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Jeanne d'Arc - UCUS98700 - Printable Version

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+----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865)

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RE: Jeanne d'Arc UCUS98700 - minipig2 - 04-29-2011

(04-20-2011, 04:00 PM)gid15 Wrote:
Code:
java.lang.ArrayIndexOutOfBoundsException: -3
        at jpcsp.graphics.VideoEngine.drawBezier(VideoEngine.java:5526)
        at jpcsp.graphics.VideoEngine.executeCommandBEZIER(VideoEngine.java:2376)
I've improved the BEZIER command in r2096. Could you check again?

i try to play US version(UCUS98700)
but still have “error memory” problem
       

.rar   UCUS98700_log.rar (Size: 7.91 KB / Downloads: 176)


RE: Jeanne d'Arc UCUS98700 - hyakki - 10-10-2011

r2340
Just a log update
Game still crashes after the opening movie


RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-22-2011

(10-10-2011, 11:35 PM)hyakki Wrote: r2340
Just a log update
Game still crashes after the opening movie

Is this true for latest revision ? Because I only get black screen with music playing cant see the opening movie no metter what settings I choose.
I just created blank memory.mbrk file do I need to put something in it ?




RE: Jeanne d'Arc UCUS98700 - hyakki - 10-23-2011

(10-22-2011, 04:35 PM)digiadventures Wrote:
(10-10-2011, 11:35 PM)hyakki Wrote: r2340
Just a log update
Game still crashes after the opening movie
Is this true for latest revision ? Because I only get black screen with music playing cant see the opening movie no metter what settings I choose.
I just created blank memory.mbrk file do I need to put something in it ?

you no longer need to make the mbrk file that was for an older revision.
anyways just tested in r2362 and the intro movie still works on my end, the game still crashes shortly after opening intro finishes. (sometimes you can skip this scene quickly enough to bypass the crash but still has various graphical issues.)


RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-23-2011

(10-23-2011, 12:36 AM)hyakki Wrote:
(10-22-2011, 04:35 PM)digiadventures Wrote:
(10-10-2011, 11:35 PM)hyakki Wrote: r2340
Just a log update
Game still crashes after the opening movie
Is this true for latest revision ? Because I only get black screen with music playing cant see the opening movie no metter what settings I choose.
I just created blank memory.mbrk file do I need to put something in it ?

you no longer need to make the mbrk file that was for an older revision.
anyways just tested in r2362 and the intro movie still works on my end, the game still crashes shortly after opening intro finishes. (sometimes you can skip this scene quickly enough to bypass the crash but still has various graphical issues.)

I figured it out,I needed to enable "use native fonts" under media tab otherwise game would display just a black screen.
Like you said,first crash "array out of bounds" is avoidable,however game crashes just right after that when trying to enter the first battle with "java.lang.NullPointerException"
I posted the log
Can you get into a first battle ? Does the game crash for you if you avoid first crash ?


RE: Jeanne d'Arc UCUS98700 - gid15 - 10-23-2011

(10-23-2011, 03:08 PM)digiadventures Wrote: however game crashes just right after that when trying to enter the first battle with "java.lang.NullPointerException"
This NullPointerException should be fixed in r2364. Could you test it?

Thanks!


RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-23-2011

(10-23-2011, 04:09 PM)gid15 Wrote:
(10-23-2011, 03:08 PM)digiadventures Wrote: however game crashes just right after that when trying to enter the first battle with "java.lang.NullPointerException"
This NullPointerException should be fixed in r2364. Could you test it?

Thanks!

It fixes crash at the start of the battle,but now there is crash at the end of the battle with the same NullPointerException and mentioning fonts again.I think you are on the right pah Smile
I included the log
Also,an empty memory.mbrk file needs to be in the emulator directory,or the game will crash with javaarrayoutofbounds error before the battle in the ingame cutscene ( crash everybody mentioned before)
If the file is present,game does not crash.
Which is weird,since its just an emty file...


RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-23-2011

Couple more notes :
Game seems to work fine in older revisions,for exampe I tested 2233 and there is no nullpointer errors and I was able to finish the first battle and continue on with the game.
There is only one important issue : unlike on latest revision,emulator stops on every memory error even if ignore memory error option is enabled : this makes the game unplayble since it has lots of memory errors,I had to manualy press run about 100 times to finish the battle and got bored of it and quit.
It also need emty memory.mbrk file or it will crash.
Also,on latest revision,"shader color mask" needs to be turned on and "saving ge screen to memory" turned off,otherwise there will be a lot of graphic errors



RE: Jeanne d'Arc UCUS98700 - gid15 - 10-24-2011

Code:
sceKernelReleaseWaitThread SceUID=a) can't release itself!
This function has been improved in r2365. Could you try again?

Thank you!


RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-24-2011

(10-24-2011, 04:30 PM)gid15 Wrote:
Code:
sceKernelReleaseWaitThread SceUID=a) can't release itself!
This function has been improved in r2365. Could you try again?

Thank you!

I tested it with 2366 and there is still nullpointer/font error this time again at the start of the first battle.
I also posted second log when there is no memory.mbrk file present it crashes earlier. It may be relevent
What can be noticed is that second log is much cleaner : there are no memory errors or bazier errors,but game crashes with javaarrayoutofbounderror.
In first log there are numerous errors,but game doesnt crash at that place,but later ( font error )
Fixing the issue with memory.mbrk and those numerous erros may fix something ? It is strange that emty file needs to be in directory,and it is causing all those errors