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Gran Turismo - USA - UCUS98632 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Gran Turismo - USA - UCUS98632 (/showthread.php?tid=1183) |
RE: Gran Turismo - USA - UCUS98632 [Encrypted] - montcer9012 - 08-30-2012 I test this game only once long time ago and was unplayable; only 1 FPS :| ... However, since r2684 really help my ATI card i test it again on r2707 and now game can reach 10/15 FPS. Is very slow for being playable as a car game but at least is not 1 FPS hahahaha. When i start it to make the log file + profiler, FPS goes down to 3/4. Looks like have many graphics errors on the log; however, in game graphics are pretty well. If i check "Disable Vertex Info ..." some minor details on graphics will fix but FPS will go down; if uncheked some graphics minor bugs will show but game speed will increase a bit. Sadly, this game also make ATI driver stop working :/ ... Here is a short gameplay: RE: Gran Turismo - USA - UCUS98632 [Encrypted] - cgej10 - 09-05-2012 thankss menn RE: Gran Turismo - USA - UCUS98632 - sum2012 - 09-16-2013 If load bad save(attched),jpcsp would Code: 00:43:23 ERROR memory - PDI:00000020 - read32 - Invalid memory address: 0x00000000 PC=0x08A4BAF0 Code: Load failed due to data being corrupted. Attach hle.sceUtility debug log and JPCSP trace log. RE: Gran Turismo - USA - UCUS98632 - sum2012 - 04-15-2017 last good https://github.com/jpcsp/jpcsp/commit/ad1c9c270711234bba885928d26cf1f312766bea first bad https://github.com/jpcsp/jpcsp/commit/82957225f4f4fe52f9c63f7fe0cbfe21af48a529 It mean https://github.com/jpcsp/jpcsp/commit/82957225f4f4fe52f9c63f7fe0cbfe21af48a529 has problem attach 25532f9 and both scefont debug log WARN hle.SysMemUserForUser - PDI:00000020 - malloc cannot allocate partition=2, name='PDI:ABLOCK', type=PSP_SMEM_Low, size=0x6A0000, addr=0x00000000, maxFreeMem=0x4C2100, totalFreeMem=0xA19900 RE: Gran Turismo - USA - UCUS98632 - gid15 - 04-17-2017 (04-15-2017, 10:20 AM)sum2012 Wrote: last goodI improved sceFontFlush by comparing with the results of a libfont.prx from a real PSP. Does it help here? RE: Gran Turismo - USA - UCUS98632 - sum2012 - 04-17-2017 92a7d29 version now jpcsp hang after second tap Not sure compile debug can record something useful log: https://drive.google.com/file/d/0B3OaSdeV0L8kLVV2NU81WXVtQ3M/view?usp=sharing (04-17-2017, 09:52 AM)gid15 Wrote: I improved sceFontFlush by comparing with the results of a libfont.prx from a real PSP. Does it help here? RE: Gran Turismo - USA - UCUS98632 - gid15 - 04-17-2017 (04-17-2017, 01:18 PM)sum2012 Wrote: now jpcsp hang after second tapHmmm, maybe could it be related to the Atrac3 decoding when reaching the end of an audio track? Could you please create an INFO log with the following line added to LogSettings.xml: Code: <logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger> RE: Gran Turismo - USA - UCUS98632 - sum2012 - 04-17-2017 When jpcsp hang,the log still record Code: 06:15:42 DEBUG hle.sceAtrac3plus - PDI:00000015 - sceAtracDecodeData returning 0x0 (04-17-2017, 05:31 PM)gid15 Wrote:(04-17-2017, 01:18 PM)sum2012 Wrote: now jpcsp hang after second tapHmmm, maybe could it be related to the Atrac3 decoding when reaching the end of an audio track? RE: Gran Turismo - USA - UCUS98632 - gid15 - 04-19-2017 (04-17-2017, 10:20 PM)sum2012 Wrote: When jpcsp hang,the log still recordI have found a small compatibility issue in sceAtracDecodeData and fixed it in 3fb6e24. Does it help here? RE: Gran Turismo - USA - UCUS98632 - sum2012 - 04-19-2017 67c1f67 version It still hang (04-19-2017, 04:23 PM)gid15 Wrote: I have found a small compatibility issue in sceAtracDecodeData and fixed it in 3fb6e24. Does it help here? |