Jeanne d'Arc - UCUS98700 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Jeanne d'Arc - UCUS98700 (/showthread.php?tid=2865) |
RE: Jeanne d'Arc UCUS98700 - gid15 - 10-24-2011 (10-24-2011, 05:52 PM)digiadventures Wrote: I tested it with 2366 and there is still nullpointer/font error this time again at the start of the first battle.I've fixed the NullPointerException from sceFontClose in r2367. This game is making unexpected calls to sceFont... there is probably something wrong in our sceFont implementation... When memory.mbrk is present, a debug memory is activated: it is slower and the handling of invalid memory accesses is somewhat different. This is normal that you get a IndexOutOfBoundsException when an invalid memory access is done and the option "Ignore invalid memory access (not recommended for test reports, but improves performance)" is activated. This option deactivates all the memory checks to improve the performance, but there is no nice catching if one occurs. RE: Jeanne d'Arc UCUS98700 - digiadventures - 10-24-2011 (10-24-2011, 07:56 PM)gid15 Wrote:(10-24-2011, 05:52 PM)digiadventures Wrote: I tested it with 2366 and there is still nullpointer/font error this time again at the start of the first battle.I've fixed the NullPointerException from sceFontClose in r2367. This game is making unexpected calls to sceFont... there is probably something wrong in our sceFont implementation... You are right game does not cause outofbounds error if "ignore invalid memory access" is not checked. However since it has hundreds of errors,that means "run" needs to be pressed far more times then any sane person would agree to It seems a third option is needed under memory tab. Option which will not make emulator ignore memory errors,and thus will not cause IndexOutOfBoundsException when invalid access is done,but also it will not pause the emulator when error is found,making users press "run" numerous times. Anyways,back to this game,font errors are fixed,but now a little later it just black-screens with "sprite over member" error. I have posted the log... RE: Jeanne d'Arc UCUS98700 - digiadventures - 11-10-2011 This game is still crashing with sprite over member errors. But error is little different in newer revisions ( different numbers after sprite over member error ) and also game mentions texture errors now in log which it didnt before,so I attached the new log RE: Jeanne d'Arc UCUS98700 - digiadventures - 11-14-2011 No love for this game It has so many different errors,I swear if you fix this game every other game will work too First of all,it gets hundreds,if not thousands of memory errors. I have never seen any other game do this. Second,its not at all playable without having memory.mbrk file present. Why ? Because emulator stops on each of houndreds of errors,and nobody is insane to push "run" that many times. If memory options "ignore memory errors" is enabled,emulator crash with java error. However,if memory.mbrk is present,emulator does not crash. Third,you cant load or save the game. Error is "unable to free up enough memory" Four,some text is missing in game dialogues,none of the video options fix it. Five,game crash after one battle and some talk with mix of memory errors and "sprite over member" errors And six,it has 86 rating on gamerankings and 87 on metacritic which is a great rating for a strategy rpg and its shame it doesnt work RE: Jeanne d'Arc UCUS98700 - hyakki - 12-16-2011 r2406 same invalid memory crashes after the first dialog text. some new settings Enabling "Color Mask" will make the game backgrounds show up. (GE screen to Textures needs to be disabled) RE: Jeanne d'Arc UCUS98700 - vmftm12 - 12-16-2011 Hangul patched version error RE: Jeanne d'Arc UCUS98700 - digiadventures - 12-16-2011 (12-16-2011, 06:29 AM)hyakki Wrote: r2406 Do you also experience unavoidable crash ( unlike the one you mentioned after first dialog ) after first battle and some dialog ? (12-16-2011, 10:58 AM)vmftm12 Wrote: Hangul patched version error You need to enable use psp fonts under media tab,also if you enable "ignore memory errors" you should create an empy file called memory.mbrk in jpcsp main folder RE: Jeanne d'Arc UCUS98700 - hyakki - 12-16-2011 here is a save game, I managed to make it to a save point in Jpcsp, right after loading it shows a movie, then goes into a dialog scene , then a battle, should be useful to help test a bit more of the game. the fonts seem to work at first then start to break (screenshots) (I think its caused by invalid the memory problems) RE: Jeanne d'Arc UCUS98700 - digiadventures - 12-16-2011 (12-16-2011, 12:51 PM)hyakki Wrote: here is a save game, I managed to make it to a save point in Jpcsp, right after loading it shows a movie, then goes into a dialog scene , then a battle, should be useful to help test a bit more of the game. Interesting...are you able to load the game ? Because when I try to load your save it says "enable to free up enough memory for loading" Also not to mention I am not able to get to second battle,it always crashes before that. Did you create memory.mbrk file ? Without it,game crashes when you try to start first battle with "array out of bounds" error. RE: Jeanne d'Arc UCUS98700 - hyakki - 12-16-2011 (12-16-2011, 01:50 PM)digiadventures Wrote: Interesting...are you able to load the game ? Because when I try to load your save it says "enable to free up enough memory for loading"Yeah I tested the save before I posted it and I could load the save fine, I tried in both 64bit and 32bit and both worked ok. I didn't create memory.mbrk for some reason I don't need it anymore but I used to on really old Jpcsp revisions (as you can see in my older posts) I did enable ignore invalid memory errors though. |