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Monster Hunter Freedom Unite - USA - ULUS10391 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Monster Hunter Freedom Unite - USA - ULUS10391 (/showthread.php?tid=4501) |
RE: Monster Hunter Freedom Unite - USA - ULUS10391 - makotech222 - 05-04-2013 Anyone else get problems with sounds? I seemed to be missing out lots of battle sounds and such. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - The_Reaper_CooL - 05-04-2013 (05-04-2013, 12:31 AM)makotech222 Wrote: Anyone else get problems with sounds? I seemed to be missing out lots of battle sounds and such. Yes, I also have problems as I've posted earlier. I know it's listed as a Playable game, but it isn't stated that it's playable with or without sound. So that's why I'm asking for proper settings like you do RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Muriel - 05-07-2013 Trying to get this running since it says playable. I am in game but the frame rate is terrible... Anyone have the preferred or best settings? I am using the latest version of Jpcsp. Thank you. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - kyousuke - 05-07-2013 (05-07-2013, 12:32 AM)Muriel Wrote: Trying to get this running since it says playable. I am in game but the frame rate is terrible... Anyone have the preferred or best settings? I am using the latest version of Jpcsp. Thank you. As far as I've seen, these are the best settings: Options > - Clock Speed = 300% Options > - Configuration > - - Compiler > - - - Disable Output profiler and set Method Size to 50 Options > - Configuration > - - Compiler > - - - Enable use vertex cache If it's still too slow you can disable media engine too but, depending on the game, with media engine disabled the sounds and videos might not work properly. Options > - Configuration > - - Media > - - - Disable Media Engine RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Manin - 05-08-2013 (05-07-2013, 04:57 AM)kyousuke Wrote: - Configuration >I have texture issues when I attempt to put Shaders on ( ATI user here and also selected that ATI shader option ), so I went with your config and it worked. Now the remaining issue is when creating character the painel to select the letters isn't appearing, do you know any fix for this? :< EDIT Nvm, got it working. EDIT2 Wow, even with Media off I am still lagging. My pc: AMD Phenom II X4 965 3.40GHz 6GB memory ( 1337mhz or something around this) HD Radeon 5700 series Is this normal to run the game on 10 fps? I have the last driver for my ATI and got the motherboard and such upgraded if I am not wrong. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - srdjan045 - 05-08-2013 (05-08-2013, 04:54 AM)Manin Wrote:(05-07-2013, 04:57 AM)kyousuke Wrote: - Configuration >I have texture issues when I attempt to put Shaders on ( ATI user here and also selected that ATI shader option ), so I went with your config and it worked. Now the remaining issue is when creating character the painel to select the letters isn't appearing, do you know any fix for this? :< JPCSP doesn't work well with ATI cards, cuz shader option doesn't work on ATI... Every game need that option, and it doesn't work on ATI, so it's useless.. 10 FPS is very slow.. Try with PPSSPP, it works full speed there. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - serio - 05-08-2013 Quote:JPCSP doesn't work well with ATI cards, cuz shader option doesn't work on ATI...yeah, that's ati for you. sometimes going for the underdog doesn't work out in the end, because the underdog is one because it's legitimately worse. ati apparently hates open source formats and implements them half assedly, as seen with opengl implementation in their radeon cards/drivers. their directx support works just as good as nvidia's does, so you won't see it with regular commercial games since they always use directx, but opengl nope. you have to implement hundreds of workarounds to get it working right. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - srdjan045 - 05-08-2013 (05-08-2013, 01:06 PM)serio Wrote:Quote:JPCSP doesn't work well with ATI cards, cuz shader option doesn't work on ATI...yeah, that's ati for you. sometimes going for the underdog doesn't work out in the end, because the underdog is one because it's legitimately worse. I'm sad it doesn't work properly on JPCSP.. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Manin - 05-08-2013 (05-08-2013, 12:41 PM)srdjan045 Wrote: JPCSP doesn't work well with ATI cards, cuz shader option doesn't work on ATI... Every game need that option, and it doesn't work on ATI, so it's useless.. 10 FPS is very slow.. Try with PPSSPP, it works full speed there.That's ... weird? I played Fate/Extra which needs Shader using Shaders options in some previous version, but now I can't. Well, going for PPSSPP then. RE: Monster Hunter Freedom Unite - USA - ULUS10391 - Sam Tsuki - 07-05-2013 Anybody still trying to fix the sound? I'd really like to play this on a big screen |