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Saigo no Yakusoku no Monogatari - NPJH50416 - Printable Version

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RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - nash67 - 06-08-2013

using r 3215
few problems with this
the lighting is wrong, from the pictures it is too dark
and the with the movies the movie is lagging way behind the speech (or the speech is running way ahead of the movie)
here is an info log


RE: Saigo no Yakusoku no Monogatari - NPJH50416 - gid15 - 06-08-2013

According to oiotff's comments in https://github.com/hrydgard/ppsspp/commit/1000562e90986b38dbf67f797324a1cc77c78af4
the implementation of sceP3daBridgeCore (r3220) should play missing voice in this game.


RE: Saigo no Yakusoku no Monogatari - NPJH50416 - sum2012 - 06-08-2013

Yes r3220,have sound in fighting.
BTW:According to hrydgard comment in
https://github.com/hrydgard/ppsspp/pull/2130
Code:
I think this is some kind of fake 3D audio effect, and this implementation just copies the audio without applying any effect. That's fine though, the effect is probably not that important.

It probably reads some effect parameters from p3daCoreAddr?
(06-08-2013, 02:52 PM)gid15 Wrote: According to oiotff's comments in https://github.com/hrydgard/ppsspp/commit/1000562e90986b38dbf67f797324a1cc77c78af4
the implementation of sceP3daBridgeCore (r3220) should play missing voice in this game.



RE: Saigo no Yakusoku no Monogatari - NPJH50416 - nash67 - 06-08-2013

(06-08-2013, 02:52 PM)gid15 Wrote: According to oiotff's comments in https://github.com/hrydgard/ppsspp/commit/1000562e90986b38dbf67f797324a1cc77c78af4
the implementation of sceP3daBridgeCore (r3220) should play missing voice in this game.

Jpcsp already played the voices before r 3220
using r 3220 the speech is still way out of sync with the movies
may be because the game is running at 10-15 fps


RE: Saigo no Yakusoku no Monogatari - NPJH50416 - nash67 - 09-21-2013

here is a Jpcsp Trace log with sceP3da