Time |
Thread |
Level |
Category |
Message |
0 |
GUI |
INFO |
emu |
Java version: 1.7.0 (1.7.0-b146) |
10 |
GUI |
INFO |
emu |
Jpcsp v0.6 |
12 |
GUI |
INFO |
emu |
UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10041
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = Cube sample
probably homebrew? false |
33 |
GUI |
INFO |
emu |
Loading global compatibility settings: |
33 |
GUI |
INFO |
emu |
Configuration / Region |
34 |
GUI |
INFO |
emu |
Language [English] |
34 |
GUI |
INFO |
emu |
Button preference: ["O" for "Enter"] |
35 |
GUI |
INFO |
emu |
Daylight savings: [Off] |
35 |
GUI |
INFO |
emu |
Time zone offset in minutes (GMT+/-): [0] |
36 |
GUI |
INFO |
emu |
Time format: [24H] |
36 |
GUI |
INFO |
emu |
Date format: [YYYY-MM-DD] |
37 |
GUI |
INFO |
emu |
WLAN power saving mode: [Off] |
37 |
GUI |
INFO |
emu |
Ad hoc channel: [Auto] |
37 |
GUI |
INFO |
emu |
Nickname: [] |
38 |
GUI |
INFO |
emu |
Configuration / Video |
38 |
GUI |
INFO |
emu |
[ ] Disable VBO (automatically disabled if not supported) |
38 |
GUI |
INFO |
emu |
[ ] Only GE graphics (not recommended for homebrew) |
39 |
GUI |
INFO |
emu |
[X] Use vertex cache |
39 |
GUI |
INFO |
emu |
[X] Use shaders (experimental) |
40 |
GUI |
INFO |
emu |
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders) |
40 |
GUI |
INFO |
emu |
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) |
40 |
GUI |
INFO |
emu |
[X] Enable VAO (only relevant when using shaders and vertex cache) |
41 |
GUI |
INFO |
emu |
[X] Enable saving GE screen to Textures instead of Memory |
41 |
GUI |
INFO |
emu |
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) |
42 |
GUI |
INFO |
emu |
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) |
42 |
GUI |
INFO |
emu |
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) |
42 |
GUI |
INFO |
emu |
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) |
43 |
GUI |
INFO |
emu |
Configuration / Audio |
43 |
GUI |
INFO |
emu |
[ ] Disable audio threads |
43 |
GUI |
INFO |
emu |
[ ] Disable audio channels (not recommended) |
44 |
GUI |
INFO |
emu |
[ ] Disable audio blocking |
44 |
GUI |
INFO |
emu |
Configuration / Memory |
45 |
GUI |
INFO |
emu |
[ ] Ignore invalid memory access (not recommended for test reports, but improves performance) |
45 |
GUI |
INFO |
emu |
[ ] Ignore unmapped imports (not recommended) |
45 |
GUI |
INFO |
emu |
Configuration / Media |
46 |
GUI |
INFO |
emu |
[X] Use Media Engine |
46 |
GUI |
INFO |
emu |
[ ] Extract media files to tmp folder |
47 |
GUI |
INFO |
emu |
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) |
47 |
GUI |
INFO |
emu |
[ ] Use non-native fonts from flash0 folder |
47 |
GUI |
INFO |
emu |
Configuration / Compiler |
48 |
GUI |
INFO |
emu |
[X] Use compiler (dynarec) |
48 |
GUI |
INFO |
emu |
[ ] Output profiler info to profiler.txt (only for compiler) |
48 |
GUI |
INFO |
emu |
[50] Maximum method size |
49 |
GUI |
INFO |
emu |
Configuration / Crypto |
49 |
GUI |
INFO |
emu |
[ ] Extract decrypted EBOOT.BIN files to the TMP folder |
49 |
GUI |
INFO |
emu |
[ ] Handle SAVEDATA in crypto mode |
50 |
GUI |
INFO |
emu |
[ ] Extract original PGD files to the TMP folder |
50 |
GUI |
INFO |
ge |
Only GE Graphics: false |
50 |
GUI |
INFO |
hle.sceMpeg |
Media Engine enabled |
124 |
GUI |
INFO |
ge |
Using Async Vertex Cache |
