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Dissidia 012: Duodecim Final Fantasy - ULES01505 - Printable Version

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+----- Thread: Dissidia 012: Duodecim Final Fantasy - ULES01505 (/showthread.php?tid=4065)

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RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - FailPT - 01-30-2012

Found some possible bug.

When i enter the white gateways, the game crashes at the moment were i move.

Im Using re 2445.

it happened in Vaan Story mode.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - AlexBaron - 02-01-2012

I have the sonicstage installed, but yet several music werent working.. I also did select the "decode the music file with sonicstage " options..
any solution for this ??


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - GoldenKun - 02-05-2012

Hey guys, kinda new here Tongue

i am having trouble with the PP catalog, every time i even try to buy a character there the game just freezes, i mean i can still hear the music and every thing and the FPS does change. but even when i press X or O nothing happens. (every other button the same thing)

Ussing rev 2450


P.S. just noticed.
there is a "NEW" icon moving in the backround behind the charactar picture so it's not a freeze but i still cannot press anything Sad


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Vegerunks - 02-26-2012

Does anyone know settings that make it where cutscenes run at full or close to full speed AND the people/hair doesn't go invisible


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - hyakki - 02-26-2012

I haven't found any setting its most likely some bug, with shaders off more of the characters will show, but hair is still messed up on some characters like yuna and tifa, and of course there is a speed hit.




RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - vamphunterx - 03-02-2012

Finzy Wrote:I've found a new weird bug in the new revisions - sometimes the square button stops working in battle. However, it still works in menus, and I can enter EX mode with R+Square, or perform HP attacks while chasing, but normal HP attacks by pressing square will not work and nothing happens when I press it. This usually happens after I've played the game for some time (e.g multiple battles).

The last revision I tried where this bug didn't occur was about a month ago in December, don't remember the exact version, and since then I switched to using 64 bit Java as well.

I'm having the same problem while playing original Dissidia, anyboy know how to fix this? Or what version of JPCSP won't have this problem?


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Finzy - 03-04-2012

Just fired up r2463 and the emulator instantly crashes on entering any storymode gateway with the following error:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001e754810, pid=5332, tid=5160
#
# JRE version: 6.0_30-b12
# Java VM: Java HotSpot™ 64-Bit Server VM (20.5-b03 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [atio6axx.dll+0x174810]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0000000015e24800): JavaThread "GUI" [_thread_in_native, id=5160, stack(0x0000000016f10000,0x0000000016f50000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000000

Registers:
RAX=0x0000000000000000, RBX=0x0000000000000001, RCX=0x000000002a0aa000, RDX=0x0000000000000000
RSP=0x0000000016f4d5a0, RBP=0x0000000000000001, RSI=0x0000000000000003, RDI=0x000000002a0aa000
R8 =0x000000002a0aa040, R9 =0xffffffffd5f56000, R10=0x000000002a0aa021, R11=0x0000000016f4d9a0
R12=0x0000000000000040, R13=0x0000000000000004, R14=0x000000003f93fb00, R15=0x000000001fd13080
RIP=0x000000001e754810, EFLAGS=0x0000000000010287

Top of Stack: (sp=0x0000000016f4d5a0)
0x0000000016f4d5a0: 0000000000000003 000000001e825bf4
0x0000000016f4d5b0: 000000001fd13080 000000000003a000
0x0000000016f4d5c0: 0000000000000001 0000000000000001
0x0000000016f4d5d0: 000000000003fc00 00000000201e02b0
0x0000000016f4d5e0: 0000000000000040 0000000000000001
0x0000000016f4d5f0: 0000000000000010 0000000000000004
0x0000000016f4d600: 0000000026d53a20 000000001f92efab
0x0000000016f4d610: 000002b900000002 0000000000000010
0x0000000016f4d620: 0000000000000000 0000000000000000
0x0000000016f4d630: 000000000003fc00 0000000000000000
0x0000000016f4d640: 000000001cc38ad0 000000001ffbb6b8
0x0000000016f4d650: 0000000000000030 000000001fec10d0
0x0000000016f4d660: 000000003f0c26d0 000000001f92efab
0x0000000016f4d670: 0000000000000002 0000000000000030
0x0000000016f4d680: 0000000000000040 0000000000000000
0x0000000016f4d690: 0000000000000008 000000001f0c400e

Instructions: (pc=0x000000001e754810)
0x000000001e7547f0: ef 48 83 c4 08 c3 45 8b c0 4c 03 c1 4d 8d 50 e1
0x000000001e754800: 49 3b ca 73 38 4c 8b ca 4c 2b c9 0f 1f 44 00 00
0x000000001e754810: 48 8b 02 48 83 c1 20 48 83 c2 20 48 89 41 e0 49
0x000000001e754820: 8b 44 09 e8 48 89 41 e8 48 8b 42 f0 48 89 41 f0


