC: 0x097A88C0
141516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141516 GUI DEBUG ge vaddr 0979e288
141516 GUI DEBUG ge bbox numberOfVertex=8
141516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141516 GUI DEBUG ge TBIAS_MODE_CONST 0
141516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141516 GUI DEBUG ge bbox (69,599998,100,000000,12,000000)
141516 GUI DEBUG ge bbox (72,000000,100,000000,12,000000)
141532 GUI DEBUG ge bbox (69,599998,104,000000,12,000000)
141532 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
141547 SE_THREAD DEBUG hle.sceAudio free buffer 1353215304
141547 GUI DEBUG ge bbox (69,599998,100,000000,12,000000)
141547 SE_THREAD DEBUG hle.sceAudio hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141547 GUI DEBUG ge bbox (72,000000,100,000000,12,000000)
141547 SE_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
141547 GUI DEBUG ge bbox (69,599998,104,000000,12,000000)
141547 SE_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141547 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
141547 SE_THREAD DEBUG hle.ThreadManForUser -------------------- unblock SceUID=51 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
141547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141563 GUI DEBUG ge Used software test for BBOX, visible=false
141563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141563 GUI DEBUG ge bjump old PC: 0x097A88DC, new PC: 0x097A8920
141563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141563 GUI DEBUG ge vaddr 0979e2e8
141563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141563 GUI DEBUG ge bbox numberOfVertex=8
141563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141578 GUI DEBUG ge TBIAS_MODE_CONST 0
141578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141578 GUI DEBUG ge bbox (104,000000,83,200005,10,000000)
141578 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141578 GUI DEBUG ge bbox (108,800003,83,200005,10,000000)
141578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141578 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
141578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=269, currentSample=2693120/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61752, inputBufferWritableBytes=61752, inputBufferNeededBytes=0]
141578 GUI DEBUG ge bbox (108,800003,88,000000,10,000000)
141578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141578 GUI DEBUG ge bbox (104,000000,83,200005,10,000000)
141578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141578 GUI DEBUG ge bbox (108,800003,83,200005,10,000000)
141578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141578 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
141578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141578 GUI DEBUG ge bbox (108,800003,88,000000,10,000000)
141578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141578 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141594 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141594 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141594 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141594 GUI DEBUG ge Used software test for BBOX, visible=false
141594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141594 GUI DEBUG ge bjump old PC: 0x097A893C, new PC: 0x097A8980
141594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141610 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
141610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141610 GUI DEBUG ge vaddr 0979e348
141610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141610 GUI DEBUG ge bbox numberOfVertex=8
141610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141610 GUI DEBUG ge TBIAS_MODE_CONST 0
141610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141610 GUI DEBUG ge bbox (96,000000,72,000000,8,000000)
141610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141610 GUI DEBUG ge bbox (105,599998,72,000000,8,000000)
141610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141610 GUI DEBUG ge bbox (96,000000,88,000000,8,000000)
141610 GUI DEBUG ge bbox (105,599998,88,000000,8,000000)
141610 GUI DEBUG ge bbox (96,000000,72,000000,10,000000)
141610 GUI DEBUG ge bbox (105,599998,72,000000,10,000000)
141610 GUI DEBUG ge bbox (96,000000,88,000000,10,000000)
141610 GUI DEBUG ge bbox (105,599998,88,000000,10,000000)
141610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141610 GUI DEBUG ge Used software test for BBOX, visible=false
141625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141625 GUI DEBUG ge bjump old PC: 0x097A899C, new PC: 0x097A89E0
141625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
141625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
141625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141625 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141625 GUI DEBUG ge vaddr 0979e3a8
141625 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
141625 GUI DEBUG ge bbox numberOfVertex=8
141641 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141641 GUI DEBUG ge TBIAS_MODE_CONST 0
141641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141641 GUI DEBUG ge bbox (56,000000,104,000000,10,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141641 GUI DEBUG ge bbox (73,760002,104,000000,10,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141641 GUI DEBUG ge bbox (56,000000,120,000000,10,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141641 GUI DEBUG ge bbox (73,760002,120,000000,10,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
141641 GUI DEBUG ge bbox (56,000000,104,000000,12,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141641 GUI DEBUG ge bbox (73,760002,104,000000,12,000000)
141641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141641 GUI DEBUG ge bbox (56,000000,120,000000,12,000000)
141641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141641 GUI DEBUG ge bbox (73,760002,120,000000,12,000000)
141657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141657 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=268, currentSample=2695168/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=62496, inputBufferWritableBytes=62496, inputBufferNeededBytes=0]
141657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141657 GUI DEBUG ge Used software test for BBOX, visible=false
141657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141657 GUI DEBUG ge bjump old PC: 0x097A89FC, new PC: 0x097A8A40
141657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141672 GUI DEBUG ge vaddr 0979e408
141672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141672 GUI DEBUG ge bbox numberOfVertex=8
141672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141672 GUI DEBUG ge TBIAS_MODE_CONST 0
141672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141672 GUI DEBUG ge bbox (24,000000,88,000000,0,000000)
141672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141672 GUI DEBUG ge bbox (32,000000,88,000000,0,000000)
141672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141672 GUI DEBUG ge bbox (24,000000,100,000000,0,000000)
141672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141672 GUI DEBUG ge bbox (32,000000,100,000000,0,000000)
141672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141672 GUI DEBUG ge bbox (24,000000,88,000000,4,800000)
141688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141688 GUI DEBUG ge bbox (32,000000,88,000000,4,800000)
141688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141688 GUI DEBUG ge bbox (24,000000,100,000000,4,800000)
141688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
141688 GUI DEBUG ge bbox (32,000000,100,000000,4,800000)
141688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8090, callbacks=false
141688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8090 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141688 GUI DEBUG ge BBOX Vertex #2: visible=visible
141688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141688 GUI DEBUG ge Used software test for BBOX, visible=true
141688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141688 GUI DEBUG ge bjump not taking Conditional Jump
141703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141703 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
141703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141703 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
141703 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
141703 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
141703 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141703 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
141703 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141703 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
141703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
141703 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
141703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141703 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
141703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
141703 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141719 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141719 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141719 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141719 GUI DEBUG ge vaddr 097b8fd4
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141719 GUI DEBUG ge prim triangle 13x
141719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141719 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
141719 GUI DEBUG ge TBIAS_MODE_CONST 0
141719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141719 GUI DEBUG ge Not reading Vertex, all native at 0x097B8FD4
141719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141719 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
141719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141719 GUI DEBUG ge vaddr 0979e468
141719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=267, currentSample=2697216/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63240, inputBufferWritableBytes=63240, inputBufferNeededBytes=0]
141719 GUI DEBUG ge bbox numberOfVertex=8
141719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141719 GUI DEBUG ge TBIAS_MODE_CONST 0
141719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141719 GUI DEBUG ge bbox (20,000000,42,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141719 GUI DEBUG ge bbox (24,000000,42,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141719 GUI DEBUG ge bbox (20,000000,44,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141719 GUI DEBUG ge bbox (24,000000,44,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141719 GUI DEBUG ge bbox (20,000000,42,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141719 GUI DEBUG ge bbox (24,000000,42,000000,0,000000)
141719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141719 GUI DEBUG ge bbox (20,000000,44,000000,0,000000)
141735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141735 GUI DEBUG ge bbox (24,000000,44,000000,0,000000)
141735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141735 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
141735 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141735 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141735 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141735 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
141735 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141735 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
141735 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
141735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141735 GUI DEBUG ge Used software test for BBOX, visible=false
141735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141735 GUI DEBUG ge bjump old PC: 0x097A8ABC, new PC: 0x097A8B00
141735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141766 GUI DEBUG ge vaddr 0979e4c8
141766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141766 GUI DEBUG ge bbox numberOfVertex=8
141766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
141766 GUI DEBUG ge TBIAS_MODE_CONST 0
141766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141766 GUI DEBUG ge bbox (88,000000,123,680008,10,000000)
141782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
141782 GUI DEBUG ge bbox (96,000000,123,680008,10,000000)
141782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141782 GUI DEBUG ge bbox (88,000000,128,000000,10,000000)
141797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141797 GUI DEBUG ge bbox (96,000000,128,000000,10,000000)
141797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141797 GUI DEBUG ge bbox (88,000000,123,680008,10,000000)
141797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141797 GUI DEBUG ge bbox (96,000000,123,680008,10,000000)
141797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141797 GUI DEBUG ge bbox (88,000000,128,000000,10,000000)
141797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141797 GUI DEBUG ge bbox (96,000000,128,000000,10,000000)
141797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=266, currentSample=2699264/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63984, inputBufferWritableBytes=63984, inputBufferNeededBytes=0]
141813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141797 GUI DEBUG ge Used software test for BBOX, visible=false
141813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141813 GUI DEBUG ge bjump old PC: 0x097A8B1C, new PC: 0x097A8B60
141813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141828 GUI DEBUG ge vaddr 0979e528
141828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141828 GUI DEBUG ge bbox numberOfVertex=8
141828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141828 GUI DEBUG ge TBIAS_MODE_CONST 0
141828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141828 GUI DEBUG ge bbox (-36,000000,145,199997,8,000000)
141828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141828 GUI DEBUG ge bbox (-24,000000,145,199997,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141844 GUI DEBUG ge bbox (-36,000000,153,119995,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141844 GUI DEBUG ge bbox (-24,000000,153,119995,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141844 GUI DEBUG ge bbox (-36,000000,145,199997,8,000000)
141844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
141844 GUI DEBUG ge bbox (-24,000000,145,199997,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141844 GUI DEBUG ge bbox (-36,000000,153,119995,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141844 GUI DEBUG ge bbox (-24,000000,153,119995,8,000000)
141844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141844 GUI DEBUG ge BBOX Vertex #0: visible=visible
141844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141860 GUI DEBUG ge Used software test for BBOX, visible=true
141860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141860 GUI DEBUG ge bjump not taking Conditional Jump
141860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141860 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
141860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141860 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
141860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141860 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
141860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
141860 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
141860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141860 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
141860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
141860 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
141860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141875 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141875 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141875 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141875 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141875 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141875 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141875 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141875 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
141875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141875 GUI DEBUG ge vaddr 097b949c
141875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141875 GUI DEBUG ge prim triangle 6x
141875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141875 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
141875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141875 GUI DEBUG ge TBIAS_MODE_CONST 0
141875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141875 GUI DEBUG ge Not reading Vertex, all native at 0x097B949C
141875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141875 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
141875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=265, currentSample=2701312/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=64728, inputBufferWritableBytes=64728, inputBufferNeededBytes=0]
141875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141875 GUI DEBUG ge vaddr 0979e588
141875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141875 GUI DEBUG ge bbox numberOfVertex=8
141875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141875 GUI DEBUG ge TBIAS_MODE_CONST 0
141875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141875 GUI DEBUG ge bbox (75,200005,137,600006,9,200000)
141875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141875 GUI DEBUG ge bbox (88,000000,137,600006,9,200000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141891 GUI DEBUG ge bbox (75,200005,148,800003,9,200000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141891 GUI DEBUG ge bbox (88,000000,148,800003,9,200000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141891 GUI DEBUG ge bbox (75,200005,137,600006,10,000000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141891 GUI DEBUG ge bbox (88,000000,137,600006,10,000000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141891 GUI DEBUG ge bbox (75,200005,148,800003,10,000000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141891 GUI DEBUG ge bbox (88,000000,148,800003,10,000000)
141891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
141891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
141891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141938 GUI DEBUG ge Used software test for BBOX, visible=false
141938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141938 GUI DEBUG ge bjump old PC: 0x097A8BDC, new PC: 0x097A8C20
141938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141938 GUI DEBUG ge vaddr 0979e5e8
141938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
141938 GUI DEBUG ge bbox numberOfVertex=8
141938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
141938 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
141938 GUI DEBUG ge TBIAS_MODE_CONST 0
141953 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
141953 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
141953 GUI DEBUG ge bbox (56,000000,176,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
141953 GUI DEBUG ge bbox (60,000000,176,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141953 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141953 GUI DEBUG ge bbox (60,000000,180,000000,8,000000)
141953 GUI DEBUG ge bbox (56,000000,176,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141953 GUI DEBUG ge bbox (60,000000,176,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
141953 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
141953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
141969 GUI DEBUG ge bbox (60,000000,180,000000,8,000000)
141969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
141969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
141969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
141969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
141969 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
141969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
141969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
141969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
141969 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
141969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
141969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
141985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
141985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
141985 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
141985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
141985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
141985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=264, currentSample=2703360/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
141985 GUI DEBUG ge Used software test for BBOX, visible=false
141985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
141985 GUI DEBUG ge bjump old PC: 0x097A8C3C, new PC: 0x097A8C80
141985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
141985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
141985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
141985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
141985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
141985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
141985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142000 GUI DEBUG ge vaddr 0979e648
142000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142000 GUI DEBUG ge bbox numberOfVertex=8
142000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142000 GUI DEBUG ge TBIAS_MODE_CONST 0
142000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142000 GUI DEBUG ge bbox (48,000000,168,000000,8,000000)
142000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142000 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
142000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142016 GUI DEBUG ge bbox (48,000000,180,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142016 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142016 GUI DEBUG ge bbox (48,000000,168,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142016 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
142016 GUI DEBUG ge bbox (48,000000,180,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
142016 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
142016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
142016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
142032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
142032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
142032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142032 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
142032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142032 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
142032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142032 GUI DEBUG ge BBOX Center: visible=notVisibleRight
142032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
142032 GUI DEBUG ge Failed to use software test for BBOX
142047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142047 GUI DEBUG ge bjump old PC: 0x097A8C9C, new PC: 0x097A8CE0
142047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142047 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142047 GUI DEBUG ge vaddr 0979e6a8
142047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142047 GUI DEBUG ge bbox numberOfVertex=8
142047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142047 GUI DEBUG ge TBIAS_MODE_CONST 0
142047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142047 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142047 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
142047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142047 GUI DEBUG ge bbox (43,600002,152,000000,8,000000)
142047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142047 GUI DEBUG ge bbox (24,000000,167,199997,8,000000)
142047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142063 GUI DEBUG ge bbox (43,600002,167,199997,8,000000)
142078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142078 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
142078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142078 GUI DEBUG ge bbox (43,600002,152,000000,8,000000)
142078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: atID=1, writeAddr=0x08C1EC08, writableBytesAddr=0x08C1EBBC, readOffsetAddr=0x08C1EBC0
142078 GUI DEBUG ge bbox (24,000000,167,199997,8,000000)
142078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: write=0x093088C0, writableBytes=65472, readOffset=1178752, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
142078 GUI DEBUG ge bbox (43,600002,167,199997,8,000000)
142078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
142078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142078 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
142078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x11 signal=1 'file'
142078 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
142078 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
142078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x12 signal=1 'file2'
142078 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142078 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoRead(uid=a3,data=0x93088c0,size=0xffc0) async=true
142078 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
142078 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
142078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync'
142094 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
142094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x12 name='file2' signal=1
142094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x11 name='file' signal=1
142094 GUI DEBUG ge Failed to use software test for BBOX
142094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142110 GUI DEBUG ge bjump old PC: 0x097A8CFC, new PC: 0x097A8D40
142110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=263, currentSample=2705408/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=66216, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
142110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
142110 GUI DEBUG ge vaddr 0979e708
142110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a4 name:'SceIofileAsync'
142110 GUI DEBUG ge bbox numberOfVertex=8
142110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142110 GUI DEBUG ge TBIAS_MODE_CONST 0
142110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142110 GUI DEBUG ge bbox (40,000000,153,199997,8,000000)
142110 GUI DEBUG ge bbox (48,000000,153,199997,8,000000)
142110 SceIofileAsync DEBUG hle.IoFileMgrForUser hleAsyncThread uid=a3
142110 GUI DEBUG ge bbox (40,000000,160,000000,8,000000)
142110 SceIofileAsync DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
142110 GUI DEBUG ge bbox (48,000000,160,000000,8,000000)
142110 SceIofileAsync DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142110 GUI DEBUG ge bbox (40,000000,153,199997,8,000000)
142125 SceIofileAsync DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142125 GUI DEBUG ge bbox (48,000000,153,199997,8,000000)
142125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142125 GUI DEBUG ge bbox (40,000000,160,000000,8,000000)
142141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142141 GUI DEBUG ge bbox (48,000000,160,000000,8,000000)
142141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
142141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142141 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
142141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
142141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
142141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142141 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
142141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
142141 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
142141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
142157 GUI DEBUG ge BBOX Center: visible=notVisibleRight
142157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142157 GUI DEBUG ge Failed to use software test for BBOX
142157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142157 GUI DEBUG ge bjump old PC: 0x097A8D5C, new PC: 0x097A8DA0
142157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
142157 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142172 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
142172 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142172 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142172 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142172 GUI DEBUG ge vaddr 0979e768
142172 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142172 GUI DEBUG ge bbox numberOfVertex=8
142172 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142172 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142172 GUI DEBUG ge TBIAS_MODE_CONST 0
142172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142172 GUI DEBUG ge bbox (6,400000,156,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142188 GUI DEBUG ge bbox (16,000000,156,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
142188 GUI DEBUG ge bbox (6,400000,160,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142188 GUI DEBUG ge bbox (16,000000,160,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142188 GUI DEBUG ge bbox (6,400000,156,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142188 GUI DEBUG ge bbox (16,000000,156,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142188 GUI DEBUG ge bbox (6,400000,160,400009,8,000000)
142188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142203 GUI DEBUG ge bbox (16,000000,160,400009,8,000000)
142203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
142203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142203 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
142203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142203 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
142203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142203 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
142203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142203 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
142203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142203 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
142219 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
142219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142219 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
142219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142219 GUI DEBUG ge Used software test for BBOX, visible=false
142219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142219 GUI DEBUG ge bjump old PC: 0x097A8DBC, new PC: 0x097A8E00
142219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142219 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142219 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142219 SOUND_THREAD DEBUG hle.IoFileMgrForUser sceIoPollAsync redirecting to hleIoWaitAsync
142219 GUI DEBUG ge vaddr 0979e7c8
142219 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=a3,res=0x8c1ebb8) wait=false callbacks=false
142219 GUI DEBUG ge bbox numberOfVertex=8
142219 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync - storing result 0xffc0
142219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: atracID=1, bytesToAdd=0xffc0
142219 GUI DEBUG ge TBIAS_MODE_CONST 0
142250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
142250 GUI DEBUG ge bbox (-4,000000,132,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: atracID = 1, remainFramesAddr = 0x08C1EBE4
142250 GUI DEBUG ge bbox (4,000000,132,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: returning 351, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=744, inputBufferNeededBytes=0]
142250 GUI DEBUG ge bbox (-4,000000,136,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142250 GUI DEBUG ge bbox (4,000000,136,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142250 GUI DEBUG ge bbox (-4,000000,132,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142250 GUI DEBUG ge bbox (4,000000,132,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142250 GUI DEBUG ge bbox (-4,000000,136,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=350, currentSample=2707456/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=1488, inputBufferWritableBytes=1488, inputBufferNeededBytes=0]
142250 GUI DEBUG ge bbox (4,000000,136,000000,8,000000)
142250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142250 GUI DEBUG ge BBOX Vertex #0: visible=visible
142266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142266 GUI DEBUG ge Used software test for BBOX, visible=true
142266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142266 GUI DEBUG ge bjump not taking Conditional Jump
142266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142266 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
142266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142282 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142282 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142282 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142282 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142282 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142282 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142282 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142282 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142282 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
142282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
142282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
142297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
142297 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
142297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142297 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
142297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142297 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
142297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142313 GUI DEBUG ge vaddr 097b9de4
142313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142313 GUI DEBUG ge prim triangle 2x
142313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142313 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
142313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142313 GUI DEBUG ge TBIAS_MODE_CONST 0
142313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142313 GUI DEBUG ge Not reading Vertex, all native at 0x097B9DE4
142313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142328 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142328 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
142328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
142328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142328 GUI DEBUG ge vaddr 0979e828
142328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142328 GUI DEBUG ge bbox numberOfVertex=8
142328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142328 GUI DEBUG ge TBIAS_MODE_CONST 0
142328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142344 GUI DEBUG ge bbox (52,000000,56,000000,7,200000)
142344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142344 GUI DEBUG ge bbox (57,600002,56,000000,7,200000)
142344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142344 GUI DEBUG ge bbox (52,000000,68,000000,7,200000)
142344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142344 GUI DEBUG ge bbox (57,600002,68,000000,7,200000)
142344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142344 GUI DEBUG ge bbox (52,000000,56,000000,10,000000)
142344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142344 GUI DEBUG ge bbox (57,600002,56,000000,10,000000)
142344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142344 GUI DEBUG ge bbox (52,000000,68,000000,10,000000)
142344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142360 GUI DEBUG ge bbox (57,600002,68,000000,10,000000)
142360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
142360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
142360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
142360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=349, currentSample=2709504/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2232, inputBufferWritableBytes=2232, inputBufferNeededBytes=0]
142360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
142360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
142360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
142375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
142375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
142375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142375 GUI DEBUG ge Used software test for BBOX, visible=false
142375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142375 GUI DEBUG ge bjump old PC: 0x097A8E7C, new PC: 0x097A8EC0
142375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142391 GUI DEBUG ge vaddr 0979e888
142391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142391 GUI DEBUG ge bbox numberOfVertex=8
142391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142391 GUI DEBUG ge TBIAS_MODE_CONST 0
142391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142407 GUI DEBUG ge bbox (12,000000,88,000000,0,000000)
142407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142407 GUI DEBUG ge bbox (26,000000,88,000000,0,000000)
142407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142407 GUI DEBUG ge bbox (12,000000,100,000000,0,000000)
142407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142407 GUI DEBUG ge bbox (26,000000,100,000000,0,000000)
142407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
142407 GUI DEBUG ge bbox (12,000000,88,000000,10,000000)
142407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
142407 GUI DEBUG ge bbox (26,000000,88,000000,10,000000)
142407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142407 GUI DEBUG ge bbox (12,000000,100,000000,10,000000)
142407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142422 GUI DEBUG ge bbox (26,000000,100,000000,10,000000)
142422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleTop
142422 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
142422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142422 GUI DEBUG ge BBOX Vertex #2: visible=visible
142422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
142422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
142422 GUI DEBUG ge Used software test for BBOX, visible=true
142422 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142422 GUI DEBUG ge bjump not taking Conditional Jump
142438 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142438 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
142438 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142438 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
142438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142438 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
142438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142438 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
142438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142438 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
142438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142453 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
142453 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142453 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142453 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
142453 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142453 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142453 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142453 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
142453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142469 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
142469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142469 GUI DEBUG ge vaddr 097b9f4c
142469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142469 GUI DEBUG ge prim triangle 5x
142469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142469 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
142485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142485 GUI DEBUG ge TBIAS_MODE_CONST 0
142485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142485 GUI DEBUG ge Not reading Vertex, all native at 0x097B9F4C
142485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142485 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142485 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
142485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142485 GUI DEBUG ge vaddr 0979e8e8
142485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142485 GUI DEBUG ge bbox numberOfVertex=8
142485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=348, currentSample=2711552/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2976, inputBufferWritableBytes=2976, inputBufferNeededBytes=0]
142485 GUI DEBUG ge TBIAS_MODE_CONST 0
142485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142500 GUI DEBUG ge bbox (48,000000,108,000000,10,000000)
142500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142500 GUI DEBUG ge bbox (56,000000,108,000000,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142516 GUI DEBUG ge bbox (48,000000,120,159996,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142516 GUI DEBUG ge bbox (56,000000,120,159996,10,000000)
142516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142516 GUI DEBUG ge bbox (48,000000,108,000000,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142516 GUI DEBUG ge bbox (56,000000,108,000000,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142516 GUI DEBUG ge bbox (48,000000,120,159996,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142516 GUI DEBUG ge bbox (56,000000,120,159996,10,000000)
142516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
142516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142532 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142532 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142532 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
142532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142532 GUI DEBUG ge Used software test for BBOX, visible=false
142532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
142547 GUI DEBUG ge bjump old PC: 0x097A8F3C, new PC: 0x097A8F80
142547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
142547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142547 GUI DEBUG ge vaddr 0979e948
142547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142547 GUI DEBUG ge bbox numberOfVertex=8
142547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142547 GUI DEBUG ge TBIAS_MODE_CONST 0
142547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
142578 GUI DEBUG ge bbox (41,200001,80,000000,9,600000)
142578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142578 GUI DEBUG ge bbox (48,000000,80,000000,9,600000)
142578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142578 GUI DEBUG ge bbox (41,200001,84,000000,9,600000)
142578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142578 GUI DEBUG ge bbox (48,000000,84,000000,9,600000)
142578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142578 GUI DEBUG ge bbox (41,200001,80,000000,10,000000)
142578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
142578 GUI DEBUG ge bbox (48,000000,80,000000,10,000000)
142578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142578 GUI DEBUG ge bbox (41,200001,84,000000,10,000000)
142578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142578 GUI DEBUG ge bbox (48,000000,84,000000,10,000000)
142578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142578 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
142578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142578 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142578 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
142578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142578 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
142578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
142610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
142610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
142610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142610 GUI DEBUG ge Used software test for BBOX, visible=false
142610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142610 GUI DEBUG ge bjump old PC: 0x097A8F9C, new PC: 0x097A8FE0
142610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142610 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142610 GUI DEBUG ge vaddr 0979e9a8
142610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142610 GUI DEBUG ge bbox numberOfVertex=8
142625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=347, currentSample=2713600/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=3720, inputBufferWritableBytes=3720, inputBufferNeededBytes=0]
142641 GUI DEBUG ge TBIAS_MODE_CONST 0
142641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142641 GUI DEBUG ge bbox (72,000000,87,599998,10,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142641 GUI DEBUG ge bbox (88,000000,87,599998,10,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142641 GUI DEBUG ge bbox (72,000000,100,000000,10,000000)
142641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142641 GUI DEBUG ge bbox (88,000000,100,000000,10,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142641 GUI DEBUG ge bbox (72,000000,87,599998,12,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142641 GUI DEBUG ge bbox (88,000000,87,599998,12,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142641 GUI DEBUG ge bbox (72,000000,100,000000,12,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142641 GUI DEBUG ge bbox (88,000000,100,000000,12,000000)
142641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
142657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
142672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
142672 GUI DEBUG ge Used software test for BBOX, visible=false
142672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8089, callbacks=false
142672 GUI DEBUG ge bjump old PC: 0x097A8FFC, new PC: 0x097A9040
142672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8089 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
142672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142672 GUI DEBUG ge vaddr 0979ea08
142672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142672 GUI DEBUG ge bbox numberOfVertex=8
142672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142703 GUI DEBUG ge TBIAS_MODE_CONST 0
142688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142703 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142703 GUI DEBUG ge bbox (6,000000,84,000000,10,000000)
142703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142703 GUI DEBUG ge bbox (12,000000,84,000000,10,000000)
142703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142703 GUI DEBUG ge bbox (6,000000,88,000000,10,000000)
142703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
142719 GUI DEBUG ge bbox (12,000000,88,000000,10,000000)
142719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142719 GUI DEBUG ge bbox (6,000000,84,000000,10,000000)
142719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142719 GUI DEBUG ge bbox (12,000000,84,000000,10,000000)
142719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142719 GUI DEBUG ge bbox (6,000000,88,000000,10,000000)
142719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142719 GUI DEBUG ge bbox (12,000000,88,000000,10,000000)
142719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142719 GUI DEBUG ge BBOX Vertex #0: visible=visible
142719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142750 GUI DEBUG ge Used software test for BBOX, visible=true
142719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142750 GUI DEBUG ge bjump not taking Conditional Jump
142750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142750 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142750 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142750 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142750 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142750 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142750 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142750 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
142750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142750 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
142766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142766 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
142766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142766 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
142766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142782 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
142782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=346, currentSample=2715648/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=4464, inputBufferWritableBytes=4464, inputBufferNeededBytes=0]
142782 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
142782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142782 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
142782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142782 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
142782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142782 GUI DEBUG ge vaddr 097ba69c
142782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142782 GUI DEBUG ge prim triangle 1x
142782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142782 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
142782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142782 GUI DEBUG ge TBIAS_MODE_CONST 0
142782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142782 GUI DEBUG ge Not reading Vertex, all native at 0x097BA69C
142782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142797 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
142813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142813 GUI DEBUG ge vaddr 0979ea68
142813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142813 GUI DEBUG ge bbox numberOfVertex=8
142813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142813 GUI DEBUG ge TBIAS_MODE_CONST 0
142813 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142813 GUI DEBUG ge bbox (-24,000000,144,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142813 GUI DEBUG ge bbox (-20,000000,144,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142813 GUI DEBUG ge bbox (-24,000000,148,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
142813 GUI DEBUG ge bbox (-20,000000,148,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
142813 GUI DEBUG ge bbox (-24,000000,144,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142813 GUI DEBUG ge bbox (-20,000000,144,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142813 GUI DEBUG ge bbox (-24,000000,148,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142813 GUI DEBUG ge bbox (-20,000000,148,000000,8,000000)
142813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142813 GUI DEBUG ge BBOX Vertex #0: visible=visible
142813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142844 GUI DEBUG ge Used software test for BBOX, visible=true
142844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142844 GUI DEBUG ge bjump not taking Conditional Jump
142844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142844 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
142844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
142844 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
142844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142844 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
142860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
142860 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
142860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
142860 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142875 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142875 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142875 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142875 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142875 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142875 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142875 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142875 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142875 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
142875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
142875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
142875 GUI DEBUG ge vaddr 097ba6e4
142875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142875 GUI DEBUG ge prim triangle 2x
142875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142891 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
142891 GUI DEBUG ge TBIAS_MODE_CONST 0
142891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142891 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
142891 GUI DEBUG ge Not reading Vertex, all native at 0x097BA6E4
142891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
142891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
142891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
142891 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
142891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
142891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=2717696/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
142891 GUI DEBUG ge vaddr 0979eac8
142891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
142907 GUI DEBUG ge bbox numberOfVertex=8
142922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142922 GUI DEBUG ge TBIAS_MODE_CONST 0
142922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
142922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142922 GUI DEBUG ge bbox (-6,800000,136,000000,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142922 GUI DEBUG ge bbox (0,000000,136,000000,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142922 GUI DEBUG ge bbox (-6,800000,145,199997,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142922 GUI DEBUG ge bbox (0,000000,145,199997,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142922 GUI DEBUG ge bbox (-6,800000,136,000000,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
142922 GUI DEBUG ge bbox (0,000000,136,000000,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142922 GUI DEBUG ge bbox (-6,800000,145,199997,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142922 GUI DEBUG ge bbox (0,000000,145,199997,8,000000)
142922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142922 GUI DEBUG ge BBOX Vertex #0: visible=visible
142922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
142922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142922 GUI DEBUG ge Used software test for BBOX, visible=true
142922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142922 GUI DEBUG ge bjump not taking Conditional Jump
142938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142938 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142938 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
142938 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
142938 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
142938 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142938 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
142938 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
142938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
142969 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
142969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
142969 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
142969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
142969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
142969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
142969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
142969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
142969 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
142985 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143000 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
143000 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143000 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
143000 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
143000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143000 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143000 GUI DEBUG ge vaddr 097ba774
143000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143000 GUI DEBUG ge prim triangle 5x
143000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143000 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
143000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143000 GUI DEBUG ge TBIAS_MODE_CONST 0
143000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143000 GUI DEBUG ge Not reading Vertex, all native at 0x097BA774
143000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143000 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
143000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143000 GUI DEBUG ge vaddr 0979eb28
143000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143000 GUI DEBUG ge bbox numberOfVertex=8
143000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143000 GUI DEBUG ge TBIAS_MODE_CONST 0
143016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143016 GUI DEBUG ge bbox (28,000000,48,000000,0,000000)
143016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143016 GUI DEBUG ge bbox (40,000000,48,000000,0,000000)
143016 GUI DEBUG ge bbox (28,000000,52,000000,0,000000)
143016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143016 GUI DEBUG ge bbox (40,000000,52,000000,0,000000)
143016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143016 GUI DEBUG ge bbox (28,000000,48,000000,8,800000)
143016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143016 GUI DEBUG ge bbox (40,000000,48,000000,8,800000)
143016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143016 GUI DEBUG ge bbox (28,000000,52,000000,8,800000)
143047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=2719744/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
143047 GUI DEBUG ge bbox (40,000000,52,000000,8,800000)
143047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
143047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
143063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143063 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
143063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143063 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
143063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143063 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
143063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143063 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
143063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143063 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
143063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
143063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143063 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
143063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143063 GUI DEBUG ge Failed to use software test for BBOX
143063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143063 GUI DEBUG ge bjump old PC: 0x097A917C, new PC: 0x097A91C0
143063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143063 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143078 GUI DEBUG ge vaddr 0979eb88
143078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143078 GUI DEBUG ge bbox numberOfVertex=8
143078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143078 GUI DEBUG ge TBIAS_MODE_CONST 0
143078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
143078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
143078 GUI DEBUG ge bbox (6,800000,88,000000,10,000000)
143078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143078 GUI DEBUG ge bbox (12,000000,88,000000,10,000000)
143078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143078 GUI DEBUG ge bbox (6,800000,92,000000,10,000000)
143094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143110 GUI DEBUG ge bbox (12,000000,92,000000,10,000000)
143110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143110 GUI DEBUG ge bbox (6,800000,88,000000,10,000000)
143110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143110 GUI DEBUG ge bbox (12,000000,88,000000,10,000000)
143110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143110 GUI DEBUG ge bbox (6,800000,92,000000,10,000000)
143110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143110 GUI DEBUG ge bbox (12,000000,92,000000,10,000000)
143125 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143125 GUI DEBUG ge BBOX Vertex #0: visible=visible
143125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
143141 GUI DEBUG ge Used software test for BBOX, visible=true
143141 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143141 GUI DEBUG ge bjump not taking Conditional Jump
143141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143141 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143141 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143141 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143141 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143141 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143141 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143141 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143141 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143141 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143141 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143141 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
143141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143157 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
143157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143157 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
143157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143157 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
143157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143157 GUI DEBUG ge vaddr 097ba96c
143157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143157 GUI DEBUG ge prim triangle 1x
143157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143157 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
143172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=2721792/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
143172 GUI DEBUG ge TBIAS_MODE_CONST 0
143172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143172 GUI DEBUG ge Not reading Vertex, all native at 0x097BA96C
143172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143172 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
143172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143172 GUI DEBUG ge vaddr 0979ebe8
143172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143188 GUI DEBUG ge bbox numberOfVertex=8
143203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143203 GUI DEBUG ge TBIAS_MODE_CONST 0
143203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143203 GUI DEBUG ge bbox (56,000000,118,400002,10,000000)
143219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143219 GUI DEBUG ge bbox (60,000000,118,400002,10,000000)
143219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143219 GUI DEBUG ge bbox (56,000000,122,400002,10,000000)
143219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143235 GUI DEBUG ge bbox (60,000000,122,400002,10,000000)
143235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143235 GUI DEBUG ge bbox (56,000000,118,400002,10,000000)
143235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143235 GUI DEBUG ge bbox (60,000000,118,400002,10,000000)
143235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143235 GUI DEBUG ge bbox (56,000000,122,400002,10,000000)
143235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143235 GUI DEBUG ge bbox (60,000000,122,400002,10,000000)
143235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
143235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8095, callbacks=false
143235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8095 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
143235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
143250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143266 GUI DEBUG ge Used software test for BBOX, visible=false
143266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
143266 GUI DEBUG ge bjump old PC: 0x097A923C, new PC: 0x097A9280
143266 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143282 GUI DEBUG ge vaddr 0979ec48
143282 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
143282 GUI DEBUG ge bbox numberOfVertex=8
143297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143297 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143297 GUI DEBUG ge TBIAS_MODE_CONST 0
143297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143297 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143297 GUI DEBUG ge bbox (56,000000,160,000000,8,000000)
143297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143297 GUI DEBUG ge bbox (73,599998,160,000000,8,000000)
143297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143297 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
143297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143313 GUI DEBUG ge bbox (73,599998,168,000000,8,000000)
143313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143313 GUI DEBUG ge bbox (56,000000,160,000000,10,000000)
143313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143313 GUI DEBUG ge bbox (73,599998,160,000000,10,000000)
143313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143313 GUI DEBUG ge bbox (56,000000,168,000000,10,000000)
143328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143328 GUI DEBUG ge bbox (73,599998,168,000000,10,000000)
143328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143328 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143328 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143328 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
143328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143328 GUI DEBUG ge Used software test for BBOX, visible=false
143328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143344 GUI DEBUG ge bjump old PC: 0x097A929C, new PC: 0x097A92E0
143344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=2723840/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
143344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143344 GUI DEBUG ge vaddr 0979eca8
143344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143344 GUI DEBUG ge bbox numberOfVertex=8
143344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143375 GUI DEBUG ge TBIAS_MODE_CONST 0
143375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143375 GUI DEBUG ge bbox (72,000000,41,279999,4,000000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143375 GUI DEBUG ge bbox (86,400002,41,279999,4,000000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143375 GUI DEBUG ge bbox (72,000000,48,000000,4,000000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143375 GUI DEBUG ge bbox (86,400002,48,000000,4,000000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143375 GUI DEBUG ge bbox (72,000000,41,279999,4,800000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143375 GUI DEBUG ge bbox (86,400002,41,279999,4,800000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143375 GUI DEBUG ge bbox (72,000000,48,000000,4,800000)
143375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143375 GUI DEBUG ge bbox (86,400002,48,000000,4,800000)
143375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
143407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
143407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
143407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
143407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
143422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
143422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
143422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
143422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
143422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
143438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143438 GUI DEBUG ge Used software test for BBOX, visible=false
143438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143438 GUI DEBUG ge bjump old PC: 0x097A92FC, new PC: 0x097A9340
143438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143453 GUI DEBUG ge vaddr 0979ed08
143453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143453 GUI DEBUG ge bbox numberOfVertex=8
143453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
143453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143453 GUI DEBUG ge TBIAS_MODE_CONST 0
143469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143469 GUI DEBUG ge bbox (135,199997,120,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143469 GUI DEBUG ge bbox (140,960007,120,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143469 GUI DEBUG ge bbox (135,199997,124,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143469 GUI DEBUG ge bbox (140,960007,124,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143469 GUI DEBUG ge bbox (135,199997,120,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143469 GUI DEBUG ge bbox (140,960007,120,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143469 GUI DEBUG ge bbox (135,199997,124,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143469 GUI DEBUG ge bbox (140,960007,124,000000,10,000000)
143469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
143469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143485 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143485 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143485 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143485 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
143485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143516 GUI DEBUG ge Used software test for BBOX, visible=false
143516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143516 GUI DEBUG ge bjump old PC: 0x097A935C, new PC: 0x097A93A0
143516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=2725888/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
143516 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
143532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143532 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
143532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143532 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
143532 GUI DEBUG ge tflush (deferring to prim)
143532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143532 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d79080))
143532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143532 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
143532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143532 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
143532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143532 GUI DEBUG ge tflush (deferring to prim)
143532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143532 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
143532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143532 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d78c60))
143532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143547 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
143563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143563 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
143563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143563 GUI DEBUG ge tflush (deferring to prim)
143563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143563 GUI DEBUG ge vaddr 0979ed68
143563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143563 GUI DEBUG ge bbox numberOfVertex=8
143578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143578 GUI DEBUG ge TBIAS_MODE_CONST 0
143578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143578 GUI DEBUG ge bbox (24,000000,56,000000,-0,229717)
143578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
143578 GUI DEBUG ge bbox (33,325108,56,000000,-0,229717)
143578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
143578 GUI DEBUG ge bbox (24,000000,66,064758,-0,229717)
143578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143578 GUI DEBUG ge bbox (33,325108,66,064758,-0,229717)
143578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143578 GUI DEBUG ge bbox (24,000000,56,000000,2,698709)
143578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143578 GUI DEBUG ge bbox (33,325108,56,000000,2,698709)
143578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143578 GUI DEBUG ge bbox (24,000000,66,064758,2,698709)
143578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143594 GUI DEBUG ge bbox (33,325108,66,064758,2,698709)
143610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
143610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
143610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
143625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
143625 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
143641 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
143641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
143641 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
143641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
143641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143641 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
143641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143641 GUI DEBUG ge Failed to use software test for BBOX
143657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143657 GUI DEBUG ge bjump old PC: 0x097A93F0, new PC: 0x097A9434
143657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143672 GUI DEBUG ge vaddr 0979edc8
143672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143672 GUI DEBUG ge bbox numberOfVertex=8
143672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143672 GUI DEBUG ge TBIAS_MODE_CONST 0
143672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143672 GUI DEBUG ge bbox (16,000000,48,000000,0,000000)
143672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143672 GUI DEBUG ge bbox (24,400000,48,000000,0,000000)
143672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143672 GUI DEBUG ge bbox (16,000000,56,000000,0,000000)
143672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143672 GUI DEBUG ge bbox (24,400000,56,000000,0,000000)
143672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143703 GUI DEBUG ge bbox (16,000000,48,000000,0,000000)
143703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143703 GUI DEBUG ge bbox (24,400000,48,000000,0,000000)
143703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143703 GUI DEBUG ge bbox (16,000000,56,000000,0,000000)
143703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143703 GUI DEBUG ge bbox (24,400000,56,000000,0,000000)
143719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
143719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=2727936/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
143719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
143719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
143719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
143719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
143735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143735 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
143735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143735 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
143735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143735 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
143735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143735 GUI DEBUG ge Used software test for BBOX, visible=false
143735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143750 GUI DEBUG ge bjump old PC: 0x097A9450, new PC: 0x097A9494
143750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143766 GUI DEBUG ge vaddr 0979ee28
143766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143766 GUI DEBUG ge bbox numberOfVertex=8
143766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143766 GUI DEBUG ge TBIAS_MODE_CONST 0
143766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143766 GUI DEBUG ge bbox (120,000000,104,000000,8,000000)
143766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143766 GUI DEBUG ge bbox (130,400009,104,000000,8,000000)
143766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
143766 GUI DEBUG ge bbox (120,000000,108,000000,8,000000)
143766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
143766 GUI DEBUG ge bbox (130,400009,108,000000,8,000000)
143766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143766 GUI DEBUG ge bbox (120,000000,104,000000,8,000000)
143766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143766 GUI DEBUG ge bbox (130,400009,104,000000,8,000000)
143797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143797 GUI DEBUG ge bbox (120,000000,108,000000,8,000000)
143797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143797 GUI DEBUG ge bbox (130,400009,108,000000,8,000000)
143797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
143797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
143813 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
143813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
143813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
143813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143828 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
143828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
143828 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
143828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
143828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
143828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
143828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143828 GUI DEBUG ge Used software test for BBOX, visible=false
143828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143828 GUI DEBUG ge bjump old PC: 0x097A94B0, new PC: 0x097A94F4
143828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143860 GUI DEBUG ge vaddr 0979ee88
143860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143860 GUI DEBUG ge bbox numberOfVertex=8
143860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143860 GUI DEBUG ge TBIAS_MODE_CONST 0
143860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143860 GUI DEBUG ge bbox (40,000000,44,000000,8,000000)
143860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
143860 GUI DEBUG ge bbox (52,000000,44,000000,8,000000)
143860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
143860 GUI DEBUG ge bbox (40,000000,56,000000,8,000000)
143860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143860 GUI DEBUG ge bbox (52,000000,56,000000,8,000000)
143860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143860 GUI DEBUG ge bbox (40,000000,44,000000,8,800000)
143875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143891 GUI DEBUG ge bbox (52,000000,44,000000,8,800000)
143891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
143891 GUI DEBUG ge bbox (40,000000,56,000000,8,800000)
143891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
143891 GUI DEBUG ge bbox (52,000000,56,000000,8,800000)
143907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
143891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
143907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
143907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
143907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
143907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143907 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
143907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
143907 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
143922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=2729984/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
143922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
143938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
143922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
143938 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
143938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143938 GUI DEBUG ge Failed to use software test for BBOX
143938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143938 GUI DEBUG ge bjump old PC: 0x097A9510, new PC: 0x097A9554
143938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
143938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
143938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
143938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143938 GUI DEBUG ge vaddr 0979eee8
143953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143953 GUI DEBUG ge bbox numberOfVertex=8
143969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
143969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
143969 GUI DEBUG ge TBIAS_MODE_CONST 0
143969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
143969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143969 GUI DEBUG ge bbox (40,000000,68,000000,10,000000)
143969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
143969 GUI DEBUG ge bbox (56,000000,68,000000,10,000000)
143969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
143969 GUI DEBUG ge bbox (40,000000,72,000000,10,000000)
143969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
143969 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
143969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
143969 GUI DEBUG ge bbox (40,000000,68,000000,10,000000)
143969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143985 GUI DEBUG ge bbox (56,000000,68,000000,10,000000)
143985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
143985 GUI DEBUG ge bbox (40,000000,72,000000,10,000000)
143985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
143985 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
143985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
143985 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
143985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
143985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
143985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
143985 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
143985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
144016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
144016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144016 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
144016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144032 GUI DEBUG ge Failed to use software test for BBOX
144032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144032 GUI DEBUG ge bjump old PC: 0x097A9570, new PC: 0x097A95B4
144032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
144047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144047 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144047 GUI DEBUG ge vaddr 0979ef48
144047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144047 GUI DEBUG ge bbox numberOfVertex=8
144047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144063 GUI DEBUG ge TBIAS_MODE_CONST 0
144063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144063 GUI DEBUG ge bbox (8,000000,71,599998,10,000000)
144078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144078 GUI DEBUG ge bbox (19,200001,71,599998,10,000000)
144078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144078 GUI DEBUG ge bbox (8,000000,84,000000,10,000000)
144078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144078 GUI DEBUG ge bbox (19,200001,84,000000,10,000000)
144078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144078 GUI DEBUG ge bbox (8,000000,71,599998,10,000000)
144078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144078 GUI DEBUG ge bbox (19,200001,71,599998,10,000000)
144078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144078 GUI DEBUG ge bbox (8,000000,84,000000,10,000000)
144078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144078 GUI DEBUG ge bbox (19,200001,84,000000,10,000000)
144078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
144078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144094 GUI DEBUG ge BBOX Vertex #2: visible=visible
144110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144110 GUI DEBUG ge Used software test for BBOX, visible=true
144110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144110 GUI DEBUG ge bjump not taking Conditional Jump
144125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144125 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
144125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=2732032/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
144125 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
144125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144125 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
144125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144125 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144141 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144141 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144141 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144141 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144141 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
144141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144157 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
144157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144157 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
144157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144172 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
144172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144172 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
144172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144172 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
144172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144172 GUI DEBUG ge vaddr 097bc544
144172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144172 GUI DEBUG ge Texture.hashCode: 4096 bytes
144172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144172 GUI DEBUG ge tflush Reusing cached texture 74
144172 GUI DEBUG ge prim triangle 10x
144172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144172 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
144172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
144172 GUI DEBUG ge TBIAS_MODE_CONST 0
144172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
144235 GUI DEBUG ge Not reading Vertex, all native at 0x097BC544
144235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144235 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144235 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
144235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144235 GUI DEBUG ge vaddr 0979efa8
144235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144235 GUI DEBUG ge bbox numberOfVertex=8
144235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144235 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
144235 GUI DEBUG ge TBIAS_MODE_CONST 0
144235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144235 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
144235 GUI DEBUG ge bbox (40,000000,72,000000,8,800000)
144235 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144235 GUI DEBUG ge bbox (57,600002,72,000000,8,800000)
144235 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
144250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
144235 GUI DEBUG ge bbox (40,000000,88,000000,8,800000)
144250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144266 GUI DEBUG ge bbox (57,600002,88,000000,8,800000)
144266 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144266 GUI DEBUG ge bbox (40,000000,72,000000,10,000000)
144266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144266 GUI DEBUG ge bbox (57,600002,72,000000,10,000000)
144266 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144266 GUI DEBUG ge bbox (40,000000,88,000000,10,000000)
144266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144266 GUI DEBUG ge bbox (57,600002,88,000000,10,000000)
144266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
144282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144282 GUI DEBUG ge Used software test for BBOX, visible=false
144282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144282 GUI DEBUG ge bjump old PC: 0x097A9630, new PC: 0x097A9674
144282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144282 GUI DEBUG ge vaddr 0979f008
144282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144282 GUI DEBUG ge bbox numberOfVertex=8
144282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144282 GUI DEBUG ge TBIAS_MODE_CONST 0
144282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144282 GUI DEBUG ge bbox (68,000000,64,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144282 GUI DEBUG ge bbox (72,000000,64,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144282 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144282 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144282 GUI DEBUG ge bbox (68,000000,64,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144282 GUI DEBUG ge bbox (72,000000,64,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144282 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
144282 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
144282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=2734080/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
144282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
144282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
144282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
144282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
144282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144282 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
144282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144282 GUI DEBUG ge Failed to use software test for BBOX
144282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144297 GUI DEBUG ge bjump old PC: 0x097A9690, new PC: 0x097A96D4
144297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144297 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144297 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144297 GUI DEBUG ge vaddr 0979f068
144297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144297 GUI DEBUG ge bbox numberOfVertex=8
144297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144297 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144313 GUI DEBUG ge TBIAS_MODE_CONST 0
144313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144313 GUI DEBUG ge bbox (72,000000,64,000000,8,000000)
144313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
144313 GUI DEBUG ge bbox (88,000000,64,000000,8,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
144313 GUI DEBUG ge bbox (72,000000,72,000000,8,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144313 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144313 GUI DEBUG ge bbox (72,000000,64,000000,10,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144313 GUI DEBUG ge bbox (88,000000,64,000000,10,000000)
144313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144313 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144313 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
144313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
144313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
144313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
144313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
144313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
144313 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144313 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144313 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
144313 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
144313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
144313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144313 GUI DEBUG ge Failed to use software test for BBOX
144313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144313 GUI DEBUG ge bjump old PC: 0x097A96F0, new PC: 0x097A9734
144313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
144313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144313 GUI DEBUG ge vaddr 0979f0c8
144328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144328 GUI DEBUG ge bbox numberOfVertex=8
144328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144328 GUI DEBUG ge TBIAS_MODE_CONST 0
144328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144328 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
144328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144328 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
144328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144328 GUI DEBUG ge bbox (88,000000,88,400002,8,000000)
144328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144328 GUI DEBUG ge bbox (100,000000,88,400002,8,000000)
144328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144328 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
144328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144328 GUI DEBUG ge bbox (100,000000,72,000000,10,000000)
144328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144344 GUI DEBUG ge bbox (88,000000,88,400002,10,000000)
144344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144344 GUI DEBUG ge bbox (100,000000,88,400002,10,000000)
144344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144344 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144344 GUI DEBUG ge Used software test for BBOX, visible=false
144344 GUI DEBUG ge bjump old PC: 0x097A9750, new PC: 0x097A9794
144344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=2736128/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
144344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144344 GUI DEBUG ge vaddr 0979f128
144344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144344 GUI DEBUG ge bbox numberOfVertex=8
144344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144360 GUI DEBUG ge TBIAS_MODE_CONST 0
144360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144360 GUI DEBUG ge bbox (116,800003,84,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144360 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144360 GUI DEBUG ge bbox (116,800003,88,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144360 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144360 GUI DEBUG ge bbox (116,800003,84,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
144360 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8046, callbacks=false
144360 GUI DEBUG ge bbox (116,800003,88,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8046 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144360 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144360 GUI DEBUG ge Used software test for BBOX, visible=false
144360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144375 GUI DEBUG ge bjump old PC: 0x097A97B0, new PC: 0x097A97F4
144375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
144375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144375 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
144375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144375 GUI DEBUG ge vaddr 0979f188
144375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144375 GUI DEBUG ge bbox numberOfVertex=8
144375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144375 GUI DEBUG ge TBIAS_MODE_CONST 0
144375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144375 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
144375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
144375 GUI DEBUG ge bbox (57,600002,88,000000,10,000000)
144375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144375 GUI DEBUG ge bbox (48,000000,92,000000,10,000000)
144375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144375 GUI DEBUG ge bbox (57,600002,92,000000,10,000000)
144375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144375 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
144391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144391 GUI DEBUG ge bbox (57,600002,88,000000,10,000000)
144391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144391 GUI DEBUG ge bbox (48,000000,92,000000,10,000000)
144391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144391 GUI DEBUG ge bbox (57,600002,92,000000,10,000000)
144391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144391 GUI DEBUG ge Used software test for BBOX, visible=false
144391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144391 GUI DEBUG ge bjump old PC: 0x097A9810, new PC: 0x097A9854
144391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144391 GUI DEBUG ge vaddr 0979f1e8
144391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=2738176/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
144391 GUI DEBUG ge bbox numberOfVertex=8
144391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144407 GUI DEBUG ge TBIAS_MODE_CONST 0
144407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144407 GUI DEBUG ge bbox (49,200001,102,400002,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144407 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144407 GUI DEBUG ge bbox (49,200001,112,000000,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144407 GUI DEBUG ge bbox (56,000000,112,000000,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144407 GUI DEBUG ge bbox (49,200001,102,400002,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144407 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144407 GUI DEBUG ge bbox (49,200001,112,000000,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144407 GUI DEBUG ge bbox (56,000000,112,000000,10,000000)
144407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
144407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
144407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144407 GUI DEBUG ge Used software test for BBOX, visible=false
144407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144407 GUI DEBUG ge bjump old PC: 0x097A9870, new PC: 0x097A98B4
144407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144407 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144422 GUI DEBUG ge vaddr 0979f248
144422 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144422 GUI DEBUG ge bbox numberOfVertex=8
144422 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144422 GUI DEBUG ge TBIAS_MODE_CONST 0
144422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
144422 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
144422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
144422 GUI DEBUG ge bbox (72,000000,102,400002,10,000000)
144422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144422 GUI DEBUG ge bbox (56,000000,120,000000,10,000000)
144422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144422 GUI DEBUG ge bbox (72,000000,120,000000,10,000000)
144422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144422 GUI DEBUG ge bbox (56,000000,102,400002,12,000000)
144422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144422 GUI DEBUG ge bbox (72,000000,102,400002,12,000000)
144422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
144422 GUI DEBUG ge bbox (56,000000,120,000000,12,000000)
144422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144422 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
144438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144438 GUI DEBUG ge Used software test for BBOX, visible=false
144438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144438 GUI DEBUG ge bjump old PC: 0x097A98D0, new PC: 0x097A9914
144438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144438 GUI DEBUG ge vaddr 0979f2a8
144438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144438 GUI DEBUG ge bbox numberOfVertex=8
144438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144438 GUI DEBUG ge TBIAS_MODE_CONST 0
144438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144438 GUI DEBUG ge bbox (56,000000,120,000000,10,000000)
144438 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144438 GUI DEBUG ge bbox (72,000000,120,000000,10,000000)
144438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144438 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
144453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=2740224/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
144453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144453 GUI DEBUG ge bbox (72,000000,136,000000,10,000000)
144453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144453 GUI DEBUG ge bbox (56,000000,120,000000,12,000000)
144453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144453 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
144453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144469 GUI DEBUG ge bbox (56,000000,136,000000,12,000000)
144469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144469 GUI DEBUG ge bbox (72,000000,136,000000,12,000000)
144469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144469 GUI DEBUG ge Used software test for BBOX, visible=false
144469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144469 GUI DEBUG ge bjump old PC: 0x097A9930, new PC: 0x097A9974
144469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144469 GUI DEBUG ge vaddr 0979f308
144469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144469 GUI DEBUG ge bbox numberOfVertex=8
144469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
144469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144469 GUI DEBUG ge TBIAS_MODE_CONST 0
144469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
144469 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
144469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144469 GUI DEBUG ge bbox (84,800003,104,000000,12,000000)
144469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144469 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
144469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144469 GUI DEBUG ge bbox (84,800003,120,000000,12,000000)
144469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
144485 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
144469 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
144485 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
144485 GUI DEBUG ge bbox (84,800003,104,000000,12,000000)
144485 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144485 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
144485 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144485 GUI DEBUG ge bbox (84,800003,120,000000,12,000000)
144485 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
144485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144485 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
144485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144500 GUI DEBUG ge Used software test for BBOX, visible=false
144500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144500 GUI DEBUG ge bjump old PC: 0x097A9990, new PC: 0x097A99D4
144500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
144500 GUI DEBUG ge vaddr 0979f368
144500 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144500 GUI DEBUG ge bbox numberOfVertex=8
144500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144500 GUI DEBUG ge TBIAS_MODE_CONST 0
144500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144500 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
144516 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
144500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144516 GUI DEBUG ge bbox (88,000000,100,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144516 GUI DEBUG ge bbox (104,000000,100,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144516 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144516 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144516 GUI DEBUG ge bbox (88,000000,100,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144516 GUI DEBUG ge bbox (104,000000,100,000000,10,000000)
144516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144516 GUI DEBUG ge Used software test for BBOX, visible=false
144516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144516 GUI DEBUG ge bjump old PC: 0x097A99F0, new PC: 0x097A9A34
144516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=2742272/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
144516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144516 GUI DEBUG ge vaddr 0979f3c8
144547 GUI DEBUG ge bbox numberOfVertex=8
144532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144547 GUI DEBUG ge TBIAS_MODE_CONST 0
144547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144547 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144547 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge bbox (120,000000,104,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144547 GUI DEBUG ge bbox (128,800003,104,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144547 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144547 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge bbox (120,000000,104,000000,8,000000)
144547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144547 GUI DEBUG ge bbox (128,800003,104,000000,8,000000)
144547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge Used software test for BBOX, visible=false
144547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144547 GUI DEBUG ge bjump old PC: 0x097A9A50, new PC: 0x097A9A94
144547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
144547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
144547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144547 GUI DEBUG ge vaddr 0979f428
144547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge bbox numberOfVertex=8
144547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144547 GUI DEBUG ge TBIAS_MODE_CONST 0
144547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144547 GUI DEBUG ge bbox (100,000000,116,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
144547 GUI DEBUG ge bbox (104,000000,116,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
144547 GUI DEBUG ge bbox (100,000000,120,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144547 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144547 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144547 GUI DEBUG ge bbox (100,000000,116,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144547 GUI DEBUG ge bbox (104,000000,116,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144547 GUI DEBUG ge bbox (100,000000,120,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144547 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144547 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
144563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144563 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144563 GUI DEBUG ge Used software test for BBOX, visible=false
144563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144563 GUI DEBUG ge bjump old PC: 0x097A9AB0, new PC: 0x097A9AF4
144563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144563 GUI DEBUG ge vaddr 0979f488
144563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144563 GUI DEBUG ge bbox numberOfVertex=8
144563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144563 GUI DEBUG ge TBIAS_MODE_CONST 0
144563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144563 GUI DEBUG ge bbox (108,000000,119,599998,10,000000)
144563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144563 GUI DEBUG ge bbox (116,000000,119,599998,10,000000)
144563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144563 GUI DEBUG ge bbox (108,000000,120,800003,10,000000)
144594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144594 GUI DEBUG ge bbox (116,000000,120,800003,10,000000)
144594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144594 GUI DEBUG ge bbox (108,000000,119,599998,10,000000)
144594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=2744320/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
144594 GUI DEBUG ge bbox (116,000000,119,599998,10,000000)
144594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144610 GUI DEBUG ge bbox (108,000000,120,800003,10,000000)
144610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144610 GUI DEBUG ge bbox (116,000000,120,800003,10,000000)
144610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144610 GUI DEBUG ge Used software test for BBOX, visible=false
144610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144610 GUI DEBUG ge bjump old PC: 0x097A9B10, new PC: 0x097A9B54
144610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144610 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144610 GUI DEBUG ge vaddr 0979f4e8
144610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144625 GUI DEBUG ge bbox numberOfVertex=8
144625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144625 GUI DEBUG ge TBIAS_MODE_CONST 0
144625 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144625 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
144625 GUI DEBUG ge bbox (120,000000,120,000000,10,000000)
144625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
144625 GUI DEBUG ge bbox (104,000000,128,000000,10,000000)
144625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144625 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
144625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144625 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
144625 GUI DEBUG ge bbox (120,000000,120,000000,10,000000)
144641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
144641 GUI DEBUG ge bbox (104,000000,128,000000,10,000000)
144641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144641 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
144641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
144641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
144641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144641 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144641 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144641 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144641 GUI DEBUG ge Used software test for BBOX, visible=false
144641 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144641 GUI DEBUG ge bjump old PC: 0x097A9B70, new PC: 0x097A9BB4
144641 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144641 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
144641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144641 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144641 GUI DEBUG ge vaddr 0979f548
144641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144641 GUI DEBUG ge bbox numberOfVertex=8
144641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144641 GUI DEBUG ge TBIAS_MODE_CONST 0
144641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144641 GUI DEBUG ge bbox (8,000000,92,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144641 GUI DEBUG ge bbox (18,000000,92,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144641 GUI DEBUG ge bbox (8,000000,104,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144641 GUI DEBUG ge bbox (18,000000,104,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144641 GUI DEBUG ge bbox (8,000000,92,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144641 GUI DEBUG ge bbox (18,000000,92,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144641 GUI DEBUG ge bbox (8,000000,104,000000,10,000000)
144641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144641 GUI DEBUG ge bbox (18,000000,104,000000,10,000000)
144657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144657 GUI DEBUG ge BBOX Vertex #0: visible=visible
144657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144657 GUI DEBUG ge Used software test for BBOX, visible=true
144657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=2746368/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
144657 GUI DEBUG ge bjump not taking Conditional Jump
144657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144657 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144657 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144657 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144657 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144657 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144657 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144657 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144657 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
144657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144672 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
144672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144688 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
144688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144688 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
144688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144688 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
144688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144688 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
144688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144688 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
144688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
144688 GUI DEBUG ge vaddr 097be74c
144688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
144688 GUI DEBUG ge prim triangle 12x
144688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144688 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
144688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144688 GUI DEBUG ge TBIAS_MODE_CONST 0
144703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144703 GUI DEBUG ge Not reading Vertex, all native at 0x097BE74C
144703 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
144703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144719 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
144719 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
144719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144719 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
144719 GUI DEBUG ge vaddr 0979f5a8
144719 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144719 GUI DEBUG ge bbox numberOfVertex=8
144719 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144719 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144719 GUI DEBUG ge TBIAS_MODE_CONST 0
144719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144719 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144719 GUI DEBUG ge bbox (76,000000,99,200005,10,000000)
144719 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144719 GUI DEBUG ge bbox (88,000000,99,200005,10,000000)
144719 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144719 GUI DEBUG ge bbox (76,000000,105,200005,10,000000)
144719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144719 GUI DEBUG ge bbox (88,000000,105,200005,10,000000)
144719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
144719 GUI DEBUG ge bbox (76,000000,99,200005,12,000000)
144719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144719 GUI DEBUG ge bbox (88,000000,99,200005,12,000000)
144719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144719 GUI DEBUG ge bbox (76,000000,105,200005,12,000000)
144719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144719 GUI DEBUG ge bbox (88,000000,105,200005,12,000000)
144719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144719 GUI DEBUG ge Used software test for BBOX, visible=false
144719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144719 GUI DEBUG ge bjump old PC: 0x097A9C30, new PC: 0x097A9C74
144735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144735 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=2748416/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
144735 GUI DEBUG ge vaddr 0979f608
144735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144735 GUI DEBUG ge bbox numberOfVertex=8
144735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144735 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144735 GUI DEBUG ge TBIAS_MODE_CONST 0
144735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144735 GUI DEBUG ge bbox (104,000000,87,200005,8,000000)
144735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144735 GUI DEBUG ge bbox (120,000000,87,200005,8,000000)
144735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144735 GUI DEBUG ge bbox (104,000000,100,000000,8,000000)
144735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144735 GUI DEBUG ge bbox (120,000000,100,000000,8,000000)
144735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144735 GUI DEBUG ge bbox (104,000000,87,200005,10,000000)
144750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144766 GUI DEBUG ge bbox (120,000000,87,200005,10,000000)
144766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144766 GUI DEBUG ge bbox (104,000000,100,000000,10,000000)
144766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144766 GUI DEBUG ge bbox (120,000000,100,000000,10,000000)
144766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
144782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
144782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144782 GUI DEBUG ge Used software test for BBOX, visible=false
144782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144782 GUI DEBUG ge bjump old PC: 0x097A9C90, new PC: 0x097A9CD4
144782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144797 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
144797 GUI DEBUG ge vaddr 0979f668
144797 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144797 GUI DEBUG ge bbox numberOfVertex=8
144797 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144797 GUI DEBUG ge TBIAS_MODE_CONST 0
144797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144797 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
144797 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144813 GUI DEBUG ge bbox (124,000000,84,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144813 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
144813 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144813 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144813 GUI DEBUG ge bbox (124,000000,84,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144813 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144813 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
144813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144813 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144813 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144813 GUI DEBUG ge Used software test for BBOX, visible=false
144828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144844 GUI DEBUG ge bjump old PC: 0x097A9CF0, new PC: 0x097A9D34
144844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=2750464/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
144844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144844 GUI DEBUG ge vaddr 0979f6c8
144844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144844 GUI DEBUG ge bbox numberOfVertex=8
144844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144844 GUI DEBUG ge TBIAS_MODE_CONST 0
144844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144844 GUI DEBUG ge bbox (92,000000,120,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144844 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144844 GUI DEBUG ge bbox (92,000000,132,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144844 GUI DEBUG ge bbox (104,000000,132,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144844 GUI DEBUG ge bbox (92,000000,120,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144844 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
144844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144860 GUI DEBUG ge bbox (92,000000,132,000000,10,000000)
144860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144860 GUI DEBUG ge bbox (104,000000,132,000000,10,000000)
144860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
144875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
144875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144875 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144875 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144875 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
144875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144875 GUI DEBUG ge Used software test for BBOX, visible=false
144875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144875 GUI DEBUG ge bjump old PC: 0x097A9D50, new PC: 0x097A9D94
144875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144875 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
144875 GUI DEBUG ge vaddr 0979f728
144891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144891 GUI DEBUG ge bbox numberOfVertex=8
144891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144891 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144907 GUI DEBUG ge TBIAS_MODE_CONST 0
144907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144907 GUI DEBUG ge bbox (-24,000000,152,000000,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144907 GUI DEBUG ge bbox (-12,000000,152,000000,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144907 GUI DEBUG ge bbox (-24,000000,157,199997,8,000000)
144907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144907 GUI DEBUG ge bbox (-12,000000,157,199997,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144907 GUI DEBUG ge bbox (-24,000000,152,000000,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144907 GUI DEBUG ge bbox (-12,000000,152,000000,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144907 GUI DEBUG ge bbox (-24,000000,157,199997,8,000000)
144907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144907 GUI DEBUG ge bbox (-12,000000,157,199997,8,000000)
144907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
144907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
144907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
144907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
144907 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
144907 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
144907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
144907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
144907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=2752512/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
144907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
144907 GUI DEBUG ge Used software test for BBOX, visible=false
144907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144907 GUI DEBUG ge bjump old PC: 0x097A9DB0, new PC: 0x097A9DF4
144907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144907 GUI DEBUG ge vaddr 0979f788
144922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144922 GUI DEBUG ge bbox numberOfVertex=8
144922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144922 GUI DEBUG ge TBIAS_MODE_CONST 0
144922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144922 GUI DEBUG ge bbox (-20,000000,147,600006,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144922 GUI DEBUG ge bbox (-7,200000,147,600006,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144922 GUI DEBUG ge bbox (-20,000000,152,800003,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144922 GUI DEBUG ge bbox (-7,200000,152,800003,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144922 GUI DEBUG ge bbox (-20,000000,147,600006,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144922 GUI DEBUG ge bbox (-7,200000,147,600006,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144922 GUI DEBUG ge bbox (-20,000000,152,800003,8,000000)
144922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
144922 GUI DEBUG ge bbox (-7,200000,152,800003,8,000000)
144922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
144938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
144953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
144953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
144953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
