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Sonic Rivals 2 - ULES00940 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Sonic Rivals 2 - ULES00940 (/showthread.php?tid=2426) |
RE: Sonic Rivals 2 - Hykem - 09-08-2010 (09-07-2010, 06:07 PM)MaXiMu Wrote: Actually brocken in the gameplay Crash JRE - Exception access violation Yes, I can confirm that this also happens in "Sonic Rivals". It seems to be related with the recent graphical handling changes. This crash is produced even with "Only GE graphics" enabled. RE: Sonic Rivals 2 - MaXiMu - 09-08-2010 Now it seems to work Aleatory but I miss the first time that (a rare error with the keyboard? Oo?) Exception in thread "GUI" java.lang.NullPointerException # at javax.swing.JComponent $ KeyboardState.getKeyCodeArray (JComponent.java: 3424) at javax.swing.JComponent $ KeyboardState.keyIsPressed (JComponent.java: 3459) at javax.swing.JComponent $ KeyboardState.shouldProcess (JComponent.java: 3477) javax.swing.UIManager at $ 2.postProcessKeyEvent (UIManager.java: 1438) at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent (DefaultKeyboardFocusManager.java: 722) at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent (DefaultKeyboardFocusManager.java: 990) And sometimes it just closes automatically (JRE Crash same error) Sonic Rivals 2 [ULES00940] - dan83 - 10-13-2010 It´s playable but very slow,2 fps is impossible to test,although I think works perfectly. Version 1505 Jpcsp.Win 7 Dualcore 3Ghz 250GTS In 1791 crash. RE: Sonic Rivals 2 - NeKit - 11-28-2010 Now it doesn't crash, but speed is still slow. RE: Sonic Rivals 2 [ULES00940] - gid15 - 03-01-2011 (10-13-2010, 01:32 PM)dan83 Wrote: It´s playable but very slow,2 fps is impossible to test,although I think works perfectly.Any speed improvement in r2000 with new options? RE: Sonic Rivals 2 [ULES00940] - skyeyes83 - 03-01-2011 I think it will be faster now gid because i've tested sonic rivals 2 ULUS and it had the same problem,now it's working at 24 FPS!!!Great work,but when i had played i have had an exception...I will post the log of the exception if it will be usefull for you. Here the two log of the crash,one happened when i opened the umd browser,but it accaded only one time,the second when i'm playing sonic rivals 2 (My version of the game is ULUS10323)... Anyway appear to be very rare crash... RE: Sonic Rivals 2 [ULES00940] - MaXiMu - 03-02-2011 (03-01-2011, 05:20 PM)gid15 Wrote: Any speed improvement in r2000 with new options? hello gid15 Very improvement with new option clut Recomended for sonic rivals 1-4fps vs now Speed increase to 14-25fps with this option Add mini-video Sound sometimes is bad clipping sound but work not crash [youtube]http://www.youtube.com/watch?v=dQIOmBgl5uY[/youtube] RE: Sonic Rivals 2 [ULES00940] - NeKit - 03-03-2011 I'm having just a black screen on ATI HD3870x2 with this option, in log: Quote:Shader info log: Fragment shader failed to compile with the following errors: WARNING: 0:14: warning(#62) enable/warn/disable extension isn't found, extension 'GL_ARB_compatibility' is not supported ERROR: 0:62: error(#202) No matching overloaded function found texture2DProj ERROR: 0:62: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generatedThe game itself seems to run, but can see nothing. Tried on Linux x64 and Windows 7 x64, Catalyst 11.2 drivers. log_2002.7z (Size: 2.8 KB / Downloads: 151) RE: Sonic Rivals 2 [ULES00940] - gid15 - 03-07-2011 (03-02-2011, 02:23 AM)MaXiMu Wrote:Some more speed improvements with r2005?(03-01-2011, 05:20 PM)gid15 Wrote: Any speed improvement in r2000 with new options? RE: Sonic Rivals 2 [ULES00940] - MaXiMu - 03-08-2011 stability speed in some zones up 3-4fps avg And detect now if extension GL_ARB_uniform_buffer_object not supported on the driver or using old's drivers (Opengl 3.1 or 3.2) black screen or blue screen but work sound ¿is obligatory for dynamic shaders new option? Some GPUS not supported this extension Only available 3.1/3.2 on last driver. |