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Fat Princess [NPUA80139] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Fat Princess [NPUA80139] (/showthread.php?tid=159551) |
RE: Fat Princess [NPUA80139] - Dante38490 - 10-22-2015 Not works for me, I have Just a black screen, with 9 fps freezed RE: Fat Princess [NPUA80139] - Pachus - 10-22-2015 You have to open the SELF from USRDIR. RE: Fat Princess [NPUA80139] - Dante38490 - 10-22-2015 (10-22-2015, 05:04 PM)Pachus Wrote: You have to open the SELF from USRDIR.oh ok, it is a strange, no laucnh game but launch .self RE: Fat Princess [NPUA80139] - BlackDaemon - 03-05-2016 Goes ingame with graphics issues on recent master build. Requires libSre and L10n LLE'd. RE: Fat Princess [NPUA80139] - juanmahl - 03-11-2016 {PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow. RE: Fat Princess [NPUA80139] - tambre - 03-11-2016 (03-11-2016, 11:18 AM)juanmahl Wrote: {PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow. Log please. I'm guessing you tried to LLE cellNetCtl? It obviously isn't going to work, as it can't interact with your OS's networking stuff. I'm not sure why that error always occurs the first time. After the error occurs the code does buffer resizing and tries it again, and I've never seen it fail after the error handling. I feel that I implemented that part quite poorly and I'd like to overall rework it to be more reasonable, use smart pointers and to remove a lot of duplicate code. RE: Fat Princess [NPUA80139] - juanmahl - 03-11-2016 Log: http://www.mediafire.com/download/jf641dj14k8tm09/RPCS3.log Errors: LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library LDR: Unknown function 'cellUserTraceRegister' (0x43e718) LDR: Unknown function 'cellUserTraceUnregister' (0x43e738) LDR: Unknown function '0x9FB6228E' (0x43e978) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2) {SPU[0x29] Thread (picoSpursCellSpursKernel0)[0x08e58]} SPU: [0x08e5c] Branch-to-next with $LR {SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00a80] Function call without $LR {SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00acc] Function call without $LR {SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00aec] Interrupt Return {SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} Exception: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:919, in function spu_recompiler::IRET) {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow. RE: Fat Princess [NPUA80139] - tambre - 03-11-2016 (03-11-2016, 01:39 PM)juanmahl Wrote: Log: http://www.mediafire.com/download/jf641dj14k8tm09/RPCS3.log Okey, you're doing quite a bit wrong there. Please read the newcomer's guide, the FAQ and see the list of playable games. If you're having any problems, please also read how to report issues and when reporting statuses of games, please read the submission guidelines. Please keep in mind that piracy is not allowed and asking help with piracy, requesting pirated firmware files or games may result in a permanent suspension. RE: Fat Princess [NPUA80139] - BlackDaemon - 01-27-2017 Tested on recent master build v0.0.1-8-60bd2fb. Ingame graphics improved, compared to previous test, but still has some glitches. LLE used Code: - libadec.prx RE: Fat Princess [NPUA80139] - some-username-here1 - 11-22-2017 As of v0.0.4-6109-de465cb9 (although it says v0.0.4-6960 on the site), the introduction is now able to run at a good framerate! But the screen after that ends up with a black screen. EDIT: forgot to mention the list of LLEs' used: - libadec.sprx - libat3dec.sprx - libatrac3plus.sprx - libatxdec.sprx - libl10n.sprx - libnet.sprx - libpamf.sprx - libresc.sprx - librtc.sprx - libspurs_jq.sprx - libsre.sprx EDIT 2: libnet.sprx doesn't seem necessary, but recommended to prevent the slowdown at the intro, as it helped increase the fps by a lot |