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OutRun Online Arcade [NPEB00073] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: OutRun Online Arcade [NPEB00073] (/showthread.php?tid=163866) |
RE: OutRun Online Arcade [NPEB00073] - Dante38490 - 02-01-2016 (02-01-2016, 06:52 PM)vlj Wrote: The game doesn't load the track :/ I fixed green color in car selection screen but can't see if it affects game too. Yes now is good but little bug color in ingame RE: OutRun Online Arcade [NPEB00073] - vlj - 02-16-2016 What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop. RE: OutRun Online Arcade [NPEB00073] - ikki84 - 02-16-2016 (02-16-2016, 12:24 AM)vlj Wrote: What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop. Me too. Recompilers, DirectX12 and Xaudio, last Bigpet release. 15/02/2016 Using cellSre and cellSpursJq I can even listen "Get Ready" but the race doesn´t start. When I stop the emulation the message is: {rsx::thread} Exception: Invalid or unsupported blend alpha factor (0x8001) (in file Emu\RSX\D3D12\D3D12Formats.cpp:71, in function get_blend_factor_alpha) Please report this to the developers. RE: OutRun Online Arcade [NPEB00073] - Dante38490 - 02-16-2016 (02-16-2016, 12:24 AM)vlj Wrote: What is the lle set needed to run the game? Apparently everyone can run it easily but I'm still stuck at loading screen loop. Already explain, need my commit for d3d12format RE: OutRun Online Arcade [NPEB00073] - xAgentG - 06-12-2016 Game is now (kinda) playable in OpenGL (without hack) [Note: Sometimes crashes] Graphicadapter: Nvidia 550 ti 1GB (Fermi) Driver:358.70 (supports DirectX 12) Tested with build: 3956b21/appveyor Tested in: OpenGL/DirectX 12 Frames-per-second: OpenGL=Menus 60+;Gameplay 7~15 DirectX 12=Menus 60+; Gameplay - (Stuck on announcer saying "Get Ready") Graphical Issues: Opengl: Track is blue and pink as well as the cars, background textures are sometimes transparent; screen scaling issues (as shown in screenshots); Carselect is still "colorful"; Pathselect road ingame has normal colors; Stage 1 was pretty bugged (no visible road textures) DirectX 12: Colors and Models are ok in selection screen; Settings: - PPU - Interpreter (precise) - SPU - Interpreter (precise) - DX12/OpenGL -1920x1080 -XAudio2 LLE : -Sre -l10n -resc -rtc -sail Screenshots provided below or on imgur: https://imgur.com/a/9cXh9 (All from the OpenGL precise interpreter) Log provided below RE: OutRun Online Arcade [NPEB00073] - kd-11 - 06-12-2016 (06-12-2016, 12:29 PM)xAgentG Wrote: Game is now (kinda) playable in OpenGL (without hack) [Note: Sometimes crashes] OpenGL and vulkan have broken scaling when the resolution does not match the game's native resolution. A fix will be submitted soon. OutRun Online Arcade [NPEB00073] - sakura leite costa - 06-23-2016 Tested OpenGL wrong colors the level reaches end RE: OutRun Online Arcade [NPEB00073] - aakh1361 - 01-31-2017 game now is playable Video: Vulkan Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libsre.prx PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) RE: OutRun Online Arcade [NPEB00073] - Annie - 01-31-2017 Not playable if half the map gives up on living in the middle of the race RE: OutRun Online Arcade [NPEB00073] - Dante38490 - 04-21-2017 Move in playable now |