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  unofficial New jpcsp revision 84c1ded
Posted by: sum2012 - 05-15-2020, 12:23 PM - Forum: Automatic jpcsp builds - No Replies

Code:
Better recognize encrypted libccc.prx HLE module.

Only windows 64 bit
https://drive.google.com/file/d/14WA-GZx...sp=sharing

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  unofficial New jpcsp revision 49debcb
Posted by: sum2012 - 05-13-2020, 10:59 PM - Forum: Automatic jpcsp builds - No Replies

Code:
Improved sceHeap: avoid memory fragmentation and correct allocation with PSP_SMEM_High.

Only windows 64 bit
https://drive.google.com/file/d/1Skn8TBN...sp=sharing

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  unofficial New jpcsp revision d02d4ba
Posted by: sum2012 - 05-12-2020, 10:27 PM - Forum: Automatic jpcsp builds - No Replies

Code:
Improved recognition of a few HLE modules.

Only windows 64 bit
https://drive.google.com/file/d/1Tg0HZhh...sp=sharing

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  unofficial New jpcsp revision f9a116f
Posted by: sum2012 - 05-12-2020, 11:40 AM - Forum: Automatic jpcsp builds - No Replies

Code:
Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256

in the optional arguments.

Only windows 64 bit
https://drive.google.com/file/d/1paq2nxz...sp=sharing

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  unofficial New jpcsp revision 1880d18
Posted by: sum2012 - 05-04-2020, 01:13 PM - Forum: Automatic jpcsp builds - No Replies

Code:
Fixed rare compiler issue: when a module is loaded/unloaded multiple

times, it could happen that we try to compile a code block with an
instanceIndex lower than a previous code block. Always use the highest
instanceIndex for the next one.
See http://www.emunewz.net/forum/showthread.php?tid=242597&pid=364769#pid364769

Only windows 64 bit
https://drive.google.com/file/d/1W7q1E2k...sp=sharing

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  unofficial New jpcsp revision dd9b09a
Posted by: sum2012 - 05-02-2020, 03:11 PM - Forum: Automatic jpcsp builds - No Replies

Code:
Improved sceKernelLoadModuleXXX and sceKernelUnloadModuleXXX HLE
functions: these functions can modify MIPS code and the compiler needs
to check if any code block has been modified. This is mainly the case
when the application is performing a call to sceKernelLoadModule() and
then using directly one of the loaded function in the same code block.

Only windows 64 build

https://drive.google.com/file/d/1rEbXGH7...sp=sharing

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psp New jpcsp software renderer plugin revision f5f617a
Posted by: Live Downloads - 04-09-2020, 07:05 AM - Forum: Automatic jpcsp builds - Replies (3)

The revision f5f617a of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://filez.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://filez.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX1: http://filez.emunewz.net/builds/jpcsp_so...2-AVX1.zip
windows-x86-32-AVX2: http://filez.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-64-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://filez.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://filez.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX1: http://filez.emunewz.net/builds/jpcsp_so...4-AVX1.zip
windows-x86-64-AVX2: http://filez.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM).
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

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