Jeanne d'Arc - UCUS98700 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865) |
RE: Jeanne d'Arc UCUS98700 - gid15 - 10-09-2012 (10-09-2012, 07:31 PM)virgil94 Wrote: gid,how do you test these things on psp? I always saw you comenting about this,is there some kind of plugin or something?I use a test application under demos/src/font and adding new tests to it (e.g. r2762). It is not precompiled and also requires a real libfont.prx on your PSP to work. RE: Jeanne d'Arc UCUS98700 - Zekro - 10-09-2012 Interesting,always impressing people gid RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-09-2012 (10-09-2012, 07:28 PM)gid15 Wrote: I've tested sceFontGetCharInfo as well, but it was crashing my PSP (power off) when called on a closed font... It completely freezes the game,there is no way to get past this with any option combination,even ignore memory errors or even creating memory.mbrk doesnt help since they are no memory errors. However,game can be continued since this happens during animation which can be skipped. If this were to happen anywhere alse,game wouldnt be playable past that point. I think you should allow SceFontGetCharinfo to call on closed font,its just my gut feeling,there were 2 stdout errors before one related to sceGetFontinfo and one to sceGetCharinfo...and now there is only one stdout error RE: Jeanne d'Arc UCUS98700 - nikeb - 10-14-2012 (10-07-2012, 02:33 AM)Grandork Wrote: Still not working bro ;_; ...if you use 64bit version of emu you need Java 7 Update 7 (64bit). You have only 6 update 27. Other Java without (...) are only 32bit version. You might also test the game with 32bit emu. That should work. I have a geforce 580 but older 301.42 driver. Maybe you have already get it to work in the meanwhile. RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-16-2012 Another freeze near the end of the game..sceFontGetCharinfo is mentioned again,but also emulator is complaing about already closed font this time: Code: 192661 user_main DEBUG hle.sceFont sceFontGetCharInfo fontHandle=0x9F1020C, charCode=0x27, charInfoPtr=0x09FFF2E4 RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-20-2012 I am happy to report that this game is certified playble from start to finish-I have finished the game with jpcsp. Other then 2 cutscenes which must be skipped in order to continue the game,I didnt notice any other major issue RE: Jeanne d'Arc UCUS98700 - gid15 - 10-20-2012 (10-20-2012, 03:18 PM)digiadventures Wrote: I am happy to report that this game is certified playble from start to finish-I have finished the game with jpcsp.Are the sceFont problems fixed? RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-21-2012 (10-20-2012, 03:24 PM)gid15 Wrote:(10-20-2012, 03:18 PM)digiadventures Wrote: I am happy to report that this game is certified playble from start to finish-I have finished the game with jpcsp.Are the sceFont problems fixed? No,those 2 cutscenes which must be skipped are those when stdout error sceFontGetCharInfo info appears ( at the same time emulator freeze ) altrough you can see in my latest log that emulator opens another font after that,but emulation remains frozen RE: Jeanne d'Arc UCUS98700 - omoney - 12-14-2012 Hey what settings are you guys using? I tried the default settings that JPCSP comes with and I'm getting 4 - 15 fps for this game. My specs are: nvidia geforce gt 630m duo core 2.5 4gb ram RE: Jeanne d'Arc UCUS98700 - digiadventures - 12-14-2012 (12-14-2012, 11:21 AM)omoney Wrote: Hey what settings are you guys using? I tried the default settings that JPCSP comes with and I'm getting 4 - 15 fps for this game. I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed. In the meantime, omoney, just use jpcsp version before r2877. I attached log and profiler. |