144953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
144953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
144969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
144969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144969 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
144969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
144969 GUI DEBUG ge Used software test for BBOX, visible=false
144969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144969 GUI DEBUG ge bjump old PC: 0x097A9E10, new PC: 0x097A9E54
144969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
144985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
144985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
144985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
144985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
144985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
144985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
144985 GUI DEBUG ge vaddr 0979f7e8
144985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144985 GUI DEBUG ge bbox numberOfVertex=8
144985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
144985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
144985 GUI DEBUG ge TBIAS_MODE_CONST 0
144985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
144985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
144985 GUI DEBUG ge bbox (72,000000,138,800003,10,000000)
144985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
144985 GUI DEBUG ge bbox (80,000000,138,800003,10,000000)
144985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
144985 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
144985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
144985 GUI DEBUG ge bbox (80,000000,152,000000,10,000000)
144985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
144985 GUI DEBUG ge bbox (72,000000,138,800003,10,000000)
144985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
144985 GUI DEBUG ge bbox (80,000000,138,800003,10,000000)
144985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145000 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145000 GUI DEBUG ge bbox (80,000000,152,000000,10,000000)
145016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=2754560/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
145016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145016 GUI DEBUG ge Used software test for BBOX, visible=false
145016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145016 GUI DEBUG ge bjump old PC: 0x097A9E70, new PC: 0x097A9EB4
145016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145032 GUI DEBUG ge vaddr 0979f848
145032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145047 GUI DEBUG ge bbox numberOfVertex=8
145047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145047 GUI DEBUG ge TBIAS_MODE_CONST 0
145047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145047 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
145047 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8046, callbacks=false
145047 GUI DEBUG ge bbox (80,000000,152,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8046 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145047 GUI DEBUG ge bbox (72,000000,160,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145047 GUI DEBUG ge bbox (80,000000,160,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145047 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145047 GUI DEBUG ge bbox (80,000000,152,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145047 GUI DEBUG ge bbox (72,000000,160,000000,10,000000)
145047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145047 GUI DEBUG ge bbox (80,000000,160,000000,10,000000)
145047 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
145047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145047 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
145047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145047 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145078 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145078 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
145078 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145078 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145078 GUI DEBUG ge Used software test for BBOX, visible=false
145078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145078 GUI DEBUG ge bjump old PC: 0x097A9ED0, new PC: 0x097A9F14
145078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145078 GUI DEBUG ge vaddr 0979f8a8
145078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145094 GUI DEBUG ge bbox numberOfVertex=8
145094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145094 GUI DEBUG ge TBIAS_MODE_CONST 0
145094 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145094 GUI DEBUG ge bbox (56,000000,152,000000,8,000000)
145094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145110 GUI DEBUG ge bbox (72,000000,152,000000,8,000000)
145110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145110 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
145110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145110 GUI DEBUG ge bbox (72,000000,168,000000,8,000000)
145110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145110 GUI DEBUG ge bbox (56,000000,152,000000,10,000000)
145110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145110 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145110 GUI DEBUG ge bbox (56,000000,168,000000,10,000000)
145110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145110 GUI DEBUG ge bbox (72,000000,168,000000,10,000000)
145110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=2756608/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
145125 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145125 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145125 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145125 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145125 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145125 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145125 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145125 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145125 GUI DEBUG ge Used software test for BBOX, visible=false
145125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145125 GUI DEBUG ge bjump old PC: 0x097A9F30, new PC: 0x097A9F74
145125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145157 GUI DEBUG ge vaddr 0979f908
145157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145157 GUI DEBUG ge bbox numberOfVertex=8
145157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
145157 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145157 GUI DEBUG ge TBIAS_MODE_CONST 0
145157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
145157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145157 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145157 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145157 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145157 GUI DEBUG ge bbox (24,000000,168,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145157 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145157 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
145157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145157 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145157 GUI DEBUG ge bbox (24,000000,168,000000,8,000000)
145157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145172 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145188 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
145188 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145188 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145188 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145188 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145188 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145188 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
145188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145188 GUI DEBUG ge Used software test for BBOX, visible=false
145188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145188 GUI DEBUG ge bjump old PC: 0x097A9F90, new PC: 0x097A9FD4
145188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145203 GUI DEBUG ge vaddr 0979f968
145188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145219 GUI DEBUG ge bbox numberOfVertex=8
145219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145219 GUI DEBUG ge TBIAS_MODE_CONST 0
145219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145219 GUI DEBUG ge bbox (44,000000,159,199997,8,000000)
145219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145219 GUI DEBUG ge bbox (56,000000,159,199997,8,000000)
145219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145219 GUI DEBUG ge bbox (44,000000,168,000000,8,000000)
145219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145219 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
145219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145219 GUI DEBUG ge bbox (44,000000,159,199997,8,000000)
145219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145219 GUI DEBUG ge bbox (56,000000,159,199997,8,000000)
145219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=2758656/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
145219 GUI DEBUG ge bbox (44,000000,168,000000,8,000000)
145235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145235 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
145235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
145235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
145250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145250 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
145250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145250 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
145250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145250 GUI DEBUG ge BBOX Center: visible=notVisibleRight
145250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145266 GUI DEBUG ge Failed to use software test for BBOX
145266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145266 GUI DEBUG ge bjump old PC: 0x097A9FF0, new PC: 0x097AA034
145266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145266 GUI DEBUG ge vaddr 0979f9c8
145266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145266 GUI DEBUG ge bbox numberOfVertex=8
145266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
145266 GUI DEBUG ge TBIAS_MODE_CONST 0
145266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
145266 GUI DEBUG ge bbox (24,000000,151,199997,8,000000)
145266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145266 GUI DEBUG ge bbox (36,000000,151,199997,8,000000)
145282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145297 GUI DEBUG ge bbox (24,000000,160,000000,8,000000)
145297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145297 GUI DEBUG ge bbox (36,000000,160,000000,8,000000)
145297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
145297 GUI DEBUG ge bbox (24,000000,151,199997,8,000000)
145297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
145297 GUI DEBUG ge bbox (36,000000,151,199997,8,000000)
145297 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145297 GUI DEBUG ge bbox (24,000000,160,000000,8,000000)
145297 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145297 GUI DEBUG ge bbox (36,000000,160,000000,8,000000)
145297 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
145297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
145297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145297 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
145297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145297 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
145313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
145297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
145313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
145313 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
145313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145313 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
145313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145328 GUI DEBUG ge Used software test for BBOX, visible=false
145328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145328 GUI DEBUG ge bjump old PC: 0x097AA050, new PC: 0x097AA094
145328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145344 GUI DEBUG ge vaddr 0979fa28
145344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145344 GUI DEBUG ge bbox numberOfVertex=8
145344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145344 GUI DEBUG ge TBIAS_MODE_CONST 0
145344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145344 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145344 GUI DEBUG ge bbox (12,000000,168,000000,8,000000)
145344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145344 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
145344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145344 GUI DEBUG ge bbox (12,000000,180,800003,8,000000)
145344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145344 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145344 GUI DEBUG ge bbox (12,000000,168,000000,8,000000)
145344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145344 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
145360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145360 GUI DEBUG ge bbox (12,000000,180,800003,8,000000)
145375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=2760704/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
145375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
145375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
145375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145375 GUI DEBUG ge Used software test for BBOX, visible=false
145375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145375 GUI DEBUG ge bjump old PC: 0x097AA0B0, new PC: 0x097AA0F4
145375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145407 GUI DEBUG ge vaddr 0979fa88
145407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145407 GUI DEBUG ge bbox numberOfVertex=8
145407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145407 GUI DEBUG ge TBIAS_MODE_CONST 0
145407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145407 GUI DEBUG ge bbox (0,000000,168,000000,8,000000)
145407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145407 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
145407 GUI DEBUG ge bbox (0,000000,176,000000,8,000000)
145407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
145407 GUI DEBUG ge bbox (8,000000,176,000000,8,000000)
145407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145422 GUI DEBUG ge bbox (0,000000,168,000000,8,000000)
145422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145422 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
145422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145422 GUI DEBUG ge bbox (0,000000,176,000000,8,000000)
145422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
145422 GUI DEBUG ge bbox (8,000000,176,000000,8,000000)
145438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
145438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
145438 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
145438 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
145438 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
145438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
145438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
145453 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
145438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145453 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
145453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
145453 GUI DEBUG ge Used software test for BBOX, visible=false
145453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145453 GUI DEBUG ge bjump old PC: 0x097AA110, new PC: 0x097AA154
145453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145453 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145453 GUI DEBUG ge vaddr 0979fae8
145453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145453 GUI DEBUG ge bbox numberOfVertex=8
145453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145469 GUI DEBUG ge TBIAS_MODE_CONST 0
145485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145485 GUI DEBUG ge bbox (-8,000000,136,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145485 GUI DEBUG ge bbox (10,800000,136,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145485 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145485 GUI DEBUG ge bbox (10,800000,152,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145485 GUI DEBUG ge bbox (-8,000000,136,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145485 GUI DEBUG ge bbox (10,800000,136,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145485 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145485 GUI DEBUG ge bbox (10,800000,152,000000,8,000000)
145485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145485 GUI DEBUG ge BBOX Vertex #0: visible=visible
145485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=2762752/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
145500 GUI DEBUG ge Used software test for BBOX, visible=true
145500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145516 GUI DEBUG ge bjump not taking Conditional Jump
145516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145516 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145516 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145516 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145516 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145516 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145516 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145516 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145516 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145516 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
145516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145532 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
145532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145532 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
145532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145532 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
145547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145547 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
145547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145547 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
145547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145547 GUI DEBUG ge vaddr 097c0564
145547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145547 GUI DEBUG ge prim triangle 21x
145547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
145547 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
145563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
145563 GUI DEBUG ge TBIAS_MODE_CONST 0
145563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145563 GUI DEBUG ge Not reading Vertex, all native at 0x097C0564
145563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145563 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
145563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145563 GUI DEBUG ge vaddr 0979fb48
145563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145563 GUI DEBUG ge bbox numberOfVertex=8
145563 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145563 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145563 GUI DEBUG ge TBIAS_MODE_CONST 0
145563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145563 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145594 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145594 GUI DEBUG ge bbox (72,000000,136,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
145594 GUI DEBUG ge bbox (56,000000,152,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145594 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145594 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145594 GUI DEBUG ge bbox (72,000000,136,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145594 GUI DEBUG ge bbox (56,000000,152,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145594 GUI DEBUG ge bbox (72,000000,152,000000,10,000000)
145594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145625 GUI DEBUG ge Used software test for BBOX, visible=false
145625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145625 GUI DEBUG ge bjump old PC: 0x097AA1D0, new PC: 0x097AA214
145625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=2764800/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
145641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145641 GUI DEBUG ge vaddr 0979fba8
145641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145641 GUI DEBUG ge bbox numberOfVertex=8
145641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145657 GUI DEBUG ge TBIAS_MODE_CONST 0
145657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145657 GUI DEBUG ge bbox (5,200000,76,000000,10,000000)
145657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145657 GUI DEBUG ge bbox (12,000000,76,000000,10,000000)
145657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145657 GUI DEBUG ge bbox (5,200000,80,000000,10,000000)
145657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145657 GUI DEBUG ge bbox (12,000000,80,000000,10,000000)
145657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145657 GUI DEBUG ge bbox (5,200000,76,000000,10,000000)
145657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145672 GUI DEBUG ge bbox (12,000000,76,000000,10,000000)
145672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145672 GUI DEBUG ge bbox (5,200000,80,000000,10,000000)
145672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145672 GUI DEBUG ge bbox (12,000000,80,000000,10,000000)
145672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
145672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleTop
145688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
145688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleTop
145688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
145688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleTop
145688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
145688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
145688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
145688 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleTop
145688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145688 GUI DEBUG ge BBOX Center: visible=notVisibleTop
145688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145688 GUI DEBUG ge Failed to use software test for BBOX
145688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145688 GUI DEBUG ge bjump old PC: 0x097AA230, new PC: 0x097AA274
145688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
145719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145719 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145719 GUI DEBUG ge vaddr 0979fc08
145719 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145719 GUI DEBUG ge bbox numberOfVertex=8
145719 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145719 GUI DEBUG ge TBIAS_MODE_CONST 0
145719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
145719 GUI DEBUG ge bbox (60,000000,168,000000,8,000000)
145719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145719 GUI DEBUG ge bbox (68,000000,168,000000,8,000000)
145735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145735 GUI DEBUG ge bbox (60,000000,179,199997,8,000000)
145735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145735 GUI DEBUG ge bbox (68,000000,179,199997,8,000000)
145735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145735 GUI DEBUG ge bbox (60,000000,168,000000,8,000000)
145735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145735 GUI DEBUG ge bbox (68,000000,168,000000,8,000000)
145735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145735 GUI DEBUG ge bbox (60,000000,179,199997,8,000000)
145750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145750 GUI DEBUG ge bbox (68,000000,179,199997,8,000000)
145750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145750 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145750 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145750 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145750 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145782 GUI DEBUG ge Used software test for BBOX, visible=false
145782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145782 GUI DEBUG ge bjump old PC: 0x097AA290, new PC: 0x097AA2D4
145782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=2766848/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
145782 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145782 GUI DEBUG ge vaddr 0979fc68
145782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145782 GUI DEBUG ge bbox numberOfVertex=8
145782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145797 GUI DEBUG ge TBIAS_MODE_CONST 0
145797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145797 GUI DEBUG ge bbox (88,000000,68,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145797 GUI DEBUG ge bbox (96,000000,68,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145797 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145797 GUI DEBUG ge bbox (96,000000,72,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145797 GUI DEBUG ge bbox (88,000000,68,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145797 GUI DEBUG ge bbox (96,000000,68,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145797 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145797 GUI DEBUG ge bbox (96,000000,72,000000,8,000000)
145797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
145797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
145797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
145813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
145813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
145813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
145813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145813 GUI DEBUG ge BBOX Center: visible=notVisibleRight
145813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145813 GUI DEBUG ge Failed to use software test for BBOX
145813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145828 GUI DEBUG ge bjump old PC: 0x097AA2F0, new PC: 0x097AA334
145844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145844 GUI DEBUG ge vaddr 0979fcc8
145860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145860 GUI DEBUG ge bbox numberOfVertex=8
145860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
145860 GUI DEBUG ge TBIAS_MODE_CONST 0
145860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
145860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145860 GUI DEBUG ge bbox (72,000000,72,000000,8,000000)
145860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145860 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
145860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145860 GUI DEBUG ge bbox (72,000000,76,000000,8,000000)
145860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145860 GUI DEBUG ge bbox (88,000000,76,000000,8,000000)
145860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145875 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
145875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145875 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
145875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145875 GUI DEBUG ge bbox (72,000000,76,000000,10,000000)
145875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145875 GUI DEBUG ge bbox (88,000000,76,000000,10,000000)
145875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
145875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
145875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
145875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
145891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
145891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
145891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
145891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
145891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
145891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
145891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
145891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
145891 GUI DEBUG ge Used software test for BBOX, visible=false
145891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=2768896/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
145891 GUI DEBUG ge bjump old PC: 0x097AA350, new PC: 0x097AA394
145891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
145907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
145907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
145907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145907 GUI DEBUG ge vaddr 0979fd28
145907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145907 GUI DEBUG ge bbox numberOfVertex=8
145907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
145907 GUI DEBUG ge TBIAS_MODE_CONST 0
145907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
145907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145922 GUI DEBUG ge bbox (24,000000,92,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145938 GUI DEBUG ge bbox (32,000000,92,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
145938 GUI DEBUG ge bbox (24,000000,100,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145938 GUI DEBUG ge bbox (32,000000,100,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145938 GUI DEBUG ge bbox (24,000000,92,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145938 GUI DEBUG ge bbox (32,000000,92,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145938 GUI DEBUG ge bbox (24,000000,100,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145938 GUI DEBUG ge bbox (32,000000,100,000000,0,000000)
145938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
145938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
145938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145938 GUI DEBUG ge BBOX Vertex #2: visible=visible
145938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
145938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
145938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
145938 GUI DEBUG ge Used software test for BBOX, visible=true
145938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
145938 GUI DEBUG ge bjump not taking Conditional Jump
145938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145938 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
145938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
145938 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
145938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
145938 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
145938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
145938 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
145938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
145969 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
145969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
145969 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
145969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
145969 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
145969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
145969 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
145969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
146000 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146000 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146000 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146000 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146000 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
146000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146000 GUI DEBUG ge vaddr 097c10ec
146000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146000 GUI DEBUG ge prim triangle 5x
146000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146000 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
146000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146000 GUI DEBUG ge TBIAS_MODE_CONST 0
146000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146000 GUI DEBUG ge Not reading Vertex, all native at 0x097C10EC
146000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146000 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
146000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146016 GUI DEBUG ge vaddr 0979fd88
146016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146016 GUI DEBUG ge bbox numberOfVertex=8
146016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146016 GUI DEBUG ge TBIAS_MODE_CONST 0
146016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146016 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
146016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=2770944/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
146032 GUI DEBUG ge bbox (124,000000,128,000000,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146032 GUI DEBUG ge bbox (120,000000,130,800003,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146032 GUI DEBUG ge bbox (124,000000,130,800003,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146032 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146032 GUI DEBUG ge bbox (124,000000,128,000000,10,000000)
146032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146032 GUI DEBUG ge bbox (120,000000,130,800003,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146032 GUI DEBUG ge bbox (124,000000,130,800003,10,000000)
146032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146063 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146063 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146063 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146063 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146063 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146063 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
146063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146063 GUI DEBUG ge Used software test for BBOX, visible=false
146063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146063 GUI DEBUG ge bjump old PC: 0x097AA410, new PC: 0x097AA454
146063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
146078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
146078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146078 GUI DEBUG ge vaddr 0979fde8
146078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146078 GUI DEBUG ge bbox numberOfVertex=8
146078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146078 GUI DEBUG ge TBIAS_MODE_CONST 0
146078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146110 GUI DEBUG ge bbox (8,000000,140,000000,8,000000)
146110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146110 GUI DEBUG ge bbox (12,800000,140,000000,8,000000)
146110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146110 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
146110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146110 GUI DEBUG ge bbox (12,800000,152,000000,8,000000)
146110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
146125 GUI DEBUG ge bbox (8,000000,140,000000,8,000000)
146125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146125 GUI DEBUG ge bbox (12,800000,140,000000,8,000000)
146125 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
146141 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
146141 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146141 GUI DEBUG ge bbox (12,800000,152,000000,8,000000)
146141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146141 GUI DEBUG ge BBOX Vertex #0: visible=visible
146141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146141 GUI DEBUG ge Used software test for BBOX, visible=true
146141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146141 GUI DEBUG ge bjump not taking Conditional Jump
146141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146141 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146141 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146141 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146141 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146141 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146141 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
146141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146141 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146157 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146157 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146157 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146157 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146157 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146157 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
146157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146157 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
146188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=2772992/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
146188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146188 GUI DEBUG ge vaddr 097c129c
146188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146188 GUI DEBUG ge prim triangle 4x
146188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146188 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
146188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146203 GUI DEBUG ge TBIAS_MODE_CONST 0
146203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146203 GUI DEBUG ge Not reading Vertex, all native at 0x097C129C
146203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146203 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146203 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
146203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146203 GUI DEBUG ge vaddr 0979fe48
146203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146203 GUI DEBUG ge bbox numberOfVertex=8
146203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146203 GUI DEBUG ge TBIAS_MODE_CONST 0
146203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146203 GUI DEBUG ge bbox (4,000000,152,000000,8,000000)
146203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146203 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146219 GUI DEBUG ge bbox (4,000000,156,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146219 GUI DEBUG ge bbox (8,000000,156,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146219 GUI DEBUG ge bbox (4,000000,152,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
146219 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
146219 GUI DEBUG ge bbox (4,000000,156,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146219 GUI DEBUG ge bbox (8,000000,156,000000,8,000000)
146219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146250 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
146250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146250 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
146250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146250 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
146250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146250 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
146250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
146250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
146250 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
146250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
146266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
146266 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
146282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146282 GUI DEBUG ge Used software test for BBOX, visible=false
146282 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
146282 GUI DEBUG ge bjump old PC: 0x097AA4D0, new PC: 0x097AA514
146282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146282 GUI DEBUG ge vaddr 0979fea8
146282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146282 GUI DEBUG ge bbox numberOfVertex=8
146282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146282 GUI DEBUG ge TBIAS_MODE_CONST 0
146282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146282 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
146282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146282 GUI DEBUG ge bbox (57,200001,136,000000,10,000000)
146282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146282 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
146282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146282 GUI DEBUG ge bbox (57,200001,140,000000,10,000000)
146282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146282 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
146282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146297 GUI DEBUG ge bbox (57,200001,136,000000,10,000000)
146297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146297 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
146297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146297 GUI DEBUG ge bbox (57,200001,140,000000,10,000000)
146297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
146297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
146297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146297 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
146297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146297 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
146328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
146328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
146328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
146344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=2775040/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
146344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146360 GUI DEBUG ge Used software test for BBOX, visible=false
146360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146360 GUI DEBUG ge bjump old PC: 0x097AA530, new PC: 0x097AA574
146360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146360 GUI DEBUG ge vaddr 0979ff08
146360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146360 GUI DEBUG ge bbox numberOfVertex=8
146360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146360 GUI DEBUG ge TBIAS_MODE_CONST 0
146360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146360 GUI DEBUG ge bbox (20,000000,56,000000,-0,228951)
146360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146360 GUI DEBUG ge bbox (25,229698,56,000000,-0,228951)
146360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146360 GUI DEBUG ge bbox (20,000000,70,224754,-0,228951)
146360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146360 GUI DEBUG ge bbox (25,229698,70,224754,-0,228951)
146360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146360 GUI DEBUG ge bbox (20,000000,56,000000,2,698709)
146360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146375 GUI DEBUG ge bbox (25,229698,56,000000,2,698709)
146375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146375 GUI DEBUG ge bbox (20,000000,70,224754,2,698709)
146375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146375 GUI DEBUG ge bbox (25,229698,70,224754,2,698709)
146375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
146375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
146375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
146375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
146375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
146375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
146407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
146422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
146422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
146422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146422 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
146422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146438 GUI DEBUG ge Failed to use software test for BBOX
146438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146438 GUI DEBUG ge bjump old PC: 0x097AA590, new PC: 0x097AA5D4
146438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
146438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
146438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146453 GUI DEBUG ge vaddr 0979ff68
146453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146453 GUI DEBUG ge bbox numberOfVertex=8
146453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146453 GUI DEBUG ge TBIAS_MODE_CONST 0
146453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146453 GUI DEBUG ge bbox (72,000000,52,000000,4,800000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146469 GUI DEBUG ge bbox (86,400002,52,000000,4,800000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146469 GUI DEBUG ge bbox (72,000000,57,279999,4,800000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146469 GUI DEBUG ge bbox (86,400002,57,279999,4,800000)
146469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146469 GUI DEBUG ge bbox (72,000000,52,000000,6,720000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146469 GUI DEBUG ge bbox (86,400002,52,000000,6,720000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146469 GUI DEBUG ge bbox (72,000000,57,279999,6,720000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146469 GUI DEBUG ge bbox (86,400002,57,279999,6,720000)
146469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146485 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146485 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
146500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
146485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
146516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146516 GUI DEBUG ge Used software test for BBOX, visible=false
146516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146516 GUI DEBUG ge bjump old PC: 0x097AA5F0, new PC: 0x097AA634
146516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=2777088/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
146516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146516 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
146516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146532 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
146532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146532 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
146532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146532 GUI DEBUG ge tflush (deferring to prim)
146532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146532 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7a4c0))
146532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146532 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
146532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146532 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
146532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146532 GUI DEBUG ge tflush (deferring to prim)
146532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146547 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
146547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146547 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7a0a0))
146547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146547 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
146563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146563 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
146563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146563 GUI DEBUG ge tflush (deferring to prim)
146563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146563 GUI DEBUG ge vaddr 0979ffc8
146563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146563 GUI DEBUG ge bbox numberOfVertex=8
146563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146563 GUI DEBUG ge TBIAS_MODE_CONST 0
146563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
146563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
146563 GUI DEBUG ge bbox (32,000000,56,000000,0,000000)
146563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146563 GUI DEBUG ge bbox (40,560001,56,000000,0,000000)
146563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146563 GUI DEBUG ge bbox (32,000000,72,000000,0,000000)
146563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146563 GUI DEBUG ge bbox (40,560001,72,000000,0,000000)
146578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146594 GUI DEBUG ge bbox (32,000000,56,000000,10,000000)
146594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146594 GUI DEBUG ge bbox (40,560001,56,000000,10,000000)
146594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146594 GUI DEBUG ge bbox (32,000000,72,000000,10,000000)
146594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
146594 GUI DEBUG ge bbox (40,560001,72,000000,10,000000)
146610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
146610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
146625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
146625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
146625 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146625 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
146625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
146625 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
146625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
146625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
146625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146625 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
146625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146641 GUI DEBUG ge Failed to use software test for BBOX
146657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146657 GUI DEBUG ge bjump old PC: 0x097AA684, new PC: 0x097AA6C8
146657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146657 GUI DEBUG ge vaddr 097a0028
146657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146657 GUI DEBUG ge bbox numberOfVertex=8
146657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146657 GUI DEBUG ge TBIAS_MODE_CONST 0
146657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146657 GUI DEBUG ge bbox (10,000000,42,000000,-2,000000)
146657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146657 GUI DEBUG ge bbox (24,800001,42,000000,-2,000000)
146657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146657 GUI DEBUG ge bbox (10,000000,56,000000,-2,000000)
146657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146657 GUI DEBUG ge bbox (24,800001,56,000000,-2,000000)
146688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146688 GUI DEBUG ge bbox (10,000000,42,000000,4,000000)
146688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146688 GUI DEBUG ge bbox (24,800001,42,000000,4,000000)
146688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146688 GUI DEBUG ge bbox (10,000000,56,000000,4,000000)
146688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146703 GUI DEBUG ge bbox (24,800001,56,000000,4,000000)
146703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=2779136/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
146703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
146703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
146719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
146719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146719 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
146719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146719 GUI DEBUG ge Failed to use software test for BBOX
146719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146719 GUI DEBUG ge bjump old PC: 0x097AA6E4, new PC: 0x097AA728
146719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146719 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146750 GUI DEBUG ge vaddr 097a0088
146750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146750 GUI DEBUG ge bbox numberOfVertex=8
146750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146750 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146750 GUI DEBUG ge TBIAS_MODE_CONST 0
146750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
146750 GUI DEBUG ge bbox (9,200000,56,000000,0,000000)
146750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
146750 GUI DEBUG ge bbox (24,000000,56,000000,0,000000)
146750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146750 GUI DEBUG ge bbox (9,200000,72,400002,0,000000)
146750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146750 GUI DEBUG ge bbox (24,000000,72,400002,0,000000)
146750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146782 GUI DEBUG ge bbox (9,200000,56,000000,10,000000)
146782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146797 GUI DEBUG ge bbox (24,000000,56,000000,10,000000)
146797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146797 GUI DEBUG ge bbox (9,200000,72,400002,10,000000)
146797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146797 GUI DEBUG ge bbox (24,000000,72,400002,10,000000)
146797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
146813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146813 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
146813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
146813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
146813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
146813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
146813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
146813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
146813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
146828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
146828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146828 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
146828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146844 GUI DEBUG ge Failed to use software test for BBOX
146844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146844 GUI DEBUG ge bjump old PC: 0x097AA744, new PC: 0x097AA788
146844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
146844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
146844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146844 GUI DEBUG ge vaddr 097a00e8
146844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146844 GUI DEBUG ge bbox numberOfVertex=8
146844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
146844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
146844 GUI DEBUG ge TBIAS_MODE_CONST 0
146844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
146844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
146844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146844 GUI DEBUG ge bbox (16,000000,72,000000,0,000000)
146844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146844 GUI DEBUG ge bbox (25,200001,72,000000,0,000000)
146875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146875 GUI DEBUG ge bbox (16,000000,88,000000,0,000000)
146875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
146875 GUI DEBUG ge bbox (25,200001,88,000000,0,000000)
146875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
146875 GUI DEBUG ge bbox (16,000000,72,000000,10,000000)
146875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
146891 GUI DEBUG ge bbox (25,200001,72,000000,10,000000)
146891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146907 GUI DEBUG ge bbox (16,000000,88,000000,10,000000)
146907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146907 GUI DEBUG ge bbox (25,200001,88,000000,10,000000)
146907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleTop
146907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
146907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
146922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=2781184/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
146922 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleTop
146922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
146922 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
146922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleTop
146922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
146922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146922 GUI DEBUG ge BBOX Vertex #6: visible=visible
146938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
146938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146938 GUI DEBUG ge Used software test for BBOX, visible=true
146938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146938 GUI DEBUG ge bjump not taking Conditional Jump
146953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146953 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
146953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
146953 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
146953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146953 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
146953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146953 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
146953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146953 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
146953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
146969 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
146969 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
146969 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146969 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
146969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
146969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
146969 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
146969 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
146969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
146969 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
146969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
146985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147000 GUI DEBUG ge vaddr 097c35c4
147000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147000 GUI DEBUG ge Texture.hashCode: 4096 bytes
147000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147000 GUI DEBUG ge tflush Reusing cached texture 48
147016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
147016 GUI DEBUG ge prim triangle 14x
147016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147016 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
147016 GUI DEBUG ge TBIAS_MODE_CONST 0
147016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147032 GUI DEBUG ge Not reading Vertex, all native at 0x097C35C4
147032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147032 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147032 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147047 GUI DEBUG ge vaddr 097a0148
147047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147047 GUI DEBUG ge bbox numberOfVertex=8
147047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147063 GUI DEBUG ge TBIAS_MODE_CONST 0
147063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147063 GUI DEBUG ge bbox (30,800001,72,000000,0,000000)
147063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147063 GUI DEBUG ge bbox (41,200001,72,000000,0,000000)
147063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147063 GUI DEBUG ge bbox (30,800001,88,000000,0,000000)
147063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147063 GUI DEBUG ge bbox (41,200001,88,000000,0,000000)
147063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147063 GUI DEBUG ge bbox (30,800001,72,000000,10,000000)
147063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147063 GUI DEBUG ge bbox (41,200001,72,000000,10,000000)
147063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147063 GUI DEBUG ge bbox (30,800001,88,000000,10,000000)
147063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147063 GUI DEBUG ge bbox (41,200001,88,000000,10,000000)
147094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147110 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147110 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147110 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147110 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147110 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=2783232/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
147125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147125 GUI DEBUG ge Used software test for BBOX, visible=false
147125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147125 GUI DEBUG ge bjump old PC: 0x097AA804, new PC: 0x097AA848
147141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147141 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147141 GUI DEBUG ge vaddr 097a01a8
147141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147141 GUI DEBUG ge bbox numberOfVertex=8
147141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147141 GUI DEBUG ge TBIAS_MODE_CONST 0
147157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147157 GUI DEBUG ge bbox (24,400000,41,200001,-2,000000)
147157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147172 GUI DEBUG ge bbox (40,400002,41,200001,-2,000000)
147172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147172 GUI DEBUG ge bbox (24,400000,56,000000,-2,000000)
147172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147172 GUI DEBUG ge bbox (40,400002,56,000000,-2,000000)
147172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147172 GUI DEBUG ge bbox (24,400000,41,200001,8,800000)
147188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147188 GUI DEBUG ge bbox (40,400002,41,200001,8,800000)
147188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147219 GUI DEBUG ge bbox (24,400000,56,000000,8,800000)
147219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147219 GUI DEBUG ge bbox (40,400002,56,000000,8,800000)
147219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147219 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
147219 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
147219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
147250 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
147250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
147250 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
147250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
147250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
147250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
147250 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
147250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
147250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147250 GUI DEBUG ge Failed to use software test for BBOX
147250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147250 GUI DEBUG ge bjump old PC: 0x097AA864, new PC: 0x097AA8A8
147250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147250 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
147250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147250 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147250 GUI DEBUG ge vaddr 097a0208
147250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147250 GUI DEBUG ge bbox numberOfVertex=8
147266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147266 GUI DEBUG ge TBIAS_MODE_CONST 0
147266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
147266 GUI DEBUG ge bbox (56,000000,44,000000,2,000000)
147266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
147266 GUI DEBUG ge bbox (72,000000,44,000000,2,000000)
147266 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
147282 GUI DEBUG ge bbox (56,000000,57,279999,2,000000)
147282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147282 GUI DEBUG ge bbox (72,000000,57,279999,2,000000)
147282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147282 GUI DEBUG ge bbox (56,000000,44,000000,8,800000)
147282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147282 GUI DEBUG ge bbox (72,000000,44,000000,8,800000)
147282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
147282 GUI DEBUG ge bbox (56,000000,57,279999,8,800000)
147282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147282 GUI DEBUG ge bbox (72,000000,57,279999,8,800000)
147282 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
147282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
147282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
147282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147282 GUI DEBUG ge Used software test for BBOX, visible=false
147282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147282 GUI DEBUG ge bjump old PC: 0x097AA8C4, new PC: 0x097AA908
147282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147282 GUI DEBUG ge vaddr 097a0268
147282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147282 GUI DEBUG ge bbox numberOfVertex=8
147282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147282 GUI DEBUG ge TBIAS_MODE_CONST 0
147282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147282 GUI DEBUG ge bbox (40,000000,136,000000,4,000000)
147282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147282 GUI DEBUG ge bbox (57,600002,136,000000,4,000000)
147282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147282 GUI DEBUG ge bbox (40,000000,152,400009,4,000000)
147282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147282 GUI DEBUG ge bbox (57,600002,152,400009,4,000000)
147282 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147282 GUI DEBUG ge bbox (40,000000,136,000000,10,000000)
147297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=2785280/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
147297 GUI DEBUG ge bbox (57,600002,136,000000,10,000000)
147297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147297 GUI DEBUG ge bbox (40,000000,152,400009,10,000000)
147297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147297 GUI DEBUG ge bbox (57,600002,152,400009,10,000000)
147297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147297 GUI DEBUG ge BBOX Vertex #2: visible=visible
147297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147297 GUI DEBUG ge Used software test for BBOX, visible=true
147297 GUI DEBUG ge bjump not taking Conditional Jump
147297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147297 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
147297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147313 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147313 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147313 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147313 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147313 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147313 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147313 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
147313 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
147313 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147313 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
147313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147313 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
147313 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
147313 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
147313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147313 GUI DEBUG ge vaddr 097c45cc
147313 GUI DEBUG ge prim triangle 5x
147313 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147313 GUI DEBUG ge TBIAS_MODE_CONST 0
147313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147313 GUI DEBUG ge Not reading Vertex, all native at 0x097C45CC
147313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147313 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147328 GUI DEBUG ge vaddr 097a02c8
147328 GUI DEBUG ge bbox numberOfVertex=8
147328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147328 GUI DEBUG ge TBIAS_MODE_CONST 0
147328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147328 GUI DEBUG ge bbox (72,000000,41,279999,2,000000)
147328 GUI DEBUG ge bbox (86,400002,41,279999,2,000000)
147328 GUI DEBUG ge bbox (72,000000,52,000000,2,000000)
147328 GUI DEBUG ge bbox (86,400002,52,000000,2,000000)
147328 GUI DEBUG ge bbox (72,000000,41,279999,6,720000)
147328 GUI DEBUG ge bbox (86,400002,41,279999,6,720000)
147328 GUI DEBUG ge bbox (72,000000,52,000000,6,720000)
147328 GUI DEBUG ge bbox (86,400002,52,000000,6,720000)
147328 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
147328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
147328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
147328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147328 GUI DEBUG ge Used software test for BBOX, visible=false
147328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147328 GUI DEBUG ge bjump old PC: 0x097AA984, new PC: 0x097AA9C8
147328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147328 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
147328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147328 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
147328 GUI DEBUG ge vaddr 097a0328
147328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147328 GUI DEBUG ge bbox numberOfVertex=8
147328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147328 GUI DEBUG ge TBIAS_MODE_CONST 0
147328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147328 GUI DEBUG ge bbox (30,000000,88,000000,0,000000)
147328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147328 GUI DEBUG ge bbox (34,000000,88,000000,0,000000)
147328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147328 GUI DEBUG ge bbox (30,000000,98,000000,0,000000)
147328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147328 GUI DEBUG ge bbox (34,000000,98,000000,0,000000)
147328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147328 GUI DEBUG ge bbox (30,000000,88,000000,4,000000)
147328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147344 GUI DEBUG ge bbox (34,000000,88,000000,4,000000)
147344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147360 GUI DEBUG ge bbox (30,000000,98,000000,4,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147360 GUI DEBUG ge bbox (34,000000,98,000000,4,000000)
147360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=2787328/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
147360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147360 GUI DEBUG ge Used software test for BBOX, visible=false
147360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147360 GUI DEBUG ge bjump old PC: 0x097AA9E4, new PC: 0x097AAA28
147360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147360 GUI DEBUG ge vaddr 097a0388
147360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147360 GUI DEBUG ge bbox numberOfVertex=8
147360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147360 GUI DEBUG ge TBIAS_MODE_CONST 0
147360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147360 GUI DEBUG ge bbox (9,200000,88,000000,0,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147360 GUI DEBUG ge bbox (26,000000,88,000000,0,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147360 GUI DEBUG ge bbox (9,200000,104,400002,0,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147360 GUI DEBUG ge bbox (26,000000,104,400002,0,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147360 GUI DEBUG ge bbox (9,200000,88,000000,13,000000)
147360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
147360 GUI DEBUG ge bbox (26,000000,88,000000,13,000000)
147360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
147360 GUI DEBUG ge bbox (9,200000,104,400002,13,000000)
147375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147375 GUI DEBUG ge bbox (26,000000,104,400002,13,000000)
147375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleTop
147375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147375 GUI DEBUG ge BBOX Vertex #2: visible=visible
147375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147375 GUI DEBUG ge Used software test for BBOX, visible=true
147375 GUI DEBUG ge bjump not taking Conditional Jump
147375 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
147375 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
147375 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
147375 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
147375 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
147375 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
147375 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
147375 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
147391 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
147391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
147391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
147391 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
147391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
147391 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
147391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147391 GUI DEBUG ge vaddr 097c4c44
147391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147391 GUI DEBUG ge prim triangle 11x
147391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147391 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147391 GUI DEBUG ge TBIAS_MODE_CONST 0
147391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147391 GUI DEBUG ge Not reading Vertex, all native at 0x097C4C44
147391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
147391 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147391 GUI DEBUG ge vaddr 097a03e8
147391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147391 GUI DEBUG ge bbox numberOfVertex=8
147391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147407 GUI DEBUG ge TBIAS_MODE_CONST 0
147407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147407 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
147407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147407 GUI DEBUG ge bbox (73,599998,168,000000,8,000000)
147407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147407 GUI DEBUG ge bbox (56,000000,180,800003,8,000000)
147407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147407 GUI DEBUG ge bbox (73,599998,180,800003,8,000000)
147407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147407 GUI DEBUG ge bbox (56,000000,168,000000,12,800000)
147407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147407 GUI DEBUG ge bbox (73,599998,168,000000,12,800000)
147407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=2789376/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
147407 GUI DEBUG ge bbox (56,000000,180,800003,12,800000)
147407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147407 GUI DEBUG ge bbox (73,599998,180,800003,12,800000)
147407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
147422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147422 GUI DEBUG ge Used software test for BBOX, visible=false
147422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147422 GUI DEBUG ge bjump old PC: 0x097AAAA4, new PC: 0x097AAAE8
147422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147422 GUI DEBUG ge vaddr 097a0448
147422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147422 GUI DEBUG ge bbox numberOfVertex=8
147422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147422 GUI DEBUG ge TBIAS_MODE_CONST 0
147422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147422 GUI DEBUG ge bbox (40,000000,152,000000,4,000000)
147422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147422 GUI DEBUG ge bbox (52,400002,152,000000,4,000000)
147422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147422 GUI DEBUG ge bbox (40,000000,168,800003,4,000000)
147422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147422 GUI DEBUG ge bbox (52,400002,168,800003,4,000000)
147422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
147422 GUI DEBUG ge bbox (40,000000,152,000000,8,000000)
147438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
147438 GUI DEBUG ge bbox (52,400002,152,000000,8,000000)
147438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147438 GUI DEBUG ge bbox (40,000000,168,800003,8,000000)
147438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147438 GUI DEBUG ge bbox (52,400002,168,800003,8,000000)
147438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147438 GUI DEBUG ge BBOX Vertex #0: visible=visible
147438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
147438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
147438 GUI DEBUG ge Used software test for BBOX, visible=true
147438 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147438 GUI DEBUG ge bjump not taking Conditional Jump
147438 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147438 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147438 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
147438 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
147438 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
147438 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147438 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
147438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147438 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
147438 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147438 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
147438 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147438 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147438 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
147438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147453 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
147453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147453 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
147453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147469 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
147469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147469 GUI DEBUG ge vaddr 097c522c
147469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147469 GUI DEBUG ge prim triangle 9x
147469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147469 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147469 GUI DEBUG ge TBIAS_MODE_CONST 0
147469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147469 GUI DEBUG ge Not reading Vertex, all native at 0x097C522C
147469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147469 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147469 GUI DEBUG ge vaddr 097a04a8
147469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147469 GUI DEBUG ge bbox numberOfVertex=8
147469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=2791424/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
147469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147469 GUI DEBUG ge TBIAS_MODE_CONST 0
147469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147469 GUI DEBUG ge bbox (10,000000,168,000000,6,000000)
147469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147469 GUI DEBUG ge bbox (21,200001,168,000000,6,000000)
147469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147485 GUI DEBUG ge bbox (10,000000,179,199997,6,000000)
147485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147485 GUI DEBUG ge bbox (21,200001,179,199997,6,000000)
147485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147485 GUI DEBUG ge bbox (10,000000,168,000000,8,000000)
147485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147485 GUI DEBUG ge bbox (21,200001,168,000000,8,000000)
147485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147485 GUI DEBUG ge bbox (10,000000,179,199997,8,000000)
147485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147485 GUI DEBUG ge bbox (21,200001,179,199997,8,000000)
147485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
147485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
147485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
147485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
147500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
147500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
147485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
147500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
147500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147500 GUI DEBUG ge Used software test for BBOX, visible=false
147500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147500 GUI DEBUG ge bjump old PC: 0x097AAB64, new PC: 0x097AABA8
147500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
147500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
147500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147500 GUI DEBUG ge vaddr 097a0508
147516 GUI DEBUG ge bbox numberOfVertex=8
147500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147516 GUI DEBUG ge TBIAS_MODE_CONST 0
147516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147516 GUI DEBUG ge bbox (24,000000,162,800003,6,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147516 GUI DEBUG ge bbox (40,000000,162,800003,6,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147516 GUI DEBUG ge bbox (24,000000,168,400009,6,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
147516 GUI DEBUG ge bbox (40,000000,168,400009,6,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
147516 GUI DEBUG ge bbox (24,000000,162,800003,8,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147516 GUI DEBUG ge bbox (40,000000,162,800003,8,000000)
147516 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147516 GUI DEBUG ge bbox (24,000000,168,400009,8,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147516 GUI DEBUG ge bbox (40,000000,168,400009,8,000000)
147516 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
147516 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
147516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
147516 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
147516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
147516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
147516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
147516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
147516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
147516 GUI DEBUG ge Used software test for BBOX, visible=false
147516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147516 GUI DEBUG ge bjump old PC: 0x097AABC4, new PC: 0x097AAC08
147532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147532 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147532 GUI DEBUG ge vaddr 097a0568
147532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147547 GUI DEBUG ge bbox numberOfVertex=8
147547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147547 GUI DEBUG ge TBIAS_MODE_CONST 0
147547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147547 GUI DEBUG ge bbox (10,800000,152,000000,4,000000)
147547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147547 GUI DEBUG ge bbox (24,000000,152,000000,4,000000)
147547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147547 GUI DEBUG ge bbox (10,800000,168,800003,4,000000)
147547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147547 GUI DEBUG ge bbox (24,000000,168,800003,4,000000)
147547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147547 GUI DEBUG ge bbox (10,800000,152,000000,8,000000)
147547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147547 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
147547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147547 GUI DEBUG ge bbox (10,800000,168,800003,8,000000)
147547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147547 GUI DEBUG ge bbox (24,000000,168,800003,8,000000)
147547 GUI DEBUG ge BBOX Vertex #0: visible=visible
147547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=2793472/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
147547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147547 GUI DEBUG ge Used software test for BBOX, visible=true
147547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147547 GUI DEBUG ge bjump not taking Conditional Jump
147547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147547 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147563 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147563 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147563 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147563 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147563 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147563 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147563 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
147563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147578 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147578 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147578 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147578 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
147578 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
147578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
147578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147578 GUI DEBUG ge vaddr 097c585c
147578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147594 GUI DEBUG ge prim triangle 6x
147594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
147594 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
147594 GUI DEBUG ge TBIAS_MODE_CONST 0
147594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147594 GUI DEBUG ge Not reading Vertex, all native at 0x097C585C
147594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
147594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
147594 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147594 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147594 GUI DEBUG ge vaddr 097a05c8
147594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147594 GUI DEBUG ge bbox numberOfVertex=8
147594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147594 GUI DEBUG ge TBIAS_MODE_CONST 0
147594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
147594 GUI DEBUG ge bbox (46,400002,168,000000,6,000000)
147594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147594 GUI DEBUG ge bbox (56,000000,168,000000,6,000000)
147594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147594 GUI DEBUG ge bbox (46,400002,180,800003,6,000000)
147594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
147594 GUI DEBUG ge bbox (56,000000,180,800003,6,000000)
147594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147594 GUI DEBUG ge bbox (46,400002,168,000000,11,200000)
147594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147594 GUI DEBUG ge bbox (56,000000,168,000000,11,200000)
147594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147610 GUI DEBUG ge bbox (46,400002,180,800003,11,200000)
147610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147610 GUI DEBUG ge bbox (56,000000,180,800003,11,200000)
147610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
147625 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
147625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
147625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
147625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147625 GUI DEBUG ge BBOX Center: visible=notVisibleRight
147625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147625 GUI DEBUG ge Failed to use software test for BBOX
147625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=2795520/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
147625 GUI DEBUG ge bjump old PC: 0x097AAC84, new PC: 0x097AACC8
147625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147641 GUI DEBUG ge vaddr 097a0628
147641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147641 GUI DEBUG ge bbox numberOfVertex=8
147641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147641 GUI DEBUG ge TBIAS_MODE_CONST 0
147641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147641 GUI DEBUG ge bbox (-6,000000,168,000000,8,000000)
147641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147641 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
147641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147641 GUI DEBUG ge bbox (-6,000000,182,000000,8,000000)
147657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147657 GUI DEBUG ge bbox (8,000000,182,000000,8,000000)
147657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147657 GUI DEBUG ge bbox (-6,000000,168,000000,12,000000)
147657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147657 GUI DEBUG ge bbox (8,000000,168,000000,12,000000)
147657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147657 GUI DEBUG ge bbox (-6,000000,182,000000,12,000000)
147657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147657 GUI DEBUG ge bbox (8,000000,182,000000,12,000000)
147657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
147657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
147657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
147657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
147657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
147657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
147657 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
147657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
147657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
147657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
147672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147672 GUI DEBUG ge Used software test for BBOX, visible=false
147672 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
147672 GUI DEBUG ge bjump old PC: 0x097AACE4, new PC: 0x097AAD28
147672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
147672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
147672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147672 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147672 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147672 GUI DEBUG ge vaddr 097a0688
147672 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147672 GUI DEBUG ge bbox numberOfVertex=8
147672 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147672 GUI DEBUG ge TBIAS_MODE_CONST 0
147672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147672 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147672 GUI DEBUG ge bbox (-4,000000,154,800003,6,000000)
147672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147672 GUI DEBUG ge bbox (6,400000,154,800003,6,000000)
147672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147672 GUI DEBUG ge bbox (-4,000000,168,000000,6,000000)
147672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147672 GUI DEBUG ge bbox (6,400000,168,000000,6,000000)
147672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
147672 GUI DEBUG ge bbox (-4,000000,154,800003,8,000000)
147672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147688 GUI DEBUG ge bbox (6,400000,154,800003,8,000000)
147688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147703 GUI DEBUG ge bbox (-4,000000,168,000000,8,000000)
147703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147703 GUI DEBUG ge bbox (6,400000,168,000000,8,000000)
147703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147703 GUI DEBUG ge BBOX Vertex #0: visible=visible
147703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147703 GUI DEBUG ge Used software test for BBOX, visible=true
147703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147703 GUI DEBUG ge bjump not taking Conditional Jump
147703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147703 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147703 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147703 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147703 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147703 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147703 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147703 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147703 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
147703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=2797568/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
147719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
147719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
147719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
147719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147719 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
147719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
147735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147735 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
147735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147735 GUI DEBUG ge vaddr 097c5dfc
147735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147735 GUI DEBUG ge prim triangle 10x
147735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147735 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
147735 GUI DEBUG ge TBIAS_MODE_CONST 0
147735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147735 GUI DEBUG ge Not reading Vertex, all native at 0x097C5DFC
147735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147735 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
147735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147735 GUI DEBUG ge vaddr 097a06e8
147735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
147735 GUI DEBUG ge bbox numberOfVertex=8
147735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
147735 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147735 GUI DEBUG ge TBIAS_MODE_CONST 0
147750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147750 GUI DEBUG ge bbox (44,799999,108,000000,3,000000)
147750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
147750 GUI DEBUG ge bbox (52,799999,108,000000,3,000000)
147750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
147750 GUI DEBUG ge bbox (44,799999,120,959999,3,000000)
147750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
147750 GUI DEBUG ge bbox (52,799999,120,959999,3,000000)
147766 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147766 GUI DEBUG ge bbox (44,799999,108,000000,14,000000)
147766 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147766 GUI DEBUG ge bbox (52,799999,108,000000,14,000000)
147766 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147766 GUI DEBUG ge bbox (44,799999,120,959999,14,000000)
147766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
147766 GUI DEBUG ge bbox (52,799999,120,959999,14,000000)
147766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
147782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147782 GUI DEBUG ge Used software test for BBOX, visible=false
147782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147782 GUI DEBUG ge bjump old PC: 0x097AADA4, new PC: 0x097AADE8
147782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147782 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147782 GUI DEBUG ge vaddr 097a0748
147782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147782 GUI DEBUG ge bbox numberOfVertex=8
147782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147782 GUI DEBUG ge TBIAS_MODE_CONST 0
147782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147782 GUI DEBUG ge bbox (44,000000,120,000000,3,000000)
147782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147782 GUI DEBUG ge bbox (56,000000,120,000000,3,000000)
147782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147797 GUI DEBUG ge bbox (44,000000,136,400009,3,000000)
147797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147813 GUI DEBUG ge bbox (56,000000,136,400009,3,000000)
147813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=2799616/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
147813 GUI DEBUG ge bbox (44,000000,120,000000,14,000000)
147813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147813 GUI DEBUG ge bbox (56,000000,120,000000,14,000000)
147813 GUI DEBUG ge bbox (44,000000,136,400009,14,000000)
147813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147813 GUI DEBUG ge bbox (56,000000,136,400009,14,000000)
147813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147813 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147813 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147813 GUI DEBUG ge Used software test for BBOX, visible=false
147813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147813 GUI DEBUG ge bjump old PC: 0x097AAE04, new PC: 0x097AAE48
147813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147828 GUI DEBUG ge vaddr 097a07a8
147828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
147844 GUI DEBUG ge bbox numberOfVertex=8
147844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
147844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147844 GUI DEBUG ge TBIAS_MODE_CONST 0
147844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147844 GUI DEBUG ge bbox (72,800003,152,000000,8,800000)
147844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147844 GUI DEBUG ge bbox (80,400002,152,000000,8,800000)
147844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147844 GUI DEBUG ge bbox (72,800003,168,000000,8,800000)
147844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147844 GUI DEBUG ge bbox (80,400002,168,000000,8,800000)
147844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147844 GUI DEBUG ge bbox (72,800003,152,000000,14,000000)
147844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147844 GUI DEBUG ge bbox (80,400002,152,000000,14,000000)
147844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147844 GUI DEBUG ge bbox (72,800003,168,000000,14,000000)
147844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147844 GUI DEBUG ge bbox (80,400002,168,000000,14,000000)
147844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147844 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147844 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
147860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147875 GUI DEBUG ge Used software test for BBOX, visible=false
147875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147875 GUI DEBUG ge bjump old PC: 0x097AAE64, new PC: 0x097AAEA8
147875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147875 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147875 GUI DEBUG ge vaddr 097a0808
147875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147875 GUI DEBUG ge bbox numberOfVertex=8
147875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147875 GUI DEBUG ge TBIAS_MODE_CONST 0
147875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147875 GUI DEBUG ge bbox (74,800003,136,400009,4,000000)
147875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147875 GUI DEBUG ge bbox (89,599998,136,400009,4,000000)
147875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=2801664/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
147875 GUI DEBUG ge bbox (74,800003,152,400009,4,000000)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147875 GUI DEBUG ge bbox (89,599998,152,400009,4,000000)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147875 GUI DEBUG ge bbox (74,800003,136,400009,14,000000)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147875 GUI DEBUG ge bbox (89,599998,136,400009,14,000000)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147875 GUI DEBUG ge bbox (74,800003,152,400009,14,000000)
147875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147875 GUI DEBUG ge bbox (89,599998,152,400009,14,000000)
147875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
147875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
147875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
147891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147891 GUI DEBUG ge Used software test for BBOX, visible=false
147891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
147891 GUI DEBUG ge bjump old PC: 0x097AAEC4, new PC: 0x097AAF08
147891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
147891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147922 GUI DEBUG ge vaddr 097a0868
147922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147922 GUI DEBUG ge bbox numberOfVertex=8
147922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147922 GUI DEBUG ge TBIAS_MODE_CONST 0
147922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147922 GUI DEBUG ge bbox (40,000000,56,400002,4,000000)
147922 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147922 GUI DEBUG ge bbox (58,799999,56,400002,4,000000)
147922 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147922 GUI DEBUG ge bbox (40,000000,68,000000,4,000000)
147922 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
147922 GUI DEBUG ge bbox (58,799999,68,000000,4,000000)
147922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147922 GUI DEBUG ge bbox (40,000000,56,400002,10,000000)
147938 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
147938 GUI DEBUG ge bbox (58,799999,56,400002,10,000000)
147938 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
147938 GUI DEBUG ge bbox (40,000000,68,000000,10,000000)
147938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147938 GUI DEBUG ge bbox (58,799999,68,000000,10,000000)
147938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
147938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147953 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
147953 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
147953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
147953 GUI DEBUG ge Used software test for BBOX, visible=false
147953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
147953 GUI DEBUG ge bjump old PC: 0x097AAF24, new PC: 0x097AAF68
147953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
147953 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
147969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
147969 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
147969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
147969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
147969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
147969 GUI DEBUG ge vaddr 097a08c8
147969 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=2803712/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
147969 GUI DEBUG ge bbox numberOfVertex=8
147969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
147969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
147969 GUI DEBUG ge TBIAS_MODE_CONST 0
147969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
147969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147985 GUI DEBUG ge bbox (56,000000,56,000000,2,800000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147985 GUI DEBUG ge bbox (72,000000,56,000000,2,800000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
147985 GUI DEBUG ge bbox (56,000000,61,600002,2,800000)
147985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
147985 GUI DEBUG ge bbox (72,000000,61,600002,2,800000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
147985 GUI DEBUG ge bbox (56,000000,56,000000,10,000000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
147985 GUI DEBUG ge bbox (72,000000,56,000000,10,000000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
147985 GUI DEBUG ge bbox (56,000000,61,600002,10,000000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
147985 GUI DEBUG ge bbox (72,000000,61,600002,10,000000)
147985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
147985 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
147985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
147985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148000 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148000 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148000 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148000 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
148000 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
148000 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
148000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148016 GUI DEBUG ge Used software test for BBOX, visible=false
148016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148016 GUI DEBUG ge bjump old PC: 0x097AAF84, new PC: 0x097AAFC8
148016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148016 GUI DEBUG ge vaddr 097a0928
148016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148016 GUI DEBUG ge bbox numberOfVertex=8
148016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148016 GUI DEBUG ge TBIAS_MODE_CONST 0
148032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
148032 GUI DEBUG ge bbox (72,000000,59,600002,6,000000)
148032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148032 GUI DEBUG ge bbox (92,000000,59,600002,6,000000)
148032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148032 GUI DEBUG ge bbox (72,000000,72,000000,6,000000)
148032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148032 GUI DEBUG ge bbox (92,000000,72,000000,6,000000)
148032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148032 GUI DEBUG ge bbox (72,000000,59,600002,10,000000)
148032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148032 GUI DEBUG ge bbox (92,000000,59,600002,10,000000)
148047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148047 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
148047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148047 GUI DEBUG ge bbox (92,000000,72,000000,10,000000)
148047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
148047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
148047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
148047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148063 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
148063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148063 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=302, currentSample=2805760/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37200, inputBufferWritableBytes=37200, inputBufferNeededBytes=0]
148063 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
148063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148063 GUI DEBUG ge Failed to use software test for BBOX
148063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148063 GUI DEBUG ge bjump old PC: 0x097AAFE4, new PC: 0x097AB028
148063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148078 GUI DEBUG ge vaddr 097a0988
148078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148078 GUI DEBUG ge bbox numberOfVertex=8
148078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148078 GUI DEBUG ge TBIAS_MODE_CONST 0
148078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148094 GUI DEBUG ge bbox (72,000000,72,000000,6,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148094 GUI DEBUG ge bbox (92,000000,72,000000,6,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148094 GUI DEBUG ge bbox (72,000000,80,400002,6,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148094 GUI DEBUG ge bbox (92,000000,80,400002,6,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148094 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
148094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148094 GUI DEBUG ge bbox (92,000000,72,000000,10,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148094 GUI DEBUG ge bbox (72,000000,80,400002,10,000000)
148094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148094 GUI DEBUG ge bbox (92,000000,80,400002,10,000000)
148094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
148094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
148094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
148110 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148125 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
148125 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
148125 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148125 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148125 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148125 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148125 GUI DEBUG ge Used software test for BBOX, visible=false
148125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148125 GUI DEBUG ge bjump old PC: 0x097AB044, new PC: 0x097AB088
148125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148125 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148125 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148125 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148125 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
148125 GUI DEBUG ge vaddr 097a09e8
148125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148125 GUI DEBUG ge bbox numberOfVertex=8
148141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148141 GUI DEBUG ge TBIAS_MODE_CONST 0
148141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148141 GUI DEBUG ge bbox (60,000000,75,200005,7,000000)
148141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148157 GUI DEBUG ge bbox (72,000000,75,200005,7,000000)
148157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148157 GUI DEBUG ge bbox (60,000000,88,000000,7,000000)
148157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148157 GUI DEBUG ge bbox (72,000000,88,000000,7,000000)
148157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148157 GUI DEBUG ge bbox (60,000000,75,200005,10,000000)
148157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148157 GUI DEBUG ge bbox (72,000000,75,200005,10,000000)
148157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148157 GUI DEBUG ge bbox (60,000000,88,000000,10,000000)
148157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148157 GUI DEBUG ge bbox (72,000000,88,000000,10,000000)
148157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148172 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=301, currentSample=2807808/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37944, inputBufferWritableBytes=37944, inputBufferNeededBytes=0]
148172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148188 GUI DEBUG ge Used software test for BBOX, visible=false
148188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148188 GUI DEBUG ge bjump old PC: 0x097AB0A4, new PC: 0x097AB0E8
148188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148188 GUI DEBUG ge vaddr 097a0a48
148188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148188 GUI DEBUG ge bbox numberOfVertex=8
148188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148188 GUI DEBUG ge TBIAS_MODE_CONST 0
148203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148203 GUI DEBUG ge bbox (56,000000,88,000000,7,000000)
148203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148203 GUI DEBUG ge bbox (73,200005,88,000000,7,000000)
148203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148203 GUI DEBUG ge bbox (56,000000,104,000000,7,000000)
148203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148203 GUI DEBUG ge bbox (73,200005,104,000000,7,000000)
148203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148203 GUI DEBUG ge bbox (56,000000,88,000000,12,000000)
148203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148219 GUI DEBUG ge bbox (73,200005,88,000000,12,000000)
148219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148219 GUI DEBUG ge bbox (56,000000,104,000000,12,000000)
148219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148219 GUI DEBUG ge bbox (73,200005,104,000000,12,000000)
148219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
148219 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
148219 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148219 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148235 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
148235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148235 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
148235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148235 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
148235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148235 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148235 GUI DEBUG ge Used software test for BBOX, visible=false
148235 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148235 GUI DEBUG ge bjump old PC: 0x097AB104, new PC: 0x097AB148
148235 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148235 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148235 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148235 GUI DEBUG ge vaddr 097a0aa8
148250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148250 GUI DEBUG ge bbox numberOfVertex=8
148250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
148266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148266 GUI DEBUG ge TBIAS_MODE_CONST 0
148266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148266 GUI DEBUG ge bbox (44,000000,88,000000,7,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148266 GUI DEBUG ge bbox (56,799999,88,000000,7,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148266 GUI DEBUG ge bbox (44,000000,98,000000,7,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148266 GUI DEBUG ge bbox (56,799999,98,000000,7,000000)
148266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148266 GUI DEBUG ge bbox (44,000000,88,000000,10,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148266 GUI DEBUG ge bbox (56,799999,88,000000,10,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148266 GUI DEBUG ge bbox (44,000000,98,000000,10,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148266 GUI DEBUG ge bbox (56,799999,98,000000,10,000000)
148266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148297 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148297 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148297 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148297 GUI DEBUG ge Used software test for BBOX, visible=false
148297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148297 GUI DEBUG ge bjump old PC: 0x097AB164, new PC: 0x097AB1A8
148297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=300, currentSample=2809856/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=38688, inputBufferWritableBytes=38688, inputBufferNeededBytes=0]
148297 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148297 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148313 GUI DEBUG ge vaddr 097a0b08
148313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148313 GUI DEBUG ge bbox numberOfVertex=8
148313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148313 GUI DEBUG ge TBIAS_MODE_CONST 0
148313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148328 GUI DEBUG ge bbox (40,799999,80,000000,7,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148328 GUI DEBUG ge bbox (45,200001,80,000000,7,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148328 GUI DEBUG ge bbox (40,799999,88,000000,7,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148328 GUI DEBUG ge bbox (45,200001,88,000000,7,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148328 GUI DEBUG ge bbox (40,799999,80,000000,10,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148328 GUI DEBUG ge bbox (45,200001,80,000000,10,000000)
148328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148344 GUI DEBUG ge bbox (40,799999,88,000000,10,000000)
148344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148344 GUI DEBUG ge bbox (45,200001,88,000000,10,000000)
148344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
148344 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
148344 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148344 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148344 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148360 GUI DEBUG ge Used software test for BBOX, visible=false
148360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148360 GUI DEBUG ge bjump old PC: 0x097AB1C4, new PC: 0x097AB208
148360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
148375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148375 GUI DEBUG ge vaddr 097a0b68
148375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148375 GUI DEBUG ge bbox numberOfVertex=8
148375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148375 GUI DEBUG ge TBIAS_MODE_CONST 0
148375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148391 GUI DEBUG ge bbox (40,400002,41,200001,6,000000)
148391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148391 GUI DEBUG ge bbox (58,400002,41,200001,6,000000)
148391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148391 GUI DEBUG ge bbox (40,400002,48,000000,6,000000)
148391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148391 GUI DEBUG ge bbox (58,400002,48,000000,6,000000)
148391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148391 GUI DEBUG ge bbox (40,400002,41,200001,8,800000)
148391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148391 GUI DEBUG ge bbox (58,400002,41,200001,8,800000)
148391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148391 GUI DEBUG ge bbox (40,400002,48,000000,8,800000)
148407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148407 GUI DEBUG ge bbox (58,400002,48,000000,8,800000)
148407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
148407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
148407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=299, currentSample=2811904/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=39432, inputBufferWritableBytes=39432, inputBufferNeededBytes=0]
148407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
148407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148407 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
148422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148438 GUI DEBUG ge Failed to use software test for BBOX
148438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148438 GUI DEBUG ge bjump old PC: 0x097AB224, new PC: 0x097AB268
148438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148438 GUI DEBUG ge vaddr 097a0bc8
148438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148438 GUI DEBUG ge bbox numberOfVertex=8
148438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148438 GUI DEBUG ge TBIAS_MODE_CONST 0
148438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148438 GUI DEBUG ge bbox (87,200005,65,200005,6,000000)
148453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148453 GUI DEBUG ge bbox (104,800003,65,200005,6,000000)
148453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148453 GUI DEBUG ge bbox (87,200005,72,000000,6,000000)
148453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148469 GUI DEBUG ge bbox (104,800003,72,000000,6,000000)
148469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
148469 GUI DEBUG ge bbox (87,200005,65,200005,8,000000)
148469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
148469 GUI DEBUG ge bbox (104,800003,65,200005,8,000000)
148469 GUI DEBUG ge bbox (87,200005,72,000000,8,000000)
148469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148469 GUI DEBUG ge bbox (104,800003,72,000000,8,000000)
148469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
148469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
148469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148469 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
148469 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
148469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
148469 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148469 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148485 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148485 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
148500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148500 GUI DEBUG ge Failed to use software test for BBOX
148500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
148500 GUI DEBUG ge bjump old PC: 0x097AB284, new PC: 0x097AB2C8
148500 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148500 GUI DEBUG ge vaddr 097a0c28
148500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148500 GUI DEBUG ge bbox numberOfVertex=8
148500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148516 GUI DEBUG ge TBIAS_MODE_CONST 0
148516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148516 GUI DEBUG ge bbox (88,000000,72,000000,6,000000)
148516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148532 GUI DEBUG ge bbox (106,000000,72,000000,6,000000)
148532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148532 GUI DEBUG ge bbox (88,000000,86,400002,6,000000)
148532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148532 GUI DEBUG ge bbox (106,000000,86,400002,6,000000)
148532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148532 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
148532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148532 GUI DEBUG ge bbox (106,000000,72,000000,10,000000)
148532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148532 GUI DEBUG ge bbox (88,000000,86,400002,10,000000)
148532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148532 GUI DEBUG ge bbox (106,000000,86,400002,10,000000)
148532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148532 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=298, currentSample=2813952/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40176, inputBufferWritableBytes=40176, inputBufferNeededBytes=0]
148547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148563 GUI DEBUG ge Used software test for BBOX, visible=false
148563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148563 GUI DEBUG ge bjump old PC: 0x097AB2E4, new PC: 0x097AB328
148563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148578 GUI DEBUG ge vaddr 097a0c88
148578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148578 GUI DEBUG ge bbox numberOfVertex=8
148578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148594 GUI DEBUG ge TBIAS_MODE_CONST 0
148594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148594 GUI DEBUG ge bbox (108,000000,136,000000,4,000000)
148594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148594 GUI DEBUG ge bbox (112,800003,136,000000,4,000000)
148594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
148594 GUI DEBUG ge bbox (108,000000,138,000000,4,000000)
148594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
148594 GUI DEBUG ge bbox (112,800003,138,000000,4,000000)
148594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148594 GUI DEBUG ge bbox (108,000000,136,000000,13,200000)
148594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148594 GUI DEBUG ge bbox (112,800003,136,000000,13,200000)
148594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148594 GUI DEBUG ge bbox (108,000000,138,000000,13,200000)
148594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
148594 GUI DEBUG ge bbox (112,800003,138,000000,13,200000)
148594 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148594 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148594 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
148610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
148610 GUI DEBUG ge Used software test for BBOX, visible=false
148610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148610 GUI DEBUG ge bjump old PC: 0x097AB344, new PC: 0x097AB388
148610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148641 GUI DEBUG ge vaddr 097a0ce8
148641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148641 GUI DEBUG ge bbox numberOfVertex=8
148641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148657 GUI DEBUG ge TBIAS_MODE_CONST 0
148657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148657 GUI DEBUG ge bbox (104,000000,130,800003,9,000000)
148657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148657 GUI DEBUG ge bbox (120,000000,130,800003,9,000000)
148657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148657 GUI DEBUG ge bbox (104,000000,136,800003,9,000000)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148657 GUI DEBUG ge bbox (120,000000,136,800003,9,000000)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148657 GUI DEBUG ge bbox (104,000000,130,800003,13,000000)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148657 GUI DEBUG ge bbox (120,000000,130,800003,13,000000)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148657 GUI DEBUG ge bbox (104,000000,136,800003,13,000000)
148657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148688 GUI DEBUG ge bbox (120,000000,136,800003,13,000000)
148688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=297, currentSample=2816000/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40920, inputBufferWritableBytes=40920, inputBufferNeededBytes=0]
148688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148703 GUI DEBUG ge Used software test for BBOX, visible=false
