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Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - Printable Version

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+----- Thread: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 (/showthread.php?tid=136742)

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Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - nash67 - 03-23-2013

Game demo, Papa no Iukoto o Kikinasai! - NPJH50575
using r 3065
goes ingame
but makes a terrible buzzing sound over the top of the music (the music is so low you can just hear it )
here is a compiler log


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015

Test with r76338c4, game didn't loading in.
   
   

Working fine using PPSSPP
   


I also notice JPCSP get incorrect color/brightness

   
   
   




.zip   NPJH50575 JPCSP log.zip (Size: 19.03 KB / Downloads: 168)

.zip   NPJH50575 ppsspplog.zip (Size: 2.97 KB / Downloads: 158)


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - sum2012 - 06-16-2015

The problem is that keep calling these
Code:
20:15:11 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
20:15:11 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0



RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-16-2015

Code:
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
20:30:12 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
The status was switching directly from 3 to 0. In 29b805f, it should now stay a little bit in status 4 after the shutdown start. Does it help?


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015

(06-16-2015, 04:25 PM)gid15 Wrote:
Code:
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
20:30:12 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
20:30:12 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
The status was switching directly from 3 to 0. In 29b805f, it should now stay a little bit in status 4 after the shutdown start. Does it help?

Still no loading in.

.zip   sceUtility DEBUG log.zip (Size: 5.65 KB / Downloads: 187)


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-16-2015

Code:
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
Hmmm, it is still not returning status 4... I've tried a longer delay in f253f31. Could you retry it?


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-16-2015

(06-16-2015, 04:56 PM)gid15 Wrote:
Code:
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
Hmmm, it is still not returning status 4... I've tried a longer delay in f253f31. Could you retry it?

get 50% chance loading in.
   

   
   


.zip   fail log.zip (Size: 1.95 KB / Downloads: 156)

.zip   fail log2.zip (Size: 1.52 KB / Downloads: 166)


.zip   success log.zip (Size: 844 bytes / Downloads: 195)

.zip   success log2.zip (Size: 3.71 KB / Downloads: 177)


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - gid15 - 06-18-2015

(06-16-2015, 05:29 PM)onelight Wrote: get 50% chance loading in.
OK, your logs confirm that it is loading when the status=4 is returned once.
I've again increased the delay in dc75d19. It is now loading more often?


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 06-19-2015

(06-18-2015, 06:02 PM)gid15 Wrote:
(06-16-2015, 05:29 PM)onelight Wrote: get 50% chance loading in.
OK, your logs confirm that it is loading when the status=4 is returned once.
I've again increased the delay in dc75d19. It is now loading more often?

95% can load in.


RE: Game demo, Papa no Iukoto o Kikinasai! - NPJH50575 - onelight - 08-29-2015

(06-16-2015, 04:56 PM)gid15 Wrote:
Code:
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 3
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataShutdownStart
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
00:48:46 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus
00:48:46 DEBUG hle.sceUtility - user_main - sceUtilitySavedataGetStatus status 0
Hmmm, it is still not returning status 4... I've tried a longer delay in f253f31. Could you retry it?
longer delay NOT actually help, right?
delay = 2000 will broken Tokimeki Memorial 4 - JAP - NPJH50127 cant loading in.
delay =200 Game demo, Papa no Iukoto o Kikinasai! cant loading in.(sometime it can load in, about 40% chance)
but if I add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml both Tokimeki Memorial 4 and Game demo, Papa no Iukoto o Kikinasai! can load in (tried delay 2000 and delay 200)

EDIT: add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml, Papa no Iukoto o Kikinasai! still have about 10% chance can't loading in. it's random even? I'm not sure.