EmuNewz Network
Jeanne d'Arc - UCUS98700 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54)
+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14


RE: Jeanne d'Arc UCUS98700 - hyakki - 12-14-2012

(12-14-2012, 04:29 PM)digiadventures Wrote:
(12-14-2012, 11:21 AM)omoney Wrote: Hey what settings are you guys using? I tried the default settings that JPCSP comes with and I'm getting 4 - 15 fps for this game.

My specs are:
nvidia geforce gt 630m
duo core 2.5
4gb ram

I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.

I attached log and profiler.

Tested r2929 and it runs about the same for me, but gpu usage might be alittle higher, gpu core usage 80% , using vertex cache brought the core usage down to 17% on my card. (vertex cache can cause some graphical glitch though Smile )


RE: Jeanne d'Arc UCUS98700 - digiadventures - 12-14-2012

Problem is only present in some battles, vertex cache seems to fix it, but it causes numerous graphic bugs.



RE: Jeanne d'Arc UCUS98700 - gid15 - 12-21-2012

(12-14-2012, 04:29 PM)digiadventures Wrote: I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.
Any performance improvement with r2938?


RE: Jeanne d'Arc UCUS98700 - digiadventures - 12-21-2012

(12-21-2012, 05:38 PM)gid15 Wrote:
(12-14-2012, 04:29 PM)digiadventures Wrote: I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.
Any performance improvement with r2938?

Yes, speed is back to normal, as it was in pre-2877 Smile
No change in final fantasy though.



RE: Jeanne d'Arc UCUS98700 - IcemanSR - 01-22-2013

(12-21-2012, 06:52 PM)digiadventures Wrote:
(12-21-2012, 05:38 PM)gid15 Wrote:
(12-14-2012, 04:29 PM)digiadventures Wrote: I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.
Any performance improvement with r2938?

Yes, speed is back to normal, as it was in pre-2877 Smile
No change in final fantasy though.


Game is no longer playable in r2957
it only shows black screen after "RUN" and nothing happens
no response to button press either
fps is showing normal (like game is running)


RE: Jeanne d'Arc UCUS98700 - digiadventures - 01-22-2013

(01-22-2013, 07:22 AM)IcemanSR Wrote:
(12-21-2012, 06:52 PM)digiadventures Wrote:
(12-21-2012, 05:38 PM)gid15 Wrote:
(12-14-2012, 04:29 PM)digiadventures Wrote: I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.
Any performance improvement with r2938?

Yes, speed is back to normal, as it was in pre-2877 Smile
No change in final fantasy though.


Game is no longer playable in r2957
it only shows black screen after "RUN" and nothing happens
no response to button press either
fps is showing normal (like game is running)

Its working fine for me,just tested it...


RE: Jeanne d'Arc UCUS98700 - IcemanSR - 01-22-2013

(01-22-2013, 09:53 AM)digiadventures Wrote:
(01-22-2013, 07:22 AM)IcemanSR Wrote:
(12-21-2012, 06:52 PM)digiadventures Wrote:
(12-21-2012, 05:38 PM)gid15 Wrote:
(12-14-2012, 04:29 PM)digiadventures Wrote: I can confirm the regression, game is not playable anymore due to slow speed. Revision which broke the game is r2877, where drawing of indexed vertices was switched to opengl, I guess something is wrong with the implementation since its a lot slower Smile
Maybe if this game is back to normal speed using opengl drawing of indexed vertices , then final fantasy complete collection will also be fixed.
In the meantime, omoney, just use jpcsp version before r2877.
Any performance improvement with r2938?

Yes, speed is back to normal, as it was in pre-2877 Smile
No change in final fantasy though.


Game is no longer playable in r2957
it only shows black screen after "RUN" and nothing happens
no response to button press either
fps is showing normal (like game is running)

Its working fine for me,just tested it...

Yes
i found a problem

i had enabled:
"Use Debug Font (disable flash0 fonts)"
in media tab

With that game doesn't boot at all

my mistake,haven't touched that option for long time,must have stayed like that from past for some reason


RE: Jeanne d'Arc UCUS98700 - digiadventures - 01-24-2013

Yes, this game is very depandable on fonts, it wasn't playable at all until gid15 improved sceFont Smile
It still needs original psp fonts to work properly.


RE: Jeanne d'Arc UCUS98700 - IcemanSR - 01-29-2013

(01-24-2013, 09:46 AM)digiadventures Wrote: Yes, this game is very depandable on fonts, it wasn't playable at all until gid15 improved sceFont Smile
It still needs original psp fonts to work properly.

AH
now i remember Smile

i was wondering why game has such weird spacings in chat Tongue
it looks lovely now with my psp fonts dump

Thanks


RE: Jeanne d'Arc UCUS98700 - digiadventures - 01-30-2013

If you decide to play more, dont forget there are two times game will freeze during playthrough, and you can only continue if you skip the cutscene.
You will have to look through the thread to find exactly where if you wanna know in advance ( I reported it, gid15 tried to fix it, but he couldnt )