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EmuNewz Network
Mega Man Maverick Hunter X - ULUS10068 - Printable Version

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+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Mega Man Maverick Hunter X - ULUS10068 (/showthread.php?tid=1103)

Pages: 1 2 3 4 5


Mega Man Maverick Hunter X - ULUS10068 - HollowHenry - 05-14-2010

[Image: vngpqq.png]
[Image: 4fzqqt.png]


RE: Mega Man Maverick Hunter X - ULUS10068 - rodrigoinfo - 05-14-2010

jpcsp0.5win(rev1379)

here passes of the introduction ...

running at 20 fps, slow...

       

       

   


RE: Mega Man Maverick Hunter X - ULUS10068 - HollowHenry - 05-26-2010

I tried that revision as well and I get the same problem, can you post your settings?


RE: Mega Man Maverick Hunter X - ULUS10068 - ryanlimxx1994 - 08-01-2010

yeah...mine onli shows the first pic and then........that's all


RE: Mega Man Maverick Hunter X - ULUS10068 - BlackDaemon - 01-15-2011

Videos and sounds missing.
r1948
Code:
2815 [GUI] INFO  emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2816 [GUI] INFO  emu - Jpcsp v0.6
2818 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10068
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = Mega Man Maverick Hunter X
probably homebrew? false
2823 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2827 [GUI] INFO  emu - Loading global compatibility settings
2828 [GUI] INFO  ge - Only GE Graphics: false
2828 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2856 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2857 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2857 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2857 [GUI] INFO  memory - Ignore invalid memory access: false
2859 [GUI] DEBUG emu - No patch file found for this game
2862 [GUI] DEBUG runtime - RuntimeContext.reset
2956 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2972 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2973 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089CF398 - 089CF398
2989 [GUI] DEBUG memory - PH#1: loading program 089CF398 - 089D0D3C - 08A35910
2990 [GUI] DEBUG memory - PH alloc consumption 00231910 (mem 00064BD4)
2990 [GUI] DEBUG memory - .bss: clearing section 089D0D80 - 08A35910 (len 00064B90)
2991 [GUI] DEBUG memory - .rel.text: relocating 41355 entries
3025 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3026 [GUI] DEBUG memory - .rel.lib.stub: relocating 63 entries
3026 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3026 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3026 [GUI] DEBUG memory - .rel.rodata: relocating 3344 entries
3029 [GUI] DEBUG memory - .rel.data: relocating 5013 entries
3033 [GUI] DEBUG memory - .rel.cplinit: relocating 230 entries
3034 [GUI] DEBUG memory - .rel.linkonce.d: relocating 359 entries
3035 [GUI] INFO  emu - Found ModuleInfo name:'IrregularHunterX' version:0101 attr:00000000 gp:00000000
3035 [GUI] DEBUG memory - Reserving 0x231910 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3036 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x231910, addr=0x08804000: returns 0x08804000
3038 [GUI] INFO  emu - Found 180 imports from 21 modules
3039 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08980F34
3039 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08981294
3039 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089A5814
3040 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3040 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3040 [GUI] INFO  emu - 180 NIDS mapped
3043 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3077 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3078 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3079 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3079 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3357 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3357 [GUI] DEBUG runtime - Switching to Thread root
3358 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3387 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3387 [GUI] INFO  ge - OpenGL version: 4.1.0
3388 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3388 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3388 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3394 [GUI] INFO  ge - Using VBO
3396 [GUI] DEBUG ge - bindBuffer 0, 1
3396 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3401 [GUI] DEBUG ge - bindBuffer 0, 2
3402 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3414 [GUI] DEBUG ge - bindBuffer 0, 3
3415 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3424 [GUI] DEBUG ge - bindBuffer 0, 4
3424 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3425 [GUI] DEBUG ge - genTexture
3426 [GUI] DEBUG ge - bindTexture 1
3426 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3427 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3427 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3427 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3428 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3428 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3429 [GUI] DEBUG ge - startDisplay
3430 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3430 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3430 [GUI] DEBUG ge - bindTexture 1
3430 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3431 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3432 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3432 [GUI] DEBUG ge - disableFlag GU_BLEND
3432 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3432 [GUI] DEBUG ge - disableFlag GU_FOG
3433 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3433 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3433 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3433 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3433 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3434 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3434 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3434 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3434 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3435 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3435 [GUI] DEBUG ge - setDepthMask disabled
3435 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3435 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3435 [GUI] DEBUG ge - setFrontFace clockwise
3436 [GUI] DEBUG ge - setBones count=0
3437 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3437 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3437 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3438 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3438 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3438 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3438 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3439 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3439 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3439 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3440 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3440 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3440 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3440 [GUI] DEBUG ge - enableClientState 0
3441 [GUI] DEBUG ge - disableClientState 1
3441 [GUI] DEBUG ge - disableClientState 2
3441 [GUI] DEBUG ge - enableClientState 3
3441 [GUI] DEBUG ge - bindBuffer 0, 4
3442 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3442 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3442 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3442 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3442 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3443 [GUI] DEBUG ge - setTextureFunc func=12
3443 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3443 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3443 [GUI] DEBUG ge - setFrontFace counter-clockwise
3444 [GUI] DEBUG ge - endDirectRendering
3444 [GUI] DEBUG ge - endDisplay
3444 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3464 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3464 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3464 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3465 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3465 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3465 [GUI] DEBUG ge - startDisplay
3465 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3465 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3466 [GUI] DEBUG ge - bindTexture 1
3466 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3466 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3467 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3467 [GUI] DEBUG ge - disableFlag GU_BLEND
3467 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3467 [GUI] DEBUG ge - disableFlag GU_FOG
3468 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3468 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3468 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3468 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3468 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3468 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3469 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3469 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3469 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3469 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3469 [GUI] DEBUG ge - setDepthMask disabled