125 |
GUI |
INFO |
hle.sceAudio |
Audio ChReserve disabled: false |
125 |
GUI |
INFO |
hle.sceAudio |
Audio Blocking disabled: false |
126 |
GUI |
INFO |
hle.ThreadManForUser |
Audio threads disabled: false |
126 |
GUI |
INFO |
memory |
Ignore invalid memory access: false |
970 |
GUI |
INFO |
hle.sceDisplay |
Saving GE to Textures |
1166 |
GUI |
INFO |
hle |
Using the external audio decoder (SonicStage) |
1508 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' |
1521 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' |
1550 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' |
1560 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' |
1571 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' |
1581 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' |
1592 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' |
1601 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' |
1611 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' |
1620 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' |
1630 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' |
1639 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' |
1649 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' |
1658 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' |
1668 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' |
1678 |
GUI |
INFO |
hle.sceFont |
Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' |
1680 |
GUI |
INFO |
hle.IoFileMgrForUser |
pspiofilemgr - filepath disc0/ |
1750 |
GUI |
INFO |
ge |
Using RenderingEngineLwjgl31 |
1751 |
GUI |
INFO |
ge |
OpenGL version: 3.3.0 |
1751 |
GUI |
INFO |
ge |
Shading Language version: 3.30 NVIDIA via Cg compiler |
1751 |
GUI |
INFO |
ge |
GL_CONTEXT_FLAGS; 0x0 |
1752 |
GUI |
INFO |
ge |
GL_CONTEXT_PROFILE_MASK: 0x0 |
1763 |
GUI |
INFO |
ge |
Using VBO |
1786 |
GUI |
INFO |
ge |
Using VAO (Vertex Array Object) |
1786 |
GUI |
INFO |
ge |
Using shaders with Skinning |
1787 |
GUI |
INFO |
ge |
Using dynamic shaders |
1788 |
GUI |
INFO |
ge |
Using Geometry Shader for SPRITES |
1789 |
GUI |
INFO |
ge |
Using Uniform Buffer Object (UBO) |
1790 |
GUI |
INFO |
ge |
Using Native Color Lookup Tables (CLUT) |
2221 |
GUI |
INFO |
ge |
Using Geometry Shader shader-150.geom |
8869 |
user_main |
INFO |
hle.IoFileMgrForUser |
pspiofilemgr - filepath disc0/PSP_GAME/SYSDIR |
8892 |
update_thread |
INFO |
hle.LoadExecForUser |
sceKernelRegisterExitCallback SceUID=f |
8912 |
GUI |
WARN |
ge |
Unimplemented VSCX: coordX=0 |
8913 |
GUI |
WARN |
ge |
Unimplemented VSCY: coordY=0 |
8913 |
GUI |
WARN |
ge |
Unimplemented VSCZ: coordZ=0 |
8913 |
GUI |
WARN |
ge |
Unimplemented VTCS: coordS=0.0 |
8914 |
GUI |
WARN |
ge |
Unimplemented VTCT: coordT=0.0 |
8914 |
GUI |
WARN |
ge |
Unimplemented VTCQ: coordQ=0.0 |
8914 |
GUI |
WARN |
ge |
Unimplemented VCV: colorR=0, colorG=0, colorB=0 |
8915 |
GUI |
WARN |
ge |
Unimplemented VAP: alpha=0, prim_type=0 |
8915 |
GUI |
WARN |
ge |
Unimplemented VFC: fog=0 |
8915 |
GUI |
WARN |
ge |
Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0 |
8995 |
GUI |
INFO |
ge |
Using Geometry Shader shader-150.geom |
9108 |
GUI |
INFO |
ge |
Using Geometry Shader shader-150.geom |
144819 |
GUI |
INFO |
hle.ThreadManForUser |
----------------------------- ThreadMan exit ----------------------------- |