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Super Street Fighter 2 Turbo HD [NPUB30034] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Super Street Fighter 2 Turbo HD [NPUB30034] (/showthread.php?tid=174835) |
RE: Super Street Fighter 2 Turbo HD [NPUB30034] - digitaldude - 01-30-2017 (01-30-2017, 02:22 AM)Hotsuma Wrote:(01-30-2017, 01:36 AM)Annie Wrote: That's not a log file, please attach a full log file (rpcs3.log). The text document called RPCS3 is the log file, just right click and zip it then you can add attachment to the forum. RE: Super Street Fighter 2 Turbo HD [NPUB30034] - Hotsuma - 01-30-2017 (01-30-2017, 06:29 AM)digitaldude Wrote:(01-30-2017, 02:22 AM)Hotsuma Wrote:(01-30-2017, 01:36 AM)Annie Wrote: That's not a log file, please attach a full log file (rpcs3.log). Ah, ok. Thanks, digitaldude. Log file attached. RE: Super Street Fighter 2 Turbo HD [NPUB30034] - DeathOfChaos - 02-01-2017 So I keep getting this error, what am I doing wrong? E LDR: This application requires a valid RAP file for decryption! E LDR: SELF: Can't find RAP file for NPDRM decryption! E LDR: SELF: Failed to load SELF file metadata! E LDR: Failed to decrypt F:RPCS3/dev_hdd0/game/NPUB30034/USRDIR/EBOOT.BIN I have a RAP file but I guess it's not a good one or something? RE: Super Street Fighter 2 Turbo HD [NPUB30034] - digitaldude - 02-01-2017 You have to paste it in dev_hdd0/home/00000001/exdata RE: Super Street Fighter 2 Turbo HD [NPUB30034] - Annie - 02-05-2017 This game is back to fully playable on latest master cb1f30e9 (https://github.com/RPCS3/rpcs3/pull/2316)! Tested under Vulkan and Standard libs: sre, spurs_jq, resc, rtc. RE: Super Street Fighter 2 Turbo HD [NPUB30034] - Ihaveadollar - 02-05-2017 Cool, works for me. However, I had to change certain settings to get the game to work. Hardware: nvidia GTX 460 i5-4690k 3.50GHz 8GB of Ram Things I changed: Graphics: OpenGL Core: SPU: interpreter (fast) D3D12 and Vulkan would just crash the emulator. Vulkan gave me OP fatal error. I'm not sure why, but probably because of my graphics card being old. Changing the resolution to 1080p would mute the sound, so I kept the resolution at OP resolution. Moreover, I got about 40-50 fps during gameplay. RE: Super Street Fighter 2 Turbo HD [NPUB30034] - dukpoki - 07-08-2017 Am I the only one getting black flickering during fight gameplay (however the title screen and character select is fine)? i5-4690K GTX 460 Win 7 64 Bit OpenGL with everything default meaning: -Interpreter (fast) -Recompiler (ASMJJT) -Automatically load libraries Tried all these versions and it's the same: rpcs3-v0.0.2-2017-05-24-93ba30e9_win64 rpcs3-v0.0.2-2017-07-03-650efe44_win64 rpcs3-v0.0.2-2017-07-08-8f77307d_win64 RE: Super Street Fighter 2 Turbo HD [NPUB30034] - ssshadow - 07-11-2017 Maybe turn off GPU texture scaling. Or use Vulkan. Or use "strict rendering mode". RE: Super Street Fighter 2 Turbo HD [NPUB30034] - dukpoki - 07-16-2017 (07-11-2017, 04:59 PM)ssshadow Wrote: Maybe turn off GPU texture scaling. Or use Vulkan. Or use "strict rendering mode". Thanks. I've tried disabling the texture scaling 1st and the same black flickering happened. Then I've tried the enabling the strict rendering mode and yet again the same. Unfortunately I can't use Vulkan because my graphics card doesn't support it. (GTX 460) This time i've attached the log just in case it helps to find a solution. Edit: Amazingly, I've just now realized the poster above my original post, Ihaveadollar, has the exact same system specs as me (lol). I wonder if he/she has the same black flicker. I'm going to PM them about it. RE: Super Street Fighter 2 Turbo HD [NPUB30034] - ssshadow - 07-16-2017 He mentions using SPU interpreter "fast", maybe that is needed. |