148703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148703 GUI DEBUG ge bjump old PC: 0x097AB3A4, new PC: 0x097AB3E8
148703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148719 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148719 GUI DEBUG ge vaddr 097a0d48
148719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148719 GUI DEBUG ge bbox numberOfVertex=8
148719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148719 GUI DEBUG ge TBIAS_MODE_CONST 0
148719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148719 GUI DEBUG ge bbox (87,599998,119,519997,7,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148719 GUI DEBUG ge bbox (104,000000,119,519997,7,000000)
148719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
148719 GUI DEBUG ge bbox (87,599998,136,800003,7,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
148719 GUI DEBUG ge bbox (104,000000,136,800003,7,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148719 GUI DEBUG ge bbox (87,599998,119,519997,10,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148719 GUI DEBUG ge bbox (104,000000,119,519997,10,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148719 GUI DEBUG ge bbox (87,599998,136,800003,10,000000)
148719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148719 GUI DEBUG ge bbox (104,000000,136,800003,10,000000)
148719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148750 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
148750 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148750 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148750 GUI DEBUG ge Used software test for BBOX, visible=false
148750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148750 GUI DEBUG ge bjump old PC: 0x097AB404, new PC: 0x097AB448
148750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148750 GUI DEBUG ge vaddr 097a0da8
148766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148766 GUI DEBUG ge bbox numberOfVertex=8
148766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148766 GUI DEBUG ge TBIAS_MODE_CONST 0
148766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148766 GUI DEBUG ge bbox (100,000000,135,199997,4,000000)
148766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148766 GUI DEBUG ge bbox (104,000000,135,199997,4,000000)
148766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148766 GUI DEBUG ge bbox (100,000000,138,800003,4,000000)
148766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148766 GUI DEBUG ge bbox (104,000000,138,800003,4,000000)
148766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148797 GUI DEBUG ge bbox (100,000000,135,199997,10,000000)
148797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148797 GUI DEBUG ge bbox (104,000000,135,199997,10,000000)
148797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148797 GUI DEBUG ge bbox (100,000000,138,800003,10,000000)
148797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148797 GUI DEBUG ge bbox (104,000000,138,800003,10,000000)
148797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=296, currentSample=2818048/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=41664, inputBufferWritableBytes=41664, inputBufferNeededBytes=0]
148797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148813 GUI DEBUG ge Used software test for BBOX, visible=false
148813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148813 GUI DEBUG ge bjump old PC: 0x097AB464, new PC: 0x097AB4A8
148813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148813 GUI DEBUG ge vaddr 097a0e08
148813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148813 GUI DEBUG ge bbox numberOfVertex=8
148813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148844 GUI DEBUG ge TBIAS_MODE_CONST 0
148844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148844 GUI DEBUG ge bbox (72,000000,120,000000,4,000000)
148844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
148844 GUI DEBUG ge bbox (92,000000,120,000000,4,000000)
148844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
148875 GUI DEBUG ge bbox (72,000000,132,000000,4,000000)
148875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148875 GUI DEBUG ge bbox (92,000000,132,000000,4,000000)
148875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148875 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
148875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148875 GUI DEBUG ge bbox (92,000000,120,000000,12,000000)
148875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148875 GUI DEBUG ge bbox (72,000000,132,000000,12,000000)
148875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148875 GUI DEBUG ge bbox (92,000000,132,000000,12,000000)
148875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
148891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
148891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
148907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148907 GUI DEBUG ge Used software test for BBOX, visible=false
148907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148907 GUI DEBUG ge bjump old PC: 0x097AB4C4, new PC: 0x097AB508
148907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148907 GUI DEBUG ge vaddr 097a0e68
148907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148907 GUI DEBUG ge bbox numberOfVertex=8
148907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
148907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148907 GUI DEBUG ge TBIAS_MODE_CONST 0
148907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
148907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148907 GUI DEBUG ge bbox (91,599998,104,000000,7,000000)
148907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148922 GUI DEBUG ge bbox (108,000000,104,000000,7,000000)
148922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148922 GUI DEBUG ge bbox (91,599998,120,159996,7,000000)
148922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
148922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
148922 GUI DEBUG ge bbox (108,000000,120,159996,7,000000)
148922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
148922 GUI DEBUG ge bbox (91,599998,104,000000,10,000000)
148922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
148922 GUI DEBUG ge bbox (108,000000,104,000000,10,000000)
148922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=295, currentSample=2820096/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=42408, inputBufferWritableBytes=42408, inputBufferNeededBytes=0]
148922 GUI DEBUG ge bbox (91,599998,120,159996,10,000000)
148922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
148922 GUI DEBUG ge bbox (108,000000,120,159996,10,000000)
148938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
148938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
148969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
148969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148969 GUI DEBUG ge Used software test for BBOX, visible=false
148969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148969 GUI DEBUG ge bjump old PC: 0x097AB524, new PC: 0x097AB568
148969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
148969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
148985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
148985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
148985 GUI DEBUG ge vaddr 097a0ec8
148985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148985 GUI DEBUG ge bbox numberOfVertex=8
148985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
148985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
148985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
148985 GUI DEBUG ge TBIAS_MODE_CONST 0
148985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
148985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
148985 GUI DEBUG ge bbox (88,000000,102,000000,7,000000)
148985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
148985 GUI DEBUG ge bbox (95,200005,102,000000,7,000000)
148985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
148985 GUI DEBUG ge bbox (88,000000,105,200005,7,000000)
148985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
148985 GUI DEBUG ge bbox (95,200005,105,200005,7,000000)
148985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
148985 GUI DEBUG ge bbox (88,000000,102,000000,10,000000)
148985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
148985 GUI DEBUG ge bbox (95,200005,102,000000,10,000000)
149016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149016 GUI DEBUG ge bbox (88,000000,105,200005,10,000000)
149016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149016 GUI DEBUG ge bbox (95,200005,105,200005,10,000000)
149016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
149032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149032 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149032 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149032 GUI DEBUG ge Used software test for BBOX, visible=false
149032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149032 GUI DEBUG ge bjump old PC: 0x097AB584, new PC: 0x097AB5C8
149032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149032 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149032 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149032 GUI DEBUG ge vaddr 097a0f28
149032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149032 GUI DEBUG ge bbox numberOfVertex=8
149032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149032 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149047 GUI DEBUG ge TBIAS_MODE_CONST 0
149047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149047 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149047 GUI DEBUG ge bbox (78,400002,87,200005,3,000000)
149047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149047 GUI DEBUG ge bbox (91,599998,87,200005,3,000000)
149047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149047 GUI DEBUG ge bbox (78,400002,105,200005,3,000000)
149047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149047 GUI DEBUG ge bbox (91,599998,105,200005,3,000000)
149047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149047 GUI DEBUG ge bbox (78,400002,87,200005,12,000000)
149047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=294, currentSample=2822144/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43152, inputBufferWritableBytes=43152, inputBufferNeededBytes=0]
149063 GUI DEBUG ge bbox (91,599998,87,200005,12,000000)
149078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149078 GUI DEBUG ge bbox (78,400002,105,200005,12,000000)
149078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149094 GUI DEBUG ge bbox (91,599998,105,200005,12,000000)
149094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149094 GUI DEBUG ge Used software test for BBOX, visible=false
149094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149094 GUI DEBUG ge bjump old PC: 0x097AB5E4, new PC: 0x097AB628
149094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149110 GUI DEBUG ge vaddr 097a0f88
149110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149110 GUI DEBUG ge bbox numberOfVertex=8
149110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
149110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149110 GUI DEBUG ge TBIAS_MODE_CONST 0
149110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
149110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149110 GUI DEBUG ge bbox (79,200005,104,000000,6,000000)
149110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149110 GUI DEBUG ge bbox (86,000000,104,000000,6,000000)
149141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149141 GUI DEBUG ge bbox (79,200005,120,000000,6,000000)
149141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149141 GUI DEBUG ge bbox (86,000000,120,000000,6,000000)
149141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149141 GUI DEBUG ge bbox (79,200005,104,000000,12,000000)
149141 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149141 GUI DEBUG ge bbox (86,000000,104,000000,12,000000)
149141 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149141 GUI DEBUG ge bbox (79,200005,120,000000,12,000000)
149141 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149157 GUI DEBUG ge bbox (86,000000,120,000000,12,000000)
149157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
149172 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149172 GUI DEBUG ge Used software test for BBOX, visible=false
149172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149172 GUI DEBUG ge bjump old PC: 0x097AB644, new PC: 0x097AB688
149172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149172 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149172 GUI DEBUG ge vaddr 097a0fe8
149188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149188 GUI DEBUG ge bbox numberOfVertex=8
149188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149188 GUI DEBUG ge TBIAS_MODE_CONST 0
149188 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149188 GUI DEBUG ge bbox (56,000000,120,719994,3,000000)
149188 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149188 GUI DEBUG ge bbox (75,599998,120,719994,3,000000)
149188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149188 GUI DEBUG ge bbox (56,000000,124,800003,3,000000)
149203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=293, currentSample=2824192/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43896, inputBufferWritableBytes=43896, inputBufferNeededBytes=0]
149203 GUI DEBUG ge bbox (75,599998,124,800003,3,000000)
149203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149203 GUI DEBUG ge bbox (56,000000,120,719994,12,000000)
149203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149203 GUI DEBUG ge bbox (75,599998,120,719994,12,000000)
149203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149203 GUI DEBUG ge bbox (56,000000,124,800003,12,000000)
149203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149203 GUI DEBUG ge bbox (75,599998,124,800003,12,000000)
149203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149203 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149266 GUI DEBUG ge Used software test for BBOX, visible=false
149266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149266 GUI DEBUG ge bjump old PC: 0x097AB6A4, new PC: 0x097AB6E8
149266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149266 GUI DEBUG ge vaddr 097a1048
149266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149266 GUI DEBUG ge bbox numberOfVertex=8
149266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
149266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149266 GUI DEBUG ge TBIAS_MODE_CONST 0
149266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
149266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149266 GUI DEBUG ge bbox (120,000000,126,080009,10,000000)
149266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149266 GUI DEBUG ge bbox (133,600006,126,080009,10,000000)
149266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149266 GUI DEBUG ge bbox (120,000000,131,400009,10,000000)
149266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149282 GUI DEBUG ge bbox (133,600006,131,400009,10,000000)
149297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149297 GUI DEBUG ge bbox (120,000000,126,080009,13,000000)
149297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149297 GUI DEBUG ge bbox (133,600006,126,080009,13,000000)
149297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
149297 GUI DEBUG ge bbox (120,000000,131,400009,13,000000)
149297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149313 GUI DEBUG ge bbox (133,600006,131,400009,13,000000)
149313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149313 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149328 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
149328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149328 GUI DEBUG ge Used software test for BBOX, visible=false
149328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149328 GUI DEBUG ge bjump old PC: 0x097AB704, new PC: 0x097AB748
149328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149360 GUI DEBUG ge vaddr 097a10a8
149360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149360 GUI DEBUG ge bbox numberOfVertex=8
149360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149360 GUI DEBUG ge TBIAS_MODE_CONST 0
149360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149360 GUI DEBUG ge bbox (-24,400000,136,800003,4,000000)
149360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149360 GUI DEBUG ge bbox (-6,400000,136,800003,4,000000)
149360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149360 GUI DEBUG ge bbox (-24,400000,147,600006,4,000000)
149360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149360 GUI DEBUG ge bbox (-6,400000,147,600006,4,000000)
149360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149360 GUI DEBUG ge bbox (-24,400000,136,800003,8,000000)
149360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149360 GUI DEBUG ge bbox (-6,400000,136,800003,8,000000)
149360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149391 GUI DEBUG ge bbox (-24,400000,147,600006,8,000000)
149391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149391 GUI DEBUG ge bbox (-6,400000,147,600006,8,000000)
149391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149391 GUI DEBUG ge BBOX Vertex #0: visible=visible
149391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=292, currentSample=2826240/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=44640, inputBufferWritableBytes=44640, inputBufferNeededBytes=0]
149391 GUI DEBUG ge Used software test for BBOX, visible=true
149407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149407 GUI DEBUG ge bjump not taking Conditional Jump
149407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149407 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149407 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149407 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149407 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149407 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149407 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149407 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
149407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149422 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
149422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149438 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149438 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149438 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149438 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149438 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149438 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
149438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149438 GUI DEBUG ge vaddr 097ca4dc
149438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149438 GUI DEBUG ge prim triangle 10x
149438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
149438 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
149438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
149438 GUI DEBUG ge TBIAS_MODE_CONST 0
149438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149438 GUI DEBUG ge Not reading Vertex, all native at 0x097CA4DC
149438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149453 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
149469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149469 GUI DEBUG ge vaddr 097a1108
149469 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149469 GUI DEBUG ge bbox numberOfVertex=8
149469 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149485 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149500 GUI DEBUG ge TBIAS_MODE_CONST 0
149500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
149500 GUI DEBUG ge bbox (-32,000000,144,000000,6,000000)
149500 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149500 GUI DEBUG ge bbox (-20,000000,144,000000,6,000000)
149500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149500 GUI DEBUG ge bbox (-32,000000,148,000000,6,000000)
149500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149500 GUI DEBUG ge bbox (-20,000000,148,000000,6,000000)
149500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149500 GUI DEBUG ge bbox (-32,000000,144,000000,8,000000)
149500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149500 GUI DEBUG ge bbox (-20,000000,144,000000,8,000000)
149500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149516 GUI DEBUG ge bbox (-32,000000,148,000000,8,000000)
149516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149516 GUI DEBUG ge bbox (-20,000000,148,000000,8,000000)
149532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149532 GUI DEBUG ge BBOX Vertex #0: visible=visible
149532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149532 GUI DEBUG ge Used software test for BBOX, visible=true
149532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149532 GUI DEBUG ge bjump not taking Conditional Jump
149532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149532 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149532 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149532 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149532 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149532 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149532 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149532 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
149532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149532 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
149563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149563 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
149563 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
149563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149563 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
149563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149563 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
149578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=291, currentSample=2828288/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=45384, inputBufferWritableBytes=45384, inputBufferNeededBytes=0]
149578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149578 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
149578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
149578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149578 GUI DEBUG ge vaddr 097ca7ac
149578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149578 GUI DEBUG ge prim triangle 5x
149578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149578 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
149578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149578 GUI DEBUG ge TBIAS_MODE_CONST 0
149594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149610 GUI DEBUG ge Not reading Vertex, all native at 0x097CA7AC
149610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149610 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
149610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149610 GUI DEBUG ge vaddr 097a1168
149610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149610 GUI DEBUG ge bbox numberOfVertex=8
149610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149610 GUI DEBUG ge TBIAS_MODE_CONST 0
149610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149610 GUI DEBUG ge bbox (-31,200001,152,160019,8,000000)
149610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
149610 GUI DEBUG ge bbox (-24,000000,152,160019,8,000000)
149610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
149610 GUI DEBUG ge bbox (-31,200001,157,199997,8,000000)
149610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149610 GUI DEBUG ge bbox (-24,000000,157,199997,8,000000)
149610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149610 GUI DEBUG ge bbox (-31,200001,152,160019,12,000000)
149610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149610 GUI DEBUG ge bbox (-24,000000,152,160019,12,000000)
149641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149641 GUI DEBUG ge bbox (-31,200001,157,199997,12,000000)
149641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149641 GUI DEBUG ge bbox (-24,000000,157,199997,12,000000)
149641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
149641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
149641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
149672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
149672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
149672 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
149672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
149672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
149672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
149672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
149672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
149688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149688 GUI DEBUG ge Used software test for BBOX, visible=false
149688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149688 GUI DEBUG ge bjump old PC: 0x097AB824, new PC: 0x097AB868
149688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149703 GUI DEBUG ge vaddr 097a11c8
149703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149703 GUI DEBUG ge bbox numberOfVertex=8
149703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149703 GUI DEBUG ge TBIAS_MODE_CONST 0
149703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149703 GUI DEBUG ge bbox (-24,000000,155,199997,8,000000)
149703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149703 GUI DEBUG ge bbox (-8,000000,155,199997,8,000000)
149703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149703 GUI DEBUG ge bbox (-24,000000,158,400009,8,000000)
149703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149703 GUI DEBUG ge bbox (-8,000000,158,400009,8,000000)
149703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149703 GUI DEBUG ge bbox (-24,000000,155,199997,12,000000)
149703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149703 GUI DEBUG ge bbox (-8,000000,155,199997,12,000000)
149703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149703 GUI DEBUG ge bbox (-24,000000,158,400009,12,000000)
149735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149735 GUI DEBUG ge bbox (-8,000000,158,400009,12,000000)
149735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149735 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
149735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149735 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=290, currentSample=2830336/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46128, inputBufferWritableBytes=46128, inputBufferNeededBytes=0]
149766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149766 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149766 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
149766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149766 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
149782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149782 GUI DEBUG ge Used software test for BBOX, visible=false
149782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149782 GUI DEBUG ge bjump old PC: 0x097AB884, new PC: 0x097AB8C8
149782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149797 GUI DEBUG ge vaddr 097a1228
149797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149797 GUI DEBUG ge bbox numberOfVertex=8
149797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149813 GUI DEBUG ge TBIAS_MODE_CONST 0
149813 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149813 GUI DEBUG ge bbox (60,000000,156,000000,4,000000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149813 GUI DEBUG ge bbox (68,400002,156,000000,4,000000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149813 GUI DEBUG ge bbox (60,000000,160,800003,4,000000)
149813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
149813 GUI DEBUG ge bbox (68,400002,160,800003,4,000000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
149813 GUI DEBUG ge bbox (60,000000,156,000000,9,200000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149813 GUI DEBUG ge bbox (68,400002,156,000000,9,200000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149813 GUI DEBUG ge bbox (60,000000,160,800003,9,200000)
149813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149813 GUI DEBUG ge bbox (68,400002,160,800003,9,200000)
149844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
149844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149844 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
149844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149844 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
149844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149844 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
149844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
149860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
149860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
149860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
149875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
149875 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
149875 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
149875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149875 GUI DEBUG ge Used software test for BBOX, visible=false
149875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149875 GUI DEBUG ge bjump old PC: 0x097AB8E4, new PC: 0x097AB928
149875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
149875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149875 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
149891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149891 GUI DEBUG ge vaddr 097a1288
149891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149891 GUI DEBUG ge bbox numberOfVertex=8
149907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
149907 GUI DEBUG ge TBIAS_MODE_CONST 0
149907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
149907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149907 GUI DEBUG ge bbox (32,000000,150,400009,4,000000)
149907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149907 GUI DEBUG ge bbox (40,000000,150,400009,4,000000)
149907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149907 GUI DEBUG ge bbox (32,000000,152,400009,4,000000)
149907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
149907 GUI DEBUG ge bbox (40,000000,152,400009,4,000000)
149907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
149907 GUI DEBUG ge bbox (32,000000,150,400009,8,000000)
149907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149907 GUI DEBUG ge bbox (40,000000,150,400009,8,000000)
149907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149907 GUI DEBUG ge bbox (32,000000,152,400009,8,000000)
149907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149938 GUI DEBUG ge bbox (40,000000,152,400009,8,000000)
149938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
149938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
149938 GUI DEBUG ge BBOX Vertex #0: visible=visible
149938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
149938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
149938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
149953 GUI DEBUG ge Used software test for BBOX, visible=true
149953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=289, currentSample=2832384/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46872, inputBufferWritableBytes=46872, inputBufferNeededBytes=0]
149953 GUI DEBUG ge bjump not taking Conditional Jump
149953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
149953 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
149953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
149953 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149969 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
149969 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
149969 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
149969 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
149969 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
149969 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
149969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
149985 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
149985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
149985 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
149985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150000 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150000 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150000 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150000 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150000 GUI DEBUG ge vaddr 097cad4c
150000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150016 GUI DEBUG ge prim triangle 4x
150016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150016 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150016 GUI DEBUG ge TBIAS_MODE_CONST 0
150016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
150032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
150032 GUI DEBUG ge Not reading Vertex, all native at 0x097CAD4C
150032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150032 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150032 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150032 GUI DEBUG ge vaddr 097a12e8
150032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150032 GUI DEBUG ge bbox numberOfVertex=8
150032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150032 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150032 GUI DEBUG ge TBIAS_MODE_CONST 0
150063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150063 GUI DEBUG ge bbox (10,800000,148,000000,4,000000)
150063 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150063 GUI DEBUG ge bbox (13,600000,148,000000,4,000000)
150063 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
150063 GUI DEBUG ge bbox (10,800000,152,000000,4,000000)
150063 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150063 GUI DEBUG ge bbox (13,600000,152,000000,4,000000)
150063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150078 GUI DEBUG ge bbox (10,800000,148,000000,8,000000)
150078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150078 GUI DEBUG ge bbox (13,600000,148,000000,8,000000)
150078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150078 GUI DEBUG ge bbox (10,800000,152,000000,8,000000)
150078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150094 GUI DEBUG ge bbox (13,600000,152,000000,8,000000)
150094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150094 GUI DEBUG ge BBOX Vertex #0: visible=visible
150094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150094 GUI DEBUG ge Used software test for BBOX, visible=true
150094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150094 GUI DEBUG ge bjump not taking Conditional Jump
150094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150094 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150094 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150094 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150094 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150094 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150094 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150094 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150094 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150094 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150125 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150125 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150157 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=288, currentSample=2834432/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=47616, inputBufferWritableBytes=47616, inputBufferNeededBytes=0]
150157 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150157 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150157 GUI DEBUG ge vaddr 097cae6c
150157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150157 GUI DEBUG ge prim triangle 2x
150172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150172 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150172 GUI DEBUG ge TBIAS_MODE_CONST 0
150172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150172 GUI DEBUG ge Not reading Vertex, all native at 0x097CAE6C
150172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150172 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150172 GUI DEBUG ge vaddr 097a1348
150172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150172 GUI DEBUG ge bbox numberOfVertex=8
150172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150203 GUI DEBUG ge TBIAS_MODE_CONST 0
150203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150203 GUI DEBUG ge bbox (0,000000,131,199997,4,000000)
150203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150203 GUI DEBUG ge bbox (8,400001,131,199997,4,000000)
150203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150203 GUI DEBUG ge bbox (0,000000,136,000000,4,000000)
150219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150219 GUI DEBUG ge bbox (8,400001,136,000000,4,000000)
150266 GUI DEBUG ge bbox (0,000000,131,199997,8,000000)
150219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
150266 GUI DEBUG ge bbox (8,400001,131,199997,8,000000)
150282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
150282 GUI DEBUG ge bbox (0,000000,136,000000,8,000000)
150297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150297 GUI DEBUG ge bbox (8,400001,136,000000,8,000000)
150297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150297 GUI DEBUG ge BBOX Vertex #0: visible=visible
150297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150297 GUI DEBUG ge Used software test for BBOX, visible=true
150297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150297 GUI DEBUG ge bjump not taking Conditional Jump
150297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150297 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150297 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
150297 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
150297 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150297 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
150297 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
150297 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150297 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150297 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150297 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150297 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
150297 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150297 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150297 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150313 GUI DEBUG ge vaddr 097caefc
150313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150313 GUI DEBUG ge prim triangle 4x
150313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150313 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150313 GUI DEBUG ge TBIAS_MODE_CONST 0
150313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150313 GUI DEBUG ge Not reading Vertex, all native at 0x097CAEFC
150313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150313 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150313 GUI DEBUG ge vaddr 097a13a8
150313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150313 GUI DEBUG ge bbox numberOfVertex=8
150313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150313 GUI DEBUG ge TBIAS_MODE_CONST 0
150313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150313 GUI DEBUG ge bbox (-6,800000,137,199997,4,000000)
150313 GUI DEBUG ge bbox (-4,800000,137,199997,4,000000)
150313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=287, currentSample=2836480/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=48360, inputBufferWritableBytes=48360, inputBufferNeededBytes=0]
150313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150313 GUI DEBUG ge bbox (-6,800000,145,199997,4,000000)
150313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150313 GUI DEBUG ge bbox (-4,800000,145,199997,4,000000)
150313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150313 GUI DEBUG ge bbox (-6,800000,137,199997,8,000000)
150313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150313 GUI DEBUG ge bbox (-4,800000,137,199997,8,000000)
150313 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
150313 GUI DEBUG ge bbox (-6,800000,145,199997,8,000000)
150313 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150313 GUI DEBUG ge bbox (-4,800000,145,199997,8,000000)
150313 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150328 GUI DEBUG ge BBOX Vertex #0: visible=visible
150328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150344 GUI DEBUG ge Used software test for BBOX, visible=true
150328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150344 GUI DEBUG ge bjump not taking Conditional Jump
150344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150344 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150344 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150344 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150344 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
150344 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
150344 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150344 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150344 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150344 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150344 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150344 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150344 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150344 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
150344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
150344 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150344 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150344 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150344 GUI DEBUG ge vaddr 097cb01c
150344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
150344 GUI DEBUG ge prim triangle 3x
150344 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
150344 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150344 GUI DEBUG ge TBIAS_MODE_CONST 0
150344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150344 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150344 GUI DEBUG ge Not reading Vertex, all native at 0x097CB01C
150344 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150344 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
150344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150344 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150344 GUI DEBUG ge vaddr 097a1408
150360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150360 GUI DEBUG ge bbox numberOfVertex=8
150360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150360 GUI DEBUG ge TBIAS_MODE_CONST 0
150360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150360 GUI DEBUG ge bbox (4,800000,72,400002,10,000000)
150360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150360 GUI DEBUG ge bbox (9,200000,72,400002,10,000000)
150360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150360 GUI DEBUG ge bbox (4,800000,88,000000,10,000000)
150375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150375 GUI DEBUG ge bbox (9,200000,88,000000,10,000000)
150375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150375 GUI DEBUG ge bbox (4,800000,72,400002,13,000000)
150375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150375 GUI DEBUG ge bbox (9,200000,72,400002,13,000000)
150375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150375 GUI DEBUG ge bbox (4,800000,88,000000,13,000000)
150375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150375 GUI DEBUG ge bbox (9,200000,88,000000,13,000000)
150375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
150375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
150375 GUI DEBUG ge BBOX Vertex #2: visible=visible
150375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150375 GUI DEBUG ge Used software test for BBOX, visible=true
150375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=286, currentSample=2838528/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49104, inputBufferWritableBytes=49104, inputBufferNeededBytes=0]
150375 GUI DEBUG ge bjump not taking Conditional Jump
150375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150375 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150375 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150375 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150375 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150375 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150391 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150391 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150391 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150391 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150391 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
150391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
150391 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150391 GUI DEBUG ge vaddr 097cb0f4
150391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150391 GUI DEBUG ge prim triangle 8x
150391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150391 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150391 GUI DEBUG ge TBIAS_MODE_CONST 0
150391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150391 GUI DEBUG ge Not reading Vertex, all native at 0x097CB0F4
150391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150391 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
150391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
150391 GUI DEBUG ge vaddr 097a1468
150391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
150391 GUI DEBUG ge bbox numberOfVertex=8
150391 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150391 GUI DEBUG ge TBIAS_MODE_CONST 0
150391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150391 GUI DEBUG ge bbox (5,600000,88,000000,10,000000)
150391 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150407 GUI DEBUG ge bbox (10,000000,88,000000,10,000000)
150422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150422 GUI DEBUG ge bbox (5,600000,100,800003,10,000000)
150422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150422 GUI DEBUG ge bbox (10,000000,100,800003,10,000000)
150422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
150422 GUI DEBUG ge bbox (5,600000,88,000000,13,000000)
150422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150422 GUI DEBUG ge bbox (10,000000,88,000000,13,000000)
150422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150422 GUI DEBUG ge bbox (5,600000,100,800003,13,000000)
150422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150422 GUI DEBUG ge bbox (10,000000,100,800003,13,000000)
150422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150422 GUI DEBUG ge BBOX Vertex #0: visible=visible
150422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150422 GUI DEBUG ge Used software test for BBOX, visible=true
150422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150422 GUI DEBUG ge bjump not taking Conditional Jump
150422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150422 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150422 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150422 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150422 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150422 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150422 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150422 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150422 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150422 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=285, currentSample=2840576/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49848, inputBufferWritableBytes=49848, inputBufferNeededBytes=0]
150422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150422 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150422 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150422 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150422 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150438 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150438 GUI DEBUG ge vaddr 097cb334
150438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150438 GUI DEBUG ge prim triangle 6x
150453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150453 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150453 GUI DEBUG ge TBIAS_MODE_CONST 0
150453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
150453 GUI DEBUG ge Not reading Vertex, all native at 0x097CB334
150453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
150453 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150453 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150453 GUI DEBUG ge vaddr 097a14c8
150453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150453 GUI DEBUG ge bbox numberOfVertex=8
150453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150453 GUI DEBUG ge TBIAS_MODE_CONST 0
150453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
150453 GUI DEBUG ge bbox (11,200000,104,000000,10,000000)
150453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
150453 GUI DEBUG ge bbox (16,400000,104,000000,10,000000)
150453 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
150453 GUI DEBUG ge bbox (11,200000,105,000000,10,000000)
150453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150453 GUI DEBUG ge bbox (16,400000,105,000000,10,000000)
150453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150453 GUI DEBUG ge bbox (11,200000,104,000000,11,600000)
150453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150453 GUI DEBUG ge bbox (16,400000,104,000000,11,600000)
150453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
150453 GUI DEBUG ge bbox (11,200000,105,000000,11,600000)
150453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150453 GUI DEBUG ge bbox (16,400000,105,000000,11,600000)
150453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
150453 GUI DEBUG ge BBOX Vertex #0: visible=visible
150453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150469 GUI DEBUG ge Used software test for BBOX, visible=true
150469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150469 GUI DEBUG ge bjump not taking Conditional Jump
150469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150469 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
150469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150469 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
150469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150469 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
150469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150485 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150485 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150485 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150485 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150485 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150485 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150485 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150485 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=284, currentSample=2842624/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=50592, inputBufferWritableBytes=50592, inputBufferNeededBytes=0]
150485 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150485 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
150485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150485 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
150485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150485 GUI DEBUG ge vaddr 097cb4e4
150485 GUI DEBUG ge prim triangle 2x
150485 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
150485 GUI DEBUG ge TBIAS_MODE_CONST 0
150485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150500 GUI DEBUG ge Not reading Vertex, all native at 0x097CB4E4
150500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150500 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
150500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150500 GUI DEBUG ge vaddr 097a1528
150500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150500 GUI DEBUG ge bbox numberOfVertex=8
150500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150500 GUI DEBUG ge TBIAS_MODE_CONST 0
150500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150500 GUI DEBUG ge bbox (105,599998,78,800003,6,000000)
150500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150500 GUI DEBUG ge bbox (120,400002,78,800003,6,000000)
150500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
150500 GUI DEBUG ge bbox (105,599998,89,599998,6,000000)
150500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
150500 GUI DEBUG ge bbox (120,400002,89,599998,6,000000)
150500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150500 GUI DEBUG ge bbox (105,599998,78,800003,10,000000)
150500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150500 GUI DEBUG ge bbox (120,400002,78,800003,10,000000)
150500 GUI DEBUG ge bbox (105,599998,89,599998,10,000000)
150500 GUI DEBUG ge bbox (120,400002,89,599998,10,000000)
150500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150500 GUI DEBUG ge Used software test for BBOX, visible=false
150500 GUI DEBUG ge bjump old PC: 0x097ABBE4, new PC: 0x097ABC28
150500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150516 GUI DEBUG ge vaddr 097a1588
150532 GUI DEBUG ge bbox numberOfVertex=8
150532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150532 GUI DEBUG ge TBIAS_MODE_CONST 0
150532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150532 GUI DEBUG ge bbox (108,800003,86,400002,6,000000)
150532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150532 GUI DEBUG ge bbox (120,800003,86,400002,6,000000)
150532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150532 GUI DEBUG ge bbox (108,800003,100,400002,6,000000)
150532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150532 GUI DEBUG ge bbox (120,800003,100,400002,6,000000)
150532 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
150532 GUI DEBUG ge bbox (108,800003,86,400002,10,000000)
150532 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150532 GUI DEBUG ge bbox (120,800003,86,400002,10,000000)
150532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150532 GUI DEBUG ge bbox (108,800003,100,400002,10,000000)
150532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150532 GUI DEBUG ge bbox (120,800003,100,400002,10,000000)
150532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150532 GUI DEBUG ge Used software test for BBOX, visible=false
150532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150532 GUI DEBUG ge bjump old PC: 0x097ABC44, new PC: 0x097ABC88
150532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150547 GUI DEBUG ge vaddr 097a15e8
150547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150547 GUI DEBUG ge bbox numberOfVertex=8
150547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150547 GUI DEBUG ge TBIAS_MODE_CONST 0
150547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150547 GUI DEBUG ge bbox (120,000000,78,800003,6,000000)
150547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=283, currentSample=2844672/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=51336, inputBufferWritableBytes=51336, inputBufferNeededBytes=0]
150563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150547 GUI DEBUG ge bbox (128,000000,78,800003,6,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150563 GUI DEBUG ge bbox (120,000000,85,200005,6,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150563 GUI DEBUG ge bbox (128,000000,85,200005,6,000000)
150563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150563 GUI DEBUG ge bbox (120,000000,78,800003,8,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150563 GUI DEBUG ge bbox (128,000000,78,800003,8,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150563 GUI DEBUG ge bbox (120,000000,85,200005,8,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150563 GUI DEBUG ge bbox (128,000000,85,200005,8,000000)
150563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150563 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150563 GUI DEBUG ge Used software test for BBOX, visible=false
150563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150578 GUI DEBUG ge bjump old PC: 0x097ABCA4, new PC: 0x097ABCE8
150578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
150578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
150578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150578 GUI DEBUG ge vaddr 097a1648
150578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
150578 GUI DEBUG ge bbox numberOfVertex=8
150578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150578 GUI DEBUG ge TBIAS_MODE_CONST 0
150578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150578 GUI DEBUG ge bbox (126,800003,87,599998,6,000000)
150578 GUI DEBUG ge bbox (130,000000,87,599998,6,000000)
150578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150578 GUI DEBUG ge bbox (126,800003,100,000000,6,000000)
150578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150578 GUI DEBUG ge bbox (130,000000,100,000000,6,000000)
150578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150578 GUI DEBUG ge bbox (126,800003,87,599998,8,000000)
150578 GUI DEBUG ge bbox (130,000000,87,599998,8,000000)
150578 GUI DEBUG ge bbox (126,800003,100,000000,8,000000)
150578 GUI DEBUG ge bbox (130,000000,100,000000,8,000000)
150578 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150578 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150578 GUI DEBUG ge Used software test for BBOX, visible=false
150578 GUI DEBUG ge bjump old PC: 0x097ABD04, new PC: 0x097ABD48
150578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150578 GUI DEBUG ge vaddr 097a16a8
150578 GUI DEBUG ge bbox numberOfVertex=8
150594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150610 GUI DEBUG ge TBIAS_MODE_CONST 0
150610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150610 GUI DEBUG ge bbox (120,000000,108,000000,6,000000)
150610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
150610 GUI DEBUG ge bbox (136,000000,108,000000,6,000000)
150610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150610 GUI DEBUG ge bbox (120,000000,120,000000,6,000000)
150610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
150610 GUI DEBUG ge bbox (136,000000,120,000000,6,000000)
150610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150610 GUI DEBUG ge bbox (120,000000,108,000000,10,000000)
150610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150610 GUI DEBUG ge bbox (136,000000,108,000000,10,000000)
150610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150610 GUI DEBUG ge bbox (120,000000,120,000000,10,000000)
150610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150610 GUI DEBUG ge bbox (136,000000,120,000000,10,000000)
150610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150610 GUI DEBUG ge Used software test for BBOX, visible=false
150610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150610 GUI DEBUG ge bjump old PC: 0x097ABD64, new PC: 0x097ABDA8
150610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150610 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150610 GUI DEBUG ge vaddr 097a1708
150610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150610 GUI DEBUG ge bbox numberOfVertex=8
150625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150625 GUI DEBUG ge TBIAS_MODE_CONST 0
150641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150641 GUI DEBUG ge bbox (104,000000,106,400002,6,000000)
150641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=282, currentSample=2846720/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52080, inputBufferWritableBytes=52080, inputBufferNeededBytes=0]
150641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150641 GUI DEBUG ge bbox (120,800003,106,400002,6,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150641 GUI DEBUG ge bbox (104,000000,120,000000,6,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150641 GUI DEBUG ge bbox (120,800003,120,000000,6,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150641 GUI DEBUG ge bbox (104,000000,106,400002,10,000000)
150641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150641 GUI DEBUG ge bbox (120,800003,106,400002,10,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150641 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150641 GUI DEBUG ge bbox (120,800003,120,000000,10,000000)
150641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150657 GUI DEBUG ge Used software test for BBOX, visible=false
150657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150657 GUI DEBUG ge bjump old PC: 0x097ABDC4, new PC: 0x097ABE08
150657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
150657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
150657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150657 GUI DEBUG ge vaddr 097a1768
150657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150672 GUI DEBUG ge bbox numberOfVertex=8
150672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150672 GUI DEBUG ge TBIAS_MODE_CONST 0
150672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150672 GUI DEBUG ge bbox (64,000000,104,000000,7,600000)
150672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150672 GUI DEBUG ge bbox (69,599998,104,000000,7,600000)
150672 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
150672 GUI DEBUG ge bbox (64,000000,113,200005,7,600000)
150672 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150672 GUI DEBUG ge bbox (69,599998,113,200005,7,600000)
150672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150672 GUI DEBUG ge bbox (64,000000,104,000000,12,000000)
150672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150672 GUI DEBUG ge bbox (69,599998,104,000000,12,000000)
150672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150672 GUI DEBUG ge bbox (64,000000,113,200005,12,000000)
150672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
150688 GUI DEBUG ge bbox (69,599998,113,200005,12,000000)
150688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150688 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150688 GUI DEBUG ge Used software test for BBOX, visible=false
150688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150688 GUI DEBUG ge bjump old PC: 0x097ABE24, new PC: 0x097ABE68
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150688 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150688 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150688 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150688 GUI DEBUG ge tflush (deferring to prim)
150688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150688 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7b900))
150688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150688 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=281, currentSample=2848768/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52824, inputBufferWritableBytes=52824, inputBufferNeededBytes=0]
150688 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150688 GUI DEBUG ge tflush (deferring to prim)
150688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150688 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150688 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7b4e0))
150688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150688 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150688 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
150688 GUI DEBUG ge tflush (deferring to prim)
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150688 GUI DEBUG ge vaddr 097a17c8
150688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150688 GUI DEBUG ge bbox numberOfVertex=8
150688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150703 GUI DEBUG ge TBIAS_MODE_CONST 0
150703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150703 GUI DEBUG ge bbox (56,406551,58,010872,4,904067)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150703 GUI DEBUG ge bbox (61,053478,58,010872,4,904067)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150703 GUI DEBUG ge bbox (56,406551,62,662941,4,904067)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150703 GUI DEBUG ge bbox (61,053478,62,662941,4,904067)
150703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
150703 GUI DEBUG ge bbox (56,406551,58,010872,9,144523)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
150703 GUI DEBUG ge bbox (61,053478,58,010872,9,144523)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150703 GUI DEBUG ge bbox (56,406551,62,662941,9,144523)
150703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150703 GUI DEBUG ge bbox (61,053478,62,662941,9,144523)
150703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
150703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
150703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
150703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
150703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
150735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
150735 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
150735 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
150735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
150735 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
150735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150735 GUI DEBUG ge Used software test for BBOX, visible=false
150735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
150735 GUI DEBUG ge bjump old PC: 0x097ABEB8, new PC: 0x097ABEFC
150735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
150766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150766 GUI DEBUG ge vaddr 097a1828
150766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150766 GUI DEBUG ge bbox numberOfVertex=8
150766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150766 GUI DEBUG ge TBIAS_MODE_CONST 0
150766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150766 GUI DEBUG ge bbox (40,000000,59,582180,6,160000)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150766 GUI DEBUG ge bbox (57,812683,59,582180,6,160000)
150766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150766 GUI DEBUG ge bbox (40,000000,66,240005,6,160000)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150766 GUI DEBUG ge bbox (57,812683,66,240005,6,160000)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150766 GUI DEBUG ge bbox (40,000000,59,582180,10,000000)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150766 GUI DEBUG ge bbox (57,812683,59,582180,10,000000)
150766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150766 GUI DEBUG ge bbox (40,000000,66,240005,10,000000)
150766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150766 GUI DEBUG ge bbox (57,812683,66,240005,10,000000)
150766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
150766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
150766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
150766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150782 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
150782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
150797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=280, currentSample=2850816/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=53568, inputBufferWritableBytes=53568, inputBufferNeededBytes=0]
150797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
150797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
150797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
150797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150797 GUI DEBUG ge Used software test for BBOX, visible=false
150797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150797 GUI DEBUG ge bjump old PC: 0x097ABF18, new PC: 0x097ABF5C
150797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150797 GUI DEBUG ge vaddr 097a1888
150797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150797 GUI DEBUG ge bbox numberOfVertex=8
150797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150797 GUI DEBUG ge TBIAS_MODE_CONST 0
150797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150813 GUI DEBUG ge bbox (24,992851,60,000000,6,160000)
150813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150813 GUI DEBUG ge bbox (40,000000,60,000000,6,160000)
150813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150813 GUI DEBUG ge bbox (24,992851,71,619530,6,160000)
150813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150813 GUI DEBUG ge bbox (40,000000,71,619530,6,160000)
150813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
150813 GUI DEBUG ge bbox (24,992851,60,000000,11,600000)
150813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
150828 GUI DEBUG ge bbox (40,000000,60,000000,11,600000)
150828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150828 GUI DEBUG ge bbox (24,992851,71,619530,11,600000)
150828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150828 GUI DEBUG ge bbox (40,000000,71,619530,11,600000)
150828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
150828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
150828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
150828 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
150828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150828 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
150828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150828 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
150844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
150844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150844 GUI DEBUG ge Failed to use software test for BBOX
150844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150844 GUI DEBUG ge bjump old PC: 0x097ABF78, new PC: 0x097ABFBC
150844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150860 GUI DEBUG ge vaddr 097a18e8
150860 GUI DEBUG ge bbox numberOfVertex=8
150860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150860 GUI DEBUG ge TBIAS_MODE_CONST 0
150860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150860 GUI DEBUG ge bbox (7,985044,66,358505,6,960000)
150860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150860 GUI DEBUG ge bbox (26,255157,66,358505,6,960000)
150860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150860 GUI DEBUG ge bbox (7,985044,72,800003,6,960000)
150860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150860 GUI DEBUG ge bbox (26,255157,72,800003,6,960000)
150860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150860 GUI DEBUG ge bbox (7,985044,66,358505,11,200000)
150875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150875 GUI DEBUG ge bbox (26,255157,66,358505,11,200000)
150875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150875 GUI DEBUG ge bbox (7,985044,72,800003,11,200000)
150875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=279, currentSample=2852864/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=54312, inputBufferWritableBytes=54312, inputBufferNeededBytes=0]
150875 GUI DEBUG ge bbox (26,255157,72,800003,11,200000)
150875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
150875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
150875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
150891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
150891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150891 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
150891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150891 GUI DEBUG ge Failed to use software test for BBOX
150891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150907 GUI DEBUG ge bjump old PC: 0x097ABFD8, new PC: 0x097AC01C
150907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
150907 GUI DEBUG ge vaddr 097a1948
150907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
150907 GUI DEBUG ge bbox numberOfVertex=8
150907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150907 GUI DEBUG ge TBIAS_MODE_CONST 0
150907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150907 GUI DEBUG ge bbox (56,000000,94,403214,4,548088)
150907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150907 GUI DEBUG ge bbox (67,078606,94,403214,4,548088)
150907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150922 GUI DEBUG ge bbox (56,000000,104,296913,4,548088)
150922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150922 GUI DEBUG ge bbox (67,078606,104,296913,4,548088)
150922 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150922 GUI DEBUG ge bbox (56,000000,94,403214,10,000000)
150922 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150922 GUI DEBUG ge bbox (67,078606,94,403214,10,000000)
150922 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
150922 GUI DEBUG ge bbox (56,000000,104,296913,10,000000)
150922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150922 GUI DEBUG ge bbox (67,078606,104,296913,10,000000)
150922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
150922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
150938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150938 GUI DEBUG ge Used software test for BBOX, visible=false
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150938 GUI DEBUG ge bjump old PC: 0x097AC038, new PC: 0x097AC07C
150938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
150938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
150938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
150938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
150938 GUI DEBUG ge vaddr 097a19a8
150938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
150938 GUI DEBUG ge bbox numberOfVertex=8
150938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
150938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
150938 GUI DEBUG ge TBIAS_MODE_CONST 0
150938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
150938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=278, currentSample=2854912/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55056, inputBufferWritableBytes=55056, inputBufferNeededBytes=0]
150938 GUI DEBUG ge bbox (40,579174,86,095940,2,399999)
150938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
150938 GUI DEBUG ge bbox (59,875893,86,095940,2,399999)
150938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150938 GUI DEBUG ge bbox (40,579174,102,841881,2,399999)
150938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150938 GUI DEBUG ge bbox (59,875893,102,841881,2,399999)
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
150938 GUI DEBUG ge bbox (40,579174,86,095940,10,000000)
150938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
150938 GUI DEBUG ge bbox (59,875893,86,095940,10,000000)
150938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150953 GUI DEBUG ge bbox (40,579174,102,841881,10,000000)
150953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150953 GUI DEBUG ge bbox (59,875893,102,841881,10,000000)
150953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
150953 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
150953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
150953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150953 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
150953 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
150953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
150953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
150953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
150953 GUI DEBUG ge Used software test for BBOX, visible=false
150953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
150953 GUI DEBUG ge bjump old PC: 0x097AC098, new PC: 0x097AC0DC
150969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
150985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
150985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
150985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
150985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
150985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151000 GUI DEBUG ge vaddr 097a1a08
151000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151000 GUI DEBUG ge bbox numberOfVertex=8
151000 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151000 GUI DEBUG ge TBIAS_MODE_CONST 0
151000 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151000 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151000 GUI DEBUG ge bbox (40,180977,82,083824,2,399999)
151000 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151000 GUI DEBUG ge bbox (46,996872,82,083824,2,399999)
151000 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
151016 GUI DEBUG ge bbox (40,180977,88,048271,2,399999)
151016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151016 GUI DEBUG ge bbox (46,996872,88,048271,2,399999)
151016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151016 GUI DEBUG ge bbox (40,180977,82,083824,6,400000)
151016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151016 GUI DEBUG ge bbox (46,996872,82,083824,6,400000)
151016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151016 GUI DEBUG ge bbox (40,180977,88,048271,6,400000)
151016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151016 GUI DEBUG ge bbox (46,996872,88,048271,6,400000)
151016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151016 GUI DEBUG ge Used software test for BBOX, visible=false
151016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151016 GUI DEBUG ge bjump old PC: 0x097AC0F8, new PC: 0x097AC13C
151016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=277, currentSample=2856960/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55800, inputBufferWritableBytes=55800, inputBufferNeededBytes=0]
151016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151016 GUI DEBUG ge vaddr 097a1a68
151016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151016 GUI DEBUG ge bbox numberOfVertex=8
151016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151016 GUI DEBUG ge TBIAS_MODE_CONST 0
151016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151032 GUI DEBUG ge bbox (39,700382,82,441765,4,399999)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151032 GUI DEBUG ge bbox (42,611843,82,441765,4,399999)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151032 GUI DEBUG ge bbox (39,700382,91,483360,4,399999)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151032 GUI DEBUG ge bbox (42,611843,91,483360,4,399999)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151032 GUI DEBUG ge bbox (39,700382,82,441765,6,400000)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151032 GUI DEBUG ge bbox (42,611843,82,441765,6,400000)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151032 GUI DEBUG ge bbox (39,700382,91,483360,6,400000)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151032 GUI DEBUG ge bbox (42,611843,91,483360,6,400000)
151032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151032 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
151063 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
151063 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151078 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151078 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151078 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151078 GUI DEBUG ge Used software test for BBOX, visible=false
151078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151078 GUI DEBUG ge bjump old PC: 0x097AC158, new PC: 0x097AC19C
151078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151078 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151078 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151078 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151078 GUI DEBUG ge vaddr 097a1ac8
151078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151094 GUI DEBUG ge bbox numberOfVertex=8
151094 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
151094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151094 GUI DEBUG ge TBIAS_MODE_CONST 0
151094 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151094 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151094 GUI DEBUG ge bbox (39,700382,86,095940,5,599999)
151094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151094 GUI DEBUG ge bbox (40,984901,86,095940,5,599999)
151094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151110 GUI DEBUG ge bbox (39,700382,91,529419,5,599999)
151110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151110 GUI DEBUG ge bbox (40,984901,91,529419,5,599999)
151110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151110 GUI DEBUG ge bbox (39,700382,86,095940,7,600000)
151110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151110 GUI DEBUG ge bbox (40,984901,86,095940,7,600000)
151110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151110 GUI DEBUG ge bbox (39,700382,91,529419,7,600000)
151110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151110 GUI DEBUG ge bbox (40,984901,91,529419,7,600000)
151110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151110 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151110 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151110 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151125 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151125 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151125 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151125 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=276, currentSample=2859008/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=56544, inputBufferWritableBytes=56544, inputBufferNeededBytes=0]
151125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151141 GUI DEBUG ge Used software test for BBOX, visible=false
151141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151141 GUI DEBUG ge bjump old PC: 0x097AC1B8, new PC: 0x097AC1FC
151141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151141 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151141 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
151141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151141 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
151141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151141 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
151141 GUI DEBUG ge tflush (deferring to prim)
151141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151141 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7cd40))
151141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151141 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
151141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151141 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
151141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151157 GUI DEBUG ge tflush (deferring to prim)
151157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151157 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
151157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151157 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7c920))
151157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151157 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
151157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151157 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
151157 GUI DEBUG ge tflush (deferring to prim)
151157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151157 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
151172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
151172 GUI DEBUG ge vaddr 097a1b28
151172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151172 GUI DEBUG ge bbox numberOfVertex=8
151172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151188 GUI DEBUG ge TBIAS_MODE_CONST 0
151188 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151188 GUI DEBUG ge bbox (24,000000,88,000000,1,600000)
151188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151188 GUI DEBUG ge bbox (44,000000,88,000000,1,600000)
151188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151188 GUI DEBUG ge bbox (24,000000,100,000000,1,600000)
151188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151188 GUI DEBUG ge bbox (44,000000,100,000000,1,600000)
151188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151188 GUI DEBUG ge bbox (24,000000,88,000000,12,000000)
151188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151188 GUI DEBUG ge bbox (44,000000,88,000000,12,000000)
151188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151188 GUI DEBUG ge bbox (24,000000,100,000000,12,000000)
151188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151188 GUI DEBUG ge bbox (44,000000,100,000000,12,000000)
151203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
151203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151203 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151203 GUI DEBUG ge BBOX Vertex #2: visible=visible
151203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151203 GUI DEBUG ge Used software test for BBOX, visible=true
151219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151219 GUI DEBUG ge bjump not taking Conditional Jump
151219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151219 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
151219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151219 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
151219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151219 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
151219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151219 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
151219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151219 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
151219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151219 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151235 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151235 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151235 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151235 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=275, currentSample=2861056/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=57288, inputBufferWritableBytes=57288, inputBufferNeededBytes=0]
151235 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151235 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
151235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151250 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
151250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151250 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
151250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151250 GUI DEBUG ge vaddr 097cfaec
151250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151250 GUI DEBUG ge Texture.hashCode: 4096 bytes
151250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151250 GUI DEBUG ge tflush Reusing cached texture 75
151250 GUI DEBUG ge prim triangle 14x
151250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151250 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
151250 GUI DEBUG ge TBIAS_MODE_CONST 0
151250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151266 GUI DEBUG ge Not reading Vertex, all native at 0x097CFAEC
151266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151266 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
151266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151282 GUI DEBUG ge vaddr 097a1b88
151282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151282 GUI DEBUG ge bbox numberOfVertex=8
151282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151282 GUI DEBUG ge TBIAS_MODE_CONST 0
151282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
151282 GUI DEBUG ge bbox (44,000000,102,320000,2,000000)
151282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
151282 GUI DEBUG ge bbox (50,400002,102,320000,2,000000)
151297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151297 GUI DEBUG ge bbox (44,000000,120,000000,2,000000)
151297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151297 GUI DEBUG ge bbox (50,400002,120,000000,2,000000)
151297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
151297 GUI DEBUG ge bbox (44,000000,102,320000,14,000000)
151297 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
151297 GUI DEBUG ge bbox (50,400002,102,320000,14,000000)
151297 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151297 GUI DEBUG ge bbox (44,000000,120,000000,14,000000)
151297 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151297 GUI DEBUG ge bbox (50,400002,120,000000,14,000000)
151297 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151297 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151297 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
151328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151328 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151328 GUI DEBUG ge Used software test for BBOX, visible=false
151328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151328 GUI DEBUG ge bjump old PC: 0x097AC2AC, new PC: 0x097AC2F0
151328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151328 GUI DEBUG ge vaddr 097a1be8
151328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151328 GUI DEBUG ge bbox numberOfVertex=8
151328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151344 GUI DEBUG ge TBIAS_MODE_CONST 0
151360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151360 GUI DEBUG ge bbox (32,799999,56,000000,0,000000)
151360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151360 GUI DEBUG ge bbox (44,000000,56,000000,0,000000)
151360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151360 GUI DEBUG ge bbox (32,799999,72,000000,0,000000)
151360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151360 GUI DEBUG ge bbox (44,000000,72,000000,0,000000)
151360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151360 GUI DEBUG ge bbox (32,799999,56,000000,8,000000)
151360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151360 GUI DEBUG ge bbox (44,000000,56,000000,8,000000)
151360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=274, currentSample=2863104/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58032, inputBufferWritableBytes=58032, inputBufferNeededBytes=0]
151360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151360 GUI DEBUG ge bbox (32,799999,72,000000,8,000000)
151375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151375 GUI DEBUG ge bbox (44,000000,72,000000,8,000000)
151375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
151375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
151375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
151391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
151391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151391 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
151391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151407 GUI DEBUG ge Failed to use software test for BBOX
151407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151407 GUI DEBUG ge bjump old PC: 0x097AC30C, new PC: 0x097AC350
151407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
151407 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
151407 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151407 GUI DEBUG ge vaddr 097a1c48
151407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151407 GUI DEBUG ge bbox numberOfVertex=8
151422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151422 GUI DEBUG ge TBIAS_MODE_CONST 0
151422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151422 GUI DEBUG ge bbox (32,799999,72,000000,1,600000)
151422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151422 GUI DEBUG ge bbox (40,799999,72,000000,1,600000)
151422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151422 GUI DEBUG ge bbox (32,799999,88,000000,1,600000)
151422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151422 GUI DEBUG ge bbox (40,799999,88,000000,1,600000)
151438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151438 GUI DEBUG ge bbox (32,799999,72,000000,7,800000)
151438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
151438 GUI DEBUG ge bbox (40,799999,72,000000,7,800000)
151438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151438 GUI DEBUG ge bbox (32,799999,88,000000,7,800000)
151438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151438 GUI DEBUG ge bbox (40,799999,88,000000,7,800000)
151438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151453 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151453 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151469 GUI DEBUG ge Used software test for BBOX, visible=false
151469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151469 GUI DEBUG ge bjump old PC: 0x097AC36C, new PC: 0x097AC3B0
151469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151469 GUI DEBUG ge vaddr 097a1ca8
151469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151469 GUI DEBUG ge bbox numberOfVertex=8
151485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=273, currentSample=2865152/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58776, inputBufferWritableBytes=58776, inputBufferNeededBytes=0]
151485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151485 GUI DEBUG ge TBIAS_MODE_CONST 0
151485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151485 GUI DEBUG ge bbox (17,000000,70,000000,1,600000)
151485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151500 GUI DEBUG ge bbox (23,200001,70,000000,1,600000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151500 GUI DEBUG ge bbox (17,000000,88,000000,1,600000)
151500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151500 GUI DEBUG ge bbox (23,200001,88,000000,1,600000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151500 GUI DEBUG ge bbox (17,000000,70,000000,7,000000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151500 GUI DEBUG ge bbox (23,200001,70,000000,7,000000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151500 GUI DEBUG ge bbox (17,000000,88,000000,7,000000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151500 GUI DEBUG ge bbox (23,200001,88,000000,7,000000)
151500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleTop
151516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151516 GUI DEBUG ge BBOX Vertex #6: visible=visible
151532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151532 GUI DEBUG ge Used software test for BBOX, visible=true
151532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151532 GUI DEBUG ge bjump not taking Conditional Jump
151532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
151532 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
151532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8089, callbacks=false
151532 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
151532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8089 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151547 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
151547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151547 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
151547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151547 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
151547 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151547 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151547 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151547 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
151547 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151547 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
151547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151547 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
151563 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151563 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
151563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
151578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
151578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151578 GUI DEBUG ge vaddr 097d0704
151578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151578 GUI DEBUG ge prim triangle 16x
151578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151578 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
151578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151578 GUI DEBUG ge TBIAS_MODE_CONST 0
151578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151578 GUI DEBUG ge Not reading Vertex, all native at 0x097D0704
151578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151594 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
151594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151594 GUI DEBUG ge vaddr 097a1d08
151594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151594 GUI DEBUG ge bbox numberOfVertex=8
151594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151610 GUI DEBUG ge TBIAS_MODE_CONST 0
151610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151610 GUI DEBUG ge bbox (8,800000,88,000000,1,600000)
151610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151610 GUI DEBUG ge bbox (26,000000,88,000000,1,600000)
151610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151610 GUI DEBUG ge bbox (8,800000,104,000000,1,600000)
151610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151610 GUI DEBUG ge bbox (26,000000,104,000000,1,600000)
151610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151610 GUI DEBUG ge bbox (8,800000,88,000000,14,000000)
151610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151610 GUI DEBUG ge bbox (26,000000,88,000000,14,000000)
151610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=272, currentSample=2867200/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=59520, inputBufferWritableBytes=59520, inputBufferNeededBytes=0]
151610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151610 GUI DEBUG ge bbox (8,800000,104,000000,14,000000)
151610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151610 GUI DEBUG ge bbox (26,000000,104,000000,14,000000)
151610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleTop
151610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151610 GUI DEBUG ge BBOX Vertex #2: visible=visible
151625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151625 GUI DEBUG ge Used software test for BBOX, visible=true
151625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151625 GUI DEBUG ge bjump not taking Conditional Jump
151625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151625 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151625 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151625 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151625 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151625 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
151625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151657 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151657 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151657 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151657 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151657 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
151657 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
151657 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151657 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151657 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
151657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151657 GUI DEBUG ge vaddr 097d0b84
151657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151657 GUI DEBUG ge prim triangle 13x
151657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151657 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
151688 GUI DEBUG ge TBIAS_MODE_CONST 0
151672 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
151688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
151688 GUI DEBUG ge Not reading Vertex, all native at 0x097D0B84
151688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151688 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
151688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151703 GUI DEBUG ge vaddr 097a1d68
151703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
151703 GUI DEBUG ge bbox numberOfVertex=8
151703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151703 GUI DEBUG ge TBIAS_MODE_CONST 0
151703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151703 GUI DEBUG ge bbox (40,000000,88,000000,4,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151703 GUI DEBUG ge bbox (56,799999,88,000000,4,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151703 GUI DEBUG ge bbox (40,000000,104,000000,4,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151703 GUI DEBUG ge bbox (56,799999,104,000000,4,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151703 GUI DEBUG ge bbox (40,000000,88,000000,12,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151703 GUI DEBUG ge bbox (56,799999,88,000000,12,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151703 GUI DEBUG ge bbox (40,000000,104,000000,12,000000)
151703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151703 GUI DEBUG ge bbox (56,799999,104,000000,12,000000)
151703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
151703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
151703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=271, currentSample=2869248/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=60264, inputBufferWritableBytes=60264, inputBufferNeededBytes=0]
151719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151719 GUI DEBUG ge Used software test for BBOX, visible=false
151735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151750 GUI DEBUG ge bjump old PC: 0x097AC48C, new PC: 0x097AC4D0
151766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151766 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151766 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151766 GUI DEBUG ge vaddr 097a1dc8
151766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151766 GUI DEBUG ge bbox numberOfVertex=8
151766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151782 GUI DEBUG ge TBIAS_MODE_CONST 0
151782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151782 GUI DEBUG ge bbox (40,400002,62,400002,4,400000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151782 GUI DEBUG ge bbox (59,600002,62,400002,4,400000)
151782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151782 GUI DEBUG ge bbox (40,400002,68,000000,4,400000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151782 GUI DEBUG ge bbox (59,600002,68,000000,4,400000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151782 GUI DEBUG ge bbox (40,400002,62,400002,8,000000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151782 GUI DEBUG ge bbox (59,600002,62,400002,8,000000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151782 GUI DEBUG ge bbox (40,400002,68,000000,8,000000)
151782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
151782 GUI DEBUG ge bbox (59,600002,68,000000,8,000000)
151782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
151782 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
151782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151782 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
151782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151782 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
151782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151782 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
151782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
151782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
151797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
151813 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
151813 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151813 GUI DEBUG ge Used software test for BBOX, visible=false
151828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151844 GUI DEBUG ge bjump old PC: 0x097AC4EC, new PC: 0x097AC530
151844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
151844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151844 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151844 GUI DEBUG ge vaddr 097a1e28
151844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151844 GUI DEBUG ge bbox numberOfVertex=8
151844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151844 GUI DEBUG ge TBIAS_MODE_CONST 0
151860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151860 GUI DEBUG ge bbox (56,000000,58,799999,4,000000)
151860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151860 GUI DEBUG ge bbox (72,000000,58,799999,4,000000)
151860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151860 GUI DEBUG ge bbox (56,000000,64,400002,4,000000)
151875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151875 GUI DEBUG ge bbox (72,000000,64,400002,4,000000)
151875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151875 GUI DEBUG ge bbox (56,000000,58,799999,8,000000)
151875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151875 GUI DEBUG ge bbox (72,000000,58,799999,8,000000)
151875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151875 GUI DEBUG ge bbox (56,000000,64,400002,8,000000)
151875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151875 GUI DEBUG ge bbox (72,000000,64,400002,8,000000)
151875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
151875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
151875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
151875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
151875 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=270, currentSample=2871296/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61008, inputBufferWritableBytes=61008, inputBufferNeededBytes=0]
151875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
151875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151875 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
151875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151875 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
151891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151891 GUI DEBUG ge Used software test for BBOX, visible=false
151891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151891 GUI DEBUG ge bjump old PC: 0x097AC54C, new PC: 0x097AC590
151891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151891 GUI DEBUG ge vaddr 097a1e88
151922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151922 GUI DEBUG ge bbox numberOfVertex=8
151922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151922 GUI DEBUG ge TBIAS_MODE_CONST 0
151922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151922 GUI DEBUG ge bbox (72,000000,58,799999,4,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151922 GUI DEBUG ge bbox (92,000000,58,799999,4,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151922 GUI DEBUG ge bbox (72,000000,72,000000,4,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151922 GUI DEBUG ge bbox (92,000000,72,000000,4,000000)
151922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
151922 GUI DEBUG ge bbox (72,000000,58,799999,7,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
151922 GUI DEBUG ge bbox (92,000000,58,799999,7,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151922 GUI DEBUG ge bbox (72,000000,72,000000,7,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151922 GUI DEBUG ge bbox (92,000000,72,000000,7,000000)
151922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
151922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
151922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151922 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
151953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
151953 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
151953 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
151953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
151953 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
151953 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151969 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
151969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
151985 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
151985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
151985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
151985 GUI DEBUG ge Failed to use software test for BBOX
151985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
151985 GUI DEBUG ge bjump old PC: 0x097AC5AC, new PC: 0x097AC5F0
151985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
151985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
151985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
151985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
151985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
151985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
151985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151985 GUI DEBUG ge vaddr 097a1ee8
151985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
151985 GUI DEBUG ge bbox numberOfVertex=8
151985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
151985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
151985 GUI DEBUG ge TBIAS_MODE_CONST 0
151985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
151985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
151985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
151985 GUI DEBUG ge bbox (72,000000,72,000000,4,000000)
151985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
151985 GUI DEBUG ge bbox (92,000000,72,000000,4,000000)
151985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152000 GUI DEBUG ge bbox (72,000000,89,200005,4,000000)
152000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152000 GUI DEBUG ge bbox (92,000000,89,200005,4,000000)
152000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152000 GUI DEBUG ge bbox (72,000000,72,000000,8,000000)
152000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152000 GUI DEBUG ge bbox (92,000000,72,000000,8,000000)
152000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152000 GUI DEBUG ge bbox (72,000000,89,200005,8,000000)
152000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152000 GUI DEBUG ge bbox (92,000000,89,200005,8,000000)
152000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=269, currentSample=2873344/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61752, inputBufferWritableBytes=61752, inputBufferNeededBytes=0]
152032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152047 GUI DEBUG ge Used software test for BBOX, visible=false
152047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152047 GUI DEBUG ge bjump old PC: 0x097AC60C, new PC: 0x097AC650
152047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152047 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152047 GUI DEBUG ge vaddr 097a1f48
152047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152047 GUI DEBUG ge bbox numberOfVertex=8
152063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152063 GUI DEBUG ge TBIAS_MODE_CONST 0
152063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152063 GUI DEBUG ge bbox (60,400002,76,000000,4,000000)
152063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152063 GUI DEBUG ge bbox (76,000000,76,000000,4,000000)
152063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
152063 GUI DEBUG ge bbox (60,400002,88,000000,4,000000)
152063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
152063 GUI DEBUG ge bbox (76,000000,88,000000,4,000000)
152063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152063 GUI DEBUG ge bbox (60,400002,76,000000,8,000000)
152063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152063 GUI DEBUG ge bbox (76,000000,76,000000,8,000000)
152078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152094 GUI DEBUG ge bbox (60,400002,88,000000,8,000000)
152094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152094 GUI DEBUG ge bbox (76,000000,88,000000,8,000000)
152094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152110 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152110 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152110 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
152110 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152125 GUI DEBUG ge Used software test for BBOX, visible=false
152125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152125 GUI DEBUG ge bjump old PC: 0x097AC66C, new PC: 0x097AC6B0
152125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152125 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152125 GUI DEBUG ge vaddr 097a1fa8
152125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152125 GUI DEBUG ge bbox numberOfVertex=8
152125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152125 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152125 GUI DEBUG ge TBIAS_MODE_CONST 0
152125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
152125 GUI DEBUG ge bbox (56,000000,88,000000,4,000000)
152125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
152125 GUI DEBUG ge bbox (72,400002,88,000000,4,000000)
152125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152125 GUI DEBUG ge bbox (56,000000,107,599998,4,000000)
152141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152141 GUI DEBUG ge bbox (72,400002,107,599998,4,000000)
152141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152141 GUI DEBUG ge bbox (56,000000,88,000000,8,000000)
152141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152141 GUI DEBUG ge bbox (72,400002,88,000000,8,000000)
152141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152141 GUI DEBUG ge bbox (56,000000,107,599998,8,000000)
152141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152141 GUI DEBUG ge bbox (72,400002,107,599998,8,000000)
152141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=268, currentSample=2875392/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=62496, inputBufferWritableBytes=62496, inputBufferNeededBytes=0]
152141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152157 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152157 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152188 GUI DEBUG ge Used software test for BBOX, visible=false
152188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152188 GUI DEBUG ge bjump old PC: 0x097AC6CC, new PC: 0x097AC710
152188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152203 GUI DEBUG ge vaddr 097a2008
152203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152203 GUI DEBUG ge bbox numberOfVertex=8
152203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152203 GUI DEBUG ge TBIAS_MODE_CONST 0
152203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
152203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
152203 GUI DEBUG ge bbox (40,799999,80,000000,5,600000)
152203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152203 GUI DEBUG ge bbox (44,000000,80,000000,5,600000)
152203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152203 GUI DEBUG ge bbox (40,799999,88,000000,5,600000)
152203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152203 GUI DEBUG ge bbox (44,000000,88,000000,5,600000)
152203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152203 GUI DEBUG ge bbox (40,799999,80,000000,7,800000)
152203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152235 GUI DEBUG ge bbox (44,000000,80,000000,7,800000)
152235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152235 GUI DEBUG ge bbox (40,799999,88,000000,7,800000)
152235 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
152235 GUI DEBUG ge bbox (44,000000,88,000000,7,800000)
152235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152250 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152250 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152250 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
152250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152266 GUI DEBUG ge Used software test for BBOX, visible=false
152266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152266 GUI DEBUG ge bjump old PC: 0x097AC72C, new PC: 0x097AC770
152266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152266 GUI DEBUG ge vaddr 097a2068
152266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
152266 GUI DEBUG ge bbox numberOfVertex=8
152266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
152266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152282 GUI DEBUG ge TBIAS_MODE_CONST 0
152282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152282 GUI DEBUG ge bbox (87,200005,64,000000,4,000000)
152282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152282 GUI DEBUG ge bbox (106,000000,64,000000,4,000000)
152282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152282 GUI DEBUG ge bbox (87,200005,72,000000,4,000000)
152282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152282 GUI DEBUG ge bbox (106,000000,72,000000,4,000000)
152282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152282 GUI DEBUG ge bbox (87,200005,64,000000,7,000000)
152282 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152282 GUI DEBUG ge bbox (106,000000,64,000000,7,000000)
152313 GUI DEBUG ge bbox (87,200005,72,000000,7,000000)
152313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152313 GUI DEBUG ge bbox (106,000000,72,000000,7,000000)
152313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
152313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
152313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=267, currentSample=2877440/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63240, inputBufferWritableBytes=63240, inputBufferNeededBytes=0]
152328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
152328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
152328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152344 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152344 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152344 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
152344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152344 GUI DEBUG ge Failed to use software test for BBOX
152344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152344 GUI DEBUG ge bjump old PC: 0x097AC78C, new PC: 0x097AC7D0
152360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152360 GUI DEBUG ge vaddr 097a20c8
152360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152375 GUI DEBUG ge bbox numberOfVertex=8
152375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152375 GUI DEBUG ge TBIAS_MODE_CONST 0
152375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152375 GUI DEBUG ge bbox (104,800003,68,000000,4,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152375 GUI DEBUG ge bbox (106,000000,68,000000,4,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152375 GUI DEBUG ge bbox (104,800003,72,000000,4,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152375 GUI DEBUG ge bbox (106,000000,72,000000,4,000000)
152375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
152375 GUI DEBUG ge bbox (104,800003,68,000000,6,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
152375 GUI DEBUG ge bbox (106,000000,68,000000,6,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152375 GUI DEBUG ge bbox (104,800003,72,000000,6,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152375 GUI DEBUG ge bbox (106,000000,72,000000,6,000000)
152375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
152407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
152407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152407 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152407 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
152422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
152422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
152438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152438 GUI DEBUG ge BBOX Center: visible=notVisibleRight
152438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152438 GUI DEBUG ge Failed to use software test for BBOX
152438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152438 GUI DEBUG ge bjump old PC: 0x097AC7EC, new PC: 0x097AC830
152438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152453 GUI DEBUG ge vaddr 097a2128
152453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152453 GUI DEBUG ge bbox numberOfVertex=8
152453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152453 GUI DEBUG ge TBIAS_MODE_CONST 0
152453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152453 GUI DEBUG ge bbox (104,000000,72,000000,4,000000)
152469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152469 GUI DEBUG ge bbox (121,200005,72,000000,4,000000)
152469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
152469 GUI DEBUG ge bbox (104,000000,90,400002,4,000000)
152469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
152469 GUI DEBUG ge bbox (121,200005,90,400002,4,000000)
152469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152469 GUI DEBUG ge bbox (104,000000,72,000000,7,000000)
152469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152469 GUI DEBUG ge bbox (121,200005,72,000000,7,000000)
152469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152469 GUI DEBUG ge bbox (104,000000,90,400002,7,000000)
152485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152500 GUI DEBUG ge bbox (121,200005,90,400002,7,000000)
152500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=266, currentSample=2879488/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63984, inputBufferWritableBytes=63984, inputBufferNeededBytes=0]
152516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152532 GUI DEBUG ge Used software test for BBOX, visible=false
152532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152532 GUI DEBUG ge bjump old PC: 0x097AC84C, new PC: 0x097AC890
152532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152547 GUI DEBUG ge vaddr 097a2188
152547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152547 GUI DEBUG ge bbox numberOfVertex=8
152547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152547 GUI DEBUG ge TBIAS_MODE_CONST 0
152547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152563 GUI DEBUG ge bbox (87,599998,76,800003,4,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152563 GUI DEBUG ge bbox (107,200005,76,800003,4,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152563 GUI DEBUG ge bbox (87,599998,89,200005,4,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152563 GUI DEBUG ge bbox (107,200005,89,200005,4,000000)
152563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
152563 GUI DEBUG ge bbox (87,599998,76,800003,7,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
152563 GUI DEBUG ge bbox (107,200005,76,800003,7,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152563 GUI DEBUG ge bbox (87,599998,89,200005,7,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152563 GUI DEBUG ge bbox (107,200005,89,200005,7,000000)
152563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152563 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152594 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
152610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152610 GUI DEBUG ge Used software test for BBOX, visible=false
152625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152625 GUI DEBUG ge bjump old PC: 0x097AC8AC, new PC: 0x097AC8F0
152625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152641 GUI DEBUG ge vaddr 097a21e8
152641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152641 GUI DEBUG ge bbox numberOfVertex=8
152641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152641 GUI DEBUG ge TBIAS_MODE_CONST 0
152641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152641 GUI DEBUG ge bbox (104,000000,136,000000,4,000000)
152641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152641 GUI DEBUG ge bbox (111,599998,136,000000,4,000000)
152641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152641 GUI DEBUG ge bbox (104,000000,138,800003,4,000000)
152641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152641 GUI DEBUG ge bbox (111,599998,138,800003,4,000000)
152641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
152641 GUI DEBUG ge bbox (104,000000,136,000000,9,000000)
152641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
152641 GUI DEBUG ge bbox (111,599998,136,000000,9,000000)
152641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152641 GUI DEBUG ge bbox (104,000000,138,800003,9,000000)
152641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152641 GUI DEBUG ge bbox (111,599998,138,800003,9,000000)
