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Saigo no Yakusoku no Monogatari - NPJH50416 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Saigo no Yakusoku no Monogatari - NPJH50416 (/showthread.php?tid=4406) |
Saigo no Yakusoku no Monogatari - NPJH50416 - hyakki - 04-30-2011 Game names 最後の約束の物語 Saigo no Yakusoku no Monogatari Game is playable but needs ignore Unmapped imports enabled. the media engine needs to be disabled to bypass the movie the game has no sound effects (i think its the Unmapped import that handles the sound) =Not Working= Sound effects, Voice (monoat3), Movie. =Working= BGM (when you can enable the media engine again), battle sfx, graphics look good, speed is decent, save / load screens RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - Hykem - 05-01-2011 (04-30-2011, 08:06 AM)hyakki Wrote: Hmm... Finally a game using this lib. Fortunately, I've already reversed most of it a long time ago. Thanks for the report! RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-02-2011 i manually decoded the voice from the ISO and put it back into tmp , it works okay . Notice : the wav sample rate has to be 88200 Hz Mono 16 bit for sound working properly cvn-sym.iso\PSP_GAME\USRDIR\GAMEDATA\SOUND\VOI_EB RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - Vegerunks - 05-02-2011 this looks like a good game, any english version? RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-02-2011 (05-02-2011, 05:01 AM)Vegerunks Wrote: this looks like a good game, any english version? Only JAP version is available at this moment RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-20-2011 Hi gid , hope this can be fixed .thanks 8793 [sndp thread] WARN hle - IGNORING: Unmapped import at 0x089C19D0 [0x013016F3] Module 'sceP3da' - 09fe61f0 00000004 00000800 RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-28-2011 Thanks for implementing the sceP3da .Here is the debug info from svn 2157 11794 [sndp thread] WARN hle.sceP3da - Unimplemented sceP3daBridgeCore unknown1=0x09FE61F0, unknown2=0x00000004, unknown3=0x00000800, unknown4=0x08A4AD80, unknown5=0x08A46D80, unknown6=0x00000004, unknown7=0x08A5C7D4 RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-28-2011 The game crash after intro with the following debug info 1028806 [main] ERROR hle - MediaEngine: No audio streams found! 1028817 [FileCtlThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x18f60_size0x162b800 flags = 1 permissions = 00 1028845 [sndp thread] WARN hle.sceP3da - Unimplemented sceP3daBridgeCore unknown1=0x09FE61F0, unknown2=0x00000004, unknown3=0x00000800, unknown4=0x08A4AD80, unknown5=0x08A46D80, unknown6=0x00000004, unknown7=0x08A5C7D4 1028845 [readThread] ERROR memory - getBuffer - Invalid memory address : 0x92EB060 PC=08000030 Disable media engine pass it but it shows the 'Faked MPEG video' RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - jacky400 - 05-29-2011 Hi gid15 , still got grahphic distortion in svn 2157 .attached the original one x1 and resize x1.5 RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - hyakki - 10-18-2012 retest @ r2788 The game still works just noticed 'Unimplemented sceP3daBridgeCore', added trace info 14539 [sndp thread] WARN hle.sceP3da - Unimplemented sceP3daBridgeCore p3daCoreAddr=0x09FE61F0, channelsNum=0x4, samplesNum=0x800, inputAddr=0x08A4AD80, outputAddr=0x08A48D80 14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore p3daCore[0]=0x08A5CF38 14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore p3daCore[1]=0x08A5CF40 14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[0]=0x08A3ED40 14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[1]=0x08A3FD40 14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[2]=0x08A40D40 14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[3]=0x08A41D40 Movie is working now after new game intro, audio in the movie doesn't work though (@04:03:28 : in movie log) . |