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Hexyz Force - ULUS10506 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Hexyz Force - ULUS10506 (/showthread.php?tid=2389) |
RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Hadoken - 04-02-2011 (02-12-2011, 08:48 PM)guteq Wrote:(02-09-2011, 11:36 AM)hyakki Wrote: r198x when trying to load a game, the load window pops up but then jpcsp completely locks up, sometimes it works but mostly locks up jpcsp, can anyone else confirm this? With rev 2050m playable after the fight with the masked women. However after 30 min of play, all graphics disappeard. But after restart everything seems fine for now. RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 04-12-2011 tested on r2073 crashes when trying to load game (went back a few revisions and r2070 is when it started) Code: java.nio.BufferOverflowException RE: Hexyz Force - ULUS10506 [ENG&pathed version] - gid15 - 04-12-2011 Code: java.nio.BufferOverflowException RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Gashet - 04-15-2011 I've been watching the game's cpu/memory usage via taskmanager and noticed the following: memory consume is increasing the longer i play the game. every battle versus a new monster adds between 30 and 100mb ram usage, until it finally crashs (fighting "known" enemies does not increase ram usage) ). using new spells/limit breaks seems to further increase memory usage, without it ever reducing again. the game is simply freezing, sound keeps playing. ill try to compile a log later pc hardware: 3,2ghz dualcore(amd), 6gb ram, gf gtx 460 settings: shaders, geometry shader, decoding of indexted texture, dynamic shaders, ignore invalid memory, media, compiler (1000), RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 04-17-2011 r2088 this game works pretty flawless, besides for the voice audio in battles, and some other sfx (like message click noise), but this is why I posted since they should be decode-able too after examining the adx files, at least the battle voices. graphics,video and bgm all work perfect. attached info log (I cleared out my tmp dir so everything is a new decode) there is also another minor bug, when "Only Ge" mode is enabled the videos will just display a black screen. RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Gashet - 04-17-2011 (04-17-2011, 09:44 AM)hyakki Wrote: r2088I'm still freezing with r2088 as soon as I fight something new, when the memory usage is over 1gb. RE: Hexyz Force - ULUS10506 [ENG&pathed version] - gid15 - 04-17-2011 (04-17-2011, 09:44 AM)hyakki Wrote: r2088 Code: AT3+ data could not be decoded by the external decoder (channels=0) RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 04-17-2011 (04-17-2011, 11:47 AM)gid15 Wrote:hm, didn't fix the voice but it no longer gets the channel =0 message, i'm not sure what this game is doing maybe it is converting the files to another format, I know the voice audio is mono @ 2050hz (in the adx file)(04-17-2011, 09:44 AM)hyakki Wrote: r2088 I have a feeling its decoding/converting the audio in game (but its strange why bgm works since its same type of file ASF/ADX) , maybe its the 2050 / mono channel throwing it off. RE: Hexyz Force - ULUS10506 [ENG&pathed version] - Gashet - 04-17-2011 made it to the next savepoint without freezing (memory usage stopped increasing at about 1,2gb), by disabling vertex cache - when I tried to save, the emulator crashed with the following error in the dos window: Exception in thread "user_main" java.lang.OutOfMemoryError: PermGen space Exception in thread "GUI" java.lang.OutOfMemoryError: Perm Gen space RE: Hexyz Force - ULUS10506 [ENG&pathed version] - hyakki - 04-17-2011 Gashet, increase the MaxPermsize in java, or in my launcher go to adv -> advanced then check the box that says MaxPermsize, set the value to around 300 try these settings Code: [-] = Unchecked | [x] = Checked |