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Knight Fortix 2 - NPUZ00300 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Knight Fortix 2 - NPUZ00300 (/showthread.php?tid=83269) Pages:
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Knight Fortix 2 - NPUZ00300 - nash67 - 09-22-2012 Knight Fortix 2 - NPUZ00300 using r 2731 loads up a developers screen then it keeps pausing on the title screen here is the info log RE: Knight Fortix 2 - NPUZ00300 - gid15 - 09-22-2012 (09-22-2012, 01:11 AM)nash67 Wrote: Knight Fortix 2 - NPUZ00300 Code: 1982 GUI WARN loader Failed to map import at 0x089C2B94 [0x02098C69] Module 'sceAac'(attempt 1) Could you post a DEBUG log for this one? Thanks! RE: Knight Fortix 2 - NPUZ00300 - nash67 - 09-22-2012 ok here is the debug log RE: Knight Fortix 2 - NPUZ00300 - gid15 - 09-22-2012 I've added a draft sceAac module in r2733. It is still doing nothing, but might help going further... Could you update the DEBUG log file? Thanks! RE: Knight Fortix 2 - NPUZ00300 - nash67 - 09-23-2012 using r2733 it goes ingame now but it still pauses now and then (mainly around the menu screens ) here is the info log i tried with debug but for some reason it freezes up before the title screen ok here is the debug log up to when it freezes up RE: Knight Fortix 2 - NPUZ00300 - nash67 - 10-15-2012 using r2774 this can be moved to playable as i am on the final level the only thing missing is the background music 52352 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 52355 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80 52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80 52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80 52408 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0 here is the info log this also happens in the game Fortix RE: Knight Fortix 2 - NPUZ00300 - gid15 - 10-15-2012 Moved to Playable RE: Knight Fortix 2 - NPUZ00300 - nash67 - 03-02-2013 using r 3006 when ever you try to load or create a knight the game keeps pausing then crashes out with a java error here is the info log RE: Knight Fortix 2 - NPUZ00300 - gid15 - 03-02-2013 Code: java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! RE: Knight Fortix 2 - NPUZ00300 - nash67 - 03-03-2013 using r 3007 now it just keeps pausing at save data screen here is the log |