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To Aru Kagaku no Railgun [JAP] - ULJS00354 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: To Aru Kagaku no Railgun [JAP] - ULJS00354 (/showthread.php?tid=17384) |
RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 01-03-2012 I noticed something strange now with sound. If I enable SonicStage after a while the entire sound goes silent completly. Even the sound that wasn't related to SonicStage goes silent. Nothing usefull in the log. Even some other stuff (probably related to it) stop working - for example Loading screen frozes, or the automatic skip for texts stops working. The same problem apears in To Aru Majutsu no Index. EDIT: the problem is not in the 2413 version with black screen. RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - kytoxid - 01-03-2012 (01-03-2012, 08:59 PM)zaeraal2 Wrote: I noticed something strange now with sound. If I enable SonicStage after a while the entire sound goes silent completly. Even the sound that wasn't related to SonicStage goes silent. Nothing usefull in the log. About this, the audio changes in r2438 (I didn't have issues with this in r2437, so I think it's that revision) causes all sound to cut out once the BGM loops once. If this occurs, the game will not progress past the next loading screen. Also, there's a video issue during the action scenes where the frame doesn't match with the PSP screen for a few scenes, while the logs spams this: Code: [GUI] WARN ge - BoundingBox Query result not available in due time Maybe it's just because my graphics card isn't so great. Screenshot attached. RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 01-04-2012 Yes, it went wrong in the r2438 and happens exactly on the first bg music loop. (SonicStage must be enabled) And yes, I have those graphic problems too and with 30fps. It happens when you enable "Enable saving GE screen to Textures instead of Memory", otherwise it's fine. RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - Hykem - 01-04-2012 Ah yes, the sound issue is clearly related to the loop sample size restriction I've set in r2438. Could you please post the last INFO message that shows up? It should say something about replaying an atrac loop sample. I'm wondering what size this one has. Thanks! RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 01-04-2012 This are the last lines from logger: Code: 54786 [SHD_BGM] INFO hle - AT3+ data decoded by the external decoder. The full log: log.html (Size: 34.24 KB / Downloads: 171) another log file from a different scene + freezing in the loading screen after that: log2.html (Size: 34.96 KB / Downloads: 174) RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - Hykem - 01-05-2012 (01-04-2012, 07:44 PM)zaeraal2 Wrote: This are the last lines from logger: Thanks! As I suspected the loop size is superior to limit I've reversed. Upon further investigation, I've found out that this limit is actually related to PCM data playback and whether it is related to ATRAC3+ playback or not is still unclear. For now, I've reverted the changes in r2440, so the games that have been recently showing issues related to this should now be fixed (e.g.: "To Aru Kagaku no Railgun", "Star Ocean"). RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 01-06-2012 I believe it really can be now moved to the playable section. (with To aru majutsu no Index too - this thread) The jpcsp revision on which this game is playable: r2440 I note the settings I play with, so others would know what to enable and what not: Options->Video->Filters->Anisotropic (optional, game looks way better) Options->Configuration->... ->Video: use all of the bellow, some are necesity for proper working, some increase FPS by a lot Code: Use vertex cache required if you want bg music and videos Code: Use Media Engine look here for how EBOT.BIN can be used to speed up the game loadng. Code: Extract decrypted EBOT.BIN (optional) Code: Anti-aliasing - 16X (optional, game looks way better) INGAME Settings Code: BGM volume - 100% Performance in FPS: Code: 22-25 during videos My Computer Specs: Code: Processor - QuadCore Intel Core i5 (2,67GHz) RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - gid15 - 01-11-2012 Code: Disable optimized VertexInfo reading RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - zaeraal2 - 01-13-2012 Yes, it works on r2441 without "Disable optimized VertexInfo reading". And it's slightly faster.. RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - andutrache - 01-17-2012 (01-11-2012, 08:25 PM)gid15 Wrote: It's not obsolete yet as with it i can finally play P3P with shaders enabled without the characters looking like hedgehogs. |