The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
|
PPU LLVM JIT Repository Early Testing - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Support & Issue Reporting (https://www.emunewz.net/forum/forumdisplay.php?fid=163) +---- Thread: PPU LLVM JIT Repository Early Testing (/showthread.php?tid=164335) |
RE: PPU LLVM JIT Repository Early Testing - ssshadow - 01-21-2015 (01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error If almost every game does that then i'm sure he does know. Also, just for everyone in general, if someone hasn't committed to the main branch it is probably for a reason, such as stuff being unfinished or still buggy. RE: PPU LLVM JIT Repository Early Testing - Ekaseo - 01-21-2015 (01-21-2015, 12:01 AM)ssshadow Wrote:(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error i know, i just thought i will leave him an early feedback RE: PPU LLVM JIT Repository Early Testing - gopalsr83 - 01-21-2015 Thanks for the feedback. SPURS taskset is a long way from being finished. Several components (like the SPURS taskset policy module) are yet to be implemented and so it is completely unusable at this time. At the moment I am only focusing on understanding/reverse-engineering the SPURS code and am not unit testing the implementation and so whatever is implemented is likely to be buggy. RE: PPU LLVM JIT Repository Early Testing - metallicafor - 01-21-2015 I dont know if that will be a much of help for you - but if i were you i would certainly look into short waves 0.0.2 by ignarius ps3 emulator implementation - just to give a little bit of clue how the spurs works. Its propably not a lot but this emulator can succesfully run a couple homebrew based on spurs code. It might be usefull for you and can speed up the process but it might not. I dont know I am just trying to help. Link http://down.emucr.com/v3/8744002 RE: PPU LLVM JIT Repository Early Testing - Ekaseo - 01-21-2015 (01-21-2015, 08:57 AM)metallicafor Wrote: I dont know if that will be a much of help for you - but if i were you i would certainly look into short waves 0.0.2 by ignarius ps3 emulator implementation - just to give a little bit of clue how the spurs works. Its propably not a lot but this emulator can succesfully run a couple homebrew based on spurs code. It might be usefull for you and can speed up the process but it might not. I dont know I am just trying to help. im not sure if i remember it correctly, but wasnt short waves emulator code not made public? RE: PPU LLVM JIT Repository Early Testing - metallicafor - 01-21-2015 yes just thought it might give u some clues that is it. RE: PPU LLVM JIT Repository Early Testing - tambre - 01-22-2015 (01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error Could you provide the full log, please? I'm assuming this is because the logging formatting is not proper somewhere. RE: PPU LLVM JIT Repository Early Testing - Ekaseo - 01-22-2015 (01-22-2015, 02:33 PM)tambre Wrote:(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error here is one example, its from arkedo series 2 swap, all the other games behave basicaly the same RE: PPU LLVM JIT Repository Early Testing - Ekaseo - 01-22-2015 um... i know it wont work, but could someone plz build the new spurs branch? just for testing purposes thank you RE: PPU LLVM JIT Repository Early Testing - Darkriot - 01-22-2015 Wait it, please. I just compile it now. Download test build with "spurs" here: http://rghost.ru/60503756 Quote:SPURS: Implement cellSpursEventFlagWait and cellSpursEventFlagSet. Also modify implementation to make use of vm::var |