3470 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3470 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3470 [GUI] DEBUG ge - setFrontFace clockwise
3470 [GUI] DEBUG ge - setBones count=0
3470 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3471 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3472 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3473 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3474 [GUI] DEBUG ge - enableClientState 0
3474 [GUI] DEBUG ge - disableClientState 1
3474 [GUI] DEBUG ge - disableClientState 2
3474 [GUI] DEBUG ge - enableClientState 3
3474 [GUI] DEBUG ge - bindBuffer 0, 4
3475 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3475 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3475 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3475 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3475 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3475 [GUI] DEBUG ge - setTextureFunc func=12
3476 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3476 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3476 [GUI] DEBUG ge - setFrontFace counter-clockwise
3476 [GUI] DEBUG ge - endDirectRendering
3476 [GUI] DEBUG ge - endDisplay
3477 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
4414 [Emu] INFO  runtime - Using Compiler
4504 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C708 by Native Code 'strlen'
4506 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C634 by Native Code 'memset'
4508 [user_main] INFO  compiler - Replacing CodeBlock at 0x08992524 by Native Code 'nop'
4588 [user_main] INFO  compiler - Replacing CodeBlock at 0x08980F2C by Native Code 'nop'
4605 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
4605 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
4605 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
4605 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
4606 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
4606 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
4606 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
4606 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
4606 [GUI] WARN  ge - Unimplemented VFC: fog=0
4606 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
4609 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895D170 by Native Code 'nop'
4622 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C5F4 by Native Code 'memcpy'
4626 [] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4630 [] INFO  compiler - Replacing CodeBlock at 0x0898C668 by Native Code 'strcat'
4635 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.loc flags = 1 permissions = 00
4652 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx flags = 1 permissions = 00
4660 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx'): module from banlist not loaded
4661 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
4661 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/audiocodec.prx flags = 1 permissions = 00
4667 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/audiocodec.prx'): module from banlist not loaded
4667 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
4667 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx flags = 1 permissions = 00
4674 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx'): module from banlist not loaded
4674 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
4674 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/videocodec.prx flags = 1 permissions = 00
4681 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/videocodec.prx'): module from banlist not loaded
4681 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
4681 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpegbase.prx flags = 1 permissions = 00
4688 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpegbase.prx'): module from banlist not loaded
4688 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
4688 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpeg.prx flags = 1 permissions = 00
4695 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpeg.prx'): module from banlist not loaded
4695 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
4695 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/psmf.prx flags = 1 permissions = 00
4702 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
4702 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
4704 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
4711 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4727 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4745 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4761 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4786 [] INFO  hle.sceSasCore - __sceSasInit(0x089EC640, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
4798 [] INFO  hle.ThreadManForUser - DispatchThread disabled, not context switching to CsePspSasRendThread(Status PSP_THREAD_READY, Wait None)
4811 [] INFO  compiler - Replacing CodeBlock at 0x0898C72C by Native Code 'strncmp'
4813 [] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x0
4821 [] INFO  compiler - Replacing CodeBlock at 0x0898C6C4 by Native Code 'strcpy'
4838 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
5066 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game contains an Autosave feature.
Do not remove the Memory Stick Duo™
or turn off your PSP™ (PlayStation®
Portable) system while
the Memory Stick Duo™
access indicator is lit.'
options 0x00000001
buttonPressed 0x00000000
6287 [] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09220040, mode=8, gameName=ULUS10068, saveName=MMMHXSYS, fileName=SYSTEM.DAT
6371 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'No System Data found.
This game requires at least 256KB of free space to create a System Data file.
Would you like to create one now?
(System Data is set up to save automatically. The Autosave function can be disabled through the OPTIONS menu if desired.) '
options 0x00000010
options PSP_UTILITY_MSGDIALOG_OPTION_YESNO_DEFAULT_YES
buttonPressed 0x00000000
7348 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Begin the game without creating a System Data file?'
options 0x00000111
options PSP_UTILITY_MSGDIALOG_OPTION_YESNO_DEFAULT_NO
buttonPressed 0x00000000
8480 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
8665 [] INFO  hle.sceMpeg - sceMpegInit
8667 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
8680 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
8688 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
8745 [] ERROR hle - MediaEngine: Invalid container format!
8746 [] ERROR hle - MediaEngine: No video streams found!
8755 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-751616\ExtAudio.wav'
9000 [] INFO  hle.sceMpeg - sceMpegFinish
9001 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
9152 [] INFO  hle.sceMpeg - sceMpegInit
9152 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
9164 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
9165 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
9182 [] ERROR hle - MediaEngine: Invalid container format!
9182 [] ERROR hle - MediaEngine: Can't open video decoder!
9187 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-13158400\ExtAudio.wav'
12779 [] INFO  hle.sceMpeg - sceMpegFinish
12779 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
12796 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
13075 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
13589 [] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=82, bufferSize=0x4614c, fileSize=0x4614c
13591 [] INFO  hle - Decodable AT3 data detected.
25243 [user_main] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
25416 [] INFO  hle.sceMpeg - sceMpegInit
25416 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
25428 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530060)
25429 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
25451 [] ERROR hle - MediaEngine: Invalid container format!
25451 [] ERROR hle - MediaEngine: Can't open video decoder!
25455 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-14471168\ExtAudio.wav'
123113 [] INFO  hle.sceMpeg - sceMpegFinish
123114 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
123130 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
144915 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
145292 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
150326 [] INFO  compiler - Replacing CodeBlock at 0x0895D5F0 by Native Code 'nop'
150327 [] INFO  compiler - Replacing CodeBlock at 0x08922ED4 by Native Code 'nop'
151071 [] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=105, bufferSize=0x90d60, fileSize=0x90d60
151072 [] INFO  hle - Decodable AT3 data detected.
151095 [] INFO  compiler - Replacing CodeBlock at 0x08962A2C by Native Code 'nop'
151110 [] INFO  compiler - Replacing CodeBlock at 0x08840B00 by Native Code 'nop'
151923 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
151928 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
151930 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
...



