Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] (/showthread.php?tid=163135) |
RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Nekotekina - 07-05-2014 "Hook static functions" should work now. About SPU recompiler, it failed once, I can't reproduce the bug. Can you tell me, how much and in what places it threw an error? And send me SPU_Jit** logs, if you have them. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-05-2014 (07-05-2014, 09:19 PM)NekotekinaHito Wrote: "Hook static functions" should work now. It does indeed work, and the music is literally perfect. The SPU recompiler used to crash at random, but I think you fixed that as well, because the at least the interpreter doesn't give any errors (which it would do all the time), and the recompiler hasn't crashed yet either. So yeah, this game is basically completely playable now except for saving/loading. Hook static functions does trigger a bug though, the cutscene at 1 minute doesn't play, the game just skips it. https://www.youtube.com/watch?v=Ee26-LS5Hfs If I turn hook static functions off it does work. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Dante38490 - 07-05-2014 Video Gameplay http://youtu.be/Xhpq_Z-EVHo Neko for you SPUjit_577.rar (Size: 742.07 KB / Downloads: 166) RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-05-2014 (07-05-2014, 09:52 PM)Dante38490 Wrote: Video Gameplay Is it just me our is you audio and video completely out of sync? RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Dante38490 - 07-05-2014 (07-05-2014, 10:41 PM)ssshadow Wrote: Is it just me our is you audio and video completely out of sync? hmm no, is sound sync :3 RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - leon112211 - 07-05-2014 (07-05-2014, 10:41 PM)ssshadow Wrote:(07-05-2014, 09:52 PM)Dante38490 Wrote: Video Gameplay its you the audio is perfect RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-05-2014 ok, now it works. Youtube sucks. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Dante38490 - 07-08-2014 Improved Speed http://youtu.be/DntiJlVkUt0 RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Ekaseo - 08-25-2014 ok, after some testing i found out why the game couldnt run ingame. it attempts to load the save files, but the emu cant do it so it hangs, but if you delete the save files in the devhdd folder, the game will progress into the character creation screen and then ingame. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - derpf - 12-18-2014 Does this not work for anyone else now? Relevant log (after intro and sometimes at loading screen I believe): Code: HLE: W {PPU[703] Thread (thread_pimple created thread)[0x003bb03c]} sys_fs warning: cellFsStat(path="/dev_hdd0/game/NPUB30041/USRDIR/Image/Assets/Spells/SWHI.lua", sb_addr=0xd00be9d0) The last, of course, being repeated ad infinitum, and before that a segfault. EDIT: That's weird. Doesn't segfault with interpreter, but when you press start to start the game, it appears to stop all of the threads and what I can only imagine is loading another binary, and then just quits. Relevant: Code: RSX: W GLVertexProgram::Delete(): glDeleteShader(2) avoided |