152672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=265, currentSample=2881536/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=64728, inputBufferWritableBytes=64728, inputBufferNeededBytes=0]
152672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152688 GUI DEBUG ge Used software test for BBOX, visible=false
152688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152688 GUI DEBUG ge bjump old PC: 0x097AC90C, new PC: 0x097AC950
152688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152688 GUI DEBUG ge vaddr 097a2248
152719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152719 GUI DEBUG ge bbox numberOfVertex=8
152735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152735 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152735 GUI DEBUG ge TBIAS_MODE_CONST 0
152735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152735 GUI DEBUG ge bbox (95,599998,134,800003,4,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152735 GUI DEBUG ge bbox (100,000000,134,800003,4,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152735 GUI DEBUG ge bbox (95,599998,138,000000,4,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152735 GUI DEBUG ge bbox (100,000000,138,000000,4,000000)
152735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
152735 GUI DEBUG ge bbox (95,599998,134,800003,7,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
152735 GUI DEBUG ge bbox (100,000000,134,800003,7,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152735 GUI DEBUG ge bbox (95,599998,138,000000,7,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152735 GUI DEBUG ge bbox (100,000000,138,000000,7,000000)
152735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152735 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152797 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
152797 GUI DEBUG ge Used software test for BBOX, visible=false
152797 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152797 GUI DEBUG ge bjump old PC: 0x097AC96C, new PC: 0x097AC9B0
152797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152797 GUI DEBUG ge vaddr 097a22a8
152797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152813 GUI DEBUG ge bbox numberOfVertex=8
152813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152828 GUI DEBUG ge TBIAS_MODE_CONST 0
152828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152828 GUI DEBUG ge bbox (86,560005,118,239990,0,000000)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152828 GUI DEBUG ge bbox (96,000000,118,239990,0,000000)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152828 GUI DEBUG ge bbox (86,560005,136,400009,0,000000)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152828 GUI DEBUG ge bbox (96,000000,136,400009,0,000000)
152828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
152828 GUI DEBUG ge bbox (86,560005,118,239990,7,000000)
152828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
152828 GUI DEBUG ge bbox (96,000000,118,239990,7,000000)
152828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152828 GUI DEBUG ge bbox (86,560005,136,400009,7,000000)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152828 GUI DEBUG ge bbox (96,000000,136,400009,7,000000)
152828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
152860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
152860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
152860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
152860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=264, currentSample=2883584/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
152875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
152875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152875 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152875 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152875 GUI DEBUG ge Used software test for BBOX, visible=false
152891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152891 GUI DEBUG ge bjump old PC: 0x097AC9CC, new PC: 0x097ACA10
152891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152907 GUI DEBUG ge vaddr 097a2308
152907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152907 GUI DEBUG ge bbox numberOfVertex=8
152907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
152907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152907 GUI DEBUG ge TBIAS_MODE_CONST 0
152907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
152922 GUI DEBUG ge bbox (72,000000,120,000000,0,000000)
152922 GUI DEBUG ge bbox (90,800003,120,000000,0,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152922 GUI DEBUG ge bbox (72,000000,133,600006,0,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152922 GUI DEBUG ge bbox (90,800003,133,600006,0,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152922 GUI DEBUG ge bbox (72,000000,120,000000,7,000000)
152922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
152922 GUI DEBUG ge bbox (90,800003,120,000000,7,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
152922 GUI DEBUG ge bbox (72,000000,133,600006,7,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
152922 GUI DEBUG ge bbox (90,800003,133,600006,7,000000)
152922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
152938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
152953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
152953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
152953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
152953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
152953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
152953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
152969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
152969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
152969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
152969 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
152969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
152985 GUI DEBUG ge Used software test for BBOX, visible=false
152985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
152985 GUI DEBUG ge bjump old PC: 0x097ACA2C, new PC: 0x097ACA70
152985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
152985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
152985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
152985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
152985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
152985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
152985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
152985 GUI DEBUG ge vaddr 097a2368
153000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153000 GUI DEBUG ge bbox numberOfVertex=8
153000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153000 GUI DEBUG ge TBIAS_MODE_CONST 0
153016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153016 GUI DEBUG ge bbox (88,000000,104,000000,0,000000)
153016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153016 GUI DEBUG ge bbox (106,400002,104,000000,0,000000)
153016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153016 GUI DEBUG ge bbox (88,000000,119,519997,0,000000)
153016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153016 GUI DEBUG ge bbox (106,400002,119,519997,0,000000)
153016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153016 GUI DEBUG ge bbox (88,000000,104,000000,8,600000)
153016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153016 GUI DEBUG ge bbox (106,400002,104,000000,8,600000)
153016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153016 GUI DEBUG ge bbox (88,000000,119,519997,8,600000)
153016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153016 GUI DEBUG ge bbox (106,400002,119,519997,8,600000)
153016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: atID=1, writeAddr=0x08C1EC08, writableBytesAddr=0x08C1EBBC, readOffsetAddr=0x08C1EBC0
153063 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: write=0x093088C0, writableBytes=65472, readOffset=1244224, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
153063 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153063 GUI DEBUG ge Used software test for BBOX, visible=false
153063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x11 signal=1 'file'
153063 GUI DEBUG ge bjump old PC: 0x097ACA8C, new PC: 0x097ACAD0
153078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x12 signal=1 'file2'
153078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153094 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoRead(uid=a3,data=0x93088c0,size=0xffc0) async=true
153094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync'
153094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153094 GUI DEBUG ge vaddr 097a23c8
153094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153094 GUI DEBUG ge bbox numberOfVertex=8
153094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x12 name='file2' signal=1
153094 GUI DEBUG ge TBIAS_MODE_CONST 0
153110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x11 name='file' signal=1
153110 GUI DEBUG ge bbox (56,799999,101,599998,4,000000)
153110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153110 GUI DEBUG ge bbox (68,400002,101,599998,4,000000)
153125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=263, currentSample=2885632/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=66216, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
153125 GUI DEBUG ge bbox (56,799999,112,400002,4,000000)
153125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153125 GUI DEBUG ge bbox (68,400002,112,400002,4,000000)
153125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153125 GUI DEBUG ge bbox (56,799999,101,599998,8,000000)
153125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
153125 GUI DEBUG ge bbox (68,400002,101,599998,8,000000)
153125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a4 name:'SceIofileAsync'
153125 GUI DEBUG ge bbox (56,799999,112,400002,8,000000)
153125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153141 GUI DEBUG ge bbox (68,400002,112,400002,8,000000)
153141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153141 SceIofileAsync DEBUG hle.IoFileMgrForUser hleAsyncThread uid=a3
153157 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
153157 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.sceCtrl hleCtrlExecuteSampling
153157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153157 SceIofileAsync DEBUG hle.ThreadManForUser End of Interrupt
153157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153172 GUI DEBUG ge Used software test for BBOX, visible=false
153157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153172 GUI DEBUG ge bjump old PC: 0x097ACAEC, new PC: 0x097ACB30
153188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153188 GUI DEBUG ge vaddr 097a2428
153188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153188 GUI DEBUG ge bbox numberOfVertex=8
153188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153188 GUI DEBUG ge TBIAS_MODE_CONST 0
153188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153188 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153188 GUI DEBUG ge bbox (49,200001,120,000000,0,000000)
153188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
153188 GUI DEBUG ge bbox (56,000000,120,000000,0,000000)
153188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
153188 GUI DEBUG ge bbox (49,200001,122,000000,0,000000)
153188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153188 GUI DEBUG ge bbox (56,000000,122,000000,0,000000)
153188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153188 GUI DEBUG ge bbox (49,200001,120,000000,3,000000)
153219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153219 GUI DEBUG ge bbox (56,000000,120,000000,3,000000)
153219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153235 GUI DEBUG ge bbox (49,200001,122,000000,3,000000)
153235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153235 GUI DEBUG ge bbox (56,000000,122,000000,3,000000)
153235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
153235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153235 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153266 GUI DEBUG ge Used software test for BBOX, visible=false
153266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153266 GUI DEBUG ge bjump old PC: 0x097ACB4C, new PC: 0x097ACB90
153266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153313 GUI DEBUG ge vaddr 097a2488
153313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153313 GUI DEBUG ge bbox numberOfVertex=8
153313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153313 GUI DEBUG ge TBIAS_MODE_CONST 0
153313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153313 GUI DEBUG ge bbox (56,000000,121,519997,0,000000)
153313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153313 GUI DEBUG ge bbox (72,000000,121,519997,0,000000)
153313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153313 GUI DEBUG ge bbox (56,000000,126,400002,0,000000)
153313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153313 GUI DEBUG ge bbox (72,000000,126,400002,0,000000)
153313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153313 GUI DEBUG ge bbox (56,000000,121,519997,4,000000)
153313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153313 GUI DEBUG ge bbox (72,000000,121,519997,4,000000)
153313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153328 GUI DEBUG ge bbox (56,000000,126,400002,4,000000)
153328 SOUND_THREAD DEBUG hle.IoFileMgrForUser sceIoPollAsync redirecting to hleIoWaitAsync
153344 GUI DEBUG ge bbox (72,000000,126,400002,4,000000)
153344 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=a3,res=0x8c1ebb8) wait=false callbacks=false
153344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153344 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153344 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync - storing result 0xffc0
153344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: atracID=1, bytesToAdd=0xffc0
153344 GUI DEBUG ge Used software test for BBOX, visible=false
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
153344 GUI DEBUG ge bjump old PC: 0x097ACBAC, new PC: 0x097ACBF0
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: atracID = 1, remainFramesAddr = 0x08C1EBE4
153344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: returning 351, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=744, inputBufferNeededBytes=0]
153344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153344 GUI DEBUG ge vaddr 097a24e8
153344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=350, currentSample=2887680/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=1488, inputBufferWritableBytes=1488, inputBufferNeededBytes=0]
153344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153344 GUI DEBUG ge bbox numberOfVertex=8
153344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153360 GUI DEBUG ge TBIAS_MODE_CONST 0
153375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153375 GUI DEBUG ge bbox (80,000000,104,000000,3,000000)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153375 GUI DEBUG ge bbox (91,599998,104,000000,3,000000)
153375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153375 GUI DEBUG ge bbox (80,000000,120,000000,3,000000)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153375 GUI DEBUG ge bbox (91,599998,120,000000,3,000000)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153375 GUI DEBUG ge bbox (80,000000,104,000000,8,400001)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153375 GUI DEBUG ge bbox (91,599998,104,000000,8,400001)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153375 GUI DEBUG ge bbox (80,000000,120,000000,8,400001)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153375 GUI DEBUG ge bbox (91,599998,120,000000,8,400001)
153375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153375 GUI DEBUG ge Used software test for BBOX, visible=false
153375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153375 GUI DEBUG ge bjump old PC: 0x097ACC0C, new PC: 0x097ACC50
153375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
153375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
153375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153391 GUI DEBUG ge vaddr 097a2548
153391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153391 GUI DEBUG ge bbox numberOfVertex=8
153391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153391 GUI DEBUG ge TBIAS_MODE_CONST 0
153391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153391 GUI DEBUG ge bbox (79,200005,87,200005,4,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
153391 GUI DEBUG ge bbox (90,000000,87,200005,4,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
153391 GUI DEBUG ge bbox (79,200005,95,599998,4,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153391 GUI DEBUG ge bbox (90,000000,95,599998,4,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
153391 GUI DEBUG ge bbox (79,200005,87,200005,8,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
153391 GUI DEBUG ge bbox (90,000000,87,200005,8,000000)
153391 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153391 GUI DEBUG ge bbox (79,200005,95,599998,8,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153391 GUI DEBUG ge bbox (90,000000,95,599998,8,000000)
153391 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153391 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153391 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153391 GUI DEBUG ge Used software test for BBOX, visible=false
153391 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153391 GUI DEBUG ge bjump old PC: 0x097ACC6C, new PC: 0x097ACCB0
153391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
153391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153391 GUI DEBUG ge vaddr 097a25a8
153391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153391 GUI DEBUG ge bbox numberOfVertex=8
153391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153407 GUI DEBUG ge TBIAS_MODE_CONST 0
153422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153422 GUI DEBUG ge bbox (88,400002,88,000000,4,000000)
153422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153422 GUI DEBUG ge bbox (92,000000,88,000000,4,000000)
153422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153422 GUI DEBUG ge bbox (88,400002,92,000000,4,000000)
153422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153422 GUI DEBUG ge bbox (92,000000,92,000000,4,000000)
153422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153422 GUI DEBUG ge bbox (88,400002,88,000000,7,000000)
153422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153422 GUI DEBUG ge bbox (92,000000,88,000000,7,000000)
153422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153422 GUI DEBUG ge bbox (88,400002,92,000000,7,000000)
153422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153422 GUI DEBUG ge bbox (92,000000,92,000000,7,000000)
153422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=349, currentSample=2889728/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2232, inputBufferWritableBytes=2232, inputBufferNeededBytes=0]
153422 GUI DEBUG ge Used software test for BBOX, visible=false
153422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153422 GUI DEBUG ge bjump old PC: 0x097ACCCC, new PC: 0x097ACD10
153422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153422 GUI DEBUG ge vaddr 097a2608
153422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153422 GUI DEBUG ge bbox numberOfVertex=8
153422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153438 GUI DEBUG ge TBIAS_MODE_CONST 0
153438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153438 GUI DEBUG ge bbox (109,200005,86,000000,4,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153438 GUI DEBUG ge bbox (120,000000,86,000000,4,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153438 GUI DEBUG ge bbox (109,200005,100,000000,4,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153438 GUI DEBUG ge bbox (120,000000,100,000000,4,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153438 GUI DEBUG ge bbox (109,200005,86,000000,7,000000)
153438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
153438 GUI DEBUG ge bbox (120,000000,86,000000,7,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
153438 GUI DEBUG ge bbox (109,200005,100,000000,7,000000)
153438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153438 GUI DEBUG ge bbox (120,000000,100,000000,7,000000)
153453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153453 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153453 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153453 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153453 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153453 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153453 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153453 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153453 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153453 GUI DEBUG ge Used software test for BBOX, visible=false
153453 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
153453 GUI DEBUG ge bjump old PC: 0x097ACD2C, new PC: 0x097ACD70
153453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
153453 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
153453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153453 GUI DEBUG ge vaddr 097a2668
153453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153453 GUI DEBUG ge bbox numberOfVertex=8
153453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
153453 GUI DEBUG ge TBIAS_MODE_CONST 0
153453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153453 GUI DEBUG ge bbox (120,400002,77,599998,4,000000)
153453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153469 GUI DEBUG ge bbox (131,600006,77,599998,4,000000)
153469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153469 GUI DEBUG ge bbox (120,400002,87,599998,4,000000)
153469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153469 GUI DEBUG ge bbox (131,600006,87,599998,4,000000)
153469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153469 GUI DEBUG ge bbox (120,400002,77,599998,6,000000)
153469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153469 GUI DEBUG ge bbox (131,600006,77,599998,6,000000)
153469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153469 GUI DEBUG ge bbox (120,400002,87,599998,6,000000)
153469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153469 GUI DEBUG ge bbox (131,600006,87,599998,6,000000)
153469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153469 GUI DEBUG ge Used software test for BBOX, visible=false
153469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153469 GUI DEBUG ge bjump old PC: 0x097ACD8C, new PC: 0x097ACDD0
153469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153469 GUI DEBUG ge vaddr 097a26c8
153469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=348, currentSample=2891776/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2976, inputBufferWritableBytes=2976, inputBufferNeededBytes=0]
153469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153469 GUI DEBUG ge bbox numberOfVertex=8
153469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153485 GUI DEBUG ge TBIAS_MODE_CONST 0
153469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153500 GUI DEBUG ge bbox (128,000000,86,800003,4,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge bbox (131,600006,86,800003,4,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153500 GUI DEBUG ge bbox (128,000000,104,000000,4,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153500 GUI DEBUG ge bbox (131,600006,104,000000,4,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153500 GUI DEBUG ge bbox (128,000000,86,800003,6,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge bbox (131,600006,86,800003,6,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153500 GUI DEBUG ge bbox (128,000000,104,000000,6,000000)
153500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153500 GUI DEBUG ge bbox (131,600006,104,000000,6,000000)
153500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge Used software test for BBOX, visible=false
153500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153500 GUI DEBUG ge bjump old PC: 0x097ACDEC, new PC: 0x097ACE30
153500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
153500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
153500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge vaddr 097a2728
153500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153500 GUI DEBUG ge bbox numberOfVertex=8
153500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153500 GUI DEBUG ge TBIAS_MODE_CONST 0
153500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153500 GUI DEBUG ge bbox (120,000000,104,000000,4,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
153500 GUI DEBUG ge bbox (136,000000,104,000000,4,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
153500 GUI DEBUG ge bbox (120,000000,119,200005,4,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
153500 GUI DEBUG ge bbox (136,000000,119,200005,4,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
153500 GUI DEBUG ge bbox (120,000000,104,000000,7,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
153500 GUI DEBUG ge bbox (136,000000,104,000000,7,000000)
153500 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153500 GUI DEBUG ge bbox (120,000000,119,200005,7,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153500 GUI DEBUG ge bbox (136,000000,119,200005,7,000000)
153500 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153500 GUI DEBUG ge Used software test for BBOX, visible=false
153516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153516 GUI DEBUG ge bjump old PC: 0x097ACE4C, new PC: 0x097ACE90
153516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
153516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153516 GUI DEBUG ge vaddr 097a2788
153516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153516 GUI DEBUG ge bbox numberOfVertex=8
153516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153516 GUI DEBUG ge TBIAS_MODE_CONST 0
153516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153516 GUI DEBUG ge bbox (104,000000,107,200005,4,000000)
153516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153516 GUI DEBUG ge bbox (124,000000,107,200005,4,000000)
153516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153516 GUI DEBUG ge bbox (104,000000,119,200005,4,000000)
153516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153516 GUI DEBUG ge bbox (124,000000,119,200005,4,000000)
153516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153516 GUI DEBUG ge bbox (104,000000,107,200005,7,000000)
153516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153516 GUI DEBUG ge bbox (124,000000,107,200005,7,000000)
153516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153516 GUI DEBUG ge bbox (104,000000,119,200005,7,000000)
153516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153516 GUI DEBUG ge bbox (124,000000,119,200005,7,000000)
153516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153532 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=347, currentSample=2893824/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=3720, inputBufferWritableBytes=3720, inputBufferNeededBytes=0]
153532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153532 GUI DEBUG ge Used software test for BBOX, visible=false
153532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153532 GUI DEBUG ge bjump old PC: 0x097ACEAC, new PC: 0x097ACEF0
153532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153532 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153532 GUI DEBUG ge vaddr 097a27e8
153532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153532 GUI DEBUG ge bbox numberOfVertex=8
153532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153532 GUI DEBUG ge TBIAS_MODE_CONST 0
153532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153532 GUI DEBUG ge bbox (120,000000,126,800003,13,000000)
153532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153532 GUI DEBUG ge bbox (133,600006,126,800003,13,000000)
153532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153532 GUI DEBUG ge bbox (120,000000,132,400009,13,000000)
153547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153563 GUI DEBUG ge bbox (133,600006,132,400009,13,000000)
153563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153563 GUI DEBUG ge bbox (120,000000,126,800003,15,200000)
153563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153563 GUI DEBUG ge bbox (133,600006,126,800003,15,200000)
153563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153563 GUI DEBUG ge bbox (120,000000,132,400009,15,200000)
153563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
153563 GUI DEBUG ge bbox (133,600006,132,400009,15,200000)
153563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
153563 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153578 GUI DEBUG ge Used software test for BBOX, visible=false
153578 GUI DEBUG ge bjump old PC: 0x097ACF0C, new PC: 0x097ACF50
153578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153578 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
153578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153578 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
153578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153594 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153594 GUI DEBUG ge vaddr 097a2848
153594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153594 GUI DEBUG ge bbox numberOfVertex=8
153594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153594 GUI DEBUG ge TBIAS_MODE_CONST 0
153594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153594 GUI DEBUG ge bbox (116,000000,131,400009,13,000000)
153594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153594 GUI DEBUG ge bbox (120,000000,131,400009,13,000000)
153594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153594 GUI DEBUG ge bbox (116,000000,133,600006,13,000000)
153594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153594 GUI DEBUG ge bbox (120,000000,133,600006,13,000000)
153594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
153594 GUI DEBUG ge bbox (116,000000,131,400009,15,200000)
153594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153594 GUI DEBUG ge bbox (120,000000,131,400009,15,200000)
153594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153594 GUI DEBUG ge bbox (116,000000,133,600006,15,200000)
153594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153594 GUI DEBUG ge bbox (120,000000,133,600006,15,200000)
153594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153610 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153610 GUI DEBUG ge Used software test for BBOX, visible=false
153610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153610 GUI DEBUG ge bjump old PC: 0x097ACF6C, new PC: 0x097ACFB0
153610 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153610 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153610 GUI DEBUG ge vaddr 097a28a8
153610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153610 GUI DEBUG ge bbox numberOfVertex=8
153610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153610 GUI DEBUG ge TBIAS_MODE_CONST 0
153610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153610 GUI DEBUG ge bbox (111,200005,131,400009,11,800000)
153610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=346, currentSample=2895872/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=4464, inputBufferWritableBytes=4464, inputBufferNeededBytes=0]
153610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153610 GUI DEBUG ge bbox (120,000000,131,400009,11,800000)
153610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153625 GUI DEBUG ge bbox (111,200005,136,000000,11,800000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge bbox (120,000000,136,000000,11,800000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153641 GUI DEBUG ge bbox (111,200005,131,400009,13,600000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge bbox (120,000000,131,400009,13,600000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153641 GUI DEBUG ge bbox (111,200005,136,000000,13,600000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153641 GUI DEBUG ge bbox (120,000000,136,000000,13,600000)
153641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge Used software test for BBOX, visible=false
153641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153641 GUI DEBUG ge bjump old PC: 0x097ACFCC, new PC: 0x097AD010
153641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
153641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
153641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge vaddr 097a2908
153641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153641 GUI DEBUG ge bbox numberOfVertex=8
153641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153641 GUI DEBUG ge TBIAS_MODE_CONST 0
153641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
153641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
153641 GUI DEBUG ge bbox (74,000000,134,000000,0,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153641 GUI DEBUG ge bbox (89,599998,134,000000,0,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
153641 GUI DEBUG ge bbox (74,000000,144,000000,0,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
153641 GUI DEBUG ge bbox (89,599998,144,000000,0,000000)
153641 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153641 GUI DEBUG ge bbox (74,000000,134,000000,4,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153641 GUI DEBUG ge bbox (89,599998,134,000000,4,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153641 GUI DEBUG ge bbox (74,000000,144,000000,4,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153641 GUI DEBUG ge bbox (89,599998,144,000000,4,000000)
153641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153641 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153657 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
153657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153657 GUI DEBUG ge Used software test for BBOX, visible=false
153657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153657 GUI DEBUG ge bjump old PC: 0x097AD02C, new PC: 0x097AD070
153657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153657 GUI DEBUG ge vaddr 097a2968
153657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153657 GUI DEBUG ge bbox numberOfVertex=8
153657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153657 GUI DEBUG ge TBIAS_MODE_CONST 0
153657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153672 GUI DEBUG ge bbox (66,400002,137,600006,0,000000)
153672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153688 GUI DEBUG ge bbox (74,800003,137,600006,0,000000)
153688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153688 GUI DEBUG ge bbox (66,400002,152,000000,0,000000)
153688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153688 GUI DEBUG ge bbox (74,800003,152,000000,0,000000)
153688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153688 GUI DEBUG ge bbox (66,400002,137,600006,4,000000)
153688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=2897920/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
153688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153688 GUI DEBUG ge bbox (74,800003,137,600006,4,000000)
153688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153688 GUI DEBUG ge bbox (66,400002,152,000000,4,000000)
153688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153703 GUI DEBUG ge bbox (74,800003,152,000000,4,000000)
153703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153719 GUI DEBUG ge Used software test for BBOX, visible=false
153719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153719 GUI DEBUG ge bjump old PC: 0x097AD08C, new PC: 0x097AD0D0
153719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
153719 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
153719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153719 GUI DEBUG ge vaddr 097a29c8
153719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153719 GUI DEBUG ge bbox numberOfVertex=8
153719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153735 GUI DEBUG ge TBIAS_MODE_CONST 0
153735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
153735 GUI DEBUG ge bbox (56,000000,152,000000,0,000000)
153735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
153735 GUI DEBUG ge bbox (68,000000,152,000000,0,000000)
153735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153735 GUI DEBUG ge bbox (56,000000,160,000000,0,000000)
153735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153735 GUI DEBUG ge bbox (68,000000,160,000000,0,000000)
153735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153750 GUI DEBUG ge bbox (56,000000,152,000000,4,000000)
153750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153750 GUI DEBUG ge bbox (68,000000,152,000000,4,000000)
153750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153750 GUI DEBUG ge bbox (56,000000,160,000000,4,000000)
153750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153750 GUI DEBUG ge bbox (68,000000,160,000000,4,000000)
153750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153750 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
153750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
153750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
153750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
153750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153750 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
153750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153750 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
153766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153766 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
153766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153766 GUI DEBUG ge Used software test for BBOX, visible=false
153766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153766 GUI DEBUG ge bjump old PC: 0x097AD0EC, new PC: 0x097AD130
153766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153766 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153766 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
153766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153766 GUI DEBUG ge vaddr 097a2a28
153766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153766 GUI DEBUG ge bbox numberOfVertex=8
153766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153766 GUI DEBUG ge TBIAS_MODE_CONST 0
153766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153766 GUI DEBUG ge bbox (44,000000,148,800003,0,000000)
153766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153766 GUI DEBUG ge bbox (56,000000,148,800003,0,000000)
153766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=2899968/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
153766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153766 GUI DEBUG ge bbox (44,000000,158,800003,0,000000)
153766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153782 GUI DEBUG ge bbox (56,000000,158,800003,0,000000)
153782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153797 GUI DEBUG ge bbox (44,000000,148,800003,4,000000)
153797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153797 GUI DEBUG ge bbox (56,000000,148,800003,4,000000)
153797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153797 GUI DEBUG ge bbox (44,000000,158,800003,4,000000)
153797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153797 GUI DEBUG ge bbox (56,000000,158,800003,4,000000)
153797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
153797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
153797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153797 GUI DEBUG ge BBOX Vertex #2: visible=visible
153797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153797 GUI DEBUG ge Used software test for BBOX, visible=true
153797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153797 GUI DEBUG ge bjump not taking Conditional Jump
153797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153797 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153797 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153797 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
153797 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
153797 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153797 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
153797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153813 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
153813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153813 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
153813 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
153813 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
153813 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
153828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
153828 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
153828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
153828 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
153828 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153828 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
153828 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153828 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
153828 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153828 GUI DEBUG ge vaddr 097d641c
153828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153828 GUI DEBUG ge prim triangle 6x
153828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153828 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
153828 GUI DEBUG ge TBIAS_MODE_CONST 0
153828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153828 GUI DEBUG ge Not reading Vertex, all native at 0x097D641C
153828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
153844 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153844 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
153844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153844 GUI DEBUG ge vaddr 097a2a88
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153844 GUI DEBUG ge bbox numberOfVertex=8
153844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153844 GUI DEBUG ge TBIAS_MODE_CONST 0
153844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153844 GUI DEBUG ge bbox (40,000000,148,000000,0,000000)
153844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153844 GUI DEBUG ge bbox (45,600002,148,000000,0,000000)
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153844 GUI DEBUG ge bbox (40,000000,152,400009,0,000000)
153844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153844 GUI DEBUG ge bbox (45,600002,152,400009,0,000000)
153844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153844 GUI DEBUG ge bbox (40,000000,148,000000,4,000000)
153844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153844 GUI DEBUG ge bbox (45,600002,148,000000,4,000000)
153844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153844 GUI DEBUG ge bbox (40,000000,152,400009,4,000000)
153844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153844 GUI DEBUG ge bbox (45,600002,152,400009,4,000000)
153844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153844 GUI DEBUG ge BBOX Vertex #0: visible=visible
153844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=2902016/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
153844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153844 GUI DEBUG ge Used software test for BBOX, visible=true
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153844 GUI DEBUG ge bjump not taking Conditional Jump
153844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153844 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153844 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153844 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153844 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153844 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153844 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
153844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153860 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153860 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153860 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153860 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153860 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153860 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
153860 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
153860 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
153860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153860 GUI DEBUG ge vaddr 097d65cc
153860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153860 GUI DEBUG ge prim triangle 2x
153860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153860 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
153860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153875 GUI DEBUG ge TBIAS_MODE_CONST 0
153875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153875 GUI DEBUG ge Not reading Vertex, all native at 0x097D65CC
153875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
153875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
153875 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
153875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153875 GUI DEBUG ge vaddr 097a2ae8
153875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153875 GUI DEBUG ge bbox numberOfVertex=8
153875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
153875 GUI DEBUG ge TBIAS_MODE_CONST 0
153875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153875 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
153875 GUI DEBUG ge bbox (24,000000,148,000000,0,000000)
153875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153875 GUI DEBUG ge bbox (40,000000,148,000000,0,000000)
153875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153891 GUI DEBUG ge bbox (24,000000,151,600006,0,000000)
153907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153922 GUI DEBUG ge bbox (40,000000,151,600006,0,000000)
153922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153922 GUI DEBUG ge bbox (24,000000,148,000000,4,000000)
153922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153922 GUI DEBUG ge bbox (40,000000,148,000000,4,000000)
153922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153922 GUI DEBUG ge bbox (24,000000,151,600006,4,000000)
153922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153922 GUI DEBUG ge bbox (40,000000,151,600006,4,000000)
153922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153922 GUI DEBUG ge BBOX Vertex #0: visible=visible
153922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
153922 GUI DEBUG ge Used software test for BBOX, visible=true
153922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
153922 GUI DEBUG ge bjump not taking Conditional Jump
153922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
153938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
153922 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
153938 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
153938 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=2904064/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
153938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
153938 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153938 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153938 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153938 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
153938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153953 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153953 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153953 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153953 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
153953 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153953 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
153953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153953 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
153953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153969 GUI DEBUG ge vaddr 097d665c
153969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153969 GUI DEBUG ge prim triangle 8x
153969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
153969 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
153969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
153969 GUI DEBUG ge TBIAS_MODE_CONST 0
153969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
153969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153969 GUI DEBUG ge Not reading Vertex, all native at 0x097D665C
153969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
153969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
153969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
153969 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
153969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
153969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
153969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
153969 GUI DEBUG ge vaddr 097a2b48
153969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
153969 GUI DEBUG ge bbox numberOfVertex=8
153969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
153969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
153969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
153969 GUI DEBUG ge TBIAS_MODE_CONST 0
153969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
153969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
153969 GUI DEBUG ge bbox (8,400001,134,400009,0,000000)
153985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154000 GUI DEBUG ge bbox (24,000000,134,400009,0,000000)
154000 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
154000 GUI DEBUG ge bbox (8,400001,154,400009,0,000000)
154000 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154000 GUI DEBUG ge bbox (24,000000,154,400009,0,000000)
154000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154000 GUI DEBUG ge bbox (8,400001,134,400009,4,000000)
154000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154000 GUI DEBUG ge bbox (24,000000,134,400009,4,000000)
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154000 GUI DEBUG ge bbox (8,400001,154,400009,4,000000)
154000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154000 GUI DEBUG ge bbox (24,000000,154,400009,4,000000)
154000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154000 GUI DEBUG ge BBOX Vertex #0: visible=visible
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154000 GUI DEBUG ge Used software test for BBOX, visible=true
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154000 GUI DEBUG ge bjump not taking Conditional Jump
154000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154000 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154000 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154000 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154000 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154000 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154000 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=2906112/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
154000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154000 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154000 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154000 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154000 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154000 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154000 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154016 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154016 GUI DEBUG ge vaddr 097d689c
154016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154016 GUI DEBUG ge prim triangle 9x
154016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154016 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154016 GUI DEBUG ge TBIAS_MODE_CONST 0
154016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154016 GUI DEBUG ge Not reading Vertex, all native at 0x097D689C
154016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
154016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
154016 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154047 GUI DEBUG ge vaddr 097a2ba8
154032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154047 GUI DEBUG ge bbox numberOfVertex=8
154047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154063 GUI DEBUG ge TBIAS_MODE_CONST 0
154063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154063 GUI DEBUG ge bbox (12,400001,151,199997,0,000000)
154063 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
154063 GUI DEBUG ge bbox (24,000000,151,199997,0,000000)
154063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154063 GUI DEBUG ge bbox (12,400001,159,199997,0,000000)
154063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154063 GUI DEBUG ge bbox (24,000000,159,199997,0,000000)
154078 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154078 GUI DEBUG ge bbox (12,400001,151,199997,4,000000)
154078 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154078 GUI DEBUG ge bbox (24,000000,151,199997,4,000000)
154078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
154078 GUI DEBUG ge bbox (12,400001,159,199997,4,000000)
154078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154078 GUI DEBUG ge bbox (24,000000,159,199997,4,000000)
154078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154078 GUI DEBUG ge BBOX Vertex #0: visible=visible
154078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154078 GUI DEBUG ge Used software test for BBOX, visible=true
154078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154078 GUI DEBUG ge bjump not taking Conditional Jump
154078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154078 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154094 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154094 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154094 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154094 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154094 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154094 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154110 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154110 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154110 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=2908160/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
154110 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154110 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154110 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154110 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154125 GUI DEBUG ge vaddr 097d6b24
154125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154125 GUI DEBUG ge prim triangle 8x
154125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154125 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154125 GUI DEBUG ge TBIAS_MODE_CONST 0
154125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154125 GUI DEBUG ge Not reading Vertex, all native at 0x097D6B24
154125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154141 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154141 GUI DEBUG ge vaddr 097a2c08
154141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154141 GUI DEBUG ge bbox numberOfVertex=8
154141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154141 GUI DEBUG ge TBIAS_MODE_CONST 0
154141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154141 GUI DEBUG ge bbox (-5,600000,129,600006,0,000000)
154141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154141 GUI DEBUG ge bbox (9,600000,129,600006,0,000000)
154141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
154141 GUI DEBUG ge bbox (-5,600000,135,600006,0,000000)
154141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
154141 GUI DEBUG ge bbox (9,600000,135,600006,0,000000)
154141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154141 GUI DEBUG ge bbox (-5,600000,129,600006,4,000000)
154141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154141 GUI DEBUG ge bbox (9,600000,129,600006,4,000000)
154157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154157 GUI DEBUG ge bbox (-5,600000,135,600006,4,000000)
154157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
154172 GUI DEBUG ge bbox (9,600000,135,600006,4,000000)
154172 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
154172 GUI DEBUG ge BBOX Vertex #0: visible=visible
154172 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154172 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154172 GUI DEBUG ge Used software test for BBOX, visible=true
154172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154172 GUI DEBUG ge bjump not taking Conditional Jump
154172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154172 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154172 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154172 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154172 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
154172 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154172 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154188 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154188 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154188 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154188 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154188 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154203 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154203 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154203 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154203 GUI DEBUG ge vaddr 097d6d64
154203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154203 GUI DEBUG ge prim triangle 6x
154203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154203 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154219 GUI DEBUG ge TBIAS_MODE_CONST 0
154219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154219 GUI DEBUG ge Not reading Vertex, all native at 0x097D6D64
154219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154219 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154219 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154219 GUI DEBUG ge vaddr 097a2c68
154219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154219 GUI DEBUG ge bbox numberOfVertex=8
154219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=2910208/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
154219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154219 GUI DEBUG ge TBIAS_MODE_CONST 0
154235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154235 GUI DEBUG ge bbox (-10,400001,129,600006,0,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154250 GUI DEBUG ge bbox (-4,800000,129,600006,0,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154250 GUI DEBUG ge bbox (-10,400001,136,800003,0,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154250 GUI DEBUG ge bbox (-4,800000,136,800003,0,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154250 GUI DEBUG ge bbox (-10,400001,129,600006,4,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154250 GUI DEBUG ge bbox (-4,800000,129,600006,4,000000)
154250 GUI DEBUG ge bbox (-10,400001,136,800003,4,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154250 GUI DEBUG ge bbox (-4,800000,136,800003,4,000000)
154250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154250 GUI DEBUG ge BBOX Vertex #0: visible=visible
154250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154250 GUI DEBUG ge Used software test for BBOX, visible=true
154266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154266 GUI DEBUG ge bjump not taking Conditional Jump
154266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154266 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154266 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
154266 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
154266 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154282 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154282 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154282 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154282 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154282 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154282 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
154282 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154282 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154282 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154297 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
154297 GUI DEBUG ge vaddr 097d6f14
154297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154313 GUI DEBUG ge prim triangle 2x
154313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154313 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154313 GUI DEBUG ge TBIAS_MODE_CONST 0
154313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154313 GUI DEBUG ge Not reading Vertex, all native at 0x097D6F14
154313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154313 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154313 GUI DEBUG ge vaddr 097a2cc8
154328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154328 GUI DEBUG ge bbox numberOfVertex=8
154328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154328 GUI DEBUG ge TBIAS_MODE_CONST 0
154328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154328 GUI DEBUG ge bbox (-15,600000,134,800003,0,000000)
154328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154328 GUI DEBUG ge bbox (-6,000000,134,800003,0,000000)
154344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154344 GUI DEBUG ge bbox (-15,600000,146,400009,0,000000)
154344 GUI DEBUG ge bbox (-6,000000,146,400009,0,000000)
154344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154344 GUI DEBUG ge bbox (-15,600000,134,800003,6,000000)
154344 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154344 GUI DEBUG ge bbox (-6,000000,134,800003,6,000000)
154344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154344 GUI DEBUG ge bbox (-15,600000,146,400009,6,000000)
154360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=2912256/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
154360 GUI DEBUG ge bbox (-6,000000,146,400009,6,000000)
154360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154360 GUI DEBUG ge BBOX Vertex #0: visible=visible
154360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154360 GUI DEBUG ge Used software test for BBOX, visible=true
154360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154360 GUI DEBUG ge bjump not taking Conditional Jump
154360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154360 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154360 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154360 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154360 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154360 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154360 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154375 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154391 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154391 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154391 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154391 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
154391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
154391 GUI DEBUG ge vaddr 097d6fa4
154391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154391 GUI DEBUG ge prim triangle 9x
154391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154407 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154407 GUI DEBUG ge TBIAS_MODE_CONST 0
154407 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
154407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154407 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
154422 GUI DEBUG ge Not reading Vertex, all native at 0x097D6FA4
154422 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154422 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154422 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154422 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154422 GUI DEBUG ge vaddr 097a2d28
154422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154422 GUI DEBUG ge bbox numberOfVertex=8
154438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154438 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154438 GUI DEBUG ge TBIAS_MODE_CONST 0
154438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154438 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
154438 GUI DEBUG ge bbox (4,000000,76,000000,11,000000)
154438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154438 GUI DEBUG ge bbox (7,200000,76,000000,11,000000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154438 GUI DEBUG ge bbox (4,000000,88,000000,11,000000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154438 GUI DEBUG ge bbox (7,200000,88,000000,11,000000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154438 GUI DEBUG ge bbox (4,000000,76,000000,15,200000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154438 GUI DEBUG ge bbox (7,200000,76,000000,15,200000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154438 GUI DEBUG ge bbox (4,000000,88,000000,15,200000)
154438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154438 GUI DEBUG ge bbox (7,200000,88,000000,15,200000)
154453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154453 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
154453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
154469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154469 GUI DEBUG ge BBOX Vertex #2: visible=visible
154469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154469 GUI DEBUG ge Used software test for BBOX, visible=true
154469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154469 GUI DEBUG ge bjump not taking Conditional Jump
154469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154469 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154469 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154469 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154485 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=2914304/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
154485 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154485 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154485 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154500 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154500 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154500 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154500 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154500 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154500 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154500 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154516 GUI DEBUG ge vaddr 097d722c
154516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154516 GUI DEBUG ge prim triangle 4x
154516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154516 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154516 GUI DEBUG ge TBIAS_MODE_CONST 0
154516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154516 GUI DEBUG ge Not reading Vertex, all native at 0x097D722C
154516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154532 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
154532 GUI DEBUG ge vaddr 097a2d88
154532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
154532 GUI DEBUG ge bbox numberOfVertex=8
154532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154547 GUI DEBUG ge TBIAS_MODE_CONST 0
154547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154547 GUI DEBUG ge bbox (4,000000,80,000000,12,000000)
154547 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
154547 GUI DEBUG ge bbox (5,600000,80,000000,12,000000)
154547 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154547 GUI DEBUG ge bbox (4,000000,88,000000,12,000000)
154547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154547 GUI DEBUG ge bbox (5,600000,88,000000,12,000000)
154547 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154547 GUI DEBUG ge bbox (4,000000,80,000000,15,200000)
154547 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154547 GUI DEBUG ge bbox (5,600000,80,000000,15,200000)
154547 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154547 GUI DEBUG ge bbox (4,000000,88,000000,15,200000)
154547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154547 GUI DEBUG ge bbox (5,600000,88,000000,15,200000)
154547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
154547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
154563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154578 GUI DEBUG ge BBOX Vertex #2: visible=visible
154578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
154578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154578 GUI DEBUG ge Used software test for BBOX, visible=true
154578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154578 GUI DEBUG ge bjump not taking Conditional Jump
154578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154578 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154578 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154578 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154578 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154594 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154594 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154594 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154594 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154594 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154610 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154610 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154610 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154610 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154610 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154610 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=2916352/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
154610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154610 GUI DEBUG ge vaddr 097d734c
154610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154625 GUI DEBUG ge prim triangle 2x
154625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154625 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154625 GUI DEBUG ge TBIAS_MODE_CONST 0
154625 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154641 GUI DEBUG ge Not reading Vertex, all native at 0x097D734C
154641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154641 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154641 GUI DEBUG ge vaddr 097a2de8
154641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154641 GUI DEBUG ge bbox numberOfVertex=8
154641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154657 GUI DEBUG ge TBIAS_MODE_CONST 0
154657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154657 GUI DEBUG ge bbox (4,800000,88,000000,13,000000)
154657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154657 GUI DEBUG ge bbox (9,200000,88,000000,13,000000)
154657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154657 GUI DEBUG ge bbox (4,800000,101,599998,13,000000)
154657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154657 GUI DEBUG ge bbox (9,200000,101,599998,13,000000)
154657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154672 GUI DEBUG ge bbox (4,800000,88,000000,15,200000)
154672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154672 GUI DEBUG ge bbox (9,200000,88,000000,15,200000)
154672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
154672 GUI DEBUG ge bbox (4,800000,101,599998,15,200000)
154672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
154672 GUI DEBUG ge bbox (9,200000,101,599998,15,200000)
154672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154672 GUI DEBUG ge BBOX Vertex #0: visible=visible
154672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154688 GUI DEBUG ge Used software test for BBOX, visible=true
154688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
154688 GUI DEBUG ge bjump not taking Conditional Jump
154688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
154688 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
154688 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154688 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154688 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154688 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154688 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154688 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154688 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154688 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154688 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
154719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154719 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154719 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154719 GUI DEBUG ge vaddr 097d73dc
154719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154719 GUI DEBUG ge prim triangle 6x
154719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154735 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154735 GUI DEBUG ge TBIAS_MODE_CONST 0
154735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154735 GUI DEBUG ge Not reading Vertex, all native at 0x097D73DC
154735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154750 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154750 GUI DEBUG ge vaddr 097a2e48
154750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154750 GUI DEBUG ge bbox numberOfVertex=8
154750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154750 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154750 GUI DEBUG ge TBIAS_MODE_CONST 0
154766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154750 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154766 GUI DEBUG ge bbox (12,000000,68,800003,4,000000)
154766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154766 GUI DEBUG ge bbox (20,000000,68,800003,4,000000)
154766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=2918400/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
154766 GUI DEBUG ge bbox (12,000000,72,400002,4,000000)
154766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154766 GUI DEBUG ge bbox (20,000000,72,400002,4,000000)
154766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154782 GUI DEBUG ge bbox (12,000000,68,800003,8,000000)
154782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154782 GUI DEBUG ge bbox (20,000000,68,800003,8,000000)
154782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154782 GUI DEBUG ge bbox (12,000000,72,400002,8,000000)
154782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154782 GUI DEBUG ge bbox (20,000000,72,400002,8,000000)
154782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154782 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
154782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154782 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
154782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154782 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleTop
154797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
154797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
154797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
154797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
154797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
154813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154813 GUI DEBUG ge BBOX Center: visible=notVisibleTop
154813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154813 GUI DEBUG ge Failed to use software test for BBOX
154813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
154813 GUI DEBUG ge bjump old PC: 0x097AD56C, new PC: 0x097AD5B0
154813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
154813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
154828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
154828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154828 GUI DEBUG ge vaddr 097a2ea8
154828 GUI DEBUG ge bbox numberOfVertex=8
154828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154828 GUI DEBUG ge TBIAS_MODE_CONST 0
154828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154828 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154828 GUI DEBUG ge bbox (-32,000000,143,949081,6,000000)
154828 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154828 GUI DEBUG ge bbox (-31,200001,143,949081,6,000000)
154828 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154828 GUI DEBUG ge bbox (-32,000000,148,000000,6,000000)
154828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154828 GUI DEBUG ge bbox (-31,200001,148,000000,6,000000)
154828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154844 GUI DEBUG ge bbox (-32,000000,143,949081,8,000000)
154860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154860 GUI DEBUG ge bbox (-31,200001,143,949081,8,000000)
154860 GUI DEBUG ge bbox (-32,000000,148,000000,8,000000)
154860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154860 GUI DEBUG ge bbox (-31,200001,148,000000,8,000000)
154860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
154860 GUI DEBUG ge BBOX Vertex #0: visible=visible
154860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154860 GUI DEBUG ge Used software test for BBOX, visible=true
154860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154860 GUI DEBUG ge bjump not taking Conditional Jump
154860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154860 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154860 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154860 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154860 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154860 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154860 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154860 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
154860 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
154860 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154860 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
154860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154875 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
154875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154875 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
154875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
154875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
154875 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
154875 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
154875 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
154875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
154875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154875 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=2920448/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
154875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
154875 GUI DEBUG ge vaddr 097d76ac
154875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154875 GUI DEBUG ge prim triangle 1x
154891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154891 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
154891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154891 GUI DEBUG ge TBIAS_MODE_CONST 0
154891 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154891 GUI DEBUG ge Not reading Vertex, all native at 0x097D76AC
154891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
154891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154891 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
154891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154891 GUI DEBUG ge vaddr 097a2f08
154891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
154922 GUI DEBUG ge bbox numberOfVertex=8
154922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154938 GUI DEBUG ge TBIAS_MODE_CONST 0
154938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
154938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154938 GUI DEBUG ge bbox (34,799999,44,000000,5,600000)
154938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154938 GUI DEBUG ge bbox (40,000000,44,000000,5,600000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154938 GUI DEBUG ge bbox (34,799999,56,000000,5,600000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154938 GUI DEBUG ge bbox (40,000000,56,000000,5,600000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154938 GUI DEBUG ge bbox (34,799999,44,000000,8,000000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154938 GUI DEBUG ge bbox (40,000000,44,000000,8,000000)
154938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
154938 GUI DEBUG ge bbox (34,799999,56,000000,8,000000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
154938 GUI DEBUG ge bbox (40,000000,56,000000,8,000000)
154938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
154938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
154938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
154938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
154938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
154938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
154938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
154938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
154953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
154969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
154969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
154969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
154969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
154969 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
154969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
154969 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
154969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
154985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
154985 GUI DEBUG ge Failed to use software test for BBOX
154985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
154985 GUI DEBUG ge bjump old PC: 0x097AD62C, new PC: 0x097AD670
154985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
154985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155000 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155000 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155000 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155000 GUI DEBUG ge tflush (deferring to prim)
155000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155000 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7e180))
155000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155000 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155000 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155000 GUI DEBUG ge tflush (deferring to prim)
155000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155000 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155000 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7dd60))
155000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155000 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
155000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155016 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
155016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155016 GUI DEBUG ge tflush (deferring to prim)
155016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155016 GUI DEBUG ge vaddr 097a2f68
155016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=2922496/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
155016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155016 GUI DEBUG ge bbox numberOfVertex=8
155016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155032 GUI DEBUG ge TBIAS_MODE_CONST 0
155032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155032 GUI DEBUG ge bbox (22,400000,55,200001,0,000000)
155032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155032 GUI DEBUG ge bbox (40,799999,55,200001,0,000000)
155032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155032 GUI DEBUG ge bbox (22,400000,68,000000,0,000000)
155032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155032 GUI DEBUG ge bbox (40,799999,68,000000,0,000000)
155032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155032 GUI DEBUG ge bbox (22,400000,55,200001,8,800000)
155032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155032 GUI DEBUG ge bbox (40,799999,55,200001,8,800000)
155063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155063 GUI DEBUG ge bbox (22,400000,68,000000,8,800000)
155063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155063 GUI DEBUG ge bbox (40,799999,68,000000,8,800000)
155063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155063 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
155063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155063 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155063 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155063 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155063 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
155063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155063 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155063 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
155063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
155063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
155063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
155063 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
155063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155063 GUI DEBUG ge Failed to use software test for BBOX
155063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155063 GUI DEBUG ge bjump old PC: 0x097AD6C0, new PC: 0x097AD704
155063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155063 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155094 GUI DEBUG ge vaddr 097a2fc8
155094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155094 GUI DEBUG ge bbox numberOfVertex=8
155094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155094 GUI DEBUG ge TBIAS_MODE_CONST 0
155125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
155125 GUI DEBUG ge bbox (12,000000,44,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155125 GUI DEBUG ge bbox (24,400000,44,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155125 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155125 GUI DEBUG ge bbox (24,400000,56,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155125 GUI DEBUG ge bbox (12,000000,44,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155125 GUI DEBUG ge bbox (24,400000,44,000000,0,000000)
155125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155141 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
155141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155141 GUI DEBUG ge bbox (24,400000,56,000000,0,000000)
155141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
155141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155157 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155157 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155157 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
155157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=2924544/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
155157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155157 GUI DEBUG ge Failed to use software test for BBOX
155157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155157 GUI DEBUG ge bjump old PC: 0x097AD720, new PC: 0x097AD764
155157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155157 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155172 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155172 GUI DEBUG ge vaddr 097a3028
155172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155172 GUI DEBUG ge bbox numberOfVertex=8
155172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155172 GUI DEBUG ge TBIAS_MODE_CONST 0
155172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155172 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155203 GUI DEBUG ge bbox (28,000000,56,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155203 GUI DEBUG ge bbox (12,000000,64,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155203 GUI DEBUG ge bbox (28,000000,64,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155203 GUI DEBUG ge bbox (12,000000,56,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155203 GUI DEBUG ge bbox (28,000000,56,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155203 GUI DEBUG ge bbox (12,000000,64,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155203 GUI DEBUG ge bbox (28,000000,64,000000,0,000000)
155203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
155203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
155203 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
155203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155203 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155203 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
155203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155203 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
155203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155203 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155203 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
155235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155235 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
155235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
155250 GUI DEBUG ge Failed to use software test for BBOX
155266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155266 GUI DEBUG ge bjump old PC: 0x097AD780, new PC: 0x097AD7C4
155266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155266 GUI DEBUG ge vaddr 097a3088
155282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155282 GUI DEBUG ge bbox numberOfVertex=8
155282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155282 GUI DEBUG ge TBIAS_MODE_CONST 0
155282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155297 GUI DEBUG ge bbox (120,000000,80,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155297 GUI DEBUG ge bbox (128,800003,80,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155297 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155297 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155297 GUI DEBUG ge bbox (120,000000,80,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155297 GUI DEBUG ge bbox (128,800003,80,000000,8,000000)
155297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155313 GUI DEBUG ge bbox (120,000000,88,000000,8,000000)
155313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155313 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
155313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
155313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
155313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
155313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
155328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=2926592/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
155328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
155328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155328 GUI DEBUG ge Used software test for BBOX, visible=false
155328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155328 GUI DEBUG ge bjump old PC: 0x097AD7E0, new PC: 0x097AD824
155328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155344 GUI DEBUG ge vaddr 097a30e8
155344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155344 GUI DEBUG ge bbox numberOfVertex=8
155344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155344 GUI DEBUG ge TBIAS_MODE_CONST 0
155344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155360 GUI DEBUG ge bbox (24,000000,48,000000,0,000000)
155344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155360 GUI DEBUG ge bbox (40,799999,48,000000,0,000000)
155360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155360 GUI DEBUG ge bbox (24,000000,56,000000,0,000000)
155360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155360 GUI DEBUG ge bbox (40,799999,56,000000,0,000000)
155360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155360 GUI DEBUG ge bbox (24,000000,48,000000,8,800000)
155360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155360 GUI DEBUG ge bbox (40,799999,48,000000,8,800000)
155360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155360 GUI DEBUG ge bbox (24,000000,56,000000,8,800000)
155360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155360 GUI DEBUG ge bbox (40,799999,56,000000,8,800000)
155391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
155391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
155391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8089, callbacks=false
155391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8089 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
155391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
155407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
155407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
155407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
155407 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155407 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
155407 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155422 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155422 GUI DEBUG ge Failed to use software test for BBOX
155422 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155422 GUI DEBUG ge bjump old PC: 0x097AD840, new PC: 0x097AD884
155422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
155422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155438 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155438 GUI DEBUG ge vaddr 097a3148
155438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155438 GUI DEBUG ge bbox numberOfVertex=8
155438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155438 GUI DEBUG ge TBIAS_MODE_CONST 0
155453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155453 GUI DEBUG ge bbox (120,000000,108,000000,8,000000)
155453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155453 GUI DEBUG ge bbox (130,400009,108,000000,8,000000)
155453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155453 GUI DEBUG ge bbox (120,000000,112,000000,8,000000)
155453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155453 GUI DEBUG ge bbox (130,400009,112,000000,8,000000)
155469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155469 GUI DEBUG ge bbox (120,000000,108,000000,8,000000)
155469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155469 GUI DEBUG ge bbox (130,400009,108,000000,8,000000)
155469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155469 GUI DEBUG ge bbox (120,000000,112,000000,8,000000)
155469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155469 GUI DEBUG ge bbox (130,400009,112,000000,8,000000)
155469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
155469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
155469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155469 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
155469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
155485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
155500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=2928640/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
155500 GUI DEBUG ge Used software test for BBOX, visible=false
155500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155500 GUI DEBUG ge bjump old PC: 0x097AD8A0, new PC: 0x097AD8E4
155500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155516 GUI DEBUG ge vaddr 097a31a8
155516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155516 GUI DEBUG ge bbox numberOfVertex=8
155516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155516 GUI DEBUG ge TBIAS_MODE_CONST 0
155516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155516 GUI DEBUG ge bbox (40,000000,55,200001,8,000000)
155516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155516 GUI DEBUG ge bbox (56,000000,55,200001,8,000000)
155516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155516 GUI DEBUG ge bbox (40,000000,68,000000,8,000000)
155516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155516 GUI DEBUG ge bbox (56,000000,68,000000,8,000000)
155516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155516 GUI DEBUG ge bbox (40,000000,55,200001,10,000000)
155516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155516 GUI DEBUG ge bbox (56,000000,55,200001,10,000000)
155532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155532 GUI DEBUG ge bbox (40,000000,68,000000,10,000000)
155532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155532 GUI DEBUG ge bbox (56,000000,68,000000,10,000000)
155532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
155532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
155532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
155532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
155532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155532 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
155532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155563 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
155563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
155563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
155563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
155563 GUI DEBUG ge Used software test for BBOX, visible=false
155563 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155578 GUI DEBUG ge bjump old PC: 0x097AD900, new PC: 0x097AD944
155578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155594 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155594 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
155594 GUI DEBUG ge vaddr 097a3208
155594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155594 GUI DEBUG ge bbox numberOfVertex=8
155594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155594 GUI DEBUG ge TBIAS_MODE_CONST 0
155594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155594 GUI DEBUG ge bbox (40,000000,72,000000,8,800000)
155594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155594 GUI DEBUG ge bbox (56,000000,72,000000,8,800000)
155610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155625 GUI DEBUG ge bbox (40,000000,84,000000,8,800000)
155625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155625 GUI DEBUG ge bbox (56,000000,84,000000,8,800000)
155625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155625 GUI DEBUG ge bbox (40,000000,72,000000,10,000000)
155625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155625 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
155625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155625 GUI DEBUG ge bbox (40,000000,84,000000,10,000000)
155625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155625 GUI DEBUG ge bbox (56,000000,84,000000,10,000000)
155625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155625 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155625 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
155657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155657 GUI DEBUG ge Used software test for BBOX, visible=false
155672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155672 GUI DEBUG ge bjump old PC: 0x097AD960, new PC: 0x097AD9A4
155672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=2930688/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
155672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155672 GUI DEBUG ge vaddr 097a3268
155672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155672 GUI DEBUG ge bbox numberOfVertex=8
155672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155688 GUI DEBUG ge TBIAS_MODE_CONST 0
155688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155688 GUI DEBUG ge bbox (56,000000,60,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155688 GUI DEBUG ge bbox (72,000000,60,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155688 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155688 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155688 GUI DEBUG ge bbox (56,000000,60,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155688 GUI DEBUG ge bbox (72,000000,60,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155688 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
155688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155688 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
155719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
155719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
155719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
155719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
155719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
155719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155719 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
155719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155750 GUI DEBUG ge Failed to use software test for BBOX
155750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155750 GUI DEBUG ge bjump old PC: 0x097AD9C0, new PC: 0x097ADA04
155750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155766 GUI DEBUG ge vaddr 097a32c8
155766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155766 GUI DEBUG ge bbox numberOfVertex=8
155766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
155766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155782 GUI DEBUG ge TBIAS_MODE_CONST 0
155782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155782 GUI DEBUG ge bbox (72,000000,60,000000,8,000000)
155782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155782 GUI DEBUG ge bbox (92,000000,60,000000,8,000000)
155782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155782 GUI DEBUG ge bbox (72,000000,68,000000,8,000000)
155797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155797 GUI DEBUG ge bbox (92,000000,68,000000,8,000000)
155797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155797 GUI DEBUG ge bbox (72,000000,60,000000,10,000000)
155797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155797 GUI DEBUG ge bbox (92,000000,60,000000,10,000000)
155797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155797 GUI DEBUG ge bbox (72,000000,68,000000,10,000000)
155797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155797 GUI DEBUG ge bbox (92,000000,68,000000,10,000000)
155797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
155797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
155813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
155813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
155813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
155828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
155844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
155844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
155844 GUI DEBUG ge Used software test for BBOX, visible=false
155844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
155844 GUI DEBUG ge bjump old PC: 0x097ADA20, new PC: 0x097ADA64
155860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=2932736/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
155860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
155860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155860 GUI DEBUG ge vaddr 097a3328
155860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155860 GUI DEBUG ge bbox numberOfVertex=8
155860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155875 GUI DEBUG ge TBIAS_MODE_CONST 0
155875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155875 GUI DEBUG ge bbox (72,000000,72,000000,8,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155875 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155875 GUI DEBUG ge bbox (72,000000,89,599998,8,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
155875 GUI DEBUG ge bbox (88,000000,89,599998,8,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155875 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155875 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
155875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155875 GUI DEBUG ge bbox (72,000000,89,599998,10,000000)
155875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155907 GUI DEBUG ge bbox (88,000000,89,599998,10,000000)
155907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
155907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
155907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155922 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
155922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
155922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
155922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
155922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
155938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155938 GUI DEBUG ge Used software test for BBOX, visible=false
155938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155938 GUI DEBUG ge bjump old PC: 0x097ADA80, new PC: 0x097ADAC4
155938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
155938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
155938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
155938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
155938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
155953 GUI DEBUG ge vaddr 097a3388
155953 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
155953 GUI DEBUG ge bbox numberOfVertex=8
155953 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
155953 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
155953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155953 GUI DEBUG ge TBIAS_MODE_CONST 0
155953 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
155953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155953 GUI DEBUG ge bbox (48,000000,92,000000,9,200000)
155953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
155953 GUI DEBUG ge bbox (59,200001,92,000000,9,200000)
155969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
155969 GUI DEBUG ge bbox (48,000000,96,000000,9,200000)
155969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155969 GUI DEBUG ge bbox (59,200001,96,000000,9,200000)
155969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
155969 GUI DEBUG ge bbox (48,000000,92,000000,10,000000)
155969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
155969 GUI DEBUG ge bbox (59,200001,92,000000,10,000000)
155969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
155969 GUI DEBUG ge bbox (48,000000,96,000000,10,000000)
155969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
155969 GUI DEBUG ge bbox (59,200001,96,000000,10,000000)
156000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156000 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156000 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156016 GUI DEBUG ge Used software test for BBOX, visible=false
156016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156016 GUI DEBUG ge bjump old PC: 0x097ADAE0, new PC: 0x097ADB24
156016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156016 GUI DEBUG ge vaddr 097a33e8
156016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156047 GUI DEBUG ge bbox numberOfVertex=8
156047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156063 GUI DEBUG ge TBIAS_MODE_CONST 0
156063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156063 GUI DEBUG ge bbox (56,000000,111,599998,10,000000)
156063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=2934784/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
156063 GUI DEBUG ge bbox (72,000000,111,599998,10,000000)
156063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156063 GUI DEBUG ge bbox (56,000000,120,000000,10,000000)
156063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156063 GUI DEBUG ge bbox (72,000000,120,000000,10,000000)
156063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156078 GUI DEBUG ge bbox (56,000000,111,599998,12,000000)
156078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156078 GUI DEBUG ge bbox (72,000000,111,599998,12,000000)
156078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156078 GUI DEBUG ge bbox (56,000000,120,000000,12,000000)
156078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156078 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
156078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156110 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156110 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156110 GUI DEBUG ge Used software test for BBOX, visible=false
156110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156110 GUI DEBUG ge bjump old PC: 0x097ADB40, new PC: 0x097ADB84
156110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
156110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
156110 GUI DEBUG ge vaddr 097a3448
156110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156110 GUI DEBUG ge bbox numberOfVertex=8
156110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156141 GUI DEBUG ge TBIAS_MODE_CONST 0
156141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156141 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156141 GUI DEBUG ge bbox (84,000000,104,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156141 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156141 GUI DEBUG ge bbox (84,000000,120,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156141 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
156141 GUI DEBUG ge bbox (84,000000,104,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156141 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
156141 GUI DEBUG ge bbox (84,000000,120,000000,12,000000)
156141 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156172 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156188 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156188 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156188 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156188 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156188 GUI DEBUG ge Used software test for BBOX, visible=false
156188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156188 GUI DEBUG ge bjump old PC: 0x097ADBA0, new PC: 0x097ADBE4
156219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156219 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156219 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156219 GUI DEBUG ge vaddr 097a34a8
156219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156219 GUI DEBUG ge bbox numberOfVertex=8
156219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156219 GUI DEBUG ge TBIAS_MODE_CONST 0
156219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156219 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
156219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156250 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
156250 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156250 GUI DEBUG ge bbox (88,000000,104,000000,10,000000)
156250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156250 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
156250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=2936832/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
156250 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
156250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156250 GUI DEBUG ge bbox (104,000000,88,000000,10,000000)
156266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156266 GUI DEBUG ge bbox (88,000000,104,000000,10,000000)
156266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156266 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
156266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156297 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156297 GUI DEBUG ge Used software test for BBOX, visible=false
156297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156297 GUI DEBUG ge bjump old PC: 0x097ADC00, new PC: 0x097ADC44
156297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156297 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156297 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156328 GUI DEBUG ge vaddr 097a3508
156328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
156328 GUI DEBUG ge bbox numberOfVertex=8
156328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8089, callbacks=false
156328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8089 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156328 GUI DEBUG ge TBIAS_MODE_CONST 0
156375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156375 GUI DEBUG ge bbox (72,000000,86,800003,10,000000)
156375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156375 GUI DEBUG ge bbox (88,000000,86,800003,10,000000)
156375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156375 GUI DEBUG ge bbox (72,000000,104,000000,10,000000)
156375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156375 GUI DEBUG ge bbox (88,000000,104,000000,10,000000)
156375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156375 GUI DEBUG ge bbox (72,000000,86,800003,12,000000)
156375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156375 GUI DEBUG ge bbox (88,000000,86,800003,12,000000)
156375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
156375 GUI DEBUG ge bbox (72,000000,104,000000,12,000000)
156375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156375 GUI DEBUG ge bbox (88,000000,104,000000,12,000000)
156375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
156375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156375 GUI DEBUG ge Used software test for BBOX, visible=false
156375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156375 GUI DEBUG ge bjump old PC: 0x097ADC60, new PC: 0x097ADCA4
156375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156407 GUI DEBUG ge vaddr 097a3568
156407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156407 GUI DEBUG ge bbox numberOfVertex=8
156407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156407 GUI DEBUG ge TBIAS_MODE_CONST 0
156407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156407 GUI DEBUG ge bbox (95,200005,112,000000,10,000000)
156407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156407 GUI DEBUG ge bbox (108,000000,112,000000,10,000000)
156422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156422 GUI DEBUG ge bbox (95,200005,120,159996,10,000000)
156422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156422 GUI DEBUG ge bbox (108,000000,120,159996,10,000000)
156422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=2938880/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
156422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156422 GUI DEBUG ge bbox (95,200005,112,000000,10,000000)
156422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156422 GUI DEBUG ge bbox (108,000000,112,000000,10,000000)
156422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156422 GUI DEBUG ge bbox (95,200005,120,159996,10,000000)
156422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156422 GUI DEBUG ge bbox (108,000000,120,159996,10,000000)
156422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156422 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156422 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
156422 GUI DEBUG ge Used software test for BBOX, visible=false
156422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156422 GUI DEBUG ge bjump old PC: 0x097ADCC0, new PC: 0x097ADD04
156422 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156422 GUI DEBUG ge vaddr 097a35c8
156422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156422 GUI DEBUG ge bbox numberOfVertex=8
156422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156422 GUI DEBUG ge TBIAS_MODE_CONST 0
156422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156422 GUI DEBUG ge bbox (104,000000,104,000000,8,000000)
156422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
156422 GUI DEBUG ge bbox (120,400002,104,000000,8,000000)
156438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
156438 GUI DEBUG ge bbox (104,000000,120,000000,8,000000)
156438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156438 GUI DEBUG ge bbox (120,400002,120,000000,8,000000)
156438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156438 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
156438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
156438 GUI DEBUG ge bbox (120,400002,104,000000,10,000000)
156438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
156438 GUI DEBUG ge bbox (104,000000,120,000000,10,000000)
156438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156438 GUI DEBUG ge bbox (120,400002,120,000000,10,000000)
156438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156438 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156453 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156453 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156453 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156453 GUI DEBUG ge Used software test for BBOX, visible=false
156453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
156453 GUI DEBUG ge bjump old PC: 0x097ADD20, new PC: 0x097ADD64
156453 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
156453 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
156453 GUI DEBUG ge vaddr 097a3628
156453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156453 GUI DEBUG ge bbox numberOfVertex=8
156453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
156453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156469 GUI DEBUG ge TBIAS_MODE_CONST 0
156469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156469 GUI DEBUG ge bbox (56,000000,118,400002,10,000000)
156469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156469 GUI DEBUG ge bbox (72,000000,118,400002,10,000000)
156469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156469 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
156469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156469 GUI DEBUG ge bbox (72,000000,136,000000,10,000000)
156469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156469 GUI DEBUG ge bbox (56,000000,118,400002,12,000000)
156469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156469 GUI DEBUG ge bbox (72,000000,118,400002,12,000000)
156469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156469 GUI DEBUG ge bbox (56,000000,136,000000,12,000000)
156469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156469 GUI DEBUG ge bbox (72,000000,136,000000,12,000000)
156469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156469 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156469 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156469 GUI DEBUG ge Used software test for BBOX, visible=false
156469 GUI DEBUG ge bjump old PC: 0x097ADD80, new PC: 0x097ADDC4
156469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=2940928/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
156469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156469 GUI DEBUG ge vaddr 097a3688
156469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156469 GUI DEBUG ge bbox numberOfVertex=8
156485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156485 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156485 GUI DEBUG ge TBIAS_MODE_CONST 0
156485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156485 GUI DEBUG ge bbox (52,000000,132,000000,10,000000)
156485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156485 GUI DEBUG ge bbox (56,000000,132,000000,10,000000)
156485 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
156485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156485 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
156485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 GUI DEBUG ge bbox (52,000000,132,000000,10,000000)
156500 GUI DEBUG ge bbox (56,000000,132,000000,10,000000)
156500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156500 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
156500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156500 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
156500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156500 GUI DEBUG ge Used software test for BBOX, visible=false
156500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 GUI DEBUG ge bjump old PC: 0x097ADDE0, new PC: 0x097ADE24
156500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156500 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
156500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
156500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156500 GUI DEBUG ge vaddr 097a36e8
156500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 GUI DEBUG ge bbox numberOfVertex=8
156500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156500 GUI DEBUG ge TBIAS_MODE_CONST 0
156500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156500 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
156500 GUI DEBUG ge bbox (128,000000,124,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
156500 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156500 GUI DEBUG ge bbox (128,000000,128,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
156500 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
156500 GUI DEBUG ge bbox (128,000000,124,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 GUI DEBUG ge bbox (120,000000,128,000000,10,000000)
156500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156500 GUI DEBUG ge bbox (128,000000,128,000000,10,000000)
156500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156500 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
156500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156500 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156500 GUI DEBUG ge Used software test for BBOX, visible=false
156500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156500 GUI DEBUG ge bjump old PC: 0x097ADE40, new PC: 0x097ADE84
156500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156516 GUI DEBUG ge vaddr 097a3748
156516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156516 GUI DEBUG ge bbox numberOfVertex=8
156516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156516 GUI DEBUG ge TBIAS_MODE_CONST 0
156516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156516 GUI DEBUG ge bbox (104,000000,90,400002,8,000000)
156516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156516 GUI DEBUG ge bbox (120,800003,90,400002,8,000000)
156516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156516 GUI DEBUG ge bbox (104,000000,104,000000,8,000000)
156516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156516 GUI DEBUG ge bbox (120,800003,104,000000,8,000000)
156516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156516 GUI DEBUG ge bbox (104,000000,90,400002,10,000000)
156516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=2942976/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
156516 GUI DEBUG ge bbox (120,800003,90,400002,10,000000)
156516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156516 GUI DEBUG ge bbox (104,000000,104,000000,10,000000)
156516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156516 GUI DEBUG ge bbox (120,800003,104,000000,10,000000)
156516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156532 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156532 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156547 GUI DEBUG ge Used software test for BBOX, visible=false
156547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156547 GUI DEBUG ge bjump old PC: 0x097ADEA0, new PC: 0x097ADEE4
156547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156547 GUI DEBUG ge vaddr 097a37a8
156547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156547 GUI DEBUG ge bbox numberOfVertex=8
156547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156547 GUI DEBUG ge TBIAS_MODE_CONST 0
156547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156547 GUI DEBUG ge bbox (24,000000,88,000000,0,000000)
156547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156547 GUI DEBUG ge bbox (31,600000,88,000000,0,000000)
156547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
156547 GUI DEBUG ge bbox (24,000000,96,000000,0,000000)
156563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
156563 GUI DEBUG ge bbox (31,600000,96,000000,0,000000)
156563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156563 GUI DEBUG ge bbox (24,000000,88,000000,0,000000)
156563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156563 GUI DEBUG ge bbox (31,600000,88,000000,0,000000)
