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Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 (/showthread.php?tid=136742) Pages:
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Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - nash67 - 03-23-2013 Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 using r 3065 goes ingame but makes a terrible buzzing sound over the top of the music (the music is so low you can just hear it ) here is a compiler log RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015 Test with r76338c4, game didn't loading in. Working fine using PPSSPP I also notice JPCSP get incorrect color/brightness NPJH50575 JPCSP log.zip (Size: 19.03 KB / Downloads: 168) NPJH50575 ppsspplog.zip (Size: 2.97 KB / Downloads: 158) RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - sum2012 - 06-16-2015 The problem is that keep calling these Code: 20:15:11 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-16-2015 Code: 20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3 RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015 (06-16-2015, 04:25 PM)gid15 Wrote: Still no loading in. sceUtility DEBUG log.zip (Size: 5.65 KB / Downloads: 187) RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-16-2015 Code: 00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3 RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015 (06-16-2015, 04:56 PM)gid15 Wrote: get 50% chance loading in. fail log.zip (Size: 1.95 KB / Downloads: 156) fail log2.zip (Size: 1.52 KB / Downloads: 166) success log.zip (Size: 844 bytes / Downloads: 195) success log2.zip (Size: 3.71 KB / Downloads: 177) RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-18-2015 (06-16-2015, 05:29 PM)onelight Wrote: get 50% chance loading in.OK, your logs confirm that it is loading when the status=4 is returned once. I've again increased the delay in dc75d19. It is now loading more often? RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-19-2015 (06-18-2015, 06:02 PM)gid15 Wrote:(06-16-2015, 05:29 PM)onelight Wrote: get 50% chance loading in.OK, your logs confirm that it is loading when the status=4 is returned once. 95% can load in. RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 08-29-2015 (06-16-2015, 04:56 PM)gid15 Wrote:longer delay NOT actually help, right? delay = 2000 will broken Tokimeki Memorial 4 - JAP - NPJH50127 cant loading in. delay =200 Game demo, Papa no Iukoto o Kikinasai! cant loading in.(sometime it can load in, about 40% chance) but if I add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml both Tokimeki Memorial 4 and Game demo, Papa no Iukoto o Kikinasai! can load in (tried delay 2000 and delay 200) EDIT: add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml, Papa no Iukoto o Kikinasai! still have about 10% chance can't loading in. it's random even? I'm not sure. |