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Hexyz Force - ULUS10506 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Hexyz Force - ULUS10506 (/showthread.php?tid=2389) |
RE: Hexyz Force - ULUS10506 [ENG&pathed version] - gid15 - 12-28-2010 Any audio decoding improvement in r1939 (new audio now decoded)? Code: hleAtracSetData atracID=154, RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Netqork - 12-28-2010 I'm curretnly using r1940. A lot of sounds are still missing and there is no improvement in that regard from r1931 as far as I can tell. On a sidenote: after choosing to play as Levant, the game shows picture of Cecile on phase screen for some reason. I'm not sure if it's a bug with the game or emulator, but the review playthrough on the actual PSP has proper Levant picture on chapter screen (3:35): http://www.youtube.com/watch?v=H6I39w5EN6Y&feature=related RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 12-28-2010 yeah audio still has issues, some audio is un-decodable in both himdrender and ffmpeg (like the button press sounds when advancing text) attached custom log (every option checked besides for ThreadManForUser option to avoid "[CRI Wave out] WARN hle.ThreadManForUser - sceKernelUnlockLwMutex not locked" filling the logs up.) here the lockup happened in battle when attacking. it seems every time it gets the random lockup it has this error Code: ERROR ge - GUI - Waiting too long on an END command, aborting the list id=0x8 PSP_GE_LIST_END_REACHED RE: Hexyz Force - ULUS10506 [ENG&pathed version] - christian0159 - 01-04-2011 still possible to finish the game but sometimes stops in battle cant go directly to the tower of judgment you have to go first in black precipice RE: Hexyz Force - ULUS10506 [ENG&pathed version] - gazetter - 01-07-2011 guys, shortly after levant's first scene with axel and natulle i always got black screen.. i wonder what caused it? my setting for this game is just with media engine enabled and sonic stage enabled.. and i'm using jpcsp 1946.. RE: Hexyz Force - ULUS10506 [ENG&pathed version] - The_XIII - 01-29-2011 I have tried to load Hexyz force cso, but the jpcsp says that the cso files is not supported by the jpcsp. anyone know how to fix that? RE: Hexyz Force - ULUS10506 [ENG&pathed version] - serio - 01-31-2011 unpack the cso? RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 02-09-2011 r198x when trying to load a game, the load window pops up but then jpcsp completely locks up, sometimes it works but mostly locks up jpcsp, can anyone else confirm this? Logs/console don't say anything since its a freeze-up RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Itaru - 02-09-2011 (02-09-2011, 11:36 AM)hyakki Wrote: r198x when trying to load a game, the load window pops up but then jpcsp completely locks up, sometimes it works but mostly locks up jpcsp, can anyone else confirm this? I have no problems loading a game at all even after more than a dozen tries, but with certain settings I get crashes during battles. What settings did you use? On my system, the game is stable with the following settings: Use vertex cache, Use shaders, Use a Geometry Shader, Ignore invalid memory access, Use Media Engine, Decode audio files with SonicStage, Use compiler (dynarec), and 500 Maximum method size. If I set Maximum method size to 50, I experience OutOfMemory errors during battle. If I set Enable VAO, the emulator crashes to desktop due to EXCEPTION_ACCESS_VIOLATION error with the following message in the hs_err log file: Code: Stack: [0x4c380000,0x4c3d0000], sp=0x4c3cf340, free space=316k RE: Hexyz Force - ULUS10506 [ENG&pathed version] - guteq - 02-12-2011 (02-09-2011, 11:36 AM)hyakki Wrote: r198x when trying to load a game, the load window pops up but then jpcsp completely locks up, sometimes it works but mostly locks up jpcsp, can anyone else confirm this? Had very similiar problem. Checking both shader options helped. However game freezes when getting into battle after masked woman. EDIT: "Only GE graphics" seems to have fixed my freezing problem Itaru settings + this seems to be optimal. IMHO EDIT2: Now I cannot save again though.. geez EDIT3: Checking both shaders options on don't help .Loading works randomly anyway. And I could save only once and trying to save once again crashes emu... so far every time Using rev 1984 |