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Red Bull X-Fighters - NPEZ00100 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Red Bull X-Fighters - NPEZ00100 (/showthread.php?tid=172903) Pages:
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Red Bull X-Fighters - NPEZ00100 - DragonNeos - 10-28-2015 This game was tested with revision f1a485d. The option "Disable optimized VertexInfo reading (may improve compatibility)" is required as the graphics won't render correctly without this option (1st Screenshot - Enabled, 2nd Screenshot - Disabled, 3rd Screenshot - External Software Renderer). Even with this option enabled, not all graphics will display properly as messages that appear before the Main Menu will flicker or have graphics that are missing (4th Screenshot - OpenGL, 5th Screenshot - External Software Renderer). This may be an interesting thing to note from the log: Code: 03:29:13 WARN ge - GUI - Unknown/unimplemented video command [unk 0xB6](0) at 0x08A40250 One major problem with the audio is that the emulator will freeze if the game is left at the Main Menu for too long and attempts to reload the background music. Code: 03:32:41 ERROR mp3 - mp3-playback-thread0 - Header missing RE: Red Bull X-Fighters - NPEZ00100 - gid15 - 10-28-2015 Code: 04:15:26 DEBUG hle.sceMp3 - mp3-playback-thread0 - sceMp3Decode id=0x0, bufferAddress=0x09FA7A90 Code: sceMp3GetInfoToAddStreamData 0xA703FE0F 4 xppp RE: Red Bull X-Fighters - NPEZ00100 - DragonNeos - 10-29-2015 Unfortunately, the PSP would crash when the two lines are added onto JpcspTrace as the game displays the company logo. RE: Red Bull X-Fighters - NPEZ00100 - gid15 - 10-29-2015 (10-29-2015, 07:55 AM)DragonNeos Wrote: Unfortunately, the PSP would crash when the two lines are added onto JpcspTrace as the game displays the company logo.I've just pushed my latest improvements for JpcspTrace in c2f7416. Could you check if it still crashes? RE: Red Bull X-Fighters - NPEZ00100 - DragonNeos - 10-30-2015 The PSP crashes even earlier at the screen displaying PlayStation Portable after the game is selected. RE: Red Bull X-Fighters - NPEZ00100 - gid15 - 10-30-2015 (10-30-2015, 07:35 AM)DragonNeos Wrote: The PSP crashes even earlier at the screen displaying PlayStation Portable after the game is selected.Could you give the log.txt file at that time? RE: Red Bull X-Fighters - NPEZ00100 - DragonNeos - 10-30-2015 There isn't anything printed in the log other than the JpcspTrace configuration. RE: Red Bull X-Fighters - NPEZ00100 - gid15 - 10-30-2015 (10-30-2015, 07:55 AM)DragonNeos Wrote: There isn't anything printed in the log other than the JpcspTrace configuration.Could you try the following 2 configuration files (removing all other lines): #1: Quote:sceKernelCreateThread 0x446D8DE6 6 sxdxxx#2: Quote:sceMp3GetInfoToAddStreamData 0xA703FE0F 4 xppp RE: Red Bull X-Fighters - NPEZ00100 - DragonNeos - 10-30-2015 I have attached the files. What primarily causes JpcspTrace to crash the PSP? Is it because of a lack of memory in the PSP as it is logging the syscalls being used by the application or something else? EDIT: I also attached sceMp3NotifyAddStreamData in case you needed it. RE: Red Bull X-Fighters - NPEZ00100 - gid15 - 10-30-2015 (10-30-2015, 08:30 AM)DragonNeos Wrote: I have attached the files. What primarily causes JpcspTrace to crash the PSP?It seems to work now for both sceMp3 calls... is it the entry for sceUtilitySavedataInitStart which is causing the crash? |