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Phantasy Star Portable 2 - ULUS10529 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Phantasy Star Portable 2 - ULUS10529 (/showthread.php?tid=2299) |
RE: Phantasy Star Portable 2 - ULUS10529 (Encrypted) - nash67 - 10-08-2012 using r 2759 noticed a few warnings and errors in the log 79002 user_main ERROR hle.ThreadManForUser changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress' 79969 user_main ERROR hle.ThreadManForUser changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress' 82389 user_main WARN hle.sceMpeg sceMpegRegistStream unknown stream type=3 82399 user_main WARN hle.sceMpeg sceMpegUnRegistStream unknown stream=0x83 here is the info log RE: Phantasy Star Portable 2 - ULUS10529 (Encrypted) - koplo3 - 02-23-2013 hmm... sir why its start lagging when i encounter the enemy, even though i got 20++ fps ?? RE: Phantasy Star Portable 2 - ULUS10529 (Encrypted) - digiadventures - 05-26-2013 On my pc ( nvidia ) it needs "save stencil to memory" enabled to display graphic properly. RE: Phantasy Star Portable 2 - ULUS10529 (Encrypted) - Tivus - 06-16-2013 Hi, I'm new to this forum (and also to PSP emulation in general). I've been getting two problems with this game (this version specifically). On JPCSP build 3232 (windows x86 32bits, ATI card), there are times on the gameplay (outside cutscenes and movies) that the emulator keeps pausing itself over and over again, no matter how many times I press "Run". The "Ignore invalid memory access" option was already turned on . I believe this kind of problem was already answered (in some other game thread) but I didn't know if it was applicable at all to PSPo2. I've read elsewhere (on the topic about the japanese rom) that it's some issue with SonicStage, and it should not be used to decode the audio. That proceeds? Second one is: When I begin any open mission that is in a map different from the one from the tutorial mission, I can't walk and stay stuck in the place the mission begins. That happens even if I'm alone in the mission. I just can't do any other mission. Anyone else having this problem? It persists on build 3248. I'd be really grateful. Thanks in advance. |