SD Gundam G Generation Over World - NPJH50681 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: SD Gundam G Generation Over World - NPJH50681 (/showthread.php?tid=83987) |
RE: SD Gundam G Generation Over World - NPJH50681 - hyakki - 09-29-2012 (09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T Have you installed sonic stage? To get the best audio experience do this. (Note: Due to the emulator being in constant development, some audio might not be currently decodable or played back correctly on the PC) First make sure you are using a recent Jpcsp build from http://buildbot.orphis.net/jpcsp/ 1. Install a program called "Sonic Stage v4.3" 2. In the emulator Configuration -> Media , Check Use Media Engine, Decode audio files with SonicStage [This should be enough for basic audio and video support] This is optional. (only needed for some games!) 3. Since Sonic Stage can't read mono at3+ audio files, You need another program found here http://www.emunewz.net/forum/showthread.php?tid=5293 [Last page usually has latest version] 4. The above program relies on a program called "Sound Forge", so you will need to download the trial version of Sound Forge v9 or v10 in addition to sonic stage. 5. Configure mono_ATRAC3PLUS_Autoplay_assistant_tool set the paths to Sound Forge..etc 6. Do a quick game play in Jpcsp so the "tmp\<gameid>\Atrac" folder generates, then select that folder in mono_ATRAC3PLUS_Autoplay_assistant_tool, and click start. RE: SD Gundam G Generation Over World - NPJH50681 - hareve15 - 09-29-2012 hmmm... why doesn't it generates a Atrac folder? RE: SD Gundam G Generation Over World - NPJH50681 - hyakki - 09-29-2012 (09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder? no idea, I don't have this game. :\ RE: SD Gundam G Generation Over World - NPJH50681 - hareve15 - 09-29-2012 Why..... RE: SD Gundam G Generation Over World - NPJH50681 - vmftm12 - 09-29-2012 If the folder does not exist, can not be played RE: SD Gundam G Generation Over World - NPJH50681 - hareve15 - 09-29-2012 guess i will wait for a new release or a guide how to play this game with Sounds RE: SD Gundam G Generation Over World - NPJH50681 - e452322246 - 09-29-2012 NO atrac ! game ID:NPJH50681 only have PGD &Mpef-26161152 RE: SD Gundam G Generation Over World - NPJH50681 - hyakki - 09-29-2012 Ok well then you will have to be patient, it probably uses an unknown audio function and could take some time for the devs to implement. Start by posting a log on the info setting. RE: SD Gundam G Generation Over World - NPJH50681 - e452322246 - 09-29-2012 (09-28-2012, 06:04 AM)sliated Wrote: Look here people: (09-29-2012, 07:10 AM)hyakki Wrote:(09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder? (09-29-2012, 06:21 AM)hyakki Wrote:(09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T NOATRAC THE gameID:NPJH50681 only have MPEG-26161152&PGD RE: SD Gundam G Generation Over World - NPJH50681 - hk00650688 - 09-29-2012 (09-29-2012, 08:54 AM)e452322246 Wrote:(09-28-2012, 06:04 AM)sliated Wrote: Look here people: it seems current JPCSP can not decrypt/export the sound file |