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Saigo no Yakusoku no Monogatari - NPJH50416 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Saigo no Yakusoku no Monogatari - NPJH50416 (/showthread.php?tid=4406) |
RE: win 32 bit render wrong - joxof - 12-11-2012 btw, I can't play jpcsp 32 bit on windows xp sp2 32 bit because of this code through the batch (.bat) files Code: if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32 RE: win 32 bit render wrong - sum2012 - 12-11-2012 You can try directly to type full path of java.exe in the batch file.For example: Code: C:\Progra~1\Java\jre7\bin\java.exe -Xmx1024m -Xss2m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m -Djava.library.path=lib/windows-x86 -jar bin/jpcsp.jar %* (12-11-2012, 03:36 PM)joxof Wrote: btw, I can't play jpcsp 32 bit on windows xp sp2 32 bit because of this code through the batch (.bat) files RE: win 32 bit render wrong - gid15 - 12-11-2012 (12-11-2012, 02:08 PM)sum2012 Wrote: Game:Saigo no Yakusoku no MonogatariThis looks like a Java bug. You are not running the exactly same Java versions: - 32bit: 1.7.0_09 (1.7.0_09-b05) - 64bit: 1.7.0_07 (1.7.0_07-b10) Hyakki also reported such differences between Java 6 and Java 7: Java 7 actually performed better. RE: win 32 bit render wrong - joxof - 12-11-2012 Anyway I'm just change SysWOW64 to JavaSoft and delete Wow6432Node in the batch file. This trick also works Code: if NOT EXIST "%SystemRoot%\JavaSoft" goto JAVA32 Thanks in advance RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - hyakki - 12-12-2012 Merged issue to game thread. I am unable to reproduce the texture issue in 32bit Jpcsp (looks the same as 64bit), 32bit 64bit Does this happen only in this one room? RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - sum2012 - 12-12-2012 What Java and JPCSP version do you in 32 bit ? I am testing whether have more texture issue. (12-12-2012, 12:01 AM)hyakki Wrote: Merged issue to game thread. RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - sum2012 - 12-16-2012 (I updated both 32 and 64 bit to Java v1.7.0.09-b05) I find stange when using 32 bit build 50 (not test 100) compiler method to SAVE. In mission "Engraved time street girls" (load attach save),after meet the girl (1.jpg), she run away,You need find her in 2/F (2.jpg), If use 32 bit build 500 (or 3000) compiler method or use 64 bit build,nothing wrong (3.jpg) If use 32 bit build 50 (or 100) compiler method,you will not see the girl(4.jpg). Attach 32,64 bit ,50 and 3000 method, info,compiler debug log and profiler. RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - sum2012 - 03-11-2013 Last work rev 3026 Broken rev 3027 RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - gid15 - 03-11-2013 (03-11-2013, 03:19 AM)sum2012 Wrote: Last work rev 3026I think I found the issue. Should now be fixed in r3030. Sorry... RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - sum2012 - 03-11-2013 Good.Fixed in r3030. BTW:As Hykem come back,hope make this game have voice if due to sceP3da. (03-11-2013, 04:59 PM)gid15 Wrote: I think I found the issue. Should now be fixed in r3030. Sorry... |