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Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] (/showthread.php?tid=176913) |
RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - ssshadow - 03-23-2017 Code: ·E 0:00:01.399282 {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed. This Implies your graphics card doesn't support OpenGL 4.3 completely. Very strange that it even works once... What graphics card do you have? RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - plasmadiver - 03-24-2017 (03-23-2017, 03:09 PM)ssshadow Wrote: That's what makes me wondering,, why it's work at first try.. I'm using laptop which came with both intel graphic and AMD radeon R5 M230. My best guess is that when the graphic switched to AMD the opengl won't running. Still haven't tested it though RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - ssshadow - 03-24-2017 Update the graphics drivers manually from https://support.amd.com/en-us/download That card must work. RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - plasmadiver - 03-27-2017 (03-24-2017, 10:31 AM)ssshadow Wrote: Update the graphics drivers manually from https://support.amd.com/en-us/download Worked like wonder! Thank you very much!! RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - Karry - 04-03-2017 1. People who said it can be completed : when choosing a path after mission 35, it gives a triple choice, if i choose Space - the game goes on, if i choose the other two - it gives a following error : "F {PPU[0x1000000] Thread (main_thread) [0x00283b40]} MEM: Access violation reading location 0x0", and hangs the emu. Ever happened to anyone ? On older version of the emu it gives the "F {PPU[0x70000000] Thread (main_thread) [0x00283b40]} struct vm::access_violation thrown: Access violation reading address 0x0" line instead. Attached the log file. 2. Not sure if its a general emu question or a game-specific question. You know how you have to press L1+R1+Start+Select to start the game ? Well, sometimes i launch the game, press those buttons at the black screen, and nothing happens. I restart and press them again, and it works. I notice that when nothing happens the emu doesnt give the "E {PPU[0x70000012] Thread (auto_load_thread) [0x00617260]} cellSaveData: Savedata NPJB00520-SYS considered broken" line when loading the game. RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - Karry - 04-12-2017 Anyone ? Do i have a corrupted iso or is it an current emu problem ? RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - ssshadow - 04-12-2017 Emu problems. RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - sinangis - 07-31-2017 hi.. I got a problem. When I launch the game this message comes out and the game doesn't start. it say : E {PPU[0x1000000] Thread (main_thread) [0x00bfe088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) E {PPU[0x1000000] Thread (main_thread) [0x00c83ee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/SHADERS/SMP_VIDEO_YUV2RGB_CONV_VERTEX.CGELF”) failed: not found E {PPU[0x1000000] Thread (main_thread) [0x00c83ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - Annie - 08-01-2017 No real problem there. https://github.com/RPCS3/rpcs3/wiki/How-to-ask-for-Support RE: Dai-3-Ji Super Robot Taisen Z Jigoku-hen [BLJS10256] - Karry - 09-17-2017 Version 0.0.3-3 Sound performance is better now, just as good as it was in 0.0.2, no crackle now. Trying to choose 2nd or 3rd option after mission 35 still result in emu locking up. Were those levels even decrypted, at all ? Is that the problem ? |