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SD Gundam G Generation Over World - NPJH50681 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: SD Gundam G Generation Over World - NPJH50681 (/showthread.php?tid=83987) |
RE: SD Gundam G Generation Over World - NPJH50681 - gespenst - 11-04-2012 Using svn2828 here, and no BGM, just voices and sounds. I have SonicStage installed and "Use media engine & decode using SonicStage" ticked. Or perhaps I should try reinstalling SonicStage? RE: SD Gundam G Generation Over World - NPJH50681 - teowinsan - 11-06-2012 hello i new in here. i just download JPCSP SVN r2827 to open D Gundam G Generation Over World. but i cant open it. can someone tell me how to open this iso? RE: SD Gundam G Generation Over World - NPJH50681 - gespenst - 11-09-2012 Update: Just managed to get the BGMs working. I forgot to run the SonicStage. RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 11-09-2012 r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved. RE: SD Gundam G Generation Over World - NPJH50681 - helos - 11-09-2012 (11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved. meister team from Gundam 00 Awakening have loop bgm too ? because Archangel team (except kira), Orb team , kinkedou , yu kajima and meister team (Awakening only) still no loop bgm in 2838... but other chracter already have full BGM ps.Custom BGM doesn't work too RE: SD Gundam G Generation Over World - NPJH50681 - gid15 - 11-09-2012 (11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.How is custom BGM working on the PSP? It seems the game is looking for something on the memory stick: Code: 08:36:05 WARN hle.IoFileMgrForUser - UserMain - sceIoDopen 'ms0/MUSIC/OVERWORLD' not a directory! (could be missing) RE: SD Gundam G Generation Over World - NPJH50681 - Karen - 11-09-2012 it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i think RE: SD Gundam G Generation Over World - NPJH50681 - gid15 - 11-09-2012 (11-09-2012, 09:15 PM)Karen Wrote: it only works in this game, we put the mp3 inside the Music/Overworld directory in the root of the memory folder, and the game should recognize it, but since there's no music directory in the jpcsp,it don't work i thinkJust create directories named ms0/MUSIC/OVERWORLD in the main Jpcsp directory ... for example, a directory ms0/PSP/GAME/... is already existing. RE: SD Gundam G Generation Over World - NPJH50681 - korgano - 11-09-2012 (11-09-2012, 04:57 PM)gid15 Wrote:(11-09-2012, 01:40 PM)korgano Wrote: r2838 has full audio, but Custom BGM doesn't work at all. Here's a log in txt, because I can't figure out where my HTML logs are being saved.How is custom BGM working on the PSP? Hmm... I tried moving the Overworld folder I already made into the ms0 directory, but it still couldn't detect the MP3s... although I've heard that the custom BGM is problematic on PSPs too. RE: SD Gundam G Generation Over World - NPJH50681 - tagumon - 11-10-2012 Im trying but what is media engine is windows media player count? |