Register to memory mapping:

RAX=0x0000000000000000 is an unknown value
RBX=0x0000000000000001 is an unknown value
RCX=0x000000002a0aa000 is an unknown value
RDX=0x0000000000000000 is an unknown value
RSP=0x0000000016f4d5a0 is pointing into the stack for thread: 0x0000000015e24800
RBP=0x0000000000000001 is an unknown value
RSI=0x0000000000000003 is an unknown value
RDI=0x000000002a0aa000 is an unknown value
R8 =0x000000002a0aa040 is an unknown value
R9 =0xffffffffd5f56000 is an unknown value
R10=0x000000002a0aa021 is an unknown value
R11=0x0000000016f4d9a0 is pointing into the stack for thread: 0x0000000015e24800
R12=0x0000000000000040 is an unknown value
R13=0x0000000000000004 is an unknown value
R14=0x000000003f93fb00 is an unknown value
R15=0x000000001fd13080 is an unknown value


Stack: [0x0000000016f10000,0x0000000016f50000], sp=0x0000000016f4d5a0, free space=245k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0x174810] DrvPresentBuffers+0x10f930

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V
J jpcsp.graphics.RE.RenderingEngineLwjgl.drawArrays(III)V
J jpcsp.graphics.RE.BaseRenderingEngineProxy.drawArrays(III)V
J jpcsp.graphics.RE.StateProxy.drawArrays(III)V
J jpcsp.graphics.RE.BaseRenderingEngineProxy.drawArrays(III)V
J jpcsp.graphics.RE.BaseRenderingEngineProxy.drawArrays(III)V
J jpcsp.graphics.VideoEngine.executeCommandPRIM()V
J jpcsp.graphics.VideoEngine.executeCommand(I)V
J jpcsp.graphics.VideoEngine.executeList()V
j jpcsp.graphics.VideoEngine.update()Z+132
j jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL()V+659
j org.lwjgl.opengl.AWTGLCanvas.paint(Ljava/awt/Graphics;)V+165
J sun.awt.RepaintArea.paint(Ljava/lang/Object;Z)V
j sun.awt.windows.WComponentPeer.handleEvent(Ljava/awt/AWTEvent;)V+107
j java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+857
j java.awt.Component.dispatchEvent(Ljava/awt/AWTEvent;)V+2
j java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+41
j java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j java.awt.EventQueue$1.run()Ljava/lang/Void;+12
j java.awt.EventQueue$1.run()Ljava/lang/Object;+1
v ~StubRoutines::call_stub
j java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0
j java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+6
j java.awt.EventQueue$2.run()Ljava/lang/Void;+11
j java.awt.EventQueue$2.run()Ljava/lang/Object;+1
v ~StubRoutines::call_stub
j java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0
J java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z
j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x00000000168a5000 JavaThread "SceIofileAsync" [_thread_blocked, id=1400, stack(0x000000001e130000,0x000000001e170000)]
0x00000000168a4800 JavaThread "idle1" [_thread_blocked, id=5464, stack(0x000000001e0f0000,0x000000001e130000)]
0x0000000015e2e800 JavaThread "idle0" [_thread_blocked, id=4500, stack(0x000000001e0b0000,0x000000001e0f0000)]
0x0000000015e2b800 JavaThread "AUDIO MIXER THREAD" [_thread_blocked, id=5620, stack(0x000000001dc80000,0x000000001dcc0000)]
0x0000000015e2d800 JavaThread "ffst_thread" [_thread_blocked, id=3724, stack(0x000000001e070000,0x000000001e0b0000)]
0x0000000015e2d000 JavaThread "Sync Daemon" daemon [_thread_blocked, id=2092, stack(0x000000001e030000,0x000000001e070000)]
0x0000000015e26800 JavaThread "Emu" [_thread_blocked, id=2096, stack(0x0000000017620000,0x0000000017660000)]
0x0000000015e2c000 JavaThread "Async Vertex Cache Thread" daemon [_thread_blocked, id=3100, stack(0x000000001e2a0000,0x000000001e2e0000)]
0x0000000015e2b000 JavaThread "Async Display Thread" daemon [_thread_blocked, id=1464, stack(0x000000001ccf0000,0x000000001cd30000)]
0x0000000015e2a000 JavaThread "Battery Drain" daemon [_thread_blocked, id=4556, stack(0x000000001cb50000,0x000000001cb90000)]
0x0000000015e29800 JavaThread "TimerQueue" daemon [_thread_blocked, id=4256, stack(0x000000001cb10000,0x000000001cb50000)]
0x0000000015e28800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=4436, stack(0x000000001b6f0000,0x000000001b730000)]
0x0000000015e28000 JavaThread "FileLogger" [_thread_blocked, id=4012, stack(0x000000001b690000,0x000000001b6d0000)]
0x0000000015e27000 JavaThread "Thread-5" daemon [_thread_in_native, id=2164, stack(0x000000001b650000,0x000000001b690000)]
0x0000000015e25800 JavaThread "Disable Screen Saver" daemon [_thread_blocked, id=6116, stack(0x0000000017380000,0x00000000173c0000)]
0x0000000015e25000 JavaThread "DestroyJavaVM" [_thread_blocked, id=720, stack(0x0000000000350000,0x0000000000390000)]
=>0x0000000015e24800 JavaThread "GUI" [_thread_in_native, id=5160, stack(0x0000000016f10000,0x0000000016f50000)]
0x0000000015e23800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5432, stack(0x0000000016ae0000,0x0000000016b20000)]
0x0000000015e23000 JavaThread "AWT-Shutdown" [_thread_blocked, id=5656, stack(0x0000000016aa0000,0x0000000016ae0000)]
0x0000000015e22000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5612, stack(0x0000000016540000,0x0000000016580000)]
0x0000000015e20000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=1452, stack(0x00000000162c0000,0x0000000016300000)]
0x0000000015e36000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=4784, stack(0x00000000161c0000,0x00000000162c0000)]
0x0000000015e31800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=1500, stack(0x00000000160c0000,0x00000000161c0000)]
0x0000000015e1f000 JavaThread "Attach Listener" daemon [_thread_blocked, id=2292, stack(0x0000000016080000,0x00000000160c0000)]
0x0000000015e1e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5604, stack(0x0000000016040000,0x0000000016080000)]
0x0000000015e1c800 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=5596, stack(0x0000000016000000,0x0000000016040000)]
0x0000000015dc2800 JavaThread "Finalizer" daemon [_thread_blocked, id=6128, stack(0x0000000000630000,0x0000000000670000)]
0x0000000015dbb800 JavaThread "Reference Handler" daemon [_thread_blocked, id=2156, stack(0x00000000003c0000,0x0000000000400000)]

