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Automatic LLE! - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Announcements (https://www.emunewz.net/forum/forumdisplay.php?fid=225) +---- Thread: Automatic LLE! (/showthread.php?tid=180004) Pages:
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Automatic LLE! - ssshadow - 03-03-2017 That's right, when you download the latest master branch version from rpcs3.net you will no longer have to select modules manually. Simply install the very latest firmware version from tools -> install firmware and you are set. The option to automatically select modules is on by default. (This feature needs the original encrypted .sprx module files. If you have old decrypted .prx files reinstall from the menu as mentioned earlier) Automatic selection will be improved in the future, but right now it should work in almost all games. The only real exception would be libfs as a few games need it, but at the same time it breaks others. For example Atelier and Journey needs it. To load libfs in addition to what is manually selected tick libfs in the module list (untick everything else) and also tick the setting "load liblv2.sprx". Ease of use and more reliable auto selection in cases like libfs will be worked on in the near future. RE: Automatic LLE! - aakh1361 - 03-03-2017 Very very good work thanks nekotokina Why Libgem.sprx and libvdec.sprx don't exist in auto select ? Some game need to There RE: Automatic LLE! - ssshadow - 03-03-2017 (03-03-2017, 03:18 PM)aakh1361 Wrote: Very very good work thanks nekotokina libvdec may be needed for some games, but it will crash many others. Same with libfs. You can still manually add it if need be. libgem shouldn't work anyway because PS Move support is not there, but you can manually add it too. This is a first version of auto LLE, it can be improved... RE: Automatic LLE! - Kilowog01 - 03-03-2017 Neko doing a great job as always. RE: Automatic LLE! - ps0ne - 03-06-2017 This feature is very nice, makes rpcs3 user friendly, but at the same time its still in early stage. It can broke compatibility with loading incompatible modules, but make possibility load modules from other folders than internal/external RE: Automatic LLE! - Annie - 03-07-2017 Doesn't make sense loading from other folder than external since there's where they're at on a real ps3. Also shouldn't break compatibility as it doesn't load incompatible modules. RE: Automatic LLE! - ps0ne - 03-07-2017 Sorry to say but it does not work in NFS Shift http://www.emunewz.net/forum/showthread.php?tid=169636&action=lastpost maybe thats corner case, because game needs libaudio. This setting does not enable this lib basing on the log game behaviour Quote: Doesn't make sense loading from other folder than external since there's where they're at on a real ps3.I meant loading other libraries from other folders like vsh ps1/2/3emu, etc RE: Automatic LLE! - Annie - 03-07-2017 This setting loads modules from a preloaded list. libaudio isn't in it like libfs because most games work without it. This will most likely be improved in the future. There aren't other libraries from those other folders in dev_flash needed to be ran for now, so it's meaningless. RE: Automatic LLE! - ps0ne - 03-07-2017 (03-07-2017, 08:35 PM)Annie Wrote: This setting loads modules from a preloaded list. libaudio isn't in it like libfs because most games work without it. This will most likely be improved in the future.Oh, ok. But To make things clear, when i use autoload modules along with manually checked libraries, game nfs also doesnt work, Is that mean this option overrides manual selection??? Shouldnt manual selection of the libs be respected even with autoload enabled? RE: Automatic LLE! - ssshadow - 03-08-2017 (03-07-2017, 08:46 PM)ps0ne Wrote:(03-07-2017, 08:35 PM)Annie Wrote: This setting loads modules from a preloaded list. libaudio isn't in it like libfs because most games work without it. This will most likely be improved in the future.Oh, ok. To manually load a few modules on top of the automatically chosen ones also tick the option "load liblv2.sprx". As it says in the first post of this topic. |