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Sol Trigger - NPJH50619 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Sol Trigger - NPJH50619 (/showthread.php?tid=85669) Pages:
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Sol Trigger - NPJH50619 - hyakki - 10-05-2012 r2758(64bit) appears to work and play very good, still needs more testing before moving to playable. So far: Good: Movies play perfect, dialog voice audio works, Save/Load working. Bad: Rendered cutscenes have zero audio (voice or sound effects), I don't think its mono at3 related. (Fixed in r2764) RE: SOL TRIGGER - NPJH50619 - sum2012 - 10-06-2012 I think that gid15 will need you give hle.sceP3da debug log RE: SOL TRIGGER - NPJH50619 - uruhara12 - 10-07-2012 im having a problem when in the first battle the game freeze ? RE: SOL TRIGGER - NPJH50619 - gid15 - 10-07-2012 Code: 913531 sound wave thread WARN hle.sceP3da PARTIAL: sceP3daBridgeCore p3daCore=0x09FE6240, channelsNum=4, samplesNum=2048, inputAddr=0x08A45418, outputAddr=0x08A41280 Rem.: small fix in r2759 from profiler info Code: _S1_2_89819DC 228,567,713 instructions (12.643%), 1,479,845 calls (089819DC - 08981D24, length 211) RE: SOL TRIGGER - NPJH50619 - hyakki - 10-07-2012 r2759 btw I looked in various places in the game and the 0x08a45418 line doesn't change. Code: 08a45418 : 40 54 a4 08 80 64 a4 08 c0 74 a4 08 00 85 a4 08 @ T . . . d . . . t . . . . . . RE: SOL TRIGGER - NPJH50619 - uruhara12 - 10-08-2012 here is my problem in the game this is the first battle in game where i dont see any "attack , skill etc. " how do i fix it?? i will post some log (10-08-2012, 03:14 AM)uruhara12 Wrote: here is my problem in the game this is the first battle in game where i dont see any "attack , skill etc. " how do i fix it?? i will post some log ooohh now i get it if i skip the cutscene it will crash and if im not skipping the cutscene there will be a voice and the "attack,skill etc" now i get it but hope it fix so every time it has a cutscene i can skip it RE: SOL TRIGGER - NPJH50619 - gid15 - 10-09-2012 Code: 08a45418 : 40 54 a4 08 80 64 a4 08 c0 74 a4 08 00 85 a4 08 @ T . . . d . . . t . . . . . . Do these areas contain something? RE: SOL TRIGGER - NPJH50619 - hyakki - 10-09-2012 The values seem to be related to SFX, when certain sound effects play like footsteps, explosions or menu selection beeps..etc then data fills in here, when standing still or not doing anything it zeros back out. (0x08a474c0 and 0x08a48500 are always zeroed in my tests) However on the rendered cutscenes that have the no sound problem all of them are zeroed (I even tried to constantly refresh...nothing ) RE: SOL TRIGGER - NPJH50619 - hyakki - 10-13-2012 Moved to playable Status Change: Half-Playable -> Playable. Missing audio is now fixed w/ r2764+, I don't see any other major bugs. RE: SOL TRIGGER - NPJH50619 - Damphil - 10-19-2012 Test game: |