156563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156563 GUI DEBUG ge bbox (24,000000,96,000000,0,000000)
156563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
156563 GUI DEBUG ge bbox (31,600000,96,000000,0,000000)
156563 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
156563 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156563 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
156563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156563 GUI DEBUG ge BBOX Vertex #2: visible=visible
156563 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156578 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156578 GUI DEBUG ge Used software test for BBOX, visible=true
156578 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156578 GUI DEBUG ge bjump not taking Conditional Jump
156578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156578 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
156578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156578 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
156578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156578 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
156578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
156578 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
156578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156578 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
156578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156578 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
156578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
156578 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
156578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156578 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156594 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156594 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156594 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156594 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156594 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156594 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
156594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156594 GUI DEBUG ge vaddr 097d9fbc
156594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156594 GUI DEBUG ge Texture.hashCode: 4096 bytes
156594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156594 GUI DEBUG ge tflush Reusing cached texture 50
156594 GUI DEBUG ge prim triangle 5x
156594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156594 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
156594 GUI DEBUG ge TBIAS_MODE_CONST 0
156594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156594 GUI DEBUG ge Not reading Vertex, all native at 0x097D9FBC
156594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=2945024/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
156594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156594 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
156594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156594 GUI DEBUG ge vaddr 097a3808
156594 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156610 GUI DEBUG ge bbox numberOfVertex=8
156610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156610 GUI DEBUG ge TBIAS_MODE_CONST 0
156610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156610 GUI DEBUG ge bbox (28,000000,84,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156610 GUI DEBUG ge bbox (31,200001,84,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156610 GUI DEBUG ge bbox (28,000000,88,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156610 GUI DEBUG ge bbox (31,200001,88,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156610 GUI DEBUG ge bbox (28,000000,84,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156610 GUI DEBUG ge bbox (31,200001,84,000000,0,000000)
156610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156610 GUI DEBUG ge bbox (28,000000,88,000000,0,000000)
156625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156625 GUI DEBUG ge bbox (31,200001,88,000000,0,000000)
156641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
156641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
156641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156641 GUI DEBUG ge Used software test for BBOX, visible=false
156641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156641 GUI DEBUG ge bjump old PC: 0x097ADF60, new PC: 0x097ADFA4
156641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
156657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156657 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
156657 GUI DEBUG ge vaddr 097a3868
156657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
156657 GUI DEBUG ge bbox numberOfVertex=8
156657 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
156657 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
156657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156657 GUI DEBUG ge TBIAS_MODE_CONST 0
156657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156657 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156657 GUI DEBUG ge bbox (104,000000,124,000000,10,000000)
156657 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156657 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
156657 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156657 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
156657 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156657 GUI DEBUG ge bbox (120,000000,136,000000,10,000000)
156657 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156657 GUI DEBUG ge bbox (104,000000,124,000000,10,000000)
156657 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156657 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
156657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156657 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
156657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156657 GUI DEBUG ge bbox (120,000000,136,000000,10,000000)
156657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
156657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156672 GUI DEBUG ge Used software test for BBOX, visible=false
156672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156672 GUI DEBUG ge bjump old PC: 0x097ADFC0, new PC: 0x097AE004
156672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156688 GUI DEBUG ge vaddr 097a38c8
156688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156688 GUI DEBUG ge bbox numberOfVertex=8
156688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156688 GUI DEBUG ge TBIAS_MODE_CONST 0
156688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156688 GUI DEBUG ge bbox (-24,000000,144,000000,8,000000)
156688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156688 GUI DEBUG ge bbox (-7,200000,144,000000,8,000000)
156688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156688 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
156703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156703 GUI DEBUG ge bbox (-7,200000,152,800003,8,000000)
156703 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=2947072/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
156703 GUI DEBUG ge bbox (-24,000000,144,000000,8,000000)
156703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156703 GUI DEBUG ge bbox (-7,200000,144,000000,8,000000)
156703 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
156703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156703 GUI DEBUG ge bbox (-7,200000,152,800003,8,000000)
156703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156703 GUI DEBUG ge BBOX Vertex #0: visible=visible
156703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156703 GUI DEBUG ge Used software test for BBOX, visible=true
156703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156703 GUI DEBUG ge bjump not taking Conditional Jump
156703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156703 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156703 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156703 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156703 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156703 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156703 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156703 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
156703 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
156703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
156719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
156719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
156719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
156719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
156719 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
156719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
156719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156735 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
156735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156735 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156735 GUI DEBUG ge vaddr 097da484
156735 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156735 GUI DEBUG ge prim triangle 7x
156735 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156735 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
156735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
156735 GUI DEBUG ge TBIAS_MODE_CONST 0
156735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156735 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
156735 GUI DEBUG ge Not reading Vertex, all native at 0x097DA484
156735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156735 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156735 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
156735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156735 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156735 GUI DEBUG ge vaddr 097a3928
156735 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
156735 GUI DEBUG ge bbox numberOfVertex=8
156750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156750 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156750 GUI DEBUG ge TBIAS_MODE_CONST 0
156750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156750 GUI DEBUG ge bbox (88,000000,120,159996,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156750 GUI DEBUG ge bbox (104,000000,120,159996,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156750 GUI DEBUG ge bbox (88,000000,136,000000,10,000000)
156750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156750 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156750 GUI DEBUG ge bbox (88,000000,120,159996,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156750 GUI DEBUG ge bbox (104,000000,120,159996,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156750 GUI DEBUG ge bbox (88,000000,136,000000,10,000000)
156750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156750 GUI DEBUG ge bbox (104,000000,136,000000,10,000000)
156750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156750 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156766 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156766 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156766 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=2949120/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
156782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156782 GUI DEBUG ge Used software test for BBOX, visible=false
156782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156782 GUI DEBUG ge bjump old PC: 0x097AE080, new PC: 0x097AE0C4
156782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156782 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156782 GUI DEBUG ge vaddr 097a3988
156782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156782 GUI DEBUG ge bbox numberOfVertex=8
156782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156782 GUI DEBUG ge TBIAS_MODE_CONST 0
156782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156782 GUI DEBUG ge bbox (-28,000000,152,800003,8,000000)
156782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156782 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
156782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156782 GUI DEBUG ge bbox (-28,000000,156,000000,8,000000)
156782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156797 GUI DEBUG ge bbox (-24,000000,156,000000,8,000000)
156797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156797 GUI DEBUG ge bbox (-28,000000,152,800003,8,000000)
156797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
156797 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
156797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
156797 GUI DEBUG ge bbox (-28,000000,156,000000,8,000000)
156797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156797 GUI DEBUG ge bbox (-24,000000,156,000000,8,000000)
156797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
156797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
156797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
156813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
156813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
156813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
156813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
156813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
156813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
156813 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156813 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156813 GUI DEBUG ge Used software test for BBOX, visible=false
156813 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156813 GUI DEBUG ge bjump old PC: 0x097AE0E0, new PC: 0x097AE124
156813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
156813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156828 GUI DEBUG ge vaddr 097a39e8
156828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156828 GUI DEBUG ge bbox numberOfVertex=8
156828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156828 GUI DEBUG ge TBIAS_MODE_CONST 0
156828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156828 GUI DEBUG ge bbox (56,000000,156,000000,8,000000)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156828 GUI DEBUG ge bbox (73,599998,156,000000,8,000000)
156828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156828 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156828 GUI DEBUG ge bbox (73,599998,168,000000,8,000000)
156828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156828 GUI DEBUG ge bbox (56,000000,156,000000,10,000000)
156828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156828 GUI DEBUG ge bbox (73,599998,156,000000,10,000000)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156828 GUI DEBUG ge bbox (56,000000,168,000000,10,000000)
156828 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156828 GUI DEBUG ge bbox (73,599998,168,000000,10,000000)
156828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=2951168/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
156828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156860 GUI DEBUG ge Used software test for BBOX, visible=false
156860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156860 GUI DEBUG ge bjump old PC: 0x097AE140, new PC: 0x097AE184
156860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156860 GUI DEBUG ge vaddr 097a3a48
156860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156860 GUI DEBUG ge bbox numberOfVertex=8
156860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156860 GUI DEBUG ge TBIAS_MODE_CONST 0
156860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156860 GUI DEBUG ge bbox (75,200005,138,800003,10,000000)
156860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156875 GUI DEBUG ge bbox (84,000000,138,800003,10,000000)
156875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156875 GUI DEBUG ge bbox (75,200005,152,000000,10,000000)
156875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
156875 GUI DEBUG ge bbox (84,000000,152,000000,10,000000)
156875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8048, callbacks=false
156875 GUI DEBUG ge bbox (75,200005,138,800003,10,000000)
156875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8048 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156875 GUI DEBUG ge bbox (84,000000,138,800003,10,000000)
156875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156891 GUI DEBUG ge bbox (75,200005,152,000000,10,000000)
156891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156891 GUI DEBUG ge bbox (84,000000,152,000000,10,000000)
156891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156891 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156891 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156891 GUI DEBUG ge Used software test for BBOX, visible=false
156891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
156891 GUI DEBUG ge bjump old PC: 0x097AE1A0, new PC: 0x097AE1E4
156907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156907 GUI DEBUG ge vaddr 097a3aa8
156907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156907 GUI DEBUG ge bbox numberOfVertex=8
156907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156907 GUI DEBUG ge TBIAS_MODE_CONST 0
156907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156907 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
156907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156907 GUI DEBUG ge bbox (64,000000,168,000000,8,000000)
156907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156907 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
156907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156907 GUI DEBUG ge bbox (64,000000,180,000000,8,000000)
156907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
156907 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
156907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
156907 GUI DEBUG ge bbox (64,000000,168,000000,8,000000)
156922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
156938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
156922 GUI DEBUG ge bbox (56,000000,180,000000,8,000000)
156938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
156938 GUI DEBUG ge bbox (64,000000,180,000000,8,000000)
156938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
156938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
156938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=2953216/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
156938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
156938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
156938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
156938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
156938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156938 GUI DEBUG ge Used software test for BBOX, visible=false
156938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156938 GUI DEBUG ge bjump old PC: 0x097AE200, new PC: 0x097AE244
156938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
156938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
156938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
156938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
156938 GUI DEBUG ge vaddr 097a3b08
156938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156938 GUI DEBUG ge bbox numberOfVertex=8
156938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
156969 GUI DEBUG ge TBIAS_MODE_CONST 0
156969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
156953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156969 GUI DEBUG ge bbox (40,000000,156,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156969 GUI DEBUG ge bbox (56,000000,156,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
156969 GUI DEBUG ge bbox (40,000000,168,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
156969 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
156969 GUI DEBUG ge bbox (40,000000,156,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
156969 GUI DEBUG ge bbox (56,000000,156,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
156969 GUI DEBUG ge bbox (40,000000,168,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
156969 GUI DEBUG ge bbox (56,000000,168,000000,8,000000)
156969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
156969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
156969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
156969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
156969 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
156969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
156969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
156969 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
156969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
156969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
156969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
156969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
156985 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
156985 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
156985 GUI DEBUG ge BBOX Center: visible=notVisibleRight
156985 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
156985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157000 GUI DEBUG ge Failed to use software test for BBOX
157000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157000 GUI DEBUG ge bjump old PC: 0x097AE260, new PC: 0x097AE2A4
157000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157000 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157000 GUI DEBUG ge vaddr 097a3b68
157000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157000 GUI DEBUG ge bbox numberOfVertex=8
157000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157000 GUI DEBUG ge TBIAS_MODE_CONST 0
157000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157000 GUI DEBUG ge bbox (-4,800000,168,000000,8,000000)
157000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157016 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157016 GUI DEBUG ge bbox (-4,800000,180,800003,8,000000)
157016 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157016 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
157016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157016 GUI DEBUG ge bbox (-4,800000,168,000000,8,000000)
157016 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=2955264/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
157032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157032 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157032 GUI DEBUG ge bbox (-4,800000,180,800003,8,000000)
157032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157032 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
157032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157032 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157032 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157032 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157047 GUI DEBUG ge Used software test for BBOX, visible=false
157047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157047 GUI DEBUG ge bjump old PC: 0x097AE2C0, new PC: 0x097AE304
157047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
157047 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
157063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157063 GUI DEBUG ge vaddr 097a3bc8
157063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157063 GUI DEBUG ge bbox numberOfVertex=8
157063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157063 GUI DEBUG ge TBIAS_MODE_CONST 0
157063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157063 GUI DEBUG ge bbox (24,000000,151,199997,8,000000)
157063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157063 GUI DEBUG ge bbox (40,000000,151,199997,8,000000)
157063 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
157063 GUI DEBUG ge bbox (24,000000,164,000000,8,000000)
157063 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157063 GUI DEBUG ge bbox (40,000000,164,000000,8,000000)
157063 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157063 GUI DEBUG ge bbox (24,000000,151,199997,8,000000)
157063 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157063 GUI DEBUG ge bbox (40,000000,151,199997,8,000000)
157063 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157078 GUI DEBUG ge bbox (24,000000,164,000000,8,000000)
157078 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
157078 GUI DEBUG ge bbox (40,000000,164,000000,8,000000)
157078 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157078 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157078 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157094 GUI DEBUG ge Used software test for BBOX, visible=false
157094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157094 GUI DEBUG ge bjump old PC: 0x097AE320, new PC: 0x097AE364
157094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157110 GUI DEBUG ge vaddr 097a3c28
157110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=2957312/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
157110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157110 GUI DEBUG ge bbox numberOfVertex=8
157110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157110 GUI DEBUG ge TBIAS_MODE_CONST 0
157110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157125 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157125 GUI DEBUG ge bbox (20,000000,168,000000,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157125 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157125 GUI DEBUG ge bbox (20,000000,180,800003,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157125 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157125 GUI DEBUG ge bbox (20,000000,168,000000,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157125 GUI DEBUG ge bbox (8,000000,180,800003,8,000000)
157125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157125 GUI DEBUG ge bbox (20,000000,180,800003,8,000000)
157141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157141 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
157141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
157141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157141 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157141 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157157 GUI DEBUG ge Used software test for BBOX, visible=false
157157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157157 GUI DEBUG ge bjump old PC: 0x097AE380, new PC: 0x097AE3C4
157157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157157 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157157 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
157157 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157157 GUI DEBUG ge vaddr 097a3c88
157157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157157 GUI DEBUG ge bbox numberOfVertex=8
157157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157172 GUI DEBUG ge TBIAS_MODE_CONST 0
157172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
157172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157172 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
157172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157172 GUI DEBUG ge bbox (12,000000,152,000000,8,000000)
157172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157172 GUI DEBUG ge bbox (-8,000000,168,000000,8,000000)
157172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157172 GUI DEBUG ge bbox (12,000000,168,000000,8,000000)
157172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157188 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
157188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157188 GUI DEBUG ge bbox (12,000000,152,000000,8,000000)
157188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157188 GUI DEBUG ge bbox (-8,000000,168,000000,8,000000)
157188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157188 GUI DEBUG ge bbox (12,000000,168,000000,8,000000)
157188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157188 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157188 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157188 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157203 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157203 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157203 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157203 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157203 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157203 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=2959360/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
157203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157203 GUI DEBUG ge Used software test for BBOX, visible=false
157203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157203 GUI DEBUG ge bjump old PC: 0x097AE3E0, new PC: 0x097AE424
157203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157203 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157219 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157219 GUI DEBUG ge vaddr 097a3ce8
157219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157219 GUI DEBUG ge bbox numberOfVertex=8
157219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157219 GUI DEBUG ge TBIAS_MODE_CONST 0
157219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157219 GUI DEBUG ge bbox (-12,000000,152,000000,8,000000)
157219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157219 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
157219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157235 GUI DEBUG ge bbox (-12,000000,156,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157235 GUI DEBUG ge bbox (-8,000000,156,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157235 GUI DEBUG ge bbox (-12,000000,152,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157235 GUI DEBUG ge bbox (-8,000000,152,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157235 GUI DEBUG ge bbox (-12,000000,156,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157235 GUI DEBUG ge bbox (-8,000000,156,000000,8,000000)
157235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
157235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
157235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157266 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
157266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
157266 GUI DEBUG ge Used software test for BBOX, visible=false
157266 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157266 GUI DEBUG ge bjump old PC: 0x097AE440, new PC: 0x097AE484
157266 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
157266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157266 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157266 GUI DEBUG ge vaddr 097a3d48
157266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157266 GUI DEBUG ge bbox numberOfVertex=8
157266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157266 GUI DEBUG ge TBIAS_MODE_CONST 0
157266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157266 GUI DEBUG ge bbox (66,879997,48,000000,4,000000)
157266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157266 GUI DEBUG ge bbox (72,000000,48,000000,4,000000)
157266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157266 GUI DEBUG ge bbox (66,879997,57,279999,4,000000)
157266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157266 GUI DEBUG ge bbox (72,000000,57,279999,4,000000)
157282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157297 GUI DEBUG ge bbox (66,879997,48,000000,7,200000)
157297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157297 GUI DEBUG ge bbox (72,000000,48,000000,7,200000)
157297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157297 GUI DEBUG ge bbox (66,879997,57,279999,7,200000)
157297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157297 GUI DEBUG ge bbox (72,000000,57,279999,7,200000)
157297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157297 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157297 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157297 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157297 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157297 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
157297 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157297 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
157297 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
157313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=2961408/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
157313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157313 GUI DEBUG ge Used software test for BBOX, visible=false
157313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157313 GUI DEBUG ge bjump old PC: 0x097AE4A0, new PC: 0x097AE4E4
157328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157328 GUI DEBUG ge vaddr 097a3da8
157328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157328 GUI DEBUG ge bbox numberOfVertex=8
157328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157328 GUI DEBUG ge TBIAS_MODE_CONST 0
157328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157328 GUI DEBUG ge bbox (72,000000,156,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157344 GUI DEBUG ge bbox (77,200005,156,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157344 GUI DEBUG ge bbox (72,000000,164,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157344 GUI DEBUG ge bbox (77,200005,164,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157344 GUI DEBUG ge bbox (72,000000,156,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157344 GUI DEBUG ge bbox (77,200005,156,000000,10,000000)
157344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157344 GUI DEBUG ge bbox (72,000000,164,000000,10,000000)
157360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157360 GUI DEBUG ge bbox (77,200005,164,000000,10,000000)
157360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
157360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
157360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
157360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
157360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
157360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
157360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
157360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
157375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
157375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
157375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
157375 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
157375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157375 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157375 GUI DEBUG ge Used software test for BBOX, visible=false
157375 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157375 GUI DEBUG ge bjump old PC: 0x097AE500, new PC: 0x097AE544
157375 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157375 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157375 GUI DEBUG ge vaddr 097a3e08
157375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157391 GUI DEBUG ge bbox numberOfVertex=8
157391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
157391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157391 GUI DEBUG ge TBIAS_MODE_CONST 0
157391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157391 GUI DEBUG ge bbox (96,000000,68,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157407 GUI DEBUG ge bbox (100,000000,68,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157407 GUI DEBUG ge bbox (96,000000,72,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157407 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157407 GUI DEBUG ge bbox (96,000000,68,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157407 GUI DEBUG ge bbox (100,000000,68,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157407 GUI DEBUG ge bbox (96,000000,72,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157407 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
157407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
157407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
157407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
157407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
157422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
157422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
157422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
157438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=2963456/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
157438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
157438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157438 GUI DEBUG ge BBOX Center: visible=notVisibleRight
157438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157438 GUI DEBUG ge Failed to use software test for BBOX
157438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157438 GUI DEBUG ge bjump old PC: 0x097AE560, new PC: 0x097AE5A4
157438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157438 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157453 GUI DEBUG ge vaddr 097a3e68
157453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157453 GUI DEBUG ge bbox numberOfVertex=8
157453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157469 GUI DEBUG ge TBIAS_MODE_CONST 0
157453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157469 GUI DEBUG ge bbox (56,000000,72,000000,9,200000)
157469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157469 GUI DEBUG ge bbox (72,000000,72,000000,9,200000)
157469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157469 GUI DEBUG ge bbox (56,000000,80,000000,9,200000)
157469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157469 GUI DEBUG ge bbox (72,000000,80,000000,9,200000)
157469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
157469 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
157469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
157469 GUI DEBUG ge bbox (72,000000,72,000000,10,000000)
157469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157485 GUI DEBUG ge bbox (56,000000,80,000000,10,000000)
157485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157485 GUI DEBUG ge bbox (72,000000,80,000000,10,000000)
157485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
157485 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
157485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
157485 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
157485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
157485 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
157485 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
157500 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
157500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
157500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
157500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157500 GUI DEBUG ge Used software test for BBOX, visible=false
157516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
157516 GUI DEBUG ge bjump old PC: 0x097AE5C0, new PC: 0x097AE604
157516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157516 GUI DEBUG ge vaddr 097a3ec8
157516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157516 GUI DEBUG ge bbox numberOfVertex=8
157516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157516 GUI DEBUG ge TBIAS_MODE_CONST 0
157516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157516 GUI DEBUG ge bbox (114,000000,80,000000,8,000000)
157516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157516 GUI DEBUG ge bbox (120,000000,80,000000,8,000000)
157516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157516 GUI DEBUG ge bbox (114,000000,84,000000,8,000000)
157516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157532 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
157547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157547 GUI DEBUG ge bbox (114,000000,80,000000,8,000000)
157547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157547 GUI DEBUG ge bbox (120,000000,80,000000,8,000000)
157547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157547 GUI DEBUG ge bbox (114,000000,84,000000,8,000000)
157547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157547 GUI DEBUG ge bbox (120,000000,84,000000,8,000000)
157547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
157547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
157547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
157547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=2965504/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
157547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
157547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
157563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157563 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
157563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
157563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
157563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157578 GUI DEBUG ge Used software test for BBOX, visible=false
157578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157578 GUI DEBUG ge bjump old PC: 0x097AE620, new PC: 0x097AE664
157578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157578 GUI DEBUG ge vaddr 097a3f28
157578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157578 GUI DEBUG ge bbox numberOfVertex=8
157594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157594 GUI DEBUG ge TBIAS_MODE_CONST 0
157594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157594 GUI DEBUG ge bbox (-28,000000,148,000000,8,000000)
157594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
157594 GUI DEBUG ge bbox (-24,000000,148,000000,8,000000)
157594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
157594 GUI DEBUG ge bbox (-28,000000,152,800003,8,000000)
157594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157610 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
157610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157610 GUI DEBUG ge bbox (-28,000000,148,000000,8,000000)
157610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157610 GUI DEBUG ge bbox (-24,000000,148,000000,8,000000)
157610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157610 GUI DEBUG ge bbox (-28,000000,152,800003,8,000000)
157610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157610 GUI DEBUG ge bbox (-24,000000,152,800003,8,000000)
157610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157610 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
157610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157610 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
157610 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157625 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157610 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157625 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157625 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157625 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
157625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157625 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157641 GUI DEBUG ge Used software test for BBOX, visible=false
157641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157641 GUI DEBUG ge bjump old PC: 0x097AE680, new PC: 0x097AE6C4
157641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157657 GUI DEBUG ge vaddr 097a3f88
157657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157657 GUI DEBUG ge bbox numberOfVertex=8
157657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157657 GUI DEBUG ge TBIAS_MODE_CONST 0
157657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157657 GUI DEBUG ge bbox (40,000000,41,200001,8,000000)
157657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157657 GUI DEBUG ge bbox (48,000000,41,200001,8,000000)
157672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157672 GUI DEBUG ge bbox (40,000000,56,000000,8,000000)
157672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157672 GUI DEBUG ge bbox (48,000000,56,000000,8,000000)
157672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157672 GUI DEBUG ge bbox (40,000000,41,200001,8,800000)
157672 GUI DEBUG ge bbox (48,000000,41,200001,8,800000)
157672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157672 GUI DEBUG ge bbox (40,000000,56,000000,8,800000)
157688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157688 GUI DEBUG ge bbox (48,000000,56,000000,8,800000)
157688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=2967552/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
157688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157688 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157688 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157688 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157688 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
157688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157703 GUI DEBUG ge Failed to use software test for BBOX
157719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157719 GUI DEBUG ge bjump old PC: 0x097AE6E0, new PC: 0x097AE724
157719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157719 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157719 GUI DEBUG ge vaddr 097a3fe8
157719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157719 GUI DEBUG ge bbox numberOfVertex=8
157719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157719 GUI DEBUG ge TBIAS_MODE_CONST 0
157719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157719 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
157719 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
157719 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157719 GUI DEBUG ge bbox (24,000000,168,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157719 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157719 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157719 GUI DEBUG ge bbox (8,000000,168,000000,8,000000)
157719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157719 GUI DEBUG ge bbox (24,000000,168,000000,8,000000)
157735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
157750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157750 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
157750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
157750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
157750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
157766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
157766 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
157766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157766 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
157766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157766 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
157782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157782 GUI DEBUG ge Used software test for BBOX, visible=false
157782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157782 GUI DEBUG ge bjump old PC: 0x097AE740, new PC: 0x097AE784
157782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
157797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157797 GUI DEBUG ge vaddr 097a4048
157797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157797 GUI DEBUG ge bbox numberOfVertex=8
157797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157797 GUI DEBUG ge TBIAS_MODE_CONST 0
157797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157797 GUI DEBUG ge bbox (-6,800000,132,000000,8,000000)
157797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157797 GUI DEBUG ge bbox (8,000000,132,000000,8,000000)
157797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157797 GUI DEBUG ge bbox (-6,800000,137,199997,8,000000)
157797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157797 GUI DEBUG ge bbox (8,000000,137,199997,8,000000)
157797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157797 GUI DEBUG ge bbox (-6,800000,132,000000,8,000000)
157797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157797 GUI DEBUG ge bbox (8,000000,132,000000,8,000000)
157797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=2969600/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
157797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157797 GUI DEBUG ge bbox (-6,800000,137,199997,8,000000)
157797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157797 GUI DEBUG ge bbox (8,000000,137,199997,8,000000)
157797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157797 GUI DEBUG ge BBOX Vertex #0: visible=visible
157797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157813 GUI DEBUG ge Used software test for BBOX, visible=true
157813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157813 GUI DEBUG ge bjump not taking Conditional Jump
157813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157813 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157813 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157813 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157813 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157813 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157813 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
157844 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
157813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157844 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
157844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157844 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
157860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157860 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
157860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157860 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
157860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157860 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
157860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157860 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
157860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
157860 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
157875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
157875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157875 GUI DEBUG ge vaddr 097dc764
157875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157875 GUI DEBUG ge prim triangle 4x
157875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157875 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
157875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157875 GUI DEBUG ge TBIAS_MODE_CONST 0
157875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157875 GUI DEBUG ge Not reading Vertex, all native at 0x097DC764
157875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
157875 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
157875 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
157875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157891 GUI DEBUG ge vaddr 097a40a8
157891 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
157907 GUI DEBUG ge bbox numberOfVertex=8
157907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
157907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
157907 GUI DEBUG ge TBIAS_MODE_CONST 0
157907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
157907 GUI DEBUG ge bbox (-7,200000,136,000000,8,000000)
157907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157907 GUI DEBUG ge bbox (4,000000,136,000000,8,000000)
157907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157907 GUI DEBUG ge bbox (-7,200000,148,000000,8,000000)
157907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157907 GUI DEBUG ge bbox (4,000000,148,000000,8,000000)
157907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157907 GUI DEBUG ge bbox (-7,200000,136,000000,8,000000)
157907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157907 GUI DEBUG ge bbox (4,000000,136,000000,8,000000)
157922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157922 GUI DEBUG ge bbox (-7,200000,148,000000,8,000000)
157922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157922 GUI DEBUG ge bbox (4,000000,148,000000,8,000000)
157922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157938 GUI DEBUG ge BBOX Vertex #0: visible=visible
157938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157938 GUI DEBUG ge Used software test for BBOX, visible=true
157938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157938 GUI DEBUG ge bjump not taking Conditional Jump
157938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157938 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
157938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
157938 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
157938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
157938 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
157938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
157938 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
157953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
157953 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
157953 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
157953 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
157953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
157953 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
157953 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=2971648/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
157953 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
157953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
157969 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
157969 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
157969 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
157969 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
157969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
157969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
157969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157969 GUI DEBUG ge vaddr 097dc884
157969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
157969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
157969 GUI DEBUG ge prim triangle 6x
157985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
157985 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
157985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
157985 GUI DEBUG ge TBIAS_MODE_CONST 0
158000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
157985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158000 GUI DEBUG ge Not reading Vertex, all native at 0x097DC884
158000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158000 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
158000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158000 GUI DEBUG ge vaddr 097a4108
158000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158000 GUI DEBUG ge bbox numberOfVertex=8
158000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
158000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8095, callbacks=false
158000 GUI DEBUG ge TBIAS_MODE_CONST 0
158000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8095 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158000 GUI DEBUG ge bbox (8,000000,148,000000,8,000000)
158000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158000 GUI DEBUG ge bbox (12,800000,148,000000,8,000000)
158000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158000 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
158000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158000 GUI DEBUG ge bbox (12,800000,152,000000,8,000000)
158000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158000 GUI DEBUG ge bbox (8,000000,148,000000,8,000000)
158000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158016 GUI DEBUG ge bbox (12,800000,148,000000,8,000000)
158032 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158032 GUI DEBUG ge bbox (8,000000,152,000000,8,000000)
158032 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158032 GUI DEBUG ge bbox (12,800000,152,000000,8,000000)
158032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158032 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
158032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
158047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
158047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
158047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158047 GUI DEBUG ge Used software test for BBOX, visible=false
158063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158063 GUI DEBUG ge bjump old PC: 0x097AE860, new PC: 0x097AE8A4
158078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158078 GUI DEBUG ge vaddr 097a4168
158078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158078 GUI DEBUG ge bbox numberOfVertex=8
158078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158078 GUI DEBUG ge TBIAS_MODE_CONST 0
158078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158078 GUI DEBUG ge bbox (88,000000,72,000000,8,000000)
158094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158094 GUI DEBUG ge bbox (100,000000,72,000000,8,000000)
158094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158094 GUI DEBUG ge bbox (88,000000,88,000000,8,000000)
158094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158110 GUI DEBUG ge bbox (100,000000,88,000000,8,000000)
158110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158110 GUI DEBUG ge bbox (88,000000,72,000000,10,000000)
158110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158110 GUI DEBUG ge bbox (100,000000,72,000000,10,000000)
158110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158110 GUI DEBUG ge bbox (88,000000,88,000000,10,000000)
158110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158110 GUI DEBUG ge bbox (100,000000,88,000000,10,000000)
158110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=2973696/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
158110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158110 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158110 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158110 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158110 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158110 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158110 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158110 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
158110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158125 GUI DEBUG ge Used software test for BBOX, visible=false
158125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158125 GUI DEBUG ge bjump old PC: 0x097AE8C0, new PC: 0x097AE904
158125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158125 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158125 GUI DEBUG ge vaddr 097a41c8
158125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158125 GUI DEBUG ge bbox numberOfVertex=8
158157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158157 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158157 GUI DEBUG ge TBIAS_MODE_CONST 0
158157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
158157 GUI DEBUG ge bbox (7,600000,92,000000,10,000000)
158157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
158157 GUI DEBUG ge bbox (12,000000,92,000000,10,000000)
158172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158172 GUI DEBUG ge bbox (7,600000,96,000000,10,000000)
158172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158172 GUI DEBUG ge bbox (12,000000,96,000000,10,000000)
158172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158172 GUI DEBUG ge bbox (7,600000,92,000000,10,000000)
158172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158172 GUI DEBUG ge bbox (12,000000,92,000000,10,000000)
158188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158188 GUI DEBUG ge bbox (7,600000,96,000000,10,000000)
158188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158188 GUI DEBUG ge bbox (12,000000,96,000000,10,000000)
158188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158188 GUI DEBUG ge BBOX Vertex #0: visible=visible
158188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158203 GUI DEBUG ge Used software test for BBOX, visible=true
158203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158203 GUI DEBUG ge bjump not taking Conditional Jump
158203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
158203 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158203 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158203 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158203 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158203 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158203 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158203 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158203 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158203 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158203 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158203 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158203 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158203 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
158203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158203 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
158219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158219 GUI DEBUG ge vaddr 097dcbe4
158219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158219 GUI DEBUG ge prim triangle 1x
158219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158219 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
158219 GUI DEBUG ge TBIAS_MODE_CONST 0
158219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=2975744/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
158250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158219 GUI DEBUG ge Not reading Vertex, all native at 0x097DCBE4
158250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158266 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
158266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158266 GUI DEBUG ge vaddr 097a4228
158266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158266 GUI DEBUG ge bbox numberOfVertex=8
158266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158266 GUI DEBUG ge TBIAS_MODE_CONST 0
158266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158266 GUI DEBUG ge bbox (7,600000,88,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158266 GUI DEBUG ge bbox (18,000000,88,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158266 GUI DEBUG ge bbox (7,600000,96,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158266 GUI DEBUG ge bbox (18,000000,96,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158266 GUI DEBUG ge bbox (7,600000,88,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158266 GUI DEBUG ge bbox (18,000000,88,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158266 GUI DEBUG ge bbox (7,600000,96,000000,10,000000)
158266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158266 GUI DEBUG ge bbox (18,000000,96,000000,10,000000)
158282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158282 GUI DEBUG ge BBOX Vertex #0: visible=visible
158282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158282 GUI DEBUG ge Used software test for BBOX, visible=true
158282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
158282 GUI DEBUG ge bjump not taking Conditional Jump
158282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
158282 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
158282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158282 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
158282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158282 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
158313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158313 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
158313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158313 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
158328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158328 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
158328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158328 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
158328 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158328 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
158328 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158328 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158344 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158344 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
158344 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158344 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158344 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
158344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158344 GUI DEBUG ge vaddr 097dcc2c
158344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158344 GUI DEBUG ge prim triangle 4x
158344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158344 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
158344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158344 GUI DEBUG ge TBIAS_MODE_CONST 0
158344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158344 GUI DEBUG ge Not reading Vertex, all native at 0x097DCC2C
158344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158344 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
158344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158360 GUI DEBUG ge vaddr 097a4288
158360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158360 GUI DEBUG ge bbox numberOfVertex=8
158360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158360 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158360 GUI DEBUG ge TBIAS_MODE_CONST 0
158360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158360 GUI DEBUG ge bbox (6,000000,71,599998,10,000000)
158360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158360 GUI DEBUG ge bbox (16,000000,71,599998,10,000000)
158360 GUI DEBUG ge bbox (6,000000,84,000000,10,000000)
158360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158391 GUI DEBUG ge bbox (16,000000,84,000000,10,000000)
158391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158391 GUI DEBUG ge bbox (6,000000,71,599998,10,000000)
158391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158391 GUI DEBUG ge bbox (16,000000,71,599998,10,000000)
158391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158391 GUI DEBUG ge bbox (6,000000,84,000000,10,000000)
158391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158407 GUI DEBUG ge bbox (16,000000,84,000000,10,000000)
158422 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=2977792/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
158422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
158422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158422 GUI DEBUG ge BBOX Vertex #2: visible=visible
158422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158422 GUI DEBUG ge Used software test for BBOX, visible=true
158422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158422 GUI DEBUG ge bjump not taking Conditional Jump
158422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158422 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158422 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158422 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158422 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158422 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158422 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158422 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158422 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
158422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158422 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158438 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158438 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158438 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
158438 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
158438 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
158438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158453 GUI DEBUG ge vaddr 097dcd4c
158485 GUI DEBUG ge prim triangle 4x
158469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158485 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
158485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158485 GUI DEBUG ge TBIAS_MODE_CONST 0
158485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158485 GUI DEBUG ge Not reading Vertex, all native at 0x097DCD4C
158485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158485 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158485 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
158500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158500 GUI DEBUG ge vaddr 097a42e8
158500 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158500 GUI DEBUG ge bbox numberOfVertex=8
158500 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
158500 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158516 GUI DEBUG ge TBIAS_MODE_CONST 0
158516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158516 GUI DEBUG ge bbox (5,200000,80,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158516 GUI DEBUG ge bbox (12,000000,80,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158516 GUI DEBUG ge bbox (5,200000,84,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158516 GUI DEBUG ge bbox (12,000000,84,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158516 GUI DEBUG ge bbox (5,200000,80,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158516 GUI DEBUG ge bbox (12,000000,80,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158516 GUI DEBUG ge bbox (5,200000,84,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158516 GUI DEBUG ge bbox (12,000000,84,000000,10,000000)
158516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
158516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleTop
158532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158532 GUI DEBUG ge BBOX Vertex #2: visible=visible
158532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158532 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158532 GUI DEBUG ge Used software test for BBOX, visible=true
158532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158532 GUI DEBUG ge bjump not taking Conditional Jump
158532 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=2979840/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
158532 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
158547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158563 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
158563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158563 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
158563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158563 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
158563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158563 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158578 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158578 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158578 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158578 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158578 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158578 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158578 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158578 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
158578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158578 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
158578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158594 GUI DEBUG ge vaddr 097dce6c
158594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158594 GUI DEBUG ge prim triangle 1x
158594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158594 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
158594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158594 GUI DEBUG ge TBIAS_MODE_CONST 0
158594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158594 GUI DEBUG ge Not reading Vertex, all native at 0x097DCE6C
158594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
158594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
158625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158594 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
158625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158625 GUI DEBUG ge vaddr 097a4348
158625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158625 GUI DEBUG ge bbox numberOfVertex=8
158625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158625 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
158625 GUI DEBUG ge TBIAS_MODE_CONST 0
158641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
158641 GUI DEBUG ge bbox (48,000000,102,400002,10,000000)
158641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158641 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
158657 GUI DEBUG ge bbox (48,000000,120,719994,10,000000)
158657 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158657 GUI DEBUG ge bbox (56,000000,120,719994,10,000000)
158657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158657 GUI DEBUG ge bbox (48,000000,102,400002,10,000000)
158657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158657 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
158657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158657 GUI DEBUG ge bbox (48,000000,120,719994,10,000000)
158657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158657 GUI DEBUG ge bbox (56,000000,120,719994,10,000000)
158657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
158672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
158672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
158672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
158688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158688 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
158688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158688 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
158688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158688 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
158703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
158688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158703 GUI DEBUG ge Used software test for BBOX, visible=false
158703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158703 GUI DEBUG ge bjump old PC: 0x097AEAA0, new PC: 0x097AEAE4
158703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158703 GUI DEBUG ge vaddr 097a43a8
158703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158703 GUI DEBUG ge bbox numberOfVertex=8
158703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158703 GUI DEBUG ge TBIAS_MODE_CONST 0
158703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158703 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
158703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158703 GUI DEBUG ge bbox (76,000000,120,000000,12,000000)
158703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158703 GUI DEBUG ge bbox (72,000000,124,000000,12,000000)
158719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158735 GUI DEBUG ge bbox (76,000000,124,000000,12,000000)
158735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158735 GUI DEBUG ge bbox (72,000000,120,000000,12,000000)
158735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158735 GUI DEBUG ge bbox (76,000000,120,000000,12,000000)
158735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=2981888/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
158750 GUI DEBUG ge bbox (72,000000,124,000000,12,000000)
158750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158766 GUI DEBUG ge bbox (76,000000,124,000000,12,000000)
158766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158766 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158766 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
158766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
158782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158797 GUI DEBUG ge Used software test for BBOX, visible=false
158797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158797 GUI DEBUG ge bjump old PC: 0x097AEB00, new PC: 0x097AEB44
158797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158797 GUI DEBUG ge vaddr 097a4408
158797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158797 GUI DEBUG ge bbox numberOfVertex=8
158797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
158797 GUI DEBUG ge TBIAS_MODE_CONST 0
158797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
158797 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
158797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158797 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
158797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158797 GUI DEBUG ge bbox (124,000000,92,000000,8,000000)
158797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158797 GUI DEBUG ge bbox (128,800003,92,000000,8,000000)
158828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158828 GUI DEBUG ge bbox (124,000000,88,000000,8,000000)
158828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158828 GUI DEBUG ge bbox (128,800003,88,000000,8,000000)
158828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158828 GUI DEBUG ge bbox (124,000000,92,000000,8,000000)
158828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158828 GUI DEBUG ge bbox (128,800003,92,000000,8,000000)
158828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
158860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
158860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
158860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
158860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158875 GUI DEBUG ge Used software test for BBOX, visible=false
158891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158891 GUI DEBUG ge bjump old PC: 0x097AEB60, new PC: 0x097AEBA4
158891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158891 GUI DEBUG ge vaddr 097a4468
158891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158891 GUI DEBUG ge bbox numberOfVertex=8
158891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
158891 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
158907 GUI DEBUG ge TBIAS_MODE_CONST 0
158907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
158907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
158922 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158922 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158922 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
158922 GUI DEBUG ge bbox (56,000000,140,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
158922 GUI DEBUG ge bbox (52,000000,136,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=2983936/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
158922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
158922 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158922 GUI DEBUG ge bbox (52,000000,140,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158922 GUI DEBUG ge bbox (56,000000,140,000000,10,000000)
158922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
158922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
158938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
158938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
158953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158969 GUI DEBUG ge Used software test for BBOX, visible=false
158969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
158969 GUI DEBUG ge bjump old PC: 0x097AEBC0, new PC: 0x097AEC04
158969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
158969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
158985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
158985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
158985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
158985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
158985 GUI DEBUG ge vaddr 097a44c8
158985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158985 GUI DEBUG ge bbox numberOfVertex=8
158985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
158985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
158985 GUI DEBUG ge TBIAS_MODE_CONST 0
158985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
158985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
158985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
158985 GUI DEBUG ge bbox (47,600002,168,000000,8,000000)
158985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
158985 GUI DEBUG ge bbox (52,000000,168,000000,8,000000)
158985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
158985 GUI DEBUG ge bbox (47,600002,172,000000,8,000000)
158985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159016 GUI DEBUG ge bbox (52,000000,172,000000,8,000000)
159016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159016 GUI DEBUG ge bbox (47,600002,168,000000,8,000000)
159016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159016 GUI DEBUG ge bbox (52,000000,168,000000,8,000000)
159016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159016 GUI DEBUG ge bbox (47,600002,172,000000,8,000000)
159016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159016 GUI DEBUG ge bbox (52,000000,172,000000,8,000000)
159016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159032 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159032 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
159032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
159047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
159047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159047 GUI DEBUG ge BBOX Center: visible=notVisibleRight
159063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159063 GUI DEBUG ge Failed to use software test for BBOX
159063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159063 GUI DEBUG ge bjump old PC: 0x097AEC20, new PC: 0x097AEC64
159078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159078 GUI DEBUG ge vaddr 097a4528
159078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159078 GUI DEBUG ge bbox numberOfVertex=8
159078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159078 GUI DEBUG ge TBIAS_MODE_CONST 0
159078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159078 GUI DEBUG ge bbox (72,000000,48,000000,4,000000)
159078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159078 GUI DEBUG ge bbox (86,400002,48,000000,4,000000)
159078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159110 GUI DEBUG ge bbox (72,000000,52,000000,4,000000)
159110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159110 GUI DEBUG ge bbox (86,400002,52,000000,4,000000)
159110 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159110 GUI DEBUG ge bbox (72,000000,48,000000,5,200000)
159125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159125 GUI DEBUG ge bbox (86,400002,48,000000,5,200000)
159125 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=302, currentSample=2985984/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37200, inputBufferWritableBytes=37200, inputBufferNeededBytes=0]
159125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159125 GUI DEBUG ge bbox (72,000000,52,000000,5,200000)
159125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159125 GUI DEBUG ge bbox (86,400002,52,000000,5,200000)
159125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159141 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
159141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
159141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
159157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
159157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159157 GUI DEBUG ge Used software test for BBOX, visible=false
159172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159172 GUI DEBUG ge bjump old PC: 0x097AEC80, new PC: 0x097AECC4
159172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159172 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
159172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159172 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
159172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159172 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
159172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159172 GUI DEBUG ge tflush (deferring to prim)
159172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159188 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7f5c0))
159188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
159188 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
159188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
159203 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
159203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159203 GUI DEBUG ge tflush (deferring to prim)
159203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159203 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
159203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159203 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7f1a0))
159203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159203 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
159203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159203 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
159203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159203 GUI DEBUG ge tflush (deferring to prim)
159203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159203 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159235 GUI DEBUG ge vaddr 097a4588
159235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159235 GUI DEBUG ge bbox numberOfVertex=8
159235 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
159235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159235 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159235 GUI DEBUG ge TBIAS_MODE_CONST 0
159235 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159235 GUI DEBUG ge bbox (36,000000,44,000000,8,800000)
159235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159235 GUI DEBUG ge bbox (40,000000,44,000000,8,800000)
159235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159235 GUI DEBUG ge bbox (36,000000,52,000000,8,800000)
159235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159235 GUI DEBUG ge bbox (40,000000,52,000000,8,800000)
159266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159266 GUI DEBUG ge bbox (36,000000,44,000000,8,800000)
159266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159266 GUI DEBUG ge bbox (40,000000,44,000000,8,800000)
159266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159266 GUI DEBUG ge bbox (36,000000,52,000000,8,800000)
159266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159266 GUI DEBUG ge bbox (40,000000,52,000000,8,800000)
159266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
159266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
159266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
159266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
159266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
159266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
159266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
159282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159297 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
159297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159297 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
159297 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159313 GUI DEBUG ge Failed to use software test for BBOX
159328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=301, currentSample=2988032/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=37944, inputBufferWritableBytes=37944, inputBufferNeededBytes=0]
159328 GUI DEBUG ge bjump old PC: 0x097AED14, new PC: 0x097AED58
159328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159328 GUI DEBUG ge vaddr 097a45e8
159328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159344 GUI DEBUG ge bbox numberOfVertex=8
159344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159344 GUI DEBUG ge TBIAS_MODE_CONST 0
159344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159344 GUI DEBUG ge bbox (64,000000,64,000000,10,000000)
159344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159344 GUI DEBUG ge bbox (68,000000,64,000000,10,000000)
159344 GUI DEBUG ge bbox (64,000000,72,000000,10,000000)
159344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159344 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
159344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159344 GUI DEBUG ge bbox (64,000000,64,000000,10,000000)
159344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159344 GUI DEBUG ge bbox (68,000000,64,000000,10,000000)
159344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159375 GUI DEBUG ge bbox (64,000000,72,000000,10,000000)
159375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159375 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
159375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159375 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159391 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
159391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
159391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
159391 GUI DEBUG ge Failed to use software test for BBOX
159391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159391 GUI DEBUG ge bjump old PC: 0x097AED74, new PC: 0x097AEDB8
159391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159407 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159438 GUI DEBUG ge vaddr 097a4648
159438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159438 GUI DEBUG ge bbox numberOfVertex=8
159438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159453 GUI DEBUG ge TBIAS_MODE_CONST 0
159453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159453 GUI DEBUG ge bbox (76,000000,72,000000,10,000000)
159453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159453 GUI DEBUG ge bbox (81,200005,72,000000,10,000000)
159453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
159453 GUI DEBUG ge bbox (76,000000,78,240005,10,000000)
159516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159516 GUI DEBUG ge bbox (81,200005,78,240005,10,000000)
159516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159516 GUI DEBUG ge bbox (76,000000,72,000000,10,000000)
159516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159516 GUI DEBUG ge bbox (81,200005,72,000000,10,000000)
159516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159516 GUI DEBUG ge bbox (76,000000,78,240005,10,000000)
159516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159516 GUI DEBUG ge bbox (81,200005,78,240005,10,000000)
159516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159516 GUI DEBUG ge Used software test for BBOX, visible=false
159516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159516 GUI DEBUG ge bjump old PC: 0x097AEDD4, new PC: 0x097AEE18
159516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159516 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159516 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159516 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159516 GUI DEBUG ge vaddr 097a46a8
159516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159516 GUI DEBUG ge bbox numberOfVertex=8
159516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159516 GUI DEBUG ge TBIAS_MODE_CONST 0
159516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159516 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=300, currentSample=2990080/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=38688, inputBufferWritableBytes=38688, inputBufferNeededBytes=0]
159516 GUI DEBUG ge bbox (56,000000,72,000000,9,200000)
159516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159516 GUI DEBUG ge bbox (68,000000,72,000000,9,200000)
159532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159532 GUI DEBUG ge bbox (56,000000,88,000000,9,200000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159547 GUI DEBUG ge bbox (68,000000,88,000000,9,200000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159547 GUI DEBUG ge bbox (56,000000,72,000000,10,000000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159547 GUI DEBUG ge bbox (68,000000,72,000000,10,000000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159547 GUI DEBUG ge bbox (56,000000,88,000000,10,000000)
159547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159547 GUI DEBUG ge bbox (68,000000,88,000000,10,000000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159547 GUI DEBUG ge Used software test for BBOX, visible=false
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159547 GUI DEBUG ge bjump old PC: 0x097AEE34, new PC: 0x097AEE78
159547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
159547 GUI DEBUG ge vaddr 097a4708
159547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
159547 GUI DEBUG ge bbox numberOfVertex=8
159547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159547 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159547 GUI DEBUG ge TBIAS_MODE_CONST 0
159547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159547 GUI DEBUG ge bbox (76,000000,64,000000,10,000000)
159547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159563 GUI DEBUG ge bbox (81,200005,64,000000,10,000000)
159563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159563 GUI DEBUG ge bbox (76,000000,72,000000,10,000000)
159563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159563 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
159563 GUI DEBUG ge bbox (81,200005,72,000000,10,000000)
159563 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
159563 GUI DEBUG ge bbox (76,000000,64,000000,10,000000)
159563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159563 GUI DEBUG ge bbox (81,200005,64,000000,10,000000)
159563 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
159578 GUI DEBUG ge bbox (76,000000,72,000000,10,000000)
159578 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159578 GUI DEBUG ge bbox (81,200005,72,000000,10,000000)
159578 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159578 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159578 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159578 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159578 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159578 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159578 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159578 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159578 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159578 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
159578 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
159578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159578 GUI DEBUG ge Failed to use software test for BBOX
159578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159578 GUI DEBUG ge bjump old PC: 0x097AEE94, new PC: 0x097AEED8
159578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
159578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159578 GUI DEBUG ge vaddr 097a4768
159578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159594 GUI DEBUG ge bbox numberOfVertex=8
159594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159594 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159594 GUI DEBUG ge TBIAS_MODE_CONST 0
159594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159594 GUI DEBUG ge bbox (45,200001,88,000000,10,000000)
159594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159594 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
159594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159594 GUI DEBUG ge bbox (45,200001,92,800003,10,000000)
159594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159594 GUI DEBUG ge bbox (48,000000,92,800003,10,000000)
159594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159594 GUI DEBUG ge bbox (45,200001,88,000000,10,000000)
159594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159594 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
159594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159594 GUI DEBUG ge bbox (45,200001,92,800003,10,000000)
159594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159594 GUI DEBUG ge bbox (48,000000,92,800003,10,000000)
159594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159594 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=299, currentSample=2992128/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=39432, inputBufferWritableBytes=39432, inputBufferNeededBytes=0]
159594 GUI DEBUG ge Used software test for BBOX, visible=false
159594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159594 GUI DEBUG ge bjump old PC: 0x097AEEF4, new PC: 0x097AEF38
159594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159594 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159594 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159594 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
159610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159610 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159610 GUI DEBUG ge vaddr 097a47c8
159610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159610 GUI DEBUG ge bbox numberOfVertex=8
159610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159610 GUI DEBUG ge TBIAS_MODE_CONST 0
159610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159610 GUI DEBUG ge bbox (116,000000,118,800003,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159625 GUI DEBUG ge bbox (120,000000,118,800003,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159625 GUI DEBUG ge bbox (116,000000,124,000000,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159625 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159625 GUI DEBUG ge bbox (116,000000,118,800003,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159625 GUI DEBUG ge bbox (120,000000,118,800003,10,000000)
159625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159625 GUI DEBUG ge bbox (116,000000,124,000000,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159625 GUI DEBUG ge bbox (120,000000,124,000000,10,000000)
159625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159625 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
159625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
159625 GUI DEBUG ge Used software test for BBOX, visible=false
159625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159625 GUI DEBUG ge bjump old PC: 0x097AEF54, new PC: 0x097AEF98
159625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159625 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
159625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159625 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
159625 GUI DEBUG ge vaddr 097a4828
159625 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
159625 GUI DEBUG ge bbox numberOfVertex=8
159641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159641 GUI DEBUG ge TBIAS_MODE_CONST 0
159641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159641 GUI DEBUG ge bbox (68,000000,168,000000,8,000000)
159641 GUI DEBUG ge bbox (72,800003,168,000000,8,000000)
159641 GUI DEBUG ge bbox (68,000000,176,000000,8,000000)
159641 GUI DEBUG ge bbox (72,800003,176,000000,8,000000)
159641 GUI DEBUG ge bbox (68,000000,168,000000,8,800000)
159641 GUI DEBUG ge bbox (72,800003,168,000000,8,800000)
159641 GUI DEBUG ge bbox (68,000000,176,000000,8,800000)
159641 GUI DEBUG ge bbox (72,800003,176,000000,8,800000)
159641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159657 GUI DEBUG ge Used software test for BBOX, visible=false
159641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159657 GUI DEBUG ge bjump old PC: 0x097AEFB4, new PC: 0x097AEFF8
159657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159657 GUI DEBUG ge vaddr 097a4888
159657 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159657 GUI DEBUG ge bbox numberOfVertex=8
159657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
159657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159657 GUI DEBUG ge TBIAS_MODE_CONST 0
159657 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159657 GUI DEBUG ge bbox (44,000000,84,000000,10,000000)
159657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159657 GUI DEBUG ge bbox (48,000000,84,000000,10,000000)
159657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159657 GUI DEBUG ge bbox (44,000000,88,000000,10,000000)
159657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159657 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
159657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159657 GUI DEBUG ge bbox (44,000000,84,000000,10,000000)
159672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159672 GUI DEBUG ge bbox (48,000000,84,000000,10,000000)
159672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159672 GUI DEBUG ge bbox (44,000000,88,000000,10,000000)
159672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159672 GUI DEBUG ge bbox (48,000000,88,000000,10,000000)
159672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159672 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159672 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159672 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159672 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159672 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=298, currentSample=2994176/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40176, inputBufferWritableBytes=40176, inputBufferNeededBytes=0]
159672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159672 GUI DEBUG ge Used software test for BBOX, visible=false
159672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159672 GUI DEBUG ge bjump old PC: 0x097AF014, new PC: 0x097AF058
159672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159688 GUI DEBUG ge vaddr 097a48e8
159688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159688 GUI DEBUG ge bbox numberOfVertex=8
159688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159688 GUI DEBUG ge TBIAS_MODE_CONST 0
159688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159688 GUI DEBUG ge bbox (56,000000,88,000000,9,200000)
159688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159688 GUI DEBUG ge bbox (60,000000,88,000000,9,200000)
159688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159688 GUI DEBUG ge bbox (56,000000,92,000000,9,200000)
159688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159688 GUI DEBUG ge bbox (60,000000,92,000000,9,200000)
159688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
159688 GUI DEBUG ge bbox (56,000000,88,000000,10,000000)
159688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
159688 GUI DEBUG ge bbox (60,000000,88,000000,10,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159703 GUI DEBUG ge bbox (56,000000,92,000000,10,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159703 GUI DEBUG ge bbox (60,000000,92,000000,10,000000)
159703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159703 GUI DEBUG ge Used software test for BBOX, visible=false
159703 GUI DEBUG ge bjump old PC: 0x097AF074, new PC: 0x097AF0B8
159703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159703 GUI DEBUG ge vaddr 097a4948
159703 GUI DEBUG ge bbox numberOfVertex=8
159703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159703 GUI DEBUG ge TBIAS_MODE_CONST 0
159703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159703 GUI DEBUG ge bbox (48,000000,48,000000,8,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159703 GUI DEBUG ge bbox (56,000000,48,000000,8,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159703 GUI DEBUG ge bbox (48,000000,56,000000,8,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159703 GUI DEBUG ge bbox (56,000000,56,000000,8,000000)
159703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159703 GUI DEBUG ge bbox (48,000000,48,000000,8,800000)
159703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159703 GUI DEBUG ge bbox (56,000000,48,000000,8,800000)
159703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159703 GUI DEBUG ge bbox (48,000000,56,000000,8,800000)
159703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
159703 GUI DEBUG ge bbox (56,000000,56,000000,8,800000)
159703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
159703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
159703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159703 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
159719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
159703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159719 GUI DEBUG ge Used software test for BBOX, visible=false
159719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159719 GUI DEBUG ge bjump old PC: 0x097AF0D4, new PC: 0x097AF118
159719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159735 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159735 GUI DEBUG ge vaddr 097a49a8
159735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159735 GUI DEBUG ge bbox numberOfVertex=8
159735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159735 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159735 GUI DEBUG ge TBIAS_MODE_CONST 0
159735 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159735 GUI DEBUG ge bbox (52,000000,56,000000,8,000000)
159735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159735 GUI DEBUG ge bbox (56,000000,56,000000,8,000000)
159735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159735 GUI DEBUG ge bbox (52,000000,60,000000,8,000000)
159735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159735 GUI DEBUG ge bbox (56,000000,60,000000,8,000000)
159735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=297, currentSample=2996224/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=40920, inputBufferWritableBytes=40920, inputBufferNeededBytes=0]
159735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159735 GUI DEBUG ge bbox (52,000000,56,000000,8,800000)
159735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159735 GUI DEBUG ge bbox (56,000000,56,000000,8,800000)
159735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159735 GUI DEBUG ge bbox (52,000000,60,000000,8,800000)
159735 GUI DEBUG ge bbox (56,000000,60,000000,8,800000)
159750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
159750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159750 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
159750 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
159750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159750 GUI DEBUG ge Used software test for BBOX, visible=false
159750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159750 GUI DEBUG ge bjump old PC: 0x097AF134, new PC: 0x097AF178
159750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159750 GUI DEBUG ge vaddr 097a4a08
159750 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
159750 GUI DEBUG ge bbox numberOfVertex=8
159750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
159750 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159750 GUI DEBUG ge TBIAS_MODE_CONST 0
159750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159750 GUI DEBUG ge bbox (113,599998,84,000000,8,000000)
159750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
159750 GUI DEBUG ge bbox (117,599998,84,000000,8,000000)
159750 GUI DEBUG ge bbox (113,599998,89,599998,8,000000)
159766 GUI DEBUG ge bbox (117,599998,89,599998,8,000000)
159766 GUI DEBUG ge bbox (113,599998,84,000000,8,000000)
159782 GUI DEBUG ge bbox (117,599998,84,000000,8,000000)
159782 GUI DEBUG ge bbox (113,599998,89,599998,8,000000)
159782 GUI DEBUG ge bbox (117,599998,89,599998,8,000000)
159782 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159782 GUI DEBUG ge Used software test for BBOX, visible=false
159782 GUI DEBUG ge bjump old PC: 0x097AF194, new PC: 0x097AF1D8
159782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159782 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159782 GUI DEBUG ge vaddr 097a4a68
159782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159782 GUI DEBUG ge bbox numberOfVertex=8
159782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159782 GUI DEBUG ge TBIAS_MODE_CONST 0
159782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159782 GUI DEBUG ge bbox (114,400002,87,200005,8,000000)
159782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159782 GUI DEBUG ge bbox (117,599998,87,200005,8,000000)
159782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
159782 GUI DEBUG ge bbox (114,400002,90,400002,8,000000)
159782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159782 GUI DEBUG ge bbox (117,599998,90,400002,8,000000)
159782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159782 GUI DEBUG ge bbox (114,400002,87,200005,8,000000)
159782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159782 GUI DEBUG ge bbox (117,599998,87,200005,8,000000)
159782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159782 GUI DEBUG ge bbox (114,400002,90,400002,8,000000)
159797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159797 GUI DEBUG ge bbox (117,599998,90,400002,8,000000)
159797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159813 GUI DEBUG ge Used software test for BBOX, visible=false
159813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159813 GUI DEBUG ge bjump old PC: 0x097AF1F4, new PC: 0x097AF238
159813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159813 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
159813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159813 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
159813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159813 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
159813 GUI DEBUG ge tflush (deferring to prim)
159813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159813 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d80a00))
159813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=296, currentSample=2998272/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=41664, inputBufferWritableBytes=41664, inputBufferNeededBytes=0]
159813 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
159813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159813 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
159813 GUI DEBUG ge tflush (deferring to prim)
159813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159813 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159828 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d805e0))
159828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159828 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159828 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159828 GUI DEBUG ge tflush (deferring to prim)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159828 GUI DEBUG ge vaddr 097a4ac8
159828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159828 GUI DEBUG ge bbox numberOfVertex=8
159828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159828 GUI DEBUG ge TBIAS_MODE_CONST 0
159828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159828 GUI DEBUG ge bbox (57,200001,136,000000,4,000000)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159828 GUI DEBUG ge bbox (72,800003,136,000000,4,000000)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159828 GUI DEBUG ge bbox (57,200001,152,000000,4,000000)
159828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
159828 GUI DEBUG ge bbox (72,800003,152,000000,4,000000)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
159828 GUI DEBUG ge bbox (57,200001,136,000000,10,000000)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159828 GUI DEBUG ge bbox (72,800003,136,000000,10,000000)
159828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159860 GUI DEBUG ge bbox (57,200001,152,000000,10,000000)
159860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159860 GUI DEBUG ge bbox (72,800003,152,000000,10,000000)
159860 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159860 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
159860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
159860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
159860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159860 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159860 GUI DEBUG ge Used software test for BBOX, visible=false
159860 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159860 GUI DEBUG ge bjump old PC: 0x097AF288, new PC: 0x097AF2CC
159860 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159860 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
159860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159860 GUI DEBUG ge vaddr 097a4b28
159860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159860 GUI DEBUG ge bbox numberOfVertex=8
159860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159875 GUI DEBUG ge TBIAS_MODE_CONST 0
159875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159875 GUI DEBUG ge bbox (56,000000,61,200001,7,000000)
159875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159875 GUI DEBUG ge bbox (64,000000,61,200001,7,000000)
159875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159875 GUI DEBUG ge bbox (56,000000,64,800003,7,000000)
159891 GUI DEBUG ge bbox (64,000000,64,800003,7,000000)
159891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159891 GUI DEBUG ge bbox (56,000000,61,200001,10,000000)
159891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159891 GUI DEBUG ge bbox (64,000000,61,200001,10,000000)
159891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159891 GUI DEBUG ge bbox (56,000000,64,800003,10,000000)
159891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159891 GUI DEBUG ge bbox (64,000000,64,800003,10,000000)
159891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
159891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
159891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
159891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
159891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
159891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=295, currentSample=3000320/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=42408, inputBufferWritableBytes=42408, inputBufferNeededBytes=0]
159891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
159891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
159907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
159907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159907 GUI DEBUG ge Used software test for BBOX, visible=false
159907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159907 GUI DEBUG ge bjump old PC: 0x097AF2E8, new PC: 0x097AF32C
159907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159907 GUI DEBUG ge vaddr 097a4b88
159907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159907 GUI DEBUG ge bbox numberOfVertex=8
159907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159922 GUI DEBUG ge TBIAS_MODE_CONST 0
159922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159922 GUI DEBUG ge bbox (80,000000,105,200005,6,200000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159922 GUI DEBUG ge bbox (86,000000,105,200005,6,200000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159922 GUI DEBUG ge bbox (80,000000,108,000000,6,200000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159922 GUI DEBUG ge bbox (86,000000,108,000000,6,200000)
159922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
159922 GUI DEBUG ge bbox (80,000000,105,200005,12,000000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
159922 GUI DEBUG ge bbox (86,000000,105,200005,12,000000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159922 GUI DEBUG ge bbox (80,000000,108,000000,12,000000)
159922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159938 GUI DEBUG ge bbox (86,000000,108,000000,12,000000)
159938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
159938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
159938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
159938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159938 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159938 GUI DEBUG ge Used software test for BBOX, visible=false
159938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159938 GUI DEBUG ge bjump old PC: 0x097AF348, new PC: 0x097AF38C
159938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
159938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
159938 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
159938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159938 GUI DEBUG ge vaddr 097a4be8
159938 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
159938 GUI DEBUG ge bbox numberOfVertex=8
159953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
159953 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
159969 GUI DEBUG ge TBIAS_MODE_CONST 0
159969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
159953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159969 GUI DEBUG ge bbox (48,000000,102,320000,7,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159969 GUI DEBUG ge bbox (49,200001,102,320000,7,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
159969 GUI DEBUG ge bbox (48,000000,108,000000,7,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159969 GUI DEBUG ge bbox (49,200001,108,000000,7,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
159969 GUI DEBUG ge bbox (48,000000,102,320000,10,000000)
159969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
159969 GUI DEBUG ge bbox (49,200001,102,320000,10,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
159969 GUI DEBUG ge bbox (48,000000,108,000000,10,000000)
159969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
159969 GUI DEBUG ge bbox (49,200001,108,000000,10,000000)
159969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
159969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
159969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
159969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
159969 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
159969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
159969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
159969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
159969 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
159969 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
159969 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
159969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
159985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
159985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
159985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
159985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=294, currentSample=3002368/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43152, inputBufferWritableBytes=43152, inputBufferNeededBytes=0]
159985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
159985 GUI DEBUG ge Used software test for BBOX, visible=false
159985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
159985 GUI DEBUG ge bjump old PC: 0x097AF3A8, new PC: 0x097AF3EC
159985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
159985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
159985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160000 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160000 GUI DEBUG ge vaddr 097a4c48
160000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160000 GUI DEBUG ge bbox numberOfVertex=8
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160000 GUI DEBUG ge TBIAS_MODE_CONST 0
160000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160000 GUI DEBUG ge bbox (72,000000,138,400009,4,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160000 GUI DEBUG ge bbox (75,200005,138,400009,4,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160000 GUI DEBUG ge bbox (72,000000,144,000000,4,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160000 GUI DEBUG ge bbox (75,200005,144,000000,4,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160000 GUI DEBUG ge bbox (72,000000,138,400009,10,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160000 GUI DEBUG ge bbox (75,200005,138,400009,10,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160000 GUI DEBUG ge bbox (72,000000,144,000000,10,000000)
160000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
160000 GUI DEBUG ge bbox (75,200005,144,000000,10,000000)
160000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
160000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160000 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160000 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160000 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160000 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160000 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160000 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160000 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160016 GUI DEBUG ge Used software test for BBOX, visible=false
160016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160016 GUI DEBUG ge bjump old PC: 0x097AF408, new PC: 0x097AF44C
160016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
160016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160016 GUI DEBUG ge vaddr 097a4ca8
160016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160016 GUI DEBUG ge bbox numberOfVertex=8
160016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160016 GUI DEBUG ge TBIAS_MODE_CONST 0
160016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160016 GUI DEBUG ge bbox (56,000000,152,000000,4,000000)
160016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160016 GUI DEBUG ge bbox (69,200005,152,000000,4,000000)
160016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160016 GUI DEBUG ge bbox (56,000000,160,800003,4,000000)
160016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160032 GUI DEBUG ge bbox (69,200005,160,800003,4,000000)
160047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160047 GUI DEBUG ge bbox (56,000000,152,000000,10,000000)
160047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160047 GUI DEBUG ge bbox (69,200005,152,000000,10,000000)
160047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160047 GUI DEBUG ge bbox (56,000000,160,800003,10,000000)
160047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160047 GUI DEBUG ge bbox (69,200005,160,800003,10,000000)
160047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=293, currentSample=3004416/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=43896, inputBufferWritableBytes=43896, inputBufferNeededBytes=0]
160047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160047 GUI DEBUG ge Used software test for BBOX, visible=false
160047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160047 GUI DEBUG ge bjump old PC: 0x097AF468, new PC: 0x097AF4AC
160047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160047 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160047 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160047 GUI DEBUG ge vaddr 097a4d08
160047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160063 GUI DEBUG ge bbox numberOfVertex=8
160063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160063 GUI DEBUG ge TBIAS_MODE_CONST 0
160063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160063 GUI DEBUG ge bbox (52,000000,158,400009,4,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160063 GUI DEBUG ge bbox (56,000000,158,400009,4,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160063 GUI DEBUG ge bbox (52,000000,159,600006,4,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160063 GUI DEBUG ge bbox (56,000000,159,600006,4,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160063 GUI DEBUG ge bbox (52,000000,158,400009,8,000000)
160063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
160063 GUI DEBUG ge bbox (56,000000,158,400009,8,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
160063 GUI DEBUG ge bbox (52,000000,159,600006,8,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160063 GUI DEBUG ge bbox (56,000000,159,600006,8,000000)
160063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160063 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160063 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
160094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
160094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160094 GUI DEBUG ge Used software test for BBOX, visible=false
