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Prince of Persia: Rival Swords - ULUS10240 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Prince of Persia: Rival Swords - ULUS10240 (/showthread.php?tid=1504) Pages:
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RE: Prince of Persia: Rival Swords - ULUS10240 - gid15 - 04-11-2017 (04-08-2017, 12:39 PM)nash67 Wrote: jpcsp revision 78e74c6Would it be possible to create a log at the DEBUG level? Hopefully, it will not be too large... RE: Prince of Persia: Rival Swords - ULUS10240 - nash67 - 04-12-2017 ok now it goes ingame for some reason ???? missing all the developers screens and goes straight to the main menu choose new game it misses the intro and goes straight to the gameplay but no sound or music just keeps repeating 08:56:19 WARN hle.sceMeCore - AudioWorkerThread - Unimplemented sceMeCore_driver_FA398D71 returning 0x0 here is an info log RE: Prince of Persia: Rival Swords - ULUS10240 - gid15 - 04-12-2017 (04-08-2017, 12:39 PM)nash67 Wrote: jpcsp revision 78e74c6The log is showing that you have now multiple PSP original modules under flash0/kd. That was not the case before and the reason for the different behavior. A lot of these PSP modules do not work (yet) in Jpcsp. Only those listed in the first post of http://www.emunewz.net/forum/showthread.php?tid=175293 are tested from my side. Could you please remove them and generate a DEBUG log? Thank you! RE: Prince of Persia: Rival Swords - ULUS10240 - nash67 - 04-12-2017 ahhh ok that is why i was messing around with VSH ok just tried to get a log with Debug sorry didnt even get up to the first ubisoft screen and the log was massive RE: Prince of Persia: Rival Swords - ULUS10240 - gid15 - 04-13-2017 (04-12-2017, 07:41 AM)nash67 Wrote: ok just tried to get a log with DebugOK, we then need to more restrictive: could you try an INFO log with the following lines added to your LogSettings.xml: Code: <logger name='compiler'> <level value='debug' /> </logger> RE: Prince of Persia: Rival Swords - ULUS10240 - nash67 - 04-14-2017 jpcsp revision cf959b3 goes ingame now RE: Prince of Persia: Rival Swords - ULUS10240 - gid15 - 04-15-2017 (04-14-2017, 11:49 PM)nash67 Wrote: jpcsp revision cf959b3Great! I need to completely rewrite sceMpeg to provide better compatibility. It seems some games do need an exact behavior of sceMpeg to run correctly. Is this game still only half-playable? |