RE: Mega Man Maverick Hunter X - ULUS10068 - legend80 - 01-15-2011

Works fine for me. Use 32bit version with media engine.


RE: Mega Man Maverick Hunter X - ULUS10068 - legend80 - 01-31-2011

Looks like there's been a regression with this somewhere in builds r1960-1972. Now the game hangs at the save data load screen which precedes a cinematic.

BUT a workaround is this: chose RESET on the emu and then hit RUN again. This time it'll load just fine! Log of when it doesn't is attached. This occurs on the 32bit & 64 bit.

Once that's sorted out, I'd say move this over to the "Playable Games" section.


RE: Mega Man Maverick Hunter X - ULUS10068 - hyperspeedgx - 02-06-2011

r1980 fullspeed runs, all the sound effects are broken, only the music is playing.
can now move it to 'Playable Games "Big Grin


RE: Mega Man Maverick Hunter X - ULUS10068 - hyperspeedgx - 02-08-2011

I finished this game.Big Grin
Issues:all the sound effects are broken and BGM stop after play one time.
This game should be moved to "Playable Games".


RE: Mega Man Maverick Hunter X - ULUS10068 - hyperspeedgx - 03-11-2011

Is there any way to get the "SE" (sound effects) in this game, music works, but, after a few minutes the music stop(It makes the game mute), this game is almost perfect on Jpcsp,just missing the music (not stop) and have sound effects.