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SD Gundam G Generation Over World - NPJH50681 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: SD Gundam G Generation Over World - NPJH50681 (/showthread.php?tid=83987) |
RE: SD Gundam G Generation Over World - NPJH50681 - gerson2002 - 10-24-2012 (10-24-2012, 10:53 AM)alantkp Wrote:(10-23-2012, 09:47 PM)Karen Wrote: persons with black screen: Agree. What did you do Karen? RE: SD Gundam G Generation Over World - NPJH50681 - sum2012 - 10-24-2012 My freind tell me that this game 's BGM loop in rev 2810 RE: SD Gundam G Generation Over World - NPJH50681 - gerson2002 - 10-25-2012 (10-24-2012, 11:17 PM)sum2012 Wrote: My freind tell me that this game 's BGM loopTesting now the text is broken. in the r2806 it was perfect now I cant see the text. See never mind just uncheck use debug font After a few tests no loop here the BGM always stop More test some BGM did loop others not, like Gundam 00 Quanta RE: SD Gundam G Generation Over World - NPJH50681 - Blacktownclassic - 10-25-2012 Anybody know how to setup the BGM? It seems like it only has the conversation and battle voices...... RE: SD Gundam G Generation Over World - NPJH50681 - sum2012 - 10-25-2012 You need install Sonicstage. (10-25-2012, 08:58 AM)Blacktownclassic Wrote: Anybody know how to setup the BGM? It seems like it only has the conversation and battle voices......btw:my freind do not test fully.BGM only loop 2 to 4 times RE: SD Gundam G Generation Over World - NPJH50681 - Blacktownclassic - 10-25-2012 (10-25-2012, 11:48 AM)sum2012 Wrote: You need install Sonicstage. Does sonicstage support win 7? RE: SD Gundam G Generation Over World - NPJH50681 - sum2012 - 10-25-2012 Yes. After install ,enable decode sound using sonicstage (10-25-2012, 12:41 PM)Blacktownclassic Wrote: Does sonicstage support win 7? To gid15 ,try solve this: My other freind (which is chinese,hope I transate correctly) said that "A number of different names but the same the BGM file should correspond with the role of the screenplay, there is often found fighting BGM disorder a role BGM into another role,because for BGM decoding naming and address only to the first three bytes, part of the BGM is no difference between the first three bytes, 4 bytes only difference simulator can not be resolved so fine, so this happen.Previously the Masou God appeared similar situations." RE: SD Gundam G Generation Over World - NPJH50681 - Blacktownclassic - 10-27-2012 (10-25-2012, 09:52 PM)sum2012 Wrote: Yes. After install ,enable decode sound using sonicstage yip, every issue sorted so far..... RE: SD Gundam G Generation Over World - NPJH50681 - diozzz - 10-29-2012 BGM and Voice work fine in rev 2810. Anyone know how to set the custom bgm in JPCSP? You supposed put the music file in /MUSIC/OVERWORLD/ directory in your storage card. But I dont know where to put it in JPCSP folder ==a RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 10-30-2012 (10-29-2012, 03:47 PM)diozzz Wrote: BGM and Voice work fine in rev 2810.I stuck it in the ms0/PSP/GAME/Music/Overworld directory (since that's where the memory stick stuff is), but it doesn't seem to work for some reason. |