160094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160110 GUI DEBUG ge bjump old PC: 0x097AF4C8, new PC: 0x097AF50C
160110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
160110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160110 GUI DEBUG ge vaddr 097a4d68
160110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160110 GUI DEBUG ge bbox numberOfVertex=8
160110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160110 GUI DEBUG ge TBIAS_MODE_CONST 0
160125 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160125 GUI DEBUG ge bbox (24,000000,150,400009,4,000000)
160125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160125 GUI DEBUG ge bbox (32,000000,150,400009,4,000000)
160125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160125 GUI DEBUG ge bbox (24,000000,152,000000,4,000000)
160125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160125 GUI DEBUG ge bbox (32,000000,152,000000,4,000000)
160125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160125 GUI DEBUG ge bbox (24,000000,150,400009,8,000000)
160125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160125 GUI DEBUG ge bbox (32,000000,150,400009,8,000000)
160125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160125 GUI DEBUG ge bbox (24,000000,152,000000,8,000000)
160125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160125 GUI DEBUG ge bbox (32,000000,152,000000,8,000000)
160125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160125 GUI DEBUG ge BBOX Vertex #0: visible=visible
160125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160141 GUI DEBUG ge Used software test for BBOX, visible=true
160141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=292, currentSample=3006464/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=44640, inputBufferWritableBytes=44640, inputBufferNeededBytes=0]
160141 GUI DEBUG ge bjump not taking Conditional Jump
160141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160141 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160141 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160141 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160141 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160157 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160157 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160157 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160157 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160157 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160157 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160157 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160172 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160172 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160172 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
160172 GUI DEBUG ge vaddr 097de45c
160172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
160172 GUI DEBUG ge Texture.hashCode: 4096 bytes
160172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160172 GUI DEBUG ge tflush Reusing cached texture 60
160172 GUI DEBUG ge prim triangle 4x
160172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160172 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160172 GUI DEBUG ge TBIAS_MODE_CONST 0
160172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160188 GUI DEBUG ge Not reading Vertex, all native at 0x097DE45C
160188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160188 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160188 GUI DEBUG ge vaddr 097a4dc8
160188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160188 GUI DEBUG ge bbox numberOfVertex=8
160188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
160188 GUI DEBUG ge TBIAS_MODE_CONST 0
160203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160203 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160203 GUI DEBUG ge bbox (16,000000,151,199997,4,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160203 GUI DEBUG ge bbox (24,000000,151,199997,4,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160203 GUI DEBUG ge bbox (16,000000,160,400009,4,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160203 GUI DEBUG ge bbox (24,000000,160,400009,4,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160203 GUI DEBUG ge bbox (16,000000,151,199997,8,000000)
160203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160203 GUI DEBUG ge bbox (24,000000,151,199997,8,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160203 GUI DEBUG ge bbox (16,000000,160,400009,8,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160203 GUI DEBUG ge bbox (24,000000,160,400009,8,000000)
160203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160203 GUI DEBUG ge BBOX Vertex #0: visible=visible
160203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160203 GUI DEBUG ge Used software test for BBOX, visible=true
160203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160203 GUI DEBUG ge bjump not taking Conditional Jump
160219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160219 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160235 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160235 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=291, currentSample=3008512/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=45384, inputBufferWritableBytes=45384, inputBufferNeededBytes=0]
160235 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160235 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160235 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160235 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160235 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160235 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160235 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160235 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160235 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160235 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160235 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160235 GUI DEBUG ge vaddr 097de57c
160250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160250 GUI DEBUG ge prim triangle 6x
160266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160266 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160266 GUI DEBUG ge TBIAS_MODE_CONST 0
160266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160266 GUI DEBUG ge Not reading Vertex, all native at 0x097DE57C
160266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160266 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
160266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
160266 GUI DEBUG ge vaddr 097a4e28
160266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160266 GUI DEBUG ge bbox numberOfVertex=8
160266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
160282 GUI DEBUG ge TBIAS_MODE_CONST 0
160282 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
160282 GUI DEBUG ge bbox (8,000000,135,600006,4,000000)
160282 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
160282 GUI DEBUG ge bbox (14,000000,135,600006,4,000000)
160282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160282 GUI DEBUG ge bbox (8,000000,148,000000,4,000000)
160282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160282 GUI DEBUG ge bbox (14,000000,148,000000,4,000000)
160297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160297 GUI DEBUG ge bbox (8,000000,135,600006,8,000000)
160297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160297 GUI DEBUG ge bbox (14,000000,135,600006,8,000000)
160297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160297 GUI DEBUG ge bbox (8,000000,148,000000,8,000000)
160297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160297 GUI DEBUG ge bbox (14,000000,148,000000,8,000000)
160297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160297 GUI DEBUG ge BBOX Vertex #0: visible=visible
160297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
160297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160297 GUI DEBUG ge Used software test for BBOX, visible=true
160313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160313 GUI DEBUG ge bjump not taking Conditional Jump
160313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160313 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160313 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160313 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160313 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160313 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160313 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160313 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160313 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160313 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160328 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160328 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160328 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160344 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160344 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=290, currentSample=3010560/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46128, inputBufferWritableBytes=46128, inputBufferNeededBytes=0]
160344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160344 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160344 GUI DEBUG ge vaddr 097de72c
160344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160344 GUI DEBUG ge prim triangle 6x
160344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160344 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160344 GUI DEBUG ge TBIAS_MODE_CONST 0
160344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160344 GUI DEBUG ge Not reading Vertex, all native at 0x097DE72C
160344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160344 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160360 GUI DEBUG ge vaddr 097a4e88
160360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160360 GUI DEBUG ge bbox numberOfVertex=8
160360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160360 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160375 GUI DEBUG ge TBIAS_MODE_CONST 0
160375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160375 GUI DEBUG ge bbox (-7,600000,130,800003,4,000000)
160375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160375 GUI DEBUG ge bbox (0,000000,130,800003,4,000000)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160375 GUI DEBUG ge bbox (-7,600000,137,199997,4,000000)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160375 GUI DEBUG ge bbox (0,000000,137,199997,4,000000)
160375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
160375 GUI DEBUG ge bbox (-7,600000,130,800003,8,000000)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
160375 GUI DEBUG ge bbox (0,000000,130,800003,8,000000)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160375 GUI DEBUG ge bbox (-7,600000,137,199997,8,000000)
160375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160375 GUI DEBUG ge bbox (0,000000,137,199997,8,000000)
160391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160391 GUI DEBUG ge BBOX Vertex #0: visible=visible
160391 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
160391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
160391 GUI DEBUG ge Used software test for BBOX, visible=true
160391 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
160391 GUI DEBUG ge bjump not taking Conditional Jump
160391 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160391 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160391 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160407 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160407 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160407 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160407 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160407 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160407 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160407 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160407 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160407 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160407 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160407 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
160422 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160422 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160422 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160422 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160422 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160422 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160422 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160422 GUI DEBUG ge vaddr 097de8dc
160422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160422 GUI DEBUG ge prim triangle 4x
160422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160422 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160422 GUI DEBUG ge TBIAS_MODE_CONST 0
160422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160422 GUI DEBUG ge Not reading Vertex, all native at 0x097DE8DC
160422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160438 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160453 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160453 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160453 GUI DEBUG ge vaddr 097a4ee8
160453 GUI DEBUG ge bbox numberOfVertex=8
160453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=289, currentSample=3012608/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=46872, inputBufferWritableBytes=46872, inputBufferNeededBytes=0]
160453 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160453 GUI DEBUG ge TBIAS_MODE_CONST 0
160453 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160453 GUI DEBUG ge bbox (-7,600000,144,800003,4,000000)
160453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160453 GUI DEBUG ge bbox (-4,800000,144,800003,4,000000)
160453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160453 GUI DEBUG ge bbox (-7,600000,147,600006,4,000000)
160469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160469 GUI DEBUG ge bbox (-4,800000,147,600006,4,000000)
160469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160469 GUI DEBUG ge bbox (-7,600000,144,800003,8,000000)
160469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160469 GUI DEBUG ge bbox (-4,800000,144,800003,8,000000)
160469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160469 GUI DEBUG ge bbox (-7,600000,147,600006,8,000000)
160469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160469 GUI DEBUG ge bbox (-4,800000,147,600006,8,000000)
160469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160469 GUI DEBUG ge BBOX Vertex #0: visible=visible
160469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160485 GUI DEBUG ge Used software test for BBOX, visible=true
160485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160485 GUI DEBUG ge bjump not taking Conditional Jump
160485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160485 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160485 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
160485 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
160485 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160485 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160500 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160500 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160500 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160500 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160500 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160500 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160500 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160500 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160500 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160500 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160500 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160500 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
160516 GUI DEBUG ge vaddr 097de9fc
160516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160516 GUI DEBUG ge prim triangle 2x
160516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160516 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160516 GUI DEBUG ge TBIAS_MODE_CONST 0
160516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160532 GUI DEBUG ge Not reading Vertex, all native at 0x097DE9FC
160532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160532 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160532 GUI DEBUG ge vaddr 097a4f48
160532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160532 GUI DEBUG ge bbox numberOfVertex=8
160532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160532 GUI DEBUG ge TBIAS_MODE_CONST 0
160532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160532 GUI DEBUG ge bbox (19,200001,72,400002,7,000000)
160547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160547 GUI DEBUG ge bbox (19,600000,72,400002,7,000000)
160547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160547 GUI DEBUG ge bbox (19,200001,76,000000,7,000000)
160547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160547 GUI DEBUG ge bbox (19,600000,76,000000,7,000000)
160547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160547 GUI DEBUG ge bbox (19,200001,72,400002,10,000000)
160547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160547 GUI DEBUG ge bbox (19,600000,72,400002,10,000000)
160547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160547 GUI DEBUG ge bbox (19,200001,76,000000,10,000000)
160547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160547 GUI DEBUG ge bbox (19,600000,76,000000,10,000000)
160547 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=288, currentSample=3014656/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=47616, inputBufferWritableBytes=47616, inputBufferNeededBytes=0]
160547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160563 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160578 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160578 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160578 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160578 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160578 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160578 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160578 GUI DEBUG ge Used software test for BBOX, visible=false
160578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160578 GUI DEBUG ge bjump old PC: 0x097AF708, new PC: 0x097AF74C
160578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160594 GUI DEBUG ge vaddr 097a4fa8
160594 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
160594 GUI DEBUG ge bbox numberOfVertex=8
160610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
160610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160610 GUI DEBUG ge TBIAS_MODE_CONST 0
160610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160610 GUI DEBUG ge bbox (12,000000,71,200005,7,000000)
160610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160610 GUI DEBUG ge bbox (19,600000,71,200005,7,000000)
160610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160610 GUI DEBUG ge bbox (12,000000,72,800003,7,000000)
160610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160610 GUI DEBUG ge bbox (19,600000,72,800003,7,000000)
160610 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160610 GUI DEBUG ge bbox (12,000000,71,200005,10,000000)
160610 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160610 GUI DEBUG ge bbox (19,600000,71,200005,10,000000)
160610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160610 GUI DEBUG ge bbox (12,000000,72,800003,10,000000)
160610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160625 GUI DEBUG ge bbox (19,600000,72,800003,10,000000)
160625 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
160625 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
160625 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160625 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
160641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
160641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
160641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160641 GUI DEBUG ge BBOX Center: visible=notVisibleTop
160641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160641 GUI DEBUG ge Failed to use software test for BBOX
160641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160641 GUI DEBUG ge bjump old PC: 0x097AF768, new PC: 0x097AF7AC
160657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160657 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160657 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160657 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160672 GUI DEBUG ge vaddr 097a5008
160672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160672 GUI DEBUG ge bbox numberOfVertex=8
160672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160672 GUI DEBUG ge TBIAS_MODE_CONST 0
160672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160672 GUI DEBUG ge bbox (18,000000,96,000000,6,000000)
160672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=287, currentSample=3016704/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=48360, inputBufferWritableBytes=48360, inputBufferNeededBytes=0]
160672 GUI DEBUG ge bbox (18,600000,96,000000,6,000000)
160672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160688 GUI DEBUG ge bbox (18,000000,100,000000,6,000000)
160688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160688 GUI DEBUG ge bbox (18,600000,100,000000,6,000000)
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160688 GUI DEBUG ge bbox (18,000000,96,000000,10,000000)
160688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160688 GUI DEBUG ge bbox (18,600000,96,000000,10,000000)
160688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160688 GUI DEBUG ge bbox (18,000000,100,000000,10,000000)
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160688 GUI DEBUG ge bbox (18,600000,100,000000,10,000000)
160688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160688 GUI DEBUG ge BBOX Vertex #0: visible=visible
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160688 GUI DEBUG ge Used software test for BBOX, visible=true
160688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160688 GUI DEBUG ge bjump not taking Conditional Jump
160688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160688 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160688 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160688 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160688 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160688 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
160688 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
160688 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160688 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
160688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160719 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
160719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160719 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
160735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160735 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
160735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160735 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
160735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160735 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
160735 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
160735 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
160735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160750 GUI DEBUG ge vaddr 097dec3c
160750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160750 GUI DEBUG ge prim triangle 1x
160750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160750 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
160750 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
160750 GUI DEBUG ge TBIAS_MODE_CONST 0
160750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160750 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160750 GUI DEBUG ge Not reading Vertex, all native at 0x097DEC3C
160750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160750 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
160750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160750 GUI DEBUG ge vaddr 097a5068
160750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160750 GUI DEBUG ge bbox numberOfVertex=8
160750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160750 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160782 GUI DEBUG ge TBIAS_MODE_CONST 0
160782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160782 GUI DEBUG ge bbox (88,400002,88,000000,7,000000)
160782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160782 GUI DEBUG ge bbox (92,800003,88,000000,7,000000)
160782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160782 GUI DEBUG ge bbox (88,400002,92,800003,7,000000)
160782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160782 GUI DEBUG ge bbox (92,800003,92,800003,7,000000)
160782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160782 GUI DEBUG ge bbox (88,400002,88,000000,10,000000)
160782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160782 GUI DEBUG ge bbox (92,800003,88,000000,10,000000)
160782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160782 GUI DEBUG ge bbox (88,400002,92,800003,10,000000)
160782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160782 GUI DEBUG ge bbox (92,800003,92,800003,10,000000)
160782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=286, currentSample=3018752/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49104, inputBufferWritableBytes=49104, inputBufferNeededBytes=0]
160797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160813 GUI DEBUG ge Used software test for BBOX, visible=false
160813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160813 GUI DEBUG ge bjump old PC: 0x097AF828, new PC: 0x097AF86C
160813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160828 GUI DEBUG ge vaddr 097a50c8
160828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160828 GUI DEBUG ge bbox numberOfVertex=8
160828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160844 GUI DEBUG ge TBIAS_MODE_CONST 0
160844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160844 GUI DEBUG ge bbox (92,000000,85,200005,7,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160844 GUI DEBUG ge bbox (96,000000,85,200005,7,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160844 GUI DEBUG ge bbox (92,000000,88,400002,7,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160844 GUI DEBUG ge bbox (96,000000,88,400002,7,000000)
160844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
160844 GUI DEBUG ge bbox (92,000000,85,200005,10,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
160844 GUI DEBUG ge bbox (96,000000,85,200005,10,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160844 GUI DEBUG ge bbox (92,000000,88,400002,10,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160844 GUI DEBUG ge bbox (96,000000,88,400002,10,000000)
160844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160844 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160844 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160844 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160860 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160875 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
160875 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160875 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
160875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160875 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
160875 GUI DEBUG ge Used software test for BBOX, visible=false
160875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160891 GUI DEBUG ge bjump old PC: 0x097AF888, new PC: 0x097AF8CC
160891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160891 GUI DEBUG ge vaddr 097a5128
160891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160907 GUI DEBUG ge bbox numberOfVertex=8
160907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160907 GUI DEBUG ge TBIAS_MODE_CONST 0
160907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160907 GUI DEBUG ge bbox (116,000000,96,000000,6,000000)
160907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160907 GUI DEBUG ge bbox (120,800003,96,000000,6,000000)
160907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160907 GUI DEBUG ge bbox (116,000000,100,400002,6,000000)
160907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160907 GUI DEBUG ge bbox (120,800003,100,400002,6,000000)
160907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
160907 GUI DEBUG ge bbox (116,000000,96,000000,8,000000)
160907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
160907 GUI DEBUG ge bbox (120,800003,96,000000,8,000000)
160907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
160907 GUI DEBUG ge bbox (116,000000,100,400002,8,000000)
160922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
160922 GUI DEBUG ge bbox (120,800003,100,400002,8,000000)
160922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
160938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
160938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=285, currentSample=3020800/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=49848, inputBufferWritableBytes=49848, inputBufferNeededBytes=0]
160938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
160938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
160938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160938 GUI DEBUG ge Used software test for BBOX, visible=false
160938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160938 GUI DEBUG ge bjump old PC: 0x097AF8E8, new PC: 0x097AF92C
160938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
160969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
160969 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
160969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
160969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160969 GUI DEBUG ge vaddr 097a5188
160969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
160969 GUI DEBUG ge bbox numberOfVertex=8
160969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
160969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
160969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
160969 GUI DEBUG ge TBIAS_MODE_CONST 0
160969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
160969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
160969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
160969 GUI DEBUG ge bbox (126,800003,83,599998,6,000000)
160969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
160969 GUI DEBUG ge bbox (130,000000,83,599998,6,000000)
160969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
160969 GUI DEBUG ge bbox (126,800003,88,000000,6,000000)
160985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
160985 GUI DEBUG ge bbox (130,000000,88,000000,6,000000)
160985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
160985 GUI DEBUG ge bbox (126,800003,83,599998,8,000000)
161000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161000 GUI DEBUG ge bbox (130,000000,83,599998,8,000000)
161000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161000 GUI DEBUG ge bbox (126,800003,88,000000,8,000000)
161000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161000 GUI DEBUG ge bbox (130,000000,88,000000,8,000000)
161000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161000 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161000 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161000 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161000 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161000 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161000 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161000 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
161016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161032 GUI DEBUG ge Used software test for BBOX, visible=false
161032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161032 GUI DEBUG ge bjump old PC: 0x097AF948, new PC: 0x097AF98C
161032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161032 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161032 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161047 GUI DEBUG ge vaddr 097a51e8
161047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161047 GUI DEBUG ge bbox numberOfVertex=8
161047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161047 GUI DEBUG ge TBIAS_MODE_CONST 0
161047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161047 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161047 GUI DEBUG ge bbox (126,800003,100,000000,6,000000)
161047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161047 GUI DEBUG ge bbox (129,199997,100,000000,6,000000)
161047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161047 GUI DEBUG ge bbox (126,800003,104,000000,6,000000)
161047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161047 GUI DEBUG ge bbox (129,199997,104,000000,6,000000)
161063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161063 GUI DEBUG ge bbox (126,800003,100,000000,8,000000)
161063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161078 GUI DEBUG ge bbox (129,199997,100,000000,8,000000)
161078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161078 GUI DEBUG ge bbox (126,800003,104,000000,8,000000)
161078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=284, currentSample=3022848/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=50592, inputBufferWritableBytes=50592, inputBufferNeededBytes=0]
161078 GUI DEBUG ge bbox (129,199997,104,000000,8,000000)
161078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161078 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161078 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161078 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161110 GUI DEBUG ge Used software test for BBOX, visible=false
161110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161110 GUI DEBUG ge bjump old PC: 0x097AF9A8, new PC: 0x097AF9EC
161110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161110 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161110 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161110 GUI DEBUG ge vaddr 097a5248
161110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161110 GUI DEBUG ge bbox numberOfVertex=8
161110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161110 GUI DEBUG ge TBIAS_MODE_CONST 0
161110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161110 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
161110 GUI DEBUG ge bbox (128,000000,104,000000,6,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
161110 GUI DEBUG ge bbox (131,600006,104,000000,6,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161110 GUI DEBUG ge bbox (128,000000,108,000000,6,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161110 GUI DEBUG ge bbox (131,600006,108,000000,6,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161110 GUI DEBUG ge bbox (128,000000,104,000000,8,000000)
161110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161110 GUI DEBUG ge bbox (131,600006,104,000000,8,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161110 GUI DEBUG ge bbox (128,000000,108,000000,8,000000)
161110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161141 GUI DEBUG ge bbox (131,600006,108,000000,8,000000)
161141 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161141 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161141 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161141 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161141 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161141 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
161157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161157 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161188 GUI DEBUG ge Used software test for BBOX, visible=false
161188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161188 GUI DEBUG ge bjump old PC: 0x097AFA08, new PC: 0x097AFA4C
161188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161203 GUI DEBUG ge vaddr 097a52a8
161203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161203 GUI DEBUG ge bbox numberOfVertex=8
161203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161203 GUI DEBUG ge TBIAS_MODE_CONST 0
161203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161203 GUI DEBUG ge bbox (108,000000,116,800003,7,000000)
161203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161203 GUI DEBUG ge bbox (116,000000,116,800003,7,000000)
161203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161203 GUI DEBUG ge bbox (108,000000,120,000000,7,000000)
161203 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161203 GUI DEBUG ge bbox (116,000000,120,000000,7,000000)
161203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161203 GUI DEBUG ge bbox (108,000000,116,800003,10,000000)
161203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=283, currentSample=3024896/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=51336, inputBufferWritableBytes=51336, inputBufferNeededBytes=0]
161203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161203 GUI DEBUG ge bbox (116,000000,116,800003,10,000000)
161203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161203 GUI DEBUG ge bbox (108,000000,120,000000,10,000000)
161203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161203 GUI DEBUG ge bbox (116,000000,120,000000,10,000000)
161219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161219 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161219 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161219 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161219 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161219 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161219 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161219 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161250 GUI DEBUG ge Used software test for BBOX, visible=false
161250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161250 GUI DEBUG ge bjump old PC: 0x097AFA68, new PC: 0x097AFAAC
161250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161266 GUI DEBUG ge vaddr 097a5308
161266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161266 GUI DEBUG ge bbox numberOfVertex=8
161266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
161266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161266 GUI DEBUG ge TBIAS_MODE_CONST 0
161266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
161266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161266 GUI DEBUG ge bbox (87,200005,92,000000,7,000000)
161266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161266 GUI DEBUG ge bbox (89,200005,92,000000,7,000000)
161266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161266 GUI DEBUG ge bbox (87,200005,96,000000,7,000000)
161266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161266 GUI DEBUG ge bbox (89,200005,96,000000,7,000000)
161266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161297 GUI DEBUG ge bbox (87,200005,92,000000,10,000000)
161297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161297 GUI DEBUG ge bbox (89,200005,92,000000,10,000000)
161297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161297 GUI DEBUG ge bbox (87,200005,96,000000,10,000000)
161297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161297 GUI DEBUG ge bbox (89,200005,96,000000,10,000000)
161297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
161313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161313 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161313 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161313 GUI DEBUG ge Used software test for BBOX, visible=false
161313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161313 GUI DEBUG ge bjump old PC: 0x097AFAC8, new PC: 0x097AFB0C
161313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161313 GUI DEBUG ge vaddr 097a5368
161313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161328 GUI DEBUG ge bbox numberOfVertex=8
161328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161328 GUI DEBUG ge TBIAS_MODE_CONST 0
161328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161328 GUI DEBUG ge bbox (72,400002,85,200005,8,000000)
161328 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161328 GUI DEBUG ge bbox (79,200005,85,200005,8,000000)
161328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161328 GUI DEBUG ge bbox (72,400002,88,800003,8,000000)
161328 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=282, currentSample=3026944/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52080, inputBufferWritableBytes=52080, inputBufferNeededBytes=0]
161344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161344 GUI DEBUG ge bbox (79,200005,88,800003,8,000000)
161344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161344 GUI DEBUG ge bbox (72,400002,85,200005,10,000000)
161344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161344 GUI DEBUG ge bbox (79,200005,85,200005,10,000000)
161344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161344 GUI DEBUG ge bbox (72,400002,88,800003,10,000000)
161344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161344 GUI DEBUG ge bbox (79,200005,88,800003,10,000000)
161344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161391 GUI DEBUG ge Used software test for BBOX, visible=false
161391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161391 GUI DEBUG ge bjump old PC: 0x097AFB28, new PC: 0x097AFB6C
161391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
161391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
161391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161391 GUI DEBUG ge vaddr 097a53c8
161391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161391 GUI DEBUG ge bbox numberOfVertex=8
161391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161391 GUI DEBUG ge TBIAS_MODE_CONST 0
161391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161422 GUI DEBUG ge bbox (56,000000,100,959999,7,000000)
161422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
161422 GUI DEBUG ge bbox (64,000000,100,959999,7,000000)
161422 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
161422 GUI DEBUG ge bbox (56,000000,113,200005,7,000000)
161422 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161438 GUI DEBUG ge bbox (64,000000,113,200005,7,000000)
161453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161453 GUI DEBUG ge bbox (56,000000,100,959999,11,200000)
161453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161453 GUI DEBUG ge bbox (64,000000,100,959999,11,200000)
161453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161453 GUI DEBUG ge bbox (56,000000,113,200005,11,200000)
161453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
161453 GUI DEBUG ge bbox (64,000000,113,200005,11,200000)
161453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161453 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161453 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161453 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161453 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161453 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161453 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161453 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161453 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161453 GUI DEBUG ge Used software test for BBOX, visible=false
161453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161453 GUI DEBUG ge bjump old PC: 0x097AFB88, new PC: 0x097AFBCC
161453 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161453 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161469 GUI DEBUG ge vaddr 097a5428
161469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161469 GUI DEBUG ge bbox numberOfVertex=8
161469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161469 GUI DEBUG ge TBIAS_MODE_CONST 0
161485 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=281, currentSample=3028992/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=52824, inputBufferWritableBytes=52824, inputBufferNeededBytes=0]
161516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161516 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161516 GUI DEBUG ge bbox (48,880001,100,959999,7,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161516 GUI DEBUG ge bbox (56,000000,100,959999,7,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161516 GUI DEBUG ge bbox (48,880001,102,400002,7,000000)
161516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161516 GUI DEBUG ge bbox (56,000000,102,400002,7,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161516 GUI DEBUG ge bbox (48,880001,100,959999,10,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161516 GUI DEBUG ge bbox (56,000000,100,959999,10,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161516 GUI DEBUG ge bbox (48,880001,102,400002,10,000000)
161516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161532 GUI DEBUG ge bbox (56,000000,102,400002,10,000000)
161532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
161547 GUI DEBUG ge Used software test for BBOX, visible=false
161547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
161547 GUI DEBUG ge bjump old PC: 0x097AFBE8, new PC: 0x097AFC2C
161547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161547 GUI DEBUG ge vaddr 097a5488
161578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161578 GUI DEBUG ge bbox numberOfVertex=8
161578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161578 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
161578 GUI DEBUG ge TBIAS_MODE_CONST 0
161578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161594 GUI DEBUG ge bbox (56,000000,100,959999,7,000000)
161594 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161594 GUI DEBUG ge bbox (60,000000,100,959999,7,000000)
161610 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161610 GUI DEBUG ge bbox (56,000000,108,000000,7,000000)
161610 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161610 GUI DEBUG ge bbox (60,000000,108,000000,7,000000)
161610 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
161610 GUI DEBUG ge bbox (56,000000,100,959999,10,000000)
161610 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161610 GUI DEBUG ge bbox (60,000000,100,959999,10,000000)
161610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161610 GUI DEBUG ge bbox (56,000000,108,000000,10,000000)
161610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161610 GUI DEBUG ge bbox (60,000000,108,000000,10,000000)
161610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161641 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161641 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161641 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161641 GUI DEBUG ge Used software test for BBOX, visible=false
161641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161641 GUI DEBUG ge bjump old PC: 0x097AFC48, new PC: 0x097AFC8C
161641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161641 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
161641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161641 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161657 GUI DEBUG ge vaddr 097a54e8
161672 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161672 GUI DEBUG ge bbox numberOfVertex=8
161672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161672 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161672 GUI DEBUG ge TBIAS_MODE_CONST 0
161672 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=280, currentSample=3031040/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=53568, inputBufferWritableBytes=53568, inputBufferNeededBytes=0]
161672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
161688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161688 GUI DEBUG ge bbox (56,000000,127,200005,4,000000)
161688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161688 GUI DEBUG ge bbox (62,000000,127,200005,4,000000)
161688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161688 GUI DEBUG ge bbox (56,000000,136,000000,4,000000)
161688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161703 GUI DEBUG ge bbox (62,000000,136,000000,4,000000)
161703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161703 GUI DEBUG ge bbox (56,000000,127,200005,10,000000)
161703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161703 GUI DEBUG ge bbox (62,000000,127,200005,10,000000)
161703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161703 GUI DEBUG ge bbox (56,000000,136,000000,10,000000)
161703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161703 GUI DEBUG ge bbox (62,000000,136,000000,10,000000)
161703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161735 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161735 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161735 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161735 GUI DEBUG ge Used software test for BBOX, visible=false
161735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
161735 GUI DEBUG ge bjump old PC: 0x097AFCA8, new PC: 0x097AFCEC
161735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
161735 GUI DEBUG ge sceGuDisable(GU_TEXTURE_2D)
161735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161735 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161735 GUI DEBUG ge vaddr 097a5548
161735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161750 GUI DEBUG ge bbox numberOfVertex=8
161766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161766 GUI DEBUG ge bbox (-38,160000,148,000000,8,000000)
161766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161766 GUI DEBUG ge bbox (-35,040001,148,000000,8,000000)
161766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161782 GUI DEBUG ge bbox (-38,160000,153,622238,8,000000)
161782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161782 GUI DEBUG ge bbox (-35,040001,153,622238,8,000000)
161782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161782 GUI DEBUG ge bbox (-38,160000,148,000000,14,514791)
161782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
161782 GUI DEBUG ge bbox (-35,040001,148,000000,14,514791)
161782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161797 GUI DEBUG ge bbox (-38,160000,153,622238,14,514791)
161797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161797 GUI DEBUG ge bbox (-35,040001,153,622238,14,514791)
161797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
161797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
161797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
161813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161813 GUI DEBUG ge Used software test for BBOX, visible=false
161813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161813 GUI DEBUG ge bjump old PC: 0x097AFD08, new PC: 0x097AFD4C
161813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
161813 GUI DEBUG ge tme 0x000000 redundant pure state cmd ignored
161813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
161813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161813 GUI DEBUG ge vaddr 097a55a8
161813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161813 GUI DEBUG ge bbox numberOfVertex=8
161844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
161844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
161844 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
161844 GUI DEBUG ge bbox (140,800003,119,977760,10,000000)
161844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
161844 GUI DEBUG ge bbox (142,252975,119,977760,10,000000)
161860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=279, currentSample=3033088/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=54312, inputBufferWritableBytes=54312, inputBufferNeededBytes=0]
161875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
161875 GUI DEBUG ge bbox (140,800003,124,000000,10,000000)
161875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161875 GUI DEBUG ge bbox (142,252975,124,000000,10,000000)
161875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161875 GUI DEBUG ge bbox (140,800003,119,977760,15,794791)
161875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161875 GUI DEBUG ge bbox (142,252975,119,977760,15,794791)
161875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161875 GUI DEBUG ge bbox (140,800003,124,000000,15,794791)
161875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161875 GUI DEBUG ge bbox (142,252975,124,000000,15,794791)
161875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161907 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161907 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
161907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161907 GUI DEBUG ge Used software test for BBOX, visible=false
161907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161907 GUI DEBUG ge bjump old PC: 0x097AFD68, new PC: 0x097AFDAC
161907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
161907 GUI DEBUG ge tme 0x000000 redundant pure state cmd ignored
161907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
161907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
161907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
161907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161907 GUI DEBUG ge vaddr 097a5608
161907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
161907 GUI DEBUG ge bbox numberOfVertex=8
161938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
161938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161938 GUI DEBUG ge bbox (141,919998,119,977760,13,394791)
161938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161938 GUI DEBUG ge bbox (142,486496,119,977760,13,394791)
161938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
161938 GUI DEBUG ge bbox (141,919998,124,000000,13,394791)
161938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
161953 GUI DEBUG ge bbox (142,486496,124,000000,13,394791)
161969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
161969 GUI DEBUG ge bbox (141,919998,119,977760,16,514791)
161969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161969 GUI DEBUG ge bbox (142,486496,119,977760,16,514791)
161969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
161969 GUI DEBUG ge bbox (141,919998,124,000000,16,514791)
161969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
161969 GUI DEBUG ge bbox (142,486496,124,000000,16,514791)
161969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
161969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
161969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
161969 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
161969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
161969 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
161969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
161969 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
161985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
161985 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
162000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162000 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
162000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162000 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
162000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162000 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
162000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162000 GUI DEBUG ge Used software test for BBOX, visible=false
162000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162000 GUI DEBUG ge bjump old PC: 0x097AFDC8, new PC: 0x097AFE0C
162000 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162000 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162000 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
162000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162000 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
162000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162000 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
162000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162000 GUI DEBUG ge sceGuDisable(GU_FOG)
162032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162032 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
162032 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162032 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
162032 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162032 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
162047 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
162047 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=278, currentSample=3035136/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55056, inputBufferWritableBytes=55056, inputBufferNeededBytes=0]
162047 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162047 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162063 GUI DEBUG ge ret old PC: 0x097AFE40, new PC: 0x08FB3300
162063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162063 GUI DEBUG ge base 08000000
162063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162063 GUI DEBUG ge call old PC: 0x08FB3308, new PC: 0x08EF7480
162063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162063 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162063 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
162063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162063 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162063 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162078 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162078 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162094 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
162094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162094 GUI DEBUG ge ret old PC: 0x08EF74A0, new PC: 0x08FB3308
162094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162094 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162094 GUI DEBUG ge call old PC: 0x08FB3310, new PC: 0x08EF7550
162094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162094 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162094 GUI DEBUG ge ret old PC: 0x08EF7558, new PC: 0x08FB3310
162094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162094 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162094 GUI DEBUG ge call old PC: 0x08FB3318, new PC: 0x08EF7650
162094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
162094 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
162094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
162094 GUI DEBUG ge glLoadMatrixf 0,8 0,0 0,0 0,0
162094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162094 GUI DEBUG ge glLoadMatrixf 0,0 0,8 0,0 0,0
162094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162094 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,8 0,0
162094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162110 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
162125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162125 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
162125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162125 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
162125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162125 GUI DEBUG ge ret old PC: 0x08EF7690, new PC: 0x08FB3318
162125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162141 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162141 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162141 GUI DEBUG ge call old PC: 0x08FB3320, new PC: 0x08EF7690
162157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162157 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
162157 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162157 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
162157 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162157 GUI DEBUG ge alc 0xFEFEFE redundant pure state cmd ignored
162157 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
162157 GUI DEBUG ge ala 0x0000FE redundant pure state cmd ignored
162157 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162157 GUI DEBUG ge slc0 0x000000 redundant pure state cmd ignored
162157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162157 GUI DEBUG ge slc1 0x000000 redundant pure state cmd ignored
162172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162172 GUI DEBUG ge slc2 0x000000 redundant pure state cmd ignored
162172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162172 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
162172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162172 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162188 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162188 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162188 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162188 GUI DEBUG ge lxp0 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162188 GUI DEBUG ge lyp0 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162188 GUI DEBUG ge lzp0 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162188 GUI DEBUG ge lxp1 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162188 GUI DEBUG ge lyp1 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162188 GUI DEBUG ge lzp1 0xBF8000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162188 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162188 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162188 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162188 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
162188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162219 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
162219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162219 GUI DEBUG ge sceGuEnable(GU_FOG)
162219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162219 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
162219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162219 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
162235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162235 GUI DEBUG ge ret old PC: 0x08EF76FC, new PC: 0x08FB3320
162250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=277, currentSample=3037184/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=55800, inputBufferWritableBytes=55800, inputBufferNeededBytes=0]
162250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162250 GUI DEBUG ge base 09000000
162250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162250 GUI DEBUG ge call old PC: 0x08FB3328, new PC: 0x09EB2FEC
162250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162250 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
162250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162250 GUI DEBUG ge sceGuEnable(GU_TEXTURE_2D)
162250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162250 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
162250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162250 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
162250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162250 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
162250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162250 GUI DEBUG ge tflush (deferring to prim)
162250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162250 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7b900))
162250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162250 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
162250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162250 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
162250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162250 GUI DEBUG ge tflush (deferring to prim)
162282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162282 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
162297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162297 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7b4e0))
162297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162297 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
162297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162297 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
162313 GUI DEBUG ge tflush (deferring to prim)
162313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
162313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
162313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162313 GUI DEBUG ge vaddr 09eb2d6c
162313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162313 GUI DEBUG ge bbox numberOfVertex=8
162313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162313 GUI DEBUG ge TBIAS_MODE_CONST 0
162313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162344 GUI DEBUG ge bbox (23,000000,209,500000,7,500000)
162344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162344 GUI DEBUG ge bbox (41,500000,209,500000,7,500000)
162344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162344 GUI DEBUG ge bbox (23,000000,225,000000,7,500000)
162344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162344 GUI DEBUG ge bbox (41,500000,225,000000,7,500000)
162360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162360 GUI DEBUG ge bbox (23,000000,209,500000,25,000000)
162360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162360 GUI DEBUG ge bbox (41,500000,209,500000,25,000000)
162360 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
162360 GUI DEBUG ge bbox (23,000000,225,000000,25,000000)
162360 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162360 GUI DEBUG ge bbox (41,500000,225,000000,25,000000)
162360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
162375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162375 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
162375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162375 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
162375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162375 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
162391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
162391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
162391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
162391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
162391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162391 GUI DEBUG ge Used software test for BBOX, visible=false
162391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162391 GUI DEBUG ge bjump old PC: 0x09EB3040, new PC: 0x09EB3084
162391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162391 GUI DEBUG ge vaddr 09eb2dcc
162391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162391 GUI DEBUG ge bbox numberOfVertex=8
162391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162391 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162422 GUI DEBUG ge TBIAS_MODE_CONST 0
162422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162422 GUI DEBUG ge bbox (-53,899990,168,968170,7,500000)
162422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162453 GUI DEBUG ge bbox (-39,699982,168,968170,7,500000)
162453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162453 GUI DEBUG ge bbox (-53,899990,179,936340,7,500000)
162453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162453 GUI DEBUG ge bbox (-39,699982,179,936340,7,500000)
162453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162453 GUI DEBUG ge bbox (-53,899990,168,968170,30,000000)
162453 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162453 GUI DEBUG ge bbox (-39,699982,168,968170,30,000000)
162469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=276, currentSample=3039232/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=56544, inputBufferWritableBytes=56544, inputBufferNeededBytes=0]
162469 GUI DEBUG ge bbox (-53,899990,179,936340,30,000000)
162469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162469 GUI DEBUG ge bbox (-39,699982,179,936340,30,000000)
162469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162469 GUI DEBUG ge BBOX Vertex #0: visible=visible
162469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162485 GUI DEBUG ge Used software test for BBOX, visible=true
162485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162485 GUI DEBUG ge bjump not taking Conditional Jump
162485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162485 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
162485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162485 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
162485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162485 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
162485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162500 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
162500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162500 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
162500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162500 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162516 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162516 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162516 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162516 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162516 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162516 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
162532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162532 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
162532 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
162532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
162547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162547 GUI DEBUG ge vaddr 09eb3a54
162547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162547 GUI DEBUG ge Texture.hashCode: 4096 bytes
162547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162547 GUI DEBUG ge tflush Reusing cached texture 49
162547 GUI DEBUG ge prim triangle 12x
162547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162547 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
162547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162547 GUI DEBUG ge TBIAS_MODE_CONST 0
162547 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162547 GUI DEBUG ge Not reading Vertex, all native at 0x09EB3A54
162547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162547 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
162547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162547 GUI DEBUG ge vaddr 09eb2e2c
162547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162547 GUI DEBUG ge bbox numberOfVertex=8
162547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162594 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162594 GUI DEBUG ge TBIAS_MODE_CONST 0
162594 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162594 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
162594 GUI DEBUG ge bbox (-47,999981,179,936340,7,500000)
162594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162594 GUI DEBUG ge bbox (-39,000000,179,936340,7,500000)
162625 GUI DEBUG ge bbox (-47,999981,195,000000,7,500000)
162594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162625 GUI DEBUG ge bbox (-39,000000,195,000000,7,500000)
162641 GUI DEBUG ge bbox (-47,999981,179,936340,30,000000)
162641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162641 GUI DEBUG ge bbox (-39,000000,179,936340,30,000000)
162641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162641 GUI DEBUG ge bbox (-47,999981,195,000000,30,000000)
162641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162641 GUI DEBUG ge bbox (-39,000000,195,000000,30,000000)
162641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162641 GUI DEBUG ge BBOX Vertex #0: visible=visible
162641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162641 GUI DEBUG ge Used software test for BBOX, visible=true
162641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162641 GUI DEBUG ge bjump not taking Conditional Jump
162641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162641 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162641 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162641 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
162641 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
162641 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
162641 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
162641 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
162641 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
162641 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=275, currentSample=3041280/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=57288, inputBufferWritableBytes=57288, inputBufferNeededBytes=0]
162641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162641 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162641 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162641 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
162641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162641 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
162641 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
162641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
162657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162657 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162672 GUI DEBUG ge vaddr 09eb3db4
162672 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162672 GUI DEBUG ge prim triangle 21x
162672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162672 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
162672 GUI DEBUG ge TBIAS_MODE_CONST 0
162672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162672 GUI DEBUG ge Not reading Vertex, all native at 0x09EB3DB4
162688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162688 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
162688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162688 GUI DEBUG ge vaddr 09eb2e8c
162688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162688 GUI DEBUG ge bbox numberOfVertex=8
162688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162688 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
162688 GUI DEBUG ge TBIAS_MODE_CONST 0
162688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
162688 GUI DEBUG ge bbox (41,500000,210,000000,7,500000)
162688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162688 GUI DEBUG ge bbox (56,500000,210,000000,7,500000)
162688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162688 GUI DEBUG ge bbox (41,500000,223,000000,7,500000)
162688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162688 GUI DEBUG ge bbox (56,500000,223,000000,7,500000)
162688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
162688 GUI DEBUG ge bbox (41,500000,210,000000,25,000000)
162688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
162688 GUI DEBUG ge bbox (56,500000,210,000000,25,000000)
162688 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
162688 GUI DEBUG ge bbox (41,500000,223,000000,25,000000)
162688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162688 GUI DEBUG ge bbox (56,500000,223,000000,25,000000)
162688 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
162688 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
162688 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
162703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
162703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
162703 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
162703 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
162703 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
162703 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
162703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162703 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
162703 GUI DEBUG ge Used software test for BBOX, visible=false
162703 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162703 GUI DEBUG ge bjump old PC: 0x09EB3160, new PC: 0x09EB31A4
162703 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162703 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162703 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
162703 GUI DEBUG ge vaddr 09eb2eec
162703 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162703 GUI DEBUG ge bbox numberOfVertex=8
162703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162703 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162703 GUI DEBUG ge TBIAS_MODE_CONST 0
162703 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162703 GUI DEBUG ge bbox (166,500000,130,000000,5,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162703 GUI DEBUG ge bbox (180,300613,130,000000,5,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162703 GUI DEBUG ge bbox (166,500000,159,959442,5,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162703 GUI DEBUG ge bbox (180,300613,159,959442,5,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162703 GUI DEBUG ge bbox (166,500000,130,000000,30,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162703 GUI DEBUG ge bbox (180,300613,130,000000,30,000000)
162703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162703 GUI DEBUG ge bbox (166,500000,159,959442,30,000000)
162703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162703 GUI DEBUG ge bbox (180,300613,159,959442,30,000000)
162703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
162703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
162703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
162703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
162719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
162719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
162719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
162719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
162703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162735 GUI DEBUG ge Used software test for BBOX, visible=false
162735 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162735 GUI DEBUG ge bjump old PC: 0x09EB31C0, new PC: 0x09EB3204
162735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162735 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=274, currentSample=3043328/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58032, inputBufferWritableBytes=58032, inputBufferNeededBytes=0]
162735 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162735 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
162735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162735 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162735 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162735 GUI DEBUG ge sceGuDisable(GU_FOG)
162735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162735 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162735 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162735 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162735 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
162735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162735 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162735 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162735 GUI DEBUG ge ret old PC: 0x09EB3238, new PC: 0x08FB3328
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162735 GUI DEBUG ge base 08000000
162735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162735 GUI DEBUG ge call old PC: 0x08FB3330, new PC: 0x08EF7700
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162735 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162735 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
162735 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
162735 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162735 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162735 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162750 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162750 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
162735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162750 GUI DEBUG ge ret old PC: 0x08EF7720, new PC: 0x08FB3330
162750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162750 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162750 GUI DEBUG ge call old PC: 0x08FB3338, new PC: 0x08EF77E0
162750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
162750 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
162750 GUI DEBUG ge ret old PC: 0x08EF77E8, new PC: 0x08FB3338
162750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162766 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
162766 GUI DEBUG ge call old PC: 0x08FB3340, new PC: 0x08EF78E0
162766 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
162766 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
162766 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162766 GUI DEBUG ge glLoadMatrixf 0,8 0,0 0,0 0,0
162766 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162766 GUI DEBUG ge glLoadMatrixf 0,0 0,8 0,0 0,0
162766 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162766 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,8 0,0
162766 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162766 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
162766 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162766 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
162766 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162766 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
162766 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162766 GUI DEBUG ge ret old PC: 0x08EF7920, new PC: 0x08FB3340
162766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
162766 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
162766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162766 GUI DEBUG ge call old PC: 0x08FB3348, new PC: 0x08EF7920
162766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162766 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
162766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162766 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
162766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162766 GUI DEBUG ge alc 0xFEFEFE redundant pure state cmd ignored
162766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162782 GUI DEBUG ge ala 0x0000FE redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162782 GUI DEBUG ge slc0 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162782 GUI DEBUG ge slc1 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162782 GUI DEBUG ge slc2 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162782 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162782 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162782 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
162782 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=273, currentSample=3045376/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=58776, inputBufferWritableBytes=58776, inputBufferNeededBytes=0]
162782 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162782 GUI DEBUG ge lxp0 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162782 GUI DEBUG ge lyp0 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162782 GUI DEBUG ge lzp0 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162782 GUI DEBUG ge lxp1 0x000000 redundant pure state cmd ignored
162782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162797 GUI DEBUG ge lyp1 0x000000 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162797 GUI DEBUG ge lzp1 0xBF8000 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162797 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162797 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162797 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162797 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162797 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162797 GUI DEBUG ge sceGuEnable(GU_FOG)
162797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162797 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162797 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
162797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162797 GUI DEBUG ge ret old PC: 0x08EF798C, new PC: 0x08FB3348
162797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
162797 GUI DEBUG ge base 09000000
162813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8102, callbacks=false
162813 GUI DEBUG ge call old PC: 0x08FB3350, new PC: 0x09EA5318
162813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8102 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162813 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
162813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162813 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162813 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
162813 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
162813 GUI DEBUG ge tflush (deferring to prim)
162813 GUI DEBUG ge tbp0 0xD7B900 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
162813 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162813 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
162813 GUI DEBUG ge tflush (deferring to prim)
162813 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162813 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162813 GUI DEBUG ge cbp 0xD7B4E0 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162813 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
162813 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162813 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
162813 GUI DEBUG ge tflush (deferring to prim)
162813 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162813 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162813 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
162813 GUI DEBUG ge vaddr 09ea4f98
162813 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353215304, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162813 GUI DEBUG ge bbox numberOfVertex=8
162813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162813 GUI DEBUG ge TBIAS_MODE_CONST 0
162828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162828 GUI DEBUG ge bbox (18,800018,219,843430,-4,000000)
162828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162828 GUI DEBUG ge bbox (112,569687,219,843430,-4,000000)
162828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162828 GUI DEBUG ge bbox (18,800018,250,936340,-4,000000)
162828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162828 GUI DEBUG ge bbox (112,569687,250,936340,-4,000000)
162828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162828 GUI DEBUG ge bbox (18,800018,219,843430,30,000000)
162844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162844 GUI DEBUG ge bbox (112,569687,219,843430,30,000000)
162844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162844 GUI DEBUG ge bbox (18,800018,250,936340,30,000000)
162844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162844 GUI DEBUG ge bbox (112,569687,250,936340,30,000000)
162844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162844 GUI DEBUG ge BBOX Vertex #0: visible=visible
162844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162844 GUI DEBUG ge Used software test for BBOX, visible=true
162844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162844 GUI DEBUG ge bjump not taking Conditional Jump
162844 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=272, currentSample=3047424/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=59520, inputBufferWritableBytes=59520, inputBufferNeededBytes=0]
162844 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162844 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162844 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162844 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162844 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
162844 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
162844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162844 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162860 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162860 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162860 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162860 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162860 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
162860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162860 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162860 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
162860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
162860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
162860 GUI DEBUG ge vaddr 09ea58b0
162860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162860 GUI DEBUG ge tflush Reusing cached texture 49
162860 GUI DEBUG ge prim triangle 2x
162860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162875 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
162875 GUI DEBUG ge TBIAS_MODE_CONST 0
162875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162875 GUI DEBUG ge Not reading Vertex, all native at 0x09EA58B0
162875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162875 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162875 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
162875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
162875 GUI DEBUG ge vaddr 09ea4ff8
162875 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
162875 GUI DEBUG ge bbox numberOfVertex=8
162875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162875 GUI DEBUG ge TBIAS_MODE_CONST 0
162875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162875 GUI DEBUG ge bbox (88,886024,200,000000,-4,000000)
162875 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162875 GUI DEBUG ge bbox (130,000000,200,000000,-4,000000)
162875 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
162875 GUI DEBUG ge bbox (88,886024,247,191437,-4,000000)
162891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162891 GUI DEBUG ge bbox (130,000000,247,191437,-4,000000)
162891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162891 GUI DEBUG ge bbox (88,886024,200,000000,30,000000)
162891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162891 GUI DEBUG ge bbox (130,000000,200,000000,30,000000)
162891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162891 GUI DEBUG ge bbox (88,886024,247,191437,30,000000)
162891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162891 GUI DEBUG ge bbox (130,000000,247,191437,30,000000)
162891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
162891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
162891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162891 GUI DEBUG ge Used software test for BBOX, visible=false
162891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162891 GUI DEBUG ge bjump old PC: 0x09EA53CC, new PC: 0x09EA5410
162907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162907 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162907 GUI DEBUG ge vaddr 09ea5058
162907 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162907 GUI DEBUG ge bbox numberOfVertex=8
162907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162907 GUI DEBUG ge TBIAS_MODE_CONST 0
162907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=271, currentSample=3049472/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=60264, inputBufferWritableBytes=60264, inputBufferNeededBytes=0]
162907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162907 GUI DEBUG ge bbox (-17,000000,237,000000,-4,000000)
162907 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162922 GUI DEBUG ge bbox (88,886024,237,000000,-4,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162922 GUI DEBUG ge bbox (-17,000000,250,936340,-4,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162922 GUI DEBUG ge bbox (88,886024,250,936340,-4,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162922 GUI DEBUG ge bbox (-17,000000,237,000000,30,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162922 GUI DEBUG ge bbox (88,886024,237,000000,30,000000)
162922 GUI DEBUG ge bbox (-17,000000,250,936340,30,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162922 GUI DEBUG ge bbox (88,886024,250,936340,30,000000)
162922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162922 GUI DEBUG ge BBOX Vertex #0: visible=visible
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162922 GUI DEBUG ge Used software test for BBOX, visible=true
162922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162922 GUI DEBUG ge bjump not taking Conditional Jump
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162922 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162922 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162922 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162922 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
162922 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
162922 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162922 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162922 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
162922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162922 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
162922 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
162922 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
162938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
162938 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
162938 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
162953 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
162953 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162953 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
162953 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
162953 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
162953 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162953 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353215304
162953 GUI DEBUG ge vaddr 09ea59d0
162953 GUI DEBUG ge prim triangle 2x
162953 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
162953 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
162953 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162953 GUI DEBUG ge TBIAS_MODE_CONST 0
162953 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162953 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
162953 GUI DEBUG ge Not reading Vertex, all native at 0x09EA59D0
162953 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
162953 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162953 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
162953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162953 GUI DEBUG ge vaddr 09ea50b8
162953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162953 GUI DEBUG ge bbox numberOfVertex=8
162953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162953 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
162953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162953 GUI DEBUG ge TBIAS_MODE_CONST 0
162953 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
162953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162953 GUI DEBUG ge bbox (112,569687,190,000000,10,000000)
162953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162953 GUI DEBUG ge bbox (150,000000,190,000000,10,000000)
162953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
162953 GUI DEBUG ge bbox (112,569687,219,843430,10,000000)
162969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
162969 GUI DEBUG ge bbox (150,000000,219,843430,10,000000)
162969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
162969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
162969 GUI DEBUG ge bbox (112,569687,190,000000,30,000000)
162985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
162985 GUI DEBUG ge bbox (150,000000,190,000000,30,000000)
162985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
162985 GUI DEBUG ge bbox (112,569687,219,843430,30,000000)
162985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=270, currentSample=3051520/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61008, inputBufferWritableBytes=61008, inputBufferNeededBytes=0]
162985 GUI DEBUG ge bbox (150,000000,219,843430,30,000000)
162985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
162985 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162985 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
162985 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162985 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
162985 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
162985 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
162985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
162985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
162985 GUI DEBUG ge Used software test for BBOX, visible=false
162985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
162985 GUI DEBUG ge bjump old PC: 0x09EA548C, new PC: 0x09EA54D0
162985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
162985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
162985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
162985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
162985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
162985 GUI DEBUG ge vaddr 09ea5118
162985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
162985 GUI DEBUG ge bbox numberOfVertex=8
163000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163000 GUI DEBUG ge TBIAS_MODE_CONST 0
163000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
163000 GUI DEBUG ge bbox (-32,763313,207,500000,-4,000000)
163000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
163016 GUI DEBUG ge bbox (18,800018,207,500000,-4,000000)
163016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163016 GUI DEBUG ge bbox (-32,763313,250,936340,-4,000000)
163016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163016 GUI DEBUG ge bbox (18,800018,250,936340,-4,000000)
163016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163016 GUI DEBUG ge bbox (-32,763313,207,500000,30,000000)
163016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163016 GUI DEBUG ge bbox (18,800018,207,500000,30,000000)
163016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163016 GUI DEBUG ge bbox (-32,763313,250,936340,30,000000)
163016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163016 GUI DEBUG ge bbox (18,800018,250,936340,30,000000)
163016 GUI DEBUG ge BBOX Vertex #0: visible=visible
163016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
163016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
163016 GUI DEBUG ge Used software test for BBOX, visible=true
163016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163016 GUI DEBUG ge bjump not taking Conditional Jump
163016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163016 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
163016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163016 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
163016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163016 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
163032 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163032 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163032 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163032 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163032 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163032 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163032 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163032 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163047 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
163047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163047 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163047 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
163047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163047 GUI DEBUG ge vaddr 09ea5bc8
163047 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163047 GUI DEBUG ge prim triangle 3x
163063 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
163063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163063 GUI DEBUG ge TBIAS_MODE_CONST 0
163063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=269, currentSample=3053568/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=61752, inputBufferWritableBytes=61752, inputBufferNeededBytes=0]
163063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163063 GUI DEBUG ge Not reading Vertex, all native at 0x09EA5BC8
163063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163063 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
163063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163063 GUI DEBUG ge vaddr 09ea5178
163063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163063 GUI DEBUG ge bbox numberOfVertex=8
163063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163063 GUI DEBUG ge TBIAS_MODE_CONST 0
163063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163063 GUI DEBUG ge bbox (150,000000,159,000000,19,000000)
163063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163063 GUI DEBUG ge bbox (172,512421,159,000000,19,000000)
163063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163063 GUI DEBUG ge bbox (150,000000,190,000000,19,000000)
163063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163063 GUI DEBUG ge bbox (172,512421,190,000000,19,000000)
163078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163078 GUI DEBUG ge bbox (150,000000,159,000000,30,000000)
163078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163078 GUI DEBUG ge bbox (172,512421,159,000000,30,000000)
163078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
163078 GUI DEBUG ge bbox (150,000000,190,000000,30,000000)
163078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
163078 GUI DEBUG ge bbox (172,512421,190,000000,30,000000)
163094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
163078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
163094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
163094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
163094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
163094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
163094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
163094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
163094 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
163094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163094 GUI DEBUG ge Used software test for BBOX, visible=false
163094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163094 GUI DEBUG ge bjump old PC: 0x09EA554C, new PC: 0x09EA5590
163094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163094 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
163110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163110 GUI DEBUG ge vaddr 09ea51d8
163110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163110 GUI DEBUG ge bbox numberOfVertex=8
163110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163110 GUI DEBUG ge TBIAS_MODE_CONST 0
163110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163110 GUI DEBUG ge bbox (-41,000000,195,000000,15,000000)
163110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163110 GUI DEBUG ge bbox (-28,000000,195,000000,15,000000)
163110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163110 GUI DEBUG ge bbox (-41,000000,210,517639,15,000000)
163110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163125 GUI DEBUG ge bbox (-28,000000,210,517639,15,000000)
163125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163125 GUI DEBUG ge bbox (-41,000000,195,000000,30,000000)
163125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163125 GUI DEBUG ge bbox (-28,000000,195,000000,30,000000)
163125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163125 GUI DEBUG ge bbox (-41,000000,210,517639,30,000000)
163125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163125 GUI DEBUG ge bbox (-28,000000,210,517639,30,000000)
163125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163125 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
163125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163125 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
163125 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
163125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163125 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
163141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
163141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=268, currentSample=3055616/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=62496, inputBufferWritableBytes=62496, inputBufferNeededBytes=0]
163141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
163141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163141 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
163141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163141 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
163141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163141 GUI DEBUG ge Used software test for BBOX, visible=false
163141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163141 GUI DEBUG ge bjump old PC: 0x09EA55AC, new PC: 0x09EA55F0
163141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163141 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163141 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163141 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
163141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163141 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
163141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163141 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
163141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163141 GUI DEBUG ge sceGuDisable(GU_FOG)
163141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163141 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
163141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163157 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
163157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163157 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
163157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
163157 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
163157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
163172 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
163172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163172 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
163172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163172 GUI DEBUG ge ret old PC: 0x09EA5624, new PC: 0x08FB3350
163172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163172 GUI DEBUG ge base 08000000
163172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163172 GUI DEBUG ge call old PC: 0x08FB3358, new PC: 0x08EF7990
163172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163172 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163172 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
163172 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
163172 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
163172 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163172 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
163172 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163172 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163172 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163172 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
163188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
163188 GUI DEBUG ge ret old PC: 0x08EF79B0, new PC: 0x08FB3358
163188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163188 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
163188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163188 GUI DEBUG ge call old PC: 0x08FB3360, new PC: 0x08EF7A70
163188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163188 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163188 GUI DEBUG ge ret old PC: 0x08EF7A78, new PC: 0x08FB3360
163188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163188 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
163188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163188 GUI DEBUG ge call old PC: 0x08FB3368, new PC: 0x08EF7B70
163203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163203 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
163203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163203 GUI DEBUG ge glLoadMatrixf 0,8 0,0 0,0 0,0
163203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163203 GUI DEBUG ge glLoadMatrixf 0,0 0,8 0,0 0,0
163203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,8 0,0
163203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163203 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
163203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163203 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163203 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163203 GUI DEBUG ge ret old PC: 0x08EF7BB0, new PC: 0x08FB3368
163203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163203 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=267, currentSample=3057664/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63240, inputBufferWritableBytes=63240, inputBufferNeededBytes=0]
163203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163203 GUI DEBUG ge call old PC: 0x08FB3370, new PC: 0x08EF7BB0
163203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163203 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163203 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
163203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163203 GUI DEBUG ge alc 0xFEFEFE redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163203 GUI DEBUG ge ala 0x0000FE redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163203 GUI DEBUG ge slc0 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163203 GUI DEBUG ge slc1 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163203 GUI DEBUG ge slc2 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163203 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163203 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
163203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163219 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163219 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163219 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163219 GUI DEBUG ge lxp0 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163219 GUI DEBUG ge lyp0 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
163219 GUI DEBUG ge lzp0 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
163219 GUI DEBUG ge lxp1 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163219 GUI DEBUG ge lyp1 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163219 GUI DEBUG ge lzp1 0xBF8000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163219 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163219 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163219 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
163219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163235 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
163250 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
163250 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
163250 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163250 GUI DEBUG ge sceGuEnable(GU_FOG)
163250 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163250 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
163250 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163250 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
163250 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163250 GUI DEBUG ge ret old PC: 0x08EF7C1C, new PC: 0x08FB3370
163250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
163250 GUI DEBUG ge base 09000000
163250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163266 GUI DEBUG ge call old PC: 0x08FB3378, new PC: 0x09E8172C
163266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163266 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
163266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163266 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163266 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163266 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163266 GUI DEBUG ge tflush (deferring to prim)
163266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163266 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d81e40))
163266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163266 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163266 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163266 GUI DEBUG ge tflush (deferring to prim)
163266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163266 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163266 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d81a20))
163266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163266 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163266 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
163266 GUI DEBUG ge tflush (deferring to prim)
163266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=266, currentSample=3059712/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=63984, inputBufferWritableBytes=63984, inputBufferNeededBytes=0]
163266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163266 GUI DEBUG ge vaddr 09e80cac
163266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163266 GUI DEBUG ge bbox numberOfVertex=8
163266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163266 GUI DEBUG ge TBIAS_MODE_CONST 0
163266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163266 GUI DEBUG ge bbox (45,000000,50,000000,2,500000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163282 GUI DEBUG ge bbox (95,400002,50,000000,2,500000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163282 GUI DEBUG ge bbox (45,000000,100,000000,2,500000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163282 GUI DEBUG ge bbox (95,400002,100,000000,2,500000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163282 GUI DEBUG ge bbox (45,000000,50,000000,8,400000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163282 GUI DEBUG ge bbox (95,400002,50,000000,8,400000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163282 GUI DEBUG ge bbox (45,000000,100,000000,8,400000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163282 GUI DEBUG ge bbox (95,400002,100,000000,8,400000)
163282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163282 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
163282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
163282 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
163282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
163282 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
163282 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
163282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
163297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
163313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
163328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
163328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163328 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
163328 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
163328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163328 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163328 GUI DEBUG ge Failed to use software test for BBOX
163328 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163328 GUI DEBUG ge bjump old PC: 0x09E81780, new PC: 0x09E817C4
163328 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163328 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163344 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163344 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163344 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163344 GUI DEBUG ge vaddr 09e80d0c
163344 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
163344 GUI DEBUG ge bbox numberOfVertex=8
163344 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163344 GUI DEBUG ge TBIAS_MODE_CONST 0
163344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163344 GUI DEBUG ge bbox (-39,000000,193,500000,7,500000)
163344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163344 GUI DEBUG ge bbox (0,000000,193,500000,7,500000)
163344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163344 GUI DEBUG ge bbox (-39,000000,235,000000,7,500000)
163344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163344 GUI DEBUG ge bbox (0,000000,235,000000,7,500000)
163344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163344 GUI DEBUG ge bbox (-39,000000,193,500000,18,738268)
163344 GUI DEBUG ge bbox (0,000000,193,500000,18,738268)
163344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163360 GUI DEBUG ge bbox (-39,000000,235,000000,18,738268)
163360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163360 GUI DEBUG ge bbox (0,000000,235,000000,18,738268)
163360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163360 GUI DEBUG ge BBOX Vertex #0: visible=visible
163360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163375 GUI DEBUG ge Used software test for BBOX, visible=true
163375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163375 GUI DEBUG ge bjump not taking Conditional Jump
163375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163375 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163375 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163375 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163375 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163375 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
163375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163375 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=265, currentSample=3061760/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=64728, inputBufferWritableBytes=64728, inputBufferNeededBytes=0]
163391 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163391 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163391 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163391 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163391 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163391 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
163391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163391 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163391 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
163391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163391 GUI DEBUG ge vaddr 09e833f4
163391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163391 GUI DEBUG ge Texture.hashCode: 4096 bytes
163391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163407 GUI DEBUG ge tflush Reusing cached texture 61
163422 GUI DEBUG ge prim triangle 52x
163422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163422 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
163422 GUI DEBUG ge TBIAS_MODE_CONST 0
163422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163422 GUI DEBUG ge Not reading Vertex, all native at 0x09E833F4
163422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163422 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
163422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163422 GUI DEBUG ge vaddr 09e80d6c
163422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163422 GUI DEBUG ge bbox numberOfVertex=8
163422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
163422 GUI DEBUG ge TBIAS_MODE_CONST 0
163422 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
163422 GUI DEBUG ge bbox (-1,000000,193,000000,0,000000)
163422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163422 GUI DEBUG ge bbox (50,000000,193,000000,0,000000)
163422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163438 GUI DEBUG ge bbox (-1,000000,245,000000,0,000000)
163438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163438 GUI DEBUG ge bbox (50,000000,245,000000,0,000000)
163438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
163438 GUI DEBUG ge bbox (-1,000000,193,000000,15,000000)
163438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
163453 GUI DEBUG ge bbox (50,000000,193,000000,15,000000)
163453 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
163453 GUI DEBUG ge bbox (-1,000000,245,000000,15,000000)
163453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163453 GUI DEBUG ge bbox (50,000000,245,000000,15,000000)
163453 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163453 GUI DEBUG ge BBOX Vertex #0: visible=visible
163453 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163453 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163453 GUI DEBUG ge Used software test for BBOX, visible=true
163453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163453 GUI DEBUG ge bjump not taking Conditional Jump
163453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163453 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
163453 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163453 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
163453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163469 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
163469 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163469 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163469 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163469 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163469 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
163469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163485 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163485 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163485 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163485 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
163485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163485 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163485 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
163485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163500 GUI DEBUG ge vaddr 09e84294
163500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163500 GUI DEBUG ge prim triangle 50x
163500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163500 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
163500 GUI DEBUG ge TBIAS_MODE_CONST 0
163500 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163500 GUI DEBUG ge Not reading Vertex, all native at 0x09E84294
163500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=264, currentSample=3063808/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
163500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163500 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
163500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163516 GUI DEBUG ge vaddr 09e80dcc
163516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163516 GUI DEBUG ge bbox numberOfVertex=8
163516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163516 GUI DEBUG ge TBIAS_MODE_CONST 0
163516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163516 GUI DEBUG ge bbox (95,000000,51,500000,2,400000)
163516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163516 GUI DEBUG ge bbox (145,000000,51,500000,2,400000)
163516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163516 GUI DEBUG ge bbox (95,000000,102,500000,2,400000)
163532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163532 GUI DEBUG ge bbox (145,000000,102,500000,2,400000)
163532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163532 GUI DEBUG ge bbox (95,000000,51,500000,7,500000)
163532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163532 GUI DEBUG ge bbox (145,000000,51,500000,7,500000)
163532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163532 GUI DEBUG ge bbox (95,000000,102,500000,7,500000)
163532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
163532 GUI DEBUG ge bbox (145,000000,102,500000,7,500000)
163532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
163532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
163532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
163532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
163547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
163547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
163547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
163547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
163547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
