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New AMD/ATI drivers bug identified: workaround in r2015 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: New AMD/ATI drivers bug identified: workaround in r2015 (/showthread.php?tid=3894) |
RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011 beanclr Enable VAO - off RE: New AMD/ATI drivers bug identified: workaround in r2015 - dista_bagus - 03-12-2011 point cursor mouse to log and then scroll up/down with mouse or you can use arrow(up/down) on keyboard. enable it from Debug options. or go to this link How to create useful LOG file?? http://www.emunewz.net/forum/showthread.php?tid=3407 RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011 I don't have it on. I only have Vertex, shaders, and Dynamic on. RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011 I have the same thing only with VAO RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011 Oh, okay. Did it. I set it to INFO and to some more shots. (03-12-2011, 09:08 PM)f0ster Wrote: I have the same thing only with VAO Wait. Do you want me to enable VAO or disable VBO? RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011 i have only use vertex cache, use shaders, enable saving ge, enable dynamic RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011 See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now. RE: New AMD/ATI drivers bug identified: workaround in r2015 - f0ster - 03-12-2011 Try to enable Ignore invalid memory access and Ignore unmapped imports. RE: New AMD/ATI drivers bug identified: workaround in r2015 - gid15 - 03-12-2011 (03-12-2011, 09:40 PM)beanclr Wrote: See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now.So, if I understand correctly, with enabled UBO, characters are not displayed correctly, but when disabling UBO, the display is correct. Is it right? RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-12-2011 (03-12-2011, 10:21 PM)gid15 Wrote:(03-12-2011, 09:40 PM)beanclr Wrote: See when I don't us enable saving GE. I just did a test with Disabling UBO and it work but if I keep vertex on it crashes randomly. I'mma try KHBBS now.So, if I understand correctly, with enabled UBO, characters are not displayed correctly, but when disabling UBO, the display is correct. Oh no. Just the opposite. It work great for FF:CC but for KH not so much. I can see my character and unverse but well see for yourself. Oh, and can someone tell me why when I skip the intro movie before the main menu the game just goes black and doesn't move forward. It just stays there. If I let it play through it works fine. I just can't skip. Oh sorry for the late post. Was playing around with the game. |