Other Threads:
0x0000000015db5800 VMThread [stack: 0x0000000015f00000,0x0000000016000000] [id=4972]
0x0000000015e52000 WatcherThread [stack: 0x0000000016300000,0x0000000016400000] [id=5220]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
par new generation total 19136K, used 6547K [0x0000000097000000, 0x00000000984c0000, 0x000000009c330000)
eden space 17024K, 35% used [0x0000000097000000, 0x00000000975fa758, 0x00000000980a0000)
from space 2112K, 20% used [0x00000000980a0000, 0x000000009810a780, 0x00000000982b0000)
to space 2112K, 0% used [0x00000000982b0000, 0x00000000982b0000, 0x00000000984c0000)
concurrent mark-sweep generation total 501340K, used 423027K [0x000000009c330000, 0x00000000bacc7000, 0x00000000e7000000)
concurrent-mark-sweep perm gen total 80040K, used 59432K [0x00000000e7000000, 0x00000000ebe2a000, 0x0000000100000000)

Code Cache [0x0000000002410000, 0x0000000002c70000, 0x0000000010410000)
total_blobs=2600 nmethods=1956 adapters=594 free_code_cache=226336448 largest_free_block=40576


Tried with and without the two memory settings with no difference. This only started happening in one of the recent builds, a late Jan build I used before did not crash when entering a gateway.

Other than that the game works great and fps seems a lot better for me in the new builds too (world map seemed significantly smoother somehow), square button bug is still there though so you can't play more than a few battles before you become unable to press square again. Which is a pain in the ass. :P

Fix for both would be really appreciated. I think this game's getting pretty close to being entirely playable in the emulator by now (assuming you have the technical know-how and know the right settings).


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - fabrizioo2007 - 03-04-2012

hey guys!
As posted in the other 3d about dissidia (http://www.emunewz.net/forum/showthread.php?tid=3977&pid=52109#pid52109) I cannot see the writing of dialogues...Is there any fix for it?


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - hyakki - 03-04-2012

use the fonts off your psp and it might fix it.


RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - fabrizioo2007 - 03-04-2012

thank you for your answer Hyakki...I'm sorry but I don't understand what I have to do...I'm using debug font option in Configuration/Media...can you explain me how to fix it,step by step?thanks