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Tales of Eternia - ULES00176 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tales of Eternia - ULES00176 (/showthread.php?tid=1005) |
RE: Tales of Eternia - ULES00176 - MaXiMu - 10-20-2010 gid15 Wrote:Is this fixed in r1797? Yes working sprites perfect again - and other error detect with shaders options - mapamundi is bad 3D RE: Tales of Eternia - ULES00176 - MaXiMu - 03-10-2011 In the last revisions with this settings : - Use shaders - Use geometry shader for 2D rendering - Enable VAO - Enable saving ge screen to texture instead of memory - Enable decoding of indixed textures (using clut) in shader - Enable dynamic shader generation - Compiler to 50 method size. Worldmap is now nice speed 45-50fps and view perfect (Stable framerate) RE: Tales of Eternia - ULES00176 - kynzera - 07-27-2011 Everything except battle mode is running smoothly, but in battle mode the fps is 120 and it is really fast. Any clues?? RE: Tales of Eternia - ULES00176 - MaXiMu - 07-27-2011 You need limited Vsync on you driver Intel/Ati/nvidia. RE: Tales of Eternia - ULES00176 - megaten666 - 08-04-2011 Japanese version, revision 2251. There is no music in movies at all. Older revs has music or is it another annoying at3+ problem? RE: Tales of Eternia - ULES00176 - MaXiMu - 08-04-2011 Is working With sonicstage external decoder on Pal version. RE: Tales of Eternia - ULES00176 - megaten666 - 08-04-2011 (08-04-2011, 03:48 PM)MaXiMu Wrote: Is working With sonicstage external decoder on Pal version. Well... I'm not a man of english dubs, so that's really bad news. *sigh* EDIT: With 2255, japanese version now has sound/music during FMV's!!!! I'm soo happy RE: Tales of Eternia - ULES00176 - megaten666 - 08-07-2011 2257. Frequent freezes with logger warning "too many open files". First Elder House cutscene seems unpassable now, the problem usually occurs that time. Attached a log. RE: Tales of Eternia - ULES00176 - MaXiMu - 08-07-2011 Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files this error is aleatory reproduced RE: Tales of Eternia - ULES00176 - megaten666 - 08-07-2011 (08-07-2011, 01:30 PM)MaXiMu Wrote: Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files Umm... sorry, but... what? I'm not an englishman, what aleatory means? And I only know mysql/php and I have a very, very basic understanding of Java, so please, can you explain the problem better? Also, if I think right, what you want to say is that I should be able to play ToE? I have ATI if that makes any difference. EDIT: I tried on svn 2012 because one of the attachments showed that rev and field map, I thought it could be okay with it. Nope. 2012 still freezes. |