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Dream C Club Portable - ULJS00333 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Dream C Club Portable - ULJS00333 (/showthread.php?tid=92836) |
RE: Dream C Club Portable - ULJS00333 - gid15 - 09-18-2013 (08-27-2013, 11:41 AM)gid15 Wrote:Could you retest with r3381?(08-27-2013, 07:07 AM)nash67 Wrote: ok here is a JpcspTrace Thank you! RE: Dream C Club Portable - ULJS00333 - sum2012 - 09-19-2013 R3383 black screen Code: 90824 [user_main] WARN vfs - ioIoctl 0x01020006 unsupported command, inlen=0, outlen=4 RE: Dream C Club Portable - ULJS00333 - gid15 - 09-20-2013 (09-19-2013, 08:05 PM)sum2012 Wrote: R3383 black screenI hope to have fixed this issue in r3388. Could you test it? Thank you! RE: Dream C Club Portable - ULJS00333 - sum2012 - 09-20-2013 Yes fixed,but need nash67 test save\load function. (I don't know how to do it) RE: Dream C Club Portable - ULJS00333 - nash67 - 09-21-2013 no problems with save/load RE: Dream C Club Portable - ULJS00333 - sum2012 - 09-21-2013 Then move to playable RE: Dream C Club Portable - ULJS00333 - Herrod22 - 09-23-2013 Chars are quite blurry and pixelated without use of "Enable saving GE screen to textures instead of memory". But when using that option there are some lines on the chars and they have quite a f**ked up shadow, as you can see in those two pictures ![]() ![]() couldn't fix it with stencils etc RE: Dream C Club Portable - ULJS00333 - Herrod22 - 11-10-2013 Something got broken somewhere after 3391 The problem from the post above still persists and actually has gotten worse The chars disappear above 2 times screen size(including full screen) but I've found out what's the problem with "Enable Saving Screen to to textures instead of memory" ![]() As you can see the char has now competely disappeared. I also found out why the (for your informatione the image above is in 2 times screen size) now look at this normal sized screen ![]() As you can see it looks great but of course it's kind of small ![]() "click for zoom" And this is in 3 times screen size or above(including fullscreen) As you can see char and shadow disappeares from there on So my guess is that the char disappears after screen times two and after screen times 3 the shadow is out of the windows as well ![]() A customs sized screen to prove my point, anything above 1 times screen size makes the char disappear and as you make it bigger the shadow disappear to the right until it's out of the window here I have the pictures from r3391, where it was effed up but the chars didn't disappear at least 1 times screen size click for zoom ![]() 2 times screen size click for zoom ![]() 3 times screen size click for zoom ![]() And a custom sized screen size ![]() As you cann see in here the char disappears to the left but it's in the middle in multiple times screen sizes( don't know why) as comparison I've put here how it looks without "Enable Saving Screen to to textures instead of memory" ![]() click for zoom as you can see without that hack it looks awful but the chars don't disappear in bigger screen sizes RE: Dream C Club Portable - ULJS00333 - Hykem - 11-23-2013 @Herrod22: Could you please check if the graphics became worse before or after r3408? Thanks! RE: Dream C Club Portable - ULJS00333 - Herrod22 - 11-24-2013 (11-23-2013, 11:47 PM)Hykem Wrote: @Herrod22: You mean checking where the graphics got even more f**ked up after r3391. Sure I could do that sometime. Atm I don't have the time to try 20 different revisions out. Sometime in about half a week or so maybe. |