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Dissidia 012: Duodecim Final Fantasy - ULES01505 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Dissidia 012: Duodecim Final Fantasy - ULES01505 (/showthread.php?tid=4065) |
RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - wcamicase - 12-04-2012 With one of the latest revisions the game got way better, check it [yt]http://www.youtube.com/watch?v=yL-QLL0ni74[/yt]
Still didn't encounter any problems RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-05-2012 wcamicase, would you be so kind and post your video settings ? ![]() P.S. Looks amazing. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - wcamicase - 12-05-2012 Right now I am very lazy to do that :p would you mind me simply pasting my settings file? Back up your current one and paste mine to try it out, also I use the launcher to play RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-06-2012 wcamicase, thanks. Thought it could help me with missing body parts. Sadly, still the same. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - hyakki - 12-07-2012 (12-06-2012, 04:19 AM)Wyn Wrote: wcamicase, thanks. You can probably disable shaders for some more textures to show, though textures are missing even in software mode so I don't think there is any setting that will currently fix all the texture bugs especially in the cutscenes. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - joxof - 12-08-2012 JPCSP render the object as 'one sided' while real PSP probably render is as two-sided mesh, so you get missing body parts & lighting problems. Is there any way to support a two sided material applied to a geometry ? Note : By default, two-sided lighting is disabled, and OpenGL uses front material parameters to light all primitives. Therefore, using a face value of GL_FRONT affects parameters for all primitives. When two-sided lighting is enabled (GL_LIGHT_MODEL_TWO_SIDE), OpenGL uses front material parameters to light front faces and back material parameters to light back faces. Applications typically specify GL_FRONT_AND_BACK for face (unless using two-sided lighting). OpenGL also reverses normals for back-facing primitives before calculating lighting values. Though uncommon, two-sided lighting is useful in some rendering situations. (source : http://flylib.com/books/en/2.789.1.43/1/ ) RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - Wyn - 12-08-2012 hyakki, thanks for a note. I already tried it out and it seems working fine now, fullspeed all the way. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - ZaruenKosai - 12-12-2012 my game is stuttering for some reason with jpcsp, is there any reaso nwhy this would happen ? even with UBO and VAO it still stutters. RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - blackshadowzx - 12-21-2012 so reading turned out i posted in the wrong version so i have the white screen error 32.bit with bot 2774 and 2927 have sonic stage installed using edit after playing with the video setting evrything worked nicely until lighting stroy chapter 1 white screen agine RE: Dissidia 012 Duodecim Final Fantasy EUR [ULES01505] - Encrypted - dista_bagus - 12-24-2012 here's setting from jpcsp-2940-windows-amd64. sometimes after a few minutes/hours can't proceed so must restart again. currently 013:Light to All. |