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Does rpcs3 work for win7 now? - Printable Version

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Pages: 1 2


Does rpcs3 work for win7 now? - Ekaseo - 07-23-2015

I cant build the project anymore + it says the same error i get when i tried to build (or try to run the exe) the dx12 branch. So is rpcs3 now win8 only ? cuz if i cant even run it on win7, there is no way linux can.


RE: Does rpcs3 work for win7 now? - tambre - 07-23-2015

(07-23-2015, 10:54 AM)Ekaseo Wrote: I cant build the project anymore + it says the same error i get when i tried to build (or try to run the exe) the dx12 branch. So is rpcs3 now win8 only ? cuz if i cant even run it on win7, there is no way linux can.

What are the actual errors you are getting? We are moving to VS2015, so that will be kinda required along with the VS2015 redistributables in the near future.


RE: Does rpcs3 work for win7 now? - Nekotekina - 07-23-2015

I use Win 7, the latest RPCS3/master builds and works fine.


RE: Does rpcs3 work for win7 now? - Ekaseo - 07-23-2015

so i have to install and setup visual studio all over again?


RE: Does rpcs3 work for win7 now? - tambre - 07-23-2015

(07-23-2015, 03:04 PM)Ekaseo Wrote: so i have to install and setup visual studio all over again?

Yes, since llvm 3.6 out of the box conflicts with our code on VS2013, thus not working there. While llvm 3.6 with VS2015 works just fine. I see no reason to not to upgrade to VS2015 personally.


RE: Does rpcs3 work for win7 now? - derpf - 07-23-2015

(07-23-2015, 03:04 PM)Ekaseo Wrote: so i have to install and setup visual studio all over again?

Yes, feel free to port RPCS3 to MinGW so it's not so much of a pain. Tongue


RE: Does rpcs3 work for win7 now? - Ekaseo - 07-25-2015

For some reason, i cant build the project, (specificaly emucore)
it displays this error:
Quote:Severity Description Project File Line

Error error C2664: 'autojoin_thread_t::autojoin_thread_t(const autojoin_thread_t &)': cannot convert argument 1 from 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_6dc76fe4df42bf6af8e5e422336f620b>' to 'const autojoin_thread_t &' emucore cellAudio.cpp 138

Error error C2663: 'squeue_t<T,sq_size>::pop': 3 overloads have no legal conversion for 'this' pointer emucore cellAudio.cpp 93

Error error C2440: '<function-style-cast>': cannot convert from 'squeue_t<float *,31>' to 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_74927cb4499494733baf0fbc6e745cee>' emucore cellAudio.cpp 138

Did i forget something? why cant it build for me? Everything (llvm, ffmpeg, asmjit, wxWidgets, minidx9) is up to date, and all of them can be build without a problem, just emucore cant.


RE: Does rpcs3 work for win7 now? - tambre - 07-25-2015

(07-25-2015, 07:57 PM)Ekaseo Wrote: For some reason, i cant build the project, (specificaly emucore)
it displays this error:
Quote:Severity Description Project File Line

Error error C2664: 'autojoin_thread_t::autojoin_thread_t(const autojoin_thread_t &)': cannot convert argument 1 from 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_6dc76fe4df42bf6af8e5e422336f620b>' to 'const autojoin_thread_t &' emucore cellAudio.cpp 138

Error error C2663: 'squeue_t<T,sq_size>::pop': 3 overloads have no legal conversion for 'this' pointer emucore cellAudio.cpp 93

Error error C2440: '<function-style-cast>': cannot convert from 'squeue_t<float *,31>' to 'cellAudioInit::<lambda_e05745dc43dc24da04d6c82402446513>:Sad)::<lambda_74927cb4499494733baf0fbc6e745cee>' emucore cellAudio.cpp 138

Did i forget something? why cant it build for me? Everything (llvm, ffmpeg, asmjit, wxWidgets, minidx9) is up to date, and all of them can be build without a problem, just emucore cant.

Did you try rebuilding the whole solution?


RE: Does rpcs3 work for win7 now? - Ekaseo - 07-25-2015

Still displays the same error + this new one

Quote:Severity Description Project File Line
Error error LNK1181: cannot open input file 'D:\Programy\RPCS3\Neko branch\x64\Release - LLVM\emucore.lib' rpcs3 LINK



RE: Does rpcs3 work for win7 now? - Ekaseo - 07-26-2015

I have visual studio 2015 ctp, is that the cause why it cant build the audio in emucore? I dont know anymore