RE: Gran Turismo - USA - UCUS98632 [Encrypted] - PauloKP69 - 12-20-2011
With r2413 is the same
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - BlackDaemon - 12-30-2011
r2431
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: 4947 [root] WARN hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
5337 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=6f
5460 [GUI] WARN ge - Unimplemented VSCX: coordX=0
5460 [GUI] WARN ge - Unimplemented VSCY: coordY=0
5460 [GUI] WARN ge - Unimplemented VSCZ: coordZ=0
5460 [GUI] WARN ge - Unimplemented VTCS: coordS=0.0
5460 [GUI] WARN ge - Unimplemented VTCT: coordT=0.0
5461 [GUI] WARN ge - Unimplemented VTCQ: coordQ=0.0
5461 [GUI] WARN ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
5461 [GUI] WARN ge - Unimplemented VAP: alpha=0, prim_type=0
5461 [GUI] WARN ge - Unimplemented VFC: fog=0
5461 [GUI] WARN ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
5469 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x7A
5491 [PDI:00000005] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
5496 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
5498 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x11, calloutThreadStack=0x0, netinitThreadPri=0x11, netinitThreadStack=0x0)
5498 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
5516 [PDI:00000005] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=1, syncType=1) ok
5517 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5544 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
5544 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
5545 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
5675 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5748 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5781 [PDI:00000009] WARN hle.IoFileMgrForUser - sceIoClose - unknown id 5
5784 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5805 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5826 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
5851 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/LIBFONT.PRX') HLE module loaded
5854 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
5874 [user_main] INFO hle - printFontbuffer 0x0020 ' ' (0, 0)
...
7144 [user_main] INFO hle - printFontbuffer 0x2265 '≥' (0, 0)
7174 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
7993 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
8028 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
8093 [PDI:00000009] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
8120 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
9242 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08D20060, stall=0x00000000, cbid=0x77, ended=true, finished=true, paused=true, restarted=false, reset=false]
9262 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08D20060, stall=0x00000000, cbid=0x77, ended=true, finished=true, paused=true, restarted=false, reset=false]
9281 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08D20060, stall=0x00000000, cbid=0x77, ended=true, finished=true, paused=true, restarted=false, reset=false]
9298 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08D20060, stall=0x00000000, cbid=0x77, ended=true, finished=true, paused=true, restarted=false, reset=false]
9314 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x08D20060, stall=0x00000000, cbid=0x77, ended=true, finished=true, paused=true, restarted=false, reset=false]
9317 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code: sun.reflect.generics.reflectiveObjects.NotImplementedException
at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFunctionReflection.java:61)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:381)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:126)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:668)
at _S1_2_8AC3FEC.s(_S1_2_8AC3FEC.java:96)
at _S1_2_8AC3FEC.exec(_S1_2_8AC3FEC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:137)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:216)
at _S1_2_8ABC824.s(_S1_2_8ABC824.java:44)
at _S1_2_88056F8.s(_S1_2_88056F8.java:100)
at _S1_2_8804628.s(_S1_2_8804628.java:36)
at _S1_2_8804220.s(_S1_2_8804220.java:268)
at _S1_2_8804220.exec(_S1_2_8804220.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - gid15 - 12-30-2011
Code: sun.reflect.generics.reflectiveObjects.NotImplementedException
at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFunctionReflection.java:61)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:381)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:126)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:668)
Is this fixed in r2432?
Thank you!
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - BlackDaemon - 12-30-2011
gid15, yes, thanks for fixing! Graphics also looks much better.
r2346
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Enable VAO, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder
alot of messages like this ingame
Code: ...
73407 GUI WARN ge Texture mipmap with invalid dimension at level 4: (32x16)@0x040D6400 -> (32x8)@0x040D6500
73408 GUI WARN ge Texture mipmap with invalid dimension at level 2: (32x64)@0x040CFD00 -> (32x32)@0x040D0100
73408 GUI WARN ge Texture mipmap with invalid dimension at level 3: (32x16)@0x040CEB80 -> (32x8)@0x040CEC80
...
