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EmuNewz Network
SD Gundam G Generation Over World - NPJH50681 - Printable Version

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RE: SD Gundam G Generation Over World - NPJH50681 - gespenst - 11-04-2012

Using svn2828 here, and no BGM, just voices and sounds. I have SonicStage installed and "Use media engine & decode using SonicStage" ticked.

Or perhaps I should try reinstalling SonicStage?


RE: SD Gundam G Generation Over World - NPJH50681 - teowinsan - 11-06-2012

hello i new in here.
i just download JPCSP SVN r2827 to open D Gundam G Generation Over World.
but i cant open it.
can someone tell me how to open this iso?


RE: SD Gundam G Generation Over World - NPJH50681 - gespenst - 11-09-2012

Update: Just managed to get the BGMs working. I forgot to run the SonicStage.


RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 11-09-2012

r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.


RE: SD Gundam G Generation Over World - NPJH50681 - helos - 11-09-2012

(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.

meister team from Gundam 00 Awakening have loop bgm too ?

because Archangel team (except kira), Orb team , kinkedou , yu kajima

and meister team (Awakening only) still no loop bgm in 2838...

but other chracter already have full BGM

ps.Custom BGM doesn't work too


RE: SD Gundam G Generation Over World - NPJH50681 - gid15 - 11-09-2012

(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.
How is custom BGM working on the PSP?

It seems the game is looking for something on the memory stick:
Code:
08:36:05  WARN hle.IoFileMgrForUser - UserMain - sceIoDopen 'ms0/MUSIC/OVERWORLD' not a directory! (could be missing)



RE: SD Gundam G Generation Over World - NPJH50681 - Karen - 11-09-2012

it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i think


RE: SD Gundam G Generation Over World - NPJH50681 - gid15 - 11-09-2012

(11-09-2012, 09:15 PM)Karen Wrote: it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i think
Just create directories named ms0/MUSIC/OVERWORLD in the main Jpcsp directory ... for example, a directory ms0/PSP/GAME/... is already existing.


RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 11-09-2012

(11-09-2012, 04:57 PM)gid15 Wrote:
(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.
How is custom BGM working on the PSP?

It seems the game is looking for something on the memory stick:
Code:
08:36:05  WARN hle.IoFileMgrForUser - UserMain - sceIoDopen 'ms0/MUSIC/OVERWORLD' not a directory! (could be missing)

Hmm... I tried moving the Overworld folder I already made into the ms0 directory, but it still couldn't detect the MP3s... although I've heard that the custom BGM is problematic on PSPs too.


RE: SD Gundam G Generation Over World - NPJH50681 - tagumon - 11-10-2012

Im trying but what is media engine is windows media player count?