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Super Mario War 1.8 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Homebrew Games (https://www.emunewz.net/forum/forumdisplay.php?fid=165) +----- Forum: RPCS3 - Homebrew - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=170) +----- Thread: Super Mario War 1.8 (/showthread.php?tid=160055) Pages:
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Super Mario War 1.8 - ps0ne - 04-04-2014 Here is interesting log with rpcs3-3bcf5d1-windows-x86-64 FPS numbers once appears, stays like that. smw folder have to be manually copied to hdd 0 log http://pastebin.com/77prL4kt RE: Super Mario War 1.8 - derpf - 04-05-2014 You have e.g. Code: [W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found. You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further RE: Super Mario War 1.8 - ps0ne - 04-05-2014 This message was Error in PNG loading and then stop-error in log occured - write to null block. After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow? I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once ![]() log http://pastebin.com/9tCj6tc0 RE: Super Mario War 1.8 - ssshadow - 04-05-2014 There are several more files that the game looks for in strange directors... Map them in the VFS manager. For example: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found. "/dev_hdd0/smw//music/game/Standard/Land" not found. RE: Super Mario War 1.8 - MaXiMu - 04-05-2014 The directors are normal because they use root of dev_hdd0 with smw folder/files. Anyway this game required support llibpng error: incorrect data check fix RE: Super Mario War 1.8 - ssshadow - 04-06-2014 Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right? RE: Super Mario War 1.8 - Ashe - 04-06-2014 Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended... RE: Super Mario War 1.8 - MaXiMu - 04-06-2014 Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here RE: Super Mario War 1.8 - ps0ne - 05-17-2014 Now it goes further after many crashes and fps is changing to higher or lower . Console output http://pastebin.com/qcueTW5f log http://pastebin.com/EE4PTNY1 RE: Super Mario War 1.8 - derpf - 05-18-2014 Code: libpng error: incorrect data check |