163547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163547 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
163563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
163563 GUI DEBUG ge Failed to use software test for BBOX
163563 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163563 GUI DEBUG ge bjump old PC: 0x09E818A0, new PC: 0x09E818E4
163563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
163563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163563 GUI DEBUG ge vaddr 09e80e2c
163563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163563 GUI DEBUG ge bbox numberOfVertex=8
163563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163563 GUI DEBUG ge TBIAS_MODE_CONST 0
163563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163563 GUI DEBUG ge bbox (0,000000,52,500000,-2,500000)
163563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163578 GUI DEBUG ge bbox (50,000000,52,500000,-2,500000)
163578 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163594 GUI DEBUG ge bbox (0,000000,100,000000,-2,500000)
163594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163594 GUI DEBUG ge bbox (50,000000,100,000000,-2,500000)
163594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163594 GUI DEBUG ge bbox (0,000000,52,500000,20,000000)
163594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163594 GUI DEBUG ge bbox (50,000000,52,500000,20,000000)
163594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163594 GUI DEBUG ge bbox (0,000000,100,000000,20,000000)
163594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163594 GUI DEBUG ge bbox (50,000000,100,000000,20,000000)
163594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
163594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: atID=1, writeAddr=0x08C1EC08, writableBytesAddr=0x08C1EBBC, readOffsetAddr=0x08C1EBC0
163594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
163594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetStreamDataInfo: write=0x093088C0, writableBytes=65472, readOffset=1309696, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=65472, inputBufferWritableBytes=65472, inputBufferNeededBytes=0]
163594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
163594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
163594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x11 signal=1 'file'
163594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
163610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollSema id=0x12 signal=1 'file2'
163610 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
163610 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoRead(uid=a3,data=0x93088c0,size=0xffc0) async=true
163610 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
163610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync'
163610 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
163610 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x12 name='file2' signal=1
163625 GUI DEBUG ge BBOX Center: visible=notVisibleBottom
163625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163625 GUI DEBUG ge Failed to use software test for BBOX
163625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163625 GUI DEBUG ge bjump old PC: 0x09E81900, new PC: 0x09E81944
163625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x11 name='file' signal=1
163625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163625 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=263, currentSample=3065856/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=66216, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
163625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163625 GUI DEBUG ge vaddr 09e80e8c
163641 GUI DEBUG ge bbox numberOfVertex=8
163641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
163641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163641 GUI DEBUG ge TBIAS_MODE_CONST 0
163641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=a4 name:'SceIofileAsync'
163641 GUI DEBUG ge bbox (-10,000000,100,000000,0,000000)
163641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163641 GUI DEBUG ge bbox (52,500000,100,000000,0,000000)
163641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163641 GUI DEBUG ge bbox (-10,000000,150,000000,0,000000)
163641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163641 GUI DEBUG ge bbox (52,500000,150,000000,0,000000)
163641 SceIofileAsync DEBUG hle.IoFileMgrForUser hleAsyncThread uid=a3
163641 GUI DEBUG ge bbox (-10,000000,100,000000,20,000000)
163641 GUI DEBUG ge bbox (52,500000,100,000000,20,000000)
163641 SceIofileAsync DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
163641 GUI DEBUG ge bbox (-10,000000,150,000000,20,000000)
163641 SceIofileAsync DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163641 GUI DEBUG ge bbox (52,500000,150,000000,20,000000)
163641 SceIofileAsync DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
163672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163672 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
163672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163672 GUI DEBUG ge BBOX Vertex #2: visible=visible
163672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163672 GUI DEBUG ge Used software test for BBOX, visible=true
163672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163672 GUI DEBUG ge bjump not taking Conditional Jump
163672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163672 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
163672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163672 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
163672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163672 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
163672 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
163672 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
163672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
163688 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
163688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163688 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
163688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163688 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
163688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163688 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
163688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163703 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163703 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163703 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163703 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
163703 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163703 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163703 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163703 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
163703 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163719 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
163719 GUI DEBUG ge vaddr 09e8733c
163719 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163719 GUI DEBUG ge prim triangle 71x
163719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163719 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
163719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163719 GUI DEBUG ge TBIAS_MODE_CONST 0
163719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163719 GUI DEBUG ge Not reading Vertex, all native at 0x09E8733C
163719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163719 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
163735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163735 GUI DEBUG ge vaddr 09e80eec
163735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163735 GUI DEBUG ge bbox numberOfVertex=8
163735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163735 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163735 GUI DEBUG ge TBIAS_MODE_CONST 0
163750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163735 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163750 GUI DEBUG ge bbox (43,500000,96,500000,5,000000)
163750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163750 GUI DEBUG ge bbox (95,000000,96,500000,5,000000)
163750 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163750 GUI DEBUG ge bbox (43,500000,145,000000,5,000000)
163750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163750 GUI DEBUG ge bbox (95,000000,145,000000,5,000000)
163750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163750 GUI DEBUG ge bbox (43,500000,96,500000,20,000000)
163750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163750 GUI DEBUG ge bbox (95,000000,96,500000,20,000000)
163750 SOUND_THREAD DEBUG hle.IoFileMgrForUser sceIoPollAsync redirecting to hleIoWaitAsync
163750 GUI DEBUG ge bbox (43,500000,145,000000,20,000000)
163750 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync(uid=a3,res=0x8c1ebb8) wait=false callbacks=false
163750 GUI DEBUG ge bbox (95,000000,145,000000,20,000000)
163750 SOUND_THREAD DEBUG hle.IoFileMgrForUser hleIoWaitAsync - storing result 0xffc0
163750 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
163750 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: atracID=1, bytesToAdd=0xffc0
163766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
163766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracAddStreamData: AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=66216, inputBufferNeededBytes=0]
163766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
163766 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: atracID = 1, remainFramesAddr = 0x08C1EBE4
163766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
163782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracGetRemainFrame: returning 351, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=744, inputBufferWritableBytes=744, inputBufferNeededBytes=0]
163782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
163782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
163782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
163782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
163782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163782 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=350, currentSample=3067904/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=1488, inputBufferWritableBytes=1488, inputBufferNeededBytes=0]
163782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163782 GUI DEBUG ge Used software test for BBOX, visible=false
163782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163797 GUI DEBUG ge bjump old PC: 0x09E819C0, new PC: 0x09E81A04
163797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163797 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163797 GUI DEBUG ge vaddr 09e80f4c
163797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163797 GUI DEBUG ge bbox numberOfVertex=8
163797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163797 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163797 GUI DEBUG ge TBIAS_MODE_CONST 0
163797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163797 GUI DEBUG ge bbox (-10,000000,85,000000,20,000000)
163797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163797 GUI DEBUG ge bbox (2,500000,85,000000,20,000000)
163797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163813 GUI DEBUG ge bbox (-10,000000,100,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163828 GUI DEBUG ge bbox (2,500000,100,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163828 GUI DEBUG ge bbox (-10,000000,85,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163828 GUI DEBUG ge bbox (2,500000,85,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
163828 GUI DEBUG ge bbox (-10,000000,100,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
163828 GUI DEBUG ge bbox (2,500000,100,000000,20,000000)
163828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
163828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
163828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
163828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
163844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163844 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
163844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163844 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
163844 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163844 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
163844 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163844 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
163844 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163844 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
163844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163860 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
163860 GUI DEBUG ge Failed to use software test for BBOX
163860 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163860 GUI DEBUG ge bjump old PC: 0x09E81A20, new PC: 0x09E81A64
163860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
163860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163860 GUI DEBUG ge vaddr 09e80fac
163860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163875 GUI DEBUG ge bbox numberOfVertex=8
163875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163875 GUI DEBUG ge TBIAS_MODE_CONST 0
163875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163875 GUI DEBUG ge bbox (-10,000000,145,000000,0,000000)
163875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163875 GUI DEBUG ge bbox (50,000000,145,000000,0,000000)
163875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
163875 GUI DEBUG ge bbox (-10,000000,195,000000,0,000000)
163875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
163891 GUI DEBUG ge bbox (50,000000,195,000000,0,000000)
163891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
163891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
163891 GUI DEBUG ge bbox (-10,000000,145,000000,20,000000)
163891 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
163891 GUI DEBUG ge bbox (50,000000,145,000000,20,000000)
163891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163891 GUI DEBUG ge bbox (-10,000000,195,000000,20,000000)
163891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163891 GUI DEBUG ge bbox (50,000000,195,000000,20,000000)
163891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163891 GUI DEBUG ge BBOX Vertex #0: visible=visible
163891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
163891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163891 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=349, currentSample=3069952/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2232, inputBufferWritableBytes=2232, inputBufferNeededBytes=0]
163891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
163891 GUI DEBUG ge Used software test for BBOX, visible=true
163891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163891 GUI DEBUG ge bjump not taking Conditional Jump
163907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163907 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
163907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163922 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163922 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163922 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163922 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
163922 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
163922 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163922 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163922 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163922 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163922 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163922 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163922 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163922 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
163922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
163922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
163922 GUI DEBUG ge vaddr 09e89544
163922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163922 GUI DEBUG ge prim triangle 59x
163922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163922 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
163922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
163938 GUI DEBUG ge TBIAS_MODE_CONST 0
163938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163938 GUI DEBUG ge Not reading Vertex, all native at 0x09E89544
163938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
163938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163938 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
163938 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
163938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
163938 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
163938 GUI DEBUG ge vaddr 09e8100c
163938 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
163938 GUI DEBUG ge bbox numberOfVertex=8
163938 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
163938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
163938 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163969 GUI DEBUG ge TBIAS_MODE_CONST 0
163969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
163969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
163969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
163969 GUI DEBUG ge bbox (45,000000,145,000000,0,000000)
163969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
163969 GUI DEBUG ge bbox (100,000000,145,000000,0,000000)
163969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
163969 GUI DEBUG ge bbox (45,000000,196,500000,0,000000)
163969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
163969 GUI DEBUG ge bbox (100,000000,196,500000,0,000000)
163969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
163969 GUI DEBUG ge bbox (45,000000,145,000000,20,000000)
163969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
163969 GUI DEBUG ge bbox (100,000000,145,000000,20,000000)
163985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164000 GUI DEBUG ge bbox (45,000000,196,500000,20,000000)
164000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164000 GUI DEBUG ge bbox (100,000000,196,500000,20,000000)
164000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164000 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164000 GUI DEBUG ge BBOX Vertex #2: visible=visible
164000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164000 GUI DEBUG ge Used software test for BBOX, visible=true
164000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164000 GUI DEBUG ge bjump not taking Conditional Jump
164000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164000 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
164000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164000 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
164000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164000 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
164000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164016 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=348, currentSample=3072000/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=2976, inputBufferWritableBytes=2976, inputBufferNeededBytes=0]
164032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164032 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164032 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164032 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164032 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164032 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164032 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164032 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164032 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164032 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
164032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164047 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
164047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164047 GUI DEBUG ge vaddr 09e8a5dc
164063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164063 GUI DEBUG ge prim triangle 76x
164063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164063 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
164063 GUI DEBUG ge TBIAS_MODE_CONST 0
164063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164063 GUI DEBUG ge Not reading Vertex, all native at 0x09E8A5DC
164063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164063 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
164063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
164063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
164063 GUI DEBUG ge vaddr 09e8106c
164063 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164063 GUI DEBUG ge bbox numberOfVertex=8
164063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164063 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164063 GUI DEBUG ge TBIAS_MODE_CONST 0
164063 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164063 GUI DEBUG ge bbox (-40,000000,100,000000,0,000000)
164063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164063 GUI DEBUG ge bbox (5,000000,100,000000,0,000000)
164078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164094 GUI DEBUG ge bbox (-40,000000,150,000000,0,000000)
164094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
164094 GUI DEBUG ge bbox (5,000000,150,000000,0,000000)
164094 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
164094 GUI DEBUG ge bbox (-40,000000,100,000000,20,000000)
164094 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164094 GUI DEBUG ge bbox (5,000000,100,000000,20,000000)
164094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164094 GUI DEBUG ge bbox (-40,000000,150,000000,20,000000)
164094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164110 GUI DEBUG ge bbox (5,000000,150,000000,20,000000)
164110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164110 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
164110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
164110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleTop
164110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164110 GUI DEBUG ge BBOX Vertex #2: visible=visible
164110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164110 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164110 GUI DEBUG ge Used software test for BBOX, visible=true
164110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164110 GUI DEBUG ge bjump not taking Conditional Jump
164110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164110 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164125 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164125 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164125 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164125 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164125 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164125 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164125 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164125 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164125 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164125 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164125 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
164125 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164141 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
164141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164141 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
164141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=347, currentSample=3074048/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=3720, inputBufferWritableBytes=3720, inputBufferNeededBytes=0]
164141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164141 GUI DEBUG ge vaddr 09e8bb3c
164141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164141 GUI DEBUG ge prim triangle 48x
164141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164141 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
164141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164141 GUI DEBUG ge TBIAS_MODE_CONST 0
164141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164157 GUI DEBUG ge Not reading Vertex, all native at 0x09E8BB3C
164172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164172 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
164172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164172 GUI DEBUG ge vaddr 09e810cc
164188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164188 GUI DEBUG ge bbox numberOfVertex=8
164188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164188 GUI DEBUG ge TBIAS_MODE_CONST 0
164188 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164188 GUI DEBUG ge bbox (-51,099991,145,000000,0,000000)
164188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164188 GUI DEBUG ge bbox (5,000000,145,000000,0,000000)
164188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164188 GUI DEBUG ge bbox (-51,099991,183,500000,0,000000)
164188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164188 GUI DEBUG ge bbox (5,000000,183,500000,0,000000)
164188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164203 GUI DEBUG ge bbox (-51,099991,145,000000,7,500000)
164203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
164203 GUI DEBUG ge bbox (5,000000,145,000000,7,500000)
164203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
164203 GUI DEBUG ge bbox (-51,099991,183,500000,7,500000)
164203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164203 GUI DEBUG ge bbox (5,000000,183,500000,7,500000)
164203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
164203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164203 GUI DEBUG ge BBOX Vertex #1: visible=visible
164203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164203 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164203 GUI DEBUG ge Used software test for BBOX, visible=true
164203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164235 GUI DEBUG ge bjump not taking Conditional Jump
164235 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
164235 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
164235 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164235 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
164235 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164235 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
164235 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164235 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
164235 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164250 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
164250 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164250 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164250 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164250 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164250 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164250 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164250 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164250 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164250 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
164250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164250 GUI DEBUG ge vaddr 09e8c8bc
164250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164250 GUI DEBUG ge prim triangle 42x
164250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164250 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
164250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164250 GUI DEBUG ge TBIAS_MODE_CONST 0
164266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164266 GUI DEBUG ge Not reading Vertex, all native at 0x09E8C8BC
164266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164266 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
164266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=346, currentSample=3076096/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=4464, inputBufferWritableBytes=4464, inputBufferNeededBytes=0]
164266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164266 GUI DEBUG ge vaddr 09e8112c
164266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164266 GUI DEBUG ge bbox numberOfVertex=8
164297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164297 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164297 GUI DEBUG ge TBIAS_MODE_CONST 0
164313 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164313 GUI DEBUG ge bbox (96,000000,145,000000,0,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164313 GUI DEBUG ge bbox (145,000000,145,000000,0,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164313 GUI DEBUG ge bbox (96,000000,200,500000,0,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164313 GUI DEBUG ge bbox (145,000000,200,500000,0,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164313 GUI DEBUG ge bbox (96,000000,145,000000,18,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164313 GUI DEBUG ge bbox (145,000000,145,000000,18,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164313 GUI DEBUG ge bbox (96,000000,200,500000,18,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164313 GUI DEBUG ge bbox (145,000000,200,500000,18,000000)
164313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
164328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
164328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164328 GUI DEBUG ge Used software test for BBOX, visible=false
164328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164328 GUI DEBUG ge bjump old PC: 0x09E81C00, new PC: 0x09E81C44
164360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
164360 GUI DEBUG ge vaddr 09e8118c
164360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
164360 GUI DEBUG ge bbox numberOfVertex=8
164360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164375 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164375 GUI DEBUG ge TBIAS_MODE_CONST 0
164375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164375 GUI DEBUG ge bbox (95,000000,96,000000,0,000000)
164375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
164375 GUI DEBUG ge bbox (145,000000,96,000000,0,000000)
164391 GUI DEBUG ge bbox (95,000000,147,799988,0,000000)
164391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164391 GUI DEBUG ge bbox (145,000000,147,799988,0,000000)
164391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164391 GUI DEBUG ge bbox (95,000000,96,000000,7,500000)
164391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164391 GUI DEBUG ge bbox (145,000000,96,000000,7,500000)
164391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164391 GUI DEBUG ge bbox (95,000000,147,799988,7,500000)
164391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164391 GUI DEBUG ge bbox (145,000000,147,799988,7,500000)
164391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164407 GUI DEBUG ge Used software test for BBOX, visible=false
164407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164407 GUI DEBUG ge bjump old PC: 0x09E81C60, new PC: 0x09E81CA4
164407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164407 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164407 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164407 GUI DEBUG ge vaddr 09e811ec
164422 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164438 GUI DEBUG ge bbox numberOfVertex=8
164438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164438 GUI DEBUG ge TBIAS_MODE_CONST 0
164438 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=345, currentSample=3078144/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5208, inputBufferWritableBytes=5208, inputBufferNeededBytes=0]
164438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164453 GUI DEBUG ge bbox (92,000000,190,000000,10,000000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164453 GUI DEBUG ge bbox (135,000000,190,000000,10,000000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164453 GUI DEBUG ge bbox (92,000000,230,000000,10,000000)
164453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164453 GUI DEBUG ge bbox (135,000000,230,000000,10,000000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164453 GUI DEBUG ge bbox (92,000000,190,000000,17,500000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164453 GUI DEBUG ge bbox (135,000000,190,000000,17,500000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164453 GUI DEBUG ge bbox (92,000000,230,000000,17,500000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164453 GUI DEBUG ge bbox (135,000000,230,000000,17,500000)
164453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164453 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164453 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164453 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164453 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164453 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164453 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164453 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164453 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164453 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
164469 GUI DEBUG ge Used software test for BBOX, visible=false
164469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
164469 GUI DEBUG ge bjump old PC: 0x09E81CC0, new PC: 0x09E81D04
164469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164485 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164500 GUI DEBUG ge vaddr 09e8124c
164500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164500 GUI DEBUG ge bbox numberOfVertex=8
164500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164516 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164516 GUI DEBUG ge TBIAS_MODE_CONST 0
164516 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164516 GUI DEBUG ge bbox (140,000000,159,000000,10,000000)
164516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164516 GUI DEBUG ge bbox (167,000000,159,000000,10,000000)
164516 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164516 GUI DEBUG ge bbox (140,000000,190,000000,10,000000)
164516 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164516 GUI DEBUG ge bbox (167,000000,190,000000,10,000000)
164516 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
164516 GUI DEBUG ge bbox (140,000000,159,000000,20,000000)
164516 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164516 GUI DEBUG ge bbox (167,000000,159,000000,20,000000)
164516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164516 GUI DEBUG ge bbox (140,000000,190,000000,20,000000)
164516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164532 GUI DEBUG ge bbox (167,000000,190,000000,20,000000)
164532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164532 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164532 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164532 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164532 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164532 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164532 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164563 GUI DEBUG ge Used software test for BBOX, visible=false
164563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164563 GUI DEBUG ge bjump old PC: 0x09E81D20, new PC: 0x09E81D64
164563 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=344, currentSample=3080192/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=5952, inputBufferWritableBytes=5952, inputBufferNeededBytes=0]
164563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164563 GUI DEBUG ge vaddr 09e812ac
164563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164563 GUI DEBUG ge bbox numberOfVertex=8
164563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164563 GUI DEBUG ge TBIAS_MODE_CONST 0
164578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164578 GUI DEBUG ge bbox (140,000000,95,000000,5,000000)
164578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164578 GUI DEBUG ge bbox (171,000000,95,000000,5,000000)
164578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164578 GUI DEBUG ge bbox (140,000000,146,500000,5,000000)
164578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164578 GUI DEBUG ge bbox (171,000000,146,500000,5,000000)
164578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164578 GUI DEBUG ge bbox (140,000000,95,000000,5,000000)
164578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164578 GUI DEBUG ge bbox (171,000000,95,000000,5,000000)
164578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164578 GUI DEBUG ge bbox (140,000000,146,500000,5,000000)
164610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164610 GUI DEBUG ge bbox (171,000000,146,500000,5,000000)
164610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164610 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164610 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164625 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
164625 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
164625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164625 GUI DEBUG ge Used software test for BBOX, visible=false
164625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164625 GUI DEBUG ge bjump old PC: 0x09E81D80, new PC: 0x09E81DC4
164625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164657 GUI DEBUG ge vaddr 09e8130c
164657 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164657 GUI DEBUG ge bbox numberOfVertex=8
164657 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164657 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164672 GUI DEBUG ge TBIAS_MODE_CONST 0
164672 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164672 GUI DEBUG ge bbox (45,000000,196,500000,0,000000)
164672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
164672 GUI DEBUG ge bbox (104,000000,196,500000,0,000000)
164672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164672 GUI DEBUG ge bbox (45,000000,245,000000,0,000000)
164672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164688 GUI DEBUG ge bbox (104,000000,245,000000,0,000000)
164688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164688 GUI DEBUG ge bbox (45,000000,196,500000,16,000000)
164688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164688 GUI DEBUG ge bbox (104,000000,196,500000,16,000000)
164688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164688 GUI DEBUG ge bbox (45,000000,245,000000,16,000000)
164703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164703 GUI DEBUG ge bbox (104,000000,245,000000,16,000000)
164703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164703 GUI DEBUG ge BBOX Vertex #0: visible=visible
164703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164703 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164703 GUI DEBUG ge Used software test for BBOX, visible=true
164703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164703 GUI DEBUG ge bjump not taking Conditional Jump
164703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164703 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164703 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164703 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164703 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164703 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164703 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164703 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164703 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164703 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
164703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164703 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
164719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164719 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
164719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=343, currentSample=3082240/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=6696, inputBufferWritableBytes=6696, inputBufferNeededBytes=0]
164719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164719 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
164719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164719 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
164719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164719 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
164719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164719 GUI DEBUG ge vaddr 09e90414
164750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164750 GUI DEBUG ge prim triangle 37x
164750 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164750 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
164750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164750 GUI DEBUG ge TBIAS_MODE_CONST 0
164750 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164750 GUI DEBUG ge Not reading Vertex, all native at 0x09E90414
164750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164750 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
164750 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164750 GUI DEBUG ge vaddr 09e8136c
164750 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164750 GUI DEBUG ge bbox numberOfVertex=8
164750 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164797 GUI DEBUG ge TBIAS_MODE_CONST 0
164797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164797 GUI DEBUG ge bbox (55,000000,240,000000,7,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164797 GUI DEBUG ge bbox (65,000000,240,000000,7,500000)
164797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
164797 GUI DEBUG ge bbox (55,000000,245,000000,7,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
164797 GUI DEBUG ge bbox (65,000000,245,000000,7,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164797 GUI DEBUG ge bbox (55,000000,240,000000,12,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164797 GUI DEBUG ge bbox (65,000000,240,000000,12,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164797 GUI DEBUG ge bbox (55,000000,245,000000,12,500000)
164797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164797 GUI DEBUG ge bbox (65,000000,245,000000,12,500000)
164797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164813 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
164828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
164828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
164828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
164828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
164844 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
164844 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164844 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
164844 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
164844 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
164844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
164844 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
164844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164844 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164844 GUI DEBUG ge Used software test for BBOX, visible=false
164844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164844 GUI DEBUG ge bjump old PC: 0x09E81E40, new PC: 0x09E81E84
164844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164875 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164875 GUI DEBUG ge vaddr 09e813cc
164875 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164875 GUI DEBUG ge bbox numberOfVertex=8
164875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
164875 GUI DEBUG ge TBIAS_MODE_CONST 0
164891 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
164891 GUI DEBUG ge bbox (143,500000,90,000000,5,000000)
164891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
164891 GUI DEBUG ge bbox (163,500000,90,000000,5,000000)
164907 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
164907 GUI DEBUG ge bbox (143,500000,101,500000,5,000000)
164907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164907 GUI DEBUG ge bbox (163,500000,101,500000,5,000000)
164907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164907 GUI DEBUG ge bbox (143,500000,90,000000,5,000000)
164907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164907 GUI DEBUG ge bbox (163,500000,90,000000,5,000000)
164907 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
164907 GUI DEBUG ge bbox (143,500000,101,500000,5,000000)
164907 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
164907 GUI DEBUG ge bbox (163,500000,101,500000,5,000000)
164922 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=342, currentSample=3084288/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=7440, inputBufferWritableBytes=7440, inputBufferNeededBytes=0]
164922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
164922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
164922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
164922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
164938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
164938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
164938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
164938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
164938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
164938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
164953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164953 GUI DEBUG ge Used software test for BBOX, visible=false
164953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164969 GUI DEBUG ge bjump old PC: 0x09E81EA0, new PC: 0x09E81EE4
164969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
164969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
164969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
164969 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
164969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
164969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
164969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
164969 GUI DEBUG ge vaddr 09e8142c
164969 GUI DEBUG ge bbox numberOfVertex=8
164969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
164969 GUI DEBUG ge TBIAS_MODE_CONST 0
164969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
164969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
164969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
164969 GUI DEBUG ge bbox (15,000000,240,000000,7,500000)
164969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
164969 GUI DEBUG ge bbox (25,000000,240,000000,7,500000)
164969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
164969 GUI DEBUG ge bbox (15,000000,245,000000,7,500000)
164969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
164969 GUI DEBUG ge bbox (25,000000,245,000000,7,500000)
164969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165000 GUI DEBUG ge bbox (15,000000,240,000000,7,500000)
165000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165000 GUI DEBUG ge bbox (25,000000,240,000000,7,500000)
165000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165000 GUI DEBUG ge bbox (15,000000,245,000000,7,500000)
165000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165000 GUI DEBUG ge bbox (25,000000,245,000000,7,500000)
165000 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165000 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
165000 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
165016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
165032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165032 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165032 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
165032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165032 GUI DEBUG ge Used software test for BBOX, visible=false
165047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165047 GUI DEBUG ge bjump old PC: 0x09E81F00, new PC: 0x09E81F44
165047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165063 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165063 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165063 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
165063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165063 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
165063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165063 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165063 GUI DEBUG ge sceGuDisable(GU_FOG)
165063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165063 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165063 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165063 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
165063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165063 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
165063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165063 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165063 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
165063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165094 GUI DEBUG ge ret old PC: 0x09E81F78, new PC: 0x08FB3378
165094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165094 GUI DEBUG ge base 08000000
165094 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165094 GUI DEBUG ge call old PC: 0x08FB3380, new PC: 0x08EF7C20
165094 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165110 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=341, currentSample=3086336/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8184, inputBufferWritableBytes=8184, inputBufferNeededBytes=0]
165110 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165110 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165110 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165110 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165110 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
165110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165110 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
165110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165110 GUI DEBUG ge ret old PC: 0x08EF7C40, new PC: 0x08FB3380
165110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
165125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165125 GUI DEBUG ge call old PC: 0x08FB3388, new PC: 0x08EF7D00
165125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165125 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
165125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165125 GUI DEBUG ge ret old PC: 0x08EF7D08, new PC: 0x08FB3388
165125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165125 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
165125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165125 GUI DEBUG ge call old PC: 0x08FB3390, new PC: 0x08EF7E00
165141 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
165125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165157 GUI DEBUG ge glLoadMatrixf 1,0 0,0 0,0 0,0
165157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165157 GUI DEBUG ge glLoadMatrixf 0,0 1,0 0,0 0,0
165157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165157 GUI DEBUG ge glLoadMatrixf 0,0 0,0 1,0 0,0
165157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165157 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
165157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165157 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
165157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
165157 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
165157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8096, callbacks=false
165157 GUI DEBUG ge ret old PC: 0x08EF7E40, new PC: 0x08FB3390
165157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8096 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165157 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
165157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165157 GUI DEBUG ge call old PC: 0x08FB3398, new PC: 0x08EF7E40
165157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165172 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
165188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165188 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
165188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165188 GUI DEBUG ge alc 0xFEFEFE redundant pure state cmd ignored
165188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165188 GUI DEBUG ge ala 0x0000FE redundant pure state cmd ignored
165188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165188 GUI DEBUG ge slc0 0x000000 redundant pure state cmd ignored
165203 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165203 GUI DEBUG ge slc1 0x000000 redundant pure state cmd ignored
165203 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165203 GUI DEBUG ge slc2 0x000000 redundant pure state cmd ignored
165203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165203 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
165203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165203 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
165219 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165219 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165219 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165219 GUI DEBUG ge lxp0 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165219 GUI DEBUG ge lyp0 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165219 GUI DEBUG ge lzp0 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165219 GUI DEBUG ge lxp1 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165219 GUI DEBUG ge lyp1 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165219 GUI DEBUG ge lzp1 0xBF8000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165219 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165219 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
165219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165235 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
165235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165235 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
165235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165235 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
165235 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165235 GUI DEBUG ge sceGuEnable(GU_FOG)
165235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165235 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
165235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165235 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
165266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165266 GUI DEBUG ge ret old PC: 0x08EF7EAC, new PC: 0x08FB3398
165266 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165266 GUI DEBUG ge base 09000000
165266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165266 GUI DEBUG ge call old PC: 0x08FB33A0, new PC: 0x097E1CE4
165266 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=340, currentSample=3088384/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=8928, inputBufferWritableBytes=8928, inputBufferNeededBytes=0]
165266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165266 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
165266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165266 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
165266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165266 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
165266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165266 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
165282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165282 GUI DEBUG ge tflush (deferring to prim)
165282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165282 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d83280))
165282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165282 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
165282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165282 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
165282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165282 GUI DEBUG ge tflush (deferring to prim)
165313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165313 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
165313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165313 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d82e60))
165313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165328 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
165328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165328 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
165328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165328 GUI DEBUG ge tflush (deferring to prim)
165328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165328 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165344 GUI DEBUG ge vaddr 097e0de4
165344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
165344 GUI DEBUG ge bbox numberOfVertex=8
165344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
165344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165344 GUI DEBUG ge TBIAS_MODE_CONST 0
165360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165360 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165360 GUI DEBUG ge bbox (53,315762,135,600113,10,852251)
165360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165360 GUI DEBUG ge bbox (55,822388,135,600113,10,852251)
165360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165360 GUI DEBUG ge bbox (53,315762,137,546844,10,852251)
165360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165360 GUI DEBUG ge bbox (55,822388,137,546844,10,852251)
165360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165360 GUI DEBUG ge bbox (53,315762,135,600113,14,262074)
165375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165375 GUI DEBUG ge bbox (55,822388,135,600113,14,262074)
165375 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165375 GUI DEBUG ge bbox (53,315762,137,546844,14,262074)
165391 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165391 GUI DEBUG ge bbox (55,822388,137,546844,14,262074)
165391 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
165391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165391 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165422 GUI DEBUG ge Used software test for BBOX, visible=false
165422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165422 GUI DEBUG ge bjump old PC: 0x097E1D38, new PC: 0x097E1D7C
165422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165422 GUI DEBUG ge vaddr 097e0e44
165422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165422 GUI DEBUG ge bbox numberOfVertex=8
165422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165422 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165422 GUI DEBUG ge TBIAS_MODE_CONST 0
165438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165453 GUI DEBUG ge bbox (15,235751,101,280106,10,852251)
165453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165453 GUI DEBUG ge bbox (17,742384,101,280106,10,852251)
165453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165453 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165453 GUI DEBUG ge bbox (15,235751,103,226830,10,852251)
165469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165469 GUI DEBUG ge bbox (17,742384,103,226830,10,852251)
165469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165469 GUI DEBUG ge bbox (15,235751,101,280106,14,262074)
165469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165469 GUI DEBUG ge bbox (17,742384,101,280106,14,262074)
165469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165469 GUI DEBUG ge bbox (15,235751,103,226830,14,262074)
165469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165469 GUI DEBUG ge bbox (17,742384,103,226830,14,262074)
165469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=339, currentSample=3090432/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=9672, inputBufferWritableBytes=9672, inputBufferNeededBytes=0]
165469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165469 GUI DEBUG ge BBOX Vertex #0: visible=visible
165469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165469 GUI DEBUG ge Used software test for BBOX, visible=true
165469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165469 GUI DEBUG ge bjump not taking Conditional Jump
165469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165500 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
165500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165500 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
165500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165500 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
165500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165500 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165532 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165532 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165532 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165532 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165532 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
165532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165547 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
165547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165547 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
165547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165547 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
165547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165563 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
165563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165563 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
165563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
165563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
165563 GUI DEBUG ge vaddr 097e3a44
165563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165563 GUI DEBUG ge Texture.hashCode: 4096 bytes
165563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165578 GUI DEBUG ge tflush Reusing cached texture 51
165578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165578 GUI DEBUG ge prim triangle 28x
165578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165578 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
165578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165578 GUI DEBUG ge TBIAS_MODE_CONST 0
165578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165578 GUI DEBUG ge Not reading Vertex, all native at 0x097E3A44
165578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165578 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
165578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165578 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
165578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165578 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
165578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
165578 GUI DEBUG ge tflush (deferring to prim)
165594 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165610 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7a4c0))
165610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165610 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
165610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165610 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
165610 GUI DEBUG ge tflush (deferring to prim)
165610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165610 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
165610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165610 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7a0a0))
165610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165610 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
165610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165610 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
165610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165610 GUI DEBUG ge tflush (deferring to prim)
165610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165610 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
165625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165641 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165641 GUI DEBUG ge vaddr 097e0ea4
165641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165641 GUI DEBUG ge bbox numberOfVertex=8
165641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165641 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165641 GUI DEBUG ge TBIAS_MODE_CONST 0
165641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165641 GUI DEBUG ge bbox (80,478592,103,679726,11,557975)
165641 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165641 GUI DEBUG ge bbox (84,319260,103,679726,11,557975)
165641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165641 GUI DEBUG ge bbox (80,478592,107,042747,11,557975)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165719 GUI DEBUG ge bbox (84,319260,107,042747,11,557975)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165719 GUI DEBUG ge bbox (80,478592,103,679726,12,585177)
165719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165719 GUI DEBUG ge bbox (84,319260,103,679726,12,585177)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165719 GUI DEBUG ge bbox (80,478592,107,042747,12,585177)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165719 GUI DEBUG ge bbox (84,319260,107,042747,12,585177)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165719 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165719 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165719 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165719 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=338, currentSample=3092480/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=10416, inputBufferWritableBytes=10416, inputBufferNeededBytes=0]
165719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165719 GUI DEBUG ge Used software test for BBOX, visible=false
165719 GUI DEBUG ge bjump old PC: 0x097E1E2C, new PC: 0x097E1E70
165719 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165719 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165719 GUI DEBUG ge vaddr 097e0f04
165719 GUI DEBUG ge bbox numberOfVertex=8
165719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165719 GUI DEBUG ge TBIAS_MODE_CONST 0
165719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165719 GUI DEBUG ge bbox (47,167255,104,030533,10,560000)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165719 GUI DEBUG ge bbox (60,125362,104,030533,10,560000)
165719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165719 GUI DEBUG ge bbox (47,167255,107,549927,10,560000)
165735 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165735 GUI DEBUG ge bbox (60,125362,107,549927,10,560000)
165750 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165750 GUI DEBUG ge bbox (47,167255,104,030533,11,200000)
165750 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165750 GUI DEBUG ge bbox (60,125362,104,030533,11,200000)
165750 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165766 GUI DEBUG ge bbox (47,167255,107,549927,11,200000)
165766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165766 GUI DEBUG ge bbox (60,125362,107,549927,11,200000)
165766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165766 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165766 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165766 GUI DEBUG ge Used software test for BBOX, visible=false
165766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165766 GUI DEBUG ge bjump old PC: 0x097E1E8C, new PC: 0x097E1ED0
165766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165766 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165766 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165766 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
165766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
165766 GUI DEBUG ge vaddr 097e0f64
165766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165766 GUI DEBUG ge bbox numberOfVertex=8
165766 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165766 GUI DEBUG ge TBIAS_MODE_CONST 0
165766 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165766 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
165766 GUI DEBUG ge bbox (68,915100,99,354942,11,999999)
165766 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
165766 GUI DEBUG ge bbox (71,773125,99,354942,11,999999)
165766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165766 GUI DEBUG ge bbox (68,915100,104,102737,11,999999)
165766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
165766 GUI DEBUG ge bbox (71,773125,104,102737,11,999999)
165766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
165766 GUI DEBUG ge bbox (68,915100,99,354942,12,000000)
165766 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165766 GUI DEBUG ge bbox (71,773125,99,354942,12,000000)
165782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
165782 GUI DEBUG ge bbox (68,915100,104,102737,12,000000)
165782 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
165782 GUI DEBUG ge bbox (71,773125,104,102737,12,000000)
165782 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165782 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165782 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165782 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165782 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165782 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165782 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165782 GUI DEBUG ge Used software test for BBOX, visible=false
165782 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
165782 GUI DEBUG ge bjump old PC: 0x097E1EEC, new PC: 0x097E1F30
165782 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165782 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165782 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165782 GUI DEBUG ge vaddr 097e0fc4
165782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165782 GUI DEBUG ge bbox numberOfVertex=8
165782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165782 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165782 GUI DEBUG ge TBIAS_MODE_CONST 0
165782 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165782 GUI DEBUG ge bbox (64,800743,103,706070,11,877975)
165782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165782 GUI DEBUG ge bbox (69,909035,103,706070,11,877975)
165782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165782 GUI DEBUG ge bbox (64,800743,112,800293,11,877975)
165782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165782 GUI DEBUG ge bbox (69,909035,112,800293,11,877975)
165782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165782 GUI DEBUG ge bbox (64,800743,103,706070,12,640000)
165782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165782 GUI DEBUG ge bbox (69,909035,103,706070,12,640000)
165782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165782 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165782 GUI DEBUG ge bbox (64,800743,112,800293,12,640000)
165782 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165797 GUI DEBUG ge bbox (69,909035,112,800293,12,640000)
165797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165797 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=337, currentSample=3094528/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11160, inputBufferWritableBytes=11160, inputBufferNeededBytes=0]
165797 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165797 GUI DEBUG ge Used software test for BBOX, visible=false
165797 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165797 GUI DEBUG ge bjump old PC: 0x097E1F4C, new PC: 0x097E1F90
165797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165813 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165813 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165813 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165813 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165813 GUI DEBUG ge tflush (deferring to prim)
165813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165813 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d846c0))
165813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165813 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165813 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
165813 GUI DEBUG ge tflush (deferring to prim)
165813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165813 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165813 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d842a0))
165813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165813 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165813 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
165813 GUI DEBUG ge tflush (deferring to prim)
165813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165813 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
165813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
165813 GUI DEBUG ge vaddr 097e1024
165828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165828 GUI DEBUG ge bbox numberOfVertex=8
165828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165828 GUI DEBUG ge TBIAS_MODE_CONST 0
165828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
165828 GUI DEBUG ge bbox (67,174095,73,901665,8,744378)
165828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
165828 GUI DEBUG ge bbox (78,553795,73,901665,8,744378)
165828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
165828 GUI DEBUG ge bbox (67,174095,88,190315,8,744378)
165828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165828 GUI DEBUG ge bbox (78,553795,88,190315,8,744378)
165828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165828 GUI DEBUG ge bbox (67,174095,73,901665,11,995929)
165828 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165828 GUI DEBUG ge bbox (78,553795,73,901665,11,995929)
165828 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165828 GUI DEBUG ge bbox (67,174095,88,190315,11,995929)
165828 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
165828 GUI DEBUG ge bbox (78,553795,88,190315,11,995929)
165828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
165828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165828 GUI DEBUG ge Used software test for BBOX, visible=false
165828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165828 GUI DEBUG ge bjump old PC: 0x097E1FE0, new PC: 0x097E2024
165828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
165828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165828 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165844 GUI DEBUG ge vaddr 097e1084
165828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165844 GUI DEBUG ge bbox numberOfVertex=8
165860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165860 GUI DEBUG ge TBIAS_MODE_CONST 0
165860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165860 GUI DEBUG ge bbox (78,108505,87,400063,10,836120)
165860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165860 GUI DEBUG ge bbox (79,899902,87,400063,10,836120)
165860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165860 GUI DEBUG ge bbox (78,108505,91,079956,10,836120)
165860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165860 GUI DEBUG ge bbox (79,899902,91,079956,10,836120)
165860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165860 GUI DEBUG ge bbox (78,108505,87,400063,11,752865)
165860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165860 GUI DEBUG ge bbox (79,899902,87,400063,11,752865)
165860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165860 GUI DEBUG ge bbox (78,108505,91,079956,11,752865)
165860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165860 GUI DEBUG ge bbox (79,899902,91,079956,11,752865)
165860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165860 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165860 GUI DEBUG ge Used software test for BBOX, visible=false
165860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=336, currentSample=3096576/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=11904, inputBufferWritableBytes=11904, inputBufferNeededBytes=0]
165860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165860 GUI DEBUG ge bjump old PC: 0x097E2040, new PC: 0x097E2084
165860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165875 GUI DEBUG ge vaddr 097e10e4
165875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165875 GUI DEBUG ge bbox numberOfVertex=8
165875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165875 GUI DEBUG ge TBIAS_MODE_CONST 0
165875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165875 GUI DEBUG ge bbox (64,856697,106,490211,7,696796)
165875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165875 GUI DEBUG ge bbox (65,717186,106,490211,7,696796)
165875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165891 GUI DEBUG ge bbox (64,856697,107,307793,7,696796)
165891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165891 GUI DEBUG ge bbox (65,717186,107,307793,7,696796)
165891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165891 GUI DEBUG ge bbox (64,856697,106,490211,7,843781)
165891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165891 GUI DEBUG ge bbox (65,717186,106,490211,7,843781)
165891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165891 GUI DEBUG ge bbox (64,856697,107,307793,7,843781)
165891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
165891 GUI DEBUG ge bbox (65,717186,107,307793,7,843781)
165891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
165891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165891 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165891 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
165907 GUI DEBUG ge Used software test for BBOX, visible=false
165907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
165907 GUI DEBUG ge bjump old PC: 0x097E20A0, new PC: 0x097E20E4
165907 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
165907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
165907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165907 GUI DEBUG ge vaddr 097e1144
165907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165907 GUI DEBUG ge bbox numberOfVertex=8
165907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165907 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165907 GUI DEBUG ge TBIAS_MODE_CONST 0
165907 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165907 GUI DEBUG ge bbox (54,187862,56,788624,8,848398)
165907 GUI DEBUG ge bbox (56,220142,56,788624,8,848398)
165907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
165907 GUI DEBUG ge bbox (54,187862,58,845600,8,848398)
165907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165907 GUI DEBUG ge bbox (56,220142,58,845600,8,848398)
165907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165907 GUI DEBUG ge bbox (54,187862,56,788624,10,400001)
165907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165907 GUI DEBUG ge bbox (56,220142,56,788624,10,400001)
165922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165922 GUI DEBUG ge bbox (54,187862,58,845600,10,400001)
165922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165922 GUI DEBUG ge bbox (56,220142,58,845600,10,400001)
165922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165922 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
165922 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
165922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165922 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
165922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165922 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
165922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165922 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
165922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
165922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
165922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
165922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
165922 GUI DEBUG ge Used software test for BBOX, visible=false
165922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
165922 GUI DEBUG ge bjump old PC: 0x097E2100, new PC: 0x097E2144
165922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
165938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
165938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165938 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
165938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
165938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=335, currentSample=3098624/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=12648, inputBufferWritableBytes=12648, inputBufferNeededBytes=0]
165938 GUI DEBUG ge vaddr 097e11a4
165938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
165938 GUI DEBUG ge bbox numberOfVertex=8
165938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165938 GUI DEBUG ge TBIAS_MODE_CONST 0
165938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165938 GUI DEBUG ge bbox (40,114212,58,299873,8,848398)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165938 GUI DEBUG ge bbox (42,220242,58,299873,8,848398)
165938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165938 GUI DEBUG ge bbox (40,114212,60,030922,8,848398)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165938 GUI DEBUG ge bbox (42,220242,60,030922,8,848398)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165938 GUI DEBUG ge bbox (40,114212,58,299873,10,400001)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165938 GUI DEBUG ge bbox (42,220242,58,299873,10,400001)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165938 GUI DEBUG ge bbox (40,114212,60,030922,10,400001)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165938 GUI DEBUG ge bbox (42,220242,60,030922,10,400001)
165938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
165938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
165938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
165938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165953 GUI DEBUG ge Used software test for BBOX, visible=false
165953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165953 GUI DEBUG ge bjump old PC: 0x097E2160, new PC: 0x097E21A4
165953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
165969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
165969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
165969 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
165969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165969 GUI DEBUG ge vaddr 097e1204
165969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165969 GUI DEBUG ge bbox numberOfVertex=8
165969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
165969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
165969 GUI DEBUG ge TBIAS_MODE_CONST 0
165969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
165969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
165969 GUI DEBUG ge bbox (78,155144,74,267258,10,558867)
165969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
165969 GUI DEBUG ge bbox (80,233200,74,267258,10,558867)
165969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
165969 GUI DEBUG ge bbox (78,155144,88,219597,10,558867)
165969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165969 GUI DEBUG ge bbox (80,233200,88,219597,10,558867)
165969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165969 GUI DEBUG ge bbox (78,155144,74,267258,12,138495)
165969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
165969 GUI DEBUG ge bbox (80,233200,74,267258,12,138495)
165969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165969 GUI DEBUG ge bbox (78,155144,88,219597,12,138495)
165969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
165969 GUI DEBUG ge bbox (80,233200,88,219597,12,138495)
165969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
165969 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
165985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
165985 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
165985 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165985 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
165985 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
165985 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
165985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
165985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
165985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
165985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
165985 GUI DEBUG ge Used software test for BBOX, visible=false
166000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166000 GUI DEBUG ge bjump old PC: 0x097E21C0, new PC: 0x097E2204
166000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166000 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166000 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166000 GUI DEBUG ge vaddr 097e1264
166000 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166000 GUI DEBUG ge bbox numberOfVertex=8
166000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166000 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166000 GUI DEBUG ge TBIAS_MODE_CONST 0
166000 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=334, currentSample=3100672/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=13392, inputBufferWritableBytes=13392, inputBufferNeededBytes=0]
166000 GUI DEBUG ge bbox (46,372662,82,500801,10,180248)
166000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166000 GUI DEBUG ge bbox (60,937927,82,500801,10,180248)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166016 GUI DEBUG ge bbox (46,372662,84,960747,10,180248)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166016 GUI DEBUG ge bbox (60,937927,84,960747,10,180248)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166016 GUI DEBUG ge bbox (46,372662,82,500801,11,741924)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166016 GUI DEBUG ge bbox (60,937927,82,500801,11,741924)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166016 GUI DEBUG ge bbox (46,372662,84,960747,11,741924)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166016 GUI DEBUG ge bbox (60,937927,84,960747,11,741924)
166016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166016 GUI DEBUG ge Used software test for BBOX, visible=false
166016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166016 GUI DEBUG ge bjump old PC: 0x097E2220, new PC: 0x097E2264
166016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
166016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
166016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166016 GUI DEBUG ge vaddr 097e12c4
166016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166032 GUI DEBUG ge bbox numberOfVertex=8
166047 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166047 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166047 GUI DEBUG ge TBIAS_MODE_CONST 0
166047 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166047 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
166047 GUI DEBUG ge bbox (56,098431,119,746132,11,556884)
166047 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
166047 GUI DEBUG ge bbox (58,851894,119,746132,11,556884)
166047 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166047 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166047 GUI DEBUG ge bbox (56,098431,120,363792,11,556884)
166047 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166047 GUI DEBUG ge bbox (58,851894,120,363792,11,556884)
166047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166047 GUI DEBUG ge bbox (56,098431,119,746132,11,752865)
166047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166047 GUI DEBUG ge bbox (58,851894,119,746132,11,752865)
166047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166047 GUI DEBUG ge bbox (56,098431,120,363792,11,752865)
166047 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166047 GUI DEBUG ge bbox (58,851894,120,363792,11,752865)
166047 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166047 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
166047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166047 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166063 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166063 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166063 GUI DEBUG ge Used software test for BBOX, visible=false
166063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166063 GUI DEBUG ge bjump old PC: 0x097E2280, new PC: 0x097E22C4
166063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166063 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166078 GUI DEBUG ge vaddr 097e1324
166078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166078 GUI DEBUG ge bbox numberOfVertex=8
166078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166078 GUI DEBUG ge TBIAS_MODE_CONST 0
166078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166078 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166078 GUI DEBUG ge bbox (48,896736,109,247681,7,696796)
166078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166078 GUI DEBUG ge bbox (62,495098,109,247681,7,696796)
166078 GUI DEBUG ge bbox (48,896736,120,119118,7,696796)
166078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=333, currentSample=3102720/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14136, inputBufferWritableBytes=14136, inputBufferNeededBytes=0]
166078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166078 GUI DEBUG ge bbox (62,495098,120,119118,7,696796)
166078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166078 GUI DEBUG ge bbox (48,896736,109,247681,11,752865)
166078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166078 GUI DEBUG ge bbox (62,495098,109,247681,11,752865)
166094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166094 GUI DEBUG ge bbox (48,896736,120,119118,11,752865)
166094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166094 GUI DEBUG ge bbox (62,495098,120,119118,11,752865)
166094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166094 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166094 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166094 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166094 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166094 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166094 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166094 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166094 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166094 GUI DEBUG ge Used software test for BBOX, visible=false
166094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166094 GUI DEBUG ge bjump old PC: 0x097E22E0, new PC: 0x097E2324
166094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166094 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
166094 GUI DEBUG ge vaddr 097e1384
166094 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
166094 GUI DEBUG ge bbox numberOfVertex=8
166094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166094 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166110 GUI DEBUG ge TBIAS_MODE_CONST 0
166110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166125 GUI DEBUG ge bbox (40,459702,74,818855,10,198487)
166094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166125 GUI DEBUG ge bbox (46,457726,74,818855,10,198487)
166125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166125 GUI DEBUG ge bbox (40,459702,85,409332,10,198487)
166125 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
166125 GUI DEBUG ge bbox (46,457726,85,409332,10,198487)
166125 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
166125 GUI DEBUG ge bbox (40,459702,74,818855,11,995929)
166125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166125 GUI DEBUG ge bbox (46,457726,74,818855,11,995929)
166125 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
166125 GUI DEBUG ge bbox (40,459702,85,409332,11,995929)
166125 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166125 GUI DEBUG ge bbox (46,457726,85,409332,11,995929)
166125 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166125 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166125 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166141 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166141 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166141 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166141 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166141 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166141 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166141 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166141 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166141 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
166141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166141 GUI DEBUG ge Used software test for BBOX, visible=false
166141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166141 GUI DEBUG ge bjump old PC: 0x097E2340, new PC: 0x097E2384
166141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166141 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166141 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166141 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166141 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
166141 GUI DEBUG ge tflush (deferring to prim)
166141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166141 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d80a00))
166141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166141 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166141 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
166141 GUI DEBUG ge tflush (deferring to prim)
166141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166141 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166141 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d805e0))
166141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166141 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166141 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
166141 GUI DEBUG ge tflush (deferring to prim)
166141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166157 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=332, currentSample=3104768/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=14880, inputBufferWritableBytes=14880, inputBufferNeededBytes=0]
166157 GUI DEBUG ge vaddr 097e13e4
166157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166157 GUI DEBUG ge bbox numberOfVertex=8
166157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166157 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166157 GUI DEBUG ge TBIAS_MODE_CONST 0
166157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166157 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166157 GUI DEBUG ge bbox (67,174095,73,901665,6,400000)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166157 GUI DEBUG ge bbox (78,506104,73,901665,6,400000)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166157 GUI DEBUG ge bbox (67,174095,88,182732,6,400000)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166157 GUI DEBUG ge bbox (78,506104,88,182732,6,400000)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166157 GUI DEBUG ge bbox (67,174095,73,901665,12,006934)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166157 GUI DEBUG ge bbox (78,506104,73,901665,12,006934)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166157 GUI DEBUG ge bbox (67,174095,88,182732,12,006934)
166157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166157 GUI DEBUG ge bbox (78,506104,88,182732,12,006934)
166157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166172 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166172 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166172 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166172 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166172 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166172 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
166172 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8039, callbacks=false
166172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8039 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166172 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166172 GUI DEBUG ge Used software test for BBOX, visible=false
166172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166172 GUI DEBUG ge bjump old PC: 0x097E23D4, new PC: 0x097E2418
166172 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
166172 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166172 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166172 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166172 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
166172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166172 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
166172 GUI DEBUG ge vaddr 097e1444
166188 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166188 GUI DEBUG ge bbox numberOfVertex=8
166203 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166203 GUI DEBUG ge TBIAS_MODE_CONST 0
166203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166203 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166203 GUI DEBUG ge bbox (78,070183,87,589531,6,400000)
166203 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166203 GUI DEBUG ge bbox (80,233200,87,589531,6,400000)
166203 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166203 GUI DEBUG ge bbox (78,070183,91,079956,6,400000)
166203 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166203 GUI DEBUG ge bbox (80,233200,91,079956,6,400000)
166203 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166203 GUI DEBUG ge bbox (78,070183,87,589531,11,752865)
166203 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
166203 GUI DEBUG ge bbox (80,233200,87,589531,11,752865)
166219 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166219 GUI DEBUG ge bbox (78,070183,91,079956,11,752865)
166219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166219 GUI DEBUG ge bbox (80,233200,91,079956,11,752865)
166219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166219 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166219 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166219 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166219 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166219 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166219 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166219 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166219 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166219 GUI DEBUG ge Used software test for BBOX, visible=false
166219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166219 GUI DEBUG ge bjump old PC: 0x097E2434, new PC: 0x097E2478
166219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166219 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166250 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166250 GUI DEBUG ge vaddr 097e14a4
166250 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=331, currentSample=3106816/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=15624, inputBufferWritableBytes=15624, inputBufferNeededBytes=0]
166250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166250 GUI DEBUG ge bbox numberOfVertex=8
166250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166250 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166250 GUI DEBUG ge TBIAS_MODE_CONST 0
166250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166250 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166250 GUI DEBUG ge bbox (72,163536,87,656273,6,400000)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166250 GUI DEBUG ge bbox (78,471100,87,656273,6,400000)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166250 GUI DEBUG ge bbox (72,163536,90,226982,6,400000)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166250 GUI DEBUG ge bbox (78,471100,90,226982,6,400000)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166250 GUI DEBUG ge bbox (72,163536,87,656273,11,507204)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166250 GUI DEBUG ge bbox (78,471100,87,656273,11,507204)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166250 GUI DEBUG ge bbox (72,163536,90,226982,11,507204)
166250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166250 GUI DEBUG ge bbox (78,471100,90,226982,11,507204)
166266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166282 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
166282 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
166282 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166282 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166282 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166282 GUI DEBUG ge Used software test for BBOX, visible=false
166282 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166282 GUI DEBUG ge bjump old PC: 0x097E2494, new PC: 0x097E24D8
166282 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166282 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166282 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166282 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166282 GUI DEBUG ge vaddr 097e1504
166282 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166282 GUI DEBUG ge bbox numberOfVertex=8
166282 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166282 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166282 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
166282 GUI DEBUG ge TBIAS_MODE_CONST 0
166297 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166297 GUI DEBUG ge bbox (62,170502,106,490211,6,000000)
166297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166297 GUI DEBUG ge bbox (65,785301,106,490211,6,000000)
166297 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166297 GUI DEBUG ge bbox (62,170502,110,010208,6,000000)
166297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166313 GUI DEBUG ge bbox (65,785301,110,010208,6,000000)
166313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166313 GUI DEBUG ge bbox (62,170502,106,490211,7,843781)
166313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166313 GUI DEBUG ge bbox (65,785301,106,490211,7,843781)
166313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166313 GUI DEBUG ge bbox (62,170502,110,010208,7,843781)
166313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166313 GUI DEBUG ge bbox (65,785301,110,010208,7,843781)
166313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166313 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166313 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166313 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166313 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166313 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166313 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166313 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=330, currentSample=3108864/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=16368, inputBufferWritableBytes=16368, inputBufferNeededBytes=0]
166313 GUI DEBUG ge Used software test for BBOX, visible=false
166313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166313 GUI DEBUG ge bjump old PC: 0x097E24F4, new PC: 0x097E2538
166313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166313 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166313 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166313 GUI DEBUG ge vaddr 097e1564
166313 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166313 GUI DEBUG ge bbox numberOfVertex=8
166313 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166313 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166328 GUI DEBUG ge TBIAS_MODE_CONST 0
166328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166328 GUI DEBUG ge bbox (54,187862,56,788624,8,000000)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166328 GUI DEBUG ge bbox (56,220142,56,788624,8,000000)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166328 GUI DEBUG ge bbox (54,187862,58,845600,8,000000)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166328 GUI DEBUG ge bbox (56,220142,58,845600,8,000000)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166328 GUI DEBUG ge bbox (54,187862,56,788624,10,400001)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166328 GUI DEBUG ge bbox (56,220142,56,788624,10,400001)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166328 GUI DEBUG ge bbox (54,187862,58,845600,10,400001)
166328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166328 GUI DEBUG ge bbox (56,220142,58,845600,10,400001)
166328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
166328 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
166328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
166328 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
166328 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
166328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
166344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
166360 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
166360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
166360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
166360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166360 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
166360 GUI DEBUG ge Used software test for BBOX, visible=false
166360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166360 GUI DEBUG ge bjump old PC: 0x097E2554, new PC: 0x097E2598
166360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166360 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166360 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166360 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
166375 GUI DEBUG ge vaddr 097e15c4
166375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166375 GUI DEBUG ge bbox numberOfVertex=8
166375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166391 GUI DEBUG ge TBIAS_MODE_CONST 0
166391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166391 GUI DEBUG ge bbox (40,114212,58,299873,8,000000)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166391 GUI DEBUG ge bbox (42,220242,58,299873,8,000000)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166391 GUI DEBUG ge bbox (40,114212,60,030922,8,000000)
166391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166391 GUI DEBUG ge bbox (42,220242,60,030922,8,000000)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166391 GUI DEBUG ge bbox (40,114212,58,299873,10,400001)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166391 GUI DEBUG ge bbox (42,220242,58,299873,10,400001)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166391 GUI DEBUG ge bbox (40,114212,60,030922,10,400001)
166391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166391 GUI DEBUG ge bbox (42,220242,60,030922,10,400001)
166391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166391 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
166391 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166391 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
166391 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleLeft
166391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166391 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleLeft
166391 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166391 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
166391 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
166391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166391 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleLeft
166391 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleLeft
166391 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=329, currentSample=3110912/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17112, inputBufferWritableBytes=17112, inputBufferNeededBytes=0]
166391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166391 GUI DEBUG ge Used software test for BBOX, visible=false
166391 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166391 GUI DEBUG ge bjump old PC: 0x097E25B4, new PC: 0x097E25F8
166391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166391 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166391 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166391 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166391 GUI DEBUG ge vaddr 097e1624
166391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166407 GUI DEBUG ge bbox numberOfVertex=8
166407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166407 GUI DEBUG ge TBIAS_MODE_CONST 0
166407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166407 GUI DEBUG ge bbox (78,155144,74,267258,6,400000)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166407 GUI DEBUG ge bbox (80,233200,74,267258,6,400000)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166407 GUI DEBUG ge bbox (78,155144,88,119270,6,400000)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166407 GUI DEBUG ge bbox (80,233200,88,119270,6,400000)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166407 GUI DEBUG ge bbox (78,155144,74,267258,12,138495)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166407 GUI DEBUG ge bbox (80,233200,74,267258,12,138495)
166407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
166407 GUI DEBUG ge bbox (78,155144,88,119270,12,138495)
166407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
166407 GUI DEBUG ge bbox (80,233200,88,119270,12,138495)
166422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166438 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166438 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
166438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
166438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166438 GUI DEBUG ge Used software test for BBOX, visible=false
166438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166453 GUI DEBUG ge bjump old PC: 0x097E2614, new PC: 0x097E2658
166453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
166469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166469 GUI DEBUG ge vaddr 097e1684
166469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166469 GUI DEBUG ge bbox numberOfVertex=8
166469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166469 GUI DEBUG ge TBIAS_MODE_CONST 0
166469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166469 GUI DEBUG ge bbox (46,245846,82,500801,9,205508)
166469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166469 GUI DEBUG ge bbox (60,937927,82,500801,9,205508)
166469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166469 GUI DEBUG ge bbox (46,245846,84,960747,9,205508)
166469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166469 GUI DEBUG ge bbox (60,937927,84,960747,9,205508)
166469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166469 GUI DEBUG ge bbox (46,245846,82,500801,11,741924)
166469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166469 GUI DEBUG ge bbox (60,937927,82,500801,11,741924)
166469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166469 GUI DEBUG ge bbox (46,245846,84,960747,11,741924)
166469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166469 GUI DEBUG ge bbox (60,937927,84,960747,11,741924)
166469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166500 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=328, currentSample=3112960/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=17856, inputBufferWritableBytes=17856, inputBufferNeededBytes=0]
166500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166500 GUI DEBUG ge Used software test for BBOX, visible=false
166500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166500 GUI DEBUG ge bjump old PC: 0x097E2674, new PC: 0x097E26B8
166500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166500 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166500 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166500 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166500 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166500 GUI DEBUG ge vaddr 097e16e4
166500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166500 GUI DEBUG ge bbox numberOfVertex=8
166516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166532 GUI DEBUG ge TBIAS_MODE_CONST 0
166532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166532 GUI DEBUG ge bbox (56,098431,119,632591,10,000000)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166532 GUI DEBUG ge bbox (59,045662,119,632591,10,000000)
166532 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
166532 GUI DEBUG ge bbox (56,098431,120,363792,10,000000)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8046, callbacks=false
166532 GUI DEBUG ge bbox (59,045662,120,363792,10,000000)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8046 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166532 GUI DEBUG ge bbox (56,098431,119,632591,11,752865)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166532 GUI DEBUG ge bbox (59,045662,119,632591,11,752865)
166532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166532 GUI DEBUG ge bbox (56,098431,120,363792,11,752865)
166532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166532 GUI DEBUG ge bbox (59,045662,120,363792,11,752865)
166547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166547 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166547 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166547 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166547 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166563 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166563 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166563 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
166563 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166563 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166563 GUI DEBUG ge Used software test for BBOX, visible=false
166563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166563 GUI DEBUG ge bjump old PC: 0x097E26D4, new PC: 0x097E2718
166563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166563 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166563 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166563 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166563 GUI DEBUG ge vaddr 097e1744
166563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166563 GUI DEBUG ge bbox numberOfVertex=8
166563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166563 GUI DEBUG ge TBIAS_MODE_CONST 0
166563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166563 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166578 GUI DEBUG ge bbox (48,768879,109,162231,6,000000)
166578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166578 GUI DEBUG ge bbox (62,527218,109,162231,6,000000)
166594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166594 GUI DEBUG ge bbox (48,768879,120,085403,6,000000)
166594 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166594 GUI DEBUG ge bbox (62,527218,120,085403,6,000000)
166594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166594 GUI DEBUG ge bbox (48,768879,109,162231,11,752865)
166594 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=327, currentSample=3115008/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=18600, inputBufferWritableBytes=18600, inputBufferNeededBytes=0]
166594 GUI DEBUG ge bbox (62,527218,109,162231,11,752865)
166594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166594 GUI DEBUG ge bbox (48,768879,120,085403,11,752865)
166594 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166594 GUI DEBUG ge bbox (62,527218,120,085403,11,752865)
166594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166594 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166594 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166594 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166625 GUI DEBUG ge Used software test for BBOX, visible=false
166625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166625 GUI DEBUG ge bjump old PC: 0x097E2734, new PC: 0x097E2778
166625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166625 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
166625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8088, callbacks=false
166625 GUI DEBUG ge vaddr 097e17a4
166625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8088 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166625 GUI DEBUG ge bbox numberOfVertex=8
166625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166625 GUI DEBUG ge TBIAS_MODE_CONST 0
166641 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166641 GUI DEBUG ge bbox (40,459702,74,818855,9,185461)
166641 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166641 GUI DEBUG ge bbox (46,514805,74,818855,9,185461)
166641 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166641 GUI DEBUG ge bbox (40,459702,85,696098,9,185461)
166641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166641 GUI DEBUG ge bbox (46,514805,85,696098,9,185461)
166641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166641 GUI DEBUG ge bbox (40,459702,74,818855,11,995929)
166641 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166641 GUI DEBUG ge bbox (46,514805,74,818855,11,995929)
166641 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166657 GUI DEBUG ge bbox (40,459702,85,696098,11,995929)
166657 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
166657 GUI DEBUG ge bbox (46,514805,85,696098,11,995929)
166657 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166657 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166657 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166657 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166657 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166657 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166657 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166657 GUI DEBUG ge Used software test for BBOX, visible=false
166672 GUI DEBUG ge bjump old PC: 0x097E2794, new PC: 0x097E27D8
166657 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166688 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166688 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166688 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
166688 GUI DEBUG ge tflush (deferring to prim)
166688 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=326, currentSample=3117056/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=19344, inputBufferWritableBytes=19344, inputBufferNeededBytes=0]
166688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166688 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d85b00))
166688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166688 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166688 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166688 GUI DEBUG ge tflush (deferring to prim)
166688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166688 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166688 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d856e0))
166688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166688 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
166688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166688 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
166688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166688 GUI DEBUG ge tflush (deferring to prim)
166688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166703 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166719 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166719 GUI DEBUG ge vaddr 097e1804
166719 GUI DEBUG ge bbox numberOfVertex=8
166719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166719 GUI DEBUG ge TBIAS_MODE_CONST 0
166719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166719 GUI DEBUG ge bbox (14,403032,100,590683,10,000001)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166719 GUI DEBUG ge bbox (17,240000,100,590683,10,000001)
166719 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166719 GUI DEBUG ge bbox (14,403032,103,319984,10,000001)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166719 GUI DEBUG ge bbox (17,240000,103,319984,10,000001)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166719 GUI DEBUG ge bbox (14,403032,100,590683,22,080000)
166719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
166719 GUI DEBUG ge bbox (17,240000,100,590683,22,080000)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
166719 GUI DEBUG ge bbox (14,403032,103,319984,22,080000)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166719 GUI DEBUG ge bbox (17,240000,103,319984,22,080000)
166719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166719 GUI DEBUG ge BBOX Vertex #0: visible=visible
166735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166750 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166750 GUI DEBUG ge Used software test for BBOX, visible=true
166750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
166750 GUI DEBUG ge bjump not taking Conditional Jump
166750 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
166750 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166750 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166750 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166750 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166750 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
166750 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166750 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
166750 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166750 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
166750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166766 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
166766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
166766 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
166766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166766 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
166766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166766 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
166766 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166782 GUI DEBUG ge tflt 0x000100 redundant pure state cmd ignored
166782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166782 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
166782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166782 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
166782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166782 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166782 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166782 GUI DEBUG ge vaddr 097feec4
166782 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166782 GUI DEBUG ge Texture.hashCode: 4096 bytes
166782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166782 GUI DEBUG ge tflush Reusing cached texture 76
166782 GUI DEBUG ge prim triangle 14x
166782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166782 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
166782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166782 GUI DEBUG ge TBIAS_MODE_CONST 0
166797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166797 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166797 GUI DEBUG ge Not reading Vertex, all native at 0x097FEEC4
166797 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166797 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166797 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166797 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
166813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=325, currentSample=3119104/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20088, inputBufferWritableBytes=20088, inputBufferNeededBytes=0]
166813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166813 GUI DEBUG ge vaddr 097e1864
166813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166813 GUI DEBUG ge bbox numberOfVertex=8
166813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166813 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166813 GUI DEBUG ge TBIAS_MODE_CONST 0
166813 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166813 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166813 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166813 GUI DEBUG ge bbox (53,123035,135,298752,10,000001)
166813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166813 GUI DEBUG ge bbox (54,970203,135,298752,10,000001)
166813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166813 GUI DEBUG ge bbox (53,123035,136,126709,10,000001)
