Tactics Ogre: Let Us Cling Together - ULUS10565 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tactics Ogre: Let Us Cling Together - ULUS10565 (/showthread.php?tid=3700) |
RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - isoepic - 03-12-2013 (02-14-2013, 06:05 PM)jmalloy.63 Wrote:(01-31-2013, 03:07 AM)isoepic Wrote: My game freezes during cutscenes, any fix? My computer can definitely handle this game, I'm using an ATI Radeon HD, so my configuration might be wrong. [x] Vertex cache [x] Gemetry shader for 2d rendering [x] Saving GE Screen to Textures [x] Decoding of indexed textures [x] Dynamic Shader Generation [x] Otimized VertexInfo reading RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-05-2013 gid15, is the same issue of sceAtracAddStreamData without calling first sceAtracGetStreamDataInfo present in this game ? I can provide whatever logs you need If you are going to work on improving atrac3 module better to have as much info you need ( from atleast two games, not just corpse party ) RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - gid15 - 04-05-2013 (04-05-2013, 09:29 AM)digiadventures Wrote: gid15,Thank you! It might be helpful to have an INFO log with the latest Jpcsp version and the following lines in LogSettings.xml Code: <logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger> Keep the compiler maximum method size to its default value of 3000. RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-05-2013 Here is the log your requested I left the game running until music stopped. RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - zergy - 04-09-2013 Game freezes during a cutscene. Logs attached. My spec: GeForce GTX 560 Ti Intel i5-2500 8 GB ram Win 7 home premium 64-bit RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-09-2013 I found disabling vertex cache if enabled and enabling "only ge graphics" can help with cutscene freezes. RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-11-2013 Music works properly in ppsspp in latest media build... It does have another slight issue ( there is a delay in starting tracks, but it does loop ) Maybe compraing the code can help ? Does ppsspp already have circular buffer ? Or maybe something alse is the problem ? RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-14-2013 Even with circular buffer implemented, music is still not looping... RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - Fayt - 04-15-2013 Starting revision 3104 music is looping and everything is working just fine without any lags. This is amazing! RE: TACTICS OGRE Let Us Cling Together - ULUS10565 [Encrypted] - digiadventures - 04-15-2013 Yes, just wanted to write this myself. You finally did it gid15 ! Music is working fine as of revision 3103... Great work and thank you very much ! |