http://www.youtube.com/watch?v=6cNV_p2qXc4
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - BlackDaemon - 04-03-2012
ADHOC connection test. Got disconnected when i'm tried to host game.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code: 74503 PDI:00000020 INFO hle.sceUtility sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
74504 PDI:00000020 WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
74505 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x2C00, priority=17, product=0x09DF7C30
74506 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8b31db0, adhocctlHandlerArg=0x8d68b70)
74508 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlScan
74509 PDI:00000020 WARN hle.sceNetAdhocctl UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
74513 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
75553 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
75560 PDI:00000020 WARN hle.sceNetAdhocctl UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
75566 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlScan
75570 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
76287 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
76297 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlScan
76297 PDI:00000020 WARN hle.sceNetAdhocctl UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
76305 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
78630 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
78635 PDI:00000020 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlScan
78635 PDI:00000020 WARN hle.sceNetAdhocctl UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
78650 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
78659 PDI:00000005 INFO hle.sceUtility sceUtilityNetconfInitStart SceUtilityNetconf[address=0x0972CC00, netAction=4, title=race01, timeout=0]
78668 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
80025 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
80032 PDI:00000020 WARN hle.sceNetAdhocMatching IGNORING: sceNetAdhocMatchingInit: memsize=0x1800
80033 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingCreate mode=1, maxPeers=4, port=1, bufSize=2048, helloDelay=5000000, pingDelay=6000000, initCount=6, msgDelay=1000000, callback=0x08B30FD8
80036 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingStart matchingId=1613, evthPri=17, evthStack=0x3000, inthPri=17, inthStack=0xC00, optLen=0, optData=0x00000000:
80045 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
82783 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
82801 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingGetMembers matchingId=1613, lengthAddr=0x09DF6E20(192), buf=0x09DF6EA4
82801 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x28 PC=08B2E004
82802 GUI INFO ge Emulator paused - cancelling current list id=3
82802 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x24 PC=08B2E004
82803 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x29 PC=08B2F6EC
84148 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x2A PC=08B2F6F8
84581 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x25 PC=08B35B68
85196 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x26 PC=08B35B74
85836 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x21 PC=08B2F7D4
86494 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingSendData matchingId=1613, macAddr=0x09DF6F40(06:00:00:00:21:00), dataLen=60, data=0x09DF6EF0: 0x09DF6EF0 00000003 00000000 00000000 00000000 >................< 0x09DF6F00 00000020 041830CA 00000000 FFFFFFFF > ....0..........< 0x09DF6F10 FFFFFFFF 00000001 00000002 0001000A >................< 0x09DF6F20 01000101 000A01F4 00640000 >..........d.<
86496 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
86497 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingSendData matchingId=1613, macAddr=0x09DF6F40(00:00:00:00:00:00), dataLen=60, data=0x09DF6EF0: 0x09DF6EF0 00000003 00000000 00000000 00000000 >................< 0x09DF6F00 00000020 041830CA 00000000 FFFFFFFF > ....0..........< 0x09DF6F10 FFFFFFFF 00000001 00000002 0001000A >................< 0x09DF6F20 01000101 000A01F4 00640000 >..........d.<
86510 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingGetMembers matchingId=1613, lengthAddr=0x09DF6E20(192), buf=0x09DF6EA4
86511 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x28 PC=08B2E004
86512 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x24 PC=08B2E004
86512 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x29 PC=08B2F6EC
87564 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x2A PC=08B2F6F8
88085 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
88094 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x25 PC=08B35B68
88094 GUI INFO ge Emulator paused - cancelling current list id=4
90412 PDI:00000020 ERROR memory read8 - Invalid memory address : 0x26 PC=08B35B74
91157 PDI:00000020 ERROR memory read32 - Invalid memory address : 0x21 PC=08B2F7D4
91614 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingSendData matchingId=1613, macAddr=0x09DF6F40(06:00:00:00:21:00), dataLen=60, data=0x09DF6EF0: 0x09DF6EF0 00000003 00000000 00000000 00000001 >................< 0x09DF6F00 00000020 041882B4 00000000 6C279000 > .............'l< 0x09DF6F10 00000000 FFFFFFFF FFFFFFFF 00000000 >................< 0x09DF6F20 00000001 00000500 FFFFFFFF >............<
91617 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
91618 PDI:00000020 WARN hle.sceNetAdhocMatching UNIMPLEMENTED: sceNetAdhocMatchingSendData matchingId=1613, macAddr=0x09DF6F40(00:00:00:00:00:00), dataLen=60, data=0x09DF6EF0: 0x09DF6EF0 00000003 00000000 00000000 00000001 >................< 0x09DF6F00 00000020 041882B4 00000000 6C279000 > .............'l< 0x09DF6F10 00000000 FFFFFFFF FFFFFFFF 00000000 >................< 0x09DF6F20 00000001 00000500 FFFFFFFF >............<
92139 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
92155 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
92175 PDI:00000021 WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09D4FB90 returning 2
...
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - hyakki - 07-30-2012
r2656
no audio in intro video
Code: 35341 PDI:00000026 ERROR hle MediaEngine: No audio streams found!
added to logsettings
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - gid15 - 07-31-2012
I've added additional trace information in r2658.
Could add in LogSettings.xml
Code: <logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - hyakki - 07-31-2012
ok I uploaded the log to mediafire since it was a little bigger then normal.
r2660
http://www.mediafire.com/?1qinv6d8q833114
I let it play about 4 seconds into the video
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - gid15 - 08-01-2012
Code: hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GT.VOL flags = 1 permissions = 00
sceIoLseek - id 4 offset 938701888 (hex=0x37f37440) whence PSP_SEEK_SET
hleIoRead(id=4,data=0x9ca50f0,size=0x800) async=false
hleIoRead:
0x09CA50F0 81 29 B0 29 C1 FD AD 78 78 74 05 40 53 93 54 5C >.).)...xxt.@S.T\<
sceMpegQueryStreamOffset(mpeg=0x9ca6380, buffer=0x9ca50f0, offset=0x9ca5060)
Stream offset: 2048, Stream size: 0x21E3000
09ca50f0 : 50 53 4d 46 30 30 31 35 00 00 08 00 02 1e 30 00 P S M F 0 0 1 5 . . . . . . 0 .
This game seems to use an encoded file GT.VOL: after reading the data from the file, the data is decoded internally by the game before passing it to sceMpeg.
In such cases, the audio cannot be automatically extracted by Jpcsp
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - hyakki - 08-01-2012
Ok, not a big deal, the rest of the game works pretty good,
the only glitch I see is in the screenshot (the people have black around them)
played 4 or 5 tracks and two cars with no major issues
Moved to Playable.
Previous Status: Half Playable
|