Automated and official SVN builds - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: JPCSP builds and releases (https://www.emunewz.net/forum/forumdisplay.php?fid=53) +---- Thread: Automated and official SVN builds (/showthread.php?tid=1142) |
RE: Automated and official SVN builds - serio - 07-02-2012 later. compatibility first, the emulator can't even play half of the sounds or correctly encrypt saves yet, those are a priority. RE: Automated and official SVN builds - bugmenot - 07-02-2012 You can't magically "put" speed hack like you type them. Those things need thinking. Consider it random member. RE: Automated and official SVN builds - shin x - 07-02-2012 good ideas but we dont have the magical lamp here. patience is virtue btw as i know java is easier than other languages . why jpcsp is nt perfect yet?? is psp more complicated than ps2?? any way thumbs up for the devs !! RE: Automated and official SVN builds - bugmenot - 07-02-2012 Read up about hardware to software "reverse engineering". RE: Automated and official SVN builds - shin x - 07-02-2012 (07-02-2012, 06:23 PM)bugmenot Wrote: Read up about hardware to software "reverse engineering". and??? RE: Automated and official SVN builds - bugmenot - 07-02-2012 apply some logic. RE: Automated and official SVN builds - shin x - 07-02-2012 (07-02-2012, 06:37 PM)bugmenot Wrote: apply some logic.you know what logic isnt true all the time .because it is related to the way we think eg of tell sm1 before 500 years about electricity and smart phones in the future he ll say use logic there no such things RE: Automated and official SVN builds - srdjan045 - 07-02-2012 Ok.. Im you say compatibility is priority, then make more games playable. MK Unchained isn't fully playable. After few minutes in arcade mode emu block, and in story mode (or whatever it's called) can't pass traning. RE: Automated and official SVN builds - serio - 07-02-2012 where's the log? if you want people to fix the problem, you either 1) record a log of your playthrough/crash and post it. or 2) buy and send a legitimate copy to the developers so that they can test it/fix problems. Quote:1. Debug -> Tools -> Logger -> Show Logger -> Select INFO. the devs can't magically fix a crash when you just give them a description of what happens on screen. they need some actual data or the game itself to get that data from it. RE: Automated and official SVN builds - srdjan045 - 07-03-2012 Mortal Kombat Unchained: Arcade mod log file: Arcade mode error log.rar (Size: 124.7 KB / Downloads: 150) Conquest mod log file: Conquest mode error log.rar (Size: 29.88 KB / Downloads: 139) There is also graphic glitch with characters, some weird lines coming out of them.. Here is screenshot: java 2012-07-03 20-39-58-37.bmp (Size: 382.56 KB / Downloads: 152) Devs, i hope you will fix the crash problem, and fix graphic glitch (i can play with it too if u can't or dont want to fix it ). Tnx JPCSP is awesome emulator, just keep up working on it. One more thing... Can someone tell me how to config jpcsp emu for Final Fantasy Crisis Core? I have: AMD Athlon 64 x2 3800+ 2,30GHz NVIDIA GeForce XFX GT 240 512MB DDR5 2GB DDR2 ram memory Tell me what rev to use, and config to reach atleast 25-30 FPS on my pc (if possible)? Tnx |