166813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166813 GUI DEBUG ge bbox (54,970203,136,126709,10,000001)
166813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166813 GUI DEBUG ge bbox (53,123035,135,298752,10,413465)
166828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166828 GUI DEBUG ge bbox (54,970203,135,298752,10,413465)
166828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166828 GUI DEBUG ge bbox (53,123035,136,126709,10,413465)
166828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166828 GUI DEBUG ge bbox (54,970203,136,126709,10,413465)
166844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166844 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166844 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166844 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166844 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166844 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
166844 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
166844 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166844 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166860 GUI DEBUG ge Used software test for BBOX, visible=false
166860 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
166860 GUI DEBUG ge bjump old PC: 0x097E2888, new PC: 0x097E28CC
166860 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
166860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
166860 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
166860 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166875 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166875 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166875 GUI DEBUG ge vaddr 097e18c4
166875 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166875 GUI DEBUG ge bbox numberOfVertex=8
166875 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166875 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
166875 GUI DEBUG ge TBIAS_MODE_CONST 0
166875 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
166875 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
166891 GUI DEBUG ge bbox (54,068356,135,793808,10,070399)
166891 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166891 GUI DEBUG ge bbox (55,320004,135,793808,10,070399)
166891 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
166891 GUI DEBUG ge bbox (54,068356,137,639999,10,070399)
166891 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
166891 GUI DEBUG ge bbox (55,320004,137,639999,10,070399)
166891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166891 GUI DEBUG ge bbox (54,068356,135,793808,22,080000)
166891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166891 GUI DEBUG ge bbox (55,320004,135,793808,22,080000)
166891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166891 GUI DEBUG ge bbox (54,068356,137,639999,22,080000)
166891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166891 GUI DEBUG ge bbox (55,320004,137,639999,22,080000)
166891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166891 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
166891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166891 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
166907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
166907 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
166907 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166907 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
166922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
166922 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
166922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
166922 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
166922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166922 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
166922 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
166922 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166922 GUI DEBUG ge Used software test for BBOX, visible=false
166922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
166922 GUI DEBUG ge bjump old PC: 0x097E28E8, new PC: 0x097E292C
166922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
166922 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
166922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
166922 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
166938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
166938 GUI DEBUG ge sceGuDisable(GU_LIGHT0)
166938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=324, currentSample=3121152/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=20832, inputBufferWritableBytes=20832, inputBufferNeededBytes=0]
166938 GUI DEBUG ge sceGuDisable(GU_LIGHT1)
166938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
166938 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
166938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166938 GUI DEBUG ge sceGuDisable(GU_FOG)
166938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166938 GUI DEBUG ge uoffset 0x000000 redundant pure state cmd ignored
166953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166953 GUI DEBUG ge voffset 0x000000 redundant pure state cmd ignored
166953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166953 GUI DEBUG ge sceGuEnable(GU_LIGHT0)
166953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166953 GUI DEBUG ge sceGuEnable(GU_LIGHT1)
166953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166953 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
166953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166953 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
166969 GUI DEBUG ge ret old PC: 0x097E2960, new PC: 0x08FB33A0
166953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
166969 GUI DEBUG ge base 08000000
166969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
166969 GUI DEBUG ge call old PC: 0x08FB33A8, new PC: 0x08EF7EB0
166969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166969 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
166969 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
166969 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
166969 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
166969 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
166969 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
166969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
166969 GUI DEBUG ge sceGuDisable(GU_LIGHTING)
166969 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
166969 GUI DEBUG ge ret old PC: 0x08EF7ED0, new PC: 0x08FB33A8
166985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
166985 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
166985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167000 GUI DEBUG ge call old PC: 0x08FB33B0, new PC: 0x08EF7F90
167000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167000 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
167000 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167000 GUI DEBUG ge ret old PC: 0x08EF7F98, new PC: 0x08FB33B0
167000 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167000 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
167000 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167000 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167000 GUI DEBUG ge call old PC: 0x08FB33B8, new PC: 0x08EF8090
167000 GUI DEBUG ge sceGumMatrixMode GU_MODEL 0
167000 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
167000 GUI DEBUG ge glLoadMatrixf 0,8 0,0 0,0 0,0
167000 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167000 GUI DEBUG ge glLoadMatrixf 0,0 0,8 0,0 0,0
167000 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167000 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,8 0,0
167016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167016 GUI DEBUG ge glLoadMatrixf 0,0 0,0 0,0 1,0
167016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167016 GUI DEBUG ge lte3 0x000000 redundant pure state cmd ignored
167016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
167016 GUI DEBUG ge lmode 0x000001 redundant pure state cmd ignored
167016 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167016 GUI DEBUG ge ret old PC: 0x08EF80D0, new PC: 0x08FB33B8
167016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167016 GUI DEBUG ge base 0x080000 redundant pure state cmd ignored
167032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167032 GUI DEBUG ge call old PC: 0x08FB33C0, new PC: 0x08EF80D0
167032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167032 GUI DEBUG ge spow 0x000000 redundant pure state cmd ignored
167032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167032 GUI DEBUG ge sceGuEnable(GU_LIGHTING)
167032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167032 GUI DEBUG ge alc 0xFEFEFE redundant pure state cmd ignored
167032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167032 GUI DEBUG ge ala 0x0000FE redundant pure state cmd ignored
167047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167047 GUI DEBUG ge slc0 0x000000 redundant pure state cmd ignored
167047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167063 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167063 GUI DEBUG ge slc1 0x000000 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167063 GUI DEBUG ge slc2 0x000000 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167063 GUI DEBUG ge dlc2 0x000000 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167063 GUI DEBUG ge lt0 0x000001 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167063 GUI DEBUG ge lt1 0x000001 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167063 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167063 GUI DEBUG ge lte1 0x000001 redundant pure state cmd ignored
167078 GUI DEBUG ge lxp0 0x000000 redundant pure state cmd ignored
167063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167078 GUI DEBUG ge lyp0 0x000000 redundant pure state cmd ignored
167078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167078 GUI DEBUG ge lzp0 0x000000 redundant pure state cmd ignored
167078 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=323, currentSample=3123200/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=21576, inputBufferWritableBytes=21576, inputBufferNeededBytes=0]
167078 GUI DEBUG ge lxp1 0x000000 redundant pure state cmd ignored
167078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167078 GUI DEBUG ge lyp1 0x000000 redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167094 GUI DEBUG ge lzp1 0xBF8000 redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167094 GUI DEBUG ge lte2 0x000000 redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167094 GUI DEBUG ge smc 0xFFFFFF redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167094 GUI DEBUG ge fcol 0x11161E redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167094 GUI DEBUG ge ffar 0xC27000 redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167094 GUI DEBUG ge fdist 0xBD0888 redundant pure state cmd ignored
167094 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167094 GUI DEBUG ge sceGuEnable(GU_FOG)
167094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167094 GUI DEBUG ge zte 0x000001 redundant pure state cmd ignored
167110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167110 GUI DEBUG ge dte 0x000001 redundant pure state cmd ignored
167110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167110 GUI DEBUG ge ret old PC: 0x08EF813C, new PC: 0x08FB33C0
167110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167110 GUI DEBUG ge base 09000000
167110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167110 GUI DEBUG ge call old PC: 0x08FB33C8, new PC: 0x098013D4
167125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167125 GUI DEBUG ge sceGuTexFilter(min=1, mag=1) (mm#0)
167125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167125 GUI DEBUG ge tfunc 0x010100 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167125 GUI DEBUG ge tmode 0x000001 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167125 GUI DEBUG ge tpsm 0x000005 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
167125 GUI DEBUG ge tflush (deferring to prim)
167125 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
167125 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x8d7b900))
167125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167125 GUI DEBUG ge tbw0 0x080040 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167125 GUI DEBUG ge tsize0 0x000606 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167125 GUI DEBUG ge tflush (deferring to prim)
167125 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167125 GUI DEBUG ge cmode 0x00FF03 redundant pure state cmd ignored
167125 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167125 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x8d7b4e0))
167157 SE_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=1000, callbacks=false
167157 GUI DEBUG ge cbph 0x080000 redundant pure state cmd ignored
167157 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SE_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167157 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
167157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167157 GUI DEBUG ge tflush (deferring to prim)
167157 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167157 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167157 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167172 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167172 GUI DEBUG ge vaddr 097ffb54
167172 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167172 GUI DEBUG ge bbox numberOfVertex=8
167172 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
167172 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167172 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167172 GUI DEBUG ge TBIAS_MODE_CONST 0
167172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167172 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167172 GUI DEBUG ge bbox (97,610283,89,480629,6,104195)
167172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167172 GUI DEBUG ge bbox (104,877327,89,480629,6,104195)
167172 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167172 GUI DEBUG ge bbox (97,610283,99,034286,6,104195)
167172 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167172 GUI DEBUG ge bbox (104,877327,99,034286,6,104195)
167203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167203 GUI DEBUG ge bbox (97,610283,89,480629,16,075571)
167203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167203 GUI DEBUG ge bbox (104,877327,89,480629,16,075571)
167203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167203 GUI DEBUG ge bbox (97,610283,99,034286,16,075571)
167203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167203 GUI DEBUG ge bbox (104,877327,99,034286,16,075571)
167203 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167203 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167203 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167203 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167203 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167203 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167203 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167219 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167235 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167235 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=322, currentSample=3125248/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=22320, inputBufferWritableBytes=22320, inputBufferNeededBytes=0]
167235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167235 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167235 GUI DEBUG ge Used software test for BBOX, visible=false
167235 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167235 GUI DEBUG ge bjump old PC: 0x09801428, new PC: 0x0980146C
167235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167235 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167235 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167235 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167235 GUI DEBUG ge vaddr 097ffbb4
167235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167235 GUI DEBUG ge bbox numberOfVertex=8
167235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167235 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167250 GUI DEBUG ge TBIAS_MODE_CONST 0
167250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167250 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167266 GUI DEBUG ge bbox (100,324364,86,848564,14,004437)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167266 GUI DEBUG ge bbox (104,877327,86,848564,14,004437)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167266 GUI DEBUG ge bbox (100,324364,94,483376,14,004437)
167266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167266 GUI DEBUG ge bbox (104,877327,94,483376,14,004437)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167266 GUI DEBUG ge bbox (100,324364,86,848564,20,000002)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167266 GUI DEBUG ge bbox (104,877327,86,848564,20,000002)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167266 GUI DEBUG ge bbox (100,324364,94,483376,20,000002)
167266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167266 GUI DEBUG ge bbox (104,877327,94,483376,20,000002)
167266 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
167266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
167266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
167266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
167266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
167266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
167266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167266 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167297 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167297 GUI DEBUG ge BBOX Center: visible=notVisibleRight
167297 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167297 GUI DEBUG ge Failed to use software test for BBOX
167297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167313 GUI DEBUG ge bjump old PC: 0x09801488, new PC: 0x098014CC
167313 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
167313 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167313 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167313 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167313 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167328 GUI DEBUG ge vaddr 097ffc14
167328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167328 GUI DEBUG ge bbox numberOfVertex=8
167328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167328 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167328 GUI DEBUG ge TBIAS_MODE_CONST 0
167328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167328 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167344 GUI DEBUG ge bbox (101,893272,84,420906,14,816162)
167344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167344 GUI DEBUG ge bbox (105,114670,84,420906,14,816162)
167344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167344 GUI DEBUG ge bbox (101,893272,93,576736,14,816162)
167344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167344 GUI DEBUG ge bbox (105,114670,93,576736,14,816162)
167344 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167344 GUI DEBUG ge bbox (101,893272,84,420906,20,000002)
167344 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167344 GUI DEBUG ge bbox (105,114670,84,420906,20,000002)
167344 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167344 GUI DEBUG ge bbox (101,893272,93,576736,20,000002)
167344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167344 GUI DEBUG ge bbox (105,114670,93,576736,20,000002)
167344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167344 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
167344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
167360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167360 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167360 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
167360 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=321, currentSample=3127296/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23064, inputBufferWritableBytes=23064, inputBufferNeededBytes=0]
167360 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
167360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167360 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167360 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167360 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167360 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167360 GUI DEBUG ge BBOX Center: visible=notVisibleLeft
167375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167375 GUI DEBUG ge Failed to use software test for BBOX
167375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167375 GUI DEBUG ge bjump old PC: 0x098014E8, new PC: 0x0980152C
167375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167375 GUI DEBUG ge vaddr 097ffc74
167375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167391 GUI DEBUG ge bbox numberOfVertex=8
167407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167407 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167407 GUI DEBUG ge TBIAS_MODE_CONST 0
167407 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167407 GUI DEBUG ge bbox (97,046204,84,707123,7,106749)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167407 GUI DEBUG ge bbox (105,428612,84,707123,7,106749)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167407 GUI DEBUG ge bbox (97,046204,91,171120,7,106749)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167407 GUI DEBUG ge bbox (105,428612,91,171120,7,106749)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167407 GUI DEBUG ge bbox (97,046204,84,707123,15,422626)
167407 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
167407 GUI DEBUG ge bbox (105,428612,84,707123,15,422626)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
167407 GUI DEBUG ge bbox (97,046204,91,171120,15,422626)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167407 GUI DEBUG ge bbox (105,428612,91,171120,15,422626)
167407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleLeft
167407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleLeft
167407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167438 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167438 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleLeft
167438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4d, msg_pointer=0x9fa28a8, timeout=0x9fa28a0) 100000 ms
167438 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleLeft
167438 SE_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx - 'SE_MBX' (waiting)
167438 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167438 SE_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=100000 forever:false thread:'SE_THREAD' caller:'MbxManager.hleKernelReceiveMbx'
167438 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167453 GUI DEBUG ge BBOX Center: visible=notVisibleRight
167453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167453 GUI DEBUG ge Failed to use software test for BBOX
167453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167469 GUI DEBUG ge bjump old PC: 0x09801548, new PC: 0x0980158C
167469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167469 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167469 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167469 GUI DEBUG ge vaddr 097ffcd4
167469 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
167469 GUI DEBUG ge bbox numberOfVertex=8
167469 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167469 GUI DEBUG ge TBIAS_MODE_CONST 0
167469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167469 GUI DEBUG ge bbox (71,077568,152,970581,2,651707)
167469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167469 GUI DEBUG ge bbox (83,349693,152,970581,2,651707)
167469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167469 GUI DEBUG ge bbox (71,077568,160,941101,2,651707)
167469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167485 GUI DEBUG ge bbox (83,349693,160,941101,2,651707)
167485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167485 GUI DEBUG ge bbox (71,077568,152,970581,17,496725)
167485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167485 GUI DEBUG ge bbox (83,349693,152,970581,17,496725)
167485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167485 GUI DEBUG ge bbox (71,077568,160,941101,17,496725)
167485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167485 GUI DEBUG ge bbox (83,349693,160,941101,17,496725)
167485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167485 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167500 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167500 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167500 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167500 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167500 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167500 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167500 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=320, currentSample=3129344/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=23808, inputBufferWritableBytes=23808, inputBufferNeededBytes=0]
167500 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167500 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167500 GUI DEBUG ge Used software test for BBOX, visible=false
167532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167532 GUI DEBUG ge bjump old PC: 0x098015A8, new PC: 0x098015EC
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167532 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167532 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167532 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167532 GUI DEBUG ge vaddr 097ffd34
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167532 GUI DEBUG ge bbox numberOfVertex=8
167532 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167532 GUI DEBUG ge TBIAS_MODE_CONST 0
167532 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167532 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167532 GUI DEBUG ge bbox (74,901833,152,985001,12,700000)
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167532 GUI DEBUG ge bbox (83,071007,152,985001,12,700000)
167532 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167532 GUI DEBUG ge bbox (74,901833,159,542847,12,700000)
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167532 GUI DEBUG ge bbox (83,071007,159,542847,12,700000)
167532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167532 GUI DEBUG ge bbox (74,901833,152,985001,24,000002)
167532 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167547 GUI DEBUG ge bbox (83,071007,152,985001,24,000002)
167547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167547 GUI DEBUG ge bbox (74,901833,159,542847,24,000002)
167547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
167547 GUI DEBUG ge bbox (83,071007,159,542847,24,000002)
167547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
167547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
167547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167563 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167578 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167578 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167578 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167578 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167578 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167578 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167578 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167578 GUI DEBUG ge Used software test for BBOX, visible=false
167578 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167578 GUI DEBUG ge bjump old PC: 0x09801608, new PC: 0x0980164C
167578 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167578 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
167578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167578 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167578 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167578 GUI DEBUG ge vaddr 097ffd94
167578 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167610 GUI DEBUG ge bbox numberOfVertex=8
167610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167610 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167610 GUI DEBUG ge TBIAS_MODE_CONST 0
167610 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167610 GUI DEBUG ge bbox (18,558960,209,496750,7,272227)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167610 GUI DEBUG ge bbox (34,489349,209,496750,7,272227)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167610 GUI DEBUG ge bbox (18,558960,217,646652,7,272227)
167610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167610 GUI DEBUG ge bbox (34,489349,217,646652,7,272227)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167610 GUI DEBUG ge bbox (18,558960,209,496750,17,213095)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167610 GUI DEBUG ge bbox (34,489349,209,496750,17,213095)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167610 GUI DEBUG ge bbox (18,558960,217,646652,17,213095)
167610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167610 GUI DEBUG ge bbox (34,489349,217,646652,17,213095)
167625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167625 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167625 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167625 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167625 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167625 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167625 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
167625 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167657 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
167657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167657 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
167657 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=319, currentSample=3131392/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=24552, inputBufferWritableBytes=24552, inputBufferNeededBytes=0]
167657 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167657 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167657 GUI DEBUG ge Used software test for BBOX, visible=false
167657 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167672 GUI DEBUG ge bjump old PC: 0x09801668, new PC: 0x098016AC
167672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167688 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167688 GUI DEBUG ge vaddr 097ffdf4
167688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167688 GUI DEBUG ge bbox numberOfVertex=8
167688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167688 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167688 GUI DEBUG ge TBIAS_MODE_CONST 0
167688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167688 GUI DEBUG ge bbox (23,266518,212,241287,13,117728)
167688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167688 GUI DEBUG ge bbox (33,750076,212,241287,13,117728)
167688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167688 GUI DEBUG ge bbox (23,266518,217,919037,13,117728)
167688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167688 GUI DEBUG ge bbox (33,750076,217,919037,13,117728)
167688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167688 GUI DEBUG ge bbox (23,266518,212,241287,25,201012)
167688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167688 GUI DEBUG ge bbox (33,750076,212,241287,25,201012)
167703 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167703 GUI DEBUG ge bbox (23,266518,217,919037,25,201012)
167703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167703 GUI DEBUG ge bbox (33,750076,217,919037,25,201012)
167703 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167703 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
167703 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
167703 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
167703 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
167703 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
167703 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167703 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
167703 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167703 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
167735 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167735 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
167735 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167735 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
167735 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167735 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
167735 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167735 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167735 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167735 GUI DEBUG ge Used software test for BBOX, visible=false
167735 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167735 GUI DEBUG ge bjump old PC: 0x098016C8, new PC: 0x0980170C
167735 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167750 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167750 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167750 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167766 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
167766 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167766 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167766 GUI DEBUG ge vaddr 097ffe54
167766 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167766 GUI DEBUG ge bbox numberOfVertex=8
167766 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167766 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167766 GUI DEBUG ge TBIAS_MODE_CONST 0
167766 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167766 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167766 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167766 GUI DEBUG ge bbox (80,692719,137,004517,9,052084)
167782 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167782 GUI DEBUG ge bbox (84,778481,137,004517,9,052084)
167782 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167782 GUI DEBUG ge bbox (80,692719,154,639786,9,052084)
167782 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167782 GUI DEBUG ge bbox (84,778481,154,639786,9,052084)
167782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167797 GUI DEBUG ge bbox (80,692719,137,004517,16,297037)
167797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167797 GUI DEBUG ge bbox (84,778481,137,004517,16,297037)
167797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167797 GUI DEBUG ge bbox (80,692719,154,639786,16,297037)
167797 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167797 GUI DEBUG ge bbox (84,778481,154,639786,16,297037)
167797 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167797 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167797 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167797 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167797 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167797 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167797 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167797 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167797 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167797 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167828 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
167828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
167828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167828 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=318, currentSample=3133440/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=25296, inputBufferWritableBytes=25296, inputBufferNeededBytes=0]
167828 GUI DEBUG ge Used software test for BBOX, visible=false
167828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
167828 GUI DEBUG ge bjump old PC: 0x09801728, new PC: 0x0980176C
167828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167828 GUI DEBUG ge vaddr 097ffeb4
167828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167828 GUI DEBUG ge bbox numberOfVertex=8
167828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167844 GUI DEBUG ge TBIAS_MODE_CONST 0
167844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167844 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167844 GUI DEBUG ge bbox (80,598572,153,761002,15,003610)
167844 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167844 GUI DEBUG ge bbox (84,778481,153,761002,15,003610)
167844 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167844 GUI DEBUG ge bbox (80,598572,158,721878,15,003610)
167844 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167844 GUI DEBUG ge bbox (84,778481,158,721878,15,003610)
167860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167875 GUI DEBUG ge bbox (80,598572,153,761002,24,000002)
167875 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167875 GUI DEBUG ge bbox (84,778481,153,761002,24,000002)
167875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167875 GUI DEBUG ge bbox (80,598572,158,721878,24,000002)
167875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167875 GUI DEBUG ge bbox (84,778481,158,721878,24,000002)
167875 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
167875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
167875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167875 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167875 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167875 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
167907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167907 GUI DEBUG ge Used software test for BBOX, visible=false
167907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
167922 GUI DEBUG ge bjump old PC: 0x09801788, new PC: 0x098017CC
167922 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167922 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
167922 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
167922 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
167922 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
167922 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
167922 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167938 GUI DEBUG ge vaddr 097fff14
167938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167938 GUI DEBUG ge bbox numberOfVertex=8
167938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
167938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
167938 GUI DEBUG ge TBIAS_MODE_CONST 0
167953 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
167953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
167953 GUI DEBUG ge bbox (81,315552,150,247192,13,943715)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167953 GUI DEBUG ge bbox (87,245773,150,247192,13,943715)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
167953 GUI DEBUG ge bbox (81,315552,154,639786,13,943715)
167953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167953 GUI DEBUG ge bbox (87,245773,154,639786,13,943715)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167953 GUI DEBUG ge bbox (81,315552,150,247192,24,000002)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167953 GUI DEBUG ge bbox (87,245773,150,247192,24,000002)
167953 GUI DEBUG ge bbox (81,315552,154,639786,24,000002)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
167953 GUI DEBUG ge bbox (87,245773,154,639786,24,000002)
167953 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
167953 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
167953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
167953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
167953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
167953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
167953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
167953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
167985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
167969 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168000 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
167985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168000 GUI DEBUG ge Used software test for BBOX, visible=false
168000 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=317, currentSample=3135488/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26040, inputBufferWritableBytes=26040, inputBufferNeededBytes=0]
168000 GUI DEBUG ge bjump old PC: 0x098017E8, new PC: 0x0980182C
168000 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168000 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168000 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168000 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168000 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168016 GUI DEBUG ge vaddr 097fff74
168016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168016 GUI DEBUG ge bbox numberOfVertex=8
168016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168016 GUI DEBUG ge TBIAS_MODE_CONST 0
168016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168016 GUI DEBUG ge bbox (80,331917,153,812668,8,704195)
168032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168032 GUI DEBUG ge bbox (87,435799,153,812668,8,704195)
168032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168032 GUI DEBUG ge bbox (80,331917,158,690903,8,704195)
168032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168032 GUI DEBUG ge bbox (87,435799,158,690903,8,704195)
168032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168032 GUI DEBUG ge bbox (80,331917,153,812668,15,864285)
168047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168047 GUI DEBUG ge bbox (87,435799,153,812668,15,864285)
168047 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168047 GUI DEBUG ge bbox (80,331917,158,690903,15,864285)
168047 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168047 GUI DEBUG ge bbox (87,435799,158,690903,15,864285)
168047 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168047 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168047 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168047 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168047 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
168047 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8097, callbacks=false
168047 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8097 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168047 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168047 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168078 GUI DEBUG ge Used software test for BBOX, visible=false
168078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168078 GUI DEBUG ge bjump old PC: 0x09801848, new PC: 0x0980188C
168078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168078 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168078 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
168078 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168078 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168094 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168094 GUI DEBUG ge vaddr 097fffd4
168094 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168094 GUI DEBUG ge bbox numberOfVertex=8
168110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
168110 GUI DEBUG ge TBIAS_MODE_CONST 0
168110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168110 GUI DEBUG ge bbox (70,857750,148,174377,12,700000)
168110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168110 GUI DEBUG ge bbox (82,308830,148,174377,12,700000)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168110 GUI DEBUG ge bbox (70,857750,154,999786,12,700000)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168110 GUI DEBUG ge bbox (82,308830,154,999786,12,700000)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168110 GUI DEBUG ge bbox (70,857750,148,174377,24,000002)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168110 GUI DEBUG ge bbox (82,308830,148,174377,24,000002)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168110 GUI DEBUG ge bbox (70,857750,154,999786,24,000002)
168110 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168110 GUI DEBUG ge bbox (82,308830,154,999786,24,000002)
168110 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168110 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168110 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168110 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168141 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168110 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168141 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168141 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168141 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168141 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168172 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168172 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168172 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168172 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168172 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168172 GUI DEBUG ge Used software test for BBOX, visible=false
168172 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168172 GUI DEBUG ge bjump old PC: 0x098018A8, new PC: 0x098018EC
168172 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168188 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168188 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=316, currentSample=3137536/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=26784, inputBufferWritableBytes=26784, inputBufferNeededBytes=0]
168188 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168188 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168188 GUI DEBUG ge vaddr 09800034
168188 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168188 GUI DEBUG ge bbox numberOfVertex=8
168188 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168203 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168203 GUI DEBUG ge TBIAS_MODE_CONST 0
168203 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168203 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168203 GUI DEBUG ge bbox (69,882484,137,892807,6,492178)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168203 GUI DEBUG ge bbox (82,839706,137,892807,6,492178)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168203 GUI DEBUG ge bbox (69,882484,155,296158,6,492178)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168203 GUI DEBUG ge bbox (82,839706,155,296158,6,492178)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168203 GUI DEBUG ge bbox (69,882484,137,892807,17,400002)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168203 GUI DEBUG ge bbox (82,839706,137,892807,17,400002)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168203 GUI DEBUG ge bbox (69,882484,155,296158,17,400002)
168203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168203 GUI DEBUG ge bbox (82,839706,155,296158,17,400002)
168203 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168219 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168235 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168250 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
168250 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
168250 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168266 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168266 GUI DEBUG ge Used software test for BBOX, visible=false
168266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168266 GUI DEBUG ge bjump old PC: 0x09801908, new PC: 0x0980194C
168266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168266 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
168266 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168266 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
168282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168282 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168282 GUI DEBUG ge vaddr 09800094
168282 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168282 GUI DEBUG ge bbox numberOfVertex=8
168297 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168297 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168297 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168297 GUI DEBUG ge TBIAS_MODE_CONST 0
168297 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
168297 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168297 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168297 GUI DEBUG ge bbox (48,773380,92,275703,0,051707)
168297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168297 GUI DEBUG ge bbox (60,089520,92,275703,0,051707)
168297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168297 GUI DEBUG ge bbox (48,773380,106,858261,0,051707)
168297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168297 GUI DEBUG ge bbox (60,089520,106,858261,0,051707)
168297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168297 GUI DEBUG ge bbox (48,773380,92,275703,16,034719)
168313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168328 GUI DEBUG ge bbox (60,089520,92,275703,16,034719)
168328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168328 GUI DEBUG ge bbox (48,773380,106,858261,16,034719)
168328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168328 GUI DEBUG ge bbox (60,089520,106,858261,16,034719)
168328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168328 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168328 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168328 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168328 GUI DEBUG ge Used software test for BBOX, visible=false
168344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168360 GUI DEBUG ge bjump old PC: 0x09801968, new PC: 0x098019AC
168360 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168360 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168375 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168375 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=315, currentSample=3139584/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=27528, inputBufferWritableBytes=27528, inputBufferNeededBytes=0]
168375 GUI DEBUG ge vaddr 098000f4
168375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168375 GUI DEBUG ge bbox numberOfVertex=8
168375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168375 GUI DEBUG ge TBIAS_MODE_CONST 0
168391 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168391 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168391 GUI DEBUG ge bbox (49,081020,95,648674,13,835614)
168391 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168391 GUI DEBUG ge bbox (58,766708,95,648674,13,835614)
168391 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168391 GUI DEBUG ge bbox (49,081020,106,372269,13,835614)
168391 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168391 GUI DEBUG ge bbox (58,766708,106,372269,13,835614)
168391 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168391 GUI DEBUG ge bbox (49,081020,95,648674,24,800001)
168407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168407 GUI DEBUG ge bbox (58,766708,95,648674,24,800001)
168407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168407 GUI DEBUG ge bbox (49,081020,106,372269,24,800001)
168407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168407 GUI DEBUG ge bbox (58,766708,106,372269,24,800001)
168422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168422 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168422 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168422 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168422 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168422 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168422 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168422 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
168422 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168422 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
168422 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168422 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168422 GUI DEBUG ge Used software test for BBOX, visible=false
168422 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168422 GUI DEBUG ge bjump old PC: 0x098019C8, new PC: 0x09801A0C
168422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168453 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168453 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168453 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168453 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168453 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168453 GUI DEBUG ge vaddr 09800154
168453 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168453 GUI DEBUG ge bbox numberOfVertex=8
168453 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168469 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168485 GUI DEBUG ge TBIAS_MODE_CONST 0
168485 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168485 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168485 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
168485 GUI DEBUG ge bbox (32,757225,205,347183,6,456980)
168485 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168485 GUI DEBUG ge bbox (49,979347,205,347183,6,456980)
168485 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168485 GUI DEBUG ge bbox (32,757225,215,402725,6,456980)
168485 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168485 GUI DEBUG ge bbox (49,979347,215,402725,6,456980)
168485 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168485 GUI DEBUG ge bbox (32,757225,205,347183,17,800001)
168485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168485 GUI DEBUG ge bbox (49,979347,205,347183,17,800001)
168500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168500 GUI DEBUG ge bbox (32,757225,215,402725,17,800001)
168516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168516 GUI DEBUG ge bbox (49,979347,215,402725,17,800001)
168516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168516 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168516 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168516 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168516 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168516 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168516 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168516 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168516 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
168516 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168516 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168516 GUI DEBUG ge Used software test for BBOX, visible=false
168516 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168532 GUI DEBUG ge bjump old PC: 0x09801A28, new PC: 0x09801A6C
168547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168547 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168547 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168547 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168563 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168563 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=314, currentSample=3141632/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=28272, inputBufferWritableBytes=28272, inputBufferNeededBytes=0]
168563 GUI DEBUG ge vaddr 098001b4
168563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168563 GUI DEBUG ge bbox numberOfVertex=8
168563 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168563 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168563 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168563 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168563 GUI DEBUG ge TBIAS_MODE_CONST 0
168563 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168563 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168563 GUI DEBUG ge bbox (49,019104,205,347183,5,772227)
168563 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168563 GUI DEBUG ge bbox (51,747719,205,347183,5,772227)
168578 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168594 GUI DEBUG ge bbox (49,019104,213,916428,5,772227)
168594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168594 GUI DEBUG ge bbox (51,747719,213,916428,5,772227)
168594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168594 GUI DEBUG ge bbox (49,019104,205,347183,14,453695)
168594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168594 GUI DEBUG ge bbox (51,747719,205,347183,14,453695)
168610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168610 GUI DEBUG ge bbox (49,019104,213,916428,14,453695)
168610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168610 GUI DEBUG ge bbox (51,747719,213,916428,14,453695)
168610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168610 GUI DEBUG ge BBOX Vertex #0: visible=visible
168610 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168610 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168610 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168610 GUI DEBUG ge Used software test for BBOX, visible=true
168610 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168610 GUI DEBUG ge bjump not taking Conditional Jump
168610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168610 GUI DEBUG ge fface 0x000001 redundant pure state cmd ignored
168625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168641 GUI DEBUG ge bce 0x000001 redundant pure state cmd ignored
168641 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
168641 GUI DEBUG ge zmsk 0x000000 redundant pure state cmd ignored
168641 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
168641 GUI DEBUG ge loe 0x000000 redundant pure state cmd ignored
168641 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168641 GUI DEBUG ge alpha 0x000032 redundant pure state cmd ignored
168641 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168641 GUI DEBUG ge sfix 0x000000 redundant pure state cmd ignored
168641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168641 GUI DEBUG ge dfix 0xFFFFFF redundant pure state cmd ignored
168657 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168657 GUI DEBUG ge abe 0x000001 redundant pure state cmd ignored
168657 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168657 GUI DEBUG ge twrap 0x000000 redundant pure state cmd ignored
168657 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168657 GUI DEBUG ge ate 0x000001 redundant pure state cmd ignored
168657 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168657 GUI DEBUG ge atst 0xFF0F06 redundant pure state cmd ignored
168672 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168672 GUI DEBUG ge sceGuTexFilter(min=0, mag=1) (mm#0)
168672 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168672 GUI DEBUG ge lte0 0x000001 redundant pure state cmd ignored
168672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168672 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
168672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
168672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168688 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168688 GUI DEBUG ge vaddr 0980e880
168688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168688 GUI DEBUG ge tflush Reusing cached texture 49
168688 GUI DEBUG ge prim triangle 28x
168688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168688 GUI DEBUG ge sceGuEnable(RE_COLOR_MATERIAL)
168688 GUI DEBUG ge TBIAS_MODE_CONST 0
168688 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168688 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168688 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168688 GUI DEBUG ge Not reading Vertex, all native at 0x0980E880
168688 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168688 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168688 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168688 GUI DEBUG ge vtype GU_VERTEX_32BITF|GU_TRANSFORM_3D size=12
168688 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168688 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168688 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168688 GUI DEBUG ge vaddr 09800214
168688 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168719 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168719 GUI DEBUG ge bbox numberOfVertex=8
168719 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168719 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168719 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168719 GUI DEBUG ge TBIAS_MODE_CONST 0
168719 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168719 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168782 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168719 GUI DEBUG ge bbox (50,469910,104,996918,6,104195)
168782 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168782 GUI DEBUG ge bbox (58,700127,104,996918,6,104195)
168797 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168797 GUI DEBUG ge bbox (50,469910,113,483124,6,104195)
168813 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168813 GUI DEBUG ge bbox (58,700127,113,483124,6,104195)
168813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168813 GUI DEBUG ge bbox (50,469910,104,996918,15,646611)
168813 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168813 GUI DEBUG ge bbox (58,700127,104,996918,15,646611)
168813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168813 GUI DEBUG ge bbox (50,469910,113,483124,15,646611)
168813 GUI DEBUG ge bbox (58,700127,113,483124,15,646611)
168813 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=313, currentSample=3143680/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29016, inputBufferWritableBytes=29016, inputBufferNeededBytes=0]
168813 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168813 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168813 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168813 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168813 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168813 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168813 GUI DEBUG ge Used software test for BBOX, visible=false
168813 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168813 GUI DEBUG ge bjump old PC: 0x09801AE8, new PC: 0x09801B2C
168813 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168828 GUI DEBUG ge vaddr 09800274
168828 GUI DEBUG ge bbox numberOfVertex=8
168828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168828 GUI DEBUG ge TBIAS_MODE_CONST 0
168828 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168828 GUI DEBUG ge bbox (50,836113,105,140282,13,552311)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168828 GUI DEBUG ge bbox (55,901554,105,140282,13,552311)
168828 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
168828 GUI DEBUG ge bbox (50,836113,108,155220,13,552311)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8101, callbacks=false
168828 GUI DEBUG ge bbox (55,901554,108,155220,13,552311)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8101 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168828 GUI DEBUG ge bbox (50,836113,105,140282,24,800001)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168828 GUI DEBUG ge bbox (55,901554,105,140282,24,800001)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168828 GUI DEBUG ge bbox (50,836113,108,155220,24,800001)
168828 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168828 GUI DEBUG ge bbox (55,901554,108,155220,24,800001)
168828 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168828 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168828 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168828 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168828 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
168828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
168828 GUI DEBUG ge Used software test for BBOX, visible=false
168828 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
168828 GUI DEBUG ge bjump old PC: 0x09801B48, new PC: 0x09801B8C
168828 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
168828 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168828 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168828 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168828 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168828 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168828 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168828 GUI DEBUG ge vaddr 098002d4
168828 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168828 GUI DEBUG ge bbox numberOfVertex=8
168828 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
168828 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168844 GUI DEBUG ge TBIAS_MODE_CONST 0
168844 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168844 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168844 GUI DEBUG ge bbox (47,518944,96,778870,14,800001)
168844 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168844 GUI DEBUG ge bbox (50,181755,96,778870,14,800001)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168860 GUI DEBUG ge bbox (47,518944,102,145508,14,800001)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168860 GUI DEBUG ge bbox (50,181755,102,145508,14,800001)
168860 GUI DEBUG ge bbox (47,518944,96,778870,24,800001)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168860 GUI DEBUG ge bbox (50,181755,96,778870,24,800001)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168860 GUI DEBUG ge bbox (47,518944,102,145508,24,800001)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168860 GUI DEBUG ge bbox (50,181755,102,145508,24,800001)
168860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168860 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168860 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168860 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168860 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168860 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168860 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168860 GUI DEBUG ge Used software test for BBOX, visible=false
168860 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168860 GUI DEBUG ge bjump old PC: 0x09801BA8, new PC: 0x09801BEC
168860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168860 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168860 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168860 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168860 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168860 GUI DEBUG ge vaddr 09800334
168860 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=312, currentSample=3145728/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=29760, inputBufferWritableBytes=29760, inputBufferNeededBytes=0]
168860 GUI DEBUG ge bbox numberOfVertex=8
168860 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168860 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168860 GUI DEBUG ge TBIAS_MODE_CONST 0
168860 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168860 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168860 GUI DEBUG ge bbox (47,809681,90,532135,5,121847)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168860 GUI DEBUG ge bbox (50,427719,90,532135,5,121847)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168860 GUI DEBUG ge bbox (47,809681,102,145508,5,121847)
168860 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168875 GUI DEBUG ge bbox (50,427719,102,145508,5,121847)
168875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168875 GUI DEBUG ge bbox (47,809681,90,532135,15,481602)
168875 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168875 GUI DEBUG ge bbox (50,427719,90,532135,15,481602)
168875 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168875 GUI DEBUG ge bbox (47,809681,102,145508,15,481602)
168875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168875 GUI DEBUG ge bbox (50,427719,102,145508,15,481602)
168875 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168875 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168875 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168875 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168875 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168891 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168891 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168891 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168891 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168875 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168891 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168891 GUI DEBUG ge Used software test for BBOX, visible=false
168891 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168891 GUI DEBUG ge bjump old PC: 0x09801C08, new PC: 0x09801C4C
168891 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168891 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168891 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
168891 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168891 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
168891 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168891 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168891 GUI DEBUG ge vaddr 09800394
168891 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168891 GUI DEBUG ge bbox numberOfVertex=8
168891 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168891 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168891 GUI DEBUG ge TBIAS_MODE_CONST 0
168891 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
168891 GUI DEBUG ge bbox (56,761276,127,559494,6,546865)
168891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
168891 GUI DEBUG ge bbox (61,884960,127,559494,6,546865)
168891 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
168891 GUI DEBUG ge bbox (56,761276,132,450714,6,546865)
168891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
168891 GUI DEBUG ge bbox (61,884960,132,450714,6,546865)
168891 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
168891 GUI DEBUG ge bbox (56,761276,127,559494,14,000000)
168907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
168907 GUI DEBUG ge bbox (61,884960,127,559494,14,000000)
168907 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
168907 GUI DEBUG ge bbox (56,761276,132,450714,14,000000)
168907 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168907 GUI DEBUG ge bbox (61,884960,132,450714,14,000000)
168907 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168907 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168907 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168907 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168907 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168907 GUI DEBUG ge Used software test for BBOX, visible=false
168907 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
168907 GUI DEBUG ge bjump old PC: 0x09801C68, new PC: 0x09801CAC
168907 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168907 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168907 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168907 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168907 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168907 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168907 GUI DEBUG ge vaddr 098003f4
168907 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168907 GUI DEBUG ge bbox numberOfVertex=8
168922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168922 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168922 GUI DEBUG ge TBIAS_MODE_CONST 0
168922 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168922 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168922 GUI DEBUG ge bbox (100,598236,127,241455,2,480977)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168922 GUI DEBUG ge bbox (114,280762,127,241455,2,480977)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168922 GUI DEBUG ge bbox (100,598236,139,171783,2,480977)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168922 GUI DEBUG ge bbox (114,280762,139,171783,2,480977)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168922 GUI DEBUG ge bbox (100,598236,127,241455,15,807550)
168922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168922 GUI DEBUG ge bbox (114,280762,127,241455,15,807550)
168922 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168922 GUI DEBUG ge bbox (100,598236,139,171783,15,807550)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168922 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168922 GUI DEBUG ge bbox (114,280762,139,171783,15,807550)
168922 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168938 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168938 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=311, currentSample=3147776/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=30504, inputBufferWritableBytes=30504, inputBufferNeededBytes=0]
168938 GUI DEBUG ge Used software test for BBOX, visible=false
168938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168938 GUI DEBUG ge bjump old PC: 0x09801CC8, new PC: 0x09801D0C
168938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168938 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168938 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168938 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168938 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168938 GUI DEBUG ge vaddr 09800454
168938 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168938 GUI DEBUG ge bbox numberOfVertex=8
168938 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168938 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168938 GUI DEBUG ge TBIAS_MODE_CONST 0
168938 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168938 GUI DEBUG ge bbox (58,906677,141,607956,7,421393)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168938 GUI DEBUG ge bbox (63,269817,141,607956,7,421393)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168938 GUI DEBUG ge bbox (58,906677,148,993225,7,421393)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168938 GUI DEBUG ge bbox (63,269817,148,993225,7,421393)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168938 GUI DEBUG ge bbox (58,906677,141,607956,16,034719)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168938 GUI DEBUG ge bbox (63,269817,141,607956,16,034719)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168938 GUI DEBUG ge bbox (58,906677,148,993225,16,034719)
168938 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168938 GUI DEBUG ge bbox (63,269817,148,993225,16,034719)
168938 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
168938 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168953 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=7987, callbacks=false
168953 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168953 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=7987 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168953 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168953 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168953 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168953 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168953 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168953 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168953 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168953 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168969 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168969 GUI DEBUG ge Used software test for BBOX, visible=false
168969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
168969 GUI DEBUG ge bjump old PC: 0x09801D28, new PC: 0x09801D6C
168969 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
168969 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168969 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168969 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168969 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168969 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168969 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168969 GUI DEBUG ge vaddr 098004b4
168969 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
168969 GUI DEBUG ge bbox numberOfVertex=8
168969 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168969 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168969 GUI DEBUG ge TBIAS_MODE_CONST 0
168969 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168969 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168969 GUI DEBUG ge bbox (57,973335,142,932877,13,835614)
168969 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
168969 GUI DEBUG ge bbox (62,032497,142,932877,13,835614)
168969 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168969 GUI DEBUG ge bbox (57,973335,146,369781,13,835614)
168969 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
168969 GUI DEBUG ge bbox (62,032497,146,369781,13,835614)
168969 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
168969 GUI DEBUG ge bbox (57,973335,142,932877,24,000002)
168969 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
168969 GUI DEBUG ge bbox (62,032497,142,932877,24,000002)
168969 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168969 GUI DEBUG ge bbox (57,973335,146,369781,24,000002)
168985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168985 GUI DEBUG ge bbox (62,032497,146,369781,24,000002)
168985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
168985 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
168985 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
168985 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
168985 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
168985 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
168985 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
168985 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
168985 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
168985 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
168985 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
168985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
168985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168985 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
168985 GUI DEBUG ge Used software test for BBOX, visible=false
168985 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
168985 GUI DEBUG ge bjump old PC: 0x09801D88, new PC: 0x09801DCC
168985 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
168985 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
168985 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
168985 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
168985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
168985 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
168985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
168985 GUI DEBUG ge vaddr 09800514
168985 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
168985 GUI DEBUG ge bbox numberOfVertex=8
168985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
168985 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
168985 GUI DEBUG ge TBIAS_MODE_CONST 0
168985 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
168985 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=310, currentSample=3149824/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31248, inputBufferWritableBytes=31248, inputBufferNeededBytes=0]
168985 GUI DEBUG ge bbox (75,891922,105,858406,6,104195)
168985 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
168985 GUI DEBUG ge bbox (79,702080,105,858406,6,104195)
168985 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
168985 GUI DEBUG ge bbox (75,891922,110,382164,6,104195)
169000 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge bbox (79,702080,110,382164,6,104195)
169016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169016 GUI DEBUG ge bbox (75,891922,105,858406,9,365609)
169016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge bbox (79,702080,105,858406,9,365609)
169016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169016 GUI DEBUG ge bbox (75,891922,110,382164,9,365609)
169016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169016 GUI DEBUG ge bbox (79,702080,110,382164,9,365609)
169016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169016 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169016 GUI DEBUG ge Used software test for BBOX, visible=false
169016 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169016 GUI DEBUG ge bjump old PC: 0x09801DE8, new PC: 0x09801E2C
169016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
169016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
169016 GUI DEBUG ge vaddr 09800574
169016 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169016 GUI DEBUG ge bbox numberOfVertex=8
169016 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169016 GUI DEBUG ge TBIAS_MODE_CONST 0
169016 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169016 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169016 GUI DEBUG ge bbox (77,133263,96,302406,13,609733)
169016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x45,signal=1,timeout=0x0) callbacks=false
169016 GUI DEBUG ge bbox (82,075089,96,302406,13,609733)
169016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
169016 GUI DEBUG ge bbox (77,133263,104,899742,13,609733)
169016 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169016 GUI DEBUG ge bbox (82,075089,104,899742,13,609733)
169016 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169016 GUI DEBUG ge bbox (77,133263,96,302406,26,000002)
169016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
169016 GUI DEBUG ge bbox (82,075089,96,302406,26,000002)
169016 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
169016 GUI DEBUG ge bbox (77,133263,104,899742,26,000002)
169016 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169016 GUI DEBUG ge bbox (82,075089,104,899742,26,000002)
169016 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169016 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169016 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169016 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169016 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169016 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169016 GUI DEBUG ge Used software test for BBOX, visible=false
169016 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169016 GUI DEBUG ge bjump old PC: 0x09801E48, new PC: 0x09801E8C
169016 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169016 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169016 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169016 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
169032 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169032 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169032 GUI DEBUG ge vaddr 098005d4
169032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169032 GUI DEBUG ge bbox numberOfVertex=8
169032 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169032 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169032 GUI DEBUG ge TBIAS_MODE_CONST 0
169032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169032 GUI DEBUG ge bbox (73,136086,94,744331,0,051707)
169032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169032 GUI DEBUG ge bbox (82,105247,94,744331,0,051707)
169032 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169032 GUI DEBUG ge bbox (73,136086,107,163406,0,051707)
169032 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169032 GUI DEBUG ge bbox (82,105247,107,163406,0,051707)
169032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169032 GUI DEBUG ge bbox (73,136086,94,744331,16,075571)
169032 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169032 GUI DEBUG ge bbox (82,105247,94,744331,16,075571)
169032 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169032 GUI DEBUG ge bbox (73,136086,107,163406,16,075571)
169032 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169032 GUI DEBUG ge bbox (82,105247,107,163406,16,075571)
169032 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169032 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169032 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169047 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169032 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169047 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169063 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169063 GUI DEBUG ge Used software test for BBOX, visible=false
169063 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169063 GUI DEBUG ge bjump old PC: 0x09801EA8, new PC: 0x09801EEC
169063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169063 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169063 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169063 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=309, currentSample=3151872/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=31992, inputBufferWritableBytes=31992, inputBufferNeededBytes=0]
169078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169063 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169078 GUI DEBUG ge vaddr 09800634
169078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169078 GUI DEBUG ge bbox numberOfVertex=8
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169078 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169078 GUI DEBUG ge TBIAS_MODE_CONST 0
169078 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169078 GUI DEBUG ge bbox (81,088181,91,136604,0,051707)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169078 GUI DEBUG ge bbox (91,561607,91,136604,0,051707)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169078 GUI DEBUG ge bbox (81,088181,102,617027,0,051707)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169078 GUI DEBUG ge bbox (91,561607,102,617027,0,051707)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169078 GUI DEBUG ge bbox (81,088181,91,136604,16,154900)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169078 GUI DEBUG ge bbox (91,561607,91,136604,16,154900)
169078 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169078 GUI DEBUG ge bbox (81,088181,102,617027,16,154900)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169078 GUI DEBUG ge bbox (91,561607,102,617027,16,154900)
169078 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169078 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169078 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169078 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169078 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169078 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169078 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169078 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169078 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169078 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169078 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
169078 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169078 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
169078 GUI DEBUG ge Used software test for BBOX, visible=false
169078 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169078 GUI DEBUG ge bjump old PC: 0x09801F08, new PC: 0x09801F4C
169078 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169094 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169094 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169094 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169094 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
169094 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x43,signal=1,timeout=0x0) callbacks=false
169110 GUI DEBUG ge vaddr 09800694
169110 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
169110 GUI DEBUG ge bbox numberOfVertex=8
169110 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169110 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169110 GUI DEBUG ge TBIAS_MODE_CONST 0
169110 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169110 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169110 GUI DEBUG ge bbox (81,563721,95,665634,13,552311)
169110 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169110 GUI DEBUG ge bbox (87,694366,95,665634,13,552311)
169110 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169110 GUI DEBUG ge bbox (81,563721,102,713676,13,552311)
169110 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169110 GUI DEBUG ge bbox (87,694366,102,713676,13,552311)
169110 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169110 GUI DEBUG ge bbox (81,563721,95,665634,26,000002)
169110 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169110 GUI DEBUG ge bbox (87,694366,95,665634,26,000002)
169110 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169110 GUI DEBUG ge bbox (81,563721,102,713676,26,000002)
169110 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169110 GUI DEBUG ge bbox (87,694366,102,713676,26,000002)
169110 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
169110 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169110 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169110 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169110 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169110 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169125 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169125 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169125 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169125 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169125 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169125 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169125 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169125 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169125 GUI DEBUG ge Used software test for BBOX, visible=false
169125 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169125 GUI DEBUG ge bjump old PC: 0x09801F68, new PC: 0x09801FAC
169125 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169141 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169125 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169141 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169141 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169141 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169141 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169141 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169141 GUI DEBUG ge vaddr 098006f4
169141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169141 GUI DEBUG ge bbox numberOfVertex=8
169141 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169141 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169141 GUI DEBUG ge TBIAS_MODE_CONST 0
169141 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169141 GUI DEBUG ge bbox (33,090820,211,133759,10,328260)
169141 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=308, currentSample=3153920/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=32736, inputBufferWritableBytes=32736, inputBufferNeededBytes=0]
169141 GUI DEBUG ge bbox (49,404827,211,133759,10,328260)
169141 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169141 GUI DEBUG ge bbox (33,090820,217,463943,10,328260)
169141 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169157 GUI DEBUG ge bbox (49,404827,217,463943,10,328260)
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169157 GUI DEBUG ge bbox (33,090820,211,133759,25,132221)
169157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169157 GUI DEBUG ge bbox (49,404827,211,133759,25,132221)
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169157 GUI DEBUG ge bbox (33,090820,217,463943,25,132221)
169157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169157 GUI DEBUG ge bbox (49,404827,217,463943,25,132221)
169157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169157 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleBottom
169157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169157 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleBottom
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169157 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleBottom
169157 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleBottom
169157 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleBottom
169157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169157 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169157 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleBottom
169157 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleBottom
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169157 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleBottom
169157 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169157 GUI DEBUG ge Used software test for BBOX, visible=false
169157 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169157 GUI DEBUG ge bjump old PC: 0x09801FC8, new PC: 0x0980200C
169157 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
169157 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169157 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
169157 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169157 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169157 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169157 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169172 GUI DEBUG ge vaddr 09800754
169172 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169188 GUI DEBUG ge bbox numberOfVertex=8
169188 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x42,signal=1,timeout=0x0) callbacks=false
169188 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169188 GUI DEBUG ge TBIAS_MODE_CONST 0
169188 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169188 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA' fast check succeeded
169188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169188 GUI DEBUG ge bbox (113,211853,126,881454,14,543379)
169188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x43 name='VOLASEMA' signal=1
169188 GUI DEBUG ge bbox (119,329079,126,881454,14,543379)
169188 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x42 name='VOLASEMA' signal=1
169188 GUI DEBUG ge bbox (113,211853,136,650650,14,543379)
169188 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169188 GUI DEBUG ge bbox (119,329079,136,650650,14,543379)
169188 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169188 GUI DEBUG ge bbox (113,211853,126,881454,16,335798)
169188 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169188 GUI DEBUG ge bbox (119,329079,126,881454,16,335798)
169188 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169188 GUI DEBUG ge bbox (113,211853,136,650650,16,335798)
169188 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169188 GUI DEBUG ge bbox (119,329079,136,650650,16,335798)
169188 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169188 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169188 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169188 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169188 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169188 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169188 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
169188 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169188 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169188 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169188 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169188 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169188 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169188 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169188 GUI DEBUG ge Used software test for BBOX, visible=false
169203 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169203 GUI DEBUG ge bjump old PC: 0x09802028, new PC: 0x0980206C
169203 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169203 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169203 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169203 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169219 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169219 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169219 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169219 GUI DEBUG ge vaddr 098007b4
169219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169219 GUI DEBUG ge bbox numberOfVertex=8
169219 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169219 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169219 GUI DEBUG ge TBIAS_MODE_CONST 0
169219 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169219 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169219 GUI DEBUG ge bbox (113,211853,126,881454,12,060295)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169219 GUI DEBUG ge bbox (119,329079,126,881454,12,060295)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169219 GUI DEBUG ge bbox (113,211853,140,613831,12,060295)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169219 GUI DEBUG ge bbox (119,329079,140,613831,12,060295)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169219 GUI DEBUG ge bbox (113,211853,126,881454,15,947117)
169219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169219 GUI DEBUG ge bbox (119,329079,126,881454,15,947117)
169219 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=307, currentSample=3155968/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=33480, inputBufferWritableBytes=33480, inputBufferNeededBytes=0]
169219 GUI DEBUG ge bbox (113,211853,140,613831,15,947117)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169219 GUI DEBUG ge bbox (119,329079,140,613831,15,947117)
169219 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169235 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169235 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169235 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169235 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169235 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169235 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169235 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169250 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169235 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169250 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169250 GUI DEBUG ge Used software test for BBOX, visible=false
169250 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169250 GUI DEBUG ge bjump old PC: 0x09802088, new PC: 0x098020CC
169250 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169250 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169250 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169250 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169250 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169250 GUI DEBUG ge vaddr 09800814
169250 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169250 GUI DEBUG ge bbox numberOfVertex=8
169250 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
169266 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169266 GUI DEBUG ge TBIAS_MODE_CONST 0
169266 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169266 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
169266 GUI DEBUG ge bbox (113,950363,136,514557,5,000000)
169266 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169266 GUI DEBUG ge bbox (119,940727,136,514557,5,000000)
169266 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169266 GUI DEBUG ge bbox (113,950363,145,862488,5,000000)
169266 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169266 GUI DEBUG ge bbox (119,940727,145,862488,5,000000)
169266 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169266 GUI DEBUG ge bbox (113,950363,136,514557,14,543379)
169266 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169266 GUI DEBUG ge bbox (119,940727,136,514557,14,543379)
169266 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169266 GUI DEBUG ge bbox (113,950363,145,862488,14,543379)
169266 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169266 GUI DEBUG ge bbox (119,940727,145,862488,14,543379)
169266 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169266 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169266 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169266 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169266 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169266 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169266 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169266 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169266 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169266 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
169266 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169282 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169282 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169282 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169282 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169282 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169282 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169297 GUI DEBUG ge Used software test for BBOX, visible=false
169297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169297 GUI DEBUG ge bjump old PC: 0x098020E8, new PC: 0x0980212C
169297 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169297 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169297 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169297 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169297 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169297 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169297 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169297 GUI DEBUG ge vaddr 09800874
169297 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169297 GUI DEBUG ge bbox numberOfVertex=8
169297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169297 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169297 GUI DEBUG ge TBIAS_MODE_CONST 0
169297 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169297 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169297 GUI DEBUG ge bbox (131,433243,137,120392,5,000000)
169297 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169313 GUI DEBUG ge bbox (144,452881,137,120392,5,000000)
169313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169313 GUI DEBUG ge bbox (131,433243,142,324692,5,000000)
169313 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169313 GUI DEBUG ge bbox (144,452881,142,324692,5,000000)
169313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169313 GUI DEBUG ge bbox (131,433243,137,120392,15,206364)
169313 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=306, currentSample=3158016/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34224, inputBufferWritableBytes=34224, inputBufferNeededBytes=0]
169313 GUI DEBUG ge bbox (144,452881,137,120392,15,206364)
169313 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169313 GUI DEBUG ge bbox (131,433243,142,324692,15,206364)
169313 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169313 GUI DEBUG ge bbox (144,452881,142,324692,15,206364)
169313 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169313 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169328 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169328 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169328 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169328 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169328 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169328 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169328 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169328 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169328 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169328 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169328 GUI DEBUG ge Used software test for BBOX, visible=false
169328 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169328 GUI DEBUG ge bjump old PC: 0x09802148, new PC: 0x0980218C
169328 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169344 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169344 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169344 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169344 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
169344 GUI DEBUG ge vaddr 098008d4
169344 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
169344 GUI DEBUG ge bbox numberOfVertex=8
169344 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169344 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169344 GUI DEBUG ge TBIAS_MODE_CONST 0
169344 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169344 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169344 GUI DEBUG ge bbox (135,914871,124,212006,5,000000)
169344 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169344 GUI DEBUG ge bbox (146,676071,124,212006,5,000000)
169360 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169360 GUI DEBUG ge bbox (135,914871,138,521942,5,000000)
169360 GUI DEBUG ge bbox (146,676071,138,521942,5,000000)
169360 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169360 GUI DEBUG ge bbox (135,914871,124,212006,15,947117)
169360 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169360 GUI DEBUG ge bbox (146,676071,124,212006,15,947117)
169360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
169360 GUI DEBUG ge bbox (135,914871,138,521942,15,947117)
169360 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
169360 GUI DEBUG ge bbox (146,676071,138,521942,15,947117)
169360 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169360 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169360 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169360 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169360 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169360 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169360 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169375 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169375 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169375 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
169375 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169375 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169375 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169375 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169375 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169375 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169375 GUI DEBUG ge Used software test for BBOX, visible=false
169375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169375 GUI DEBUG ge bjump old PC: 0x098021A8, new PC: 0x098021EC
169375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169375 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169375 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169375 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169375 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169375 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169375 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169375 GUI DEBUG ge vaddr 09800934
169375 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169375 GUI DEBUG ge bbox numberOfVertex=8
169375 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169375 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169375 GUI DEBUG ge TBIAS_MODE_CONST 0
169375 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169375 GUI DEBUG ge bbox (80,385017,122,639694,5,475132)
169375 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169375 GUI DEBUG ge bbox (89,716408,122,639694,5,475132)
169407 GUI DEBUG ge bbox (80,385017,139,134415,5,475132)
169391 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169407 GUI DEBUG ge bbox (89,716408,139,134415,5,475132)
169407 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169407 GUI DEBUG ge bbox (80,385017,122,639694,15,800000)
169407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F08C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169407 GUI DEBUG ge bbox (89,716408,122,639694,15,800000)
169407 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=305, currentSample=3160064/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=34968, inputBufferWritableBytes=34968, inputBufferNeededBytes=0]
169407 GUI DEBUG ge bbox (80,385017,139,134415,15,800000)
169407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169407 GUI DEBUG ge bbox (89,716408,139,134415,15,800000)
169407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169407 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169407 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169407 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169407 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169407 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169407 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169407 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169407 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169407 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169407 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169407 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169407 GUI DEBUG ge Used software test for BBOX, visible=false
169407 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169407 GUI DEBUG ge bjump old PC: 0x09802208, new PC: 0x0980224C
169407 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169422 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169422 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169422 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169438 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169438 GUI DEBUG ge vaddr 09800994
169438 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F08C0, leftVol=2478, rightVol=2478
169438 GUI DEBUG ge bbox numberOfVertex=8
169438 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8098, callbacks=false
169438 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169438 GUI DEBUG ge TBIAS_MODE_CONST 0
169438 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8098 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169438 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169438 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169438 GUI DEBUG ge bbox (71,900772,127,460800,2,495465)
169438 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169438 GUI DEBUG ge bbox (81,857430,127,460800,2,495465)
169438 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169438 GUI DEBUG ge bbox (71,900772,139,124283,2,495465)
169438 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169438 GUI DEBUG ge bbox (81,857430,139,124283,2,495465)
169438 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169438 GUI DEBUG ge bbox (71,900772,127,460800,13,400001)
169438 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169438 GUI DEBUG ge bbox (81,857430,127,460800,13,400001)
169438 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169438 GUI DEBUG ge bbox (71,900772,139,124283,13,400001)
169438 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169438 GUI DEBUG ge bbox (81,857430,139,124283,13,400001)
169438 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169438 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169453 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169453 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169453 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F08C0)
169453 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169453 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169469 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169469 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169469 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169469 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169469 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169469 GUI DEBUG ge Used software test for BBOX, visible=false
169469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169469 GUI DEBUG ge bjump old PC: 0x09802268, new PC: 0x098022AC
169469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169469 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169469 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169469 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169469 GUI DEBUG ge vaddr 098009f4
169469 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169469 GUI DEBUG ge bbox numberOfVertex=8
169469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169469 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169469 GUI DEBUG ge TBIAS_MODE_CONST 0
169469 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169469 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169469 GUI DEBUG ge bbox (141,285416,124,212006,14,543379)
169469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F28C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169469 GUI DEBUG ge bbox (144,198792,124,212006,14,543379)
169469 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=304, currentSample=3162112/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=35712, inputBufferWritableBytes=35712, inputBufferNeededBytes=0]
169469 GUI DEBUG ge bbox (141,285416,133,255600,14,543379)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169469 GUI DEBUG ge bbox (144,198792,133,255600,14,543379)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169469 GUI DEBUG ge bbox (141,285416,124,212006,16,335798)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169469 GUI DEBUG ge bbox (144,198792,124,212006,16,335798)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169469 GUI DEBUG ge bbox (141,285416,133,255600,16,335798)
169469 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169469 GUI DEBUG ge bbox (144,198792,133,255600,16,335798)
169469 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169469 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169469 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169485 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169485 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169485 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169485 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169485 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169485 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169485 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169485 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169485 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169485 GUI DEBUG ge Used software test for BBOX, visible=false
169485 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169485 GUI DEBUG ge bjump old PC: 0x098022C8, new PC: 0x0980230C
169485 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F28C0, leftVol=2478, rightVol=2478
169485 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169485 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8100, callbacks=false
169485 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169500 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8100 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169516 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169516 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169516 GUI DEBUG ge vaddr 09800a54
169516 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169516 GUI DEBUG ge bbox numberOfVertex=8
169516 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169532 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169532 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169532 GUI DEBUG ge TBIAS_MODE_CONST 0
169532 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169532 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169532 GUI DEBUG ge bbox (144,759262,135,095062,5,000000)
169532 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x45 name='VOLASEMA2' signal=1
169532 GUI DEBUG ge bbox (149,363174,135,095062,5,000000)
169532 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169532 GUI DEBUG ge bbox (144,759262,139,321335,5,000000)
169532 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169532 GUI DEBUG ge bbox (149,363174,139,321335,5,000000)
169532 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169532 GUI DEBUG ge bbox (144,759262,135,095062,13,841773)
169532 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169547 GUI DEBUG ge bbox (149,363174,135,095062,13,841773)
169547 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F28C0)
169547 GUI DEBUG ge bbox (144,759262,139,321335,13,841773)
169547 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169547 GUI DEBUG ge bbox (149,363174,139,321335,13,841773)
169547 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169547 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169547 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169547 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169547 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169547 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169547 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169547 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169547 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169547 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169547 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8a99f80)
169547 GUI DEBUG ge Used software test for BBOX, visible=false
169547 SOUND_THREAD DEBUG hle.sceSasCore __sceSasGetEndFlag returning 0xFFFFFFFF
169547 GUI DEBUG ge bjump old PC: 0x09802328, new PC: 0x0980236C
169563 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx(uid=0x4c, msg_pointer=0x9f9e52c, timeout=0x0) poll
169578 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelReceiveMbx has no messages.
169578 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169578 SOUND_THREAD DEBUG hle.ThreadManForUser sceKernelPollEventFlag uid=0x4b bits=0x30 wait=0x1 outBits=0x9f9e528
169578 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData: atracID=1, samplesAddr=0x092F48C0, samplesNbrAddr=0x09F9E534, outEndAddr=0x08C1EBC4, remainFramesAddr=0x08C1EBE4
169578 GUI DEBUG ge vaddr 09800ab4
169578 SOUND_THREAD DEBUG hle.sceAtrac3plus sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=303, currentSample=3164160/5980704, AtracID[id=1, inputBufferAddr=0x093088C0, inputBufferSize=262144, inputBufferOffset=36456, inputBufferWritableBytes=36456, inputBufferNeededBytes=0]
169578 GUI DEBUG ge bbox numberOfVertex=8
169578 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=2300, callbacks=false
169578 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169578 GUI DEBUG ge TBIAS_MODE_CONST 0
169578 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169578 GUI DEBUG ge bbox (146,626572,137,060516,5,000000)
169578 GUI DEBUG ge bbox (149,363174,137,060516,5,000000)
169578 GUI DEBUG ge bbox (146,626572,140,589462,5,000000)
169578 GUI DEBUG ge bbox (149,363174,140,589462,5,000000)
169578 GUI DEBUG ge bbox (146,626572,137,060516,10,381618)
169578 GUI DEBUG ge bbox (149,363174,137,060516,10,381618)
169594 GUI DEBUG ge bbox (146,626572,140,589462,10,381618)
169578 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169594 GUI DEBUG ge bbox (149,363174,140,589462,10,381618)
169594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169594 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169594 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169594 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169594 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169594 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169594 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169594 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169594 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169594 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169594 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169594 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169610 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169610 GUI DEBUG ge Used software test for BBOX, visible=false
169610 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169610 GUI DEBUG ge bjump old PC: 0x09802388, new PC: 0x098023CC
169610 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169610 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169625 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169625 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169625 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169625 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169625 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169625 GUI DEBUG ge vaddr 09800b14
169625 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169625 GUI DEBUG ge bbox numberOfVertex=8
169625 SOUND_THREAD DEBUG hle.sceSasCore __sceSasCoreWithMix 0x08A99F80, sasInOut=0x092F48C0, leftVol=2478, rightVol=2478
169625 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
169625 GUI DEBUG ge TBIAS_MODE_CONST 0
169625 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
169625 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=8099, callbacks=false
169625 GUI DEBUG ge bbox (109,149338,136,852203,5,000000)
169625 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=8099 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169625 GUI DEBUG ge bbox (114,070549,136,852203,5,000000)
169625 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169641 GUI DEBUG ge bbox (109,149338,142,782394,5,000000)
169641 SOUND_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=4f name:'SE_THREAD'
169641 GUI DEBUG ge bbox (114,070549,142,782394,5,000000)
169641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x44 name='VOLASEMA2' signal=1
169641 GUI DEBUG ge bbox (109,149338,136,852203,13,677752)
169641 SE_THREAD DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x4f
169641 GUI DEBUG ge bbox (114,070549,136,852203,13,677752)
169641 SE_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169641 GUI DEBUG ge bbox (109,149338,142,782394,13,677752)
169641 SE_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169641 GUI DEBUG ge bbox (114,070549,142,782394,13,677752)
169641 SE_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169641 GUI DEBUG ge BBOX Vertex #0: visible=notVisibleRight
169641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0x44,signal=1,timeout=0x0) callbacks=false
169641 GUI DEBUG ge BBOX Vertex #1: visible=notVisibleRight
169641 SE_THREAD DEBUG hle.ThreadManForUser hleKernelWaitSema - 'VOLASEMA2' fast check succeeded
169641 GUI DEBUG ge BBOX Vertex #2: visible=notVisibleRight
169641 SE_THREAD DEBUG hle.ThreadManForUser Context switching to 'SOUND_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169641 GUI DEBUG ge BBOX Vertex #3: visible=notVisibleRight
169641 SE_THREAD DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=51 name:'SOUND_THREAD'
169641 GUI DEBUG ge BBOX Vertex #4: visible=notVisibleRight
169657 SOUND_THREAD DEBUG hle.sceAudio free buffer 1353231824
169657 GUI DEBUG ge BBOX Vertex #5: visible=notVisibleRight
169672 SOUND_THREAD DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169672 GUI DEBUG ge BBOX Vertex #6: visible=notVisibleRight
169672 SOUND_THREAD DEBUG hle.sceAudio doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x092F48C0)
169672 GUI DEBUG ge BBOX Vertex #7: visible=notVisibleRight
169672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169672 SOUND_THREAD DEBUG hle.sceAudio alSourceQueueBuffer buffer=1353231824, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
169672 GUI DEBUG ge Used software test for BBOX, visible=false
169672 SOUND_THREAD DEBUG hle.sceCtrl hleCtrlExecuteSampling
169672 GUI DEBUG ge bjump old PC: 0x098023E8, new PC: 0x0980242C
169672 SOUND_THREAD DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
169672 GUI DEBUG ge tme 0x000001 redundant pure state cmd ignored
169672 SOUND_THREAD DEBUG hle.ThreadManForUser End of Interrupt
169672 GUI DEBUG ge vtype 0x000180 redundant pure state cmd ignored
169672 SOUND_THREAD DEBUG hle.ThreadManForUser hleKernelDelayThread micros=200, callbacks=false
169672 GUI DEBUG ge base 0x090000 redundant pure state cmd ignored
169672 SOUND_THREAD DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=200 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
169672 GUI DEBUG ge vaddr 09800b74
169672 SOUND_THREAD DEBUG hle.ThreadManForUser Context switching to 'SE_THREAD(Status PSP_THREAD_READY, Wait None)' after reschedule
169672 GUI DEBUG ge bbox numberOfVertex=8