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Tales of Eternia - ULES00176 - Printable Version

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RE: Tales of Eternia - ULES00176 - MaXiMu - 10-20-2010

gid15 Wrote:Is this fixed in r1797?

Thanks for testing!

Yes working sprites perfect again Smile

- and other error detect with shaders options - mapamundi is bad 3D


RE: Tales of Eternia - ULES00176 - MaXiMu - 03-10-2011

In the last revisions with this settings :

- Use shaders
- Use geometry shader for 2D rendering
- Enable VAO
- Enable saving ge screen to texture instead of memory
- Enable decoding of indixed textures (using clut) in shader
- Enable dynamic shader generation
- Compiler to 50 method size.

Worldmap is now nice speed 45-50fps and view perfect (Stable framerate)


RE: Tales of Eternia - ULES00176 - kynzera - 07-27-2011

Everything except battle mode is running smoothly, but in battle mode the fps is 120 and it is really fast. Any clues??


RE: Tales of Eternia - ULES00176 - MaXiMu - 07-27-2011

You need limited Vsync on you driver Intel/Ati/nvidia.


RE: Tales of Eternia - ULES00176 - megaten666 - 08-04-2011

Japanese version, revision 2251. There is no music in movies at all. Older revs has music or is it another annoying at3+ problem?


RE: Tales of Eternia - ULES00176 - MaXiMu - 08-04-2011

Is working With sonicstage external decoder on Pal version.


RE: Tales of Eternia - ULES00176 - megaten666 - 08-04-2011

(08-04-2011, 03:48 PM)MaXiMu Wrote: Is working With sonicstage external decoder on Pal version.

Sad Well... I'm not a man of english dubs, so that's really bad news. *sigh*


EDIT: With 2255, japanese version now has sound/music during FMV's!!!! I'm soo happy Big Grin


RE: Tales of Eternia - ULES00176 - megaten666 - 08-07-2011

2257. Frequent freezes with logger warning "too many open files". First Elder House cutscene seems unpassable now, the problem usually occurs that time. Attached a log.


RE: Tales of Eternia - ULES00176 - MaXiMu - 08-07-2011

Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files

this error is aleatory reproduced


RE: Tales of Eternia - ULES00176 - megaten666 - 08-07-2011

(08-07-2011, 01:30 PM)MaXiMu Wrote: Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files

this error is aleatory reproduced

Umm... sorry, but... what?

I'm not an englishman, what aleatory means? And I only know mysql/php and I have a very, very basic understanding of Java, so please, can you explain the problem better?

Also, if I think right, what you want to say is that I should be able to play ToE? I have ATI if that makes any difference.

EDIT: I tried on svn 2012 because one of the attachments showed that rev and field map, I thought it could be okay with it. Nope. 2012 still freezes.