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Dissidia 012: Duodecim Final Fantasy - ULES01505 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Dissidia 012: Duodecim Final Fantasy - ULES01505 (/showthread.php?tid=4065) |
RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - serio - 12-06-2011 if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace. i had to kill the process after a while, and the log it created was already over 80 mb. debug level log also often causes huge lag and sometimes freezing. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - ragnarok2424 - 12-07-2011 (12-06-2011, 12:25 AM)serio Wrote: if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace. I tried what you said, here it is: 2793 [GUI] INFO emu - Java version: 1.6.0_29 (1.6.0_29-b11) 2793 [GUI] INFO emu - Jpcsp v0.6 2344 2808 [GUI] INFO emu - UMD param.sfo : APP_VER = 01.00 BOOTABLE = 1 CATEGORY = UG DISC_ID = ULES01505 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 HRKGMP_VER = 19 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 6.35 REGION = 32768 TITLE = DISSIDIA duodecim FINAL FANTASY USE_USB = 0 probably homebrew? false 3276 [GUI] INFO emu - Loading global compatibility settings: 3276 [GUI] INFO emu - Configuration / Region 3276 [GUI] INFO emu - Language [English] 3276 [GUI] INFO emu - Button preference: ["X" for "Enter"] 3276 [GUI] INFO emu - Daylight savings: [Off] 3276 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0] 3276 [GUI] INFO emu - Time format: [24H] 3276 [GUI] INFO emu - Date format: [YYYY-MM-DD] 3276 [GUI] INFO emu - WLAN power saving mode: [Off] 3276 [GUI] INFO emu - Ad hoc channel: [Auto] 3276 [GUI] INFO emu - Nickname: [] 3276 [GUI] INFO emu - Configuration / Video 3276 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) 3276 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew) 3292 [GUI] INFO emu - [ ] Use vertex cache 3292 [GUI] INFO emu - [ ] Use shaders (experimental) 3292 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders) 3292 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders) 3292 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache) 3292 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory 3292 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) 3292 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) 3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower) 3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower) 3292 [GUI] INFO emu - Configuration / Audio 3292 [GUI] INFO emu - [ ] Disable audio threads 3292 [GUI] INFO emu - [ ] Disable audio channels (not recommended) 3292 [GUI] INFO emu - [ ] Disable audio blocking 3292 [GUI] INFO emu - Configuration / Memory 3292 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance) 3292 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended) 3292 [GUI] INFO emu - Configuration / Media 3292 [GUI] INFO emu - [X] Use Media Engine 3292 [GUI] INFO emu - [ ] Extract media files to tmp folder 3292 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine) 3292 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder 3292 [GUI] INFO emu - Configuration / Compiler 3292 [GUI] INFO emu - [X] Use compiler (dynarec) 3292 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler) 3292 [GUI] INFO emu - [50] Maximum method size 3292 [GUI] INFO emu - Configuration / Crypto 3308 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder 3308 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode 3308 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder 3308 [GUI] INFO emu - Configuration / Display 3308 [GUI] INFO emu - Anti-aliasing: [OFF] 3308 [GUI] INFO emu - Resolution: [Native] 3308 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs 3308 [GUI] INFO ge - Only GE Graphics: false 3308 [GUI] INFO hle.sceMpeg - Media Engine enabled 3386 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false 3386 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false 3386 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false 3386 [GUI] INFO memory - Ignore invalid memory access: true 3932 [GUI] INFO compiler - Compiler MethodMaxInstructions: 50 4166 [GUI] WARN emu - .shstrtab section not found 4166 [GUI] INFO loader - Loader: Relocation required (ELF) 4212 [GUI] WARN loader - ELF is not PRX, but has no section headers! 4212 [GUI] WARN loader - Manually locating ModuleInfo at address: 0x89c6230 4212 [GUI] INFO loader - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b6b260 4212 [GUI] INFO loader - Found 296 unresolved imports 4212 [GUI] WARN loader - Failed to map import at 0x089C5808 [0xA85880D0] Module 'scePower'(attempt 1) 4212 [GUI] WARN loader - Failed to map import at 0x089C5D10 [0x110E318B] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D18 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D20 [0x28C5F696] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D28 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D30 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D38 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D40 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] WARN loader - Failed to map import at 0x089C5D48 [0xB03FF882] Module 'scesupPreAcc'(attempt 1) 4228 [GUI] INFO loader - 287 NIDS mapped 4228 [GUI] INFO loader - 9 remaining unmapped NIDS 4228 [GUI] WARN emu - Using the module start function as module entry: 0x08804040 instead of 0x08804000 4244 [GUI] INFO hle.sceDisplay - Saving GE to Textures 4691 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular' 4701 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular' 4731 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic' 4741 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic' 4761 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold' 4771 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold' 4781 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic' 4801 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic' 4821 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular' 4831 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular' 4851 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic' 4871 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic' 4891 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold' 4901 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold' 4921 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic' 4951 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic' 4951 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image 4961 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/ 5031 [GUI] INFO ge - Using RenderingEngineLwjgl31 5031 [GUI] INFO ge - OpenGL version: 4.2.0 5031 [GUI] INFO ge - Shading Language version: 4.20 NVIDIA via Cg compiler 5031 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0 5031 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0 5051 [GUI] INFO ge - Using VBO RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - shadowstep00 - 01-05-2012 i know it is a little late to post now.... Which is the best jpcsx r for this game? please if you can answer me tell me also the settings. i have an AMD graphic card (6970HD) RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - LeaT - 01-06-2012 New rev > best version 99% of all cases unless something got broken with the latest rev. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - elphoenix - 01-09-2012 sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... ![]() RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Zekro - 01-09-2012 (01-09-2012, 06:51 AM)elphoenix Wrote: sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... You need to have the savedata in the folder and when you do a new game it should ask you o transfer it RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - AlexBaron - 01-09-2012 revision 2440 is awesome for playing duodecim, trust me.. it's nearly like playing a original psp now with along 2 game boosters. , keep up the good work.. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - elphoenix - 01-09-2012 (01-09-2012, 08:59 AM)virgil94 Wrote:(01-09-2012, 06:51 AM)elphoenix Wrote: sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Yes, I have the folder there but when I press in transfer savedata donĀ“t show anything... is in white...! see the attachment RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - serio - 01-09-2012 post a log on info level of trying to do it. people won't magically guess what's wrong from few screenshots. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - elphoenix - 01-10-2012 my problem not is about the options for performance the emulator, its about the transfer of date from dissidia 1 to duodecim.! |