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Gundam vs Gundam Next PLUS - NPJH50107 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Gundam vs Gundam Next PLUS - NPJH50107 (/showthread.php?tid=2679) |
RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 12-14-2012 (12-14-2012, 11:00 AM)gespenst Wrote:and in r2876? (to check if it was introduced by r2877)Quote:Could you check if the problem was introduced by r2877?The problem exists in r2877. Disabling optimized vertexinfo reading fixes the problem (both in 2877 and 2927). Thanks. RE: Gundam vs Gundam Next PLUS - NPJH50107 - gespenst - 12-14-2012 (12-14-2012, 11:19 AM)gid15 Wrote:Nope.(12-14-2012, 11:00 AM)gespenst Wrote:and in r2876? (to check if it was introduced by r2877)Quote:Could you check if the problem was introduced by r2877?The problem exists in r2877. Disabling optimized vertexinfo reading fixes the problem (both in 2877 and 2927). Thanks. RE: Gundam vs Gundam Next PLUS - NPJH50107 - gid15 - 12-14-2012 (12-14-2012, 09:09 AM)gespenst Wrote: JPCSP r2927 - Spiky polygon syndrome (or whatever it called) presentsDoes r2928 help for this issue? RE: Gundam vs Gundam Next PLUS - NPJH50107 - Wyn - 12-14-2012 r2929 Once "Use shaders" is active. "Use shaders" + "Disable optimized VertexInfo" ----------------------- I believe that speed is better with shaders, can't tell atm for sure, since my CPU is quite heavy loaded. ![]() RE: Gundam vs Gundam Next PLUS - NPJH50107 - gespenst - 01-02-2013 Forgot to mention; activating only GE graphics gives speedboost, but makes the screen blinking all the time like crazy (both in menu and gameplay). RE: Gundam vs Gundam Next PLUS - NPJH50107 - lilt00 - 02-27-2013 Editing my posts about the software renderer bug which was explained by gid15. Just disable vertex cache. RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 01-16-2014 I think jpcsp run this game quite fast by use this settings: [X] Use vertex cache [X] Use shaders [X] Enable saving GE screen to textures instead of memory [X] Ignore invalid memory access [X] Ignore unmapped imports [50] maximum method size about 100% to 150% speed but it broken Gundam. If disable vertex cache, it fix the problem, but jpcsp just run in 50% to 75% speed. Could someone find a way to make jpcsp run in 100% speed and not broken Gundam? RE: Gundam vs Gundam Next PLUS - NPJH50107 - Hykem - 01-16-2014 (01-16-2014, 02:10 PM)onelight Wrote: I think jpcsp run this game quite fast by use this settings: Thanks for reporting this. Could you please add a couple more screenshots with the differences? It should give a better idea of which graphics are having issues. RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 01-16-2014 (01-16-2014, 03:09 PM)Hykem Wrote:(01-16-2014, 02:10 PM)onelight Wrote: I think jpcsp run this game quite fast by use this settings: OK, more screenshots and log Use vertex cache log ![]() disable vertex cache log ![]() The other bug is this game Can't connect two computers in LAN via AdHoc Multiplayer http://www.emunewz.net/forum/showthread.php?tid=128797&page=6 RE: Gundam vs Gundam Next PLUS - NPJH50107 - onelight - 04-12-2014 test r3485 I try another settings, now I can run this game more than 100% speed. just [X] Enable saving GE screen to textures instead of memory [X] Disable optimized VertexInfo reading (may improve compatibility) http://www.tudou.com/programs/view/h8ofR3VvgWo/ |