Hatsune Miku: Project Diva F [BLJM60527] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Hatsune Miku: Project Diva F [BLJM60527] (/showthread.php?tid=175419) |
RE: Hatsune Miku: Project DIVA F [BLJM60527] - ssshadow - 03-08-2014 Some good and bad news. Good news: The game initializes really well now, creates ~500 mutexes, loads 4 textures, several threads, audio, you name it. Bad news: Doesn't display anything, not even a frame rate. Just a white gsframe. This is maybe because a few strange commands such as cellVideoOutGetScreenSize and the usual gcm stuff if we are lucky though. Considering how insanely much stuff it loads for like 2 minutes I am positive it would display loading screens and logos during this time if it could. Eventually seems to end with [E : Fragment Shader Decompiler Thread]: Unknown opcode 0x2f (inst 0) The curious can take a look at the massive log. http://pastebin.com/TxDVzaB0 RE: Hatsune Miku: Project DIVA F [BLJM60527] - Darkriot - 03-08-2014 he want say (i think), use pastebin.com RE: Hatsune Miku: Project DIVA F [BLJM60527] - ssshadow - 03-20-2014 I think it tries to draw some 3D now (!) Though there are a few errors of course... Interestingly, the currently loaded texture is at address 0x0 which can't be right. [E : RSXThread]: glPolygonMode: opengl error 0x0506 [E : RSXThread]: glDrawArrays: opengl error 0x0506 http://pastebin.com/aRQUJbdc RE: Hatsune Miku: Project DIVA F [BLJM60527] - Darkriot - 03-21-2014 ssshadow, just waiting more GCM implementing( http://puu.sh/7Dio9.png RE: Hatsune Miku: Project DIVA F [BLJM60527] - ssshadow - 03-21-2014 (03-21-2014, 01:06 AM)fenix0082 Wrote: ssshadow, just waiting more GCM implementing( Indeed we are... RE: Hatsune Miku: Project DIVA F [BLJM60527] - Zakedas - 09-25-2015 Man, I feel so useless on forums like these, especially since I know nothing of coding.. >-<; but I look forward to when this emulator becomes capable of at least running this game in a playable state. Hatsune Miku: Project DIVA F [BLJM60527] - UN-known-was-her? - 05-17-2016 RPCS3 v0.0.0.9-3-805c778 i5-4200H GTX 950M PPU Interpreter : Fast SPU Decoder : Recompiler ASMJIT Render : DX12 1280x720 Frame Limit : Auto VSync enabled Audio : XAudio2 Shows loading screens and then infinite black loading screen This thread made my eyes sparkle : http://www.emunewz.net/forum/showthread.php?tid=174467 But I can't find anywhere to download the LLE modules (even after looking here : http://www.emunewz.net/forum/showthread.php?tid=174352 ) so no LLE modules loaded. I wonder if this will be able to be half-playable such as http://www.emunewz.net/forum/showthread.php?tid=174467 with the LLE modules. Relative log : http://pastebin.com/JFSPiBuL Nice forum and thank you again for your efforts ! RE: Hatsune Miku: Project DIVA F [BLJM60527] - tambre - 05-18-2016 (05-17-2016, 11:15 PM)UN-known-was-her? Wrote: RPCS3 v0.0.0.9-3-805c778 Duplicate thread. Please use the search functionality. As for LLE modules, I replied to you in the newcomer's guide. RE: Hatsune Miku: Project DIVA F [BLJM60527] - UN-known-was-her? - 05-18-2016 Thank you RE: Hatsune Miku: Project DIVA F [BLJM60527] - jacky400 - 05-27-2016 (05-18-2016, 07:11 AM)UN-known-was-her? Wrote: Thank you it need the dmux and dmux_pamf LLE modules then will reach title screen |