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The 3rd Birthday - JAP - ULJM05798 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: The 3rd Birthday - JAP - ULJM05798 (/showthread.php?tid=3159) |
RE: The 3rd birthday ULES01513 + VIDEO game play - hyperspeedgx - 03-28-2011 (03-28-2011, 12:17 AM)just_in_deed Wrote:(03-28-2011, 12:10 AM)hyperspeedgx Wrote: Work or not on jpcsp,i will play on my psp and maybe later on jpcsp. Saying this does not prove anything,tell me, which, store you have acquired this game,because i am waiting for this game a long time.(Since I finished the PE2 on PS1 in 2000 or 2001,i don't remember,anymore.) RE: The 3rd birthday ULES01513 + VIDEO game play - legend80 - 03-28-2011 (03-28-2011, 12:10 AM)hyperspeedgx Wrote: Work or not on jpcsp,i will play on my psp and maybe later on jpcsp. Get off your high horse dude and stop trying to prevent emu progress because of assumptions based on absolutely nothing. Because someone has any game before official release is as likely due to an early store release as it is downloaded copy. Those uploaders have to get it somewhere, don't they? ![]() RE: The 3rd birthday ULES01513 + VIDEO game play - Vegerunks - 03-28-2011 (03-28-2011, 04:08 AM)legend80 Wrote: Get off your high horse dude and stop trying to prevent emu progress because of assumptions based on absolutely nothing. Because someone has any game before official release is as likely due to an early store release as it is downloaded copy. Those uploaders have to get it somewhere, don't they? Not from that they find coding online from hacking into stuff or something along those lines RE: The 3rd birthday ULES01513 + VIDEO game play - Kai3213 - 03-28-2011 (03-28-2011, 05:41 AM)Vegerunks Wrote:(03-28-2011, 04:08 AM)legend80 Wrote: Get off your high horse dude and stop trying to prevent emu progress because of assumptions based on absolutely nothing. Because someone has any game before official release is as likely due to an early store release as it is downloaded copy. Those uploaders have to get it somewhere, don't they? Breaking street date, downloading, both are illegal. RE: The 3rd birthday ULES01513 + VIDEO game play - Darth1701 - 03-29-2011 (03-28-2011, 07:39 PM)Kai3213 Wrote: Breaking street date, downloading, both are illegal. Breaking the street date is not illegal but downloading a game is! I think we all can be sure where the OP got his game. ![]() ![]() RE: The 3rd Birthday ULJM05798 - beanclr - 03-29-2011 Look at it like this. Trying to keep the emulator under raider form sony if we can. If they find out that 60% of the people downloading iso are using them for this then they will definitely do something about it. You guys are paying attention to that PS3 hacker case right. What you do on your pc is your problem and will only be your problem if the law gets you. What you post here is everyone problem. ^_^ _____ On topic. Has anyone actually fully test all the settings. Like does saving work on this game. RE: The 3rd Birthday ULJM05798 - hyakki - 03-29-2011 thread for this game is here (japanese game) http://www.emunewz.net/forum/showthread.php?tid=3159 RE: The 3rd Birthday - JAP - ULJM05798 [Encrypted] - wuk - 09-23-2011 I have 1 problem.I am useing jpcsp-windows-x86 to play 3rd birthday but when i clik to load umd it say that my game is Encrypted and that i can't play it so how i to decrypt it? PS:i dont hawe real psp PS2 ![]() RE: The 3rd Birthday - JAP - ULJM05798 [Encrypted] - mboyz_hing - 06-08-2012 The 3rd Birthday JPCSP Full Speed on AMD/ATI card PSP native resolution *Stuttering and lag caused by Fraps* Compatible settings: Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation Memory - Ignore invalid memory access,Ignore unmapped imports Media - Use Media Engine, Decode audio files with SonicStage Compiler - Use Compiler(dynarec), Maximum method size = 3000 Crypto - Handle SAVEDATA in crypto mode (for loading certain save files) |