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EmuNewz Network
New AMD/ATI drivers bug identified: workaround in r2015 - Printable Version

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+---- Thread: New AMD/ATI drivers bug identified: workaround in r2015 (/showthread.php?tid=3894)

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RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011

beanclr
Enable VAO - off


RE: New AMD/ATI drivers bug identified: workaround in r2015 - dista_bagus - 03-12-2011

point cursor mouse to log and then scroll up/down with mouse or you can use arrow(up/down) on keyboard.
enable it from Debug options.

or go to this link

How to create useful LOG file??
http://www.emunewz.net/forum/showthread.php?tid=3407


RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011

I don't have it on. I only have Vertex, shaders, and Dynamic on.


RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011

I have the same thing only with VAO


RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011

Oh, okay. Did it. I set it to INFO and to some more shots.
(03-12-2011, 09:08 PM)f0ster Wrote: I have the same thing only with VAO

Wait. Do you want me to enable VAO or disable VBO?


RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011

i have only use vertex cache, use shaders, enable saving ge, enable dynamic


RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011

See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now.


RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011

Try to enable Ignore invalid memory access and Ignore unmapped imports.


RE: New AMD/ATI drivers bug identified: workaround in r2015 - gid15 - 03-12-2011

(03-12-2011, 09:40 PM)beanclr Wrote: See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now.
So, if I understand correctly, with enabled UBO, characters are not displayed correctly, but when disabling UBO, the display is correct.
Is it right?


RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011

(03-12-2011, 10:21 PM)gid15 Wrote:
(03-12-2011, 09:40 PM)beanclr Wrote: See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now.
So, if I understand correctly, with enabled UBO, characters are not displayed correctly, but when disabling UBO, the display is correct.
Is it right?

Oh no. Just the opposite. It work great for FF:CC but for KH not so much. I can see my character and unverse but well see for yourself. Oh, and can someone tell me why when I skip the intro movie before the main menu the game just goes black and doesn't move forward. It just stays there. If I let it play through it works fine. I just can't skip. Oh sorry for the late post. Was playing around with the game.